{
  /////////////////////
  // *********Stardew Valley Expanded Dialogue and Strings***********
  /////////////////////
 
  //CONFIGS
  "Config.SeasonalEdits.name": "Seasonal Edits",
  "Config.ReplaceDefaultFences.name": "Replace Default Fences",
  "Config.ReplaceHardwoodFences.name": "Replace Hardwood Fences",
  "Config.ImmersiveShadows.name": "Immersive Shadows",
  "Config.MistEffects.name": "Mist Effects",
  "Config.OriginalMinesEntrance.name": "Original Mines Entrance",
  "Config.AlternativeCraftables.name": "Alternative Craftables",
  "Config.RemoveObjectsFromGrandpasShed.name": "Remove Objects From GrandpasShed",
  "Config.RemoveSouthernCactusesFromDesert.name": "Remove Southern Cactuses From Desert",
  "Config.DisableSVEJojaMartShop.name": "Disable SVE Joja Mart Shop",
  "Config.BalancedCrafting.name": "Balanced Crafting",
  "Config.HarderBuildingConstruction.name": "Harder Building Construction",
  "Config.StrongerMonsters.name": "Stronger Monsters",
  "Config.OlderSophiaPortraits.name": "Older Sophia Portraits",
  "Config.VanillaSandyPortraits.name": "Vanilla Sandy Portraits",
  "Config.MatureEvents.name": "Mature Events",
  "Config.ShorterPathToBlueMoonVineyard.name": "Shorter Path To Blue Moon Vineyard",
  "Config.GaldoranGemMuseumMoveable": "Allows the Galdoran Gem to be donated to the Stardew Valley Museum. Prevents players from getting soft locked after the item type change in the SVE 1.15.5 update if it was already donated and they attempted to move it to another spot.",
  "Config.UseGaldoranThemeAllTimes.name": "Use Galdoran Theme All Times",
  "Config.DisableGaldoranTheme.name": "Disable Galdoran Theme",
  "Config.WarpLocation.name": "Warp Location",
  "Config.EnchantedGroveWarpX.name": "Enchanted Grove Warp X",
  "Config.EnchantedGroveWarpY.name": "Enchanted Grove Warp Y",
  "Config.WarpLocation.description": "'default' places the warp one tile below the bunny statue on SVE and vanilla maps. 'Custom' allows the warp point to be moved around on the farm. 'Grandpa's Shed' moves the warp point off the farm. Using a farm mod that adds a new farm type will place the warp by Grandpa's Shed regardless of choice. Selecting 'Grandpa's Shed' when playing on an SVE map will be the same as selecting 'default'.",
  "Config.EnchantedGroveWarpX.description": "Select the X coordinate for the warp point. Only matters when picking 'custom' for WarpLocation.",
  "Config.EnchantedGroveWarpY.description": "Select the Y coordinate for the warp point. Only matters when picking 'custom' for WarpLocation.",
  "Config.SeasonalEdits.description": "Adds leaves to all building roofs during fall and snow to many objects during winter (fences, stop signs, plants, etc). Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.",
  "Config.ReplaceDefaultFences.description": "Replaces the standard fences with the matching static fences found throughout exterior locations. Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.",
  "Config.ReplaceHardwoodFences.description": "Replaces the hardwood fences with the matching static fences found throughout exterior locations. Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.",
  "Config.ImmersiveShadows.description": "Adds shadows to buildings and large objects in the world.",
  "Config.MistEffects.description": "Adds mist during rainy days to many maps. This does impact performance, so disable this if you're experiencing lag on rainy days.",
  "Config.OriginalMinesEntrance.description": "Adds back the original mine entrance at the mountain, cutting down time it takes players to walk to the mines.",
  "Config.AlternativeCraftables.description": "Changes the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine.",
  "Config.RemoveObjectsFromGrandpasShed.description": "Removes static plants, boxes, flowers, and barrels from the greenhouse interior.",
  "Config.RemoveSouthernCactusesFromDesert.description": "Removes a number of catuses in Calico Desert, allowing easier placement of objects such as kegs.",
  "Config.DisableSVEJojaMartShop.description": "Removes SVE Joja Shop patches, giving other mods editing the vanilla shop priority.",
  "Config.BalancedCrafting.description": "Crafting requires more/different resources. Some craftables are easier to make. Recommended if players are using the /“Automation/” mod and/or IF2R to balance resource intake.",
  "Config.HarderBuildingConstruction.description": "Constructing buildings cost more resources and money.",
  "Config.StrongerMonsters.description": "Monsters receive a significant buff in damage dealt to players (double), with slight increases in HP. Shadow Brutes and Mummies have large HP and damage buffs.",
  "Config.OlderSophiaPortraits.description": "Makes Sophia's portraits look older!",
  "Config.VanillaSandyPortraits.description": "Removes SVE Sandy portraits, giving other mods editing the vanilla Sandy portraits priority.",
  "Config.MatureEvents.description": "Adds an additional 10 events that contain extremely serious topics, dark undertones, and moral ambiguity. If players wish to play SVE with these events, they must consent via toggling the configuration to \"true\".",
  "Config.ShorterPathToBlueMoonVineyard.description": "Pushes the warp point from Cindersap Forest > Blue Moon Vineyard closer to Fairhaven Farm, cutting down on travel time.",
  "Config.UseGaldoranThemeAllTimes.description": "Changes the Stardew Valley region UI to the Galdoran region UI in all locations.",
  "Config.DisableGaldoranTheme.description": "Disables the Galdoran UI in all locations. Useful if players have a mod already editing the UI.",
  "Config.ChallengingMarshlands": "Increases spawns of ghost waves and swamp golems in the Forbidden Maze. Players can find even more forage.",
  "Config.ChallengingBadlands": "Dramatically increases monster spawns and difficulty traversing the Crimson Badlands - the adventurer's true test. This toggle is very resource intensive, so having a strong PC is recommended.",
  "Config.ChallengingHighlandsCavern": "Increases monster spawns. Players can find even more gems and minerals.",
  
  //Location Names
  "DisplayName.MiscellaneousLocations": "Miscellaneous Locations",
  "DisplayName.Shops": "Shops",
  "DisplayName.Galdora": "Galdora",
  "DisplayName.FarmEntrance": "Farm Entrance",
  "DisplayName.GrandpasShed": "Grandpa's Shed",
  "DisplayName.Hotspring": "Hotspring",
  "DisplayName.FarmQuarry": "Farm Quarry",
  "DisplayName.HardwoodGlade": "Hardwood Glade",
  "DisplayName.FarmCave": "Farm Cave",
  "DisplayName.EnchantedGrove": "Enchanted Grove",
  "DisplayName.GrampletonSuburbs": "Grampleton Suburbs",
  "DisplayName.TravellingMerchant": "Travelling Merchant",
  "DisplayName.KrobusShop": "Krobus' Shop",
  "DisplayName.Clinic": "Clinic",
  "DisplayName.Jenkins": "Olivia and Victor's Manor",
  "DisplayName.SamHome": "Sam's Home",
  "DisplayName.GuntherHome": "Gunther's Room",
  "DisplayName.EmilyHaleyHome": "Emily and Haley's Home",
  "DisplayName.Manor": "Lewis' Home",
  "DisplayName.MullerResidence": "Alex's Home",
  "DisplayName.PennyHome": "Penny's Home",
  "DisplayName.Garden": "Garden",
  "DisplayName.MarnieShed": "Marnie's Shed",
  "DisplayName.ShearwaterBridge": "Shearwater Bridge",
  "DisplayName.LeahCabin": "Leah's Cabin",
  "DisplayName.AndyFarm": "Andy's Farm",
  "DisplayName.AuroraVineyard": "Aurora Vineyard",
  "DisplayName.AppleRoom": "Apples' Room",
  "DisplayName.BearCave": "Bear's Cave",
  "DisplayName.JunimoWoods": "Junimo Woods",
  "DisplayName.JunimoVillage": "Junimo Village",
  "DisplayName.SpriteSpring": "Sprite Spring",
  "DisplayName.SewerGrate": "Sewer Grate",
  "DisplayName.SophiaVineyard": "Sophia's Vineyard",
  "DisplayName.SophiaLedger": "Sophia's Ledger",
  "DisplayName.LinusTent": "Linus' Tent",
  "DisplayName.RoadTunnel": "Road Tunnel",
  "DisplayName.GoldenScythe": "Golden Scythe",
  "DisplayName.SusanFarm": "Susan's Farm",
  "DisplayName.TrainPlatform": "Train Platform",
  "DisplayName.SummitPostPerfection": "Summit - POST PERFECTION",
  "DisplayName.SummitPrePerfection": "Summit - PRE PERFECTION",
  "DisplayName.Highlands": "Highlands",
  "DisplayName.HighlandsCavern": "Highlands Cavern",
  "DisplayName.ElliottCabin": "Elliot's Cabin",
  "DisplayName.DesertDragonSkeleton": "Desert Dragon Skeleton",
  "DisplayName.CastleVillageOutpost": "Castle Village Outpost",
  "DisplayName.CrimsonBadlands": "Crimson Badlands",
  "DisplayName.IridiumQuarry": "Iridium Quarry",
  "DisplayName.TreasureCave": "Treasure Cave",
  "DisplayName.FableReef": "Fable Reef",
  "DisplayName.RailCart": "Rail Cart",
  "DisplayName.FirstSlashGuild": "First Slash Guild",
  "DisplayName.GrampletonSuburbsTrainStation": "Grampleton Suburbs Train Station",
  "DisplayName.ScarlettHouse": "Scarlett's House",
  "DisplayName.HighlandsOutpost": "Highland's Outpost",
  "DisplayName.WizardsBasement": "Wizard's Basement",
  "DisplayName.DiamondCavern": "Diamond Cavern",
  
  //Bundle Strings
  "spring.crops.bundle": "Spring Crops",
  "summer.crops.bundle": "Summer Crops",
  "fall.crops.bundle": "Fall Crops",
  "quality.crops.bundle": "Quality Crops",
  "animal.bundle": "Animal",
  "artisan.bundle": "Artisan",
  "spring.foraging.bundle": "Spring Foraging",
  "summer.foraging.bundle": "Summer Foraging",
  "fall.foraging.bundle": "Fall Foraging",
  "winter.foraging.bundle": "Winter Foraging",
  "construction.bundle": "Construction",
  "exotic.foraging.bundle": "Exotic Foraging",
  "river.fish.bundle": "River Fish",
  "lake.fish.bundle": "Lake Fish",
  "ocean.fish.bundle": "Ocean Fish",
  "night.fish.bundle": "Night Fish",
  "speciality.fish.bundle": "Speciality Fish",
  "crab.pot.bundle": "Crab Pot",
  "blacksmith.bundle": "Blacksmith's",
  "geologist.bundle": "Geologist's",
  "adventurer.bundle": "Adventurer's",
  "vault.1.bundle": "2,500g",
  "vault.2.bundle": "5,000g",
  "vault.3.bundle": "10,000g",
  "vault.4.bundle": "25,000g",
  "vault.5.bundle": "5,000g",
  "vault.6.bundle": "10,000g",
  "vault.7.bundle": "20,000g",
  "vault.8.bundle": "50,000g",
  "chef.bundle": "Chef's",
  "field.research.bundle": "Field Research",
  "enchanter.bundle": "Enchanter's",
  "dye.bundle": "Dye",
  "fodder.bundle": "Fodder",
  "the.missing.bundle": "The Missing",
  
  
  
  
  
  //1.15 Misc Strings
  "String.1044": "The small home is completely overgrown.",
  "String.1045": "The door is locked. There's a faint glow to the far right...",
  "Death.String.1": "...{2}?",
  "Death.String.2": "@!$1",
  
  //1.15 Objects
  "object.pear.name": "Pear",
  "object.pear.description": "A sweet and soft fruit often used in baking.",
  "object.pear-sapling.name": "Pear Sapling",
  "object.pear-sapling.description": "Takes 28 days to produce a mature Pear tree. Bears fruit in the spring. Only grows if the 8 surrounding \"tiles\" are empty.",
  "object.nectarine.name": "Nectarine",
  "object.nectarine.description": "It's juicy and delicious.",
  "object.nectarine-sapling.name": "Nectarine Sapling",
  "object.nectarine-sapling.description": "Takes 28 days to produce a mature Nectarine tree. Bears fruit in the summer. Only grows if the 8 surrounding \"tiles\" are empty.",
  "object.persimmon.name": "Persimmon",
  "object.persimmon.description": "A sweet, slightly tangy fruit.",
  "object.persimmon-sapling.name": "Persimmon Sapling",
  "object.persimmon-sapling.description": "Takes 28 days to produce a mature Persimmon tree. Bears fruit in the fall. Only grows if the 8 surrounding \"tiles\" are empty.",
  "object.moneybag.name": "Money Bag",
  "object.moneybag.description": "A cloth bag filled to the brim with gold coins.",
  "object.tree-coin.name": "Tree Coin",
  "object.tree-coin.description": "Takes 28 days to produce a mature Money tree. Bags of money sprout in all seasons. Only grows if the 8 surrounding \"tiles\" are empty.",
  "displayname.money-tree": "Money",
  "object.birch-seed.name": "Birch Seed",
  "object.birch-seed.description": "This can be planted to grow a birch tree.",
  "object.birch-water.name": "Birch Water",
  "object.birch-water.description": "It has a slightly sugary taste.",
  "object.birch-syrup.name": "Birch Syrup",
  "object.birch-syrup.description": "A rare robust syrup with a caramel-like flavor.",
  "object.fir-cone.name": "Fir Cone",
  "object.fir-cone.description": "This can be planted to grow a fir tree.",
  "object.fir-wax.name": "Fir Wax",
  "object.fir-wax.description": "A glossy, oily substance extracted from fir tree sap.",
  "object.seed-cookie.name": "Seed Cookie",
  "object.seed-cookie.description": "A nutritious, crispy treat that gives a burst of energy.",
  "object.candy.name": "Candy",
  "object.candy.description": "A sugary delight enjoyed by many.",
  "object.cucumber.name": "Cucumber",
  "object.cucumber.description": "It has a crisp and refreshing taste.",
  "object.cucumber-seed.name": "Cucumber Seeds",
  "object.cucumber-seed.description": "Plant these in the spring. Takes 12 days to mature, and continues to produce after first harvest.",
  "object.butternut-squash.name": "Butternut Squash",
  "object.butternut-squash.description": "Often used in soups, roasting, and baking.",
  "object.butternut-squash-seed.name": "Butternut Squash Seeds",
  "object.butternut-squash-seed.description": "Plant these in the summer. Takes 12 days to mature.",
  "object.sweet-potato.name": "Sweet Potato",
  "object.sweet-potato.description": "A sweet starchy root vegetable rich in fiber and antioxidants.",
  "object.sweet-potato-seed.name": "Sweet Potato Seeds",
  "object.sweet-potato-seed.description": "Plant these in the fall. Takes 12 days to mature.",
  "object.gold-carrot.name": "Gold Carrot",
  "object.gold-carrot.description": "An enchanted carrot glowing with an ethereal light.",
  "object.gold-carrot-seed.name": "Gold Carrot Seeds",
  "object.gold-carrot-seed.description": "Plant these in the spring, summer, or fall. Takes 6 days to mature.",
  "object.fossilized-apple.name": "Fossilized Apple",
  "object.fossilized-apple.description": "This old apple was formed through the process of mineralization, providing a glimpse into the ancient world.",
  "object.rusty-shield.name": "Rusty Shield",
  "object.rusty-shield.description": "A heavy iron shield that shows signs of age and wear.",
  "object.amber.name": "Amber",
  "object.amber.description": "Fossilized tree resin containing a pre-historic insect of some kind.",
  "object.stone-of-yoba.name": "Stone of Yoba",
  "object.stone-of-yoba.description": "An ancient stone slab inscribed with an unknown language engraved with the sign of Yoba.",
  "object.faded-button.name": "Faded Button",
  "object.faded-button.description": "It's a worn button that onced belonged to someone.",
  "object.boomerang.name": "Boomerang",
  "object.boomerang.description": "A old aerodynamic hunting tool from a bygone age. It was also used for recreational activities.",
  "object.old-coin.name": "Old Coin",
  "object.old-coin.description": "An obsolete Ferngillian denomination that's no longer circulated.",
  "object.vegan-cone.name": "Vegan Cone",
  "object.vegan-cone.description": "A dairy-free alternative ice cream made with coconut milk.",
  "object.ice-cream-sundae.name": "Ice Cream Sundae",
  "object.ice-cream-sundae.description": "Vanilla ice cream smothered in hot fudge crowned with a cherry.",
  "object.prismatic-pop.name": "Prismatic Pop",
  "object.prismatic-pop.description": "A rare and powerful ice cream infused with the essence of the prismatic shard.",
  "object.chocolate-truffle-bar.name": "Chocolate Truffle Bar",
  "object.chocolate-truffle-bar.description": "A sumptuous and creamy gourmet chocolate confection with a velvety ganache center. Has a high sale price.",
  "object.small-hardwood-fence.name": "Small Hardwood Fence",
  "object.small-hardwood-fence.description": "An alternate design of the 'Hardwood Fence'.",
  "object.hedge-fence.name": "Hedge Fence",
  "object.hedge-fence.description": "Lasts a long time and changes with the seasons.",
  "object.fish-dumpling.name": "Fish Dumpling",
  "object.fish-dumpling.description": "Thin and tender dough filled with stir fried fish meat.",
  "object.gingerbread-man.name": "Gingerbread Man",
  "object.gingerbread-man.description": "A delightful holiday treat adorned with playful gumdrop buttons.",
  "object.nectarine-fruit-bread.name": "Nectarine Fruit Bread",
  "object.nectarine-fruit-bread.description": "Delicate bread dotted with specks of dried nectarine that hint at the deliciousness within.",
  "object.ramen.name": "Ramen",
  "object.ramen.description": "A popular dish from the Gotoran Empire.",
  "object.marsh-tonic.name": "Marsh Tonic",
  "object.marsh-tonic.description": "Smells like damp earth. Buffs attack power, speed, and defense.",
  "object.baked-potato.name": "Baked Potato",
  "object.baked-potato.description": "Simple yet delicious.",
  "object.grilled-cheese-sandwich.name": "Grilled Cheese Sandwich",
  "object.grilled-cheese-sandwich.description": "An all-time classic.",
  "object.void-mayo-sandwich.name": "Void Mayo Sandwich",
  "object.void-mayo-sandwich.description": "Shouldn't be consumed by humans.",
  "object.pineapple-custard-crepe.name": "Pineapple Custard Crepe",
  "object.pineapple-custard-crepe.description": "A rare tropical dessert bursting with flavor.",
  "object.glazed-pear.name": "Glazed Pear",
  "object.glazed-pear.description": "It reminds you of home.",
  "object.stuffed-persimmon.name": "Stuffed Persimmon",
  "object.stuffed-persimmon.description": "It tantalizes both the palate and the senses.",
  "object.cheese-charcuterie.name": "Cheese Charcuterie",
  "object.cheese-charcuterie.description": "A hearty arrangement of cheese and crackers, complete with a buttery dipping sauce.",
  "object.butter.name": "Butter",
  "object.butter.description": "Rich and creamy.",
  "object.shark-tooth.name": "Shark Tooth",
  "object.shark-tooth.description": "It was once used to consume prey.",
  "object.diamond-flower.name": "Diamond Flower",
  "object.diamond-flower.description": "A dazzling display of beauty and elegance.",
  "object.viper-eel.name": "Viper Eel",
  "object.viper-eel.description": "It is highly venomous, and its bright red color serves as a deterrent to potential attackers.",
  "object.alligator.name": "Alligator",
  "object.alligator.description": "A large reptile with a thick, muscular body.",
  "object.shark.name": "Shark",
  "object.shark.description": "The apex predator of the seas.",
  "object.ocean-sunfish.name": "Ocean Sunfish",
  "object.ocean-sunfish.description": "It cannot swim very fast and can grow to an extremely large size.",
  "object.highlands-bass.name": "Highlands Bass",
  "object.highlands-bass.description": "A common fish found in the Highlands region.",
  "object.tadpole.name": "Tadpole",
  "object.tadpole.description": "This little friend will grow into a frog someday.",
  "object.barred-knifejaw.name": "Barred Knifejaw",
  "object.barred-knifejaw.description": "Typically found in rocky oceanic reefs.",
  "object.diamond-carp.name": "Diamond Carp",
  "object.diamond-carp.description": "Its skin is thinly encrusted in diamonds.",
  "object.blue-tang.name": "Blue Tang",
  "object.blue-tang.description": "A popular fish known for its blue and yellow colors.",
  "object.arrowhead-shark.name": "Arrowhead Shark",
  "object.arrowhead-shark.description": "A slender shark capable of swimming rapidly fast to strike prey.",
  "object.fiber-goby.name": "Fiber Goby",
  "object.fiber-goby.description": "Likes to make its home in underwater grass.",
  "object.swamp-crab.name": "Swamp Crab",
  "object.swamp-crab.description": "*snip* *snip*",
  "object.wolf-snapper.name": "Wolf Snapper",
  "object.wolf-snapper.description": "The alpha of 'Shearwater Bridge'.",
  "object.goldfish.name": "Goldfish",
  "object.goldfish.description": "A common pet fish that's easy to take care of.",
  "object.gar.name": "Gar",
  "object.gar.description": "A long, slender predator that eats other fish.",
  "object.turretfish.name": "Turretfish",
  "object.turretfish.description": "It can fire 200 rounds per minute.",
  "object.camel-wool.name": "Camel Wool",
  "object.camel-wool.description": "Often used in high-quality textiles.",
  "object.yarn.name": "Yarn",
  "object.yarn.description": "Prized for its softness and durability.",
  "object.goose-egg.name": "Goose Egg",
  "object.goose-egg.description": "A savory egg with a lot of nutrients.",
  "object.golden-goose-egg.name": "Golden Goose Egg",
  "object.golden-goose-egg.description": "It's kinda heavy.",
  "object.goose-mayonnaise.name": "Goose Mayonnaise",
  "object.goose-mayonnaise.description": "Has a robust flavor and a thick consistency.",
  "object.honey-jar.name": "Honey Jar",
  "object.honey-jar.description": "A gift from Bear's companions. Sells for a significant amount.",
  "object.wind-totem.name": "Wind Totem",
  "object.wind-totem.description": "Activate to greatly increase the chance for a windy day tomorrow. Has no effect during winter. Consumed on use.",
  "object.sun-totem.name": "Sun Totem",
  "object.sun-totem.description": "Activate to greatly increase the chance for a sunny day tomorrow. Consumed on use.",
  "object.swamp-flower.name": "Swamp Flower",
  "object.swamp-flower.description": "A common flower found in the marshlands.",
  "object.supernatural-goo.name": "Supernatural Goo",
  "object.supernatural-goo.description": "A sticky substance with a faint ghostly glow.",
  "object.sludge.name": "Sludge",
  "object.sludge.description": "Has a very foul odor...",
  "object.swamp-essence.name": "Swamp Essence",
  "object.swamp-essence.description": "It's freezing to the touch. Possesses magical properties used in potion recipes.",
  "object.mega-purple-mushroom.name": "Mega Purple Mushroom",
  "object.mega-purple-mushroom.description": "The rarest mushroom in the world, sought after for its medicinal properties.",
  "object.gold-slime-egg.name": "Gold Slime Egg",
  "object.gold-slime-egg.description": "It's made of solid gold. Can't be incubated, but it'll fetch a high price.",
  "object.magic-lamp.name": "Magic Lamp",
  "object.magic-lamp.description": "Should I try rubbing it?",
  "object.castle-village-outpost-vendor-schedule.name": "Galdoran Outpost Shop Schedule",
  "object.castle-village-outpost-vendor-schedule.description": "Alesia: Day 3, 4, 13, 21, 23, 25\nCamilla: Day 7, 22, 28\nIsaac: Day 1, 8, 12, 19, 24",
  "object.bombardier-elixir.name": "Bombardier Elixir",
  "object.bombardier-elixir.description": "Smells like gun powder. Vastly increases the power of explosions, slingshots, parries, and low damage weapons. Can't be stacked with speed buffs.",
  
  //1.15 Furnitures
  "furniture.vanity-table": "Vanity Table",
  "furniture.light-vanity-table": "Light Vanity Table",
  "furniture.light-cookie-table": "Light Cookie Table",
  "furniture.cookie-table": "Cookie Table",
  "furniture.light-bookshelf": "Light Bookshelf",
  "furniture.bookshelf": "Bookshelf",
  "furniture.decorative-tulips": "Decorative Tulips",
  "furniture.decorative-fairy-rose": "Decorative Fairy Rose",
  "furniture.decorative-sunflower": "Decorative Sunflower",
  "furniture.large-table": "Large Table",
  "furniture.large-light-table": "Large Light Table",
  "furniture.light-computer-desk": "Light Computer Desk",
  "furniture.computer-desk": "Computer Desk", 
  "furniture.light-rustic-chair": "Light Rustic Chair",
  "furniture.rustic-chair": "Rustic Chair",
  "furniture.light-cabinet": "Light Cabinet",
  "furniture.cabinet": "Cabinet",
  "furniture.wardrobe": "Wardrobe",
  "furniture.light-wardrobe": "Light Wardrobe",
  "furniture.fabric-cabinet": "Fabric Cabinet",
  "furniture.light-fabric-cabinet": "Light Fabric Cabinet",
  "furniture.short-light-cabinet": "Short Light Cabinet",
  "furniture.short-cabinet": "Short Cabinet",
  "furniture.oval-wardrobe": "Oval Wardrobe",
  "furniture.light-oval-wardrobe": "Light Oval Wardrobe",
  "furniture.short-light-bookshelf": "Short Light Bookshelf",
  "furniture.short-bookshelf": "Short Bookshelf",
  "furniture.fabric-shelf": "Fabric Shelf",
  "furniture.light-fabric-shelf": "Light Fabric Shelf",
  "furniture.dye-shelf": "Dye Shelf",
  "furniture.light-dye-shelf": "Light Dye Shelf",
  "furniture.rustic-loom": "Rustic Loom",
  "furniture.potted-pineapple": "Potted Pineapple",
  "furniture.electric-guitar": "Electric Guitar",
  "furniture.synthesizer": "Synthesizer",
  "furniture.drumset": "Drumset",
  "furniture.medicine-cabinet": "Medicine Cabinet",
  "furniture.light-medicine-cabinet": "Light Medicine Cabinet",
  "furniture.hanging-shelf": "Hanging Shelf",
  "furniture.small-hanging-shelf": "Small Hanging Shelf",
  "furniture.light-hanging-shelf": "Light Hanging Shelf",
  "furniture.small-light-hanging-shelf": "Small Light Hanging Shelf",
  "furniture.scrappy-plant": "Scrappy Plant",
  "furniture.rustled-sappling": "Rustled Sapling",
  "furniture.bathtub": "Bathtub",
  "furniture.vertical-bathtub": "Vertical Bathtub",
  "furniture.bathroom-counter": "Bathroom Counter",
  "furniture.toilet": "Toilet",
  "furniture.bathroom-rug": "Bathroom Rug",
  "furniture.bathroom-mat": "Bathroom Mat",
  "furniture.bathroom-shelf": "Bathroom Shelf",
  "furniture.bathroom-mirror": "Bathroom Mirror",
  "furniture.light-bathroom-counter": "Light Bathroom Counter",
  "furniture.light-bathroom-rug": "Light Bathroom Rug",
  "furniture.light-bathroom-mat": "Light Bathroom Mat",
  "furniture.light-bathroom-shelf": "Light Bathroom Shelf",
  "furniture.screen": "Screen",
  "furniture.anvil": "Anvil",
  "furniture.smelly-vase": "Smelly Vase",
  "furniture.gridball-helmet": "Gridball Helmet",
  "furniture.soccer-ball": "Soccer Ball",
  "furniture.gridball": "Gridball",
  "furniture.dumbbell": "Dumbbell",
  "furniture.go-station": "Mega Station",
  "furniture.super-neendo-entertainment-system": "Super Neendo Entertainment System",
  "furniture.microwave": "Microwave",
  "furniture.camera": "Camera",
  "furniture.nostalgic-farmer": "'Nostalgic Farmer'",
  "furniture.wood-pillar": "Wood Pillar",
  "furniture.small-wine-table": "Small Wine Table",
  "furniture.outdoor-bench": "Outdoor Bench",
  "furniture.fallen-book": "Fallen Book",
  "furniture.open-book": "Open Book",
  "furniture.typewriter": "Typewriter",
  "furniture.office-cabinet": "Office Cabinet",
  "furniture.alternate-office-cabinet": "Alternate Office Cabinet",
  "furniture.pinned-paperwork": "Pinned Paperwork",
  "furniture.adventurer-map": "Adventurer Map",
  "furniture.prismatic-painting": "Prismatic Painting",
  "furniture.monster-capsule": "'Monster Capsule'",
  "furniture.cottage": "'Cottage'",
  "furniture.sign-of-yoba": "'Sign of Yoba'",
  "furniture.chicken": "'Chicken'",
  "furniture.dagger": "'Dagger'",
  "furniture.curious-valley": "'Curious Valley'",
  "furniture.windy-curls": "'Windy Curls'",
  "furniture.famous-sword": "'Famous Sword'",
  "furniture.recognizable-leaf": "'Recognizable Leaf'",
  "furniture.heart-containers": "'Heart Containers'",
  "furniture.furniture-catalogue-2": "Furniture Catalogue 2",
  
  //1.15 Buildings
  "building.winery.name": "Winery",
  "building.winery.description": "Provides ample casking space and a decorative dining area. Wines age 15% faster. Limit: 1",
  "building.premium-coop.name": "Premium Coop",
  "building.premium-coop.description": "Houses 16 coop-dwelling animals. Comes installed with an auto-petter, grabber and heater.",
  "building.premium-barn.name": "Premium Barn",
  "building.premium-barn.description": "Houses 16 barn-dwelling animals. Comes installed with an auto-petter, grabber and heater.",
  
  //1.15 Animals
  "animal.barn": "A Barn is required for this animal",
  "animal.coop": "A Coop is required for this animal",
  "animal.camel.name": "Camel",
  "animal.camel.description": "An exotic animal from across the Gem Sea. Produces very valuable wool every other day. Comes as an adult and lives in the barn.",
  "animal.goose.name": "Goose",
  "animal.goose.description": "Loved geese will lay eggs once every other day. Lives in the Coop.",
  "animal.bear.name": "Bear",
  "animal.bear.description": "One of Bear's buddies who'll ocassionally find jars of honey. Comes as an adult and lives in the barn. Doesn't consume hay or grass.",
  "animal.goose.hatched": "A new baby goose hatched!",
  
  //1.15 Machines
  "machine.butter-churner.name": "Butter Churner",
  "machine.butter-churner.description": "Turns milk into butter.",
  "machine.butter-churner.invalid": "You don't have enough milk in your inventory.",
  "machine.yarn-spooler.name": "Yarn Spooler",
  "machine.yarn-spooler.description": "Turns camel wool into yarn.",
  "machine.yarn-spooler.invalid": "You don't have enough camel wool in your inventory.",
  
  //1.15 Weapons
  "weapon.monster-splitter.name": "Monster Splitter",
  "weapon.monster-splitter.description": "A mighty Galdoran greatsword. It's difficult to wield.",
  "weapon.heavy-shield.name": "Heavy Shield",
  "weapon.heavy-shield.description": "Provides exceptional defense when equipped.",
  
  //1.15 Mail Letters
  "Mail.SusanCooking": "@,^Hello, dear! I hope you're keeping well this winter. I've finally perfected my recipe for gingerbread men. These sweet little fellows will keep you tasty company during the winter evenings. ^^And when you bake them, your whole house will smell amazing!  ^   -Susan%item cookingRecipe Gingerbread Man %%[#]Sweet Winter Friends",
  "Mail.AndyCooking": "Hey, @,^Learned something funny. You know persimmons? The trees can take ten years to start producing fruit. Anyway, gave me a newfound respect for 'em. I've been baking stuff I forage into 'em. Haven't found a finer snack than that.  ^   -Andy%item cookingRecipe %%[#]Seven-Year Gift",
  "Mail.VictorCooking": "Hey there, @,^I was going through my library and dug up an old family recipe for one of my favorites - Ramen! Bet you didn't know that spaghetti isn't the only kind of noodles I enjoy!^See? Even I can surprise you sometimes!  ^   -Victor%item cookingRecipe %%[#]Oodles of Noodles",
  "Mail.OliviaCooking": "@, darling,^Home has been on my mind lately. You know, far-away home. I wanted to share a recipe with you that's near and dear to my heart.^My mother always made these when I needed a pick-me-up. I hope they can do the same for you.  ^   -Olivia%item cookingRecipe %%[#]A Mother's Recipe",
  "Mail.ClaireCooking": "Hi!^Frozen Joja meals are so unhealthy, aren't they? I've been trying to eat healthier lately.^My neighbor has a nectarine orchard during the summer, and I found an amazing recipe for 'Nectarine Fruit Bread' that I adore! If you grow nectarines, you should try it.  ^   -Claire%item cookingRecipe %%[#]Homemade Is Best",
  "Mail.GuntherSilvianCooking": "Dear @,^I've tried cuisines from all over the world. The Gotoro Empire, the Fern Islands - I've even tried some Dwarvish dishes.^But to me, nothing beats a perfectly fluffy baked potato. Don't skimp on the butter and salt. ^   -Gunther%item cookingRecipe %%[#]The Simple Things",
  "Mail.ScarlettCooking": "Hi, @!^You know what's better than goat cheese? A whole bunch of goat cheese and then some!^Here's a list of all my favorite types and how to organize them on a board. It's a great snack to share with friends, or someone special!  ^   -Scarlett%item cookingRecipe %%[#]Cheese Overload",
  "Mail.MartinCooking": "Hey!^I was eating lunch at work the other day, and I thought maybe you'd like my mom's recipe!^She always makes me a grilled cheese sandwich to bring to work. Somehow, it always stays perfectly crispy!  ^   -Martin%item cookingRecipe %%[#]Better When Fresh",
  "Mail.MorganCooking": "Hi, @!^Sometimes when I feel a little homesick, I make my mom's specialty - glazed pears. I thought you would enjoy trying some too. It's really nice after a long day of studying, or farming, I guess. Give it a shot and see!  ^   -Morgan%item cookingRecipe %%[#]A Taste of Home",
  "Mail.LanceCooking": "Greetings,^Adventurers must maintain a healthy diet. I try to steer clear of excess carbohydrates, myself.^But when I do have a treat, Pineapple Custard Crepes are my favorite. I hope you enjoy them too - in moderation. With a warrior's resolve. ^   -Lance%item cookingRecipe %%[#]Dessert of Warriors",
  "Mail.GusOrangeChicken": "Hey @,^I dug up an old recipe that's now featured on the saloon menu... Grampleton orange chicken! The sweet, tangy, and spiced sauce I make for this dish can cheer up anyone feeling down. Drop by the saloon soon to try it out!   ^    -Gus[#]Grampleton Orange Chicken",
  "Mail.HenchmanFired": "You...^^You took something from my employer's home, causing me to lose my job...^... ... ...^Now I'm homeless. You must help... or else...^... ... ...^Come visit me at the marshlands. I will wait.^^    -Henchman[#]A Goblin in need",
  "Mail.HenchmanMarshTonics": "I forgot about the dozen marsh tonics I stored underneath my floor. Now that I have my job back I don't need them. They may be covered in a thick layer of dust but their effects are still potent!  ^   -Henchman%item object FlashShifter.StardewValleyExpandedCP_Marsh_Tonic 12 %%[#]Dusty Marsh Tonics",
  
  //1.15 Scarlett Marriage Dialogue
  "Scarlett.MarriageDialogue.001": "Isn't home comfy?#$e#I love it on this farm, I really do!$0",
  "Scarlett.MarriageDialogue.002": "I make a big effort to make sure this room is clean.$0",
  "Scarlett.funLeave.default": "Hey, I'm running some errands today. I'll be back later!$0",
  "Scarlett.funReturn.default": "I'm super beat. I can't wait to hit the sack...$0",
  "Scarlett.MarriageDialogue.005": "Hmm... do you think it would be nicer to share my old bunny with the baby, or is it better to get a new one?$0#$e#Maybe a new one, so they can make a whole new set of fresh memories together.$1",
  "Scarlett.MarriageDialogue.006": "So I was reading the other day, and even though you might think goat milk is safe for babies, it definitely isn't!$0#$e#Well... *I* thought it might be, anyway.$7",
  "Scarlett.MarriageDialogue.007": "La, la, la...$1#$e#%kid1 perks right up when I sing! Maybe they'll grow up to be a great entertainer.$0",
  "Scarlett.MarriageDialogue.008": "Do you think that %kid1 would like a sibling?$0#$e#Being an only child can be lonely...$7",
  "Scarlett.MarriageDialogue.009": "Hmm... %kid2 is less ticklish than %kid1.$0#$e#I hope they don't use that to their advantage later.$1",
  "Scarlett.MarriageDialogue.010": "My dads were so excited to be grandpas, and now they're double excited!$1#$e#What do you think they'll call them, when they can talk? Gramps? Pappy?$0",
  "Scarlett.MarriageDialogue.011": "Ugh...$2#$e#Sorry, everything's fine, @. It's just that two young children is a lot to handle, sometimes.$5",
  "Scarlett.MarriageDialogue.012": "Two kids is the perfect number, I think.$0#$e#'Kids', hehe. They're much cuter than baby goats, though.$1",
  "Scarlett.MarriageDialogue.013": "We have the whole day ahead of us. What will you be up to?$0#$e#Oh, yeah! That sounds exciting.$1#$b#Well, you know where you can find me.$0",
  "Scarlett.MarriageDialogue.014": "Feeling sore at this hour just means you had a super productive day!$1#$e#I'm ready to jump into bed soon.$0",
  "Scarlett.MarriageDialogue.015": "I don't have to work on a rainy day, but that's no excuse to slack off!$1#$e#*smooch* Oh uh... I just wanted to do that real quick.$4#$b#Don't get a cold out there, alright?$0",
  "Scarlett.MarriageDialogue.016": "Rain makes the whole valley smell so good...$0",
  "Scarlett.MarriageDialogue.017": "I just know that today is going to be great!$1#$e#Oh yeah, lemme know if you have any dinner ideas.$1",
  "Scarlett.MarriageDialogue.018": "I love working out in the fields during spring. Summer is too hot and winter is too cold.$0#$b#Spring is just right!$1",
  "Scarlett.MarriageDialogue.019": "Do you think this heat will let up anytime soon?$2",
  "Scarlett.MarriageDialogue.020": "All these leaves keep finding their way into our home!$6#$e#It's alright, I'll handle it.$0",
  "Scarlett.MarriageDialogue.021": "Don't forget to bundle up. It's super cold out there.$0",
  "Scarlett.MarriageDialogue.022": "It's springtime, @! Time for all the plants in the valley to wake up, and us too!$1#$e#Gotta shake off the winter malaise and start farmin'!$0",
  "Scarlett.MarriageDialogue.023": "Are you participating in the egg hunt this year?$0#$e#Chickens only lay one egg a day, and there's... that's a lotta eggs, is all I'm saying.$1#$e#Marnie and Shane must save them up.$0",
  "Scarlett.MarriageDialogue.024": "Awww, I can't wait to see everyone dancin' all fancy.$1#$e#Of *course* I wanna dance with you, darlin'.$4",
  "Scarlett.MarriageDialogue.025": "Spring's just the setup for the rest of the farmin' year, really. Summer's when the work really starts to pay off!$1",
  "Scarlett.MarriageDialogue.026": "Mmm... I swear I can smell the sunshine, you know that?$0#$e#Smells a little like you, actually, hehe.$4",
  "Scarlett.MarriageDialogue.027": "Luau day!... Now where'd I put that thing I was gonna bring for it? I swear stuff runs away when I'm not lookin'.$0",
  "Scarlett.MarriageDialogue.028": "What do the moonlight jellies remind you of, glowing out there?$0#$e#They make me think of fireflies, bobbin' up and down in the fields.$0",
  "Scarlett.MarriageDialogue.029": "If you think about farmin' as a story, late summer and early fall's kinda the climax!$0#$e#Grapes in the vineyard get picked, there's a big ol' bounty for the fair...$0#$b#Makes me feel nice every single year, fall!$1",
  "Scarlett.MarriageDialogue.030": "Are you enterin' the fair this year, @?$0#$e#I know more than anyone how hard you've worked. You deserve a real big prize.$1#$e#Sophia might give you some rough competition though so watch out!$0",
  "Scarlett.MarriageDialogue.031": "Maze time, maze time!$1#$e#I made a bet with Sophia that I can get through it faster than she can.$0",
  "Scarlett.MarriageDialogue.032": "*Sigh*... and that's the last of it.$5#$e#I get a little sad seeing fall end...$7#$b#But I'm glad you're here to keep me company as the last of the colors disappear.$0",
  "Scarlett.MarriageDialogue.033": "I miss watchin' my dad tinkering with his truck in the winter. I should get a project like that for myself.$0#$e#It just gets so boring, with no farming to do!$1",
  "Scarlett.MarriageDialogue.034": "Ice fishing, huh...?$0#$e#Eugh, I dunno. Maybe my dad would like it.$5#$b#Just seems mean, stockin' all those fish in there just to hook them and pull 'em out.$7",
  "Scarlett.MarriageDialogue.035": "Heeey, you! Know what I wished for on the Winter Star?$1#$e#No, *not* a new goat. Another happy year with you, dummy.$4",
  "Scarlett.MarriageDialogue.036": "And here's the end of the year...$0#$e#Everything's a season, you know? We feel it more on farms. Time passes in cycles here.$0#$e#Ehh, don't listen to me when I get all philosophical. Just too much time in my own head stuck inside.$1",
  "Scarlett.MarriageDialogue.037": "Heya! Havin' a good day?$1#$e#I'm just trying to get some cleaning done.$0#$e#*smooch* I missed a spot.$4",
  "Scarlett.MarriageDialogue.038": "Make sure you take breaks between work.$5#$e#I don't want you comin' home completely worn out at the end of every day.$0",
  "Scarlett.MarriageDialogue.039": "How's it going?$0#$e#I'm enjoyin' a day with myself and my thoughts.$0",
  "Scarlett.MarriageDialogue.040": "%Scarlett is humming to herself.#$e#La la -- oh! Well, that's embarrassing!$6#$e#You didn't hear *anything*, @.$1",
  "Scarlett.MarriageDialogue.041": "I love havin' leftovers for breakfast. They always taste better the next day.$0#$e#Here's part of the leftovers! [240 426]$1",
  "Scarlett.MarriageDialogue.042": "Mm, smell the sweetness of the fresh air?$1#$e#Nowhere else in the world is like the Valley. I don't gotta go everywhere to know that.$0",
  "Scarlett.MarriageDialogue.043": "Farm's shapin' up into something special, huh?$0#$e#I love watchin' the way farms change over the seasons and the years.$0",
  "Scarlett.MarriageDialogue.044": "D'you think that the same wildlife that live in the Valley always did, or have some animals come and gone over the years?$0#$e#I hear there's bears in the woods, but that's just a rumor. I think?$7",
  "Scarlett.MarriageDialogue.045": "Mmm... I've got a big craving for fresh cherries. Just a big old handful of 'em.$0#$e#Too many'll give you a real upset stomach, though. Ask how I know.$7",
  "Scarlett.MarriageDialogue.046": "The wind's playin' up real nice today.$0#$e#I like how it sounds in the trees around here.$0",
  "Scarlett.MarriageDialogue.047": "Rainy days are so boooooring.$2#$e#They're good for the plants but not for me.$7",
  "Scarlett.MarriageDialogue.048": "Wanna play a game inside till the weather clears up?$0#$e#You're busy? Awwww... even if I say please?$2#$e#Fine, fine. You go off bein' responsible. But you owe me a day, okay?$0",
  "Scarlett.MarriageDialogue.049": "%Scarlett is tapping out a beat to the sound of the rain on her leg.#$e#Sometimes the rain patterin' on the roof sounds like somethin' you could make music to!$1",
  "Scarlett.MarriageDialogue.050": "Ever just go out and let the rain fall on your face?$0#$e#I try it once in a while, but I don't like my hair gettin' all wet.$0#$e#I'd make a bad tree!$1",
  "Scarlett.MarriageDialogue.051": "I miss goin' for drives with my dad in the rain.$5#$e#He'd always drive real careful, and it felt like we were all snug in our own little world...$0",
  "Scarlett.MarriageDialogue.052": "Hungry? I sure am! That's why I went ahead and made dinner. Set the plates! [213 618 606 237 230 ]$1",
  "Scarlett.MarriageDialogue.053": "Another busy day for you, huh?$0#$e#They say I give the best backrubs in the valley, wanna find out?$1",
  "Scarlett.MarriageDialogue.054": "Your turn to give *me* a backrub, @.$0#$e#You'll never get good at it without practice!$1",
  "Scarlett.MarriageDialogue.055": "Mmm... this house really is cozy, huh?$0#$e#I dunno how you made it feel so nice. Maybe it's just you.$0",
  "Scarlett.MarriageDialogue.056": "Time to rest up, @! Worst part of bein' a farmer is that we miss out on a lot of the nightlife.$0",
  "Scarlett.MarriageDialogue.057": "Funny how no matter where you are, the sound of rain is always the same.$0#$e#It used to put me right to sleep when I was a little girl.$0",
  "Scarlett.MarriageDialogue.058": "Y'know, when I was young and they had to keep me busy when it was rainin', they just gave me crayons and paper and told me to go to town.$0#$e#Goats. Goats as far as the eye could see. Pink goats, green goats, goats with dots...$1",
  "Scarlett.MarriageDialogue.059": "Sometimes Sophia lets me take home a few bottles of wine at the end of the season.$1#$b#Be real nice to open a bottle of red on a night like this...$0",
  "Scarlett.MarriageDialogue.060": "You better make sure to cuddle me real close tonight. That rain's ridin' on a chilly wind.$0",
  "Scarlett.MarriageDialogue.061": "The day after rain, the plants'll be all glowin' and green.$0#$e#It's something to look forward to. Happy plants make a happy farmer afterall!$1",
  "Scarlett.MarriageDialogue.062": "Hey there. You know you're my favorite person?$0#$e#Yeah, that's right. Little ol' you.$4",
  "Scarlett.MarriageDialogue.063": "Y'know, I've always felt like a little bit of a scatterbrained mess, but when I'm with you I can calm right down.#$e#No one else makes me feel that way.$0",
  "Scarlett.MarriageDialogue.064": "Hmm... you know, you'd make a downright cute cosplayer.$0#$e#C'monnn, it'd be fun, right? Playin' dress up together. We could cosplay as one of my favorite couples!$1",
  "Scarlett.MarriageDialogue.065": "Susan, Andy, Sophia... they've all made me feel at home in Pelican Town, but nobody's made me feel as welcome here as you do.$0#$e#Warm and fuzzy, that's how you make me feel.$4",
  "Scarlett.MarriageDialogue.066": "We should go on a long drive, just you and me.$1#$e#Where to? Does it matter? Wherever it makes us happy to go.$0",
  "Scarlett.MarriageDialogue.067": "I wanna make us a real fancy dinner sometime soon. We can grab some local meats and cheese and make ourselves a fancy charcuterie board.$0#$e#An excuse to eat goat cheese? Weeeell, maybe. But I wanna eat it with *you*!$1",
  "Scarlett.MarriageDialogue.068": "Aw, @, y'know the way you look at me always makes me feel pretty?$4#$e#I haven't always felt the greatest about my looks...$7#$b#But you chase that all away.$0",
  "Scarlett.MarriageDialogue.069": "So, what's the story? You look like you've got somethin' on your mind.$0#$e#Bet I can chase whatever it is away real fast if you bring your cheek over here.$4",
  "Scarlett.MarriageDialogue.070": "I'm spendin' today thinking all about *you*!$1#$e#With the work I do, I've got a lot of time to think, you know.$0",
  "Scarlett.MarriageDialogue.071": "Grampleton orange chicken for dinner tonight, just the way I like it!$1#$e#Promise or demand? You decide, you weirdo!$0#$e#Just kiddin'. You know I like cooking for ya.$1",
  "Scarlett.MarriageDialogue.072": "How's your day going, @? Today's boring for me. Kinda the blah-blah-nothing-much sorta day.$0",
  "Scarlett.MarriageDialogue.073": "Hm hmm... I oughta go home and visit my dad again soon.$0#$e#Sure, you can come if you'd like.$1",
  "Scarlett.MarriageDialogue.074": "You look nice today, @.$0#$e#It's hard stayin' looking nice on a farm!",
  "Scarlett.MarriageDialogue.075": "You work really hard on the farm, huh?$0#$e#I guess we all do.$1",
  "Scarlett.MarriageDialogue.076": "Another day in the life of me.$0#$e#I'm content enough, sure.$0",
  "Scarlett.MarriageDialogue.077": "Dinner tonight?$0#$e#Sure, we can rustle somethin' up. You'll need to chop the vegetables, though.$1",
  "Scarlett.MarriageDialogue.078": "@, did you bring me any goat milk, by some miraculous chance?$1",
  "Scarlett.MarriageDialogue.079": "See anythin' interesting in the valley today, @?$0#$e#Just the same old for me, too.$0",
  "Scarlett.MarriageDialogue.080": "I was a little worried about fittin' into this new life, but it's going well enough so far.$0",
  "Scarlett.MarriageDialogue.081": "Wanna stop by the saloon soon, @?$1#$e#I feel like I don't see enough of the folks here who aren't workin' their farms.$0",
  "Scarlett.MarriageDialogue.082": "%Scarlett seems lost in her thoughts and doesn't respond.",
  "Scarlett.MarriageDialogue.083": "Not really in the mood to talk today, @. Gimme some space, please.$5",
  "Scarlett.MarriageDialogue.084": "I oughta ask my dad if he ever goes through rough patches with Hank...$5#$e#Never you mind about that.$7",
  "Scarlett.MarriageDialogue.085": "Ugh. You really think we have somethin' to say to each other right now?$3",
  "Scarlett.MarriageDialogue.086": "I need to go talk to Sophia.$5#$e#No, you're not invited. It's a best friends-only talk.$7",
  "Scarlett.MarriageDialogue.087": "Are you happy with how things are between us, @?$2#$e#It's certainly not what I imagined. I just... I don't know.$2#$e#%Scarlett is starting to tear up.",
  "Scarlett.MarriageDialogue.088": "I guess as a little girl, you read all these stories that make marriage seem so romantic, like a fairy tale or somethin’.#$e#*Scarlett sighs.*",
  "Scarlett.MarriageDialogue.089": "I won't be joinin' you for dinner tonight.$2#$e#Well, you can just find something to feed yourself.$3",
  "Scarlett.MarriageDialogue.090": "Sometimes I miss Pondwood. A lot.$7#$e#I'd be somewhere very different if I'd made different choices...$7#$e#Well. Hey. I'm around if you want to talk. You don't have to be a genius to sense there's a rift between us...$5",
  "Scarlett.MarriageDialogue.091": "I know things are bad when I prefer mulchin' the fields to your company...$7",
  
  
  //1.15 Scarlett Marriage Dialogue Spring Leave
  "Scarlett.funLeave.Spring.1": "I'm off to Andy's!$1#$e#I'll tell him ya said hello.$0",
  "Scarlett.funLeave.Spring.2": "I'll just be to the south if ya need me, @!$0#$e#Aww, I'll miss you too. Bring me lunch, maybe?$4",
  "Scarlett.funLeave.Spring.3": "Time to buckle down and do some farmwork again!$0#$e#Nah, not here. I wish. I'm headin' to Andy's. Got a lot of farm work to do today.$0",
  "Scarlett.funLeave.Spring.4": "Andy's friendly, under all the... everything else.$5#$e#Nah, I swear! Heart of gold!$6#$b#When I get to his farm today I'll tell him he should show it to ya sometime.$1",
  "Scarlett.funLeave.Spring.5": "Headin' to Andy's again.$0#$e#I'm tryin' to wean him off the Joja stuff. It's going... well, it's going, that's for sure.$7",
  "Scarlett.funLeave.Spring.6": "Off to Andy's again! His fields are always bigger than I remembered.$0#$b#I hope you have a great day. Drop by and visit if you want!$0",
  "Scarlett.funLeave.Spring.7": "Springtime farmwork is some of the hardest, but I love seein' all the little green guys pokin' their heads up.$0#$e#You should come and see 'em soon! Andy doesn't mind visitors.$1",
  "Scarlett.funLeave.Spring.8": "I'm headin' out to Andy's farm now, but I won't be home too late.$0#$e#If I am, you just come right down there and pick me up! Sometimes I get distracted and don't notice the time.$0",
  "Scarlett.funLeave.Spring.9": "Hey, have you gone to see Andy's farm recently?$0#$e#It’s really shapin’ up. I'm helpin'!$1",
  "Scarlett.funLeave.Spring.10": "Seeds, seeds, where'd I put the seeds...$7#$e#I promised Andy I'd bring him some nice seeds today... Oh! Found 'em! Off I go!$1",
  
  //1.15 Scarlett Marriage Dialogue Spring Return
  "Scarlett.funReturn.Spring.1": "Another hard day of spring farmwork.$0#$e#I could eat a *cow*. Did you cook, by any chance?$0",
  "Scarlett.funReturn.Spring.2": "My work for the day just wrapped up! How about you, @?$0",
  "Scarlett.funReturn.Spring.3": "Andy gets a little... weird... about the other farmers.$7#$b#I'm glad the chip on his shoulder about them doesn't apply to me.$5",
  "Scarlett.funReturn.Spring.4": "Are you as hungry as I am, @?$0#$e#Not sure if I have the patience to make my famous Grampleton orange chicken tonight. I might just chow down on leftovers.$0", 
  "Scarlett.funReturn.Spring.5": "Andy's nice enough, but he doesn't make the best conversationalist.$0#$e#You, on the other hand, are lovely to talk to. Wanna sit down and chat about our day?$1",
  "Scarlett.funReturn.Spring.6": "Ahh, workin' in the spring! Always leaves my shoulders aching.$0#$e#At least the spring is still cool. Summer heat'll come soon enough.$5",
  "Scarlett.funReturn.Spring.7": "Spring still gets a little chilly in the evening! I felt it walking home.$0#$e#Let's cuddle up real close tonight, okay?$4",
  "Scarlett.funReturn.Spring.8": "It's nice roundin' off a day of work with a trek back to the farm!$1#$e#Especially 'cause there's a nice warm farmhouse waiting for me with you in it.$0",
  "Scarlett.funReturn.Spring.9": "Today Andy went on a little... rant... that lasted most of the day.$7#$e#I dunno what it was about, I tuned out after the second or third complaint about Pierre's prices.$5",
  "Scarlett.funReturn.Spring.10": "Did you take some time to have a little bit of fun today, @?$1#$e#It's still important to have fun, even when there's lots of hard work to be done.$0",
  
  //1.15 Scarlett Marriage Dialogue Summer Leave
  "Scarlett.MarriageDialogue.Summer_8": "It's Susan season!$1#$e#She's nicer than Andy, but still works me just as hard. I bet I'll need a backrub tonight, so put one on preorder for me!$0",
  "Scarlett.funLeave.Summer.1": "Melons, melons... they're good enough, but I don't understand why Susan loves 'em so much over other fruit.$0#$e#Ah well. Off I go to the melon mines, I guess.$1",
  "Scarlett.funLeave.Summer.2": "Ugh... it's nice enough now, but by the time I get to Emerald Farm, the sun's gonna be swelterin'.$5#$e#Sorry that I get home a little sweaty in the summer. Nothin' to be done about it.$0",
  "Scarlett.funLeave.Summer.3": "I'm headed off to Susan's! I hope she tells me one of her travel stories today.$0#$e#She's seen more than I ever will. I don't mind too much, though.$0", 
  "Scarlett.funLeave.Summer.4": "Well, I have a lot of work to get done today up at the railroad! You know where to find me.$0#$e#You should come say hi if you have a spare moment today!$1",
  "Scarlett.funLeave.Summer.5": "Sometimes Susan keeps a fresh, cool glass of goat milk waitin' for me.$1#$e#Really gives the motivation to climb up there, lemme tell you.$0",
  "Scarlett.funLeave.Summer.6": "I'm off to Emerald Farm! I'll be heading out here soon. Have a nice day, alright?$0?",
  "Scarlett.funLeave.Summer.7": "I have a bunch of crops to tend to today at Emerald Farm. They're almost ready for harvest.#$e#I'll see if I can pick something up on my way back for dinner.$1",
  "Scarlett.funLeave.Summer.8": "Have you visited Susan's farm lately?$0#$e#You could walk me up there. It could be cute to go together!$1",
  "Scarlett.funLeave.Summer.9": "Man... my legs are sore this morning. Why's Susan's farm gotta be all the way up in the mountains?$2#$e#Eh, I shouldn't complain. She's a good boss.$0",
  "Scarlett.funLeave.Summer.10": "*giggle* The smell must've woke you up, huh? I made us a feast for breakfast![201]$1#$e#I need to pound a bunch of early calories. I got my work cut out for me today.$0",
  
  //1.15 Scarlett Marriage Dialogue Summer Return
  "Scarlett.funReturn.Summer.1": "Hey, how was your day?$0#$e#I'm still sweaty from workin' at Emerald Farm today. Gonna hop in the shower here in a sec.$0",
  "Scarlett.funReturn.Summer.2": "Walkin' home from Susan's in the summer really feels like cooling down from a workout.$0#$e#Those melons don’t pick themselves!$1",
  "Scarlett.funReturn.Summer.3": "At least walkin' home in the evening isn't as hot as bein' out in the sun all day.$5#$e#I really gotta remember to wear sunscreen, or I'm gonna shrivel up like a raisin.$7",
  "Scarlett.funReturn.Summer.4": "Ahhh, another summer's day of work in the Valley. It may be hot, but I still love it.$1#$e#The farm's really shapin' up!$0",
  "Scarlett.funReturn.Summer.5": "Did you get lots of work done today, @?$1#$e#You better not have been lazin' around while I worked my tail off!$1",
  "Scarlett.funReturn.Summer.6": "Thank goodness today is over.$5#$e#Let's just sit inside. In the nice, cool farmhouse. Maybe with a cold drink.$0",
  "Scarlett.funReturn.Summer.7": "I gotta admit, knowin' you're waiting at the end of my day makes it easier to get through even the hottest summer work.$0",
  "Scarlett.funReturn.Summer.8": "Best part of my dad's truck? The air conditioning...$7#$e#Do you think we could turn the AC up a little bit?$0",
  "Scarlett.funReturn.Summer.9": "I messed up a few times today, and Susan was way nicer than most people woulda been.$0#$e#I'm gonna bake her a cake, I think.$1",
  "Scarlett.funReturn.Summer.10": "I watered Susan's houseplants today, that's why I'm a little bit late gettin' home.$0#$e#It's not part of my normal work, but they were droopin' a little. Plants are always thirstier in the summer.$0",
  
  //1.15 Scarlett Marriage Dialogue Fall Leave
  "Scarlett.funLeave.Fall.1": "I'm headin' off to Blue Moon Vineyard for work today.$0",
  "Scarlett.funLeave.Fall.2": "Time for me to go to Sophia's! Grapes get picked faster when you're talkin' to friends while you do it.$0", 
  "Scarlett.funLeave.Fall.3": "Hey, I'm workin' at the vineyard today. I have a lot of work to do.$0",
  "Scarlett.funLeave.Fall.4": "Fall is a whole lot of harvesting, but since the heat goes down it's easier to deal with.$0#$e#I'm headed to Sophia's soon, but bring your cheek here for a kiss first!$1",
  "Scarlett.funLeave.Fall.5": "So many grapes to pick today. I got my work cut out for me.$7#$e#Hey, have a nice day!$0",
  "Scarlett.funLeave.Fall.6": "If I say pretty please before I leave, will you have some dinner waitin' for me when I get home tonight?$0#$e#Pretty-*pretty*-please?$1", 
  "Scarlett.funLeave.Fall.7": "We still have a lotta grapes to pick this season!$0#$e#Don't worry, I won't be home too late. I don't like walkin' all the way from Sophia's in the dark.$0",
  "Scarlett.funLeave.Fall.8": "I'm about to head to the vineyard!#$e#It's gonna be a real good crop year this season, I can feel it in my bones.$0",
  "Scarlett.funLeave.Fall.9": "D'you like blackberries more than salmonberries?$0#$e#I think the salmonberries taste a little funny. And blackberry wine is delicious.$1#$b#I'm gonna pick some blackberries on the way to work today!$0", 
  "Scarlett.funLeave.Fall.10": "I'm off to Sophia's! Goin' there doesn't always feel like work.$0#$e#Sometimes we just hang out and talk. And maybe watch some TV!$1",
  
  //1.15 Scarlett Marriage Dialogue Fall Return
  "Scarlett.funReturn.Fall.1": "Now that my work is done today, I can focus on *you*!$1#$e#In the good way! Don't look so nervous!$0",
  "Scarlett.funReturn.Fall.2": "Ooh... feel that autumn chill in the air?#$e#I forgot my coat today. I really felt that walk home!",
  "Scarlett.funReturn.Fall.3": "Sophia was rougher on me than usual today.$2#$e#Ehh, I think she was just feelin' bad about something else. It's tough when you're friends with your boss, though.$0",
  "Scarlett.funReturn.Fall.4": "I love farmwork, but this year I'm gonna be a little bit happy when winter rolls around.$5#$e#Just a tiny bit. The days have been hard and I wanna be lazy for a while.$0", 
  "Scarlett.funReturn.Fall.5": "I oughta go visit my dad soon...$0#$e#Ughh, but not tonight. I'm sore. Backrub?$0",
  "Scarlett.funReturn.Fall.6": "Work wasn't so bad today!$1#$e#Sophia had a new cosplay idea and we chatted about it for almost the whole afternoon. Makes the work go a lot faster.$0",
  "Scarlett.funReturn.Fall.7": "Evening, you!$1#$b#Sophia told me to tell you hello. You should stop by her vineyard sometime soon!$0",
  "Scarlett.funReturn.Fall.8": "Walkin' home in the autumn when it starts getting dark, I worry I might see some ghosts pop out of the shadows.$7#$e#You better not prank me, @!$3",
  "Scarlett.funReturn.Fall.9": "Whew, Sophia might be my friend, but workin' in the vineyards is no joke.$0#$e#I dunno how long I'm gonna be able to keep my eyes open after dinner. Get your cuddle time in while you can!$1",
  "Scarlett.funReturn.Fall.10": "It got really cold in the vineyard for the last few hours of work.$0#$e#Do we have any apple cider? I want hot apple cider!$1",

  //1.15 Scarlett Marriage Schedule Dialogue
  "Scarlett.FairhavenFarm.Marriage.00": "Aw, you're so sweet to drop by while I'm workin' Andy's fields. This is why you're the best!$1",
  "Scarlett.FairhavenFarm.Marriage.01": "Thanks for checking in on me. I'll see you later tonight, alright?$0",
  "Scarlett.FairhavenFarm.Marriage.02": "Look at all these little happy green guys! They are my responsibility, ya know?$0",
  "Scarlett.FairhavenFarm.Marriage.03": "I love it when you visit me at work. It motivates me to push myself a little harder.$0",
  "Scarlett.FairhavenFarm.Marriage.04": "At least the spring is still cool. Summer heat'll come soon enough so I gotta enjoy this nice weather while I can.$0",
  "Scarlett.FairhavenFarm.Marriage.05": "I'm happy you stopped by to visit! I'd ask you to help but then I would be out of a job!$1#$b#Well, I gotta get back to it.$0",
  "Scarlett.FairhavenFarm.Marriage.06": "Andy is super strong! He carried four bags of fertilizer all at once.$0",
  "Scarlett.FairhavenFarm.Marriage.07": "It's a little tempting to visit Sophia right now. She's just right up that cliff.$0",
  "Scarlett.FairhavenFarm.Marriage.08": "Is it true Andy's house got refurbished? I wonder what it looked like before...$0",
  "Scarlett.FairhavenFarm.Marriage.09": "I've seen a bunch of families of crows nestin' in the trees eyein' up Fairhaven Farm.$0#$b#Good thing there's a scarecrow. But I don't know if one is enough...$7",
  "Scarlett.FairhavenFarm.Marriage.10": "Andy's farm may be smaller than others in the valley but I'd say it has the most character!$0",
  "Scarlett.EmeraldFarm.Marriage.00": "Trekkin' up to Emerald Farm is always a workout.$0",
  "Scarlett.EmeraldFarm.Marriage.01": "If you're here does that mean you brought me some lunch?$0",
  "Scarlett.EmeraldFarm.Marriage.02": "I like seeing the different trains come and go while I'm workin' here. Some of them have... interesting art on the cars.$0",
  "Scarlett.EmeraldFarm.Marriage.03": "*phew* I have a lot of work to get done today... and this summer heat isn't helpin'!$2",
  "Scarlett.EmeraldFarm.Marriage.04": "Sometimes Susan keeps a fresh, cool glass of goat milk waitin' for me.$0#$b#Really gives the motivation to climb up here, lemme tell you!$1",
  "Scarlett.EmeraldFarm.Marriage.05": "Susan always makes fresh lemonade after a hard days work!$1",
  "Scarlett.EmeraldFarm.Marriage.06": "I might use the bathhouse after I'm done today. I'm working up a sweat!$1",
  "Scarlett.EmeraldFarm.Marriage.07": "*sniff* *sniff* Smell that!? This fertilizer has a pungent scent!!!$6",
  "Scarlett.EmeraldFarm.Marriage.08": "You walked all the way up here just to see me? Just when I thought my day couldn't get better!$1",
  "Scarlett.EmeraldFarm.Marriage.09": "Funny, I was just thinkin' about you... and here you are!$1",
  "Scarlett.EmeraldFarm.Marriage.10": "Ahhh, another summer's day of work in the Valley. I'm definitely taking a shower tonight.$0",
  "Scarlett.BlueMoonVineyard.Marriage.00": "%Scarlett is whistling and smiles at you while she works",
  "Scarlett.BlueMoonVineyard.Marriage.01": "Sophia and I are in the middle of talkin' about her new outfit debut. It's gonna be so cool!$0",
  "Scarlett.BlueMoonVineyard.Marriage.02": "These grapes won't turn themselves into wine!$0",
  "Scarlett.BlueMoonVineyard.Marriage.03": "Do you remember when we borrowed your feet for the grape squishing? We might need to borrow them again soon.$1",
  "Scarlett.BlueMoonVineyard.Marriage.04": "Don't distract me! I got a lot to get done today.$1",
  "Scarlett.BlueMoonVineyard.Marriage.05": "The ocean breeze up here can get really chilly. I wouldn't object to a quick emergency cuddle for warmth!$1",
  "Scarlett.BlueMoonVineyard.Marriage.06": "Aw, it's so nice of you to visit me at work. Don't forget to say hi to Sophia, too!$0",
  "Scarlett.BlueMoonVineyard.Marriage.07": "Funny you showed up! Sophia and I were just talkin' about you.$1#$e#Can't tell you! my lips are sealed!$1",
  "Scarlett.BlueMoonVineyard.Marriage.08": "If you're here does that mean you brought me some lunch?$1",
  "Scarlett.BlueMoonVineyard.Marriage.09": "Have you also noticed all the bunnies that live around the vineyard?$0",
  "Scarlett.BlueMoonVineyard.Marriage.10": "Oh, hey! Thanks for checkin' on me. I should try doin' the same to you sometime...$4",
  "Scarlett.BlueMoonVineyard.Marriage.11": "I love the view of the Gem Sea here! But I guess you're also nice, too.$1",
  "Scarlett.BlueMoonVineyard.Marriage.12": "This next batch of wine is going to be a good one. I can just feel it!$0",
  "Scarlett.BlueMoonVineyard.Marriage.13": "I'm happy you stopped by to visit! I'd ask you to help but then I would be out of a job!$1#$b#Well, I gotta get back to it.$0",
  "Scarlett.BlueMoonVineyard.Marriage.14": "If I say pretty please before I leave, will you have some dinner waitin' for me when I get home tonight?$0#$b#Pretty-*pretty*-please?$1",
  "Scarlett.BlueMoonVineyard.Marriage.15": "Did you take time off to visit me at work? This is why you're the best!$1",
  "Scarlett.BlueMoonVineyard.Marriage.16": "Hey! Did you want to walk back home together? I'm wrappin' up soon.$0",

  //1.15 Scarlett Event Dialogue
  "Scarlett.10hearts.01": "Hey, morning. I was wondering if you'd be up for a hike today? I know a great trail near my neighborhood.$0",
  "Scarlett.10hearts.02": "Awesome! Drop by my house this afternoon in Grampleton. I hope the nice weather holds up!$1",
  "Scarlett.10hearts.03": "I have to finish up some work and then I'll meet you at my house, okay?$0#$e#See you soon!$1",
  "Scarlett.10hearts.04": "Hey, you made it! I brought some snacks for us in case we get hungry.$1#$b#We head down this way and hook a left out of the suburbs. Follow me!$0",
  "Scarlett.10hearts.05": "This is why they call it 'Pondwood'!",
  "Scarlett.10hearts.06": "We head off the path here.",
  "Scarlett.10hearts.07": "Watch your step!",
  "Scarlett.10hearts.08": "Let me check the ladder first.",
  "Scarlett.10hearts.09": "Alright, you're good to come up!$1",
  "Scarlett.10hearts.10": "This place is a wreck. It's been years since I came here last.$2#$b#We shouldn't go inside... it seems too dangerous, even for me. We're safer out here.$7",
  "Scarlett.10hearts.11": "I'm not sure who built this tree house. I found it a long time ago while exploring and it was abandoned.$5#$b#I used to hang out here by myself all the time. So having some good company is nice for a change.$0",
  "Scarlett.10hearts.12": "*giggle* How did that one song go?... @ and Scarlett Sitting in a tree... K-I-S-S-I-N-G!$1",
  "Scarlett.10hearts.13": "That was a fun hike. We should do it again sometime!$0#$e#Imagine if we fixed up the treehouse. You're good at that kind of stuff, right?$1",
  "Scarlett.14hearts.1": "Welcome home! I hope you brought a big appetite. I just finished dinner.$1",
  "Scarlett.14hearts.2": "You ate the whole plate in one bite!? Did you even taste any of that?$6",
  "Scarlett.14hearts.3": "Well, anyway...$7#$b#I want to take a day trip with you and drive us over to a place called 'Go Goat Ranch' in Grampleton.$0#$b#It's a famous ranch with the coolest and cutest goats ever. I've always wanted to visit! How does that sound to you?$1",
  "Scarlett.14hearts.4": "You're the best! If the weather's good tomorrow, we'll borrow my dad's truck back home in the suburbs. And if it doesn't hold up, we'll just wait for the next nice day.$0",
  "Scarlett.14hearts.5": "Apparently there's a goat that lives on an island at 'Go Goat Ranch'.$0#$e#When the weather is nice let's go visit! We'll start our road trip at my dads'.",
  "Scarlett.14hearts.6": "Thanks for letting us borrow your truck, papa! I won't get a scratch on it!$1",
  "Scarlett.14hearts.7": "Treyvon: Haha, alright! You two have a safe trip. Please drive safely, honey.",
  "Scarlett.14hearts.8": "Let's hit the road!$0",
  "Scarlett.14hearts.9": "Wake up you sleepy head. We're here!$1",
  "Scarlett.14hearts.10": "Go Goat Ranch is even better in person. I'm so happy to be here with you!$1",
  "Scarlett.14hearts.11": "Wait, is that who I think it is!?$0",
  "Scarlett.14hearts.12": "It's island goat!",
  "Scarlett.14hearts.13": "You're so fluffy!",
  "Scarlett.14hearts.14": "Alright, this is the main grazing area. I'm on a mission to find the cutest goat and give them a treat!$1#$b#Let's go over here. Follow me!$0",
  "Scarlett.14hearts.15": "Shhh... they're sleeping.$1#$b#Let's find other goats who aren't taking an afternoon nap.$0",
  "Scarlett.14hearts.16": "*gasp* This goat is the one! Hey, little fella...$1",
  "Scarlett.14hearts.17": "*giggle* Well, I'm totally 'goated' out!$1#$b#I had a lot of fun. Let's head home.$0",
  "Scarlett.14hearts.18": "If I could get away with it... I would have ran away with that baby goat.$0#$e#Oh, here's a large goat milk. They were handing them out at the ranch. I already drank mine![438]$0",
 
  //1.15 Scarlett Festival Dialogue
  "Scarlett.Egg": "Hey, did you see that there's goat milk? Someone must've read my mind!$1",
  "Scarlett.Egg2": "You think they ever forget to pick up some of the eggs? It'd put up a mighty stink in a month or so.",
  "Scarlett.Flower": "I wish it smelled this good all year long!$0",
  "Scarlett.Flower2": "The little flower crowns people wear here sometimes are so darn cute.$1#$e#Maybe I'll make one for myself later.",
  "Scarlett.Luau": "Did you eat any of the Grampleton orange chicken I brought?$0#$e#Sophia may have eaten it all already!$1",
  "Scarlett.Luau2": "Mmm, it's nice to have someone else do the cooking for me for once!",
  "Scarlett.Jellyfish": "The dock got kinda crowded so we're just hangin' back here on the beach.$0",
  "Scarlett.Jellyfish2": "I love watchin' these little guys twinkling in the sea.$1#$e#They pass by Grampleton too, but I think the Valley gets more here.$0",
  "Scarlett.Fair": "Sophia number one! You can win this!$1#$e#Hey, @! I lent Sophia a hand with setting up her grange display today.#$e#You're in for some tough competition this year!$1",
  "Scarlett.Fair2": "Of course you know I hafta root for Sophia over you. Nothing personal!",
  "Scarlett.Spirit": "The Valley's spirits eve festival is really cool!#$e#Our wizard who resides in Grampleton Fields makes a maze for us too.$0#$b#Maybe next year you can visit with Sophia?$1",
  "Scarlett.Halloween2": "The maze this year is tough!$1#$e#Maybe I can just strategically follow someone...?",
  "Scarlett.Ice": "I bet this place makes for a great camping spot durin' the summer.$1#$e#With its beautiful surroundings and pleasant weather... it would be perfect for setting up a tent!$0",
  "Scarlett.Ice2": "Brrr...you aren't too cold for fishing, @?$1#$e#I feel like my hands are so numb I'd drop the fishing rod.",
  "Scarlett.Christmas": "I'm waiting for my turn to pet the dog.$0",
  "Scarlett.Christmas2": "This present has my name on it!$1",
  
  //1.15 Scarlett Miscellaneous Dialogue
  "Summit.Dialogue.Scarlett.01": "It was really hard for me to move out of my ol' dad's house back in Grampleton... but I'm glad I did.$0#$b#Every day of my life since then has been a wild adventure.$1",
  "Summit.Dialogue.Scarlett.02": "Honestly, this all feels like a dream come true. And right now... I just want to hold you tight and enjoy this view together.$4",
  "Sophia.MarriedScarlett": "I still remember the day you and Scarlett met each other. It's crazy you two are now married!$9#$e#I'm really really happy for you both.$1",
  "Sophia.DivorcedScarlett": "Hey... what happened between you and Scarlett?$2#$e#I hope this doesn't make our friendship awkward...$2",
  "Treyvon.MarriedScarlett": "%Treyvon: I love my little girl, @. Please take good care of her. You two are partners tackling life together now.#$e#%Treyvon: *sigh* I gotta say... this place sure is more quiet without her here.",
  "Treyvon.DivorcedScarlett": "%Treyvon: Hey. I don't think it's a good idea for you to linger around here anymore.#$e#%Treyvon: Scarlett took the divorce really hard, @. Sorry. But you need to leave.",
  "Hank.MarriedScarlett": "%Hank: Congratulations again, @. I wish you and Scarlett a happy life together.#$e#%Hank: ... I caught Treyvon crying in the garage earlier. He is so happy for you two but it takes a toll on a father.",
  "Hank.DivorcedScarlett": "%Hank: I don't think this house will ever be the same now.#$e#%Hank: I don't believe it is wise for you to stick around.",
  "Scarlett.Divorced": "I thought we agreed we wouldn't talk to each other anymore?$2#$e#%Scarlett looks away from you.",
  "CommunityDay.Dialogue.224": "I tried inviting my dads, but they were super invested in the Tunnelers game. Maybe next time!$1",
  "CommunityDay.Dialogue.225": "You should introduce me to some of the folks here sometime. I still don't know most of 'em here!$1",
  "CommunityDay.Dialogue.226": "The Grampleton chicken poppers I brought today are a huge hit. I just hope Sophia saves some for everyone else.$1",
  "CommunityDay.Dialogue.227": "I'm glad to be part of this community with you...$4",
  "Scarlett.Engagement.1": "Hard to believe this isn't some kind of dream. I need to take some deep breathes!$4",
  "Scarlett.Engagement.2": "I know I live far away... but I won't let that affect the connection we have.$0",
  
  //1.15 Phone Calls
  "Phone.Sophia": "Hey you! Did you watch the recent episode of Pink Princess Crusaders? I can't believe what happened - it changes everything!$1#$e#Anyway, I gotta go re-watch the episode to make sure I didn't miss anything. Bye! *click*$9",
  "Phone.Morgan": "*giggle* H-hey... Hey! @! It's me, Morgan! I'm calling you from a crystal ball. Isn't that cool!?#$e#Oh, I gotta go. Magnus is coming. Bye!$1 *thump*",
  "Phone.Haley": "Oh. My. God. Stacie, did you hear what Brad did? It's unforgivable. He's totally on my 'do not talk to list' now.$3#$b#... Wait. @? Is that you? Oh no... wrong number!$12#$b#Forget you heard anything... *click*$3",
  "Phone.Camilla": "Hello dear, you must be surprised to hear my voice. We may not have phones in Castle Village, but we do have crystal balls for communication.$1#$b#The crimson sands are calling for your aid, @. You're certainly one of a kind...*thump*$0",
  "Phone.Andy": "Hi, farmer. Are ya keepin' yourself busy? The farmin' life isn't always easy. Take breaks and don't wear yourself out.$0#$b#Never be afraid to get some dirt on ya. It's a sign of a hard workin' farmer! *click*$1",
  "Phone.Susan": "Hi honey! I have to say, this is much easier than sending you a letter in the mail!#$b#I just wanted to call and check on you. You work so hard every day, so make sure to take breaks often and stay hydrated.$0#$b#Take care of yourself, alright? Visit me soon! *click*$1",
  "Phone.Olivia": "@, darling! I was pleasantly surprised to hear you have a phone!! Life at home changes once you have a way to communicate with your friends.$0#$e#Don't be a stranger now, dear. My doors are always open to you. *click*$6",
  "Phone.Victor": "@! I just finished reading an epic adventurer tale from a far away land and it reminded me of you!$1#$b#You're one of the bravest people I know. Stay safe out there! *click*$3",
  "Phone.Morris": "Ah yes, @! Hello! I'm calling to inform you that you've been recognized by the higher ups at Joja HQ!$1#$b#You've done exceptional work to pave a way for a greater Stardew Valley.$0#$b#Continue to perform like this and you will be rewarded!... and so will I! Haha! *click*$5",
  "Phone.Leah": "Hey, @! Did you know the best time to forage in spring is between the 15th and 18th? You can find a bunch of tasty, ripe berries all over Cindersap Forest.$0#$b#You might also be lucky enough to see a rainbow at the waterfalls!$1#$b#Anyway, I gotta get going. Bye! *click*$7",
  "Phone.Alex": "Hi, @. I just finished eating a dozen eggs and I still want more!$0#$b#If you're raising chickens at %farm, I wouldn't mind taking some eggs off your hands!$1#$e#Well, gotta go. Cya! *click*$0",
  "Phone.Lance": "Greetings, @. The life of an adventurer can be thrilling and eye opening, but also dangerous.#$b#Always be aware of your surroundings and come prepared. I wish you the best. *thump*",
  "Phone.Leo": "*sqwak* Whoa... it worked! My parrot family said I could talk to you with this thing and they were right!$3#$b#This is great. I don't know what we should do now so...$0#$b#*sqwak* Maybe I will call you again later and we can talk about golden walnuts! *click*$1",
  "Phone.Evelyn": "Hello, dear. It's very kind you take time out of your busy days to visit my grandson, George and I.$0#$b#Feel free to drop by anytime. You might even find a batch of fresh cookies waiting just for you!$1#$b#I hope you have a wonderful day, @. Goodbye. *click*$0",
  
  //1.15 Henchman Dialogue
  "Name.Henchman": "Henchman",
  "Henchman.Gifts.Loved": "*sniff*...*sniff*... It smells good! Gimme it!$1",
  "Henchman.Gifts.Liked": "Hmm... this is nice. I'll find a spot for it in my home.$0",
  "Henchman.Gifts.Disliked": "What am I supposed to do with this, human?...$2",
  "Henchman.Gifts.Hated": "*sniff*...*sniff*... Greee-ah!! I don't like it!$2",
  "Henchman.Gifts.Neutral": "A gift for me? Thanks.$0",
  "Henchman.Gifts.StardropTea": "Stardrop Tea!? Gimme it now!$1#$b#*slurp*... *slurp*...$0#$b#It's tasty! Very very TASTY!!$1",
  "Henchman.Gifts.VoidDelight": "I could smell this delightful void dish on you hoping you'd give it to me!... I can't resist! *munch* *munch*$1",
  "Henchman.Gifts.VoidShard": "A powerful foreign stone!?... I know of someone who'll appreciate this. Thanks!$1",
  "Henchman.Gifts.VoidMayo": "Void Mayonnaise!? You spoil me, human! *munch* *munch*$1",
  "Henchman.Gifts.MarshTonic": "*sniff*... Gweee!! Good job brewing this tonic! I'll take it now.$1",
  "Henchman.Dialogue.BeforeHomeRepaired": "I don't want to sleep on the dirt anymore...$2",
  "Henchman.Dialogue.1": "Hello, human. Did you bring me gifts?$0",
  "Henchman.Dialogue.2": "This home may not be much, but it's mine.$0#$e#For dinner... mushroom soup and mashed swamp flower!! Gwee!$1",
  "Henchman.Dialogue.3": "My cousin lives in a far away place called 'Castle Village'. His name is Gribble.$0#$e#He works for a witch too. I believe her name is... Camika? Camalla? Camina?... I forget.$0",
  "Henchman.Dialogue.4": "*sniff*... *sniff*... You have a unique scent. It tells many stories.$0",
  "Henchman.Dialogue.5": "*snarl* Leave some swamp forage for me! Don't take it all!$1",
  "Henchman.Dialogue.6": "All kinds of mushrooms call the marshlands their home... They're great potion ingredients!$0#$e#I make good money on the side! Gwahahaha!$1",
  "Henchman.Dialogue.7": "Sorry about the threats. I didn't know how else to get you to help me.$0#$e#I don't have any friends.$0",
  "Henchman.Dialogue.8": "My former master provided a good benefits package...$2",
  "Henchman.Dialogue.9": "I try reading every day. One year I'll finish the red book I 'borrowed'.$0#$e#Humans read, right? Got any pointers?$0",
  "Henchman.Dialogue.10": "You must be strong to survive the marshlands. Monsters don't like your kind.$0#$e#Oh, me? They leave me alone. It's nice.$0",
  "Henchman.Dialogue.11": "What business does a human have here anyway? Dangerous place the marshlands are...$0",
  "Henchman.Dialogue.12": "I hope you find the dark shrines useful... go cause trouble! Gwee!$1",
  "Henchman.Dialogue.13": "I miss my old job.$2#$e#I need to think of a good idea to get it back.$0",
  "Henchman.Dialogue.14": "You are a strange human. Your gifts make me judge you differently.$0#$e#I will do something nice for you someday.$0",
  "Henchman.Dialogue.15": "One day I will leave this place to practice magic.$0#$e#Need more money first!$1",
  "Henchman.Dialogue.16": "*slurp*...*slurp*...*crunch*...$1#$e#%He's busy eating void mayonnaise while awkwardly making eye contact.",
  "Henchman.Dialogue.17": "Several jars of void mayonnaise are under my bed - always there incase I need a midnight snack.$0#$e#They aren't for sale! Gwee!!!$1",
  "Henchman.Dialogue.18": "You have been a good friend. Here... take some of my precious! [308]",
  "Henchman.Dialogue.19": "I was prepared to move on from my home, but you helped save it. Thanks.$0#$e#If it didn't work out... I'd move in with my cousin.",
  "Henchman.Dialogue.20": "Many strange structures around here. Remnants of an old civilization...$0#$e#I hope they liked roasted alligator as much as I do!$1",
  "Henchman.Event.Death": "*sniff*... *sniff*... Human!?$0",
  "Henchman.Event.Death2": "Henchman saved me and didn't ask for anything in return... ",
  "Henchman.Questline.01": "A Witch Offering",
  "Henchman.Questline.02": "The Henchman lost his home and job because of me. To please the witch, I must venture into the Marshlands and collect potion ingredients.",
  "Henchman.Questline.03": "Drop off 50 swamp flowers to Henchman's home.",
  "Henchman.Questline.04": "Drop off 12 red mushrooms to Henchman's home.",
  "Henchman.Questline.05": "Drop off 12 purple mushrooms to Henchman's home.",
  "Henchman.Questline.06": "Drop off 12 morels to Henchman's home.",
  "Henchman.Questline.07": "Drop off 12 chanterelles to Henchman's home.",
  "Henchman.Event.01": "GWAAAAH!!$1",
  "Henchman.Event.02": "You're much quieter than you appear. I didn't expect you'd actually show up.$0",
  "Henchman.Event.03": "My boss was furious that I allowed you into her home. I took all the blame for that stolen ink...$2#$b#And now... I sleep on the dirt...$2",
  "Henchman.Event.04": "You will help me get my house and job back...$0#$b#Or else my friends will pay %farm a... what you humans call... a 'visit'.$1",
  "Henchman.Event.05": "I need dozens of different mushrooms found here and a large basket of swamp flowers. I'll give you a list.$0#$b#I'm gonna offer these to show my loyalty and get my job and house back! Gwee!$1",
  "Henchman.Event.06": "Huh. So this is what your place looks like. It's too colorful. Hurts the eyes...$0#$b#Anyway. I just wanted to say thanks for helping me with my home.$0",
  "Henchman.Event.07": "I didn't get my job back, so I suppose I need to come up with another way to prove my loyalty...$2",
  "Henchman.Event.08": "Well, don't be a stranger. The land bridge to my home isn't underwater anymore.$0#$b#Visit me sometime with more delicious void mayonnaise! Gwee!$1",
  "Henchman.Event.09": "*slurp*... *gulp*...$1",
  "Henchman.Event.10": "Ah, human! Welcome to my humble home. I was just eating food in my special corner.$0",
  "Henchman.Event.11": "Say, you look famished. I'll fix something up for you!$1",
  "Henchman.Event.12": "I made you one of my favorites... 'void mayo sandwich'!$0",
  "Henchman.Event.13": "Now... Eat it!$1",
  "Henchman.Event.14": "Huh? You don't like it?$2",
  "Henchman.Event.15": "Oh, yeah. I forget humans can't eat this stuff. I bet some 'void swamp tea' will help wash that down.$0",
  "Henchman.Event.16": "*snarl* GWAAAAHAA!! No! Not on my floor!$2",
  "Henchman.Event.17": "That's the last void mayo sandwich I give to you.$2#$e#I do appreciate you stuck around to help... clean up.$0",
  "Henchman.Event.18": "Sorry about the whole poisoning thing from before... As an apology, I will teach you how to brew a new elixir. This one is edible. Promise!$0#$b#Follow me inside... Gwee!$1",
  "Henchman.Event.19": "Look closely. This is the only potion I know how to make. It provides great buffs for adventurers.$0",
  "Henchman.Event.20": "First, add a bunch of slimey goo. You can't find them here so you gotta go somewhere else. Gwee!$1",
  "Henchman.Event.21": "Then trim the swamp flower petals like this.$0",
  "Henchman.Event.22": "Gwee! Now take the swamp essence and SMASH them with a HAMMER!!!$1",
  "Henchman.Event.23": "Sometimes there's a stubborn one. Poor fellow.$0#$b#SMASH IT HARDER!!!$1",
  "Henchman.Event.24": "And finally... the secret ingredient.$0#$b#SUGAR!!!$1",
  "Henchman.Event.25": "Drink up, human.$0",
  "Henchman.Event.26": "Learned how to brew a 'Marsh Tonic'",
  "Henchman.Event.27": "These potions aren't licensed by the ministry so... don't tell anyone about this, alright?$0",
  "Henchman.Event.28": "Without sugar, you wouldn't be able to drink the 'marsh tonic'. You'd just make another mess on my floor.$0",
  "Henchman.Event.29": "Thanks, human. You have a kind heart.$0",
  "Henchman.Event.30": "...Yes. It's not the smartest thing I've done. I was just curious about potion brewing. I should've asked first.$2",
  "Henchman.Event.31": "Perhaps you have a point. It isn't good to dawdle on the past...$2",
  "Henchman.Event.32": "$q -1 null#(What should I say?)#$r -1 0 henchman_event1#I hope you get your job back in the future.#$r -1 0 henchman_event2#You stole books from your employer?#$r -1 0 henchman_event3#Maybe it's time to move on.",
  "Henchman.Event.33": "Hello, human. I'm gathering swamp flowers. This spot always has the best ones.$0",
  "Henchman.Event.34": "Life has been challenging since I lost my job. Now, I make a living foraging in the Marshlands. It doesn't bring in much coin but I can make ends meet.$0",
  "Henchman.Event.35": "*sigh*... I blamed you for my firing, but it's really my own fault. I've made a lot of mistakes while on the job, and I guess it all finally caught up with me..$2#$b#I don't deserve to be a witch's henchman.$2",
  "Henchman.Event.36": "If I ever get my job back, I promise to be a better employee. I won't accept bribes, be late, leave early, slack off, or steal....$2#$b#Sometimes I 'borrowed' books from work and never returned them. I still have the red one.$0",
  "Henchman.Event.37": "I'm glad to call you a friend. I don't have conversation with anyone, except for my cousin but it isn't often. It gets lonely out here.$0",
  "Henchman.Event.38": "Gwee! The locals tracked your scent! You must run, human!$1",
  "Henchman.Event.39": "Guess it's time to get back to work. And for dinner tonight? Mushroom soup, if I can find more chanterelles and morels!$0#$b#Or maybe alligator jerky if I manage to catch one!$1",
  "Henchman.Event.40": "Hey, friend. Want to help me forage the rest of these flowers? You'd help me make a living so I can eat.$0",
  "Henchman.Event.41": "Creatures of the Marshlands don't harm me, but they also won't help out. I suppose you could say we have a 'mutual understanding'. Gwee.$0#$e#Thank you for checking in on me there while I was foraging and letting me express my feelings. Even though I'm a goblin, your compassion shows.$0",
  "Henchman.Event.42": "Gwee! Your farmland is nicer on the eyes under the cloak of night.$0#$b#I was almost caught by this human wearing leaves for clothes on my way here, but I hid in the shadows!$1",
  "Henchman.Event.43": "Anyway, I am here to tell you that I finally finished my tribute to my former employer. It only took a month of hard work and my life savings.$0#$b#Visit my home in the Marshlands tomorrow so I may show you!!!$1",
  "Henchman.Event.44": "Yes, you're here! Gwee!$1#$b#There's a new pathway behind my house. Follow me.$0",
  "Henchman.Event.45": "Well, what do you think? I summoned new dark shrines using knowledge I learned from the red book.$0#$b#... There were also strange voices in my head telling me what to do. But that isn't important.$0",
  "Henchman.Event.46": "If you bring the correct offerings to the shrines... weird things can happen!$1#$b#I'm hoping this tribute will prove to my former employer that I-",
  "Henchman.Event.47": "Gwee! I gotta go! Outta the way, human!$1",
  "Henchman.Event.48": "There's five new dark shrines, but is it a good idea to interact with them?...",
  "Henchman.Event.49": "I got my job back and you have new dark shrines to cause chaos with. This couldn't have turned out better.$0#$e#I had to return the red book. I'll be a better employee starting... now! I won't take this second chance for granted.$0",
  "Henchman.Event.50": "Hello, human. If you wish to pass, you gotta pay the price: one jar of your finest void mayonnaise...$0",
  "Henchman.Event.51": "Gwahahaha! I jest! I don't take bribes anymore. I am a changed goblin!$1#$b#I'm not allowed to let anyone through here, but my boss has made an exception for you. That could be either a good thing or a bad thing.",
  "Henchman.Event.52": "Well, come on now.$0",
  "Henchman.Event.53": "Don't be a stranger, @. I can always use the company and you know where to find me. The Marshlands will always welcome you. Gwee!$0",
  "Henchman.Event.54": "It seems my boss has taken an interest in you.$0#$e#Oh, why? I can't tell you. I have orders to follow! Wouldn't want to be out of the job again.$0",
  
  //1.15 Dark Shrines
  "DarkShrine.Money.01": "-Dark Shrine of Money-^Offer 20 supernatural goo in exchange for 1 tree coin, which grows into a money tree.",
  "DarkShrine.Money.02": "-Dark Shrine of Money-^Offer 20 supernatural goo in exchange for 1 tree coin, which grows into a money tree.",
  "DarkShrine.Life.01": "-Dark Shrine of Life-^Offer 15 sludge in exchange for 1 life elixir.",
  "DarkShrine.Life.02": "-Dark Shrine of Life-^Offer 15 sludge in exchange for 1 life elixir.",
  "DarkShrine.Invasion.01": "-Dark Shrine of Invasion-^Armies of monsters invade the valley at night...^Make an offering of one Ornate Treasure Chest?",
  "DarkShrine.Moss.01": "-Dark Shrine of Moss-^Removes and prevents moss from growing on all trees in the entire world.^Make an offering of one Gold Carrot?",
  "DarkShrine.Betrayal.01": "-Dark Shrine of Betrayal-^Break the truce between you and the shadow people, turning them hostile again.^Make an offering of one Void Shard?",
  "DarkShrine.Betrayal.02": "-Dark Shrine of Betrayal-^The statue stares through you...",
  "DarkShrine.OfferingRejected": "You don't have the necessary offering.",
  
  //1.15 Lance 14 heart Event
  "Lance.14HeartEvent.01": "Hello, my love. Come join me on the shore.$1",
  "Lance.14HeartEvent.02": "There's an island not far from here that's home to dinosaurs. Have you ever been there?$0",
  "Lance.14HeartEvent.03": "*chuckle* I can already feel your anticipation for adventure.$5#$b#Hold onto me, and I shall take us there.$1",
  "Lance.14HeartEvent.04": "The inhabitants of this island are peaceful and will pose no threat to us.$0#$b#However, it might be best to avoid that one.$6",
  "Lance.14HeartEvent.05": "I want this to be your journey! Lead the way.$1",
  "Lance.14HeartEvent.06": "Ah... now this scene brings back memories of when I first laid my eyes on you.$5",
  "Lance.14HeartEvent.07": "Is it just me, or is it getting hot in here?...$4",
  "Lance.14HeartEvent.08": "*chuckle* I wonder what other adventures await us in the future.$5",
  
  //1.15 Sebastian Event
  "Sebastian.Event.01": "Hi!",
  "Sebastian.Event.02": "Hey @! We're about to have dinner.$0#$b#Why don't you join us?$0",
  "Sebastian.Event.03": "It's taco night!$0",
  "Sebastian.Event.04": "Honey, can you go grab Sebastian downstairs?$5#$b#He needs to join the family tonight at the table. No excuses.$6",
  "Sebastian.Event.05": "I'll try my best to persuade him, but no promises.$3",
  "Sebastian.Event.06": "What is it?$0",
  "Sebastian.Event.07": "It's just me! Dinner is ready upstairs. We're having tacos tonight.$0",
  "Sebastian.Event.08": "Cool. I'll be up later to grab some food.$0",
  "Sebastian.Event.09": "Your room has changed since I was last down here. Is that rug over there new?$1",
  "Sebastian.Event.10": "Didn't you see the 'Do Not Enter' sign on my door?$0",
  "Sebastian.Event.11": "Come on now. You don't need to be like that...$5#$b#Join us upstairs at the kitchen table.$0",
  "Sebastian.Event.12": "I'm just going to eat down here. I'll be up later.$0",
  "Sebastian.Event.13": "Don't you want to spend time with your family? We haven't had a conversation in a while. I'd like to catch up with you.$0",
  "Sebastian.Event.14": "Can't you get a clue? I don't want to. I'd rather stay down here.$5",
  "Sebastian.Event.15": "...$2#$b#Sorry. I didn't mean to come off that way.$2",
  "Sebastian.Event.16": "Sebastian, sitting together at the table is one of the few times out of the day I see you.$2#$b#And it would really mean a lot to me if you joined us. Even @ is here too.$2",
  "Sebastian.Event.17": "*sigh* I suppose I'll eat upstairs tonight.$0",
  "Sebastian.Event.18": "I'm happy to hear that. Why don't you tell me about your coding project over dinner?$0",
  "Sebastian.Event.19": "Look who I brought!$0",
  "Sebastian.Event.20": "There he is!$1",
  "Sebastian.Event.21": "Hey, sit down with us!$0",
  "Sebastian.Event.22": "...$1",
  "Sebastian.Event.23": "I ate fish tacos with good company. There was a lot of fun conversation and laughs!",
  "Sebastian.Event.24": "It isn't healthy for my son to spend so much time in front of that computer of his.$6#$e#He should join us at the table more often.$0",
  "Sebastian.Event.25": "I can't remember the last time I held a conversation with Sebastian for that long.$0#$e#It was a pleasure having you over for dinner, @.$0",
  "Sebastian.Event.26": "Sebastian actually sat at the table with us. He never does that!$0",
  "Sebastian.Event.27": "My mom probably put him up to that didn't she...$0#$b#Well, I'm kinda glad in a weird that way she did. Having dinner with the family was nice.$1#$e#It's easy for me to get wrapped up in my work down there.$0",
  
  //1.15 Legendary Trio Questline
  "LegendaryTrio.Questline.01": "The Legendary Trio",
  "LegendaryTrio.Questline.02": "Rare and unusual monsters have appeared in the following locations: highlands, marshlands, and crimson badlands. I must defeat them and deliver to Marlon their spoils.",
  "LegendaryTrio.Questline.03": "Find and defeat the 'Legendary Purple Mushroom Crab' at the marshlands. Deliver 'Mega Purple Mushroom' to Marlon.",
  "LegendaryTrio.Questline.04": "Find and defeat the 'Legendary Gold Slime' at the highlands. Deliver 'Gold Slime Egg' to Marlon.",
  "LegendaryTrio.Questline.05": "Find and defeat the 'Legendary Sand Scorpion' at the crimson badlands. Deliver 'Magic Lamp' to Marlon.",
  "LegendaryTrio.Questline.06": "Morning, @. I apologize for the short notice. I'm convening an important meeting at midnight at the guild.$0#$b#I expect you to be present. Others will be attending. I will explain all the details then.$0",
  "LegendaryTrio.Questline.07": "Thank you everyone for attending this meeting on such short notice. I'll get right to it.#$b#There have been sightings of 'legendary monsters' in several regions that we must investigate.",
  "LegendaryTrio.Questline.08": "Legendary monsters? What do you mean?$0",
  "LegendaryTrio.Questline.09": "Flamboyant ancient creatures possessing incredible power but are few in number and hide themselves.#$b#There's three legendaries: a purple mushroom crab at the marshlands, a golden slime at the highlands, and a diamond sand scorpion at the crimson badlands.",
  "LegendaryTrio.Questline.10": "*chuckle* They sound fascinating. I can't say I've ever seen a gold slime.$5",
  "LegendaryTrio.Questline.11": "We're hunting them down. Where do we start?$0",
  "LegendaryTrio.Questline.12": "Alesia and Isaac, search for the diamond scorpion in the badlands. Lance, the golden slime at the highlands. I will search the marshlands for the purple mushroom crab.#$b#@ will assist with all regions.$0", 
  "LegendaryTrio.Questline.13": "My bow is ready.$0",
  "LegendaryTrio.Questline.14": "We don't have a moment to lose.$0",
  "LegendaryTrio.Questline.15": "This is where the fun begins.$0",
  "LegendaryTrio.Questline.16": "Report back if you find anything. Good luck, and be safe.$0",
  "LegendaryTrio.Questline.17": "We've never faced monsters like these before. Hopefully, examining their spoils will teach us something valuable.$0",
  "LegendaryTrio.Questline.18": "Great work hunting down those legendary monsters.$0#$b#Your reward is waiting for you at the Castle Village Outpost.$0",
  
  //1.15 Winery Unlocked
  "Winery.Unlocked.1": "Good morning, @. %farm has produced a lot of wine over the seasons! You should consider building a 'Winery'.$0#$b#I took the liberty of procuring the building blueprint for Robin. But be warned - it's quite pricey!$1",
  "Winery.Unlocked.2": "A winery is an expensive investment, @. It could take years before you start seeing any positive returns.$0",
  
  //1.15 Bear Dialogue
  "Bear.Event.09": "Hey there, Chungus. Just had a chat with the nice lady in there.$3#$b#My friends are ready to help out on your farm, but only if you got one of those new fancy premium barns!$0#$b#A bear could rest up nice in one of those...$2",
  "Bear.Event.10": "Well, this maple syrup won't sleep itself off. Have a nice one.$1",
  "Bear.Event.11": "There was a bear in my house!$4#$b#It wrote something... in my order ledger...$4#$e#I need to go lie down...$4",
  
  //1.15 Boots
  "boots.galdoran-knight-boots.name": "Galdoran Knight Boots",
  "boots.galdoran-knight-boots.description": "It's made out of enchanted steel.",
  "boots.galdoran-mage-boots.name": "Galdoran Mage Boots",
  "boots.galdoran-mage-boots.description": "Makes the wearer immune to negative effects.",
  
  //1.15 Wizard quest dialogue edits when dating or married to be less of a jerk to the player
  "Wizard.SpecialOrder.01": "Ah, it's brimming with the energy of forgotten souls... perfect.$h#$b#Thank you, dear. I shall now require perfect silence to discern the true nature of this substance.",
  "Wizard.SpecialOrder.02": "Ah... you've returned from the hunt. I sense that you were successful!$h#$b#This miraculous jelly hides many secrets I shall unveil. Thank you, dear.$1",
  
  //1.15 marsh tonic gift reactions
  "Lance.Gift.MarshTonic": "Hmm? This is not a sanctioned potion. I'll have to dump the contents right away. You don't have any more of these do you, @?$3",
  "Marlon.Gift.MarshTonic": "@, you could get in serious trouble if someone from the ministry caught wind of you dabbling with these tonics. I would reconsider brewing these in the future.$1",
  "Magnus.Gift.MarshTonic": "My ex-wife used to concoct potions like this one... equally powerful and just as illegal.$2",
  
  //1.15 Misc
  "Dusty.DisplayName": "Dusty",
  "AdventureGuild.Hours": "Open 12:00PM to 2:00AM",
  
  //New in SVE 1.14.36, replaces original Green Rain dilaogue. 
  "Martin.GreenRainFinished": "My parents didn't want me to go to work. They said something about strange weather in the valley.#$e#Hey, what's up with all the moss everywhere?",
  //New in SVE 1.14.34
  "ClairePortrait": "Claire Portrait",
  "SophiaPortrait": "Sophia Portrait",
  "OliviaPortrait": "Olivia Portrait",
  "MagnusPortrait": "Magnus Portrait",
  "LancePortrait": "Lance Portrait",
  "VictorPortrait": "Victor Portrait",
  "ApplesPortrait": "Apples Portait",
  "ScarlettPortrait": "Scarlett Portait",
  //New in SVE 1.14.31
  "Apples.Raisins": "Raisins? Yummy! Apples loves raisins.",
  ///New in SDV 1.14.25
  //Robin's Lost Axe dialogue. No changes from vanilla but needed a placement fix.
  "LostAxe.1": "Robin's Lost Axe",
  "LostAxe.2": "Robin lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's ranch.",
  "LostAxe.3": "Find Robin's lost axe.",
  "LostAxe.4": "Hey, you found my axe! What a relief... I almost chopped my toe off with the other one I was using. Thank you!",
  
  //Music (Jukebox)
  "Music.CrimsonSands": "Crimson Sands",
  "Music.OminousCavern": "Ominous Cavern",
  "Music.EnchantedWaltz": "Enchanted Waltz",
  "Music.CamillasTower": "Camilla's Tower",
  "Music.Lament": "Lament",
  "Music.HaruhiViolinSolo": "Haruhi Violin Solo",
  "Music.NewMagicLearned": "New Magic Learned",
  "Music.Nexus": "Nexus",
  "Music.CastileVillageOutpostMusic": "Castle Village Outpost Music",
  "Music.GrenvilleFalls": "Grenville Falls",
  "Music.Atlantis": "Atlantis",
  "Music.MagicShoes": "Magic Shoes",
  "Music.FirstSlashTheme": "First Slash Theme",
  "Music.SVETrailer": "Stardew Valley Expanded Trailer",
  "Music.GrampletonCoastline": "Grampleton Coastline",
  "Music.CastleVillageOutpostMusic": "Castle Village Outpost",
  "Music.Highlands": "Highlands",
  "Music.Highlands_Rain": "Highlands (Rainy)",
  "Music.CrystalCavern": "Crystal Cavern",
  "Music.ForbiddenMaze": "Forbidden Maze",
  "Music.Fireplace": "Fireplace",
  "Music.LovelyDay": "Lovely Day",
  
  //Locations
  "GrandpasShedGreenhouse": "Grandpas Shed Greenhouse",
  "LocationData.Adventurer_Summit": "Adventurer Summit",
  "LocationData.Blue_Moon_Vineyard": "Blue Moon Vineyard",
  "LocationData.Crimson_Badlands": "Crimson Badlands",
  "LocationData.Custom_Garden": "Garden",
  "LocationData.Sprite_Spring": "Sprite Spring",
  "LocationData.Grampleton_Fields": "Grampleton Fields",
  "LocationData.Deep_Cave": "Deep Cave",
  "LocationData.Junimo_Woods": "Junimo Woods",
  "LocationData.Shearwater_Bridge": "Shearwater Bridge",
  "LocationData.Grandpas_Shed_Outside": "Grandpa's Shed Outside",
  "LocationData.Highlands_Cavern": "Highlands Cavern",
  "LocationData.Morris_Property": "Morris Property",
  "LocationData.Highlands": "Highlands",
  "LocationData.Fable_Reef": "Fable Reef",
  "LocationData.Grampleton_Suburbs": "Suburbs",
  "LocationData.Grampleton_Train": "Train Station",
  "LocationData.Grampleton_Outskirts": "Grampleton Outskirts",
  "LocationData.Forest_West": "Western Cindersap Forest",
  "Location.SophiasHouse": "Sophia's House",
  "LocationData.Summit": "Summit",
  "LocationData.ForbiddenMaze": "Forbidden Maze",
  
  //Rejects Bouquets
  "Andy.RejectBouquet": "...Eh? I dunno what put that into your head, but forget it. Ain't happenin'.",
  "Apples.RejectBouquet": "Huh...?$1#$e#Apples...not understand.$1#$e#Apples stares at you blankly. Maybe that wasn't a good idea.",
  "Gunther.RejectBouquet": "Hm? Oh, a bouquet. That means you're... oh. Oh. I'm sorry, @, but I'm not interested in you in that way.",
  "Marlon.RejectBouquet": "Eh? ...Are you playing a prank on me? It isn't funny.",
  "Martin.RejectBouquet": "I'm a little young for you, don't you think, @?$1#$e#Besides, I've already got... ugh...$1#$e#Never mind. Bye.",
  "Morgan.RejectBouquet": "Huh!? I'm way too young for that!",
  "Morris.RejectBouquet": "Hmm...?$1#$e#Oh, this is a local custom, yes?$1#$e#I'm sorry, but I'm far too busy for that.",
  "Susan.RejectBouquet": "Oh - for me!? That's very sweet of you, but I can't accept that.$1#$e#I'm used to being on my own, and I wouldn't change a thing about it.",
  //Rejects Movie tickets
  "Claire.RejectMovie": "Ugh...I'll be working when that's showing.$1#$e#But we should try another time!",
  //Festivals
  "CommunityDay_StartMessage": "Community Day has begun at the Community Center.",
  "CommunityDay_Name": "Community Day",
  "JojaDay_StartMessage": "Joja Day has begun at Joja Mart",
  "JojaDay_Name": "Joja Day",
  //New Dialogue for 1.14.25
  //Charlie the Chicken
  "Charlie.DumpsterDive": "%Bawk?...",
  //Gil
  "Gil.ShopDialogue": "Just leave your money on the counter.",
  //Claire
  "Claire.GreenRain": "Even on a bizarre day like this I still have to show up for work...$0",
  "Claire.GreenRainFinished": "The valley's weather is quite unique...$0",
  "Claire.GreenRain2": "There's so many new trees in town. It's almost like a jungle.$0",
  "Claire.GiftStardropTea": "*sniff* *sniff* Oh... the wafting aroma smells delicious and it's hot to the touch! Thank you!$7",
  "Claire.Gift614": "Oh, green tea! Thank you... It's still piping hot!$5",
  "Claire.Gift349": "An energy tonic? I was feeling a little sleepy.$1",
  "Claire.Gift618": "How did you know I was hungry? Oh, and it's Bruschetta! Thank you. $1",
  "Claire.Gift560": "Ocean Stones are so pretty... I'll treasure this.$1",
  "Claire.Gift167": "No-no. Please. I don't want to think about Joja right now.$0",
  "Claire.Gift342": "I appreciate the thought, but I don't like pickles.$2",
  "Claire.Giftbook": "Oh you're giving me this book? Thank you.$1",
  "Claire.GiftBDPos": "Oh my! For my birthday? I love it!$5#$e#I appreciate this so much.$1",
  "Claire.GiftBDNeg": "Oh, it's my birthday... Do I have to keep it?$2",
  "Claire.DumpsterDive": "...$0",
  "Claire.DatingTwoWeek": "I'm still reminiscing about when you asked me to be your partner...$4",
  "Claire.WinterStar": "My friends from aerobics invited me to today's Winter Star festival. I couldn't pass it up!$1",
  //Lance
  "Lance.GreenRain": "Ah... can you feel the spirits rejuvenating themselves, @? 'Green Rain' benefits us all. $0",
  "Lance.GreenRainFinished": "I wonder if green rain has an effect on monsters... I must study this.$0",
  "Lance.GiftAgedBlueMoonWine": "This is fine aged wine... from 'Blue Moon Vineyard' you say? Thank you!$1",
  "Lance.Gift907": "Ah, I was starting to feel famished.$1#$b#Thank you for the tropical curry.$5 ",
  "Lance.GiftChocolate": "This is a delightful chocolate bar. I don't typically indulge in sweets, but I'll gladly make an exception this time.$1#$b#In the northern Highlands, there's peculiar monsters that carry just the right ingredients for making chocolate. I've yet to uncover their origin.$5",
  "Lance.GiftGemfish": "My, there must be a couple dozen gems protruding from it! What a fascinating aquatic dweller.$1",
  "Lance.GiftTorpedoTrout": "Keeping Fable Reef safe from Torpedo Trout I see! I'll gladly take this.$1",
  "Lance.GiftVoidShard": "The monster you describe that dropped this Void Shard when felled sounds like quite the formidable adversary...$1#$b#And the energy emitting from the core is beyond comprehension... I'll see what I can do. Thank you!$3",
  "Lance.GiftBDPos": "Ah, a gift for yet another rotation around our star? I appreciate this!$1",
  "Lance.GiftBDNeg": "A gift for my birthday? I'm afraid I can't except this. I hope you understand.$0",
  "Lance.marriedWizard": "*chuckle* I always had a hunch about you and Magnus Rasmodius. Congratulations you two. Send him my regards.$5",
  "Lance.roommatesKrobus": "I heard news from a close friend you're living with a shadow person.$0#$b#There's truly more to you than meets the eye..$5",
  "Lance.GiftStardropTea": "Ah, this is an unexpected delight. My taste buds will now embark on a marvelous journey!$5",
  //Magnus
  "Magnus.GreenRainFinished": "I am not to be disturbed. These next moons are of utmost importance...",
  "Magnus.Gift769": "Ah, void essence! Always useful as an ingredient for spells and rituals. Thank you.$1",
  "Magnus.GiftVoidShard": "What have we here? This shard is shrouded in pure darkness... I must examine it.$0",
  "Magnus.GiftVoidPebble": "This will assist in my studies of the 'Void'. Thank you, @.$0",
  "Magnus.Gift422": "Ah... purple mushrooms. Useful for potion ingredients or for a meal. I must decide which to indulge in!$0",
  "Magnus.GiftBDPos": "How many moons have passed? Time is merely a journey!$0#$b#Thank you for remembering this day and for the kind gift.$1",
  "Magnus.GiftBDNeg": "Today of all days you gift me this...$2",
  "Magnus.marriedLance": "I heard news about your wedding. Congratulations! Lance is a fine and talented mage.#$b#You two will explore all our world has to offer, if you're willing to enter the unknown.$0",
  "Magnus.married": "Marriage… hmm? There will be times you'll face hardships but also beauty. Perhaps you will have better luck than I did.",
  "Magnus.marriedMagnus": "Ever since you came into my life, you've brought me immense happiness. In a strange way... I sensed it was destiny we would be intertwined with one another.$4#$e#Our journey together unfolds from this point onward.$0",
  //Morgan
  "Morgan.GreenRain": "Shh! What we're doing is a secret!$1",
  "Morgan.GreenRainFinished": "*snicker* I'm not telling you about anything!$7",
  "Morgan.GiftStardropTea": "Is it a potion? An elixir? It smells good!$3",
  "Morgan.Gift337": "Whoa, an iridium bar! I can test my magic on this thing.$1",
  "Morgan.Gift305": "Mmmmm... void eggs! They make my potions taste better.$1",
  "Morgan.Gift308": "Rich and creamy void mayonnaise... Yum!$3",
  "Morgan.Giftalcohol": "Hey! I'm not old enough to drink that!$4",
  "Morgan.GiftBDPos": "You remembered my birthday! Thank you for the present!$1",
  "Morgan.GiftBDNeg": "This is kinda dumb.$0",
  "Morgan.marriedMagnus": "You and my teacher are married now? Does that mean I get more time off from my studies!?$1",
  "Morgan.divorcedMagnus": "Magnus has had a temper for a long time. If I say or do one wrong thing I get in massive trouble...$0#$e#What happened between you guys?$0",
  "Morgan.roommatesKrobus": "You and little black bean Krobus are living together? That's so cool! Can I visit to say hi sometimes?$1",
  //Olivia
  "Olivia.GreenRain": "...%noturn$7",
  "Olivia.GreenRainFinished": "I'm just relieved everything is back to normal...$0",
  "Olivia.GreenRain2": "The rain is that strange green hue again... is it safe?%noturn$2",
  "Olivia.GiftStardropTea": "Oh my, this tea is a symphony of flavors! Thank you!$8",
  "Olivia.GiftAgedBlueMoonWine": "*gasp* Aged Blue Moon wine!? Honey, you shouldn't have! I'm deeply thankful.$1",
  "Olivia.GiftBlueMoonWine": "Oh goodness, an exquisite bottle of Blue Moon Wine! I'll add this to our collection. Thank you, dear.$3",
  "Olivia.Gift348": "Oh my, this is a lovely bottle of wine. I appreciate your generosity, dear.$1",
  "Olivia.Gift124": "Oh goodness, A golden mask! I will treasure this, dear.$1",
  "Olivia.Gift125": "My, my! A 'Golden Relic'! You have my heartfelt thanks, dear!$8",
  "Olivia.GiftBDPos": "My, my! What an exquisite birthday gift! Thank you, dear.$1",
  "Olivia.GiftBDNeg": "Oh, this is for my birthday?... Thank you. Maybe one of Victor's friends will like it.$2",
  "Olivia.DumpsterDive": "*gasp*!!!$7",
  "Olivia.marriedVictor": "I always knew my son would find his special someone in life. I'm happy that it's you, @. My doors are always open to family. Don't be a stranger!$3",
  "Olivia.marriedSophia": "I'm happy for you and Sophia, dear. It would seem the largest farms in the valley are now one in the same!$3",
  "Olivia.divorcedVictor": "Victor rarely leaves his room now... It's an utter shame you two couldn't find a compromise in your marriage.$2#$e#I thought you two were perfect for each other. What happened, @? Can I even ask you that?$2",
  "Olivia.Theateroneweek": "Pelican Town is more vibrant and urban-like ever since the theater was built and I couldn't be more enthusiastic about it!$1",
  //Sophia
  "Sophia.GreenRain": "Wh-what's going on with the weather today? My TV and radio won't work...$2",
  "Sophia.GreenRainFinished": "That weird rain worked wonders for my grape trellis! They all look so much more healthier now!$1",
  "Sophia.GreenRain2": "I was going to watch one of my shows today but my TV only displays green static...$2",
  "Sophia.Gift577": "Oooo a fairy stone! It's my favorite kind of rock! Thank you so much for this.$1",
  "Sophia.Gift595": "These fairy roses are so pretty... *sniff* *sniff* and they smell good! Thank you so much!$9",
  "Sophia.GiftPuppyfish": "Just look at that face, it's so cute! I can't wait to play with them.$1",
  "Sophia.GiftFairyBox": "There's a little fairy friend in this box!? I can't wait to open it!$1",
  "Sophia.GiftGrampletonOrangeChicken": "Wow, Grampleton orange chicken! I was actually kinda hungry. I'm gonna dig in and and savor every bite!$9",
  "Sophia.GiftBigBarkBurger": "No! What did you do to the poor puppyfish!?$5#$b#*sniff*...$6",
  "Sophia.GiftVeganCone": "*gasp* A cold tasty treat just for me? I hope I don't get a brain freeze!$9",
  "Sophia.Gift459": "Sorry, I don't really like mead...$2",
  "Sophia.Gift346": "Beer hurts my tummy...$2",
  "Sophia.GiftStardropTea": "Ooo this tea smells so sweet! I'll try to pace myself so I don't burn my mouth. Thank you!$9",
  "Sophia.GiftBDPos": "You remembered my birthday! I'm beyond speechless. I was hoping I'd get something like this!$9",
  "Sophia.GiftBDNeg": "Oh, um, thank you? This is isn't what I imagined I would get for a birthday present...$2",
  "Sophia.cropMatured398": "I overheard you're growing grapes on your farm? Are you making wine too!?$1#$b#If you need tips I can give you some pointers.$9",
  "Sophia.wonEggHunt": "I couldn't find any eggs during the scavenger hunt. I think everyone beat me to it...$2",
  "Sophia.firstVisitSewer": "Hey, I saw you enter the sewer across the river while I was working outside.$0#$b#Is that why you're so stinky?$1",
  "Sophia.wonGrange": "Your grange display was so well put together! I need to try harder next year.$1#$e#Maybe I should add some seashells to diversify my display...$9",
  "Sophia.DumpsterDive": "Aren't you a little too large for a trash panda?$2",
  "Sophia.datingSophia": "Hey, you...$4",
  "Sophia.marriedVictor": "So you and Victor are married now? He's always been a nice friend to me. I'm happy for you two!$1",
  "Sophia.divorcedVictor": "Victor told me you two had a hard falling out...$2",
  "Sophia.BuiltStable": "I heard there's a horsey on your farm now! Can I ride them sometime? I'm a fast learner.$1",
  "Sophia.datingSophiatwoweeks": "It's been a couple weeks since we started dating. Isn't it crazy how time can fly by so fast?$4#$e#*smooch*$9",
  "Sophia.DatingOneYear": "Am I going to be your girlfriend forever? I thought maybe we would've been... something more by now?$2",
  "Sophia.Theateroneweek": "I can't wait for the next showing of 'Journey of the Prairie King'! It's great our little town has a theater now.$1",
  //Victor
  "Victor.GreenRain": "There's a book in our library about green rain... I just need to find it!$1#$e#Where is it? Is this it? No. Hmm...$2 ",
  "Victor.GreenRainFinished": "According to my book, green rain is just a rare natural phenomenon during the summer seasons unique to Stardew Valley. There's nothing to worry about!$1",
  "Victor.GreenRain2": "Well, I guess it's a good day to hunker indoors until this weird weather passes by.$0",
  "Victor.Giftbook": "Ah, you're giving me this book? That's very kind of you. I can't wait to dive into its contents!$1",
  "Victor.GiftStardropTea": "*gasp* I'm blown away! This is more than just tea - it's an experience! This was very thoughtful of you.$1",
  "Victor.GiftBookVoid": "Whoa, a monster almanac!? You're giving this to me?$7#$b#*flip* *flip*...$0#$b#This is intriguing! I know how I'll spend the rest of my day. You have my thanks!$1",
  "Victor.Gift224": "Wow, spaghetti! I was feeling a tad famished. Thanks for the unexpected gift!$1",
  "Victor.Gift787": "We were running kinda low on battery packs, I'll swap these in later. Much thanks!$1",
  "Victor.Gift551": "Ah... lunarite! It's almost like I can touch the moon. Thank you for this thoughtful gift.$3",
  "Victor.Gift404": "Ugh... a common mushroom? I don't like these at all, @.$2",
  "Victor.Gift422": "My mother enjoys purple mushrooms but not me. You can give this to her instead, alright?...[422]$0",
  "Victor.Gift420": "... Aren't red mushrooms poisonous? What are you trying to do here?$5",
  "Victor.Gift205": "I'd rather eat a raw horseradish than fried mushrooms. I'm sorry, but I won't eat this. Take it back.[205]$2",
  "Victor.GiftMushroomColony": "I really dislike mushrooms, @. They look very strange and they have a texture that just doesn't vibe with me.$0",
  "Victor.GiftBDPos": "Thank you for the awesome birthday gift! It's perfect.$1",
  "Victor.GiftBDNeg": "Oh... for my birthday. You shouldn't have...$2#$e#No. Really. You shouldn't have.$0",
  "Victor.datingtwoweeks": "Hey, I was hoping I'd see you today...$4#$e#%Victor blushes at you.",
  "Victor.DumpsterDive": "Hey, that isn't very sanitary...$2",
  "Victor.marriedSophia": "Congratulations on your wedding, @. I wish both you and Sophia a lifetime of happiness and cherished memories.$1",
  "Victor.divorcedSophia": "How could you, @? Sophia will never be the same after this. You broke her heart!$5#$e#%Victor is ignoring you.",
  "Victor.divorcedOlivia": "My mother isn't taking the divorce very well...$2#$e#I believe it's wise if we took a break from talking to each other for a while. It just isn't very suitable right now. I hope you understand.$0#$e#%Victor is ignoring you.",
  "Victor.Mine120": "Do you have any tales of your adventures in the mines, @? I heard from a reputable source you reached the very bottom!$1#$e#...$0#$e#Yeah, it was Marlon.$1",
  //Andy
  "Andy.GreenRain": "Yoba has come for us, farmer. Make peace with yourself now if you haven't already...$2",
  "Andy.GreenRainFinished": "Turns out that there rain helped my crops! Yoba was looking after us.",
  "Andy.GiftStardropTea": "I don't normally drink tea, but darn it all.$0#$b#*sips*...$6#$b#...#$b#That's amazin'! Thank ya kindly!$3",
  "Andy.Gift240": "How'd you know I was starvin'? This here meal is what we farmer's live by!$3",
  "Andy.GiftButterfish": "I can cook this fella up with some good grub! I appreciate it!$3",
  "Andy.GiftBDPos": "When you get to my age you'll forget when it's your birthday too.$0#$b#Thanks for reminding me of it, farmer.$8#$e#%Andy smiles at you.",
  "Andy.GiftBDNeg": "What in tarnation is this!? Do I like look a fool?$5#$e#Happy birthday to you.[167]$5",
  "Andy.Giftalcohol": "How'd ya know I was thirsty? I appreciate the beverage, farmer.$1",
  "Andy.DumpsterDive": "For the love of Yoba, what are ya DOIN'!?$7#$b#...$5#$e#%Andy is now ignoring you.",
  "Andy.wonEggHunt": "Not fair to the kids, farmer. You and the others during that there egg huntin' spree.$0",
  "Andy.marriedSophia": "You and that vineyard girl... Hah.$1#$e#Treat her well. She's always shown me kindess as a farmin' neighbor.$0",
  "Andy.marriedVictor": "The rich boy and the farmer. Haha!$1#$b#I knew it in my bones.$3",
  "Andy.cropMatured400": "Those there strawberries doin' ya any good? Lewis said he picked some up from your shippin' bin!$0#$e#They can fetch a good price on the market!$1",
  "Andy.wonGrange": "Congratulations on winnin' the grange display contest, farmer!$0",
  "Andy.BuiltStable": "Marnie dropped by and told me you own a horse now$0#$b#I'll have to start calling ya 'cowboy'^'cowgirl' from now on!$1",
  //Apples
  "Apples.GreenRain": "*meep* Rain! Yummy!!!$1#$e#*slurp*... *slurp*...$0",
  "Apples.GiftStardropTea": "*slurp*... Yummy!$1",
  //Gunther
  "Gunther.GreenRain": "Somewhere in the library, there's a book detailing the origins of 'Green Rain.'...#$b#Or perhaps... No. We don't have that book anymore. It was never returned.$2",
  "Gunther.GreenRain2": "This moss will be difficult to scrub off the museum's roof...$2",
  "Gunther.GiftStardropTea": "Ah, the famous 'Stardrop Tea'. Everything about it is marvelous!$1#$e#%Gunther is sipping the Stardrop Tea, enjoying each moment.",
  "Gunther.GiftBDPos": "Haha! I do suppose it's that time of year. I try not to make a big deal out of it.$1#$b#Thank you for this generous gift.$0",
  "Gunther.GiftBDNeg": "Ah... a gift for my birthday?$2",
  "Gunther.Giftancient": "This object is very old and tells its own story... I eagerly await when I have a free moment to inspect it! Thank you.$0",
  "Gunther.DumpsterDive": "Please! There are children who play here!$3",
  "Gunther.VisitIslandNorth": "Please send Professor Snail my regards! He's well respected in our field.$0#$e#Ginger Island is home to many secrets just waiting to be discovered!$1",
  //Martin
  //"Martin.GreenRain": "*sigh* This is what I get for using all my sick days.$2", - No longer used, Martin's parents keep him home. 
  "Martin.GiftStardropTea": "No way, this is some kind of rare tea? Mmmm...$0#$b#*sips* Oh, wow! This tastes really good. Thanks, @!$5",
  "Martin.Gift350": "Hey, it's my favorite kind of juice! Thanks a bunch, @.$0",
  "Martin.Gift233": "I honestly could eat ice cream forever!$1#$e#*sigh* my parents would end me...$4",
  "Martin.GiftBDPos": "Hey, how'd you know it was my birthday? I love this!$1#$e#Oh. It's on the town bulletin board? That's kinda weird... I don't live here.$4",
  "Martin.GiftBDNeg": "Uhh... I appreciate the thought...$2",
  "Martin.Giftalcohol": "Hey, I'm underage! I can't be caught with that...$2#$b#I don't want to get in trouble!$3",
  "Martin.DumpsterDive": "Uhh... Hey.$4",
  "Martin.marriedClaire": "I'm happy for you and Claire.$0#$b#Just... take care of her, alright? And treat her well. She's my best friend.$6",
  "Martin.divorcedClaire": "I'm sorry things didn't work out between you and Claire..$2",
  //Marlon
  "Marlon.GreenRain": "Today's a good opportunity to collect moss and fiber...$0",
  "Marlon.GreenRain2": "I appreciate days like this... something new.$0",
  "Marlon.GiftStardropTea": "This is good quality tea. Thank you.$0",
  "Marlon.Gift773": "Can never have too many life elixirs on hand!",
  "Marlon.Gift244": "Ah, my favorite dish... 'Roots Platter'! I hope you didn't go through too much trouble making this for me!$0",
  "Marlon.GiftBDPos": "Ah, I suppose today is my birthday. Thank you for the thoughtful gift.$0",
  "Marlon.GiftBDNeg": "...$0",
  "Marlon.VisitCaldera": "Not even a perilous volcano dungeon can stop you! Keep up the good work.",
  "Marlon.mine121": "Hmm... I smell iridium on you. You must have found Skull Cavern.#$b#Take this garlic oil. It'll help mask your presence. Be careful.[772]",
  "Marlon.marriedLance": "What a surprise. You and Lance... Hah.$0#$e#Congratulations, @.",
  "Marlon.BuiltSlimeHutch": "There's a man named 'Gideon' from Castle Village who's also a slime rancher. I feel like you two would get along well.$0",
  "Moonlight.Marlon.1": "I can see just fine back here.",
  //Morris
  "Morris.GreenRain": "This blasted weather is hurting business and causing a mess!$3",
  "Morris.GiftStardropTea": "Now this is a wonderful surprise! Thank you for the tea, @.$1",
  "Morris.Gift730": "Ah... creamy, smooth, seasoned lobster bisque! This is my favorite meal in the world. I appreciate your kindness!$1",
  "Morris.Gift727": "Chowder is one of my favorite comfort foods! How did you know?$1",
  "Morris.Gift167": "Ah... A joja cola? No thank you. You may have this back.[167]$0",
  "Morris.GiftBDPos": "Ah, what a delightful birthday surprise. Residents of Stardew Valley are truly generous at heart!$1",
  "Morris.GiftBDNeg": "This doesn't meet my minimum standard of what constitutes as a birthday gift...$3",
  "Morris.marriedShane": "You really tied the knot with Shane. What wonderful news! Congratulations to the both of you.$1#$e#I do expect Shane to still come into work. He's one of my most trusted employees!$0",
  "Morris.marriedClaire": "Congratulations to both you and Claire, @.$1",
  "Morris.BuiltStable": "Now that you own a horse... surely it'll be easier for you to stop by Joja Mart more often!$1",
  //Scarlett
  "Scarlett.GreenRain": "What's going on? Our TV won't work and our lights are flickering!$2",
  "Scarlett.GreenRainFinished": "What was up with that weird weather? Sophia said all sorts of weird things grew in the valley.$0",
  "Scarlett.GiftStardropTea": "Whoa, this is some seriously good stuff! I'd drink it all in one gulp if it wasn't so hot!$1",
  "Scarlett.Gift426": "*gasp* Goat cheese!? How'd you know I was hungry? Thanks!$1",
  "Scarlett.Gift436": "Oh yeah! This is just what I wanted. I was starting to get thirsty.$1#$b#*gulp* *gulp*... Ahh... goat milk hits the spot.$0",
  "Scarlett.Gift438": "Oh yeah! This is just what I wanted. I was starting to get thirsty.$1#$b#*gulp* *gulp*... Ahh... goat milk hits the spot. I'll save the rest for later.$0",
  "Scarlett.GiftBDPos": "I couldn't have asked for a better birthday gift! Thanks!$1",
  "Scarlett.GiftBDNeg": "Uhh, @? Is this for my birthday...?$2#$e#%Scarlett looks disappointed.",
  "Scarlett.marriedSophia": "Hey! I'm overjoyed for you and Sophia. It's important she has someone like you in her life.$1",
  "Scarlett.divorcedSophia": "What happened between you and Sophia? She hasn't been the same since you two got divorced...$7",
  //Susan
  "Susan.GreenRain": "It's almost as if Mother Nature is trying out a new recipe... I'm completely bewildered!$4#$e#I hope my crops can weather this strange rain...$0",
  "Susan.GreenRainFinished": "My little green babies are happier than ever!$4",
  "Susan.GiftStardropTea": "This tea is a thoughtful and generous gift. Thank you for adding a touch of warmth to my day.$4",
  "Susan.Gift220": "Oh, goodness... chocolate cake! Thank you, honey. I have an innate weakness for sweets.$4",
  "Susan.Gift221": "Oh, goodness... pink cake! Thank you, honey. I have an innate weakness for sweets.$4",
  "Susan.Gift222": "Oh, goodness... rhubarb pie! Thank you, honey. I have an innate weakness for sweets.$4",
  "Susan.Gift608": "Oh, goodness... pumpkin pie! Thank you, honey. I have an innate weakness for sweets.$4",
  "Susan.Gift223": "Oh, goodness... chocolate chip cookies! Thank you, honey. I have an innate weakness for sweets.$4",
  "Susan.Gift233": "Oh, goodness... ice cream! Thank you, honey. I have an innate weakness for sweets.$4",
  "Susan.Gift167": "*angry* I don't want this...",
  "Susan.Gift226": "Sorry honey, my spice tolerance isn't very high. You can have this back, okay? ",
  "Susan.GiftBDPos": "Oh honey, you shouldn't have! Thank you for the birthday present. I love it!$4",
  "Susan.GiftBDNeg": "Well, this is a unique choice for a birthday gift...$2",
  "Susan.DumpsterDive": "Honey, that's disgusting...$2",
  "Susan.cropMatured254": "Lewis told me your melons finally matured on %farm! I always keep several from my harvests as an ingredient for pink cake.$0",
  "Susan.wonGrange": "Your grange display showed everyone how talented you are and what %farm is capable of. You deserved to win, honey!$4#$e#Next year Emerald Farm will give you a run for your money!$1",
  //New Festival Dialogue
  //Victor
  "Victor.Egg2": "Egg hunting again this year, eh?$1#$e#What do they do with all those eggs afterward, anyway?",
  "Victor.Flower2": "Dancing, dancing, always dancing...$1#$e#I swear I was born with two left feet.",
  "Victor.Luau2": "The soup at the luau is always good, but all soup is better with noodles.$1#$e#I could throw my own in? Hm...",
  "Victor.Jellyfish2": "The way that all the moonlight jellies move in unison...$1#$e#It's almost hypnotic, isn't it?",
  "Victor.Fair2": "I'm not touching any of the games of chance. I already know how my luck goes.$1#$e#Orange, green, it'll be a loss for me no matter what.",
  "Victor.Halloween2": "Do you think they can train these monsters to do anything?$1#$e#Maybe you could have them do your farmwork.",
  "Victor.Ice2": "I wonder exactly how many fish there are in the ponds around here? They seem to be endless.",
  "Victor.Christmas2": "Sometimes I dream of seeing a bridge I designed decked out in lights, with the snow settling along it.$1#$e#This really is a beautiful season.",
  //Morgan
  "Morgan.Egg2": "Oooh, how many eggs do you think I can find?$1#$e#I'm going to become your greatest competition!",
  "Morgan.Flower2": "Someday I hope I can learn magic that'll let me grow the flowers till they're *huge.*",
  "Morgan.Luau2": "Do you think anyone will notice if I take an extra serving of soup?$1#$e#Don't look at me like that. Studying is hard work!",
  "Morgan.Jellyfish2": "Do you think the jellies glow because of magic?$1#$e#I dunno what kind of magic that'd be.",
  "Morgan.Fair2": "Welwick is soooo boring. I want to go play fair games!$1",
  "Morgan.Halloween2": "What do you think of.. curses?$1#$e#After what his ex-wife did, the Wizard won't talk about them at all.",
  "Morgan.Ice2": "I want to make a snowperson who looks just like me!",
  "Morgan.Christmas2": "Merry Winter Star, @!$1#$e#Doesn't the town look so nice?",
  //Lance
  "Lance.Egg2": "No, I will not be hunting for eggs.$1#$e#I would be too tempted to fight for them.",
  "Lance.Flower2": "I did study dancing, long ago...$1#$e#Well, I took one class, anyway.",
  "Lance.Luau2": "I hope the Governor's journey here wasn't troubled by anything.$1#$e#Usually, they hire mercenaries to clear out the path ahead of time.",
  "Lance.Jellyfish2": "You know, it's likely there are monsters with powers we can't even fathom far below the sea's surface.$1#$e#It's an intriguing thing to imagine.$1#$e#Yes, yes, I'm enjoying the jellies, too.",
  "Lance.Fair2": "I look forward to seeing what you have to offer in your grange display.$1#$e#You never fail to amaze me with the things you produce on your farm.",
  "Lance.Halloween2": "Have the monsters ever managed to escape during this festival? Hmm..$1#$e#That's a question for Magnus.",
  "Lance.Ice2": "The weather turning at this time of year makes me want to set off on a journey to somewhere warmer.$1#$e#The perks of being an adventurer.",
  "Lance.Christmas2": "The spirit of this town feels strongest at this festival, I think.$1#$e#It's the kind of camaraderie that only a small town can produce, where everyone cares for each other.",
  //Claire
  "Claire.Egg2": "Deviled eggs, eggs over easy, poached eggs, egg-in-the-hole...$1#$e#I like eggs.",
  "Claire.Flower2": "There's so many different species of wild flowers here. One could make a beautiful bouquet of flowers.$0",
  "Claire.Luau2": "I usually stick to talking to people I know but maybe that'll change today.$1",
  "Claire.Jellyfish2": "Watching the lights of the jellies disappear into the darkness...it always makes me feel a little bittersweet.$1#$e#No, it's not bad, just...complicated.",
  "Claire.Fair2": "I can't believe Marnie manages to take care of so many animals!$1#$e#I'm sure Shane and Jas help her. You can see how well taken care of they are.",
  "Claire.Halloween2": "Fall food is the best because it's so warming!$1#$e#Mulled wine...pumpkin spices...hot apple cider...$2#$e#Claire is lost in thoughts of food.",
  "Claire.Ice2": "I d-d-don't know if I'll m-m-m-make it for the wh-whole c-c-competition.",
  "Claire.Christmas2": "Giving a good gift is even better than receiving one, I think.$1#$e#There's just something so special about seeing people's faces light up.",
  //Susan
  "Susan.Egg2": "It's great that the kids have so much fun. And it's fun for me, too, to watch them all scurry around.",
  "Susan.Flower2": "Oh, me? Dance?$1#$e#My moves might look a bit silly next to the young people's.",
  "Susan.Luau2": "I hope the governor appreciates how hard we all work to keep this place special.$1#$e#And not just for this festival, either.",
  "Susan.Jellyfish2": "No, I'm very happy on the sand, thank you.$1#$e#The jellies look just as nice from far away.",
  "Susan.Fair2": "Are you my competition, @?$1#$e#It'll be a close one, then! Experience versus the energy of youth.",
  "Susan.Halloween2": "Hm...I hope the children are safe around these monsters.$1#$e#I know the wizard wouldn't put them in harm's way intentionally, but still.",
  "Susan.Ice2": "Did you ever go fishing when you were younger, honey?$1#$e#It was a much different time when I was young. There wasn't as much trash to fish up.",
  "Susan.Christmas2": "Ahh, look at everyone with their rosy cheeks and their bright smiles.$1#$e#I'm glad I set myself up on my little farm here. And that you did on yours, honey.",
  //Andy
  "Andy.Egg2": "Where d'you think they get all those eggs, anyhow?$1#$e#Marnie'd be takin' a big hit if she's donatin' 'em all.",
  "Andy.Flower2": "Feels weird to have all these people flappin' around in the woods.$1#$e#I get used to havin' 'em mostly to myself.",
  "Andy.Luau2": "Whaddaya think the governor thinks of this place, anyway?$1#$e#Not the pretty speeches he makes, I mean truthfully.",
  "Andy.Jellyfish2": "Everyone talks about this like they're havin' some kind of spiritual experience, but I dunno.$1#$e#They're just weird glowin' blobs.",
  "Andy.Fair2": "Well, I gotta admit... seein' the work of all these other farmers does make me wanna do better.$1#$e#If only because their produce is gonna outsell mine.",
  "Andy.Halloween2": "You ain't gonna catch me in that maze when there's this much food to get through.$1#$e#Scared? Nah.",
  "Andy.Ice2": "If they let you bring home the fish you catch, you should fry 'em up.",
  "Andy.Christmas2": "There's nobody here who knows enough about me to get me a gift I want, and the same goes for them.$1#$e#Sorry. Don't mean to bring down the mood.",
  //Olivia
  "Olivia.Egg2": "The egg hunt again, hmm?$1#$e#I hope it remains challenging for you year after year, darling.",
  "Olivia.Flower2": "Isn't it nice to have a community that takes the time to get together?$1#$e#I prefer to dance to something a little more upbeat, though.",
  "Olivia.Luau2": "Did you know, sweetie? Adding a little bit of sherry to some kinds of soups can make them taste extra delicious.$1#$e#And balsamic vinegar makes anything at all better.",
  "Olivia.Jellyfish2": "This is a very special kind of romantic, isn't it?$1#$e#There's nothing like this in the city.",
  "Olivia.Fair2": "Do they ever offer samples from the grange displays here?$1#$e#I'd love to take some local produce home and whip something special up.",
  "Olivia.Halloween2": "Happy Spirit's Eve, honey. Come on and sit and have a drink with me.$1#$e#You'll need it to help boost your courage for the maze.",
  "Olivia.Ice2": "All these snowmen are charming little creatures.$1#$e#But is seeing them worth the cold? Mmm...for a little while, at least.",
  "Olivia.Christmas2": "Merry Winter Star, @. May you get a gift you love today and ring in the new year with joy.",
  //Marlon
  "Marlon.Egg2": "Everyone's emerging from their winter hibernation. It's good to see all their faces.",
  "Marlon.Flower2": "I like having an excuse to come out and be in the forest.$1#$e#I spend too much time cooped up in the guild.",
  "Marlon.Luau2": "I'm just going to take some space from everyone.$1#$e#The heat makes me a little light-headed.",
  "Marlon.Jellyfish2": "I wonder if the glowing jellyfish have stingers, too.$1#$e#Getting stung by a jellyfish is nasty. Avoid it if you can.",
  "Marlon.Fair2": "I only buy eggs and milk from Marnie's ranch.$1#$e#I hope she notices.",
  "Marlon.Halloween2": "When we catch these monsters, we have to figure out a balance between which will be interesting to look at, and which are safe enough to keep in the town.$1#$e#No matter how strong the cages are, you have to be prepared.",
  "Marlon.Ice2": "Some of these snowmen remind me of the monsters around here.$1#$e#Hopefully the young people don't see too many of them.",
  "Marlon.Christmas2": "Merry Winter Star, @. $1#$e#I hope you've found your place in this town.",
  //Gunther
  "Gunther.Egg2": "How did a festival dedicated to eggs come into being in the first place, do you think...? We only have theories.$1#$e#Local customs are always strange to unpick.",
  "Gunther.Flower2": "The research we have about this dance suggests that it goes back hundreds of years.$1#$e#It's amazing how much stays the same over time in small towns like this one.",
  "Gunther.Luau2": "If the whole is greater than the sum of its parts, then this soup will be magnificent.",
  "Gunther.Jellyfish2": "No one understands precisely how the jellies get their glow, but research suggests that it's a combination of both biology and magic.",
  "Gunther.Fair2": "Do you prefer to perfect a few things on your farm and display the same ones every year? Or do you expand and show off the breadth of your farm's potential?$1#$e#Either way, you put on a formidable showing.",
  "Gunther.Halloween2": "This is the festival where the town looks most different from its usual self.$1#$e#Many things could lurk in the shadows.",
  "Gunther.Ice2": "Every inch of this valley has its own fascinating history.$1#$e#And the snow layers over it and hides it all. It's a strange feeling.",
  "Gunther.Christmas2": "May you have a very merry Winter Star.$1#$e#The tree looks larger than usual this year, I think.",
  //Martin
  "Martin.Egg2": "I wish I could egg-hunt too.$1#$e#I'm worried that I'll be no good at it.",
  "Martin.Flower2": "I've never even tried to dance.$1#$e#No, I don't want to learn! Not yet...",
  "Martin.Luau2": "There's so many things to eat here, I can hardly pick!$1#$e#That's it. I'm not gonna pick, I'm gonna try it all.",
  "Martin.Jellyfish2": "I never saw the jellies before I came to Pelican Town! We're way too far out from the ocean at home.",
  "Martin.Fair2": "Best of luck in the contest, @!$1#$e#Maybe someday I'll put up a grange display of my own.",
  "Martin.Halloween2": "Is it technically cheating to just climb over top of the maze?$1#$e#I'd prove that I'm *really* good at climbing.",
  "Martin.Ice2": "I'm gonna make the most powerful snowman the world has ever seen.",
  "Martin.Christmas2": "For my gift, I want...$1#$e#I'm not gonna tell you or my wish might not come true!",
  //Sophia
  "Sophia.Egg2": "I'm determined to give the egg hunt my all!$9#$e#I hope all the food I ate doesn't slow me down.$1",
  "Sophia.Flower2": "I'm trying to watch where I step... I wouldn't want to accidentally squish a flower!$1#$e#Did you know bumblebees are pettable?$9",
  "Sophia.Luau2": "There was a seagull that looked like it hadn't eaten in days. I caved in and gave it a few nibbles from the festival goodies!$1",
  "Sophia.Jellyfish2": "Moonlight jellies are kind of like floating lanterns in the ocean. They're so pretty!$1",
  "Sophia.Fair2": "Something smells good... I hope Lewis judges our grange displays soon so I can grab a bite to eat!$1#$e#Did you set up your display yet?$9",
  "Sophia.Halloween2": "The maze this year is really testing my sense of direction. I'm getting all turned around...$0",
  "Sophia.Ice2": "I spotted a fluffy snow rabbit while we were walking to the ice fishing spot through the woods. They're just so cute!$1",
  "Sophia.Christmas2": "This is my third cup of hot cocoa!$9",
  //Sandy
  "Sandy.Egg2": "Why hello there, sweetie. Emily invited me to the egg festival, and I couldn't pass up the chance, so I took the day off work.$0#$e#This is something I wouldn't miss for anything!$1",
  "Sandy.Flower2": "Your town's blacksmith surprised me with a lovely bouquet of flowers. Isn't that sweet?$0",
  "Sandy.Luau2": "Ah... the refreshing scent of the ocean breeze is a treat I can't really enjoy back home.$0",
  "Sandy.Jellyfish2": "The soothing sound of ocean waves is something I could listen to endlessly...$0",
  "Sandy.Halloween2": "I suspect there's a secret route concealed somewhere... but where might it be?$0#$e#Your town's magic practitioner outdid themselves.$1",
  "Sandy.Ice2": "I'm really not accustomed to this freezing temperature.$2",
  "Sandy.Christmas2": "Happy holidays, sweetie. I wish you great health and a successful springtime on %farm Farm.$0",
  //Morris
  "Morris.Egg2": "The eggs this year are proudly sponsored by Joja! They're made from top-quality plastic materials.$1",
  "Morris.Flower2": "The valley's dance ceremony remains quite unfamiliar to me, but I understand it holds a deep significance for the community.$0",
  "Morris.Luau2": "The governor has set high standards for the soup this year, farmer @. I'm confident we'll see impressive results with help from %farm Farm!$4",
  "Morris.Jellyfish2": "It's instances like this that highlight the importance of community to me. I'm proud to represent the valley as its mayor!$1",
  "Morris.Fair2": "The Stardew Valley Fair has been a complete success today! We've managed to raise a considerable sum of money!$1",
  "Morris.Halloween2": "I'm unsure what sorcery is needed to conjure a maze like this... but it brings joy to the townsfolk!$0",
  "Morris.Ice2": "I need to contact the Joja contractor who constructed my townhouse. This area would greatly benefit from the addition of cabins.$0#$e#It's a long trek out here and the townsfolk get tired. I believe if there were proper lodging it'd improve the spirit of the Ice Festival.$1",
  "Morris.Christmas2": "I entrusted Lewis with managing today's festivities, and he's exceeded expectations! I'm confident I made the perfect choice in selecting him as festival coordinator.$0",
  //DESERT FESTIVAL
  "DesertFestival_Sophia": "I'm struggling between what to get. Maybe I'll just close my eyes and point at the menu!$1",
  "DesertFestival_Susan": "I purchased the cutest baby cactus from the strange man down those stairs. This green spiky guy has what I would say... a unique personality!$0",
  "DesertFestival_Andy": "I ain't got no idea of mind why anyone would want to settle down in a desert. Not enough shade for miles!$0",
  "DesertFestival_Victor": "My heart's pounding at the thought of what might be lurking around in that cave. It's making me anxious!$1#$e#Are you going in?$7",
  "DesertFestival_Olivia": "My, my! The artwork on display here exudes an exquisite essence of Calico culture.$0",
  "DesertFestival_Alesia": "The desert cavern monsters were no match for my bow.$0#$e#May Yoba guide your adventures, @. Enjoy the festival.$1 ",
  "DesertFestival_Isaac": "Hmph. Skull Cavern is too easy of a challenge for someone as skilled as me...$0",
  "DesertFestival_Isaac_AlesiaGone": "I doubt you'll surpass my egg rating.$1",
  "DesertFestival_Camilla": "You strike me as someone with an inquisitive nature, climbing up these cliffs...$0#$e#I prefer watching from afar. I tasked Jadu with some errands.$1",
  "DesertFestival_Jadu": "Greetings... One may find wares here not found anywhere else.$0",
  "DesertFestival_Sophia_marriage": "Hey, I'm hungry. Want to grab food with me soon?$1",
  "DesertFestival_Victor_marriage": "This'll help protect you if you're in a pinch, alright? Good luck in there.[773]$1#$e#And here's another![773]$3",
  "DesertFestival_Olivia_marriage": "If you come across any rare Gotoran furniture, do let me know, dear.$0",
  "DesertFestival_Lance_marriage": "Are you enjoying the festival? Tell me if you find any rare artifacts.$0#$e#The cactus man... I recognize him from somewhere. But from where?...$5",
  "DesertFestival_Claire_marriage": "I wouldn't last too long out here without sunscreen. Though I must admit the warmth of the sun does feel quite pleasant!$1",
  "DesertFestival_Wizard_marriage": "There's an undeniable allure to the desert festival that defies explanation.#$e#Whatever its essence may be, there's no denying the magic that permeates every moment.",
  /// - PREVIOUSLY IN JA - TRANSLATORS CAN COPY EXISTING ITEMS FROM JA TO CP i18n FILE
  //Big Craftables
  "big-craftables.adventurer-gear.name": "Adventurer Gear",
  "big-craftables.adventurer-gear.description": "Two pairs of boots and a small dagger.",
  "big-craftables.amethyst-node.name": "Amethyst Node",
  "big-craftables.amethyst-node.description": "A decorative piece for your farm.",
  "big-craftables.aquamarine-node.name": "Aquamarine Node",
  "big-craftables.aquamarine-node.description": "A decorative piece for your farm.",
  "big-craftables.backpack.name": "Backpack",
  "big-craftables.backpack.description": "A decorative piece for your farm.",
  "big-craftables.beautiful-flower.name": "Beautiful Flower",
  "big-craftables.beautiful-flower.description": "A decorative piece for your farm. Changes seasonally when placed outdoors. Turns into a pile of snow during winter.",
  "big-craftables.big-bush-l.name": "Big Bush L",
  "big-craftables.big-bush-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.big-bush-r.name": "Big Bush R",
  "big-craftables.big-bush-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.big-crop-stage-1.name": "Big Crop (stage 1)",
  "big-craftables.big-crop-stage-1.description": "A decorative crop. Changes seasonally into 'Cauliflower', 'Melon', and 'Pumpkin' when placed outdoors.",
  "big-craftables.big-crop-stage-2.name": "Big Crop (stage 2)",
  "big-craftables.big-crop-stage-2.description": "A decorative crop. Changes seasonally into 'Cauliflower', 'Melon', and 'Pumpkin' when placed outdoors.",
  "big-craftables.big-crop-stage-3.name": "Big Crop (stage 3)",
  "big-craftables.big-crop-stage-3.description": "A decorative crop. Changes seasonally into 'Cauliflower', 'Melon', and 'Pumpkin' when placed outdoors.",
  "big-craftables.big-foliage.name": "Big Foliage",
  "big-craftables.big-foliage.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.bone-node-1.name": "Bone Node 1",
  "big-craftables.bone-node-1.description": "A decorative piece for your farm.",
  "big-craftables.bone-node-2.name": "Bone Node 2",
  "big-craftables.bone-node-2.description": "A decorative piece for your farm.",
  "big-craftables.bushy-crop-stage-1.name": "Bushy Crop (stage 1)",
  "big-craftables.bushy-crop-stage-1.description": "A decorative crop. Changes seasonally into 'Coffee', 'Blueberry', and 'Cranberry' when placed outdoors.",
  "big-craftables.bushy-crop-stage-2.name": "Bushy Crop (stage 2)",
  "big-craftables.bushy-crop-stage-2.description": "A decorative crop. Changes seasonally into 'Coffee', 'Blueberry', and 'Cranberry' when placed outdoors.",
  "big-craftables.bushy-crop-stage-3.name": "Bushy Crop (stage 3)",
  "big-craftables.bushy-crop-stage-3.description": "A decorative crop. Changes seasonally into 'Coffee', 'Blueberry', and 'Cranberry' when placed outdoors.",
  "big-craftables.cinder-shard-node-1.name": "Cinder Shard Node 1",
  "big-craftables.cinder-shard-node-1.description": "A decorative piece for your farm.",
  "big-craftables.cinder-shard-node-2.name": "Cinder Shard Node 2",
  "big-craftables.cinder-shard-node-2.description": "A decorative piece for your farm.",
  "big-craftables.clay-node.name": "Clay Node",
  "big-craftables.clay-node.description": "A decorative piece for your farm.",
  "big-craftables.coal-box.name": "Coal Box",
  "big-craftables.coal-box.description": "A decorative piece for your farm.",
  "big-craftables.copper-node.name": "Copper Node",
  "big-craftables.copper-node.description": "A decorative piece for your farm.",
  "big-craftables.corn-crop-stage-1.name": "Corn Crop (stage 1)",
  "big-craftables.corn-crop-stage-1.description": "A decorative crop. Grows seasonally when placed outdoors.",
  "big-craftables.corn-crop-stage-2.name": "Corn Crop (stage 2)",
  "big-craftables.corn-crop-stage-2.description": "A decorative crop. Grows seasonally when placed outdoors.",
  "big-craftables.corn-crop-stage-3.name": "Corn Crop (stage 3)",
  "big-craftables.corn-crop-stage-3.description": "A decorative crop. Grows seasonally when placed outdoors.",
  "big-craftables.curly-foliage.name": "Curly Foliage",
  "big-craftables.curly-foliage.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.danger-sign.name": "Danger Sign",
  "big-craftables.danger-sign.description": "A decorative piece for your farm.",
  "big-craftables.diamond-node.name": "Diamond Node",
  "big-craftables.diamond-node.description": "A decorative piece for your farm.",
  "big-craftables.dwarf-chest.name": "Dwarf Chest",
  "big-craftables.dwarf-cheste.description": "A decorative piece for your farm.",
  "big-craftables.dwarf-cushion.name": "Dwarf Cushion",
  "big-craftables.dwarf-cushion.description": "A decorative piece for your farm.",
  "big-craftables.dwarf-table.name": "Dwarf Table",
  "big-craftables.dwarf-table.description": "A decorative piece for your farm.",
  "big-craftables.emerald-node.name": "Emerald Node",
  "big-craftables.emerald-node.description": "A decorative piece for your farm.",
  "big-craftables.empty-pot.name": "Empty Pot",
  "big-craftables.empty-pot.description": "A decorative piece for your farm.",
  "big-craftables.fancy-iron-lamp-post.name": "Fancy Iron Lamp-post",
  "big-craftables.fancy-iron-lamp-post.description": "Provides a moderate amount of light.",
  "big-craftables.fancy-wood-lamp-post.name": "Fancy Wood Lamp-post",
  "big-craftables.fancy-wood-lamp-post.description": "Provides a moderate amount of light.",
  "big-craftables.foliage.name": "Foliage",
  "big-craftables.foliage.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.frozen-geode-node.name": "Frozen Geode Node",
  "big-craftables.frozen-geode-node.description": "A decorative piece for your farm.",
  "big-craftables.frozen-stone-1.name": "Frozen Stone 1",
  "big-craftables.frozen-stone-1.description": "A decorative piece for your farm.",
  "big-craftables.frozen-stone-2.name": "Frozen Stone 2",
  "big-craftables.frozen-stone-2.description": "A decorative piece for your farm.",
  "big-craftables.frozen-stone-3.name": "Frozen Stone 3",
  "big-craftables.frozen-stone-3.description": "A decorative piece for your farm.",
  "big-craftables.frozen-stone-4.name": "Frozen Stone 4",
  "big-craftables.frozen-stone-4.description": "A decorative piece for your farm.",
  "big-craftables.gem-node.name": "Gem Node",
  "big-craftables.gem-node.description": "A decorative piece for your farm.",
  "big-craftables.geode-node.name": "Geode Node",
  "big-craftables.geode-node.description": "A decorative piece for your farm.",
  "big-craftables.gold-node.name": "Gold Node",
  "big-craftables.gold-node.description": "A decorative piece for your farm.",
  "big-craftables.golden-skull-lamp-post.name": "Golden Skull Lamp-post",
  "big-craftables.golden-skull-lamp-post.description": "It's made of pure gold. Provides a moderate amount of light.",
  "big-craftables.ice-crystal-1.name": "Ice Crystal 1",
  "big-craftables.ice-crystal-1.description": "A decorative piece for your farm.",
  "big-craftables.ice-crystal-2.name": "Ice Crystal 2",
  "big-craftables.ice-crystal-2.description": "A decorative piece for your farm.",
  "big-craftables.ice-crystal-3.name": "Ice Crystal 3",
  "big-craftables.ice-crystal-3.description": "A decorative piece for your farm.",
  "big-craftables.iridium-node.name": "Iridium Node",
  "big-craftables.iridium-node.description": "A decorative piece for your farm.",
  "big-craftables.iridium-skull-lamp-post.name": "Iridium Skull Lamp-post",
  "big-craftables.iridium-skull-lamp-post.description": "It's made of pure iridium. Provides a moderate amount of light.",
  "big-craftables.iron-node.name": "Iron Node",
  "big-craftables.iron-node.description": "A decorative piece for your farm.",
  "big-craftables.jade-node.name": "Jade Node",
  "big-craftables.jade-node.description": "A decorative piece for your farm.",
  "big-craftables.jagged-boulder-l.name": "Jagged Boulder L",
  "big-craftables.jagged-boulder-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.jagged-boulder-r.name": "Jagged Boulder R",
  "big-craftables.jagged-boulder-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.large-wood-barrel-l.name": "Large Wood Barrel L",
  "big-craftables.large-wood-barrel-l.description": "A decorative piece for your farm. It's cut precisely down the middle.",
  "big-craftables.large-wood-barrel-r.name": "Large Wood Barrel R",
  "big-craftables.large-wood-barrel-r.description": "A decorative piece for your farm. It's cut precisely down the middle.",
  "big-craftables.leafy-crop-stage-1.name": "Leafy Crop (stage 1)",
  "big-craftables.leafy-crop-stage-1.description": "A decorative crop. Changes seasonally into 'Kale', 'Red Cabbage', and 'Amaranth' when placed outdoors.",
  "big-craftables.leafy-crop-stage-2.name": "Leafy Crop (stage 2)",
  "big-craftables.leafy-crop-stage-2.description": "A decorative crop. Changes seasonally into 'Kale', 'Red Cabbage', and 'Amaranth' when placed outdoors.",
  "big-craftables.leafy-crop-stage-3.name": "Leafy Crop (stage 3)",
  "big-craftables.leafy-crop-stage-3.description": "A decorative crop. Changes seasonally into 'Kale', 'Red Cabbage', and 'Amaranth' when placed outdoors.",
  "big-craftables.little-machine.name": "Little Machine",
  "big-craftables.little-machine.description": "A decorative piece for your farm.",
  "big-craftables.little-shrub.name": "Little Shrub",
  "big-craftables.little-shrub.description": "A decorative piece for your farm.",
  "big-craftables.log-pile.name": "Log Pile",
  "big-craftables.log-pile.description": "A decorative piece for your farm.",
  "big-craftables.magma-geode-node.name": "Magma Geode Node",
  "big-craftables.magma-geode-node.description": "A decorative piece for your farm.",
  "big-craftables.magma-stone-1.name": "Magma Stone 1",
  "big-craftables.magma-stone-1.description": "A decorative piece for your farm.",
  "big-craftables.magma-stone-2.name": "Magma Stone 2",
  "big-craftables.magma-stone-2.description": "A decorative piece for your farm.",
  "big-craftables.meteorite-l.name": "Meteorite L",
  "big-craftables.meteorite-l.description": "A decorative piece for your farm. It's cut precisely down the middle.",
  "big-craftables.meteorite-r.name": "Meteorite R",
  "big-craftables.meteorite-r.description": "A decorative piece for your farm. It's cut precisely down the middle.",
  "big-craftables.moving-box.name": "Moving Box",
  "big-craftables.moving-box.description": "A decorative piece for your farm.",
  "big-craftables.mystic-node.name": "Mystic Node",
  "big-craftables.mystic-node.description": "A decorative piece for your farm.",
  "big-craftables.omni-geode-node.name": "Omni Geode Node",
  "big-craftables.omni-geode-node.description": "A decorative piece for your farm.",
  "big-craftables.ordinary-mushroom.name": "Ordinary Mushroom",
  "big-craftables.ordinary-mushroom.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.potted-plant.name": "Potted Plant",
  "big-craftables.potted-plant.description": "A decorative piece for your farm.",
  "big-craftables.pretty-flower.name": "Pretty Flower",
  "big-craftables.pretty-flower.description": "A decorative piece for your farm. Changes seasonally when placed outdoors. Turns into a pile of snow during winter.",
  "big-craftables.radioactive-node.name": "Radioactive Node",
  "big-craftables.radioactive-node.description": "A decorative piece for your farm.",
  "big-craftables.ruby-node.name": "Ruby Node",
  "big-craftables.ruby-node.description": "A decorative piece for your farm.",
  "big-craftables.shrub.name": "Shrub",
  "big-craftables.shrub.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.sign-of-yoba.name": "Sign of Yoba",
  "big-craftables.sign-of-yoba.description": "A decorative piece for your farm.",
  "big-craftables.small-barrel.name": "Small Barrel",
  "big-craftables.small-barrel.description": "A decorative piece for your farm.",
  "big-craftables.small-foliage.name": "Small Foliage",
  "big-craftables.small-foliage.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.small-opened-barrel.name": "Small Opened Barrel",
  "big-craftables.small-opened-barrel.description": "A decorative piece for your farm.",
  "big-craftables.smooth-boulder-l.name": "Smooth Boulder L",
  "big-craftables.smooth-boulder-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.smooth-boulder-r.name": "Smooth Boulder R",
  "big-craftables.smooth-boulder-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.special-crop-stage-1.name": "Special Crop (stage 1)",
  "big-craftables.special-crop-stage-1.description": "A decorative crop. Changes seasonally into 'Strawberries', 'Starfruit', and 'Artichoke' when placed outdoors.",
  "big-craftables.special-crop-stage-2.name": "Special Crop (stage 2)",
  "big-craftables.special-crop-stage-2.description": "A decorative crop. Changes seasonally into 'Strawberries', 'Starfruit', and 'Artichoke' when placed outdoors.",
  "big-craftables.special-crop-stage-3.name": "Special Crop (stage 3)",
  "big-craftables.special-crop-stage-3.description": "A decorative crop. Changes seasonally into 'Strawberries', 'Starfruit', and 'Artichoke' when placed outdoors.",
  "big-craftables.stone-1.name": "Stone 1",
  "big-craftables.stone-1.description": "A decorative piece for your farm.",
  "big-craftables.stone-2.name": "Stone 2",
  "big-craftables.stone-2.description": "A decorative piece for your farm.",
  "big-craftables.stone-3.name": "Stone 3",
  "big-craftables.stone-3.description": "A decorative piece for your farm.",
  "big-craftables.stone-4.name": "Stone 4",
  "big-craftables.stone-4.description": "A decorative piece for your farm.",
  "big-craftables.stone-5.name": "Stone 5",
  "big-craftables.stone-5.description": "A decorative piece for your farm.",
  "big-craftables.stone-6.name": "Stone 6",
  "big-craftables.stone-6.description": "A decorative piece for your farm.",
  "big-craftables.tall-mushroom.name": "Tall Mushroom",
  "big-craftables.tall-mushroom.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.tied-log-pile.name": "Tied Log Pile",
  "big-craftables.tied-log-pile.description": "A decorative piece for your farm.",
  "big-craftables.tiny-crop-stage-1.name": "Tiny Crop (stage 1)",
  "big-craftables.tiny-crop-stage-1.description": "A decorative crop. Changes seasonally into 'Parsnip', 'Radish', and 'Yam' when placed outdoors.",
  "big-craftables.tiny-crop-stage-2.name": "Tiny Crop (stage 2)",
  "big-craftables.tiny-crop-stage-2.description": "A decorative crop. Changes seasonally into 'Parsnip', 'Radish', and 'Yam' when placed outdoors.",
  "big-craftables.tiny-crop-stage-3.name": "Tiny Crop (stage 3)",
  "big-craftables.tiny-crop-stage-3.description": "A decorative crop. Changes seasonally into 'Parsnip', 'Radish', and 'Yam' when placed outdoors.",
  "big-craftables.topaz-node.name": "Topaz Node",
  "big-craftables.topaz-node.description": "A decorative piece for your farm.",
  "big-craftables.tree-stump.name": "Tree Stump",
  "big-craftables.tree-stump.description": "A decorative piece for your farm. Changes seasonally when placed outdoors.",
  "big-craftables.trellis-crop-stage-1.name": "Trellis Crop (stage 1)",
  "big-craftables.trellis-crop-stage-1.description": "A decorative crop. Changes seasonally into 'Green Beans', 'Hops', and 'Grapes' when placed outdoors.",
  "big-craftables.trellis-crop-stage-2.name": "Trellis Crop (stage 2)",
  "big-craftables.trellis-crop-stage-2.description": "A decorative crop. Changes seasonally into 'Green Beans', 'Hops', and 'Grapes' when placed outdoors.",
  "big-craftables.trellis-crop-stage-3.name": "Trellis Crop (stage 3)",
  "big-craftables.trellis-crop-stage-3.description": "A decorative crop. Changes seasonally into 'Green Beans', 'Hops', and 'Grapes' when placed outdoors.",
  "big-craftables.trimmed-berry-bush-l.name": "Trimmed Berry Bush L",
  "big-craftables.trimmed-berry-bush-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.trimmed-berry-bush-r.name": "Trimmed Berry Bush R",
  "big-craftables.trimmed-berry-bush-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.trimmed-bush-l.name": "Trimmed Bush L",
  "big-craftables.trimmed-bush-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.trimmed-bush-r.name": "Trimmed Bush R",
  "big-craftables.trimmed-bush-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.volcanic-copper-node.name": "Volcanic Copper Node",
  "big-craftables.volcanic-copper-node.description": "A decorative piece for your farm.",
  "big-craftables.volcanic-iron-node.name": "Volcanic Iron Node",
  "big-craftables.volcanic-iron-node.description": "A decorative piece for your farm.",
  "big-craftables.volcanic-stone-1.name": "Volcanic Stone 1",
  "big-craftables.volcanic-stone-1.description": "A decorative piece for your farm.",
  "big-craftables.volcanic-stone-2.name": "Volcanic Stone 2",
  "big-craftables.volcanic-stone-2.description": "A decorative piece for your farm.",
  "big-craftables.volcanic-stone-3.name": "Volcanic Stone 3",
  "big-craftables.volcanic-stone-3.description": "A decorative piece for your farm.",
  "big-craftables.wild-berry-bush-l.name": "Wild Berry Bush L",
  "big-craftables.wild-berry-bush-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.wild-berry-bush-r.name": "Wild Berry Bush R",
  "big-craftables.wild-berry-bush-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.wild-bush-l.name": "Wild Bush L",
  "big-craftables.wild-bush-l.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.wild-bush-r.name": "Wild Bush R",
  "big-craftables.wild-bush-r.description": "A decorative piece for your farm. It's cut precisely down the middle. Changes seasonally when placed outdoors.",
  "big-craftables.wood-barrel.name": "Wood Barrel",
  "big-craftables.wood-barrel.description": "A decorative piece for your farm.",
  "big-craftables.wood-crate.name": "Wood Crate",
  "big-craftables.wood-crate.description": "A decorative piece for your farm.",
  "big-craftables.flower-bushel-1.name": "Flower Bushel 1",
  "big-craftables.flower-bushel-1.description": "A decorative crop. Changes seasonally into 'Tulip', 'Poppy', and 'Sunflower' when placed outdoors.",
  "big-craftables.flower-bushel-2.name": "Flower Bushel 2",
  "big-craftables.flower-bushel-2.description": "A decorative crop. Changes seasonally into 'Tulip', 'Poppy', and 'Sunflower' when placed outdoors.",
  "big-craftables.flower-bushel-3.name": "Flower Bushel 3",
  "big-craftables.flower-bushel-3.description": "A decorative crop. Changes seasonally into 'Tulip', 'Poppy', and 'Sunflower' when placed outdoors.",
  "big-craftables.flower-bushel-4.name": "Flower Bushel 4",
  "big-craftables.flower-bushel-4.description": "A decorative crop. Changes seasonally into 'Jazz', 'Spangle', and 'Fairy Rose' when placed outdoors.",
  "big-craftables.flower-bushel-5.name": "Flower Bushel 5",
  "big-craftables.flower-bushel-5.description": "A decorative crop. Changes seasonally into 'Jazz', 'Spangle', and 'Fairy Rose' when placed outdoors.",
  "big-craftables.flower-bushel-6.name": "Flower Bushel 6",
  "big-craftables.flower-bushel-6.description": "A decorative crop. Changes seasonally into 'Jazz', 'Spangle', and 'Fairy Rose' when placed outdoors.",
  "big-craftables.golden-piggy-bank.name": "Golden Piggy Bank",
  "big-craftables.golden-piggy-bank.description": "Deposit your hard earned money 1g at a time.",
  "big-craftables.statue-of-treasure.name": "Statue Of Treasure",
  "big-craftables.statue-of-treasure.description": "It's embedded with many beautiful gems.",
  //Crops
  "crop.fungus-tree.name": "Fungus Tree",
  "crop.fungus-tree.description": "Grows in the fall.",
  "crop.fungus-seed.name": "Fungus Seed",
  "crop.fungus-seed.description": "Plant these during fall. Takes 13 days to mature.",
  "crop.joja-berry-machine.name": "Joja Berry Machine",
  "crop.joja-berry-machine.description": "Plant these in the spring, summer or fall.",
  "crop.joja-berry-starter.name": "Joja Berry Starter",
  "crop.joja-berry-starter.description": "Plant these in the spring, summer or fall. Takes 25 days to mature, and continues to produce. The machine is impassable. A light turns red when ready to harvest.",
  "crop.joja-veggie-machine.name": "Joja Veggie Machine",
  "crop.joja-veggie-machine.description": "Plant these in the spring, summer or fall.",
  "crop.joja-veggie-seeds.name": "Joja Veggie Seeds",
  "crop.joja-veggie-seeds.description": "Plant these in the spring, summer or fall. Takes 13 days to mature. The platform is impassable. A light turns red when ready to harvest.",
  "crop.monster-stalk.name": "Monster Stalk",
  "crop.monster-stalk.description": "Plant these during summer.",
  "crop.stalk-seed.name": "Stalk Seed",
  "crop.stalk-seed.description": "Plant these during summer. Takes 25 days to mature.",
  "crop.shadow-crop.name": "Shadow Crop",
  "crop.shadow-crop.description": "Plant these during winter.",
  "crop.void-seed.name": "Void Seed",
  "crop.void-seed.description": "Plant these during winter. Takes 8 days to mature.",
  "crop.slime-bush.name": "Slime Bush",
  "crop.slime-bush.description": "Plant these during spring. Feels slimy.",
  "crop.slime-seed.name": "Slime Seed",
  "crop.slime-seed.description": "Plant these during spring. Takes 13 days to mature, and continues to produce",
  "crop.ancient-ferns.name": "Ancient Fern",
  "crop.ancient-ferns.description": "Thought to be long extinct. Prefers hot mild climates.",
  "crop.ancient-ferns-seed.name": "Ancient Fern Seed",
  "crop.ancient-ferns-seed.description": "Thought to be long extinct. Plant these during summer. Takes 12 days to mature.",
  "crop.salal-shrub.name": "Salal Shrub",
  "crop.salal-shrub.description": "Has difficulty growing in the area. Takes a skilled farmer to cultivate.",
  "crop.shrub-seed.name": "Shrub Seed",
  "crop.shrub-seed.description": "Plant these in spring or summer. Takes 13 days to mature, and continues to produce after first harvest.",
  //Objects
  "object.aegis-elixir.name": "Aegis Elixir",
  "object.aegis-elixir.description": "For a brief time, you become immune to damage. Stacks with speed potions.",
  "object.aged-blue-moon-wine.name": "Aged Blue Moon Wine",
  "object.aged-blue-moon-wine.description": "Sophia's iridium aged hand-crafted wine from Blue Moon Vineyard. Makes a wonderful gift!",
  "object.armor-elixir.name": "Armor Elixir",
  "object.armor-elixir.description": "Fortifies your body. Stacks with speed potions.",
  "object.aurora-vineyard-property-deed.name": "Aurora Vineyard Property Deed",
  "object.aurora-vineyard-property-deed.description": "It needs to be given to an authority figure for review.",
  "object.baby-lunaloo.name": "Baby Lunaloo",
  "object.baby-lunaloo.description": "A luminescent jellyfish, also known as a moonlight jelly. It's very small, and has a lot of growing up to do.",
  "object.baked-berry-oatmeal.name": "Baked Berry Oatmeal",
  "object.baked-berry-oatmeal.description": "Warm, chewy, sweet baked oatmeal bursting with berries. It gives you a boost of energy that lasts the whole day.",
  "object.barbarian-elixir.name": "Barbarian Elixir",
  "object.barbarian-elixir.description": "Enrages the user with barbaric strength.",
  "object.big-bark-burger.name": "Big Bark Burger",
  "object.big-bark-burger.description": "The Triple B. It has a chewy consistency and is very juicy.",
  "object.blue-moon-wine.name": "Blue Moon Wine",
  "object.blue-moon-wine.description": "Sophia's hand-crafted wine from Blue Moon Vineyard.",
  "object.bonefish.name": "Bonefish",
  "object.bonefish.description": "How's it still moving?",
  "object.butterfish.name": "Butterfish",
  "object.butterfish.description": "Commonly used in dishes around the Ferngill Republic.",
  "object.clownfish.name": "Clownfish",
  "object.clownfish.description": "Lives in sea anemones for protection.",
  "object.daggerfish.name": "Daggerfish",
  "object.daggerfish.description": "It's very sharp.",
  "object.dewdrop-berry.name": "Dewdrop Berry",
  "object.dewdrop-berry.description": "An aromatic enchanting fruit grown in the Nexus. Grants magical abilities until the next sunrise.",
  "object.frog.name": "Frog",
  "object.frog.description": "It's very slimy.",
  "object.frog-legs.name": "Frog Legs",
  "object.frog-legs.description": "One of the better-known delicacies of Gotoroan cuisine.",
  "object.galdoran-gem.name": "Galdoran Gem",
  "object.galdoran-gem.description": "A large crimson gemstone thats radiates with arcane energy.",
  "object.gemfish.name": "Gemfish",
  "object.gemfish.description": "There's many gems protruding from it.",
  "object.glazed-butterfish.name": "Glazed Butterfish",
  "object.glazed-butterfish.description": "A very hearty meal.",
  "object.golden-ocean-flower.name": "Golden Ocean Flower",
  "object.golden-ocean-flower.description": "Leaves an everlasting effect when gifted.",
  "object.goldenfish.name": "Glowfish",
  "object.goldenfish.description": "It shines with a gold-like aurora.",
  "object.golden-key.name": "Golden Key",
  "object.golden-key.description": "Maybe it'll work on a lock around here?",
  "object.grampleton-orange-chicken.name": "Grampleton Orange Chicken",
  "object.grampleton-orange-chicken.description": "Golden and crispy chicken. Served with fresh rice.",
  "object.gravity-elixir.name": "Gravity Elixir",
  "object.gravity-elixir.description": "The radius at which you draw in objects is greatly increased. The effects last until the following sunrise, and stack with attack and defense potions.",
  "object.green-mushroom.name": "Green Mushroom",
  "object.green-mushroom.description": "Makes one feel as if they've gained another life.",
  "object.haste-elixir.name": "Haste Elixir",
  "object.haste-elixir.description": "You'll feel lighter on your feet. Stacks with attack and defense potions.",
  "object.hero-elixir.name": "Hero Elixir",
  "object.hero-elixir.description": "Grants you heroic attributes. Stacks with speed potions.",
  "object.joja-berry.name": "Joja Berry",
  "object.joja-berry.description": "A magically modified organism (MMO). The taste is astonishing, fetching a high price.",
  "object.joja-veggie.name": "Joja Veggie",
  "object.joja-veggie.description": "A magically modified organism (MMO). Contains perplexing healing properties, fetching a high price.",
  "object.king-salmon.name": "King Salmon",
  "object.king-salmon.description": "A huge salmon, distinguished by its large scales.",
  "object.kittyfish.name": "Kittyfish",
  "object.kittyfish.description": "A magical fish summoned by Camilla. It likes scratches under the chin.",
  "object.lance-schedule.name": "Lance's Schedule",
  "object.lance-schedule.description": "MON: Galdoran Outpost\nTUE: Stardew Valley\nWED: Stardew Valley\nTHU: Ginger Island\nFRI: Ginger Island\nSAT: Highlands\nSUN: Highlands",
  "object.lightning-elixir.name": "Lightning Elixir",
  "object.lightning-elixir.description": "Enables you to run extremely quickly for one minute. Stacks with attack and defense potions.",
  "object.lunaloo.name": "Lunaloo",
  "object.lunaloo.description": "A luminescent jellyfish, also known as a moonlight jelly.",
  "object.mermaids-bracelet.name": "Mermaid's Bracelet",
  "object.mermaids-bracelet.description": "A memory of your time under the sea.",
  "object.meteor-carp.name": "Meteor Carp",
  "object.meteor-carp.description": "It radiates an intergalactic energy.",
  "object.minnow.name": "Minnow",
  "object.minnow.description": "A small river fish.",
  "object.monster-fruit.name": "Monster Fruit",
  "object.monster-fruit.description": "It has an eyeball-like pattern. It's the closest someone can get to tasting a Stardrop.",
  "object.monster-mushroom.name": "Monster Mushroom",
  "object.monster-mushroom.description": "It's huge. Suspends itself on a high-up plant to avoid ground predators.",
  "object.ornate-treasure-chest.name": "Ornate Treasure Chest",
  "object.ornate-treasure-chest.description": "It's filled to the brim with gold and gems.",
  "object.property-deed.name": "Property Deed",
  "object.property-deed.description": "It needs to be given to an authority figure for review.",
  "object.puppyfish.name": "Puppyfish",
  "object.puppyfish.description": "This fish wants nothing but pets and snacks.",
  "object.radioactive-bass.name": "Radioactive Bass",
  "object.radioactive-bass.description": "This doesn't look healthy for the environment.",
  "object.razor-trout.name": "Razor Trout",
  "object.razor-trout.description": "An invasive species released by someone... It has a pattern along its body that heavily resembles the letter 'J'.",
  "object.rusty-blade.name": "Rusty Blade",
  "object.rusty-blade.description": "It once belonged to an adventurer...",
  "object.sea-sponge.name": "Sea Sponge",
  "object.sea-sponge.description": "A very diverse multi-cellular animal. They are important in nutrient cycles in coral reefs.",
  "object.seahorse.name": "Seahorse",
  "object.seahorse.description": "A tiny fish that makes a home in coral reefs.",
  "object.shiny-lunaloo.name": "Shiny Lunaloo",
  "object.shiny-lunaloo.description": "A luminescent jellyfish, Also known as a moonlight jelly. It has a different color and shape.",
  "object.slime-berry.name": "Slime Berry",
  "object.slime-berry.description": "It's covered in an odd gooey substance.",
  "object.starfish.name": "Starfish",
  "object.starfish.description": "Referred to as sea stars because of their star-shaped appearance.",
  "object.super-joja-cola.name": "Super Joja Cola",
  "object.super-joja-cola.description": "DISCLAIMER: Small chance skin will turn blue after consumption.",
  "object.super-starfruit.name": "Super Starfruit",
  "object.super-starfruit.description": "It's symbolic to the Junimo. As a gift, it signifies the desire to move in together as friends.",
  "object.swirl-stone.name": "Swirl Stone",
  "object.swirl-stone.description": "???",
  "object.torpedo-trout.name": "Torpedo Trout",
  "object.torpedo-trout.description": "This fish is capable of swimming up to 68 miles per hour.",
  "object.undeadfish.name": "Undeadfish",
  "object.undeadfish.description": "Doesn't look dead to me.",
  "object.void-delight.name": "Void Delight",
  "object.void-delight.description": "It's teeming with void energy.",
  "object.void-eel.name": "Void Eel",
  "object.void-eel.description": "???",
  "object.void-pebble.name": "Void Pebble",
  "object.void-pebble.description": "Although small, it's dense and hot to the touch.",
  "object.void-root.name": "Void Root",
  "object.void-root.description": "A strange dark energy is emitting from it.",
  "object.void-salmon-sushi.name": "Void Salmon Sushi",
  "object.void-salmon-sushi.description": "Is this safe to eat?",
  "object.void-shard.name": "Void Shard",
  "object.void-shard.description": "The stone is consumed by dark magic.",
  "object.void-soul.name": "Void Soul",
  "object.void-soul.description": "The corrupted life essence of what once was. It's a key ingredient in potion brewing.",
  "object.poison-mushroom.name": "Poison Mushroom",
  "object.poison-mushroom.description": "An innocent-looking mushroom. Potentially fatal if consumed.",
  "object.red-baneberry.name": "Red Baneberry",
  "object.red-baneberry.description": "A delightful snack for birds, but not for humans.",
  "object.lucky-four-leaf-clover.name": "Four Leaf Clover",
  "object.lucky-four-leaf-clover.description": "Said to bring good luck. Makes for a nice gift.",
  "object.mushroom-berry-rice.name": "Mushroom Berry Rice",
  "object.mushroom-berry-rice.description": "An odd dish. Temporarily reduces max stamina when consumed.",
  "object.grass-carp.name": "Grass Carp",
  "object.grass-carp.description": "A large herbivorous fish that prefers deep forest lakes with abundant vegetation.",
  "object.bull-trout.name": "Bull Trout",
  "object.bull-trout.description": "Prefers cold rivers and lakes with gravel beds.",
  "object.dried-sand-dollar.name": "Sand Dollar",
  "object.dried-sand-dollar.description": "Has an appearance of a large silver coin.",
  "object.water-grub.name": "Water Grub",
  "object.water-grub.description": "Uses its pincers to hunt prey.",
  "object.ancient-fiber.name": "Ancient Fiber",
  "object.ancient-fiber.description": "A sturdy edible fern branch that once flourished.",
  "object.salal-berry.name": "Salal Berry",
  "object.salal-berry.description": "A sweet berry filled with antioxidants.",
  "object.mixed-berry-pie.name": "Mixed Berry Pie",
  "object.mixed-berry-pie.description": "A delicious combination of sweet and tart that can't be beat.",
  "object.big-conch.name": "Conch",
  "object.big-conch.description": "If you put your ear to it, you can hear the ocean.",
  "object.smelly-rafflesia.name": "Rafflesia",
  "object.smelly-rafflesia.description": "Expels a foul odor that attracts insects.",
  "object.mushroom-colony.name": "Mushroom Colony",
  "object.mushroom-colony.description": "A family of small shrooms.",
  "object.bearberrys.name": "Bearberry",
  "object.bearberrys.description": "A medicinal berry.",
  "object.dulse-seaweed.name": "Dulse Seaweed",
  "object.dulse-seaweed.description": "One of the fastest naturally growing sources of protein.",
  "object.seaweed-salad.name": "Seaweed Salad",
  "object.seaweed-salad.description": "A healthy dish from the ocean.",
  "object.winter-star-rose.name": "Winter Star Rose",
  "object.winter-star-rose.description": "A sweet and minty flower.",
  "object.goldenrod.name": "Goldenrod",
  "object.goldenrod.description": "It's covered in sweet nectar.",
  "object.thistle.name": "Thistle",
  "object.thistle.description": "A common flower found in mountainous regions.",
  "object.ferngill-primrose.name": "Ferngill Primrose",
  "object.ferngill-primrose.description": "Has a spicy taste to it.",
  "object.flower-cookie.name": "Flower Cookie",
  "object.flower-cookie.description": "Smells as sweet as it tastes.",
  "object.sports-drink.name": "Sports Drink",
  "object.sports-drink.description": "A fruity beverage filled with electrolytes.",
  "object.stamina-capsule.name": "Stamina Capsule",
  "object.stamina-capsule.description": "Stimulates the body. The effect lasts all day.",
  "object.snatcher-worm.name": "Snatcher Worm",
  "object.snatcher-worm.description": "Its large jaws are powerful enough to crush rocks.",
  //Weapons
  "weapon.diamond-wand.name": "Diamond Wand",
  "weapon.diamond-wand.description": "A magic relic from Galdora. Teleports enemies away from the user. Effective against flyers.",
  "weapon.tempered-galaxy-dagger.name": "Tempered Galaxy Dagger",
  "weapon.tempered-galaxy-dagger.description": "The power of the cosmos courses through you, granting awesome power and defensive abilities.",
  "weapon.tempered-galaxy-hammer.name": "Tempered Galaxy Hammer",
  "weapon.tempered-galaxy-hammer.description": "The power of the cosmos courses through you, granting awesome power and defensive abilities.",
  "weapon.tempered-galaxy-sword.name": "Tempered Galaxy Sword",
  "weapon.tempered-galaxy-sword.description": "The power of the cosmos courses through you, granting awesome power and defensive abilities.",
  //Shops
  "ShopsDialogue.Alesia": "Do you need ammunition or potions?",
  "ShopsDialogue.Camilla": "These elixirs give abilities some say are... unnatural.",
  "ShopsDialogue.Isaac": "Your money isn't worth much here.",
  "ShopsDialogue.Bear": "Rawr! Hello there.",
  "ShopsDialogue.BlueJunimo": "I hab rare fish!",
  "ShopsDialogue.GreyJunimo": "I trade rocks for yellow sparkle rocks!",
  "ShopsDialogue.OrangeJunimo": "Look here! Me sell decorations!",
  "ShopsDialogue.PurpleJunimo": "Me have rare things! You want?",
  "ShopsDialogue.RedJunimo": "Sell old things for yellow rocks!",
  "ShopsDialogue.YellowJunimo": "I hab seeds!",
  "ShopsDialogue.Zoey": "Welcome to the seed shop.",
  "ShopsDialogue.Brooklyn": "These are realistic plastic decorations.",
  "ShopsDialogue.Jace": "Let me know if you want to inspect anything.",
  "ShopsDialogue.Chloe1": "We have a lot of deserts today...",
  "ShopsDialogue.Chloe2": "The 'void delight' is kinda strange...",
  "ShopsDialogue.Chloe3": "Um. It's soup day...",
  "ShopsDialogue.Chloe4": "Um. There's seating upstairs...",
  "ShopsDialogue.Axel1": "These items are OUT of this WORLD!",
  "ShopsDialogue.Axel2": "Crimsonfish are DELICIOUS!",
  "ShopsDialogue.Claire": "Welcome to Joja Mart.",
  "ShopsDialogue.ClaireJoja": "It's Joja Day. Seeds are 20 percent off.",
  "ShopsDialogue.Martin": "Hello! How may I help you?",
  "ShopsDialogue.MartinJoja": "It's Joja Day. Seeds are 20 percent off.",
  /////////////////////
  //SDV 1.5 below this point
  /////////////////////
  // Code>Location>Map Patches
  "BusStop": "Bus Stop",
  "PelicanTown": "Pelican Town",
  "Farm": "{{FarmName}} Farm",
  //Fish Display Names
  "Minnow": "Minnow",
  "Butterfish": "Butterfish",
  "VoidEel": "Void Eel",
  "Puppyfish": "Puppyfish",
  "KingSalmon": "King Salmon",
  "Frog": "Frog",
  "Kittyfish": "Kittyfish",
  "Seahorse": "Seahorse",
  "SeaSponge": "Sea Sponge",
  "Lunaloo": "Lunaloo",
  "BabyLunaloo": "Baby Lunaloo",
  "ShinyLunaloo": "Shiny Lunaloo",
  "Bonefish": "Bonefish",
  "Undeadfish": "Undeadfish",
  "RadioactiveBass": "Radioactive Bass",
  "Goldenfish": "Glowfish",
  "MeteorCarp": "Meteor Carp",
  "TorpedoTrout": "Torpedo Trout",
  "Gemfish": "Gemfish",
  "Daggerfish": "Daggerfish",
  "GrassCarp": "Grass Carp",
  "BullTrout": "Bull Trout",
  "WaterGrub": "Water Grub",
  "DulseSeaweed": "Dulse Seaweed",
  "SnatcherWorm": "Snatcher Worm",
  "Clownfish": "Clownfish",
  "Starfish": "Starfish",
  "RazorTrout": "Razor Trout",
  //Juliet and Jessie Compat
  "JojaDay.Juliet.1": "Welcome to JojaMart, where our prices match our service. Budget all the way!$0",
  //Weapons.Json
  "GalaxySlingshot": "Iridium ore fired from this slingshot are given cosmic energy",
  //MapPatches.json
  "MovieTheater.Gunther": "%It smells like buttered popcorn!",
  "MovieTheater.Marlon.01": "%Gil is sleeping.",
  "MovieTheater.Marlon.02": "%Gil is taking it easy.",
  "MovieTheater.Morris": "%There's free Joja Cola.",
  //NPC Dispositions (found in NPC files)
  "Name.Jadu": "Jadu",
  "Name.Sawyer": "Sawyer",
  "Name.Gale": "Gale",
  "Name.Brianna": "Brianna",
  "Name.Drake": "Drake",
  "Name.Edmund": "Edmund",
  "Name.Gertrude": "Gertrude",
  "Name.Brock": "Brock",
  "Name.Cordelia": "Cordelia",
  "Name.Freya": "Freya",
  "Name.Cassandra": "Cassandra",
  "Name.Emin": "Emin",
  "Name.Alesia": "Alesia",
  "Name.Andy": "Andy",
  "Name.Apples": "Apples",
  "Name.Peaches": "Peaches",
  "Name.Dwarf": "Dwarf",
  "Name.Hank": "Hank",
  "Name.Treyvon": "Treyvon",
  "Name.Camilla": "Camilla",
  "Name.Charlie": "Charlie",
  "Name.Claire": "Claire",
  "Name.Gunther": "Gunther",
  "Name.Isaac": "Isaac",
  "Name.Jolyne": "Jolyne",
  "Name.Lance": "Lance",
  "Name.Wizard": "Wizard",
  "Name.Magnus": "Magnus",
  "Name.Marlon": "Marlon",
  "Name.Martin": "Martin",
  "Name.Morgan": "Morgan",
  "Name.Morris": "Morris",
  "Name.Olivia": "Olivia",
  "Name.Sandy": "Sandy",
  "Name.Scarlett": "Scarlett",
  "Name.Sophia": "Sophia",
  "Name.Susan": "Susan",
  "Name.Victor": "Victor",
  //Code\Locations\NPCMapLocationTracking
  "NPCMapLocation.BlueMoonVineyard": "Blue Moon Vineyard",
  "NPCMapLocation.CindersapForest": "Cindersap Forest",
  "NPCMapLocation.OldCommunityGarden": "Old Community Garden",
  "NPCMapLocation.CalicoDesert": "Calico Desert",
  "NPCMapLocation.ShearwaterBridge": "Shearwater Bridge",
  "NPCMapLocation.Beach": "Beach",
  "NPCMapLocation.AdventurerGuild": "Adventurer Guild",
  "NPCMapLocation.EmeraldFarm": "Emerald Farm",
  "NPCMapLocation.SusanHouse": "Susan's House",
  "NPCMapLocation.ElliottHouse": "Elliott's House",
  "NPCMapLocation.WillyHouse": "Willy's House",
  "NPCMapLocation.SophiaHouse": "Sophia's House",
  "NPCMapLocation.CommunityGarden": "Community Garden",
  "NPCMapLocation.Sewer": "Sewer",
  "NPCMapLocation.Park": "Park",
  "NPCMapLocation.Memorial": "Memorial",
  "NPCMapLocation.JenkinsResidence": "Jenkins' Residence",
  "NPCMapLocation.Dusty": "Dusty",
  "NPCMapLocation.AndysHouse": "Andy's House",
  "NPCMapLocation.FairhavenFarm": "Fairhaven Farm",
  "NPCMapLocation.MarnieFarm": "Marnie's Farm",
  "NPCMapLocation.EnchantedGrove": "Enchanted Grove",
  "NPCMapLocation.ParkingLot": "Parking Lot",
  "NPCMapLocation.JojaEmporium": "Joja Emporium",
  "NPCMapLocation.GrandpaShed": "Grandpa's Shed",
  "NPCMapLocation.Farm": "Farm",
  "NPCMapLocation.BusStop": "Bus Stop",
  "NPCMapLocation.Townhouse": "Morris's Townhouse",
  "NPCMapLocation.MorrisProperty": "Morris' Property",

  //************************
  //VICTOR NPC 
  //************************
  "Victor.CharacterDialogue.001": "Oh, hey there! You're the new owner of %farm Farm!$1#$b#I'm Victor. It's a pleasure to meet you... @, is it?$3",
  "Victor.CharacterDialogue.002": "Sorry. I'm not sure if I even want to dance myself...$0",
  "Victor.CharacterDialogue.003": "@... you... you broke my heart. I put my life into you and you... do this to me?$2#$b#Please...$2#$b#Tell me what I did wrong. What did I do? Did I hurt you?$2#$e#@, please...$2",
  "Victor.CharacterDialogue.004": "You want to give our relationship another go, @?$6#$b#I'm not so sure about this...$2#$b#You really hurt me when you divorced me, @. I should take more time to think about this, but...$2#$b#I want to give us another chance too!$3#$b#I feel like we can both learn from our mistakes and build our relationship into something healthy.$4#$b#This will require effort from both of us, but I believe we can make it work.$3",
  "Victor.CharacterDialogue.005": "@, don't talk to me...$2#$b#We are not friends. Not after what you did...$2",
  "Victor.CharacterDialogue.006": "Wh-what? A wilted bouquet?$2#$b#Ugh. It was something stupid I did, wasn't it?$2#$e#So, we're back to being friends I guess?$0",
  "Victor.CharacterDialogue.007": "I'm impressed Robin can build a house that fast.$0#$b#I wonder how she does it?$1",
  "Victor.CharacterDialogue.008": "I'm impressed Robin can build a house that fast.$0#$b#I wonder how she does it?$1",
  "Victor.CharacterDialogue.009": "Hey there, sweetie. I bought this stardrop fruit for you.$4#$b#It came all the way from the Fern Islands! It's fresh from a healthy Cellstar tree.$1#$b#I love you, honey.$4",
  "Victor.CharacterDialogue.010": "You want to date me, @? I feel the same way! I was a bit too nervous to make the first move.$4#$b#I'm happy you did, @. You just made me the happiest person alive!$1",
  "Victor.CharacterDialogue.011": "I didn't know you felt the same way, @. This makes me so happy!$4#$e#I'm a bit nervous, aren't you?$4",
  "Victor.CharacterDialogue.012": "!!!$7#$b#You... you want to get married? Is this you proposing to me, @!?$7#$b#I accept! I'm so excited to spend the rest of my life with you. I'll let Mayor Lewis know. Oh, I need to let my mom know too!$1",
  "Victor.CharacterDialogue.013": "Uhh... no thanks, @.$0",
  "Victor.CharacterDialogue.014": "I don't feel the same way, @. I'm sorry.$2#$e#What else do you want me to say? I said no.$0",
  "Victor.CharacterDialogue.015": "@, I don't like you that way. I don't mean to disappoint you.$2",
  "Victor.CharacterDialogue.016": "I don't think it's a good idea for us to date, @.$0#$e#I don't know you well enough.$0",
  "Victor.CharacterDialogue.017": "I'm not ready for a commitment like this. I'm sorry, @.$2#$e#I said I'm not ready.$5",
  "Victor.CharacterDialogue.018": "@, I... really like you but...$2#$b#I don't think I'm ready to date you. I'm sorry.$2",
  "Victor.CharacterDialogue.019": "Uhh... I'm going to pretend you didn't just do that.$0#$e#Leave me alone, @.$5",
  "Victor.CharacterDialogue.020": "Are you trying to cheat on your spouse with me!? What's wrong with you?$5#$e#You're disgusting. Get away from me.$5",
  "Victor.CharacterDialogue.021": "@? What are you doing? What would your spouse do if I told them you just tried this on me?$5#$e#I won't tell your spouse. Please. Just... stop.$2",
  "Victor.CharacterDialogue.022": "You want to marry me? You're already married, @. Please stop.$2#$e#@. Are you drunk or something? Go away before I tell your spouse.$0",
  "Victor.CharacterDialogue.023": "I think we need to spend more time together before we can take that step, @.$6#$e#Sorry. I didn't mean to bring down your mood. It's important I'm transparent about this.$2",
  "Victor.CharacterDialogue.024": "It's a little too early for this, don't you think?$0#$e#I appreciate the thought, @.$6",
  "Victor.CharacterDialogue.025": "Uhh... It's still a no, @. Sorry.$0",
  "Victor.CharacterDialogue.026": "Perhaps some day.$1",
  "Victor.CharacterDialogue.027": "That looks pretty. Did you buy it from a ghost on the beach?$0#$b#I've read books about mariner ghosts that sell mermaid pendants.$6",
  "Victor.CharacterDialogue.028": "So. Here's what's going to happen, @. I am going to walk away and pretend you never did that.$0",
  "Victor.CharacterDialogue.029": "What a beautiful remote beach!$1",
  "Victor.CharacterDialogue.030": "There's sand stuck in my hair...$2#$b#Nothing a hot shower can't solve! Back to Stardew Valley!$1",
  "Victor.CharacterDialogue.031": "I wonder what those other islands out there are like...$1",
  "Victor.CharacterDialogue.032": "Have you explored much of the island, @?$3#$b#A place like this is bound to harbor a great many mysteries.$1",
  "Victor.CharacterDialogue.033": "Gus has quite the tropical drink menu! I think I'll have the 'Ring Fruit Sunrise'!$1",
  "Victor.CharacterDialogue.034": "I've read about that volcano in an adventurer book.$3#$b#A clan of dwarves used lava as an energy source!$1",
  "Victor.CharacterDialogue.035": "Sophia and I are watching 'My Villain Academia' today. Should be interesting.$3",
  "Victor.CharacterDialogue.036": "I had fun watching TV with you, Sophia.$3",
  "Victor.CharacterDialogue.037": "It was great hanging out with you, Sophia.$1",
  "Victor.CharacterDialogue.038": "Greetings, @. We're playing 'Solorian Chronicles'.$1",
  "Victor.CharacterDialogue.039": "Perhaps I'll indulge myself with some top shelf wine soon.$1",
  "Victor.CharacterDialogue.040": "It's been some time since I graduated from Pellcar University.$6#$b#My mother has been nagging me to get a job somewhere. Anywhere.$2#$e#I understand I need to find a job but... I just... I need more time.$2#$q 1001/1002 jobquestion_followup#Do you think I'm lazy because I haven't found a job yet?#$r 1001 50 jobquestion_no#You aren't lazy, Victor. You need more time to decide what you want to do. Look at me! I didn't know what I was doing until recently.#$r 1002 0 jobquestion_neutral#You could try out a part-time internship to see if it's something you like. At least your mom would get off your back?#$r 1002 -125 jobquestion_yes#I wouldn't call it lazy but... you've been out of school for over a year, Victor.",
  "Victor.CharacterDialogue.041": "That's right. You used to work in accounting at Joja. You completely switched gears and became a farmer.$3#$b#Your story gives me hope for my future, @. Thank you.",
  "Victor.CharacterDialogue.042": "I could possibly look into that. Feel out the work environment. See if I enjoy it.$6",
  "Victor.CharacterDialogue.043": "Hmm... I see. You're right. I need to apply myself more.$2",
  "Victor.CharacterDialogue.044": "$p 1001#I need to apply myself more to following my dreams!$1|I need to ponder to myself for a while, @. Thank you for the chat.$6",
  "Victor.CharacterDialogue.045": "I've been thinking of my life back in Zuzu City. It was so... chaotic and noisy.$0#$e#Living here in the valley is certainly different from the city.$1#$q 3001/3002 city_followup#Do you miss living in the city?#$r 3001 15 city_yes#Yes, I do.#$r 3002 15 city_no#No, I don't.",
  "Victor.CharacterDialogue.046": "Not surprising. Cities have all the jobs. Unless you're willing to be self-employed it's difficult to make a living out here.$0",
  "Victor.CharacterDialogue.047": "I have some family in Zuzu City. My mother and I take trips to visit them once in a while.$3",
  "Victor.CharacterDialogue.048": "$p 3001#I appreciate our chats, @.$1|I appreciate our chats, @.$1",
  "Victor.CharacterDialogue.049": "Uhh... this is a little weird. Can't you see I'm in bed?$2",
  "Victor.CharacterDialogue.050": "I'm brushing my teeth.$0",
  "Victor.CharacterDialogue.051": "Quite the view of the Gem Sea. Sophia has the best view in town.$1",
  "Victor.CharacterDialogue.052": "Happy spring, @.$3#$e#What are your goals for this year? I want to read at least one book a week.$1",
  "Victor.CharacterDialogue.053": "There are eight bridges in Stardew Valley. Over half of those are in Pelican Town.$3#$b#There are also many small wooden makeshift bridges everywhere, such as the one at the beach.$1#$e#It's incredible that bridges can allow different communities to connect with one another.$1",
  "Victor.CharacterDialogue.054": "I wonder if Sophia is bringing her special iridium-quality wine to the flower festival?$0#$e#I'm not that great at dancing.$2",
  "Victor.CharacterDialogue.055": "Summer can't come soon enough. I'm looking forward to going to the beach more often.$1",
  "Victor.CharacterDialogue.056": "Hey there. How's your Monday?$0#$e#I need to write a lot of emails today. I'm not looking forward to it.$2",
  "Victor.CharacterDialogue.057": "I'm in the middle of reading a book about sightings of mysterious creatures in the Gem Sea.$3#$b#This book has been in my family for a long time!$1",
  "Victor.CharacterDialogue.058": "I have bridge schematics to look over tonight.$0#$e#I'm looking forward to it!$3",
  "Victor.CharacterDialogue.059": "Ugh... I need to go to Pierre's for groceries soon. I don't know why my mother doesn't just hire a butler already.$6#$e#Hey, are you thinking about a part time job?$1#$e#Oh. That was... rude wasn't it? Apologies, @. I lost my composure.$2",
  "Victor.CharacterDialogue.060": "*sigh*... Tuesday. This is the day when I do laundry.$2",
  "Victor.CharacterDialogue.061": "How's your day, @? Do anything productive?$1#$e#I may work more on one of my projects later.$1#$e#It's good to keep yourself busy with something.$3",
  "Victor.CharacterDialogue.062": "Uhh. Hi.$0#$e#Can I help you?$0",
  "Victor.CharacterDialogue.063": "I hope the day is treating you well.$3",
  "Victor.CharacterDialogue.064": "@, I was just thinking about you.$1#$e#You always seem to keep yourself busy. You're a good role model.$3",
  "Victor.CharacterDialogue.065": "Hey. Here's a bottle of wine from the cellar.[348]$1#$e#Uhh. I'll see you around. Let me know if you like it!$3",
  "Victor.CharacterDialogue.066": "Have any plans today? I think I may continue work on a project I'm in the middle of.$0",
  "Victor.CharacterDialogue.067": "It's good to see you, @. I accomplished a lot today! I hope you did too.$1",
  "Victor.CharacterDialogue.068": "Greetings, @! I hope the day is treating you well.$0",
  "Victor.CharacterDialogue.069": "I'm quite good at Journey of the Prairie King, if I say so myself!$3#$e#It's because I play video games a lot.$1",
  "Victor.CharacterDialogue.070": "So, are you enjoying living in Stardew Valley?$0#$e#That's great.$0#$e#...$0#$e#Uhh. Alright. Great chat. I'll see you around I guess?$2#$e#Bye, @.$0#$e#%Victor doesn't want to chat anymore.",
  "Victor.CharacterDialogue.071": "Although it's the weekend, I have a ton of work to do today.$2#$e#It's what I get for procrastinating.$0#$e#Might play some Personable 5 later.$3",
  "Victor.CharacterDialogue.072": "I have a lot of free time today. Should I start a new book? Or perhaps pick up one of the video games I've been playing?$0#$e#I think I may play some games!$1",
  "Victor.CharacterDialogue.073": "I had a dream last night where I was living away from home.$0#$e#It was strangely invigorating.$1",
  "Victor.CharacterDialogue.074": "Uhh. Hi.$0#$e#Nice day today, isn't it?$0#$e#...$0",
  "Victor.CharacterDialogue.075": "Have any plans for today?$1#$e#Me? I think I may keep playing through the Legend of Lonk. I'm stuck in a water dungeon right now.$0",
  "Victor.CharacterDialogue.076": "Video games are amazing in their own unique way, same with books.$3#$e#Nothing else really pulls you into a completely different world.#$b#It's healthy to take a break from reality, wouldn't you say?$1",
  "Victor.CharacterDialogue.077": "Ever thought about building more bridges at %farm Farm?$3#$e#Oh. Just asking for uhh... reasons.$2#$e#%You give Victor a skeptical look.#$e#Hah. Nothing gets past you, does it, @?$3",
  "Victor.CharacterDialogue.078": "Summer in Stardew Valley is alright. Not too warm. Not too cold.$3#$e#It's perfect.$1",
  "Victor.CharacterDialogue.079": "Did you hear that explosion last night? Joja blew up the rocks blocking Susan's house.$6",
  "Victor.CharacterDialogue.080": "My mother and I pour some of our best wine into the adult food pot.$1#$e#It only takes one bad ingredient to ruin all of the soup. Be careful what you put in it.$2",
  "Victor.CharacterDialogue.081": "My mother was a senior accounting manager at Joja's International Shipping Branch.$3#$e#She received a lot of money and bonuses at her job, then made even more when she cashed out her stock.$1#$b#She does daily stock trading now. I can't see myself trading.$0#$b#Stock trading sounds a bit unfulfilling in my opinion, but we each have our destiny.$1",
  "Victor.CharacterDialogue.082": "My seamstress in Chestervale made this shirt for me. I always custom order my clothes from her.$3#$e#Your outfit looks great on you. Where did you buy it from?$1",
  "Victor.CharacterDialogue.083": "Moonlight jellies are some of the most beautiful creatures in the Gem Sea.$3#$b#I look forward to seeing them each year.$1",
  "Victor.CharacterDialogue.084": "This summer heat is blazing this year. Good thing we have a high-powered AC.$0",
  "Victor.CharacterDialogue.085": "I was at Pierre's a couple days ago and I saw Susan buy over 200 bags of seeds.$6#$b#I bet next season will be profitable for her.$3#$e#I'll see you around, @.$1",
  "Victor.CharacterDialogue.086": "I accidentally dropped one of my mother's fancy wines yesterday...$2#$b#Had to spend some of my allowance to buy another iridium-quality bottle at Blue Moon Vineyard from Sophia.$6",
  "Victor.CharacterDialogue.087": "I know that I am kind of a 'nerd', but you don't judge me for it.$1#$e#You're a good friend, @.$3",
  "Victor.CharacterDialogue.088": "I received an email today with a job offer from a reputable architecture firm.$6#$b#It's all the way across the country and I'm not comfortable traveling that far away.$2",
  "Victor.CharacterDialogue.089": "Hi, @. I'm just thinking at the moment.$6#$e#I umm...$2#$b#sometimes I... feel like people are nice to me just because I'm wealthy. It's hard to trust people.$2",
  "Victor.CharacterDialogue.090": "... Look. It's not like I think having money makes my life harder, it's that it comes with its own set of-$5#$b#Oh! @!$7#$e#Sorry. I didn't see you there. I was... continuing an argument I had earlier.$2#$e#I just want to be ready with my response the next time they start that fight with me.$2",
  "Victor.CharacterDialogue.091": "I worked on a complex math problem for a big chunk of my day today.$0#$e#I'm happy to say I solved it. I always welcome an intellectual challenge!$1#$e#I do enjoy our chats. Have an excellent day, @!$1",
  "Victor.CharacterDialogue.092": "I'm learning a lot apprenticing with Ralph, Grampleton's bridge engineer.$1#$e#They definitely don't teach you everything in school.$3",
  "Victor.CharacterDialogue.093": "Hi, @. How is this summer heat treating you?$1",
  "Victor.CharacterDialogue.094": "I discovered a note today in our library. My mom has notes on Gotoro wine storage techniques.$2#$b#She could get in trouble if the wrong people found out. It's banned material in the Ferngill Republic.$0#$e#Don't tell her I told you this.$6",
  "Victor.CharacterDialogue.095": "It's great to see you. I hope you're having a productive day today!$1#$e#Oh, me? I'm trying my best to stay cool in this summer heat.$3",
  "Victor.CharacterDialogue.096": "Hmm... I need to think about what I need to do today.$0",
  "Victor.CharacterDialogue.097": "Sometimes I reminisce about my engineering curriculum at Pellcar University.$6#$b#Life was so simple back then.$2#$e#No one told me 'adulting' would be like this. You're off on your own with no one to guide you.$0",
  "Victor.CharacterDialogue.098": "Did you dream about being a farmer when you were young, @?$0#$e#I admire you a lot for following your passion this way. More than you know.$3#$e#You're one of the most dedicated people I've ever met. I feel like I have a lot to learn from you.$3",
  "Victor.CharacterDialogue.099": "Want to grab a drink together at the saloon tomorrow?$3",
  "Victor.CharacterDialogue.100": "...Sorry, @. I have a lot on my mind today. I'm not exactly in the best mood.$2#$e#Can you leave me alone?$2#$e#@... I'm serious.$5#$e#...$5#$e#You know what? Here's a chunk of money. Go buy yourself a couple drinks and leave.[336]$2",
  "Victor.CharacterDialogue.101": "I guess I get my moodiness from my mother. Sometimes, we end up just spending our evenings sulking in silence together.$2#$e#I hope you don't take it personally when I'm short with you, @. You know I enjoy your company when my own mood isn't getting in the way.$3",
  "Victor.CharacterDialogue.102": "We should get ice cream together sometime soon.$1#$e#Alex said they have a new 'plant based' ice cream. It's apparently healthier for you.$3",
  "Victor.CharacterDialogue.103": "I tipped Gus 800g for my drink the other day.$6#$b#He mentioned the saloon isn't doing that well financially because some people aren't paying their tabs.$2",
  "Victor.CharacterDialogue.104": "Did you know that a huge part of the Ferngill Republic Industrial Revolution was because of dwarvish technology?$1#$b#Scientists were able to replicate their gadgets and modernized them for human applications.$3#$e#Talk to you later, @.$3",
  "Victor.CharacterDialogue.105": "There's part of a dwarvish novel I recently finished that described the ancient cities of the dwarves in the Cascadian Mountain range.$1#$e#Their cities were once huge hubs of commerce for the ancient dwarvish people.$7#$b#To this day, we still don't know that much about them...$2#$b#We find their gadgets here and there and know some of their history, but that's really it.$0#$e#I'll see you around, @.$3",
  "Victor.CharacterDialogue.106": "News said the Ferngill Republic Investigative Agency wants to clear-cut forests here in Stardew Valley.$5#$b#The agency strongly believes they can find magical artifacts that will turn the tide of war with the Gotoro Empire.$0#$e#That wizard in the tower isn't allowing them to proceed.$6",
  "Victor.CharacterDialogue.107": "Oh, hey! What's on your agenda today?$1",
  "Victor.CharacterDialogue.108": "Hey, @. I have leftover material from a project. Do you want it?$1#$e#Here! I'm positive you'll find a way to make use of it.[335]$3",
  "Victor.CharacterDialogue.109": "Fall is finally here. The colors of this season are beautiful.$1",
  "Victor.CharacterDialogue.110": "There are eight bridges in Stardew Valley. Over half of those are in Pelican Town.$3#$b#There are also many small wooden makeshift bridges everywhere, such as the one at the beach.$1#$e#It's incredible that bridges can allow different communities to connect with one another.$1",
  "Victor.CharacterDialogue.111": "Hey, @. Looking forward to the Stardew Valley Fair tomorrow?$3#$b#You're setting up a grange display right?$0#$e#Well, good luck! I'm positive you'll do great.$1",
  "Victor.CharacterDialogue.112": "Spirit's Eve is my favorite festival. I wonder how difficult and scary the maze will be this year...$1#$e#The wizard uses magic to summon the maze. It makes you wonder what else he has the power to do.$0",
  "Victor.CharacterDialogue.113": "Winter's on its way... I always think I can smell it in the air, but maybe that's just wishful thinking.$0#$e#Winter is an excellent time to have your own library, @.$3",
  "Victor.CharacterDialogue.114": "I heard rumors that the family that lived in our house before us didn't get along with Mayor Lewis.$0#$e#My mother knows about it, but won't tell me.$6",
  "Victor.CharacterDialogue.115": "Sometimes I get too caught up in thinking about the past to think about the future.$0#$e#I guess it can feel like the shadows the past cast over us make it hard to see.$2#$e#...Eh, sorry for being dramatic, @. I appreciate you putting up with the nonsense I talk about when I'm feeling glum.$3",
  "Victor.CharacterDialogue.116": "Hey there. If you want a cup of coffee, feel free to drop by some time.$3#$e#I appreciate your company.$1",
  "Victor.CharacterDialogue.117": "Maru helped me solve a calculus problem yesterday for my project. She has a very unique way of approaching things.$3#$b#Very resourceful!$1#$e#Have a nice day, @.$3",
  "Victor.CharacterDialogue.118": "Having a dilemma with a project I'm coding. It has to do with a compiling error.$0#$e#I love troubleshooting problems. It just means there's something concrete to fix and work toward.$1",
  "Victor.CharacterDialogue.119": "*yawn* I was up all night working on new bridge plans.$0#$e#It was fun!$3",
  "Victor.CharacterDialogue.120": "I'm going to visit Sophia tomorrow at her vineyard.$3#$b#While I'm there, I'll pick up some more of her iridium-quality wine. It's one of my mother's favorites.$1",
  "Victor.CharacterDialogue.121": "It's a chilly day today. Keep yourself bundled up, @.$1",
  "Victor.CharacterDialogue.122": "My mother is serving mushrooms with dinner tonight...$2#$e#Maybe we could plan a dinner at your house?$1#$e#I make exquisite spaghetti!$3",
  "Victor.CharacterDialogue.123": "Marlon was with several monster hunters from Castle Village the other day.$0#$b#I could have sworn I also saw the Wizard with them too.$1#$e#I think they were having a secret meeting or something.$6",
  "Victor.CharacterDialogue.124": "My mother and I moved to Stardew Valley from Zuzu City.$6#$b#The valley is quiet compared to the urban environment.$3#$e#You used to live in Pine-Mesa City right? You can understand what I mean.$1",
  "Victor.CharacterDialogue.125": "Do you ever get scared when you're heading off to adventure, @?$0#$e#...I've probably said this before, but I really envy your bravery. I feel so useless sometimes.$2#$e#I should find my own way to make meaning in the world? Wise words, probably. Let's see if I listen to them.$3",
  "Victor.CharacterDialogue.126": "It's good to see you, @. I feel like taking a hike up to the summit tomorrow.$1#$b#The view up there is amazing during this time of year.$3",
  "Victor.CharacterDialogue.127": "My mother picked up painting as a hobby some several years ago.$0#$b#She's developed a lot as an artist.$3#$b#It really goes to show that practice makes perfect.$1#$e#Just look at how much you've learned from when you started farming!$1#$e#I hope you have a great day, @.$3",
  "Victor.CharacterDialogue.128": "Do you... think you could ever teach me one of your skills, @?$0#$e#Oh, none in particular, but I watch my mother picking up new skills and I'm envious.$0#$e#It'd be nice to try something new soon.$0",
  "Victor.CharacterDialogue.129": "The homeless guy that lives in the tent in the mountains looks familiar to my mother.$0#$e#She thinks she has seen him somewhere else before. Weird, right?$0",
  "Victor.CharacterDialogue.130": "I saw Linus walking around Pelican Town last night. I felt bad , so I offered him 1,000g.$2#$b#He... turned it down. Said he didn't need it because the valley gives him everything he needs.$0#$e#I guess I'm just... not sure what he meant by that.$6",
  "Victor.CharacterDialogue.131": "If you're up for learning something new, just let me know!$1",
  "Victor.CharacterDialogue.132": "I'm reading a book called 'Legends of the Dwarves'. It's about several dwarvish mountain ranges and advanced ancient technology.$3#$b#One of those mountains is here in Stardew Valley, Corneal Mountain!$1",
  "Victor.CharacterDialogue.133": "*sigh* I have chores to do today. I'm not looking forward to it.$2",
  "Victor.CharacterDialogue.134": "Hey, @! How's work going on %farm Farm?$3#$e#That's good to hear!$1",
  "Victor.CharacterDialogue.135": "That was quite the snowstorm we had last night. I can't see a single blade of grass anywhere.$6#$e#Be sure to bundle up and stay warm, @.$3",
  "Victor.CharacterDialogue.136": "Ready to make the trek into the forest tomorrow for the ice fishing festival, @?$1#$e#I enjoy walking with everyone to Cindersap Forest.$1#$b#It gives me an opportunity to talk to Sophia and Sam. I don't see them very often.$3",
  "Victor.CharacterDialogue.137": "I bought magical totems from a blue cloak figure at the market last night.$3#$b#That person looked strangely familiar...$0#$e#I think it might be the Wizard from 'The First Slash' in the Fern Islands.$1",
  "Victor.CharacterDialogue.138": "I wonder who my secret gift giver is this year for the Feast of the Winter Star.$0#$e#I hope it's Sophia!$1",
  "Victor.CharacterDialogue.139": "Winter is almost over. Can't wait to spend more time outside and enjoy the weather.$3",
  "Victor.CharacterDialogue.140": "Hey, I'm in the middle of something.$6#$e#...$0#$e#Uhh... here. This'll buy you a game of Prairie King.[384]",
  "Victor.CharacterDialogue.141": "Ever wonder what the elves were like? I'm reading a book about them.$1#$b#They used to be the most prominent race on the planet until they went extinct. No one knows why they disappeared.$0",
  "Victor.CharacterDialogue.142": "I was playing Journey of the Prairie King a couple days ago and almost beat it.$1#$b#Apparently, if you beat the game, there's a chance you'll get the arcade machine delivered to you.$3#$e#If I really wanted it, I'd just buy it though.$0#$e#...No, you're right. It wouldn't be the same. I shouldn't lean on being able to just buy whatever I want. Sorry.$2",
  "Victor.CharacterDialogue.143": "Do you tailor your own clothes? Your outfit is sharp.$1",
  "Victor.CharacterDialogue.144": "Most of our furniture was handcrafted in Grampleton.$3#$b#The artisan woodworkers there are some of the best in the world.$1",
  "Victor.CharacterDialogue.145": "I sure could go for a peppermint coffee.$3#$e#If there's anything I enjoy about winter, it's the seasonal food and drinks.$1",
  "Victor.CharacterDialogue.146": "Hi, @. We should grab a peppermint coffee together sometime.$1#$b#I'll pay for your coffee! Gus uses organic peppermint candy.$3",
  "Victor.CharacterDialogue.147": "Once you study physics for long enough, it's hard not to look at the world and start calculating how it works in your head.$0#$e#No, it's not necessarily a bad thing.$0",
  "Victor.CharacterDialogue.148": "When I was attending university, there was a professor teaching my advanced physics class named R. Peterson.$3#$b#He used to work closely with a wizard at the Fern Islands archipelago.$1#$b#You'd be amazed at how the laws of physics apply to the magical world too.$7",
  "Victor.CharacterDialogue.149": "I wonder if there are any book shops in Zuzu City I haven't visited yet...$0#$e#I'm always looking to expand our book collection, especially when it comes to the intersections of magical and scientific theory.$0#$e#Did you just yawn, @?$1",
  "Victor.CharacterDialogue.150": "*sigh* I've had a rather rough day today. Playing some video games would be a great way for me to unwind a little.$2",
  "Victor.CharacterDialogue.151": "I love reading about history, fiction or not.$3#$e#It's nice to dive into a different world and lose yourself in it for a while.$0",
  "Victor.CharacterDialogue.152": "I designed a prototype trestle bridge for fun today in a simulation program I created. These types of bridges are useful if you need to cross over marshes or shallows.$1#$e#Trestle bridges are cheaper to build than other types of bridges because they use wooden supports instead of stone or steel.$3#$e#It does sound a bit like a video game, doesn't it? You'd be surprised how many skills you learn in games come in handy elsewhere.$3",
  "Victor.CharacterDialogue.153": "The game developer of Journey of the Prairie King is making another game!$1#$b#Given how amazing JPK is... I'm absolutely looking forward to playing it.$3",
  "Victor.CharacterDialogue.154": "I wonder what I should pick up at Pierre's during my next trip?$0#$e#I'm thinking spaghetti ingredients!$1#$e#Do you ever make spaghetti? It's delicious! I'll share my recipe for sauce with you sometime.$1",
  "Victor.CharacterDialogue.155": "Hmm... do you think anyone would be interested in a bridge-making simulation game, @?$0#$e#...I feel like a lot of people might assume it would be boring, but I bet I could make it fun.$3",
  "Victor.CharacterDialogue.156": "My mother made 80,000g last night from a stock trade. I think she's going to spend it on expensive wine again.$0",
  "Victor.CharacterDialogue.157": "I like wine, but not quite as much as my mother does.$3#$e#Well...I'm not sure if there's anyone in the world who likes wine as much as she does.$1",
  "Victor.CharacterDialogue.158": "I spend a lot of time with my mother, since we live together.$0#$b#We don't have much in common, so sometimes it's a little...tense.$2#$e#I just feel like I'm more willing to compromise for her than she is for me.$2",
  "Victor.CharacterDialogue.159": "Hey. Want some leftover spaghetti?$1#$e#Here!$3[224]#$e#Maybe we can grab a meal together next time?$3",
  "Victor.CharacterDialogue.160": "I've been procrastinating on my coding project. Perhaps I should get back into it today?$0#$e#It's always a pleasure to see you, @. Have a nice day.$3",
  "Victor.CharacterDialogue.161": "I'm building a computer for someone in Chestervale, the same city where I get my clothes tailored.$3#$b#He has a lot of RAM in his build. Probably running a lot of processes that suck up memory, like video rendering.$0#$e#Building computers is a hobby of mine! I'm happy some people seek me out to put together components for them.$1#$e#Let me know if you ever want me to put together a machine for you, @. Friends get a discount.$3",
  "Victor.CharacterDialogue.162": "Hey there, @. Certainly a chilly day today.$0#$e#Visit the house sometime. I'll make you a cup of coffee.$1",
  "Victor.MarriageDialogue.001": "It's a beautiful day.$1",
  "Victor.funLeave.default": "I'm running errands today. Is there anything I can pick up for you?$1",
  "Victor.funReturn.default": "Hey! How was your day today?$1#$b#I had a refreshing walk around the farm and through town. My mother says hello, by the way! She's hoping you'll stop by.$3",
  "Victor.MarriageDialogue.005": "Do you think %kid1 will grow up to be a farmer like you?$1#$e#I'd love to keep %farm Farm in our family.$3",
  "Victor.MarriageDialogue.006": "Watching %kid1 play this morning made me so happy.$3#$e#It just makes me feel like everything I've done in my life has led up to this moment.$1#$b#We are actually starting a family, @. Together.$4#$e#I love you so much, and nothing will ever change that.$4",
  "Victor.MarriageDialogue.007": "I picked up more baby food at Pierre's the other day, honey.$3#$e#You don't need to worry about it! Go on with your activities.$1#$e#I have everything handled here!$1",
  "Victor.MarriageDialogue.008": "My mother wants to visit soon to see %kid1. Is that all right?$3#$e#I'm happy you're okay with my mother visiting. I'll let her know!$1",
  "Victor.MarriageDialogue.009": "%kid1 threw a toy at me earlier. Thankfully, I have ninja-like reflexes and dodged it.$0#$e#Okay. It totally hit my face and my reflexes are more like a sloth's.$2",
  "Victor.MarriageDialogue.010": "I'm glad %kid2 and %kid1 get along with each other.$1#$b#It would certainly be a big challenge for us if they didn't.$0",
  "Victor.MarriageDialogue.011": "Look at the family we're raising. We're really doing this!$4#$e#I have never been happier in my life. I love you so much, @.$4",
  "Victor.MarriageDialogue.012": "%kid2 was able to solve a puzzle yesterday, @.$7#$b#I think %kid2 may choose to be a gifted engineer or architect in the future.$3#$e#The puzzle? It was just a... put this star block in this star shaped hole puzzle but... You know what I mean.$0",
  "Victor.MarriageDialogue.013": "%kid2 and %kid1 made a mess in their room this morning. It was umm... quite the sight.$0#$e#Don't worry, @. I already cleaned everything.$1",
  "Victor.MarriageDialogue.014": "I bought more diapers for %kid1 and %kid2. You don't need to worry about it, @!$3#$e#I love you!$4",
  "Victor.MarriageDialogue.015": "Spring is beautiful in Stardew Valley. It's not too hot or too cold.$1#$e#The weather during this time of year is perfect. Even the rain just makes it feel clean.$0",
  "Victor.MarriageDialogue.016": "I smell the fresh scent of flowers and pollen. It's spring, honey!$1#$e#I'm positive we'll have a fantastic harvest this year!$3",
  "Victor.MarriageDialogue.017": "Are you going to be participating in the egg hunt today?$3#$b#I hope you beat Abigail. She's the reigning champion, so it's fun to see her face when someone finally takes her down.$1",
  "Victor.MarriageDialogue.018": "I need to put on my best suit today for the Flower Dance!$1#$b#It's fun seeing everyone dance around the beautiful baskets of flowers.$1",
  "Victor.MarriageDialogue.019": "I sure could go for some mint chocolate chip ice cream!$1#$b#We should visit Alex at the ice cream stand by the library soon, @.$3",
  "Victor.MarriageDialogue.020": "Summer is finally here! This nice sunny weather will give me an excuse to go outside more.$1",
  "Victor.MarriageDialogue.021": "Do you know what ingredient you're adding to the soup today, @?$3#$b#Whatever it is, I'm positive it'll make the soup delicious!$2#$e#Just as long as it isn't mushrooms. I hate mushrooms.$6",
  "Victor.MarriageDialogue.022": "We should hold hands tonight on the dock as we watch the moonlight jellies.$4",
  "Victor.MarriageDialogue.023": "I've been craving pumpkin pie lately. Maybe I'll stop by Pierre's soon to pick up the ingredients.$0#$e#It would be a wonderful dessert to have with dinner, wouldn't you say?$1",
  "Victor.MarriageDialogue.024": "Ah, fall! My favorite season! I enjoy taking strolls around town in the chilly weather.$1#$e#The colors of the valley seem to grow more beautiful every year.$3",
  "Victor.MarriageDialogue.025": "Good luck today with your grange display at the Stardew Valley fair!$3#$b#You're going to beat Pierre. I can feel it!$1",
  "Victor.MarriageDialogue.026": "Happy spoop day, honey! If you hold my hand, maybe I can get past the monsters in the maze this year!$1",
  "Victor.MarriageDialogue.027": "Let me know when you want to have a snowball fight, @. I won't go easy on you!$3#$e#Okay, maybe I'll let you win once or twice.$4",
  "Victor.MarriageDialogue.028": "That snowstorm last night blanketed the entire valley. Stay bundled up, okay?$6#$e#If you catch a cold during the winter, I'll take care of you.$3",
  "Victor.MarriageDialogue.029": "The ice fishing contest is today, @.$1#$b#We should start heading out there soon so we can walk with the others to the fishing spot!$1",
  "Victor.MarriageDialogue.030": "We should build a snowman! I think it'd look great in our backyard.$1",
  "Victor.MarriageDialogue.031": "Merry Winter Star, love. I have a very special present for you later tonight.$4#$e#I can't tell you what it is until later.$1#$b#It'll be well worth it. I promise!$4",
  "Victor.MarriageDialogue.032": "I'm debating about what I should do today.$1#$e#Perhaps starting a new book?$3",
  "Victor.MarriageDialogue.033": "Hi, love! How are you today?$1#$b#I'm trying to decide if I should play some video games, continue reading my book, or work on a project.$0#$e#I'll decide eventually. Good luck with your farmwork!$1",
  "Victor.MarriageDialogue.034": "I'm famished. I wonder what's in the fridge... I hope there's spaghetti!$3#$e#I swear I could live off of that stuff forever and never get tired of it.$1",
  "Victor.MarriageDialogue.035": "I was in a productive mood, so I cleaned the house. There isn't a speck of dust anywhere!$1#$e#If you find a speck of dust, I will bravely vanquish it with my duster!$5",
  "Victor.MarriageDialogue.036": "You've been working so hard lately.$3#$b#I want to give you some money to buy a drink at the saloon.[336]$1#$e#You deserve it. I love you.$4",
  "Victor.MarriageDialogue.037": "Living on the farm with you is a magical experience.$3#$b#I hope it is for you too, honey.$1#$e#Let's make today even better than yesterday.$1",
  "Victor.MarriageDialogue.038": "I picked up an energy tonic from Doctor Harvey for you.$1#$b#This will energize your body so you can get more work done.[349]$1#$e#Have a splendid day!$3",
  "Victor.MarriageDialogue.039": "It's good to step outside from time to time, even though I have work I should be getting done.$3",
  "Victor.MarriageDialogue.040": "Your grandpa was lucky to secure so much farmland here in Stardew Valley.$0#$b#It wouldn't be possible to buy this much land nowadays, unless you had tens of millions to spend.$6#$e#I'm happy you decided to give farming a shot instead of selling the land, @!$1",
  "Victor.MarriageDialogue.041": "Hi, love. I'm just taking a quick breather out here. Don't let me distract you from your work!$1#$e#We should have extra cuddles tonight!$4",
  "Victor.MarriageDialogue.042": "It's wonderful to see you out here.$3#$e#You caught me in the middle of daydreaming.$1",
  "Victor.MarriageDialogue.043": "I enjoy looking out over the farm from the patio. You've made so much progress.$3#$e#You should be proud!$1",
  "Victor.MarriageDialogue.044": "Since it's raining, I might as well finish the novel I'm reading.$0#$e#Hey, I have a secret to tell you.$3#$e#You're my favorite everything. I love you.$4#$e#Eh... that might have been a little cheesy, but it did put a smile on your face.$3",
  "Victor.MarriageDialogue.045": "I enjoy rainy days like this. It gives me an excuse to stay inside all day.$3",
  "Victor.MarriageDialogue.046": "If you're going outside, make sure to stay dry. I don't want you getting sick.$6#$e#If you get sick I'll take care of you.$1",
  "Victor.MarriageDialogue.047": "Weather like this is a perfect opportunity for me to work on my bridge schematics.$3#$e#Don't let the weather stop you from accomplishing what you need to do today. Go at it!$1",
  "Victor.MarriageDialogue.048": "Are you ready to sleep? I'm quite exhausted.$0",
  "Victor.MarriageDialogue.049": "Did you have a productive day?$1#$e#That's wonderful to hear! We should get lots of cuddling in tonight.$4",
  "Victor.MarriageDialogue.050": "I finished my rough draft of a bridge design for the mayor of Grampleton today.$3",
  "Victor.MarriageDialogue.051": "Come a bit closer. I have something to tell you.$0#$e#You're the best. I love you.$4",
  "Victor.MarriageDialogue.052": "I visited my mother today. She wanted me to tell you she says hello.$1#$e#Oh, she also gave me another bottle of wine for us. We can put this in the cupboard.[348]$1#$e#... Or you could put it in the shipping bin. Whatever you feel is best.$0",
  "Victor.MarriageDialogue.053": "It's dark on the farm compared to Pelican town.$0#$b#The town has so many lampposts that it's easy to forget what time of day it is.$1",
  "Victor.MarriageDialogue.054": "Hey! I made us dinner. Enjoy, honey.$1[214 224 228 235 237]",
  "Victor.MarriageDialogue.055": "Did you have a nice day? I can't wait to get into bed and snuggle.$3#$e#I've been looking forward to it ever since you left to run your errands!$3",
  "Victor.MarriageDialogue.056": "I'm happy you're home! I missed you so much today!$1#$e#To be honest, I usually miss you as soon as you leave.$2",
  "Victor.MarriageDialogue.057": "I finished a large portion of my bridge plans for the western bridge repair in Grampleton.$1#$e#I hope the mayor appreciates my work.$0#$e#She usually does.$1",
  "Victor.MarriageDialogue.058": "Umm... I have something to say but I'm a little embarrassed...$2#$e#We should have extra cuddles tonight, @.$4",
  "Victor.MarriageDialogue.059": "After everything I did today, I'm utterly exhausted.$6#$b#I'm very much so looking forward to going to bed.$3#$e#I may also be looking forward to snuggling you.$1",
  "Victor.MarriageDialogue.060": "I made some food for you! You can eat it now or save it for later.[210]$1",
  "Victor.MarriageDialogue.061": "I heard about %farm Farm on the news this morning!$1#$b#Your shipments to Zuzu City are some of the highest quality goods they have received in years!$3#$e#I am so proud of you, honey!$4",
  "Victor.MarriageDialogue.062": "%pet reminds me of my cat, Dewey.$6#$b#I can tell you've been treating %pet very well.$3",
  "Victor.MarriageDialogue.063": "Hi, love. Here's some money. You deserve a drink at the saloon after all of the hard work you've done![336]$1",
  "Victor.MarriageDialogue.064": "I've been highlighting passages in my engineering textbook to keep tabs on important details.$3#$e#Speaking of which... are you a passage in my textbook?$0#$b#Because you're the highlight of my day.$4#$e#Heh... that was a bit too cheesy wasn't it?$1",
  "Victor.MarriageDialogue.065": "Oh. You have something on your face. Let me get it for you.$0#$e#*smooch* I love you!$4",
  "Victor.MarriageDialogue.066": "I was just admiring the mermaid's pendant you gave me.$3#$b#I'll never take it off.$4#$e#Okay, I'll take it off when I shower, but that's it!$0",
  "Victor.MarriageDialogue.067": "I brewed some coffee for us. Here! Have a cup! I poured it into your favorite mug.[395]$1",
  "Victor.MarriageDialogue.068": "My mother gave us a bottle of wine from her cellar. This is a vintage from Abeja Vineyard![348]$1#$e#Maybe we could drink this tonight with dinner?$3",
  "Victor.MarriageDialogue.069": "I don't think I ever want to move away from Stardew Valley.$0#$b#I could make more money in a city but...$2#$b#I want to stay here with you forever.$3#$e#Nothing will change my feelings on that.$1",
  "Victor.MarriageDialogue.070": "I got spam emails today about Joja stock options.$0#$e#I think it's because of my mom's search history.$0",
  "Victor.MarriageDialogue.071": "I feel like starting a new save file in The Legend of Lonk today. There's so much replayability in Neendo games.$1#$e#It's... essentially digital magic if you think about it.$0#$b#As much as I love designing bridges, I do like coding as a hobby.$3#$b#Perhaps in the future, I'll become a video game developer? I don't think I'll ever beat the talents of ConcernedMonkey though!$1",
  "Victor.MarriageDialogue.072": "My mother baked us some cookies! Here's some for you![223]$1#$e#These have chocolate frosting on them, my favorite!$3",
  "Victor.MarriageDialogue.073": "I picked up some fresh fruit and vegetables at Pierre's the other day.$3#$b#He always carries the best organic produce in the valley.$1#$e#Maybe we can make some fruit salad tonight?$1",
  "Victor.MarriageDialogue.074": "I'm reading 'The Elemental Wars' right now.$3#$e#Tens of thousands of shadow people and dwarves went to war some thousand years ago.$6#$b#There were many casualties on both sides.$2#$e#The book was assembled from local lore by a number of wizards and witches from various villages and towns.$0",
  "Victor.MarriageDialogue.075": "One of the kitchen drawers was squeaky so I fixed it.$1#$b$Let me know if anything else around the house needs a tune up, love!$3",
  "Victor.MarriageDialogue.076": "I accidentally put my shoes on backwards this morning. I was wondering why my feet were feeling so weird.$0",
  "Victor.MarriageDialogue.077": "I borrowed this book from the library titled 'Goblin Murkers'.$0#$b$It's a book about goblins that live in various mines around the world.$3#$e#Apparently, some of them used to live here in Stardew Valley on top of Corneal Mountain.$3#$b#They're mostly extinct. The remaining ones are mostly servants to corrupted witches that dabble in dark magic.$0#$e#This book's authors are highly educated wizards, one of which is M. Rasmodius.$0",
  "Victor.MarriageDialogue.078": "I think I may visit my mother today. I'm sure she'll appreciate a surprise visit.$1",
  "Victor.MarriageDialogue.079": "Don't know why, but I've been craving a Lunar Horizon cocktail lately.$0#$b#I think I'll have one tonight at the saloon after I finish my work for the day.$1",
  "Victor.MarriageDialogue.080": "I had a horrible nightmare last night. I don't... feel so well.$2#$e#Umm... I'll talk to you about it later in bed, @.$2",
  "Victor.MarriageDialogue.081": "Hey... You hurt my feelings last night and I'm not okay with what you did.$2#$e#We'll talk about it later tonight.$2",
  "Victor.MarriageDialogue.082": "*sigh*... My mother lost money in a stock trade and she wants me to come visit.$2#$b#She's going to take it out on me. I just know she is.$0",
  "Victor.MarriageDialogue.083": "Do you think we could have a serious chat sometime today?$0#$b#It's... something serious.$2#$e#We'll talk more about it when you get back from your errands today.$2",
  "Victor.MarriageDialogue.084": "I think I got sick last night. I feel nauseated. Don't touch me, @.$2#$e#I don't want to get you sick too! I'll pick up some medicine from Doctor Harvey today.$2",
  "Victor.MarriageDialogue.085": "I forgot to save my game and lost a ton of progress.$2#$b#I'm a bit... frustrated with myself right now.$5#$e#Sorry, @... I... I don't feel like talking at the moment. Have a nice day.$2",
  "Victor.MarriageDialogue.086": "I've been stuck on a calculus dilemma for such a long time, and I have absolutely no clue how to proceed.$2#$e#I'm... not in a good mood to talk right now.$2",
  "Victor.MarriageDialogue.087": "I heard some horrible news about the Gotoro Empire and what they do to their prisoners.$2#$e#They... I...$2#$e#...$2",
  "Victor.MarriageDialogue.088": "Hi, @...$2#$e#...$2#$e#%Victor is ignoring you.",
  "Victor.MarriageDialogue.089": "Everyone makes mistakes. You hurt my feelings yesterday and I'm not over that yet.$2#$e#It'll... take some time.$2",
  //Schedule Dialogue
  "Victor.13.000": "%Victor is taking in the view of the Gem Sea.",
  "Victor.JunimoKart": "%Victor is playing Junimo Kart.",
  "Victor.Pumpkin": "%Victor is playing Pumpkin Smashers.",
  "Victor.Gazing": "%Victor is gazing out at the valley.",
  "Victor.battleShips": "%Victor is playing Lazer Battleships.",
  "Victor.Lonk": "%Victor is playing The Legend of Lonk.",
  "Victor.BlueAlive": "%Victor is playing Blue Alive Redemption 2.",
  "Victor.SuperSmash": "%Victor is playing Super Smash Sisters.",
  "Victor.Personable": "%Victor is playing Personable 5.",
  "Victor.Marriage.000": "Oh, hi! I'm picking up some groceries for us. I'll see you back at the house tonight!$1",
  "Victor.Marriage.001": "Hi, honey. I figured I'd visit my mother for a little bit and pick up one of my books.$1",
  "Victor.Marriage.002": "I thought I'd grab a glass of wine down here while I was visiting my mother.$3#$b#Help yourself to some if you want.$1",
  "Victor.Marriage.003": "I'm happy we live right next to Pelican town so I can visit my mother.$1",
  "Victor.Marriage.004": "Aww. You came to see me while I'm visiting my mother? You're so cute!$4#$b#We should grab a drink tonight at the saloon!$1",
  "Victor.Marriage.005": "I helped Robin repair this bridge recently. Isn't that wonderful$3?#$e#I love you!$4",
  "Victor.Marriage.006": "I'm going to head over to the saloon in a bit! I'll see you there!$1",
  "Victor.Marriage.007": "I look forward to Fridays when we can both grab a drink and unwind. I'm almost done with this game!$1",
  "Victor.NightMarket.001": "I bought these mysterious totems from that shrouded figure.$1",
  "Victor.ShearwaterBridgeRenovation.001": "Oh, hey! How did you get past the barricades?$7#$b#Sorry, honey. I'm quite busy working on the Shearwater Bridge renovation. I'll be back home tonight.$0",
  //VICTOR EVENT DIALOGUGE
  "victor2hearts.01": "Oh, sorry. I didn't see you there, @!$1",
  "victor2hearts.02": "I'm in the middle of reading an adventurer's book about the Fern Islands archipelago. You may not know this, but the Islands are full of perilous caverns.$1#$b#They wind down under the sea and are full of monsters that never emerge above ground.$3#$b#If this adventurer is to be believed, there are huge tentacle monsters and venomous floating jellyfish. It's hard to believe they made it back to write their story!$7",
  "victor2hearts.03": "The clan that protects the Fern Islands is called 'The First Slash'. They wear blue cloaks and use magic, and are led by a fierce fighter named Jolyne.$1",
  "victor2hearts.farmer1": "#Have you considered joining the Adventurer's Guild?#I want to visit the islands sometime!",
  "victor2hearts.04": "My mother and I recently took a trip to Sautine City in the Islands. The beaches are truly a sight to behold.$3#$b#I hope we get to return soon. We take a vacation or two every year, but my mother usually chooses the destination.$1",
  "victor2hearts.05": "I tend to get lost in my books. This collection used to be small, but over time they've built up.$3#$b#I think I've read around three quarters of the books currently in our library, but it just seems to keep growing.$0#$b#I don't think I'll ever be able to say I've read them all.$1",
  "victor2hearts.06": "You have my permission to read any of the books here that catch your eye, @.$3#$b#If you want to borrow one to bring home, let me know first.$1",
  "victor2hearts.07": "I'm going to get back to reading. Have a nice day, @. We should chat again soon!$1",
  "victor2hearts.08": "I got further into the book about the Fern Islands. Apparently those venomous jellyfish are called Zinnes.$7#$b#There's a wizard in the Fern Islands who brews a potion that neutralizes Zinnes venom. His potion saved the adventurer's life!$1",
  "victor2hearts.2000000_JoinGuild.01": "!!!$7#$b#Me? Joining the Adventurer's Guild? Hahahaha!$1#$b#I'm great at reading and studying monsters, but I'd be hopeless in a fight. I'll leave that to brave people like you, @.$3",
  "victor2hearts.2000000_JoinGuild.02": "I'm thankful we have people like you to protect us. I know it's dangerous, tough work.$3",
  "victor2hearts.2000000_JoinGuild.03": "All I do is read books all day.$1#$b#This collection of books used to be small, but over time they've built up.$3#$b#I think I've read around three quarters of the books currently in our library, but it just seems to keep growing.$0#$b#I don't think I'll ever be able to say I've read them all.$1",
  "victor2hearts.2000000_JoinGuild.04": "You have my permission to read any of my adventurer books that catch your eye, @.$3#$b#If you want to borrow one to bring home, just let me know first.$1",
  "victor2hearts.2000000_JoinGuild.05": "I'm going to get back to reading. Have a nice day, @. We should chat again soon!$1",
  "victor2hearts.2000000_JoinGuild.06": "I got further into the book about the Fern Islands. Apparently those venomous jellyfish are called Zinnes.$7#$b#There's a wizard in the Fern Islands who brews a potion that neutralizes Zinnes venom. His potion saved the adventurer's life!$1",
  "victor3hearts.01": "Hello, @! Visiting Shearwater Bridge I see.$1#$b#I'm doing some calculations on its structural integrity.$3",
  "victor3hearts.02": "This bridge was built forty years ago, and at the time it was a triumph of engineering.$1#$b#Bridges fascinate me. They're so simple, but can have so much impact on people's lives.$1#$b#I've built models of a few famous ones. Someday, I want to build something on this scale.$3",
  "victor3hearts.03": "There's a bridge engineer in Grampleton. His name is Ralph.#$b#When he needs help, I assist him with his work to get hands-on experience.$3",
  "victor3hearts.04": "The physics and mathematics that go into bridge construction need to be absolutely flawless.$6#$b#Even a tiny mistake in a single calculation could lead to a major catastrophe.$2",
  "victor3hearts.05": "I'm returning to my residence. Need to run these calculations on my computer. It's been a pleasure speaking with you, @.$1",
  "victor3hearts.06": "I ran those calculations I told you about. I think I've stumbled onto a real improvement plan for Shearwater Bridge!$1#$b#These structural upgrades could save 213,500g of maintenance costs over the next ten years. I should talk to Ralph right away!$1#$e#Doing work that takes a lot of brainpower makes me hungry. I wonder if there's leftover spaghetti.$3",
  "victor4hearts.01": "Hi, @...$2",
  "victor4hearts.02": "#Someone in your family pass away?#Whose grave is that?",
  "victor4hearts.04": "This is my cat's grave. His name was Dewey.$2#$b#I commissioned Robin to carve this tombstone for him, in his memory.$6#$b#Dewey went missing shortly after my mother and I moved into the valley from Zuzu City.$2",
  "victor4hearts.05": "He had just turned two years old. We... don't know what happened to him.$2#$b#When he went missing, I was devastated. The whole town came out to help try to find him, but nobody had any luck.$2",
  "victor4hearts.06": "After several weeks... we accepted that he probably wasn't coming back.$2",
  "victor4hearts.07": "I should have been there for him. He must have been so scared, alone in a strange place...$2",
  "victor4hearts.08": "I hope that if he's out there, he finds his way home, no matter how much time it takes.$2",
  "victor4hearts.09": "I'll be here when he does.$6",
  "victor4hearts.10": "I don't normally talk to anyone in the graveyard.$0",
  "victor6hearts.01": "Hi, @.$6",
  "victor6hearts.02": "Oh, what am I doing? I'm... well, just thinking at the moment. I have a lot on my mind.$6",
  "victor6hearts.03": "My mother told me she's disappointed I haven't found a job yet. I came to the park to get out of the house for a while.$2#$b#I can't blame her for feeling that way. I graduated from university a year ago and I'm still living at home.$2#$b#Maybe she thinks I'm just lazy and comfortable living at home forever because we're financially secure.$6#$b#But that's... not the case at all.$2",
  "victor6hearts.04": "Over the last year, I've turned down dozens of internships and job offers. None of them appealed to me.$2#$b#I don't want to move out of the valley and work myself to death in the city.$2#$b#I want a career where I'm free to be who I am, not who I'm told to become.$6",
  "victor6hearts.05": "You understand what I'm saying, @. You quit your office job because that wasn't true to who you were.$6#$b#You took a leap of faith and took over your grandpa's farm. Just look at how that transformed your life!$3#$b#In a way... I envy you, @.$2",
  "victor6hearts.farmer1": "#Working at Joja was the worst.#You should move to the city and get a job.",
  "victor6hearts.06": "I know there aren't many jobs here in the valley, @. You can't do much here unless you freelance or are willing to commute two hours to Zuzu City.$2#$b#Like I said before, I don't want to move away. I love living here, and I can't see myself going anywhere else.$6",
  "victor6hearts.07": "I lived in Zuzu City all my life with my parents. Moving to Stardew Valley... it was the first time I felt like I was home.$6",
  "victor6hearts.08": "Imagine how you would feel if you suddenly moved back to your city after finding this place. It'd feel like being a plant, uprooted.$6",
  "victor6hearts.09": "Then you understand what I mean.$6",
  "victor6hearts.10": "Hi, @. I appreciate you talking to me at the park. You're a good listener.$6",
  "victor6hearts.FindYourPassion.01": "A career like that sounds dreadful. Having a boss telling you what to do and how to feel.$2#$b#Working that much... that's essentially over half your life that doesn't belong to you.$6",
  "victor6hearts.FindYourPassion.02": "My mother doesn't understand what I'm going through...$6#$e#She and the rest of my family keep pressuring me to jump into a high-paying career. It seems like no one cares how I feel about it.$2#$e#There aren't many jobs here in the valley unless you freelance work or are willing to commute an hour to Zuzu City.$6#$b#That's two hours a day, with good traffic...$2",
  "victor6hearts.FindYourPassion.03": "I'm optimistic I'll figure this all out soon enough, @.$3#$e#Thanks for hearing me out. See you around.$1",
  "victor6hearts.FindYourPassion.04": "Hi, @. I appreciate you talking to me at the park. You're a good listener.$3#$b#I consider you one of my closest friends.$1",
  "victor8hearts.01": "All done! Not a single speck left!",
  "victor8hearts.02": "Victor? I'm coming in.",
  "victor8hearts.03": "Ugh... so dusty.",
  "victor8hearts.04": "!!!??$7",
  "victor8hearts.05": "!!!$7",
  "victor8hearts.06": "VICTOR!!$5",
  "victor8hearts.07": "Ahh! Wh-what!?$7",
  "victor8hearts.08": "YOU'VE BEEN TURNING DOWN JOB OFFERS!?$5",
  "victor8hearts.09": "I've been doing nothing of the sort! The job market-$7",
  "victor8hearts.10": "NO! STOP! Do NOT lie to me again, Victor. I read your diary!$5",
  "victor8hearts.11": "You were snooping around my room!?$7",
  "victor8hearts.12": "I was dusting the house, and thought I'd clean your room for once. It's always a dusty wreck.$6#$b#My father is coming to visit soon, and I wanted the house to be perfect for his arrival.$6",
  "victor8hearts.13": "I found a note that says you've been turning down internships and job offers.$5#$b#This is why you haven't found a job after graduating!? Why, Victor?$5#$b#What is the point of this charade? Don't you want to have a successful career?$2",
  "victor8hearts.14": "...$2",
  "victor8hearts.15": "ANSWER ME!$5",
  "victor8hearts.16": "I DIDN'T KNOW WHAT I WANTED TO DO!$5",
  "victor8hearts.17": "That's all you have to say for yourself?! After all the money I spent sending you to Pellcar University?...$5",
  "victor8hearts.18": "Victor, I'm buying a one-bedroom apartment for you in Zuzu City. I'll give you some starting money, and then I'm cutting you off.$0",
  "victor8hearts.19": "You're moving out, Victor. Now. Maybe being back in the city without my bank account to rely on will inspire you to start living your life.$5",
  "victor8hearts.20": "Mom, no! Please, just let me explain! I have a reaso-$7",
  "victor8hearts.21": "There is nothing to explain, Victor. This is for your own good.$2",
  "victor8hearts.22": "!!!$7",
  "victor8hearts.23": "@!?$7",
  "victor8hearts.24": "You were eavesdropping on our conversation!?$5",
  "victor8hearts.farmer1": "#I came by to read some of Victor's books and I heard you two arguing.",
  "victor8hearts.2000003_Eavesdropping.01": "Mom. Please. Let me talk so you can understand my side of the story. At least give me that.$2",
  "victor8hearts.2000003_Eavesdropping.02": "Okay.$2",
  "victor8hearts.farmer2": "#Don't say anything#Listen to your mom and move to the city.",
  "victor8hearts.2000003_Eavesdropping.03": "!!!$7",
  "victor8hearts.2000003_Eavesdropping.04": "See, Victor? Even @ agrees it would be in your best interest to move to Zuzu City.$0#$b#This is the best path to get you out of this slump, honey.$0",
  "victor8hearts.2000003_Eavesdropping.05": "...$2",
  "victor8hearts.2000003_Eavesdropping.06": "Thank you for your input, @. Victor and I will continue discussing this matter. Alone. You may leave.$0",
  "victor8hearts.2000003_Eavesdropping.07": "Why did you agree with my mother about sending me to Zuzu City? It took me hours to talk her down.$2#$b#I'm not just wasting my life here. I'm starting an apprenticeship with a retired bridge builder in Grampleton.$0#$b#I thought you were my friend, but you hurt my feelings and betrayed my trust...$2#$e#Don't talk to me right now, @.$5#$e#%Victor is now ignoring you.",
  "victor8hearts.2000003_VictorTalk.01": "Mom...$2",
  "victor8hearts.2000003_VictorTalk.02": "Mom, I enjoyed what I studied in school.$0#$b#The reason I've turned down job offers is because I know exactly what I want to do with my life, and it doesn't involve internships in the city.$6",
  "victor8hearts.2000003_VictorTalk.03": "I want to build and maintain bridges. Not just any bridges, but the bridges here in the valley and surrounding provinces.$3",
  "victor8hearts.2000003_VictorTalk.04": "This was going to be a surprise. I didn't want to tell you until it was official but...$2",
  "victor8hearts.2000003_VictorTalk.05": "I've been working closely with Kendra, the mayor of Grampleton, and their bridge engineer, Ralph. He recently retired.$3#$b#Ralph is responsible for constructing and managing the bridges in the region, including the ones here in Pelican town.$1",
  "victor8hearts.2000003_VictorTalk.06": "Are you saying you...?$6",
  "victor8hearts.2000003_VictorTalk.07": "Yes. I'm an apprentice.$1#$b#Ralph is teaching me the ins and outs of bridge construction and maintenance. I've been waiting for a position like this to open up for a long time.$3",
  "victor8hearts.2000003_VictorTalk.08": "Honey! This is incredible news! I wish you had told me sooner.$1",
  "victor8hearts.2000003_VictorTalk.09": "I thought it'd be best to tell you when it was official so I didn't get your hopes up if it didn't happen.$2#$b#But I probably should have told you sooner, since you've been so worried about my future.$2",
  "victor8hearts.2000003_VictorTalk.10": "Those notes in my diary are very old, from a time when I was feeling frustrated and lacking direction. Now I know what I want to do with my life.$6",
  "victor8hearts.2000003_VictorTalk.11": "...$2",
  "victor8hearts.2000003_VictorTalk.12": "I... I'm sorry for violating your privacy, honey. It was unfair to assume you were putting off work to keep living here.$2",
  "victor8hearts.2000003_VictorTalk.13": "Part of that is true, Mother. I don't want to move away from Stardew Valley. Leaving my friends and the valley would make me miserable.$6#$b#If I had moved to the city and gotten an office job, I'd be nothing but a cog in a machine, unable to chase my dreams.$2",
  "victor8hearts.2000003_VictorTalk.14": "I feel like I can achieve so much more if I control my own destiny. And right now, working with Ralph, I can.$1",
  "victor8hearts.2000003_VictorTalk.15": "Honey, I'm so proud of you!$1",
  "victor8hearts.2000003_VictorTalk.16": "Thank you, mother!$3",
  "victor8hearts.2000003_VictorTalk.17": "We celebrated Victor's internship with the finest aged Blue Moon Vineyard wine and exchanged laughs.",
  "victor8hearts.2000003_VictorTalk.18": "Hi, @. I'm sorry you got caught between my mother and me. I didn't want to let anyone know about my apprenticeship until I knew it was for certain.$6#$b#Getting the internship doesn't mean my future is secure. I have a lot of learning and work ahead of me, but I'm happy to know which direction my life is heading.$3#$e#Thank you for being a good friend.$1",
  "victor10hearts.01": "Yawn...",
  "victor10hearts.02": "Trash got picked up.",
  "victor10hearts.03": "@!!! I was just running over to your farm!$1",
  "victor10hearts.04": "It's official, @!$1#$b#I received my formal acceptance letter from Grampleton and credentials from the Ferngill Republic Bridge Engineering Association!$1#$b#I haven't told anyone yet. You're the first!$1",
  "victor10hearts.05": "Hey. I know a special place near the summit. Do you want to take a walk with me?$3",
  "victor10hearts.06": "Here, take my hand.$4",
  "victor10hearts.07": "@... It feels like we just met yesterday, but we understand each other so well it's like I've known you all my life.$3",
  "victor10hearts.08": "We listen to each other, inspire each other, challenge each other, and grow stronger together every day.$3#$b#I couldn't imagine a single day without you in my life.$4#$b#I've grown so much because of you... I hope I've brought you even a fraction of the joy you've brought me.$3",
  "victor10hearts.09": "I never thought I'd have feelings for another man.$3^You're precious to me, and you always will be.$4",
  "victor10hearts.10": "Ah, that was a little cheesy wasn't it.$0#$b#I think I've read too many romance novels.$1",
  "victor10hearts.11": "So, I was thinking to celebrate maybe we cou-$4",
  "victor10hearts.12": "That moment on the summit was better than any scene in a book.$1#$e#Our future looks bright!$1",
  "victor12hearts.01": "Ah, good morning. I was just about to start brewing some coffee.$3#$b#Today will be a busy one!$1",
  "victor12hearts.02": "Oh. I've been tasked with inspecting the mountain bridge, ensuring it's up to code.$3#$b#Joja did repair the bridge in a single night after all...$0",
  "victor12hearts.CC.02": "Oh. I've been tasked with inspecting the mountain bridge, ensuring it's up to code.$3#$b#Apparently, nobody is sure how it was repaired...$0",
  "victor12hearts.03": "If you're free, you could watch me as I work!$1#$b#Anytime between 12:00pm and 5:00pm is a good bet.$3",
  "victor12hearts.04": "Lots of work to do today. I enjoy being busy!$1",
  "event-2000006.01": "Hey. You came!$1",
  "event-2000006.02": "I'm taking measurements with this new engineering device called a 'Casper Toolkit'.$0#$b#It was recently designed by a wizard from across the world.$3",
  "event-2000006.03": "Here. Let me show you how it works.$1",
  "event-2000006.04": "An invisible beam is projected from the device until it makes contact with an object.$0#$b#The distance is then relayed back to the console, with astonishing precision!$3",
  "event-2000006.05": "I press these buttons here on the console.$3",
  "event-2000006.06": "Incredible technology, isn't it?$3#$b#Casper Toolkits aren't cheap. I'm fortunate my work loaned me one! Certainly helps when I'm on the job.$1",
  "event-2000006.07": "Hey. There's something you can lend me a hand with.$3",
  "event-2000006.08": "I think those are all the measurements and calculations I needed.$0#$b#I really appreciate you sticking with me all day. Your work ethic is incredible.$3",
  "event-2000006.09": "Sorry for keeping you out so late. Let's head home-",
  "event-2000006.10": "Gah! Is that a monster from the mines!?$7",
  "event-2000006.11": "Y-you'll protect me, @!?$7",
  "event-2000006.12": "It's only a cat...",
  "event-2000006.13": "H-hey...$0#$b#You look familiar...$0",
  "event-2000006.14": "...$7",
  "event-2000006.15": "Dewey!$9#$b#You're... you're okay!?$9",
  "event-2000006.16": "Dewey! Oh my Yoba!$9",
  "event-2000006.17": "Wh-where have you been!? I thought...$10",
  "event-2000006.18": "O-oh? Your friend?$11#$b#Heh...$8",
  "event-2000006.19": "D-do you want to come back home?$11#$b#Your friend can come too.$8",
  "event-2000006.20": "H-hey... that's my leg.$8",
  "event-2000006.21": "D-Dewey!? Where are you going?$9",
  "event-2000006.22": "I'm happy you're okay little buddy...$11",
  "event-2000006.23": "Come on. Let's head home.$8",
  "event-2000006.24": "Couldn't sleep well last night. I was thinking about Dewey.$2#$e#I'm just glad he's okay...$0#$b#And he isn't alone.$3#$e#I wonder what kinds of adventures Dewey and his friend have. Do you think we'll see them again in the future?$1#$e#Oh. I hired Robin to remove Dewey's memorial.$3",
  "victor14hearts.01": "Hmm. It needs something that'll that allow rotation without damage to the abutment wall.$0#$b#Maybe a neoprene bearing pad could distribute the bearing pressure and seal it?$0",
  "victor14hearts.02": "Oh, honey! I have good news to share with you. I got offered my biggest job yet today! I've been contracted to renovate Shearwater Bridge.$1",
  "victor14hearts.03": "The bridge's structural integrity has been damaged over the years. I believe I've pinpointed the cause... Joja cargo trucks coming from Grampleton.$0",
  "victor14hearts.04": "Don't worry! I'll have it fixed up in no time.... maybe three weeks!$1#$b#It will, however, be off limits to the public until renovations are complete. I start first thing in the morning tomorrow!$3",
  "victor14hearts.05": "*yawn* I'm quite tired... Let's go to sleep.$3",
  "victor14hearts.06": "Shearwater Bridge will be closed for several weeks as Victor works on its renovation.",
  "victor14hearts.07": "If I do a good job on this project, I'll probably be offered even larger opportunities in the future. I can't miss this chance!$3#$e#I was given a very modest budget to work with.$1",
  "event-2000009.01": "I have something special planned for us at the newly renovated Shearwater Bridge. Meet me there at 10:00pm tomorrow night.$4#$b#Promise me you won't visit it until then, okay? I want to be there when you see it.$3",
  "event-2000009.02": "Victor has something special planned at Shearwater Bridge at 10:00pm tomorrow. He asked me not to visit it until then!",
  "event-2000009.03": "I can't wait to see the look on your face when you catch your first glimpse of the newly renovated bridge.$3#$e#Oh. Is what I have planned something cheesy? Maybe.$0#$e#Yes.$2#$b#But hey, it's a surprise! You're not getting anything else out of me until then!$1",
  "event-2000010.01": "I'm glad you like the new design. It was quite the challenge learning new ways to solve problems I had never before considered.$3#$b#I hope this renovation improves the image of Pelican Town and shows the world we're open to anyone curious enough to explore what Stardew Valley has to offer.$1",
  "event-2000010.02": "But hey, what's a bridge renovation without a romantic spaghetti dinner on said bridge? Kudos to Gus for catering the food!$1",
  "event-2000010.03": "I wonder what other large projects I'll work on in the future...$1",
  "event-2000011.01": "Ah... the weather today isn't good.$2#$b#We'll try again the next clear night at 10:00pm, okay?$3",
  "event-2000011.02": "Promise me you won't sneak a peek at the bridge!$1",
  "event-8982809.01": "Greetings, @.$1#$b#Apologies for interrupting your farm work. I uhh... just wanted to say a couple things.$0#$b#My mother mentioned you two started dating?$3",
  "event-8982809.02": "You don't need to explain yourself. I'm not weirded out by it or anything.$0#$b#I haven't seen her this happy in a long time. She speaks fondly of you.$3#$b#This is something she needs in life. I'm happy for you two.$1",
  "event-8982809.03": "Well, that's all I came by to say.$3#$b#I'll leave you to your farm work.$1",
  "event-8982809.04": "My mother was singing today in her bedroom.$0",
  "deweyisokay.olivia": "Ah, dear. Victor told me about Dewey. I'm delighted he's alive and well.$3#$b#When he went missing, I assumed the worse...$2#$e#I am concerned he's running around in the wild, but I'm positive he can handle himself out there.$6",
  "deweyisokay.robin": "Hi @. I removed Dewey's memorial from the graveyard, as requested from your husband.$0#$b#I'm happy he got closure and Dewey's okay.$0#$e#I'll keep my eye out for any cats mucking around!$1",
  "ShearwaterBridgeRenovationStart.Olivia": "I trust Victor told you about his big project?$3#$b#I'm so proud of him!$1",
  "ShearwaterBridgeRenovationStart.Sam": "I can't believe Victor got a gig repairing that old crusty bridge. Good on him!$0",
  "ShearwaterBridgeRenovationStart.Lewis": "Shearwater Bridge is getting a much needed renovation soon.$1",
  "ShearwaterBridgeRenovationStart.Robin": "Hey, @! I heard your husband was tasked with renovating Shearwater Bridge. That's quite the undertaking.$0#$e#$0I've done some repairs on the bridges around town, but I've never tackled anything of that scale!$0",
  "Victor.funLeave.Shearwater.1": "Hey! I'll be at Shearwater Bridge today working on the renovation. I hope you have a nice day!$3",
  "Victor.funLeave.Shearwater.2": "Good morning, honey. Today will be a tough one. I need to figure out where I can hire some heavy machinery for the bridge renovation.$1",
  "Victor.funLeave.Shearwater.3": "There's so much work to do still for the bridge renovation project. It's a little overwhelming at times.$1#$e#%You tell Victor they can do it!#$e#Haha. Thanks. I'll give it my all!$4",
  "Victor.funLeave.Shearwater.4": "Should I run any errands while I'm out today?$1",
  "Victor.funLeave.Shearwater.5": "I'm off to work on the bridge renovation. I'll be back tonight.$3",
  "Victor.funLeave.Shearwater.6": "Hey, good morning. I think I'll be out later than usual tonight. I have a bunch of work to finish.",
  "Victor.funLeave.Shearwater.7": "I have a lot to get done today at Shearwater Bridge. I'll see you tonight.$3",
  "Victor.funReturn.Shearwater.1": "I had a very productive day. How was yours?$1", 
  "Victor.funReturn.Shearwater.2": "There's a handful of factors to consider when renovating a bridge: function, materials, safety, cost, wildlife, and appearance.$1",
  "Victor.funReturn.Shearwater.3": "*phew*... my brain hurts from working too hard today.$0",
  "Victor.funReturn.Shearwater.4": "After a day like that, I feel like I could eat two huge plates of spaghetti.$0",
  "Victor.funReturn.Shearwater.5": "Some old engineering books in my mother's library have proven to be quite handy with my renovation work!$3",
  "Victor.funReturn.Shearwater.6": "I almost made a costly mistake today with a forces calculation. It just goes to show that you should always double check your work - especially on projects as important as this one.$2",
  "Victor.funReturn.Shearwater.7": "I've put a lot of thought into this new bridge design. I hope everyone likes it.$1#$e#I managed to reduce material costs with this new and improved design. That's what I'd call an engineering success!$3",
  "victor14hearts.farmer1": "Hey! After many tireless nights and more than a few headaches, I'm proud to announce I've finally completed the Shearwater Bridge renovation project.$1#$b#My new design is cost-effective enough that I was well under budget.$3",
  "ShearwaterBridgeRenovationComplete.Olivia": "The bridge renovation is gorgeous. I'm astounded by Victor's creativity!$1",
  "ShearwaterBridgeRenovationComplete.Lewis": "Ah, @! Shearwater Bridge is now fully renovated thanks to your husband. The townsfolk appreciate his efforts.$0",
  "ShearwaterBridgeRenovationComplete.MorrisTod": "Do you have any idea how much money the Shearwater Bridge renovation has cost my operations here? My delivery drivers from Grampleton had to take a detour all the way through Zuzu City!$3#$e#I will say though, the bridge does look quite nice.$0",
  "ShearwaterBridgeRenovationComplete.Robin": "Victor's bridge design is incredible. I wonder where he got his inspiration from.$0",
  "ShearwaterBridgeRenovationComplete.Demetrius": "A huge bridge renovation like this can do wonders for a small town's image!$1",
  "ShearwaterBridgeRenovationComplete.Sophia": "Do you think the new bridge will attract more puppyfish?$1",
  "ShearwaterBridgeRenovationComplete.Gus": "With the bridge newly renovated, I wonder if the saloon will get more customers from Grampleton!$1",
  "ShearwaterBridgeRenovationComplete.Clint": "Hm. The bridge got renovated.$0#$e#It looks nice. Your husband did a good job.$0",
  "ShearwaterBridgeRenovationComplete.Willy": "Now I can get back to anglin' butterfish!$0",
  //VICTOR GIFT TASTES
  "gifts.victor.love": "This is absolutely incredible. Thank you!",
  "gifts.victor.like": "You're giving this to me? This is great! Thank you, @.",
  "gifts.victor.dislike": "Oh... For me? This is...nice.",
  "gifts.victor.hate": "Uhh... I don't like this at all, @. Sorry.",
  "gifts.victor.neutral": "Thank you for the gift, @. I appreciate the gesture!",
  //VICTOR MOVIE RESPONSES
  "movies.victor.1": "I love sci-fi films!$1",
  "movies.victor.2": "Whoa!$1",
  "movies.victor.3": "Let's see another movie sometime.$3",
  "movies.victor.4": "Horror movie, huh? I might end up holding your hand.$2",
  "movies.victor.5": "Gah!$7",
  "movies.victor.6": "My heart is beating fast after that thriller.$7",
  "movies.victor.7": "Ah. This should be quite an interesting film.$1",
  "movies.victor.8": "This is quite intriguing!$1",
  "movies.victor.9": "Really puts the world in perspective. Do you think we'll ever visit the stars someday?$1",
  "movies.victor.10": "You know, I never did beat this game. I'll watch it, though!$1",
  "movies.victor.11": "I wonder who will win!$3",
  "movies.victor.12": "That was great. I want to play the game now!$3",
  "movies.victor.13": "I'm looking forward to this movie.$1",
  "movies.victor.14": "Victor is laughing!",
  "movies.victor.15": "Haha! Quite the spectacle!$1",
  "movies.victor.16": "This was a wonderful idea. Which part of the movie was your favorite?$3",
  "movies.victor.17": "Hey. Thanks for inviting me.$1",
  "movies.victor.18": "Must say, I did enjoy myself. I appreciate you taking me out, @.$3",
  "movies.victor.19": "At least the seats are comfy...$2",
  "movies.victor.20": "*yawn*... is it over yet?$2",
  "movies.victor.21": "Err. The acting wasn't the best. I expected a bit more.$2",
  //VICTOR ENGAGEMENT
  "victor.engagement0": "I'm a little nervous about this? Aren't you?$4",
  "victor.engagement1": "To think I couldn't be anymore happier...$4",
  //VICTOR FESTIVAL
  "eggfestival.victor.1": "I'm wearing my best slacks and dress shirt today.$1",
  "eggfestival.victor.2": "Hey, honey! Good luck hunting eggs today.$1#$e#Show those children who's boss.$3",
  "flowerdance.victor.1": "This strawberry jello is truly remarkable.$3",
  "flowerdance.victor.2": "I always do enjoy our little trips out into the forest.$1#$b#Kinda wish we did this more often with everyone.$3",
  "luau.victor.1": "My mother and I prepared a couple dishes using some old family recipes. They have a spicy kick to them.$1",
  "luau.victor.2": "We should sit next to each other and eat our soup!$4#$e#We can drink a glass of my mother's vintage wine with it!$1",
  "moonlight.victor.1": "These moonlight jellies travel here all the way from across the world.$3#$b#They were at the Fern Islands just a few months ago.$1",
  "moonlight.victor.2": "I'd like to hold your hand while looking out at the moonlight jellies.$4#$e#I love you, @.$4",
  "fair.victor.1": "That clown is only juggling one ball... How odd.$0#$e#I might go look at the grange displays soon. This is getting boring.$2#$e#Have you set your display up?$1",
  "fair.victor.2": "Hey there, honey! I hope you do well in the grange display contest!$4",
  "spirit.victor.1": "Uhh... there's a skeleton monster patrolling in there by those graves.$2",
  "spirit.victor.2": "Be careful in there, honey! There's a monster!$7",
  "spirit.victor.3": "These monsters are quite fascinating.$1#$e#Perhaps I'll try to converse with the Castle Village adventurers tonight...$0#$b#They're bound to have some cool adventuring stories.$3",
  "ice.victor.1": "I must say, I'm looking forward to seeing Willy show off his fishing skills.$1#$b#You can tell how talented he is. He's been fishing all of his life!$3",
  "ice.victor.2": "Good luck in the fishing contest, sweetheart. You're going to do great!$4#$e#I'll be cheering for you!$1",
  "winterstar.victor.1": "I wonder if I should give them the gift now?$0#$e#Timing is everything!$1",
  "winterstar.victor.2": "Hey, @. Umm... I have a gift for you at home.$4#$b#I'll show you tonight, okay?$4",
  //VICTOR DIALOGUE - MALE PLAYER MARRIED TO Olivia
  "victor.stepdad1": "How's your day, father? Do anything productive?$1#$e#I may work more on one of my projects later.$1#$e#It's good to keep yourself busy with something.$3",
  "victor.stepdad2": "Father, I was just thinking about you.$1#$e#You always seem to keep yourself busy. You're a good role model.$3",
  "victor.stepdad3": "I accomplished a lot today! I hope you did too.$1",
  "victor.stepdad4A": "Hello, father. Share a glass of Blue Moon wine with me!",
  "victor.stepdad4B": "$3#$e#Gus always keeps a good stock of it at the saloon.$1",
  "victor.stepdad5": "The weather is going to be superb this week.$1",
  "victor.stepdad6": "Did you dream about being a farmer when you were young, Father?$0#$e#I admire you for following your passion this way. More than you know.$3#$e#You're dedicated. I feel like I have a lot to learn from you.$3",
  "victor.stepdad7": "There's part of a dwarvish novel I recently finished that described the ancient cities of the dwarves in the Cascadian Mountain range.$1#$e#Their cities were once huge hubs of commerce for the ancient dwarvish people.$7#$b#To this day, we still don't know that much about them...$2#$b#We find their gadgets here and there and know some of their history, but that's really it.$0#$e#Goodbye, father.$3",
  "victor.stepdad8": "Perhaps you could take me adventuring sometime, Father.$1#$e#Oh. Err. I'd just sit in the back and watch.$0#$b#Not really cut out for fighting...$2",
  "victor.stepdad9": "Greetings, Father. Looking forward to the Stardew Valley Fair tomorrow?$3#$b#You're setting up a grange display right?$0#$e#Well, good luck! I'm positive you'll do great.$1",
  "victor.stepdad10": "It's a chilly day today. Keep yourself bundled up, Father.$1",
  "victor.stepdad11": "Do you ever get scared when you're heading off to adventure, Father?$0#$e#...I've probably said this before, but I really envy your bravery. I feel so useless sometimes.$2#$e#I should find my own way to make meaning in the world? Wise words, probably. Let's see if I listen to them.$3",
  "victor.stepdad12": "Do you... think you could ever teach me one of your skills, Father?$0#$e#Oh, none in particular, but I watch mother picking up new skills and I'm envious.$0#$e#It'd be nice to try something new soon.$0",
  "victor.stepdad13": "How is Mother doing?$1#$e#She's very happy with you.$1",
  "victor.stepdad14": "Hello, Father. We should grab a peppermint coffee together sometime.$1#$b#We can have a father to son chat.$3",
  "victor.stepdad15": "I wonder if there are any book shops in Zuzu City I haven't visited yet...$0#$e#I'm always looking to expand our book collection, especially when it comes to the intersections of magical and scientific theory.$0#$e#Did you just yawn, Father?$2",
  "victor.stepdad16": "Hmm... do you think anyone would be interested in a bridge-making simulation game, Father?$0#$e#...I feel like a lot of people might assume it would be boring, but I bet I could make it fun.$3",
  "victor.stepdad17": "Must say, it's nice having the house all to myself$1.#$e#I recently hired a maid to help clean. It's far too much work for me.$0",
  "victor.stepdad18": "Greetings. Certainly a chilly day today.$0#$e#Visit the house sometime. I'll make you a cup of coffee, Father.$1#$b#I bet you have all sorts of adventuring stories.$3",
  //VICTOR DIALOGUE - FEMALE PLAYER MARRIED TO Olivia
  "victor.stepmom1": "How's your day, Mother? Do anything productive?$1#$e#I may work more on one of my projects later.$1#$e#It's good to keep yourself busy with something.$3",
  "victor.stepmom2": "Mother, I was just thinking about you.$1#$e#You always seem to keep yourself busy. You're a good role model.$3",
  "victor.stepmom3": "I accomplished a lot today! I hope you did too.$1",
  "victor.stepmom4A": "Hello, Mother. Share a glass of Blue Moon wine with me!",
  "victor.stepmom4B": "$3#$e#Gus always keeps a good stock of it at the saloon.$1",
  "victor.stepmom5": "The weather is going to be superb this week.$1",
  "victor.stepmom6": "Did you dream about being a farmer when you were young, Mother?$0#$e#I admire you for following your passion this way. More than you know.$3#$e#You're dedicated. I feel like I have a lot to learn from you.$3",
  "victor.stepmom7": "There's part of a dwarvish novel I recently finished that described the ancient cities of the dwarves in the Cascadian Mountain range.$1#$e#Their cities were once huge hubs of commerce for the ancient dwarvish people.$7#$b#To this day, we still don't know that much about them...$2#$b#We find their gadgets here and there and know some of their history, but that's really it.$0#$e#Goodbye, Mother.$3",
  "victor.stepmom8": "Perhaps you could take me adventuring sometime, Mother.$1#$e#Oh. Err. I'd just sit in the back and watch.$0#$b#Not really cut out for fighting...$2",
  "victor.stepmom9": "Greetings, Mother. Looking forward to the Stardew Valley Fair tomorrow?$3#$b#You're setting up a grange display right?$0#$e#Well, good luck! I'm positive you'll do great.$1",
  "victor.stepmom10": "It's a chilly day today. Keep yourself bundled up, Mother.$1",
  "victor.stepmom11": "Do you ever get scared when you're heading off to adventure, Mother?$0#$e#...I've probably said this before, but I really envy your bravery. I feel so useless sometimes.$2#$e#I should find my own way to make meaning in the world? Wise words, probably. Let's see if I listen to them.$3",
  "victor.stepmom12": "This new maid cleans the house once every other week.#$b#She's a huge help.$1#$e#My mother used to do the cleaning, but she lives with you now.$3",
  "victor.stepmom13": "How is Mother doing?$1#$e#She's very happy with you.$1",
  "victor.stepmom14": "Hello, Mother. We should grab a peppermint coffee together sometime.$1#$b#We can have a mother to son chat.$3",
  "victor.stepmom15": "I wonder if there are any book shops in Zuzu City I haven't visited yet...$0#$e#I'm always looking to expand our book collection, especially when it comes to the intersections of magical and scientific theory.$0#$e#Did you just yawn, Mother?$2",
  "victor.stepmom16": "Hmm... do you think anyone would be interested in a bridge-making simulation game, Mother?$0#$e#...I feel like a lot of people might assume it would be boring, but I bet I could make it fun.$3",
  "victor.stepmom17": "Must say, it's nice having the house all to myself$1.#$e#I recently hired a maid to help clean. It's far too much work for me.$0",
  "victor.stepmom18": "Greetings. Certainly a chilly day today.$0#$e#Visit the house sometime. I'll make you a cup of coffee, Mother.$1#$b#I bet you have all sorts of adventuring stories.$3",
  //VICTOR SPOUSE ROOM - VARIATION DIALOGUE 
  "Victor.spouseRoom.1": "Good morning.$1#$e#If you ever need to hop on my computer, my password is: 'Spagh3ttiSlurper123'.$0",
  "Victor.spouseRoom.2": "We should sit on the couch and play some games soon.$3#$e#I wonder if any new co-op games have come out recently?$1",
  "Victor.spouseRoom.3": "I can end up spending my entire day in this room getting lost in my work.$0",
  "Victor.spouseRoom.4": "Hey, good morning!$1#$e#I've been trying to find a book. I need to cross reference something.$0",
  "Victor.spouseRoom.5": "Hi, honey. I picked up some books from the library. Elvish and dwarfish lore is fascinating.$1#$e#I love you!$4",
  //************************
  //LANCE NPC 
  //************************ 
  "Lance.CharacterDialogue.001": "I believe that's... for the best.$2#$e#It's hard to have a relationship when you don't see each other often...$2",
  "Lance.CharacterDialogue.002": "I thought we'd grow old together...$2#$e#%Lance turns away from you.",
  "Lance.CharacterDialogue.003": "Hello, @.$2#$e#...$2",
  "Lance.CharacterDialogue.004": "I'm willing to give this a second chance...$5",
  "Lance.CharacterDialogue.005": "You saved that dwarf, @. You're a bona fide hero.$1#$e#*chuckle* They told me everything.$5#$e#I had no idea they were imprisoned in the caverns, forced to watch as their treasures were devoured by that terrible monster.$6",
  "Lance.CharacterDialogue.006": "I haven't had a day off in weeks. I'm looking forward to this.$0",
  "Lance.CharacterDialogue.007": "*chuckle* My spirit feels rejuvenated. Time to head home.$5#$e#Would you care to walk home together? Let's put the totems and scepters away.$1",
  "Lance.CharacterDialogue.008": "The First Slash is about 2,000 miles south west of where we are.$0#$e#You should relax with me, dear. Feel the warming sand between your toes.$5",
  "Lance.CharacterDialogue.009": "My skin is appreciating the weather today.$5",
  "Lance.CharacterDialogue.010": "This pineapple cocktail is refreshing.$0#$e#Care for a sip?$1",
  "Lance.CharacterDialogue.011": "You should lay down and relax with me. Feel the hot, warm sand between your toes.$5#$e#The First Slash is about 2,000 miles south west of where we are.$1",
  "Lance.CharacterDialogue.012": "We are the spearhead that'll enforce a safe world.$0",
  "Lance.CharacterDialogue.013": "Hello there, @. What kind of business do you have this far away from civilization?$1",
  "Lance.CharacterDialogue.014": "We're organizing some more experienced groups to head deeper into the Badlands soon to deal with some... issues we're having.$6#$e#I'm not at liberty to discuss the details.$5",
  "Lance.CharacterDialogue.015": "Do you train every day? If you don't keep your reflexes sharp, you could get caught off guard out on the battlefield.$0",
  "Lance.CharacterDialogue.016": "Some regions of Galdora are rich with platinum and palladium deposits.$0#$e#What makes these metals precious is that they don't react with the atmosphere.$1#$b#They're an important resource in magical equipment and research.$0",
  "Lance.CharacterDialogue.017": "I've been fortunate enough to discover dozens of magic relics during my adventures.$0#$e#It's only a matter of time until you discover your own, too.$1",
  "Lance.CharacterDialogue.018": "There's several places I want to show you once Camilla gives you permission to enter Castle Village.#$e#I wonder if she's waiting for something. Or it could be some kind of bizarre test...#6#$b#That's just the sort of thing she'd do.$5",
  "Lance.CharacterDialogue.019": "Gazing at the crimson horizon together on top of an outpost...$5#$b#Now this is a moment I can treasure.$4",
  "Lance.CharacterDialogue.020": "I own an outpost far up north, in the Highlands.$0#$e#Perhaps one day, you'll join me there.$1",
  "Lance.CharacterDialogue.021": "The First Slash could certainly use someone with your talents...$0",
  "Lance.CharacterDialogue.022": "I've been contemplating buying property and building a house somewhere around here.$0#$b#I'm enjoying my time here immensely.$1",
  "Lance.CharacterDialogue.023": "Bountiful amounts of mushrooms grow in some of the lower mine floors.$1#$e#I'm curious why that is...$5#$b#Perhaps I'll pursue studying them and unearth the reason.$0",
  "Lance.CharacterDialogue.024": "The valley is in good hands with your wizard, Magnus Rasmodius.$1#$e#*chuckle* We always give him a warm welcome when he visits The First Slash.$0",
  "Lance.CharacterDialogue.025": "The dwarf in the mines was kind enough to sell me hand-crafted bombs.$0#$e#Dwarves make the finest bombs out of any species. It's how they carve through mountains to make their homes.$1",
  "Lance.CharacterDialogue.025A": "*yawn*...$5#$b#I didn't get much sleep last night. I was exploring the mountains.$0#$e#*yawn*...$5#$b#I feel like I could just rest my head in your lap...$5#$e#%Lance is dozing off.",
  "Lance.CharacterDialogue.026": "Marlon contracted me for some jobs suitable only to a combat mage, such as myself.$0#$e#I'm not at liberty to discuss the details.$5",
  "Lance.CharacterDialogue.027": "Some parts of the world act on their own accord...$5#$e#For the most part, the Ferngill Republic is a safe place. But even it has its dark corners...$0",
  "Lance.CharacterDialogue.028": "I'd feel out of place walking around Pelican Town. I'm comfortable here at the guild, though.$0#$b#They're always the same wherever you go.$5",
  "Lance.CharacterDialogue.028A": "The biggest adventure you can ever take is to live the life of your dreams.$0",
  "Lance.CharacterDialogue.029": "I had an expedition with Marlon in the mines recently. He's impressive with a sword.$0",
  "Lance.CharacterDialogue.030": "I purchased elixirs from that dwarf in the mines. Here, take one.[773]$0#$e#It's quite invigorating.$5",
  "Lance.CharacterDialogue.031": "Stardew Valley takes their festivities quite seriously. Everyone participates in decorating, it seems.$5#$e#In Castle Village, we have our own festivals. Perhaps one day you can join us.$0",
  "Lance.CharacterDialogue.032": "Hello, my darling. I trust you have adventure guild business today?$1#$e#Be safe out there.$0",
  "Lance.CharacterDialogue.033": "I was trained in the magical arts by my master.#$b#You show some real potential...$1",
  "Lance.CharacterDialogue.034": "Your abilities are perplexing.$0#$b#Are you hiding your true power from me?$1#$e#*chuckle*...$5",
  "Lance.CharacterDialogue.035": "Patrolling the islands has its benefits...$0#$b#Beautiful weather, tropical fruits straight from the vine, breathtaking sights, the smell of fresh ocean air...$5",
  "Lance.CharacterDialogue.036": "I have a hypothesis monsters were attracted to the raw power of Mount Kohldur.$6#$e#Unable to defend themselves from hordes of monsters, the dwarves fled their home in search of a new one.$6",
  "Lance.CharacterDialogue.037": "I found this cinder shard while adventuring. You can have it.[848]$0#$e#It's a useful resource for trading and crafting.$5",
  "Lance.CharacterDialogue.038": "Even today, adventurers such as yourself are still making new discoveries.$1#$e#The world is filled with many mysteries. With a collective effort, we can hope to eventually unravel it all.$0",
  "Lance.CharacterDialogue.039": "My guild isn't within my teleportation range, so I have a hidden warp rune around here.#$e#I fancy the idea of building a beach house near it someday...$5",
  "Lance.CharacterDialogue.040": "I really should stop by the beach house more often. Perhaps we can cook a meal together and enjoy the sun setting on Gem Sea's horizon.$4",
  "Lance.CharacterDialogue.041": "Perfect day for dungeon crawling.$0#$b#Good luck, adventurer.$5",
  "Lance.CharacterDialogue.042": "The world is a big place. I hope to one day explore it all.$0",
  "Lance.CharacterDialogue.043": "There's many adventurers who hail from The First Slash, including me.$5#$e#I'll take you with me there someday.$1",
  "Lance.CharacterDialogue.044": "Even I still get nervous stepping into the unknown. I have faith in my magical abilities to see me through whatever I might encounter, though.$0",
  "Lance.CharacterDialogue.045": "I'm somewhat fortunate I get to patrol Ginger Island.$5",
  "Lance.CharacterDialogue.046": "Galaxy Souls are required to perfect a magical weapon.$0#$b#They are the highest form of raw magical energy we know of.$1",
  "Lance.CharacterDialogue.047": "I sense a powerful presence on the island. I can't quite make it out...$6",
  "Lance.CharacterDialogue.048": "I'm happy we found each other in this wild game we call life.$4",
  "Lance.CharacterDialogue.049": "There's a powerful monster on the peak of the mountain.$6#$e#I've found some opportunities to study it.$5#$b#Under the cover of fog, I witnessed it gobbling up treasure!$1#$e#I've tried sparring with it, but its resolve was stronger than I anticipated.$2#$b#Be careful if you try fighting it, @.$6",
  "Lance.CharacterDialogue.050": "Thanks to your help, I've been able to make good progress on my monster crop research.$0",
  "Lance.CharacterDialogue.051": "The mountain caverns here are rich in copper, iron, and gold. It was once the home to a colony of dwarves.$0#$e#At some point... monsters moved in. I wonder what happened? There must be a reason.$6",
  "Lance.CharacterDialogue.052": "There is something very satisfactory about being the first person to discover a new monster.$0",
  "Lance.CharacterDialogue.053": "Did you come all the way out here to see me?$1#$e#Good luck adventuring, @.$0",
  "Lance.CharacterDialogue.054": "The snowfall here is heavy during winter.$0#$b#We are in the Highlands, after all.$5",
  "Lance.CharacterDialogue.055": "Your visits spark a lot of joy in me.$0#$e#It'd be cramped, but we could share the bed tonight.$4",
  "Lance.CharacterDialogue.056": "Green mushroom monsters come out of hiding when it rains. They stay around the ruins.$0#$e#They are teeming with arcane energy - perfect for my research.$5",
  "Lance.CharacterDialogue.057": "The air is thin here in the Highlands.$0",
  "Lance.CharacterDialogue.058": "I'll admit, it can get quiet and lonely out here.$2#$b#It's a welcome sight when you wander by.$0",
  "Lance.CharacterDialogue.059": "Monsters are more than horrid beasts with claws. We can learn more about them...$6",
  "Lance.CharacterDialogue.060": "These lands would make for a great vacation spot if they were absent of monsters.$0",
  "Lance.CharacterDialogue.061": "There's a famous tavern in Castle Village run by a dame named Eleanor.$0#$e#Ekon makes any opportunity to stop by. I believe he may have a thing for her...$5",
  "Lance.CharacterDialogue.062": "The golems and slimes here recolor their appearances with the changing seasons.$0#$e#I marvel at the possibility that they evolved to camouflage themselves.$0",
  "Lance.CharacterDialogue.063": "There are many great powers in this world, but none surpass the power of love.$1#$e#*chuckle*...$5",
  "Lance.MarriageDialogue.001": "The monster crops are in good health.$0",
  "Lance.MarriageDialogue.005": "We both need to be strong for %kid1.$0",
  "Lance.MarriageDialogue.006": "I've taken on many roles in life, but I've never been a parent until now.$1",
  "Lance.MarriageDialogue.007": "I hope %kid1 likes books when they get older.#$b#Reading books when I was young was what sparked my interest in research. I never stopped reading.$5",
  "Lance.MarriageDialogue.008": "When our child is old enough, we should travel the world together.$0",
  "Lance.MarriageDialogue.009": "%kid1 has a lot of fight in them. Maybe they'll become an adventurer someday.$1",
  "Lance.MarriageDialogue.010": "I have faith our children will adopt the best parts of both of us.$5#$e#*chuckle* %kid1 has your eyes.$1",
  "Lance.MarriageDialogue.011": "I'll always wholeheartedly and unconditionally love our beautiful children.$0#$e#They will grow and change over the years and we will be with them at every step of the way.$1",
  "Lance.MarriageDialogue.012": "When I was outside, I found %kid2 covered in dirt. I drew them a bath.$0#$e#*chuckle* I know someone like that...$5",
  "Lance.MarriageDialogue.013": "We're both out of the house pretty often.$6#$b#What do you think about hiring a babysitter?$0#$e#I know a good lad in town who's looking for a part-time job.$1",
  "Lance.MarriageDialogue.014": "I'm thankful %kid1 and %kid2 get along well.$1",
  "Lance.MarriageDialogue.015": "The smell of fresh air and feeling of sunshine on your face during this time of the year is soothing to the soul.$0",
  "Lance.MarriageDialogue.016": "I can feel the valley teeming with life. Spring has arrived...$0#$e#Without winter, spring wouldn't be as appreciated.$5",
  "Lance.MarriageDialogue.017": "I believe the Egg Festival is today.$5#$e#This will be a good opportunity for me to strike up a conversation with the valley residents.$1",
  "Lance.MarriageDialogue.018": "I've prepared for the flower dance ceremony and will gladly take your hand in dance, my darling.$1",
  "Lance.MarriageDialogue.019": "Ah... I do enjoy hot weather.$5",
  "Lance.MarriageDialogue.020": "The beginning of summer takes a heavy toll on a farmer.$0#$b#Take this, my dear. It'll help keep your stamina up[349].$1#$e#Good luck today, my love.$4",
  "Lance.MarriageDialogue.021": "I've prepared a special dish using an old family recipe for the potluck.$0",
  "Lance.MarriageDialogue.022": "Don't forget about the gathering on the beach tonight, my love.$0",
  "Lance.MarriageDialogue.023": "The valley is alive with color... it sings to the soul.$0",
  "Lance.MarriageDialogue.024": "Do you feel it too? The trees have all entered a great slumber.$0#$e#The smallest breeze showers us with leaves.$5",
  "Lance.MarriageDialogue.025": "I'm craving a bowl of roasted butternut squash...$1#$e#*chuckle* Perhaps it's Autumn taking its effect on me.$5",
  "Lance.MarriageDialogue.026": "You've worked hard this year, my love.$1#$b#I'm looking forward to your grange display showcasing your accomplishments.$0",
  "Lance.MarriageDialogue.027": "Summoning a maze requires an immense amount of mana.$0#$e#I'd need to drink a special potion to achieve that power, but only for a brief moment.$5",
  "Lance.MarriageDialogue.028": "Winter is a season where one can recover and prepare for the next year.$0",
  "Lance.MarriageDialogue.029": "The valley was blanketed in snow last night.$0",
  "Lance.MarriageDialogue.030": "Magic is the most effective way to fish. That's how I do it.$0",
  "Lance.MarriageDialogue.031": "I wonder what merchandise the Night Market vendors will have this year?$0",
  "Lance.MarriageDialogue.032": "I have something special planned for you tomorrow...$1",
  "Lance.MarriageDialogue.033": "I traded for this in Castle Village just for you. It's a 'Galaxy Soul'.[896]$0#$e#It'll make you stronger.$1#$e#Ah, what did I trade? That's... a secret.$1",
  "Lance.MarriageDialogue.034": "I appreciate being able to kick back and relax.$1",
  "Lance.MarriageDialogue.035": "This house is certainly cozier than the outpost in the Highlands.$0",
  "Lance.MarriageDialogue.036": "The refrigerator is always well-stocked with products of the farm.$0#$e#I used to eat nothing but field rations. Now I feel like a king!$1#$e#The field rations aren't that bad...$5",
  "Lance.MarriageDialogue.037": "What's on the agenda today?$0",
  "Lance.MarriageDialogue.038": "It's not common for me to find free time.$0#$e#I wonder what I'll spend my day doing...$5#$e#%Lance is pondering to himself.",
  "Lance.MarriageDialogue.039": "I took the liberty of cleaning the house this morning.$1#$e#It was very quick. I used a rather simple spell.$0",
  "Lance.MarriageDialogue.040": "Don't overwork yourself. Take this elixir. It'll rejuvenate you.[773]$1",
  "Lance.MarriageDialogue.041": "I cast a protective spell on the farmland to shield it from aphids.$0#$e#In large numbers, these insects can weaken plant growth.$6",
  "Lance.MarriageDialogue.042": "Maybe I'll do some exploring today? There's so much of the valley I haven't seen.$0",
  "Lance.MarriageDialogue.043": "I've come to truly appreciate how tranquil the valley is.$0",
  "Lance.MarriageDialogue.044": "There isn't anyone else I know who works as hard as you do.$5#$e#I hope you have an eventful day, my love.$1",
  "Lance.MarriageDialogue.045": "I don't know much about cultivating crops.$0#$e#I just enjoy seeing you work...$5",
  "Lance.MarriageDialogue.046": "The farmland will get a nice welcomed drink from this drizzle.$0",
  "Lance.MarriageDialogue.047": "Wipe your feet before coming back inside. I don't want you tracking in mud.$1",
  "Lance.MarriageDialogue.048": "When it rains, I just want to bury my nose in a book with a hot beverage.",
  "Lance.MarriageDialogue.049": "Without rain, there is no life...$5",
  "Lance.MarriageDialogue.050": "Welcome home, my love.$0",
  "Lance.MarriageDialogue.051": "I've heard tales of the perilous 'Skull Cavern' dungeons. Are they as dangerous as they say?$0",
  "Lance.MarriageDialogue.052": "I'm happy to see the end of this day. My body is ready for a long slumber.$0",
  "Lance.MarriageDialogue.053": "I tried my hand at cooking. Luckily we had all the ingredients I needed. [244 242 907 905 240]$0",
  "Lance.MarriageDialogue.054": "*chuckle* I heard cackling outside. She must be flying tonight...$5#$e#Every mage in our circle is aware of Magnus' breakup. It was very dramatic. Quite the event.$0",
  "Lance.MarriageDialogue.055": "We should light a nice fire and curl up in front of it after dinner.$4",
  "Lance.MarriageDialogue.056": "I enjoy falling asleep to the sound of gentle rain hitting the roof.$5",
  "Lance.MarriageDialogue.057": "Our house is well insulated from the weather outside.$0",
  "Lance.MarriageDialogue.058": "How was your day? Did you have a run-in with any monsters?$1",
  "Lance.MarriageDialogue.059": "I wonder if it's raining in the Highlands too...$6#$e#The outpost can take care of itself. My magical barriers will keep the monsters at bay.$0",
  "Lance.MarriageDialogue.060": "Only mages with a high ranking are allowed to make a 'Nexus'.$5#$e#The Highlands, Stardew Valley, and Ginger Island are roughly in the same region. So I don't require one.$0",
  "Lance.MarriageDialogue.061": "*yawn* Shall we head to bed, my darling?$0",
  "Lance.MarriageDialogue.062": "You are my most precious treasure.$4",
  "Lance.MarriageDialogue.063": "Sharing my life with you has made me realize how much happier I am now.$0#$b#I thought of myself as a nomad, but you make this house feel like a home.$1#$e#I cherish every moment with you.$4",
  "Lance.MarriageDialogue.064": "Living on this farmland with you is quite the adventure.$1#$b#I hope it is for you too, my love.$1",
  "Lance.MarriageDialogue.065": "There's a famous monster researcher in Galdora who owns the monster museum.$0#$e#Some of my research and findings are showcased there.$1",
  "Lance.MarriageDialogue.066": "My master was a Dragon Knight. I became his pupil at a very young age when my arcane potential was discovered.$0",
  "Lance.MarriageDialogue.067": "I crafted this totem for you. It'll bring rain clouds that'll water the farmland. [681]$0",
  "Lance.MarriageDialogue.068": "I'm always interested to hear about your day.$1",
  "Lance.MarriageDialogue.069": "Did you do something with your hair? You look charming today.$1",
  "Lance.MarriageDialogue.070": "I'm not fond of watching TV or distracting myself with modern contraptions.$0#$e#I do however enjoy watching movies at the cinema.$1#$b#There's something magical about moving pictures... It captivates the mind.$5",
  "Lance.MarriageDialogue.071": "Your Grandpa's shrine smells like magic.$0#$e#This farmland has a mysterious history...$5",
  "Lance.MarriageDialogue.072": "Magnus studies ancient fruit and I study monster crops...$5#$e#In a strange way, our work is somewhat similar.$1",
  "Lance.MarriageDialogue.073": "The saloon owner is so warm and welcoming. It makes one feel at home while enjoying good food and drink.$0#$b#I can see why his business is as successful as it is.$1#$e#I've been trying to go into town more lately.$5",
  "Lance.MarriageDialogue.074": "I need to visit my guild soon. I'm running low on mana elixirs.$0",
  "Lance.MarriageDialogue.075": "Do you ever wonder where we'll move to in the future?$0#$e#Maybe we'll purchase our own private island and live out our days there...$5",
  "Lance.MarriageDialogue.076": "Where do you think monsters come from, @?$0#$e#Legends say they come from dark ancient magic.$5#$e#I believe there's more than meets the eye.$0",
  "Lance.MarriageDialogue.077": "The saloon has a fine seasonal selection of draft beer. Better than most taverns I've been to.$5",
  "Lance.MarriageDialogue.078": "Sometimes I feel like I'm a ghost to you...$2",
  "Lance.MarriageDialogue.079": "*sigh* I destroyed expensive rare metals during a magical experiment.$2#$e#Such a terrible waste...$2",
  "Lance.MarriageDialogue.080": "We're both out of the house so often, I rarely see you...$6#$e#I know we both live busy lives, but we still need to find time with each other.",
  "Lance.MarriageDialogue.081": "Could I be better? Can I do better? Ugh...$2",
  "Lance.MarriageDialogue.082": "Not now, @.$3",
  "Lance.MarriageDialogue.083": "Do you ever get the feeling we rushed into this too quickly?...$2",
  "Lance.MarriageDialogue.084": "...$6#$e#%Lance is ignoring you.",
  "Lance.MarriageDialogue.085": "I thought we promised each other we would talk things out if it got bad...$2",
  //Schedule Dialogue
  "Lance.Marriage.000": "Hello, my darling. I trust you have adventure guild business today?$1#$e#Be safe out there.$0",
  "Lance.Marriage.001": "You're a welcome sight, my love.$1#$e#Today's been quiet.$0",
  "Lance.Marriage.002": "Your visits spark a lot of joy in me.$0#$e#It'd be cramped, but we could share the bed tonight.$4",
  "Lance.Marriage.003": "There are many great powers in this world, but none surpass the power of love.$1#$e#*chuckle*...$5",
  "Lance.Marriage.FableReef.1": "Hello, my love. What brings you to Fable Reef today?$1#$e#I need to replenish my mana potion supply.$0",
  "Lance.Marriage.FableReef.2": "Jolyne has many adventurer stories...$5#$b#Just when I think I've heard them all, she has a new one to share.$1",
  "Lance.Marriage.FableReef.3": "Care to share the bed with me here tonight?$1#$b#It'll be cramped, but we can make it work...$4",
  "Lance.Marriage.FableReefRice": "I made 'mango sticky rice' using fresh ingredients. [905]$0#$e#*slurp* Hmm...$5",
  "Lance.Marriage.007": "This is a marvelous tree.$0#$e#I'm looking forward to the feast tomorrow. I would never miss it...$5",
  "Lance.Nightmarket.001": "I'm an acquaintance of the wizard selling totems.$0#$e#We've had several expeditions together.$5",
  "Lance.Nightmarket.002": "Every merchant here has their own story to tell.$5",
  "Lance.Nightmarket.003": "There's something about that mermaid boat...$0",
  
  //Lance Gift Tastes
  "Gifts.Lance.Loved": "This will serve me well. You have my gratitude.",
  "Gifts.Lance.Liked": "Ah, what a remarkable gift. Thank you.",
  "Gifts.Lance.Disliked": "I suppose I could practice my magic on this...",
  "Gifts.Lance.Hated": "I'm afraid this doesn't suit me.",
  "Gifts.Lance.Neutral": "Perhaps I'll find a way to make use of this.",
  //Lance ENGAGEMENT
  "Lance.engagement0": "This is the start of a wonderful new adventure together...$4",
  "Lance.engagement1": "This is the start of a wonderful new adventure together...$4",
  //LANCE SPOUSE ROOM - VARIATION DIALOGUE
  "Lance.spouseRoom.1": "Good morning. You're up bright and early today.$0",
  "Lance.spouseRoom.2": "I know my room isn't orthodox.$0#$e#I couldn't find a better spot for these statues and barrels of elixirs.$1",
  "Lance.spouseRoom.3": "Do you think the magical flames in here are too much?$0#$e#Hmm...$5",
  "Lance.spouseRoom.4": "Perhaps one day I'll show you what's under this room.$0",
  "Lance.spouseRoom.5": "Ah... I have the day to myself.$5#$e#I trust you have farm work to do?$1",
  "Lance.spouseRoom.6": "Sorry if it smells like potent magic in here.$2#$e#I spilt an elixir all over the floor...$2",
  "Lance.spouseRoom.7": "*sigh* I destroyed expensive rare metals during a magical experiment.$2#$e#Such a terrible waste...$2",
  "Lance.spouseRoom.8": "Where do you think monsters come from, @?$0#$e#Legends say they come from dark ancient magic.$5#$e#I believe there's more than meets the eye.$0",
  "Lance.spouseRoom.9": "I was awarded these monster statues for my achievements in the field.$0#$e#*chuckle* Some colleagues of mine believe they're monsters in stasis...$5",
  //LANCE DYNAMIC SPOUSE DIALOGUE
  "Lance.funLeave.default": "I have guild business today. I'll be back tonight.$0",
  "Lance.funReturn.default": "I found this cinder shard while adventuring. Here.[848]$0#$e#It's a useful resource for trading and crafting.$1",
  "Lance.funLeave.Spring_2": "There isn't anyone else I know who works as hard as you do.$1#$e#Marlon needs help at the guild today. I'll return at dusk.$0",
  "Lance.funReturn.Spring_2": "Marlon is skilled with a sword, but he lacks range.$6#$e#That's where I excel at. Our expedition was flawless with the teamwork we exhibited...$5",
  "Lance.funLeave.Spring_10": "Jolyne requested me today. You know where I'll be.$0",
  "Lance.funReturn.Spring_14": "I defeated a slime and obtained a 'slime berry'. Maybe you can cultivate it? [770]$1#$e#Wh-What? That isn't a 'slime berry'?$2#$e#*chuckle* This is exactly why I needed your help all that time ago.$5#$e#I hope we have more moments like this.$4",
  "Lance.funLeave.Spring_17": "Good morning, my love.$0#$e#I have business with Jolyne today. I'll return tomorrow.",
  "Lance.funReturn.Spring_28": "The Highland monsters are changing their colors. Summer is on the rise.$0",
  "Lance.funLeave.Summer_7": "I'm mapping out where Wilderness Golems nest today.$0",
  "Lance.funReturn.Summer_7": "'Monster Fruit' is strangely delicious. It almost tastes like a stardrop.$1",
  "Lance.funLeave.Summer_16": "Several shipments of supplies are being delivered to the Adventurer Guild today.$0#$b#I wonder what the contents will contain...$5#$b#I'll let you know tonight.$1",
  "Lance.funReturn.Summer_16": "We received a crate of 'life elixirs' from a discreet benefactor. Marlon said to give you these. [773]$1#$e#And this one.[773]#$e#Here you go.[773]$5#$e#Couple more...[773]$#$e#Aaaand there.$1[773]#$e#Use them well.$0",
  "Lance.funReturn.Summer_21": "*yawn*...$5#$b#I was exploring the Highland mountains today.$0#$e#*yawn*...$5#$b#I feel like I could just rest my head in your lap...$5#$e#%Lance is dozing off.",
  "Lance.funLeave.Summer_24": "Jolyne is organizing a group to explore a recently discovered sea cave.$6#$e#*chuckle* I've been in a dungeon crawling mood for some time now...$5",
  "Lance.funLeave.Fall_2": "Gil is holding a meeting today. Must be important.$0#$e#Are you coming?$1",
  "Lance.funLeave.Fall_3": "I'm observing monster mushroom spirits at the Highlands this morning.",
  "Lance.funReturn.Fall_3": "The 'monster mushroom' has gone through three times the evolutions compared to the other three monster crops.$1",
  "Lance.funLeave.Fall_7": "Autumn is already blowing in the air. I can feel it.$5#$e#I'm off to observe color changes of the Highland monsters.$1",
  "Lance.funReturn.Fall_9": "Magnus studies ancient fruit and I study monster crops...$5#$e#In a strange way, our work is somewhat similar.$1",
  "Lance.funLeave.Fall_10": "Good morning, my love.$1#$e#Jolyne and I are studying an ocean floor map today.$0#$e#This trench has a depth of 13 miles - deepest in the world!$1",
  "Lance.funLeave.Fall_14": "I have very little motivation today, but I must travel to the Highlands.$6",
  "Lance.funReturn.Fall_14": "We're both out of the house so often, I rarely see you...$6#$e#I know we both live busy lives, but we still need to find time with each other.$0",
  "Lance.funLeave.Fall_17": "I rather enjoy my walks to Magnus' warp hall on days like this.$0#$e#He's kind enough to let me use his nexus.$1",
  "Lance.funReturn.Fall_21": "Sometimes I feel like I rely too much on mana elixirs...$2#$e#I need to grow stronger.$3#$e#%Lance looks intense.",
  "Lance.funLeave.Fall_23": "Today feels grim...$6",
  "Lance.funReturn.Fall_23": "I paid respects for those who made the ultimate sacrifice.$6#$e#Did you know any of those adventurers?",
  "Lance.funLeave.Fall_24": "Jolyne requested help with restoring our mana elixir cache today. I obliged.$0#$e#We use coral that grows nearby and other ingredients sourced from Galdora.$1",
  "Lance.funLeave.Fall_28": "I'm observing monster mushroom spirits at the Highlands this morning.$0#$e#I will admit, they are a little cute.$1#$e#Not as cute as you though.$5#$e#*chuckle*...$1#$e#I'm finishing my preparations and then I'm off.$0",
  "Lance.funReturn.Fall_28": "Monster Mushrooms have gone through three times the evolutions compared to the other three monster crops.$1#$e#It's a very fascinating thing learning how a creature adapts...$5",
  "Lance.funLeave.Winter_2": "Good morning, my love.$0#$e#I've come to truly appreciate how tranquil the valley is during winter.$1#$e#I have guild business today with Marlon. I'll be back tonight.$0",
  "Lance.funLeave.Winter_7": "I'm studying void roots this season. They only grow in freezing temperatures.$0",
  "Lance.funReturn.Winter_7": "The Highland Caverns are perilous. I easily get outranged by shadow snipers.$3",
  "Lance.funLeave.Winter_9": "You, Marlon, Gil, and I should all get together and go to the saloon sometime.$1#$e#We can tell stories, enjoy good food and drink, maybe even play cards.$0#$e#*sigh* It's difficult to schedule with everyone being so busy...$5",
  "Lance.funReturn.Winter_9": "This cold weather calls for a nice warm meal. [907]#$e#Tropical curry is one of my favorite dishes. I wish I had the time to make more of it.$5",
  "Lance.funLeave.Winter_17": "The First Slash hopes to pioneer a magic bubble capable of exploring 'Ethereal Trench' at the bottom of the Gem Sea.$0#$b#It would need to withstand over 1,700 bars of pressure...$5#$e#Several wizards in our circle, such as Magnus, can create one.$0#$b#But they're only capable of withstanding 250 bars of pressure.$6",
  "Lance.funReturn.Winter_21": "Void roots have many uses since it's concentrated void energy - a valuable ingredient for mages.#$e#I can't say the vegetable has much use for non-magic folks.$1#$e#It can cause permanent damage if consumed...$2",
  "Lance.funReturn.Winter_23": "Stardew Valley takes their festivities quite seriously.$0#$e#*chuckle* Lights, lights everywhere...$5",
  "Lance.funLeave.Winter_24": "Ah, you've awakened. How did you sleep?$1#$e#I feel like walking around town today.$0#$e#*chuckle* Yes. I'll do just that.$5",
  "Lance.funReturn.Winter_24": "I have something special planned for you tomorrow...$1",
  "Lance.funLeave.Winter_28": "Winter is ending soon. I must conduct one last field survey at the Highlands to finish out the year.$0#$e#I shall return tonight.$1",
  "Lance.funReturn.Winter_28": "With spring looming around the corner, Highland monsters are thawing out.$0#$e#I wonder what discoveries I'll make this year...$5#$b#And what you'll accomplish.$1#$e#No matter what, we will always be by each other's side.$0",
  "Lance.funLeave.Tuesday.1": "I'm happy we found each other in this wild game we call life.$4",
  "Lance.funLeave.Tuesday.2": "What's on the agenda today?$0",
  "Lance.funLeave.Tuesday.3": "Good morning. I'm heading to the adventurer guild soon.$0#$e#I hope something exciting is in store for us.$1",
  "Lance.funLeave.Tuesday.4": "Good morning.$0#$e#There isn't anyone else I know who works as hard as you do.$1",
  "Lance.funLeave.Tuesday.5": "Good morning, I was famished so I made us breakfast. [201]$1#$e#I have adventurer guild business today. I'll return tonight.$0",
  "Lance.funLeave.Wednesday.1": "I have First Slash business today. I'm afraid I won't be coming back tonight.$0",
  "Lance.funLeave.Wednesday.2": "Good morning. You were quite rowdy last night.$6#$e#You must have kicked me a dozen times...$5#$e#*chuckle* Have a nice day, my dear. I'll be at the First Slash if you need me.$1",
  "Lance.funLeave.Wednesday.3": "I really should stop by the beach house more often.$0#$e#Perhaps we can cook a meal together and enjoy the sun setting on Gem Sea's horizon.$4#$e#Well, adventure awaits. I'll be at Fable Reef.",
  "Lance.funLeave.Wednesday.4": "Good morning. I don't normally brew coffee but I think I'll need it today. Here's some for you.[253]$1#$e#I have a small appreciation for strong coffee.$0",
  "Lance.funLeave.Wednesday.5": "Hmm... I'm craving something sweet, which is very unusual for me.$5#$action AddMail Current SVE.LanceRice",
  "Lance.funLeave.Wednesday.6": "I have First Slash business today.$0#$e#Even today, adventurers like us are still making new discoveries.$1",
  "Lance.funLeave.Wednesday.7": "I need to visit my guild today. I'm running low on mana elixirs.$0",
  "Lance.funLeave.Wednesday.8": "Gale needs help mastering some magic, so I entertained the idea of being his mentor for a day.$0#$e#I'll return tomorrow.$1",
  "Lance.funLeave.Sunday.1": "I'll be at the outpost today.$0#$e#There's strange monster migration patterns I must survey.$6",
  "Lance.funLeave.Sunday.2": "I have a field study to do at the Highlands today.$0#$e#You're free to join me.$1#$e#I must admit, it might not be as exciting as last time.$2",
  "Lance.funLeave.Sunday.3": "I think I'll go to the outpost today.$0#$e#*chuckle* Yes, I'll stock plenty mana elixirs.$5",
  "Lance.funLeave.Sunday.4": "I wonder what awaits me in the Highlands today...$5#$e#Best of luck, my love. I'll return tonight.$1",
  "Lance.funLeave.Sunday.5": "There's many unknowns in the Highlands. I hope to unravel them all.$0#$e#*chuckle* I'm departing soon. You know where to find me.$5",
  "Lance.funLeave.Sunday.6": "The biggest adventure you can ever take is to live the life of your dreams.$0#$b#And I do that with you, every day.$1",
  "Lance.funLeave.Sunday.7": "An adventurer always prepares adequate supplies before venturing out into the unknown.$0#$e#I wonder what awaits me in the Highlands today?$1",
  "Lance.funLeave.Sunday.8": "I'll admit, it can get quiet and lonely at the outpost.$6#$e#Well, I'm off soon. You know where to find me.$0",
  "Lance.funLeave.Sunday.9": "I'm off to the Highlands, my love.$0#$e#I hope you have a productive day. I'll be thinking about you.$1",
  "Lance.funReturn.Tuesday.1": "Let's sleep soon.$0",
  "Lance.funReturn.Tuesday.2": "Did you have a run-in with any monsters today?$1",
  "Lance.funReturn.Tuesday.3": "I discovered a grave near the Adventurer's Guild today. It was well hidden...$6#$e#Each guild carries a heavy burden...$6",
  "Lance.funReturn.Tuesday.4": "It's always good to run into old friends at the guild.$0",
  "Lance.funReturn.Tuesday.5": "Where do you think monsters come from, @?$0#$e#Legends say they come from dark ancient magic.$5#$e#I believe there's more than meets the eye.$0",
  "Lance.funReturn.Sunday.1": "My master was a Dragon Knight. I became his pupil at a very young age when my arcane potential was discovered.$0",
  "Lance.funReturn.Sunday.2": "Galaxy Souls are required to perfect a magical weapon.$0#$b#They are the highest form of raw magical energy we know of.$1",
  "Lance.funReturn.Sunday.3": "I'm exhausted from surveying monsters all day. Shall we retire for the night?$0#$e#*yawn*...$5",
  "Lance.funReturn.Sunday.4": "How was your day, my love?$1#$e#My day was well. I managed to find time to continue my research.$0",
  "Lance.funReturn.Sunday.5": "How was your day, my love?$1#$e#My day was well. I managed to find time to continue my research.$0",
  //LANCE MOVIE RESPONSES
  "Movies.Lance.1": "I can't say I'm a fan of comedies, but this film shows promise.$1",
  "Movies.Lance.2": "%Lance looks at you and smiles.",
  "Movies.Lance.3": "*chuckle* That little sapling left an impression on me.$5",
  "Movies.Lance.4": "Ah! There's healthy options here. I was afraid there would only be sweets.$1",
  "Movies.Lance.5": "%Lance is intrigued by the movie.",
  "Movies.Lance.6": "The world is too big for one tale to tell.$5",
  "Movies.Lance.7": "There's something special about that crane machine...$0",
  "Movies.Lance.8": "Ah. He's quite the strategist...$5",
  "Movies.Lance.9": "The protagonist was clever.$0",
  "Movies.Lance.10": "Shall we grab our seats?$1",
  "Movies.Lance.11": "What a peculiar species...$5",
  "Movies.Lance.12": "Thank you for taking me.$0",
  "Movies.Lance.13": "The birds bring a unique ambience...$5",
  "Movies.Lance.14": "The film was interesting...$6",
  "Movies.Lance.15": "Ah. A horror film. We shall see just how 'scary' it is.$0",
  "Movies.Lance.16": "*yawn*$5",
  "Movies.Lance.17": "Those youngsters have the heart and courage to become adventurers some day.$0",
  "Movies.Lance.18": "%Lance is distracted by the birds.",
  "Movies.Lance.19": "I was once stranded in a snow storm...$5",
  "Movies.Lance.20": "Stardrops are fascinating fruits.$1#$b#Perhaps one day I'll teach you more about them.$0",
  "Movies.Lance.21": "I once visited Zuzu City to represent the First Slash at an important shareholder meeting.$0#$b#I wore my special red and black garb. I remember it as if it were yesterday.$1#$b#*chuckle* Even adventurers need financing, @.$5",
  "Movies.Lance.22": "Hmm...$2",
  "Movies.Lance.23": "That film wasn't what I perceived it to be...$2",
  //LANCE FESTIVAL
  "eggfestival.lance.1": "Have you tried the fruit punch? It's apparently a family recipe from Gus.$1#$e#That purple haired girl has determination in her eyes.$0#$b#There's something about her. I can't quite put my nose on it...$5",
  "flowerdance.lance.1": "Perhaps I'll join Magnus on the cliffside after the dancing ceremony.$0",
  "luau.lance.1": "It was supposed to rain today. Luckily, I had the crafting materials to make a sun totem.$1",
  "moonlight.lance.1": "I'm quite familiar with the lunaloo, or as you call them, 'moonlight jellies'.$0#$b#They are a common, but welcome sight at Ginger Island.$5#$e#Magic Scholars believe they used to be magical creatures.",
  "fair.lance.1": "*crunch* These burgers...!$5#$e#I've already eaten five.$1",
  "spirit.lance.1": "*chuckle* Show off...$5#$e#Magnus possesses great power.$0",
  "spirit.lance.2": "We captured a lot of monsters this year.$1#$e#This is a good opportunity to show ordinary people some dangers of the world.$0",
  "ice.lance.1": "I can't say I'm skilled in using a fishing pole.$0#$b#You're very talented.$1",
  "winterstar.lance.1": "The Winter Star tree is quite the sight to behold...$1",
  //LANCE STRINGS FROM CONTENT.JSON
  "LanceinBed1": "You're the first thing I get to see today. I couldn't ask for anything else.$8",
  "LanceinBed2": "*yawn* Five more minutes...$9",
  "LanceinBed3": "Good morning. It was a little cramped, but we made it work.$8",
  "LanceinBed4": "Did you sleep well? I'm heading back to the farmhouse soon.$7",
  "Lance.SpecialOrderName": "Monster Crops",
  "Lance.SpecialOrderText": "Cultivate crop seeds obtained by monsters in the Highlands to aid Lance his research.",
  "Lance.SpecialOrderSpring": "Deliver a spring monster crop to Lance.",
  "Lance.SpecialOrderSummer": "Deliver a summer monster crop to Lance.",
  "Lance.SpecialOrderFall": "Deliver a fall monster crop to Lance.",
  "Lance.SpecialOrderWinter": "Deliver a winter monster crop to Lance.",
  //LANCE EVENT DIALOGUE
  "LanceIntro.01": "*chuckle* Few adventurers have scaled Mount Kohldur, once a great dwarf kingdom.$0#$b#Your achievement is a testament to your ambition and perseverance...$5",
  "LanceIntro.02": "Behind me is a lava-fed furnace capable of enchanting weapons and tools.$6#$b#It can even combine the divine properties of magical rings.$0#$b#A suiting reward for someone of your stature...$5",
  "LanceIntro.03": "I trust you'll make good use out of this ancient dwarvish relic, @.$0#$b#The First Slash sends their regards...$1",
  "Lance0Heart.01": "Good morning, @. I hope I'm not intruding.$0",
  "Lance0Heart.02": "I had heard from a colleague your farmland was extraordinary.$1#$b#Their description barely did it justice. This place is breathtaking.$5",
  "Lance0heart.03": "Ah, of course. Allow me the opportunity to explain why I'm here.$0#$b#I received word from your guild administrator, Gil, that Marlon was looking to contract with a combat mage.$6#$b#After reviewing the relevant tasks and missions, I decided to accept.$1",
  "Lance0heart.04": "And I must admit, after we met at Mount Kohldur's caldera, you piqued my interest.$5#$b#I'd like to get to know you better, but I travel quite often, so at the risk of being a little forward...$0#$b#Here's my schedule.",
  "Lance0heart.05": "We will meet again soon.$1#$b#I'll be taking my leave now. Farewell, @.$0",
  "Lance0heart.06": "I'll be working under Marlon's banner for a time.$0#$b#The terrain of Stardew Valley is new to me. I look forward to exploring it.$1",
  "Lance2heart1.01": "Are you prepared? It'll be a long trip.",
  "Lance2heart1.02": "All right. Watch your footing when climbing onto the boat.$0",
  "Lance2heart1.03": "We've arrived. How are you holding up, @?$0",
  "Lance2heart1.04": "Lance's outpost is just up these stairs.",
  "Lance2heart1.05": "...$5",
  "Lance2heart1.06": "Hello, friends. Welcome to my outpost. You must be exhausted after the long journey.$0",
  "Lance2heart1.07": "It was uneventful, but that's a good thing in my book.$0",
  "Lance2heart1.08": "*chuckle* Of course.$1",
  "Lance2heart1.09": "Please, come inside. I've prepared refreshments. There is much to discuss.$0",
  "Lance2heart1.10": "My outpost may be small, but I assure you it packs the necessary punch for surviving the Highlands.$0#$b#The magical flames act as a form of monster repellent. I created them myself.$1",
  "Lance2heart1.11": "I'm conducting research out here, on behalf of my master.$0#$b#There's something special about the monsters that inhabit this region...$1#$b#Although uncommon, some possess peculiar seeds ripe with abnormal arcane properties.$0",
  "Lance2heart1.12": "Hmm. Seeds you say? As in crop seeds? @ is an expert in that department.$0",
  "Lance2heart1.13": "Ah, yes. I'm quite aware of your endeavors, @!$1#$b#Allow me to share the knowledge I've gained from my research thus far.$0",
  "Lance2heart1.14": "Lance shared his findings with Marlon and I. He asked us to hunt Highland monsters to obtain their strange crop seeds and to try cultivating them.",
  "Lance2heart1.15": "Before I knew it, hours had passed by... It's now time to head back home. I wonder what's in store for me at the Highlands?",
  "Lance2heart1.16": "I seldom use my boat for patrolling. I'm glad there's now another use for her.#$e#Hmm. I'm afraid I can't commit to helping Lance's research. I have my own responsibilities in the valley.#$b#I believe a quest of this stature is up your alley though, @.",
  "Lance2heart2.01": "Welcome back, @.$5",
  "Lance2heart2.02": "Thank you for assisting in my research. I've unfortunately had no luck growing the monster crops myself.$0#$b#From my observations, there's four types of seeds, each capable of growing a seasonal monster crop.$1#$b#*chuckle* Your cultivation skills are perfect for this quest.$5",
  "Lance2heart2.03": "Monsters won't nest around my magical fires, but they can still chase you past them.$0#$b#If you must retreat, seek shelter in the outpost to shake off any aggressors.$1",
  "Lance2heart2.04": "I mailed a crate of life elixirs to your farmhouse address. It should arrive within the next day.$0#$b#They will aid in your adventures here. Best of luck, @.$1",
  "Lance2heart2.05": "You're welcome to rest at my outpost, @. The pleasure is all mine.$1#$e#Apologies for the state of it. My home in Castle Village is in far better condition.$0",
  // Lance2heart3 - no dialogue
  "Lance2heart4.01": "Hello, @. The monster crops are quite fascinating.$0#$b#I haven't stopped studying their arcane properties since you delivered them.$1",
  "Lance2heart4.02": "There's a reward in a treasure chest waiting for you at my outpost.$0#$b#It's something I discovered while exploring a dungeon in a far away land...$5",
  "Lance2heart4.03": "*chuckle* Farewell, @.$1",
  "Lance2heart4.04": "Perhaps one day I'll teach you more about magic relics.",
  "Lance4hearts.01": "Beautiful day, isn't it?$0",
  "Lance4hearts.02": "Ah. Apologies for startling you. That wasn't my intention. I was actually hoping to speak with you.$2",
  "Lance4hearts.03": "I've been patrolling Ginger Island for a long time, since well before you arrived.$6#$b#I've witnessed you communicating with birds, exchanging walnuts for many labor-intensive deeds.$0#$b#Thanks to you, they've repaired the bridge, and even summoned a beach resort, complete with a full bar.$5#$b#I have to say, I've encountered many adventurers during my time in the guild, but none as mysterious such as yourself.$0",
  "Lance4hearts.04": "Are you familiar with magic relics, @?$0",
  "Lance4hearts.05": "Hmm. You aren't. That is most interesting, considering everything else you do...$6",
  "Lance4hearts.06": "There are many ancient artifacts imbued with magic waiting to be found around the world, many of which come from Galdora.$0#$b#And I just so happen to have a few on me....$5#$b#Here. Hold this.$1",
  "Lance4hearts.07": "Use that to follow me up that cliff. Just focus on where you want to go, and grip the relic tightly.$0",
  "Lance4hearts.08": "These relics come in all sorts of shapes and sizes.$1#$b#For example. This blade I have achieves the same goal that staff does.$5",
  "Lance4hearts.09": "Ah. You catch onto new magic quickly, I see. Not too surprising, given your breadth of experience.$1",
  "Lance4hearts.10": "Ah... now this is a view.$5",
  "Lance4hearts.11": "Have you learned about that ship yet, during your time on the island?$6#$b#They were sailing on a cloudy night, and the ship hit the reef and sank.$6#$b#Some of the sailors were washed away, but a few of them made it to shore and built new lives for themselves here.$6",
  "Lance4hearts.CV1": "...$6#$b#Has Camilla spoken to you about visiting Castle Village yet?$6",
  "Lance4hearts.CV2": "Strange... Magnus hasn't been quiet about your latent magical abilities.$6#$b#I wonder if she's waiting for something. Or it could be some kind of bizarre test...#6#$b#That's just the sort of thing she'd do.$5#$b#Here, let's go back down.$1",
  "Lance4hearts.12": "Here, let's go back down.$1",
  "Lance4hearts.13": "Well, that Blink Relic was the only test I needed.$0#$b#You handled it as if you'd been working with magical objects for years.$1#$b#I'll take it back now, if you don't mind.$5",
  "Lance4hearts.14": "The 'Blink Relic' was removed from my inventory.",
  "Lance4hearts.15": "Whatever Camilla's up to, I'm sure that you and I will both learn about it soon.$0#$b#I'll be seeing more of you, @. Farewell, for now.$1",
  "Lance4hearts.16": "Hey. Who's that person with the red spiky hair? I've seen them in places on the island that are hard to climb.$0#$e#The birds say he's a good person!$1",
  "Lance6hearts.01": "@! Welcome back. Head on up here!$1",
  "Lance6hearts.02": "Take a look at this...",
  "Lance6hearts.03": "That wilderness golem just learned my barriers can sting.$6#$b#It'll now turn around and leave in peace...$5",
  "Lance6hearts.04": "I'm conducting a field study today. Would you care to join me?$0",
  "Lance6hearts.05": "I'll cast a protection spell that'll prevent monsters from noticing us.$1",
  "Lance6hearts.06": "Hold onto my arm.$1",
  "Lance6hearts.07": "There's magic aquatic creatures who live in these waters called 'Gemfish'.$1#$b#I have a hypothesis they can explain the origin of this marvelous cavern.$0#$b#They're unfortunately resistant to my magic though, so I've never caught one.$2",
  "Lance6hearts.08": "*chuckle* They'd be no match for a skilled angler...$5",
  "Lance6hearts.09": "The protection spell has run its course...$3",
  "Lance6hearts.10": "That's our cue to leave.$1",
  "Lance6hearts.11": "That was a close one...$5#$b#Thanks for helping me with my research today. I hope you learned something new.$1",
  "Lance6hearts.12": "It was a pleasure, you joining my field study. I usually conduct them alone.$0#$e#I enjoy observing monsters in their natural environments. There's so much we can learn about them...$5",
  "Lance8hearts.01": "I've finished researching the monster crops and I'm ready to report back to my guild, The First Slash.$0#$b#I would like you to come with me since you're responsible for my mission's success. I couldn't have done this without you.$1",
  "Lance8hearts.02": "*chuckle* Follow me.$5",
  "Lance8hearts.03": "Our island is in the center of the Gem Sea, too far to reach without warp runes.",
  "Lance8hearts.04": "I'll go first.$1",
  "Lance8hearts.05": "You have to admit, it's much faster than conventional travel.$5#$b#Come. I'll introduce you to the guild.$0",
  "Lance8hearts.06": "Everyone! Lance is back!$5",
  "Lance8hearts.07": "Hey!",
  "Lance8hearts.08": "Welcome back!",
  "Lance8hearts.09": "And who is this you've brought to the guild hall?$0",
  "Lance8hearts.10": "This is @, and they're the reason I was able to complete my mission.$0#$b#It turns out I'm not much of a farmer myself!$1",
  "Lance8hearts.11": "Haha!",
  "Lance8hearts.12": "Heh...",
  "Lance8hearts.13": "Good to meet you, @. Name is Jolyne, leader of The First Slash.$4#$b#A friend of Lance is a friend of mine.$5",
  "Lance8hearts.14": "Well, Lance. It's not difficult to sense the strange arcane energies emitting from you.$0#$b#We're all waiting in anticipation.$5",
  "Lance8hearts.15": "*chuckle* Of course...$5",
  "Lance8hearts.16": "Make some room for me.$1",
  "Lance8hearts.17": "What the...,",
  "Lance8hearts.18": "Whoa!",
  "Lance8hearts.19": "Can I touch it!?",
  "Lance8hearts.20": "Behold... Monster crops from the Highlands!$1",
  "Lance8hearts.21": "Fascinating!",
  "Lance8hearts.22": "Hmm...",
  "Lance8hearts.23": "Impressive!",
  "Lance8hearts.24": "It was incredible meeting the guild Lance hails from. But now it's time to return home. Maybe I can visit again soon?",
  "Lance8hearts.25": "My master and guild leader are pleased with my performance. Thank you, @.$1#$e#These monster crops will help advance our understanding of wilderness golems, slimes, mushroom spirits, and the shadow people...$5#$e#There's still work to be done at the Highlands! We're just getting started.$0",
  "Lance8hearts2.01": "You sense Lance is at the front door.",
  "Lance8hearts2.02": "Hello, @. Meet me at your farmland on Ginger Island at your earliest convenience.$0",
  "Lance8hearts2.03": "I have a secret grove near your island property...$5",
  "Lance10hearts1.01": "Good morning. I have business at my guild today and I was wondering if you'd accompany me.$0#$b#You can experience what a day at The First Slash is like...$5",
  "Lance10hearts1.02": "You can use Magnus' warp hall, or my secret grove on Ginger Island.$1#$b#I cleared a path to it behind your island farmhouse atop the cliff.$0",
  "Lance10hearts1.03": "I'll see you at Fable Reef.$1",
  "LanceWizardRune.01": "@. I've been informed you've made an acquaintance with Jolyne...$0#$b#I'll allow you to use my warp in my Nexus to visit The First Slash at your leisure.$0",
  "LanceWizardRune.02": "The First Slash is located at Fable Reef, an island far away from civilization.$0",
  "LanceJolyne.01": "You are definitely the curious type.$4",
  "LanceJolyne.02": "This is a spare room. You can use it if you like.$0#$b#I can't say there's much to do here though besides chatting up folks, foraging, and fishing...$4#$b#Chat with me again in the guild hall. There is something you can do for us.$5",
  "LanceJolyne.03": "Have you ever seen a 'torpedo trout'? Mages in the Gotoro Empire turn fish into weapons...$4#$b#Our island acts like a beacon for them. They're easy to attract with a strong source of magic.$0#$b#It's one way of keeping the oceans safe and cleaning up someone else's mess.$3#$e#They're completely harmless... unless you're in a boat.$0#$b#You'd be doing us a huge favor if you caught them.$5",
  "Lance10hearts2.01": "Ah, you're here!$1",
  "Lance10hearts2.02": "There's a school of torpedo trouts at the island today. Maybe we'll see them.$0",
  "Lance10hearts2.03": "Why don't we start by patrolling Fable Reef.$1",
  "Lance10hearts2.04": "This is how we make mana elixirs!",
  "Lance10hearts2.05": "Hey!",
  "Lance10hearts2.06": "I've heard about you!",
  "Lance10hearts2.07": "Now that's a fire!",
  "Lance10hearts2.08": "*yawn* What a day...$5",
  "Lance10hearts2.09": "Err. The bed here is a single.$7#$b#I don't know if we'll both fit...$7",
  "Lance10hearts2.10": "(Lance has a 6-pack)#I think we could make it work...#I'm going to head out. This was fun.",
  "Lance10hearts2.11": "*chuckle* If you wish. Safe travels.$9#$b#You're always welcome here.$7",
  "Lance10hearts2.12": "Ah, @. I wanted to apologize for my hasty behavior in the guest room. That won't happen again.$2#$e#You left a good impression with the guild.$0",
  "Lance10hearts2.13": "I suppose we could try.$8",
  "Lance10hearts2.14": "*chuckle* Seems there is enough room for the both of us, but hardly.$9",
  "Lance10hearts2.15": "@... I...$7",
  "Lance10hearts2.16": "That was a night I'll always remember...$5",
  "Lance10hearts3.01": "*chuckle* You're late...$5",
  "Lance10hearts3.02": "How about we try again on another sunny day?$2#$b#Arrive here bright and early.$0",
  "Lance10hearts3.03": "I was looking forward to spending the day with you at Fable Reef.$2",
  "Lance12hearts1.01": "Good evening, my love.$1",
  "Lance12hearts1.02": "I've been meaning to ask you a question...$0",
  "Lance12hearts1.03": "Where did you find your 'Return Scepter'? It's a very powerful magic relic.$0",
  "Lance12hearts1.04": "*chuckle* You humor me...$5",
  "Lance12hearts1.05": "You're... not joking, are you?$6",
  "Lance12hearts1.06": "You befriended a shadow person in the sewers named 'Krobus'?$6#$b#Who else knows about this?$6",
  "Lance12hearts1.07": "Hmm. I see...$5#$b#Well, I would very much like to meet this 'Krobus' first thing tomorrow morning.$0",
  "Lance12hearts1.08": "Apologies if I seem skeptical.$6#$e#I've only known shadow people to blindly attack anyone in their line of sight...$6",
  "Lance12hearts2.01": "In here?$0",
  "Lance12hearts2.02": "*sniff* *sniff* Oh, you must be @'s life partner! You smell awful like them.$0",
  "Lance12hearts2.03": "Your senses are sharp.$0#$b#It's a pleasure and honor to make your acquaintance. My name is Lance.$1",
  "Lance12hearts2.04": "I'm Krobus, a merchant of unusual and intriguing goods.$1",
  "Lance12hearts2.05": "I must say, I didn't fully believe @ when they spoke of you.$1#$b#I've encountered many shadow people throughout my travels but none as welcoming such as yourself.$0",
  "Lance12hearts2.06": "I'm sorry you've had bad run-ins with my kind...$2#$b#I assure you I'm nothing like them.$0",
  "Lance12hearts2.07": "They've never brought harm to me personally. I'm simply an observer of the unknowns.$0#$b#*chuckle* And yes, you are quite different. I'd even say 'special'.$1",
  "Lance12hearts2.08": "You're small compared to the average shadow person...$6#$b#Are you getting enough to eat down here?$2",
  "Lance12hearts2.09": "Oh, yes! I get to feast on so many juicy flies!$1#$b#And humans leave treasure troves of tasty food in strange bins outside.$7",
  "Lance12hearts2.10": "That's no meal for a shadow person of your stature.$0#$b#Let me get something for you.$1",
  "Lance12hearts2.11": "He seems nice.$0",
  "Lance12hearts2.12": "I have something for you.$0",
  "Lance12hearts2.13": "...$3",
  "Lance12hearts2.14": "Krobus and I are both very curious about the other's species. I believe we can learn a lot from each other.$0#$b#We've arranged to meet on the 4th and 18th of each season under the cover of darkness at the sewer gate, below Fairhaven Farm.$1#$e#*chuckle* Thank you for introducing me to them.$5#$b#I never could have imagined any of this would be possible.$1#$e#Life can find a strange way to surprise you...$0",
  //Dialogue changes after Lance 12 heart
  "LanceKrobus.Marlon": "Hmm? You unveiled Krobus to Lance?$0#$e#I suppose it was only a matter of time. I Trust the both of you.$0",
  "LanceKrobus.Krobus": "Void roots are delicious. I hope I get more soon...$1#$e#Your life partner is a kind person.$0",
  
  //Lance and Krobus meetups
  "LanceKrobus.1": "Krobus and I are meeting today.$0#$e#I'm leaving at 5:00pm.$1",
  "LanceKrobus.2": "Shadow people never slumber. I wonder what that's like.$6#$e#I'm meeting with Krobus tonight.$0",
  "LanceKrobus.3": "I look forward to learning more about the shadow people this evening.$1#$e#What adventures have you gone on recently?$0",
  "LanceKrobus.4": "Hello, my love.$0#$b#I have business with Krobus this evening.$1#$e#If you're inclined, you can meet us at our usual location at 8:00pm...$5",
  "LanceKrobus.5": "I'm visiting 'you know who' tonight by the sewer gate.$0",
  "LanceKrobus.Fall_18": "I hope something really great happens to you today.$0",
  "LanceKrobus.Winter_18": "%Lance is packing void roots into a satchel.#$e#Hmm... is three enough?$6",
  "Lance.KrobusDialogue.1": "Krobus was just sharing a charming tale.$0#$e#How is your evening?$0#$b#You look as if you've been running around all day.$1",
  "Lance.KrobusDialogue.2": "Shadow people are misunderstood. Perhaps we are the monsters...$6",
  "Lance.KrobusDialogue.3": "I see. Yoba plays a big role in everything...$5#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.#$e#%Lance is busy talking to Krobus.",
  "Lance.KrobusDialogue.4": "Krobus was just sharing a charming tale.$0#$e#How is your evening?$0#$b#You look as if you've been running around all day.$1",
  "Lance.KrobusDialogue.5": "There's an ugly history between dwarves and the shadow people.$6#$e#What some do for the pursuit of riches...$5#$b#Greed can be a fickle thing.$0",
  "Lance.KrobusDialogue.Fall_18": "Some tribes of shadow people use the darkest time of year to migrate to far away caverns.$0#$b#It can be a dangerous journey if not planned well...$6",
  "Lance.KrobusDialogue.Winter_18": "I thought I would see you out here this evening.$0#$e#I brought void roots for Krobus.$1",
  "Krobus.LanceDialogue.1": "We're different in so many ways... but that's alright.$0",
  "Krobus.LanceDialogue.2": "I've learned a lot of new things about humans.$0#$e#You are not all as strange as you seem.$0",
  "Krobus.LanceDialogue.3": "I hold great sentimental value in the return scepter I sold you.$0#$e#I've used it to escape many times... but now I have no reason to.$0#$b#This place is my home.$1",
  "Krobus.LanceDialogue.4": "Sometimes I pause and think of all that I've learned about humans from you and Lance...$0#$e#I wish all my fellow shadow people could know this feeling.$0",
  "Krobus.LanceDialogue.5": "It's rare that I can step outside!$1#$e#Wide open spaces still make me nervous though..$0#$e#The fresh air is nice.$0#$e#I wish I could feel the breeze.$0#$e#It sounds so nice.$0",
  "Krobus.LanceDialogue.Fall_18": "I have friends migrating to new homes soon.$1",
  "Krobus.LanceDialogue.Winter_18": "%Krobus is snacking on void roots.#$e#%*slurp*#$e#%*chomp*#$e#%*munch*#$e#Oh. Hi.$0#$e#%Krobus continues eating.#$e#%*slurp*#$e#%*chomp*#$e#%*munch*#$e#%*slurp*#$e#%*chomp*#$e#%*munch*#$e#%*slurp*#$e#%*chomp*#$e#%*munch*#$e#%*slurp*#$e#%*chomp*#$e#%*munch*#$e#%*slurp*#$e#%*chomp*#$e#%*munch*",
  
  //************************
  //Magnus NPC / Wizard NPC 
  //************************
  "Magnus.MarriageDialogue.001": "A pleasant day to be out and about. Care to join me?$0",
  "Magnus.MarriageDialogue.002": "Mmm...I don't want to take the farmhouse over completely, but I do wish I had a few more of my spellbooks here to consult.$0",
  //  "Magnus.MarriageDialogue.003": "What a wonderful place this is to return to.$1",
  //"Magnus.MarriageDialogue.004": "Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Magnus.MarriageDialogue.005": "There's something magical about children, isn't there?$0#$b#Imagination without limits is a powerful tool.$0",
  "Magnus.MarriageDialogue.006": "Ah...All of the magical training in the world couldn't have prepared me for the challenge a dirty diaper presents.$0",
  "Magnus.MarriageDialogue.007": "I hope that our child contains the best parts of both of us. And hopefully not too many of the worst.$0",
  "Magnus.MarriageDialogue.008": "Have you seen any hints of magical activity in our child? Well...the signs don't always show up this early.$0",
  "Magnus.MarriageDialogue.009": "When our child is old enough, we should go for a vacation on Ginger Island.$0#$e#I'd like them to grow up with a wide view of the world, beyond just this little valley.$1",
  "Magnus.MarriageDialogue.010": "Of all the beautiful places I've visited in the course of my work, none of them hold a candle to this farmhouse with our little family.$1#$e#%Magnus smiles at me.",
  "Magnus.MarriageDialogue.011": "Children aren't like cats, are they? Two really are twice as much work. ...At least.$0",
  "Magnus.MarriageDialogue.012": "I think I saw one of our children manifesting early signs of telekinesis today!$3#$e#A teddy bear slid right off a shelf...perhaps they summoned it!$0#$b#...Yes, I admit that the bear might have just fallen down.$2",
  "Magnus.MarriageDialogue.013": "What do you think of asking Abigail to babysit?$0#$e#...Just a thought.$1",
  "Magnus.MarriageDialogue.014": "I do hope at least one of our children decides to follow in my footsteps.$0#$e#I suppose that's a little vain, isn't it? But the world of magic is one I'd like all of us to share.$0",
  "Magnus.MarriageDialogue.015": "Care to take a walk in the woods with me later? I can show you all the useful plants you can find in spring.$1",
  "Magnus.MarriageDialogue.016": "I always know spring has arrived when I can hear the trees singing of new growth.$0#$e#Mmm? Yes, of course the trees sing. You can hear them too, if you listen carefully.$0",
  "Magnus.MarriageDialogue.017": "The day of the egg festival, is it? Every year, I wonder what kind of ritual began the egg hunting tradition...$0#$e#I'm sure it was something quite ancient.$0",
  "Magnus.MarriageDialogue.018": "Care to dance with me today? You can also dance with me any day you wish, of course.$1",
  "Magnus.MarriageDialogue.019": "There's nothing like a summer breeze to soothe the soul. And truthfully, I enjoy thunderstorms, as well.$0#$e#All the exciting crackling in the air.$1",
  "Magnus.MarriageDialogue.020": "Summer has arrived! With all the plants lush and growing, you'll find it's much easier to draw mana from the world around you.$0",
  "Magnus.MarriageDialogue.021": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#It's the luau today, yes?$0#$b#I'm sure whatever the town comes up with will be as delicious as usual.$1#$e#I'm hoping Morgan will get a chance to see one of the merpeople...#$b#They are often attracted to festivities on the beach.$0|It's the luau today, yes?$0#$b#I'm sure whatever the town comes up with will be as delicious as usual.$1",
  "Magnus.MarriageDialogue.022": "The lunaloos are visiting us today. We understand very little about them, but...$0#$b#I suspect they have more mystical powers than any of the other sea creatures we've encountered.$1",
  "Magnus.MarriageDialogue.023": "The time for harvest has arrived. I hope ours are bountiful this year.$0",
  "Magnus.MarriageDialogue.024": "Mushrooms are abundant in the fall. They're very versatile for potionmaking!$1#$e#If you do any foraging this season, I'd be happy to take some off your hands.$0",
  "Magnus.MarriageDialogue.fall_15": "I thought I'd try my hand at baking today. I think it turned out pretty well, all things considered. [234 222 220]$0#$e#I suppose you can consider this an early celebration of tomorrow's festivities.$1",
  "Magnus.MarriageDialogue.025": "I hope you've prepared a showcase for the fair that accurately represents your considerable talents.$1#$e#%Magnus smiles at me.",
  "Magnus.MarriageDialogue.fall_26": "Snowfall has grown quite heavy in the Cascadian mountain range.$0#$e#A colleague of mine lives there, alone. His specialty is ice spells...probably out of necessity.$0",
  "Magnus.MarriageDialogue.026": "I have important business with the town maze today! Lots of mana required, and the work takes a great deal out of me.$0#$e#I hope you and the rest of the townsfolk enjoy it. ...And my apologies if I have to lean on you on the walk home.$1",
  "Magnus.MarriageDialogue.027": "I sense a strong winter storm brewing...$0",
  "Magnus.MarriageDialogue.028": "During winter, I typically take the time to reinforce the town wards and then get to reading.$0#$e#I've barely made it through a quarter of the books in my tower...$0",
  "Magnus.MarriageDialogue.029": "Quite a storm, wasn't it? But the world looks lovely blanketed in snow, even if the weather is harsh.$0",
  "Magnus.MarriageDialogue.030": "I presume you'll be ice fishing at the festival today. Best of luck!$1#$e#There's a spot in the forest with arcane potential I'll be assessing. You're welcome to join me when you're finished putting Willy in his place.$0",
  "Magnus.MarriageDialogue.031": "The Night Market is coming up in just a few days. I've picked up some rare ingredients in the past there that have come in quite handy.$0",
  "Magnus.MarriageDialogue.032": "Happy Winter Star, my love. I'm looking forward to spending another year together.$4",
  "Magnus.MarriageDialogue.033": "What a comfortable home we've made on this little farm! Much nicer than a drafty tower.$1",
  "Magnus.MarriageDialogue.034": "I think I'll do a little cleaning today. ...You won't blame me too much if I use some magic to help it along, right?$0",
  "Magnus.MarriageDialogue.035": "I have a little ritual planned in here for later today.$0#$e#Don't worry, it won't make a mess.$0#$b#Probably...$3",
  "Magnus.MarriageDialogue.036": "You keep the refrigerator very well-stocked with the products of the farm.$0#$b#It makes it difficult for me to be useful by offering to do the shopping.$1",
  "Magnus.MarriageDialogue.037": "Hmm...I think I might take a walk in the forest soon. I'm getting a little antsy in here.$0",
  "Magnus.MarriageDialogue.038": "Do you think we have room in here for another bookshelf?$1",
  "Magnus.MarriageDialogue.039": "I've always preferred being outdoors to being cooped up inside. It limits one's view of the world too much.$0",
  "Magnus.MarriageDialogue.040": "*hums* Hello there, @! Wonderful day, isn't it?$1",
  "Magnus.MarriageDialogue.041": "Have you been to Castle Village? I much prefer the air here. It's cleaner, crisper, and doesn't reek of magic.$0",
  "Magnus.MarriageDialogue.042": "Growing things always bring a surplus of mana to the world around them. It's so concentrated on this farm that it's almost overwhelming.$0#$e#It feels so tremendously alive.$1",
  "Magnus.MarriageDialogue.043": "I'm running low on some of my potion supplies. I'll need to head into the forest to collect more soon.$0",
  "Magnus.MarriageDialogue.044": "I spotted a rare bird over the farm this morning! I wonder if it flew in from the Fern Islands.$0",
  "Magnus.MarriageDialogue.045": "All this rain will be good for the crops, even if it's bad for my hat.$0",
  "Magnus.MarriageDialogue.046": "I know this makes me unusual, but rain puts me in a good mood.$1",
  "Magnus.MarriageDialogue.047": "After dinner tonight, shall we light a nice fire and curl up in front of it?$0#$e#It wouldn't be too difficult for me to conjure a fire for us.$1",
  "Magnus.MarriageDialogue.048": "The only criticism I have of robes is that they're irritatingly heavy when wet...$0",
  "Magnus.MarriageDialogue.049": "Welcome home, @. I hope you didn't work yourself too hard today.$0",
  "Magnus.MarriageDialogue.050": "It promises to be a chilly night tonight.$0#$b#A good excuse to snuggle up.$1",
  "Magnus.MarriageDialogue.051": "I'm sure you had a productive day today. Make sure you take the time to relax this evening.$0#$e#%Magnus smiles at me.",
  "Magnus.MarriageDialogue.052": "A long day for me. I'm happy to see the end of it...$0#$e#How was your day?$1",
  "Magnus.MarriageDialogue.053": "I've got some traveling to do for the Guild soon. Even thinking about it is making me exhausted...$0",
  "Magnus.MarriageDialogue.054": "Remind me to show you the charm I've been working on recently. It's a spell of protection, but the effects are quite eye-catching.$0",
  "Magnus.MarriageDialogue.055": "We'll both rest well tonight.$1",
  "Magnus.MarriageDialogue.056": "The day after a rain like this, the forest is rejuvenated. Tomorrow morning, the trees will be splendid.$0",
  "Magnus.MarriageDialogue.057": "The sound of the rain on the roof is almost hypnotic, don't you think?$0",
  "Magnus.MarriageDialogue.058": "I expended a great deal of mana today. A long rest will do me good.$0",
  "Magnus.MarriageDialogue.059": "Your crops will certainly be appreciative of this weather.$1",
  "Magnus.MarriageDialogue.060": "I should go check on my tower's garden in the morning.$0#$e#Ancient fruit need more water than most other plants. It's possibly the reason they almost went extinct...$0",
  "Magnus.MarriageDialogue.061": "Ah, hello, dearest! I was just thinking about you.$1",
  "Magnus.MarriageDialogue.062": "I thought I'd try my hand at baking today. I think it turned out pretty well, all things considered. [234 222 220]$0",
  "Magnus.MarriageDialogue.063": "With all the heartache in my past, I never thought I'd wake up to days as sweet as these...$0#$e#Thank you for giving a grumpy old wizard a chance.$4",
  "Magnus.MarriageDialogue.064": "I hope you're having a wonderful day, dearest.$1",
  "Magnus.MarriageDialogue.065": "My tower is stocked with all kinds of rare books and reagents, and charms that I've collected from around the world that are nearly impossible to find.$0#$b#But none of it holds a candle to how precious you are to me.$4#$e#I realize that was a terrifically corny thing to say. I don't mind if you don't.$0",
  "Magnus.MarriageDialogue.066": "I need to think up a new spell soon to impress you...I don't want you thinking I'm losing my touch!$1",
  "Magnus.MarriageDialogue.067": "We should go on a little retreat together soon. I can pull some strings with the Guild to find us a place in a cozy little town in the mountains somewhere.$0",
  "Magnus.MarriageDialogue.068": "I love you for many reasons, but one is how talented you are. You're adept at anything you put your hand to.$0#$e#I admire you greatly for that.$4",
  "Magnus.MarriageDialogue.069": "You work so hard! You should make sure to keep up your strength. I made you a little something to help. [244 242 907 905 240]$0",
  "Magnus.MarriageDialogue.070": "Do you know, I don't think I've ever been so happy in all my life as I am with you.$1",
  "Magnus.MarriageDialogue.071": "Don't work too hard today. I don't want to have to levitate you home.$0#$e#...If you do pass out somewhere... a good friend of mine will take care of you.$0",
  "Magnus.MarriageDialogue.072": "Having a pleasant day, @?$0",
  "Magnus.MarriageDialogue.073": "Magic is very demanding, but it can be rewarding, too.$0",
  "Magnus.MarriageDialogue.074": "The farm seems to be doing very well this year.$1",
  "Magnus.MarriageDialogue.075": "Ah! You caught me with my head in the clouds. My apologies.$3",
  "Magnus.MarriageDialogue.076": "I don't know how you worked in Zuzu City. The smells and the noise there would give me a headache.$0#$e#I prefer places that are more tranquil, like Stardew Valley.$1",
  "Magnus.MarriageDialogue.077": "I never saw the appeal in fishing. I'm glad you enjoy it, though.$0",
  "Magnus.MarriageDialogue.078": "I need to make a trip to Castle Village soon to see Camilla to discuss some Ministry affairs. She's certainly an interesting woman.$0#$e#She approves of you, you know.$0",
  "Magnus.MarriageDialogue.079": "Let's go for a little walk soon. A change of scenery will do us good.$1",
  "Magnus.MarriageDialogue.080": "Life on the farm is certainly peaceful, isn't it?$0",
  "Magnus.MarriageDialogue.081": "*sigh* I've made some serious mistakes in the past, @. Eventually, I'll need to address them.$2#$e#Hopefully, you'll be by my side when those times come.$0",
  "Magnus.MarriageDialogue.082": "I may go spend some time in my tower... You've done nothing wrong. I just need some time to myself.$0",
  "Magnus.MarriageDialogue.083": "That blasted woman...Camilla is brimming with talent, but sometimes she can be positively infuriating.$5",
  "Magnus.MarriageDialogue.084": "...Are you really happy with me?$2#$e#Sorry, I know it's not a fair question to ask. Never mind.$2",
  "Magnus.MarriageDialogue.085": "A new spell I was testing backfired. I feel... not quite myself.$3#$e#If you wake up to a frog in the bed tonight, I left a little satchel of powder on the table.$3#$e#Just sprinkle some on me.$3#$e#...$3#$e#%Magnus doesn't look so good...",
  "Magnus.MarriageDialogue.086": "*sniffle* I'd better not be developing allergies...that would spell disaster for my work.$0",
  "Magnus.MarriageDialogue.087": "I'm feeling quite out of sorts today. No, I don't think there's anything you can do to help.$0",
  "Magnus.MarriageDialogue.088": "I don't work as effectively on the farm as I do in my tower. Too many distractions.$0#$e#Ah, my... my apologies. I didn't mean for that to come off that way.$2",
  "Magnus.MarriageDialogue.089": "My ex-wife flew over my tower last night and managed to burn some of the nearby trees to a crisp.$5#$e#That foolish woman could start a forest fire if she's not careful.$5",
  "Magnus.MarriageDialogue.090": "I'm not in the mood to talk today. It'll pass soon.$0",
  //Schedule Dialogue
  "Magnus.Marriage.000": "Here for a visit? You're welcome here, as always. My apologies if I'm a little distracted.$0",
  "Magnus.Marriage.001": "If you wait just a moment, I'll let you take a taste of the potion I'm working on! Nothing dangerous, I promise you.$0#$b#We're trying to perfect a recipe that provides long-lasting night vision.$0",
  "Magnus.Marriage.002": "Oh, what a nice surprise! And good timing. I was about to disappear into a pile of books.$0",
  "Magnus.Marriage.003": "You're the most welcome distraction I've had all day.$0#$b#Lewis makes some very strange requests sometimes...$2",
  "Magnus.Marriage.004": "Ah, hello, @! You're welcome to stay while I work. I find your presence calming.$0",
  "Magnus.Marriage.005": "It's always a pleasant surprise when you come to visit me at my tower. I trust your day is going well.$0",
  "Magnus.Marriage.006": "I'm taking a break from teaching Morgan the next set of spells at the minute.$0#$b#They're performing very well in their lessons, but teaching magic wears me out a little.$0",
  "Magnus.Marriage.007": "Today, I'm teaching Morgan a number of different spells to transform one kind of fruit into a different kind.$0#$b#We're both more than a little hungry.",
  "Magnus.Marriage.008": "I have to keep reminding myself that Morgan is young. They have tremendous potential, but they need some time to grow into it.$0",
  "Magnus.Marriage.009": "It's been a long few days collecting mushrooms in the forest, but Morgan and I finally get to do some experimenting with new potion recipes today.$0",
  "Magnus.Marriage.010": "Morgan's potionmaking skills are coming along nicely. They mixed up an elixir of healing earlier that was just as good as anything I can produce.$0",
  "Magnus.Marriage.011": "Today, Morgan and I are brewing a potion of luck. Hopefully they don't make the same mistake they did last time.$0#$b#They spent a week tripping over every branch in the forest, and I broke *two* of my favorite mirrors.$3",
  "Magnus.Marriage.012": "Ah, I'm glad you stopped by! I wanted to let you know I might run late tonight.#$b#Today, Morgan and I have to take a trip deeper into the forest than usual for one of our lessons.$0",
  "Magnus.Marriage.013": "Morgan and I are assessing the wards in the forest west of here today.$0",
  "Magnus.Marriage.014": "I'm just finishing up here, @! I'm looking forward to spending the evening with you.$0",
  "Magnus.Marriage.015": "Just one more attempt at finishing this potion before I give up. At least it hasn't actually *exploded* yet.$0",
  "Magnus.Marriage.016": "I'll be home soon, I promise. I need to clean up a little around here first.#$b#I'm afraid that the more exciting magical research becomes, the more of a mess it makes.$0",
  "Magnus.Marriage.017": "I do wish Camilla would call me by my name, instead of 'Razzy.' ...No, don't you dare.$5",
  "Magnus.Marriage.018": "I haven't looked outside yet, but I hope Camilla took more care with where she landed this time.$0#$b#Last time I lost my favorite blackberry bush.$2",
  //Wizard dialogue additions
  "WizardDialogue.01": "I wish I could go into town to get seeds for my garden, but going into Pierre's store is a little awkward for me.$0#$e#And that Joja monstrosity isn't even worth mentioning.$3",
  "WizardDialogue.02": "Are you close to Abigail...?$0#$b#I wish I knew how to approach her to get to know her better.$0#$e#...We probably shouldn't discuss it, @. Sorry for bringing it up.$0",
  "WizardDialogue.03": "Why do I choose to live out in the forest on my own?$0#$b#Largely because it's more convenient for my magic. It's in close proximity to the magical spots in the forest. Not to mention, my cauldron occasionally produces some very strange smells.$0#$b#I'd probably get complaints.",
  "WizardDialogue.04": "You know, despite living outside the town, I do enjoy the company of the people in this valley.$0#$b#Yours most of all, of course.$1",
  "WizardDialogue.05": "How goes your interactions with the Junimos, @?$0#$e#I've encountered a few now. They're certainly a strange sort.$0",
  "WizardDialogue.06": "You know, I knew you were special from the first time we met.$0#$e#And I have to admit, I found it quite charming when you took that whiff from my cauldron and went so green I thought you were going to turn into a frog.$1",
  "WizardDialogue.07": "Today, I'm strengthening the wards that protect the valley. I'm happy to do the work of maintaining them.$0",
  "WizardDialogue.08": "Are you staying safe, @?$0#$b#I have to admit, I've grown a little protective of you. Perhaps I'll put together a charmed amulet of defense.$0#$e#It's up to you if you want to wear it, of course.$1",
  "WizardDialogue.09": "Any plans for the weekend?$0#$b#I'd be honored if you'd like to spend part of it with me.$1",
  "WizardDialogue.10": "Olivia certainly has some strange ideas about mysticism. I wonder what they teach her in those yoga classes.$0#$e#I may take her on for some tutelage to make sure she's on the right track...$0",
  "WizardDialogue.11": "Doing well today, @?$0#$e#Glad to hear it. I'm heading into the forest to forage for ingredients later.$0",
  "WizardDialogue.12": "We should take a trip into the forest together soon, @...$0#$b#There are all kinds of secret places I'd like to show you.$1",
  "WizardDialogue.13": "I prefer distancing myself from the townsfolk. But your visits are always pleasant.$0#$e#Stay safe during your adventures, @.$0",
  "WizardDialogue.Divorced": "You want...? I see. It's happening again, then.$0#$e#Is it a problem with me? Maybe...maybe I'm just not the marrying kind.$0#$e#I suppose that's not your problem anymore...$2",
  "WizardDialogue.breakup": "...Ah. Well, if that's your decision, @, then I'm hardly going to argue.$0#$b#I won't say I'm not hurt, though.$0#$e#I'd like to be alone, then, if you don't mind.",
  "WizardDialogue.dumped": "I may take a long trip to Castle Village soon. I have some thinking I need to do.$2#$e#I really don't have much to say to you right now, @.$2",
  "WizardDialogue.SecondChance": "...You want to try again?$2#$b#I've missed you more than I can say, so I'm willing. But really...I don't do well with heartbreak. Please don't toy with me.$2#$e#I know I can be a little distant, but it's more than possible to hurt me.$2",
  "WizardDialogue.AdventureGuild": "Adventurer guild business today. Many weapons need to be imbued with arcane properties.$0",
  "WizardDialogue.Forest West": "%Magnus is concentrating and doesn't notice you.",
  "WizardDialogue.Event01": "Ha! I suppose you're right. But remember, even once you get past the plants, there's the smell of the cauldron.$0",
  "WizardDialogue.Event02": "Yes, there do seem to be more green thumbs in the valley than not. It comes with living so closely alongside nature, I think.$0",
  "WizardDialogue.Event03": "I'm not entirely sure I believe you, but I appreciate you trying to spare my feelings.$1",
  "WizardDialogue.Event04": "Ah, well, I appreciate your honesty. And it's fine. I don't want you to think I take myself too seriously.$1#$b#I'm sure I looked very silly indeed.$3",
  "WizardDialogue.Event05": "Ah, my dearest. You brought me an arctic shard?#$b#This is a powerful substance, indeed, and potently infused with the element of ice.$1#$b#I'll take it, if you don't mind.#$b#Here. Take this. I sense you have more trading to do.",
  "WizardDialogue.Event06": "The magical plants in my abode are a great help in my arcane studies.#$e#May the elementals guide you, @.",
  "WizardDialogue.Event07": "There's a significant concentration of mana in this spot. I must analyze its origin.$0#$e#You should head back to the others, @.$0",
  "WizardOlivia.01": "A-ah, @... would you be so kind to remove yourself from my abode?$3",
  "WizardOlivia.02": "%He's sleeping.",
  "WizardOlivia.03": "H-how did you get here!? Leave at once!$7",
  "WizardOlivia.04": "%She's sleeping.",
  //Wizard Engagement Dialogue
  "Wizard.Engagement.0": "This is the start of something wonderful...$4",
  
  //Wizard funLeave + funReturn with specific dates
  "Wizard.funLeave.Spring_4": "A pleasant day to be out and about. Care to join me?$0",
  "Wizard.funLeave.Spring_7": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#I will be meditating deep in the woods with Morgan all night. I won't be returning home.#$e#You may join us if you wish.$1|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funReturn.Spring_10": "That blasted woman...Camilla is brimming with talent, but sometimes she can be positively infuriating.$5|What a wonderful place this is to return to.$1",
  "Wizard.funLeave.Spring_11": "I should go check on my tower's garden this morning.$0#$e#I trust you will do the same here at the farmhouse.$1",
  "Wizard.funReturn.Spring_11": "I'm sure you had a productive day today. Make sure you take the time to relax this evening.$0#$e#%Magnus smiles at me.",
  "Wizard.funLeave.Spring_17": "I spotted a rare bird over the farm this morning! I wonder if it flew in from the Fern Islands.$0",
  "Wizard.funReturn.Spring_18": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#Morgan still has much to learn.$0#$e#They have incredible arcane potential. I just need to guide them.$0|What a wonderful place this is to return to.$1",
  "Wizard.funLeave.Spring_22": "Good morning, my dearest. Would you care for some coffee? I added some Gotoran almond spice to it. [253]#$e#I don't drink coffee often, but when I do I prefer it to be quite strong.$0",
  "Wizard.funLeave.Spring_25": "I'm not in the mood to talk this morning.$0#$e#It'll pass soon.$0#$e#Er. Don't worry about dinner. I have something rather special planned, actually...$0",
  "Wizard.funReturn.Spring_25": "Welcome home. I cooked us a splendid meal to partake in.[244 242 907 905 240]$1",
  "Wizard.funLeave.Spring_26": "Don't work too hard today. I don't want to have to levitate you home.$0#$e#...If you do happen pass out somewhere... a good friend of mine will take care of you.$0",
  "Wizard.funLeave.Summer_2": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#I'm teaching Morgan about potion brewing today.$0#$e#The key to well-crafted elixirs are the ingredients.$0|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funReturn.Summer_2": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#Good evening, my dearest. I'm happy to announce we didn't blow up the tower today.#$e#It's only because I stopped Morgan from mixing two arcane elements together at the last moment...$0|What a wonderful place this is to return to.$1",
  "Wizard.funLeave.Summer_3": "Your crops will certainly be appreciative of this weather.$1",
  "Wizard.funLeave.Summer_7": "$query PLAYER_HAS_SEEN_EVENT current 5978924#I'm traveling into the woods today to teach Morgan how to become one with nature.$0#$e#I happen to know the perfect spot..$1|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funReturn.Summer_9": "With all the heartache in my past, I never thought I'd wake up to days as sweet as these...$0#$e#Thank you for giving a grumpy old wizard a chance.$4",
  "Wizard.funLeave.Summer_16": "It will be quite hot today. Don't get yourself sunburned.$2#$e#If you do, I have a special healing ointment.$1",
  "Wizard.funReturn.Summer_16": "Growing things always bring a surplus of mana to the world around them. It's so concentrated on this farm that it's almost overwhelming.$0#$e#It feels so tremendously alive.$1",
  "Wizard.funReturn.Summer_18": "A new spell I was testing backfired. I feel... not quite myself.$3#$e#If you wake up to a frog in the bed tonight, I left a little satchel of powder on the table.$3#$e#Just sprinkle some on me.$3#$e#...$3#$e#%Magnus doesn't look so good...",
  "Wizard.funLeave.Summer_22": "I spotted a rare bird over the farm this morning! I wonder if it flew in from the Fern Islands.$1",
  "Wizard.funLeave.Fall_2": "I'm running low on some of my potion supplies. I'll need to head into the forest to collect more soon.$0#$e#Mushrooms are often a key ingredient.$0",
  "Wizard.funReturn.Fall_2": "I discovered a bounty of mushrooms during my foraging expedition today.$0#$e#Here. It's freshly picked![422 281]$1",
  "Wizard.funLeave.Fall_7": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#I sense Morgan is growing. I'm rather proud of them.#$e#They still have much to learn.|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funLeave.Fall_9": "It promises to be a chilly night tonight.$0#$b#A good excuse to snuggle up.$1",
  "Wizard.funLeave.Fall_10": "I don't work as effectively on the farm as I do in my tower. Too many distractions.$0#$e#Ah, my... my apologies. I didn't mean for that to come off that way.$2#$e#Perhaps we can... talk tonight when I return.$0",
  "Wizard.funReturn.Fall_10": "*sigh* I've made some serious mistakes in the past, @. Eventually, I'll need to address them.$2#$e#Hopefully, you'll be by my side when those times come.$0",
  "Wizard.funLeave.Fall_13": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#I'm giving Morgan a potion brewing exam today. I hold high hopes for them.#0#$e#The best part about potions that call for mushrooms as the main ingredient is that they rarely backfire when made incorrectly.|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funReturn.Fall_13": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#Ah, how was my day? Eventful! Morgan surpassed my expectations during our potion brewing lesson today.$0#$e#I trust yours went well, my dearest?$1|What a wonderful place this is to return to.$1",
  "Wizard.funReturn.Fall_17": "%Magnus looks very tired...",
  "Wizard.funReturn.Fall_18": "With all the heartache in my past, I never thought I'd wake up to days as sweet as these...$0#$e#Thank you for giving a grumpy old wizard a chance.$4",
  "Wizard.funLeave.Fall_22": "I'm particularly ecstatic about a chapter I'm reading in a tome. It was written by another wizard across the Gem Sea.$0#$e#Perhaps we can talk about it at a later time.$1",
  "Wizard.funLeave.Fall_25": "The time for fall's last harvest has just about arrived. I hope it's a bountiful one.$0",
  "Wizard.funReturn.Fall_25": "There's a chill in the air. My ancient fruit plants won't last much longer.$0#$e#I save the seeds from the fruit I harvest so I can replant them in the spring.$1",
  "Wizard.funLeave.Winter_2": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#Morgan and I are mixing potions today.$0#$e#Modern medicine and potions both achieve similar results. However, there's always the super natural elements that come with magic...$0#$b#And surprises.$1|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funReturn.Winter_2": "It promises to be a chilly night tonight.$0#$b#A good excuse to snuggle up.$1",
  "Wizard.funLeave.Winter_11": "Hmm...I think I might take a walk in the forest soon. I'm getting a little antsy in here.$0#$e#Snow covered trees certainly are beautiful.$0",
  "Wizard.funReturn.Winter_11": "The sound of the snow falling onto the ground is soothing, don't you think?$0",
  "Wizard.funLeave.Winter_15": "*hums* Hello there, @! Wonderful morning, isn't it? The snow gleams in the sun's light.$1",
  "Wizard.funReturn.Winter_16": "Monsters are very curious creatures...$0#$e#Despite them being prevalent in several regions and in underground caverns, we still don't know much about them.$0#$e#I'm certain Camilla knows more than I do. It's one of the fields she specializes in.$0|Monsters are very curious creatures...$0#$e#Despite them being prevalent in several regions and in underground caverns, we still don't know much about them.$0",
  "Wizard.funLeave.Winter_17": "I'm running low on some of my potion supplies. I'll need to head into the forest to collect more soon.$0#$e#Snow yams contain a lot of starch. A perfect life potion ingredient.$0",
  "Wizard.funLeave.Winter_22": "The lights we use to decorate for the Feast of the Winter Star are beautiful, but they have a fascinating history, too.$0#$b#They were inspired by magical lanterns that witches and wizards used to summon for the festival.$0#$e#Castle Village still uses them to this day.$0",
  "Wizard.funLeave.Winter_23": "I need to make a trip to Castle Village soon to see Camilla to discuss some Ministry affairs. She's certainly an interesting woman.$0#$e#She approves of you, you know.$0|Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funLeave.Winter_24": "This year is almost at a close, and thus begins a new chapter.$1",
  "Wizard.funReturn.Winter_24": "Shall we light a nice fire and curl up in front of it?$0#$e#It wouldn't be too difficult for me to conjure a fire for us.$1",
  "Wizard.funLeave.Winter_26": "$query PLAYER_HAS_SEEN_EVENT Current 5978924#I'm teaching Morgan a new way to draw mana from the trees today in the woods.#$e#It's a meditation-based technique that's normally quite difficult, because it requires complete silence.  But in the winter, snow absorbs most of the noise.$0#$b#The peace that winter brings lets us slip into the proper state to commune with the forest more easily.|Off on some arcane errands. I'll return in time for dinner, I promise.$0",     
  
  //Wizard random funLeave
  "Wizard.funLeave.1": "I think I'll do a little cleaning today. ...You won't blame me too much if I use some magic to help it along, right?$0",
  "Wizard.funLeave.2": "Ah! You caught me with my head in the clouds. My apologies.$3#$e#I hope you find joy in your activities today.$0",
  "Wizard.funLeave.3": "I'm running low on some of my potion supplies. I'll need to head into the forest to collect more soon.$0",
  "Wizard.funLeave.4": "I may go spend some time in my tower...$0#$e#You've done nothing wrong. I just need some time to myself.$0",
  "Wizard.funLeave.5": "I need to think up a new spell soon to impress you...I don't want you thinking I'm losing my touch!$1",
  "Wizard.funLeave.6": "Having a pleasant morning, @?$0",
  "Wizard.funLeave.7": "I hope you have a wonderful day, dearest.$0",
  "Wizard.funLeave.8": "The valley is flowing with energy today. Can you feel it too?$0",
  "Wizard.funLeave.9": "Good morning, dearest. I prepared breakfast for you.[201 211 210]$0#$e#I have much work at my tower today. I'll return tonight.$0",
  "Wizard.funLeave.10": "I wonder what today will hold for us? There's a whole world of possibilities outside that door...$0",
  "Wizard.funLeave.11": "Don't work too hard today. I don't want to have to levitate you home.$0#$e#...If you do pass out somewhere... a good friend of mine will take care of you.$0",
  "Wizard.funLeave.12": "Magic is very demanding, but it can be rewarding, too.$0",
  "Wizard.funLeave.13": "Hmm...I think I might take a walk in the forest soon. I'm getting a little antsy in here.$0",
  "Wizard.funLeave.14": "I'm researching an ancient Elvish spell today for the Ministry. It's quite exciting work.$0#$e#There's much we can learn from those who came before...$0",
  "Wizard.funLeave.15": "Good morning. Care for some coffee?[253]$0",
  "Wizard.funLeave.16": "Be careful when you're adventuring, my dearest.$0",
  "Wizard.funLeave.17": "Life on the farm is certainly peaceful, isn't it?$0",
  "Wizard.funLeave.18": "Good morning, dearest.$1",
  "Wizard.funLeave.19": "Ah, good morning, dearest.$0",
  "Wizard.funLeave.20": "The farm seems to be doing very well this year.$1",
  "Wizard.funLeave.21": "Good morning.$0#$e#The farm seems to be doing very well this year.$0",
  "Wizard.funLeave.22": "Good morning, dearest.$1#$e#I have business to attend to at my tower today. I should be back before the sun sets.$0",
  "Wizard.funLeave.23": "I have business to attend to at my tower today. I shall return tonight.$0#$e#Best of luck with your farm duties, my dearest.$1",
  "Wizard.funLeave.24": "I've got some traveling to do for the Guild soon. Even thinking about it is making me exhausted...$0",
  "Wizard.funLeave.25": "I've got some traveling to do for the Guild soon. Even thinking about it is making me exhausted...$0#$e#I don't often brew coffee, but I did today.[253]$1#$b#I hope it fuels your productivity!$1",
  "Wizard.funLeave.26": "What a comfortable home we've made on this little farm! Much nicer than a drafty tower.$1",
  "Wizard.funLeave.27": "What a comfortable home we've made on this little farm! Much nicer than a drafty tower.$1#$e#Speaking of which, I have arcane matters at said tower today.$0#$e#I wouldn't mind if you were to visit me...$4",
  "Wizard.funLeave.28": "I have a little ritual planned in here for later today.$0#$e#Don't worry, it won't make a mess.$0",
  "Wizard.funLeave.29": "I have a little ritual planned in here for later today.$0#$e#Don't worry, it won't make a mess.$0#$b#Probably...$3",
  "Wizard.funLeave.30": "Good morning, my dearest. I sense today will bring good fortune.$1",
  "Wizard.funLeave.31": "Good morning, dearest.$0#$e#I hope today brings good fortune.$0",
  "Wizard.funLeave.32": "I love you for many reasons, but one is how talented and gifted you are. You're adept at anything you put your hand to.$4#$e#I admire you greatly for that.$1",
  "Wizard.funLeave.33": "I love you for many reasons, but one is how talented you are. You're adept at anything you put your hand to.$0#$e#I admire you greatly for that.$4",
  "Wizard.funLeave.34": "Good morning. I'm off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funLeave.35": "Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funLeave.36": "Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funLeave.37": "Off on some arcane errands. I'll return in time for dinner, I promise.$0",
  "Wizard.funLeave.38": "Let's go for a little walk soon. A change of scenery will do us good.$0",
  "Wizard.funLeave.39": "Let's go for a little walk soon. A change of scenery will do us good.$1",
  "Wizard.funLeave.40": "Good morning, my dearest. Would you care for some coffee? I added some Gotoran almond spice to it. [253]#$e#I don't drink coffee often, but when I do I prefer it to be quite strong.$0",
  "Wizard.funLeave.41": "Good morning, my dearest. Would you care for some coffee? I added some Gotoran almond spice to it. [253]#$e#I don't drink coffee often, but when I do I prefer it to be quite strong.$0",
  "Wizard.funLeave.42": "I may not always wear the mermaid amulet you gave me, but it's the most valuable object I own...$4",
  
  //Wizard random funReturn
  "Wizard.funReturn.1": "Do you know, I don't think I've ever been so happy in all my life as I am with you.$1",
  "Wizard.funReturn.2": "Ah, hello, dearest! I was just thinking about you.$1",
  "Wizard.funReturn.3": "Welcome home, dearest.$0#$e#I trust your day went well?$1",
  "Wizard.funReturn.4": "I hope you're having a wonderful day, dearest.$1",
  "Wizard.funReturn.5": "I never saw the appeal in fishing. I'm glad you enjoy it, though.$0",
  "Wizard.funReturn.6": "Have you been to Castle Village? I much prefer the air here. It's cleaner, crisper, and doesn't reek of magic.$0",
  "Wizard.funReturn.7": "Any black cats come across your path during your errands? Some say they bring bad luck...$0#$e#I once knew a witch who could transform into one.$1",
  "Wizard.funReturn.8": "Hmm. I should check on the barrier soon...$0#$e#Ah, don't mind me.$1#$b#Anything eventful transpire today?$0",
  "Wizard.funReturn.9": "I don't know how you worked in Zuzu City. The smells and the noise there would give me a headache.$0#$e#I prefer places that are more tranquil, like Stardew Valley.$1",
  "Wizard.funReturn.10": "*sniffle* I'd better not be developing allergies...that would spell disaster for my work.$0",
  "Wizard.funReturn.11": "We should go back to Grenville Falls sometime...$4",
  "Wizard.funReturn.12": "Today certainly was eventful.$0",
  "Wizard.funReturn.13": "Ah! You caught me with my head in the clouds. My apologies.$3",
  "Wizard.funReturn.14": "I'm feeling quite out of sorts today.$0#$e#No, I don't think there's anything you can do to help.$2",
  "Wizard.funReturn.15": "My tower is stocked with all kinds of rare books and reagents, and charms that I've collected from around the world that are nearly impossible to find.$0#$b#But none of it holds a candle to how precious you are to me.$4#$e#I realize that was a terrifically corny thing to say. I don't mind if you don't.$0",
  "Wizard.funReturn.16": "I summoned this dish with magic - similar to the spell I cast at Grenville Falls but on a much smaller scale. [244 242 907 905 240]$0#$e#I hope the taste isn't off.$1",
  "Wizard.funReturn.17": "I've got some traveling to do for the Guild soon. Even thinking about it is making me exhausted...$0#$e#I trust your day went well?$0",
  "Wizard.funReturn.18": "I thought I'd try my hand at baking today. I think it turned out pretty well, all things considered. [234 222 220]$0",
  "Wizard.funReturn.19": "You should make sure to keep up your strength. I made you a little something to help.[244 242 907 905 240]$0",
  "Wizard.funReturn.20": "You work so hard! You should make sure to keep up your strength. I made you a little something to help.[244 242 907 905 240]$0",
  "Wizard.funReturn.21": "We'll both rest well tonight.$1",
  "Wizard.funReturn.22": "We'll both rest well tonight, my dearest.$0",
  "Wizard.funReturn.23": "I think I'll do a little cleaning tonight. ...You won't blame me too much if I use some magic to help it along, right?$0",
  "Wizard.funReturn.24": "I think I'll do a little cleaning tonight. ...You won't blame me too much if I use some magic to help it along, right?$0#$e#Heh. It may involve a broom moving by itself.$1",
  "Wizard.funReturn.25": "What a wonderful place this is to return to.$1#$e#I must say... I treat my tower more as an office these days. I'm not sure when it happened, but this farm is home.$4",
  "Wizard.funReturn.26": "What a wonderful place this is to return to.$1",
  "Wizard.funReturn.27": "What a wonderful place this is to return to.$1",
  "Wizard.funReturn.28": "Magic is very demanding, but it can be rewarding, too.$1",
  "Wizard.funReturn.29": "Magic is very demanding, but it can be rewarding, too.$0",
  "Wizard.funReturn.30": "Magic is very demanding, but it can be rewarding, too.$0",
  "Wizard.funReturn.31": "Do you think we have room in here for another bookshelf?$1",
  "Wizard.funReturn.32": "Do you think we have room in here for another bookshelf?$0",
  "Wizard.funReturn.33": "A long day for me. I'm happy to see the end of it...$0#$e#How was your day?$1",
  "Wizard.funReturn.34": "A long day for me. I'm happy to see the end of it...$0#$e#How was your day?$1",
  "Wizard.funReturn.35": "A long day for me. I'm happy to see the end of it...$0#$e#How was your day?$1",
  "Wizard.funReturn.36": "A long day for me. I'm happy to see the end of it...$0#$e#How was your day?$1",
  "Wizard.funReturn.37": "I thought I'd try my hand at baking today. I think it turned out pretty well, all things considered.[234 222 220]$0",
  "Wizard.funReturn.38": "I thought I'd try my hand at baking today. I think it turned out pretty well, all things considered. $0 [234 222 220]",
  "Wizard.funReturn.39": "I expended a great deal of mana today. A long rest will do me good.$0",
  "Wizard.funReturn.40": "I expended a great deal of mana today. A long rest will do me good.$0",
  "Wizard.funReturn.41": "I expended a great deal of mana today. A long rest will do me good.$0",
  "Wizard.funReturn.42": "I expended a great deal of mana today. A long rest will do me good.$0",
  "Wizard.funReturn.43": "I need to think up a new spell soon to impress you...I don't want you thinking I'm losing my touch!$1",
  "Wizard.funReturn.44": "I need to think up a new spell soon to impress you...I don't want you thinking I'm losing my touch!$1",
  "Wizard.funReturn.45": "I need to think up a new spell soon to impress you...I don't want you thinking I'm losing my touch!$1",
  "Wizard.funReturn.46": "You keep the refrigerator very well-stocked with the products of the farm.$0#$b#It makes it difficult for me to be useful by offering to do the shopping.$1",
  "Wizard.funReturn.47": "You keep the refrigerator very well-stocked with the products of the farm.$0#$b#It makes it difficult for me to be useful by offering to do the shopping.$1",
  "Wizard.funReturn.48": "You keep the refrigerator very well-stocked with the products of the farm.$0#$b#It makes it difficult for me to be useful by offering to do the shopping.$1",
  "Wizard.funReturn.49": "We should go on a little retreat together soon. I can pull some strings with the Guild to find us a place in a cozy little town in the mountains somewhere.$0",
  "Wizard.funReturn.50": "We should go on a little retreat together soon. I can pull some strings with the Guild to find us a place in a cozy little town in the mountains somewhere.$0",
  "Wizard.funReturn.51": "We should go on a little retreat together soon. I can pull some strings with the Guild to find us a place in a cozy little town in the mountains somewhere.$0",
  "Wizard.funReturn.52": "Remind me to show you the charm I've been working on recently. It's a spell of protection, but the effects are quite eye-catching.$0",
  "Wizard.funReturn.53": "Remind me to show you the charm I've been working on recently. It's a spell of protection, but the effects are quite eye-catching.$0",
  "Wizard.funReturn.54": "Welcome home, @. I hope you didn't work yourself too hard today.$0",
  "Wizard.funReturn.55": "Welcome home, @. I hope you didn't work yourself too hard today.$0",
  "Wizard.funReturn.56": "I'm sure you had a productive day today. Make sure you take the time to relax this evening.$0",
  "Wizard.funReturn.57": "I'm sure you had a productive day today. Make sure you take the time to relax this evening.$0",
  
  
  // Wizard Magnus Event Dialogue
  "Wizard.Basement.01": "This room is filled with magical books...",
  "Wizard.Basement.02": "You grab a book and start reading the contents.",
  "Wizard.Basement.03": "What are you doing?#$b#I only allow those who I trust down here.",
  "Wizard.Basement.04": "Hmm... the book in your hand is over a hundred years old. It outlines the magical properties of mysticals crops named 'ancient fruit'.$0",
  "Wizard.Basement.05": "The world holds countless mysteries waiting to be discovered and studied.$0#$b#Our knowledge of some of these mysteries has been passed down among magic practitioners through these books for many generations.",
  "Wizard.Basement.06": "Visitors from the town here are rare, and not one of them has been drawn to my books, @.#$b#If you choose to pursue deeper arcane knowledge, I'll be delighted to assist.",
  "Wizard.Basement.07": "Perhaps one day, I'll teach you some 'light magic', such as changing your appearance.",
  "Wizard.Basement.08": "Glad to see the prospect excites you. You're a true seeker of knowledge!",
  "Wizard.Basement.09Joja": "Considering your arcane potential and expressed interest in higher learning...#$b#I grant you permission to enter my basement. I only ask you stay away from the 'Shrine of Illusions' and the warp hall.$0#$b#Other than those restrictions, browse any books in my collection that interest you.#$b#Don't open them too far, as it could crack the spines. Some of these books are many hundreds of years old.",
  "Wizard.Basement.09Junimo": "Considering your connection with the 'Junimos' and arcane potential...#$b#I grant you permission to enter my basement. I only ask you stay away from the 'Shrine of Illusions' and the warp hall.$0#$b#Other than those restrictions, browse any books in my collection that interest you.#$b#Don't open them too far, as it could crack the spines. Some of these books are many hundreds of years old.",
  "Wizard.Basement.10": "Any books in my library strike your fancy?#$e#Hmm? Ah, yes. I may teach you how to change your appearance through the 'Shrine of Illusions'#$b#It requires very little magic.#$e#You'll need to prove your trust first.",
  "Wizard.SpriteSpring.01Married": "Ah, hello dear. I've been waiting for you to arrive.$1",
  "Wizard.SpriteSpring.01": "I sensed you would come here today, @. I've been waiting for you to arrive.",
  "Wizard.SpriteSpring.02Married": "You discovered Sprite Spring deep in the forest...$0#$b#We've been married for sometime now and your arcane potential still continues to surprise me.$1",
  "Wizard.SpriteSpring.02": "You discovered Sprite Spring deep in the forest...#$b##$b#From the moment you stepped into the valley, I sensed your magical potential, but you continue to surprise me.",
  "Wizard.SpriteSpring.03": "The water of Sprite Spring possesses magical properties that imbue your body with incredible power.$0",
  "Wizard.SpriteSpring.04": "There are many mysteries in our world waiting to be unveiled...$0",
  "Wizard.SpriteSpring.05Married": "That is all. I must return to my meditation.#$b#Oh. And don't worry about making dinner tonight. I have something special planned.$1",
  "Wizard.SpriteSpring.05": "That is all. I must return to my meditation.",
  "Wizard.SpriteSpring.06": "Sprite Spring holds many wonders and secrets.",
  "Wizard.SpriteSpring.07Married": "The water of Sprite Spring possesses magical properties that imbue your body with incredible power.$0",
  "Wizard.SpriteSpring.07": "The water of Sprite Spring possesses magical properties that imbue your body with incredible power.$0",
  "Wizard.Sewer.01": "A Shadow Person, above ground? This is outrageous!#$b#Your people were responsible for the death of my entire family.",
  "Wizard.Sewer.02": "If you dwarves hadn't driven us from our ancestral home, we'd never have had to resort to violence!#$b#I'm sorry about your family.",
  "Wizard.Sewer.03": "'Sorry' isn't going to cut it.",
  "Wizard.Sewer.04": "Let me at him! He's despicable.",
  "Wizard.Sewer.05": "Come and get it, shrimpy.",
  "Wizard.Sewer.06": "Silence! Both of you!",
  "Wizard.Sewer.07": "The Elemental Wars have long been finished. You have no reason to be fighting any longer.#$b#The two of you must make peace for the sake of the humans that live around you. Surely you can see that.",
  "Wizard.Sewer.08": "Very well. I'll stay away from the sewer from now on.",
  "Wizard.Sewer.09": "...And I'm truly sorry about the past, Dwarf. I have no personal gripe with you.",
  "Wizard.Sewer.10": "Very good. I shall cast a 'Seal of Promise' to finalize this agreement.",
  "Wizard.Sewer.11": "I sensed you were in peril when those two started fighting. It alerted me to what was transpiring in the sewer...$0#$e#There is much ancient history about the 'Elemental Wars'. Perhaps I'll give you a lesson one of these days.$0#$e#%Magnus smiles at you.",
  "Wizard.Railroad.01Married": "Ah, hello, dear. I've been waiting for you.",
  "Wizard.Railroad.01": "Ah... @. I've been waiting for you.",
  "Wizard.Railroad.02Married": "*ahem*...$0#$b#Do you recall when I mentioned my ex hexing my outdoor plants?$0",
  "Wizard.Railroad.02": "Have I ever told you I used to be married?",
  "Wizard.Railroad.03": "My wife and I were together for many years, until... until I made a mistake that drove her away.",
  "Wizard.Railroad.04": "Her anger and envy were so intense that she turned green and began flying around the countryside, cursing everything in her path...",
  "Wizard.Railroad.05": "When I found out, I sealed this passage to her home... fearing that an innocent villager might fall prey to her dark magic.",
  "Wizard.Railroad.06Married": "But now, it must be unsealed... for when we separated, she took my magic ink! I need that magic ink back!$3#$b#I would do this myself, but I... I can't see her again. That's why I need your help.$5",
  "Wizard.Railroad.06": "But now, it must be unsealed... for when we separated, she took my magic ink!#$b#I need that magic ink back!$3#$b#I would do this myself, but I... I can't see her again. That's why I need your help.$3",
  "Wizard.Railroad.07": "In order to unseal this passage, you'll need a dark talisman. Talk to Krobus, in the sewer... he should know where to find one.$0",
  "Wizard.Railroad.08": "I'm counting on you... if you can retrieve my magic ink I promise I'll make it worth your while... Now go!$0",
  "Wizard.MagicInk.01": "You've found my ink! Excellent.$1",
  "Wizard.MagicInk.02": "Er...$2",
  "Wizard.MagicInk.03Married": "Did you... happen to see my ex-wife$2?#$b#No? Well, what about her house...?$2#$b#Do you think she lives alone? Or...$2",
  "Wizard.MagicInk.03": "Did you... happen to see my ex-wife?#$b#No? Well, what about her house...?$3#$b#Do you think she lives alone? Or...$3",
  "Wizard.MagicInk.04Married": "...Actually, don't tell me... I don't want to know.$0",
  "Wizard.MagicInk.04": "...Actually, don't tell me... I don't want to know.$2",
  "Wizard.MagicInk.05Married": "Anyway... you must be wondering about your reward. Here...$0",
  "Wizard.MagicInk.05": "Anyway... you must be wondering about your reward. Here...",
  "Wizard.MagicInk.06Married": "It's a book of summoning.#$b#The arcane potential is immense... but I'll make it simple for you.#$b#By using this book, you can summon magic buildings directly to our farmland.#$b#I think you'll find it useful.$1",
  "Wizard.MagicInk.06": "It's a book of summoning.#$b#The arcane potential is immense... but I'll make it simple for you.#$b#By using this book, you can summon magic buildings directly to your farm.#$b#I think you'll find it useful.",
  "Wizard.MagicInk.07Married": "Oh, I almost forgot to say... ahem... Thank you.$0#$b#You may have noticed I have a lot of feelings about this ordeal...$0#$b#I wouldn't have been able to do this without you.$0",
  "Wizard.MagicInk.07": "Oh, I almost forgot to say... ahem... Thank you.",
  "Wizard.2Hearts.01": "One moment. I must assess the strength of this barrier.",
  "Wizard.2Hearts.02": "It should hold steady for another six seasons.",
  "Wizard.2Hearts.03": "Hmm. I see. Let me explain.#$b#While Stardew Valley often seems tranquil, monsters do lurk in its darker corners, particularly deep in the woods.#$b#West of my tower, there are dangerous slimes that attack any human they see.#$b#As the resident magic practitioner of Stardew Valley and Pelican Town, it is my responsibility to maintain the magical barrier that prevents the monsters from attacking.",
  "Wizard.2Hearts.04": "When a witch or wizard chooses their home, they also swear to protect the residents of that home.",
  "Wizard.2Hearts.05": "Camilla, the witch of Castle Village, is exceptionally talented. She leads the vanguard fighting off the hordes of monsters in Galdora.#$b#The barrier she oversees is the largest in the world, and requires immense amounts of mana to maintain.",
  "Wizard.2Hearts.06": "My apologies, @. I must attend a council meeting.",
  "Wizard.2Hearts.07": "You're the first to discover me deep in the woods. What were you doing there?#$e#Ah. It is quite a nice area to forage.$1",
  "Wizard.4hearts.01": "Just a moment...",
  "Wizard.4hearts.02": "Hmm?#$b#I'm gathering herbs for your elixir.",
  "Wizard.4hearts.03": "Heh. Have no fear, @.$1#$b#You have my assurance that it won't be as harsh as the first one you drank.#$b#Come. Join me at the cauldron.",
  "Wizard.4hearts.04": "One final touch...",
  "Wizard.4hearts.05": "The elixir is complete.#$b#With this, you can begin accumulating mana from the world around you, allowing you to cast some minor magic.#$b#Here. Drink up.",
  "Wizard.4hearts.06": "The elixir tasted like cotton candy.",
  "Wizard.4hearts.07": "Good. Now, when you're ready, join me downstairs in my study.",
  "Wizard.4hearts.08": "First, a demonstration.",
  "Wizard.4hearts.09": "...$6",
  "Wizard.4hearts.10": "Now. You try.",
  "Wizard.4hearts.11": "Ah! On your first attempt, no less. Marvelous!$1",
  "Wizard.4hearts.12": "Most impressive, @.#$b#Perhaps in the future, I'll teach you some more spells.$0#$b#If your aptitude is as high as it seems, we may even explore some higher theory about the governing laws that bind our world.",
  "Wizard.4hearts.13": "Glad to see the prospect excites you.",
  "Wizard.4hearts.14": "I can now use 'The Shrine of Illusions'!",
  "Wizard.4hearts.15": "The ability to change your appearance is a great responsibility.#$b#Don't go too overboard.#$e#Consider this a test to determine if you have the aptitude to continue your magical studies with me.",
  "Wizard.6Hearts.01": "Ah, @... Nice of you to drop by.$0",
  "Wizard.6Hearts.02": "There's been a recent influx of locusts in the forest, and I'm just adding some extra magical protections to make sure they don't come after my fruit.$0#$b#More effective than your typical pesticides.$1",
  "Wizard.6Hearts.03": "... I always have to keep a layer of magical protections on these plants anyway. My ex wife hated them... said they were a sign I was growing soft.$0#$b#She still occasionally tries to lay the odd hex or two on them when she's out flying at night.$5",
  "Wizard.6Hearts.04": ".. It's one of the reasons that Caroline and I.. She has a lovely sunroom, you see. Ah, well.$2",
  "Wizard.6Hearts.05": "It's difficult, you know. I enjoy the solitude out here in the forest, and I enjoy the work that I do, protecting the valley.$0#$b#But even a wizard gets disheartened at having his heart twice broken...$0",
  "Wizard.6Hearts.06": "Well. I'm certainly not in a hurry to give it a third try. But if I do happen to fall in love again someday, I believe it'll be with someone who appreciates a good garden.",
  "Wizard.6Hearts.07": "My farm has an awful lot of plants...",
  "Wizard.6Hearts.08": "That shouldn't be too hard to find around here.",
  "Wizard.6Hearts.09": "I have some business I need to attend to inside now that these plants are adequately protected.$0#$b#Enjoy the rest of your time in the forest... and do stop by to see me again soon.$1",
  "Wizard.6Hearts.10": "I might consult you soon on some gardening tips, @.$0#$e#Everything on your farm always looks extraordinarily healthy. I don't know how you do it without using magic.$0",
  "Wizard.8hearts.01": "Ah--! @! I - confound it. Stop it, you!$1",
  "Wizard.8hearts.02": "Wisard!",
  "Wizard.8hearts.03": "Rasmatasmodius!",
  "Wizard.8hearts.04": "Magic!",
  "Wizard.8hearts.05": "... I was trying to cast a spell that would help me commune with more of the sprites of the forest, and - ow!$0",
  "Wizard.8hearts.06": "And it seems to have - stop that! - it seems to have backfired, somewhat.$3",
  "Wizard.8hearts.07": "...@, would you be so kind as - argh! - as to pick up that spell book and read the three lines on the bottom of page 53?$0",
  "Wizard.8hearts.08": "Awwww...$4",
  "Wizard.8hearts.09": "Ahh... thank you very much.$2",
  "Wizard.8hearts.10": "Now, little one, tell us. Which part of the forest do you hail from?$1",
  "Wizard.8hearts.11": "The Junimo tells you and Rasmodius about its home in a distant part of the forest for a little while. The wizard is especially interested in hearing about the lines of power near their home.",
  "Wizard.8hearts.12": "Eventually, the Junimo decides to head home, and Rasmodius dismisses it with another spell.",
  "Wizard.8hearts.13": "Now that's all taken care of... Tell me the truth.$0",
  "Wizard.8hearts.14": "$q -1 null #Was I wholly undignified? Were you tempted to laugh? #$r -1 0 wizard_event3#",
  "Wizard.8hearts.15": "Never crossed my mind.#$r -1 0 wizard_event4#",
  "Wizard.8hearts.16": "To be honest... yes, absolutely.",
  "Wizard.8hearts.17": "*chuckles*",
  "Wizard.8hearts.18": "Well...I think, in the future, instead of trying to summon the sprites to come to me, I should probably go into the forest and find them myself.$0#$b#Now that I've recovered a little, I believe I'll do some exploring.$1",
  "Wizard.8hearts.19": "...$0#$b#...Keep this one to yourself won't you, @? I don't want to become too much of a laughingstock.$1",
  "Wizard.8hearts.20": "I really don't know where that spell went wrong... I suspect the forest sprites don't follow the same rules as you and I.$0",
  "Wizard.10hearts.01": "Ah, @! You arrived. There's something I want to show you.$0",
  "Wizard.10hearts.02": "Here. Take my hand, and I'll teleport us somewhere you haven't yet been.$0",
  "Wizard.10hearts.03": "Welcome to 'Grenville Falls', a forest of magical origin that lies far from civilization.$0#$b#And one of the most beautiful places I've ever come across in my travels.$1",
  "Wizard.10hearts.04": "Until now, most of the magic that we've discussed has been almost purely pragmatic. Protection spells, travel...$0",
  "Wizard.10hearts.05": "It's true, of course, that magic should be used responsibly. But what we haven't talked about yet is the great joy that magic can bring.$0#$b#A spell well cast - even a basic one - brings with it the knowledge that you're tugging at the very strings that make up the universe's warp and weft.$0#$b#And there are many spells beyond the merely useful that we can draw on, as long as we aren't excessive.$1",
  "Wizard.10hearts.06": "...I don't do this often, but you've brought a great deal of unexpected joy into my life. So I wanted to bring some to yours, as well.$4",
  "Wizard.10hearts.07": "*huff*...Don't worry, I'll be all right in a moment. That took a great deal of energy, as all big workings do.$2",
  "Wizard.10hearts.08": "...$0#$b#...I'm all right now.$0",
  "Wizard.10hearts.09": "Before we tuck in... For all the joy that you've brought to my life, I thank you.$0#$b#I realize I'm not the easiest person to befriend, hiding out in my tower...$0#$b#But you took the trouble to get to know me, and to keep getting to know me, despite everything that stood in the way.$1#$b#And I just wanted to say... you've become very precious to me, @.$4",
  "Wizard.10hearts.10": "Now, we can't get too distracted... please, sit down! Fill a plate. If there's anything you enjoy particularly, I can always summon more.$4",
  "Wizard.14hearts1.01": "Ah! Welcome home, @. I hope you're not too tired, because I've been working on a surprise for you.$1",
  "Wizard.14hearts1.02": "Meet me at our Ginger Island cabana at noon tomorrow. I think you'll enjoy this...I know I will.$0#$b#And make sure you have some room in your pockets.$1",
  "Wizard.14hearts1.03": "You don't need to bring or prepare anything. Just bring yourself.$1#$e#I've been planning this for... sometime now.$4",
  "Wizard14hearts2.01": "Oh, you've arrived! Wonderful!$1",
  "Wizard14hearts2.02": "Follow me to the shore, will you?$0",
  "Wizard14hearts2.03": "It's interesting, isn't it, how local customs develop? Especially when it comes to courting rituals.$0#$b#In one land that lies far from here, one proposes to one's beloved by presenting them with a blue feather. I found that one to be particularly interesting.$0",
  "Wizard14hearts2.04": "When you presented me with that Mermaid's Amulet, I was touched. And to be honest, I was a little envious, too...that you beat me to it.$4",
  "Wizard14hearts2.05": "I've spent quite a while devising a plan to present you with something equally special, @. A token, you see, of how much you've come to mean to me.$0#$b#I didn't want to deviate from the local customs too much, but presenting you with a matching amulet seemed a little... underwhelming.$0#$b#We have to take a little trip together in order to fetch the token that I've selected for you, but the journey is part of the gift, too.$0#$b#Stand back a couple paces, will you?$1",
  "Wizard14hearts2.06": "No need to panic! We're headed underwater, and these bubbles contain plenty of air for the trip.",
  "Wizard14hearts2.07": "Now... are you ready?$0",
  "Wizard14hearts2.08": "Then... off we go!$1",
  "Wizard14hearts2.09": "...Still doing all right there? I'll give you a moment to adjust.$0",
  "Wizard14hearts2.10": "Ready? Follow me.$1",
  "Wizard14hearts2.11": "And now, I just...$0",
  "Wizard14hearts2.12": "Ah, she's arriving now...$0",
  "Wizard14hearts2.13": "...$3",
  "Wizard14hearts2.14": "...$0",
  "Wizard14hearts2.15": "We still have plenty of air. Shall we stay and enjoy the sights here a little longer?$1",
  "Wizard14hearts2.16": "*cough* The journey back up is always a little more rough. Well.. what did you think?$0",
  "Wizard14hearts2.17": "Ahh.. I'm glad you enjoyed it, @. ...To be honest, the greatest gift you've given me wasn't the amulet.$4#$b#You've been an inspiration, helping me find joy in using my magic in a way I thought I'd lost. A piece of jewelry is the least I can do to express my appreciation for you.$1#$b#I really can't imagine anyone I'd rather spend my life with.$4",
  "Wizard14hearts2.18": "After a trip like that one, I feel very much at peace. Especially when I get to return home with you...$4#$e#%Magnus smiles at me, blushing.",
  "MermaidPendantGift": "%I shouldn't gift this...",
  "Wizard.JunimoScroll.01": "Ah... Come in.",
  "Wizard.JunimoScroll.02": "I am Magnus Rasmodius... Seeker of the arcane truths.#$b#Mediary between physical and ethereal.#$b#Master of the seven elementals.#$b#Keeper of the sacred cha-... you get the point.",
  "Wizard.JunimoScroll.03": "And you... @. The one whose arrival I have long foreseen.",
  "Wizard.JunimoScroll.04": "Here, I'd like to show you something.",
  "Wizard.JunimoScroll.05": "Behold!",
  "Wizard.JunimoScroll.06": "You've seen one before, haven't you?",
  "Wizard.JunimoScroll.07": "They call themselves the 'Junimos'...#$b#Mysterious spirits, these ones... For some reason, they refuse to speak with me.",
  "Wizard.JunimoScroll.08": "I'm not sure why they've moved into the community center, but you have no reason to fear them.",
  "Wizard.JunimoScroll.09": "Hmmm? You found a golden scroll written in an unknown language?#$b#Most interesting...",
  "Wizard.JunimoScroll.10": "Stay here. I'm going to see for myself. I'll return shortly.",
  "Wizard.JunimoScroll.11": "I found the note...",
  "Wizard.JunimoScroll.12": "The language is obscure, but I was able to decipher it:",
  "Wizard.JunimoScroll.13": "We, the Junimo, are happy to aid you. In return, we ask for gifts of the valley. If you are one with the forest then you will see the true nature of this scroll.",
  "Wizard.JunimoScroll.14": "Hmm... 'One with the forest'... What do they mean?",
  "Wizard.JunimoScroll.15": "...*sniff*...*sniff*...",
  "Wizard.JunimoScroll.16": "Ah-hah!$h",
  "Wizard.JunimoScroll.17": "Come here!$h",
  "Wizard.JunimoScroll.18": "My cauldron is bubbling with ingredients from the forest.$h#$b#Baby fern, moss grub, caramel-top toadstool... Can you smell it?$h",
  "Wizard.JunimoScroll.19": "Here. Drink up. Let the essence of the forest permeate your body.$h",
  "Wizard.JunimoScroll.20": "You've gained the power of forest magic! Now you can decipher the true meaning of the Junimo scrolls.",
  //Wizard Magnus FESTIVAL
  "eggfestival.wizard.1": "Ah, hello, dearest! Are you enjoying the festivities?$1#$e#I don't come into town to mingle with the residents. This is a good change of pace for me.$0",
  "flowerdance.wizard.1": "I usually find a spot on the cliff and observe the flower dance from afar, but I have a feeling that you won't let me get away with that.$1#$e#If you wish to take my hand in dance, I'll be happy to oblige.$4",
  "luau.wizard.1": "Can you feel them, dearest? The ocean creatures are alerted to the human presence on the beach.$0#$e#Go and enjoy the festivities. I shall join you later.$0#$b#Also.. err. Save me some of that roasted ham Linus is cooking up, will you?$1",
  "moonlight.wizard.1": "I prefer this spot in the shade to being out in the moonlight. Eyes aren't required to experience the Lunaloos' arrival.#$e#The Lunaloos... or 'Moonlight Jellies', as they're more commonly known, possess an unusually potent magical aura for an aquatic life form.$0",
  "fair.wizard.1": "*sniff sniff* Something in the fall air smells both delicious and fried. Perhaps I should... investigate.$0#$e#I believe it's coming from the town fountain.$1",
  "spirit.wizard.1": "This is the one day out of the year where I get to show the town my full power as Stardew Valley's resident magic practitioner.$0#$b#Say, are you impressed with this year's maze?$1#$e#It took a great deal of time and energy to summon it...$2",
  "ice.wizard.1": "Oh, @! I'm overjoyed to see you here.$1#$e#Perhaps after the festivities are over, I can show you the arcane potential this particular spot holds...$4",
  "winterstar.wizard.1": "Linus is a close and dear friend of mine. He doesn't feel comfortable at the plaza, so I'm here to accompany him.$0#$e#Spread joy wherever you can, dearest.$1",
  //************************
  //CLAIRE NPC 
  //************************
  "Claire.CharacterDialogue.001": "Hi. I haven't seen you before...$0#$e#Sorry. I...I don't really know you all that well.$2#$e#%Claire edges away from you.",
  "Claire.CharacterDialogue.002": "Pelican Town seems different today...$0#$e#Is there a new house where that trailer used to be?$1",
  "Claire.CharacterDialogue.003": "Oh, green tea? Why, thank you.$1",
  "Claire.CharacterDialogue.004": "%'Employee Entrance'",
  "Claire.CharacterDialogue.005": "Oh, you want to dance? Um... maybe later?$1",
  "Claire.CharacterDialogue.006": "Excuse me. I'm taking the bus home...$0",
  "Claire.CharacterDialogue.007": "I saw the job posting for the cinema, so I applied.$1#$b#I was hired on the spot!$5#$e#The birds in the theater really add to the atmosphere...$1",
  "Claire.CharacterDialogue.008": "Oh... I see...$2#$b#So you aren't happy...$2#$e#It's difficult to maintain a long distance relationship...$2#$e#%Claire looks sad.",
  "Claire.CharacterDialogue.009": "...$2#$e#Please leave me alone...$2#$e#%Claire looks away.",
  "Claire.CharacterDialogue.010": "Hi...$2",
  "Claire.CharacterDialogue.011": "...$2#$e#%Claire edges away from you.",
  "Claire.CharacterDialogue.012": "I haven't worn my swimsuit in a while...$1",
  "Claire.CharacterDialogue.013": "Well, it's a long trip home...$1#$b#Will you take the boat back with us?$5",
  "Claire.CharacterDialogue.014": "I can't remember the last time I wore my swimsuit.$1",
  "Claire.CharacterDialogue.015": "This island is home to so many birds...$1#$e#They fly right over my head!$5",
  "Claire.CharacterDialogue.016": "I suppose I could try something fruity...$1#$e#Everything tastes better with friends, don't you think?$5",
  "Claire.CharacterDialogue.017": "Are you enjoying this lovely day?$5#$e#I wish I could live here forever...$1",
  "Claire.CharacterDialogue.018": "Let me know if I can do anything for you.$2",
  "Claire.CharacterDialogue.019": "Um. Hello.$0#$e#Sorry... I know I'm boring company...$2",
  "Claire.CharacterDialogue.020": "Birds are cautious little creatures. They tend to fly away when approached or startled.$1#$e#But sometimes if I hold still, they perch right on my head or my shoulders.$5",
  "Claire.CharacterDialogue.021": "Is it the weekend yet?...",
  "Claire.CharacterDialogue.022": "Do you think my manager would notice if I brought a book to read at work?$0#$e#...Maybe it'd just get me in trouble.$2",
  "Claire.CharacterDialogue.023": "I've lived in the countryside all my life. Your farmland reminds me of home.$1",
  "Claire.CharacterDialogue.024": "I wanna go home...$2#$b#I'm sick of working today...$2",
  "Claire.CharacterDialogue.025": "Yes?$0#$e#Sorry. Maybe another time.$2",
  "Claire.CharacterDialogue.026": "When no one is looking, I practice dancing.$1#$e#I haven't been caught yet!$5",
  "Claire.CharacterDialogue.027": "I can't say that I know too much about Pelican Town.$0#$e#Sorry... I should be going.$0#$e#...$2#$e#%Claire is edging away from you.",
  "Claire.CharacterDialogue.028": "My work ethic has nothing in common with my manager's. I'm not sure he even goes home...$2#$e#He pressures me to work overtime. I'm so tired after a shift here... but I do need the money...$2",
  "Claire.CharacterDialogue.029": "A neighbor of mine owns an orchard and gave me a basket of cherries. Would you like some?$1#$e#Here. They're ripe![638]$5",
  "Claire.CharacterDialogue.030": "I'm a little busy right now. Maybe we can talk later?$0",
  "Claire.CharacterDialogue.031": "Hi. Have any plans for the weekend?$0#$e#Oh! I see!$1",
  "Claire.CharacterDialogue.032": "Oh? Hello.#$e#May I help you?",
  "Claire.CharacterDialogue.033": "*sigh*...$2#$e#Oh. Hello.$1",
  "Claire.CharacterDialogue.034": "Hi @.$1",
  "Claire.CharacterDialogue.035": "You always watch out for me. It's nice to feel like someone has my back...$1",
  "Claire.CharacterDialogue.036": "I really don't want to work today, but Morris said I have to.#$e#We're very short staffed...",
  "Claire.CharacterDialogue.037": "I didn't sleep much last night. The late night shuttle was even later than usual...$2#$e#Oh. Um... Pardon me. Please, go on ahead.$0",
  "Claire.CharacterDialogue.038": "Hi @. Um... Do you know what time it is?#$e#Oh. It's %time? Thank you.$1",
  "Claire.CharacterDialogue.039": "There's a family of blue jays nesting in a tree near Joja Mart. I hear them twittering away through the windows sometimes.$1#$e#Birds are majestic creatures, don't you think?$5",
  "Claire.CharacterDialogue.040": "So... is it a big harvest season for you on the farm during summer?#$e#Well, Joja will keep you supplied with the seeds you need.$1",
  "Claire.CharacterDialogue.041": "The air conditioning in Joja is freezing.$0#$b#I get cold easily...$2",
  "Claire.CharacterDialogue.042": "This summer heat feels wonderful.$1#$e#I get too cold during winter and fall.$2",
  "Claire.CharacterDialogue.043": "Um, do you need something?$0#$e#...$0#$e#%Claire is edging away from you.",
  "Claire.CharacterDialogue.044": "*sigh* I feel like it'll be another late work day...$2#$e#Frozen dinner again for me...$2",
  "Claire.CharacterDialogue.045": "Your farm seems to get larger by the day... how do you keep up with it?$5",
  "Claire.CharacterDialogue.046": "The ladies and I have been swapping gossip.$1",
  "Claire.CharacterDialogue.047": "I love the weather here. The ocean breeze is perfect.$1",
  "Claire.CharacterDialogue.048": "Time moves at a snail's pace whenever I'm working...$0#$e#O-oh... Sorry. Please excuse me.$2",
  "Claire.CharacterDialogue.049": "My neighbor's orange harvest is huge this year, and they're nice and juicy too. I brought one for you.[635]$1#$e#I love fruit, and oranges are a great healthy snack.$1",
  "Claire.CharacterDialogue.050": "I don't live anywhere near the ocean. Maybe I'll dig up my old bathing suit and go for a swim?$1",
  "Claire.CharacterDialogue.051": "Maybe if I ask politely, I can take time off from work.$1#$e#I have enough PTO saved up for a long vacation.$0",
  "Claire.CharacterDialogue.052": "Ever since I was a little girl, I wanted to be an actress.$1#$e#Did you feel the same with farming or adventuring?$5",
  "Claire.CharacterDialogue.053": "I want to find something worth working toward...$0#$e#Sorry. I'm thinking out loud...$2",
  "Claire.CharacterDialogue.054": "Oh. Hi @. How are you?$1#$e#So... what did you want to talk about?$0",
  "Claire.CharacterDialogue.055": "I feel like birds really understand me...$1#$e#Strange, right?$5",
  "Claire.CharacterDialogue.056": "Autumn's colors are breathtaking...$5#$e#Back home, the countryside is just painted with golden wheat fields.$1",
  "Claire.CharacterDialogue.057": "It's breezy today.$1#$e#And freezing...$2",
  "Claire.CharacterDialogue.058": "The weather gets colder by the day...$0",
  "Claire.CharacterDialogue.059": "I loved dressing up as actors from my favorite films when I was a little girl.$1#$e#What costumes do you like?$0",
  "Claire.CharacterDialogue.060": "Leaves keep finding their way inside and I have to sweep...$0#$e#It's an extra responsibility...$2",
  "Claire.CharacterDialogue.061": "I've been trying to stay away from frozen Joja dinners...$0#$e#I'm teaching myself how to make homemade meals instead.$1",
  "Claire.CharacterDialogue.062": "*yawn*... Hi.$0#$e#Um... Can I help you?",
  "Claire.CharacterDialogue.063": "Hello @. I brought some fresh apples from home. They're ripe![613]$1",
  "Claire.CharacterDialogue.064": "Last weekend I went and picked fruit at 'Smith Orchard', my neighbor's place.$1#$b#Um. here's one of their apples.[613]$4#$e#It's fresh from the branch...$7",
  "Claire.CharacterDialogue.065": "Isn't it a nice day?$1#$e#Stop by and chat again.$5",
  "Claire.CharacterDialogue.066": "Hi.$0#$e#Um. Yes?$0#$e#...$2",
  "Claire.CharacterDialogue.067": "Hello. How are you today?$1",
  "Claire.CharacterDialogue.068": "I've been craving bruschetta all day...$1#$e#Honestly? I think I could eat it forever.$5",
  "Claire.CharacterDialogue.069": "Um. Hello.$1#$b#Was there something you needed?$0#$e#%Claire is edging away from you.",
  "Claire.CharacterDialogue.070": "I'm having an...okay day.$0#$e#Um. I'll talk to you another time.$2",
  "Claire.CharacterDialogue.071": "Do you have any favorite films, @? One of mine is 'Maces Out'.$1#$e#I love thrillers. They give me such a rush!$6",
  "Claire.CharacterDialogue.072": "We've become good friends, haven't we?$1#$e#If you ever need anything, I'm here to talk!$5",
  "Claire.CharacterDialogue.073": "Um. Hi.$0#$e#...$0#$e#...$2#$e#Sorry. Please excuse me...$2",
  "Claire.CharacterDialogue.074": "Hello.$1#$e#Um. How's your day?$0",
  "Claire.CharacterDialogue.075": "Your outfit looks classy today, @.$1",
  "Claire.CharacterDialogue.076": "It's winter already? Seasons change too quickly...$0",
  "Claire.CharacterDialogue.077": "%Claire is shivering...#$e#H-hello. S-sorry. C-cold...$2",
  "Claire.CharacterDialogue.078": "Ice fishing? I've never fished before.$0",
  "Claire.CharacterDialogue.079": "%Claire is shivering...#$e#H-hello. S-sorry. C-cold...$2",
  "Claire.CharacterDialogue.080": "I hope spring hurries up and arrives already... I can't stand the cold days.$2",
  "Claire.CharacterDialogue.081": "Hi @. I'm feeling a bit lazy today.$0",
  "Claire.CharacterDialogue.082": "It's freezing today...$2#$e#Sorry. I'm not really much for conversation...$0",
  "Claire.CharacterDialogue.083": "There was a rude customer from out of town yesterday...$3#$b#When that happens, I just have to be nice. I'm not allowed to argue or even walk away.$2#$e#Customer service isn't always easy...$2",
  "Claire.CharacterDialogue.084": "On days like this, I just want to settle in with some fresh green tea and relax.$1",
  "Claire.CharacterDialogue.085": "Do you ever wonder if next year will be different?$1",
  "Claire.CharacterDialogue.086": "Do you think my manager would notice if I stepped outside and made a snow man?...$1#$e#I'd personally consider it promotional art...$5",
  "Claire.CharacterDialogue.087": "Maybe I'll work up the courage to make friends with some more people in town.$1",
  "Claire.CharacterDialogue.088": "I love your town during this time of year...$1",
  "Claire.CharacterDialogue.089": "Hehe... hi, @.$4",
  "Claire.CharacterDialogue.090": "I just feel terrible today...$2#$e#%Claire isn't responding back to you.",
  "Claire.CharacterDialogue.091": "There aren't many jobs where I live. When the position opened up at the Joja Mart, I took it.$0#$e#It's just... a temporary job.$2",
  "Claire.CharacterDialogue.092": "My favorite pastime is watching old films and attending theater performances.$1",
  "Claire.CharacterDialogue.093": "Oh. I see...$8",
  "Claire.CharacterDialogue.094": "Um. It actually does a little.$9",
  "Claire.CharacterDialogue.095": "Well, I think it is...$10",
  "Claire.CharacterDialogue.096": "Oh... Um.$10",
  "Claire.CharacterDialogue.097": "Hehe. Yes. The countryside feels so serene.$9#$b#But it does get lonely out there...$8#$b#Um... maybe I'll ask to join the class.$8",
  "Claire.CharacterDialogue.098": "Um. Yes. I took dance classes when I was young and it made an impression that really stuck with me.$1#$b#I've enjoyed it ever since...$5",
  "Claire.CharacterDialogue.099": "It really does feel that way. The other ladies are very inclusive.$1#$b#I'm happy I asked Caroline to join the aerobics class...$5",
  "Claire.CharacterDialogue.100": "Oh? Um. It's my dance routine...$2",
  "Claire.CharacterDialogue.101": "You must've read my mind. I am a tad famished from exercising...$1#$b#Um. One moment.$5",
  "Claire.CharacterDialogue.102": "Well, I am a tad famished from exercising. How about we grab a bite to eat?$1#$b#Um. One moment.$5",
  "Claire.CharacterDialogue.103": "Oh. Me decide? Um, I am a little hungry.$0#$b#I only have this little snack pack, but I don't think it'll be enough.$2#$b#We could eat a meal together at the saloon...$5#$b#Um. One moment.$5",
  "Claire.CharacterDialogue.104": "You want to order the orange chicken? Okay.$1",
  "Claire.CharacterDialogue.105": "Grilled tilapia on a salad? I wonder how that'll taste.$1",
  "Claire.CharacterDialogue.106": "The specialty pizza? You must be very hungry...$1",
  "Claire.CharacterDialogue.107": "I've heard rumors about the sauce served with the fritters.$1#$b#I think I'll get this too...$5",
  "Claire.CharacterDialogue.108": "On the clock still? Hehe.$9#$b#Don't overwork yourself...$11",
  "Claire.CharacterDialogue.109": "Oh. I had to close today.$8#$b#It usually doesn't take me this long, but there was a mess I had to clean...$10",
  "Claire.CharacterDialogue.110": "You must be tired from working all day...$9#$b#*yawn* I certainly am...$11",
  "Claire.CharacterDialogue.111": "On the clock still? Hehe.$13#$b#Don't overwork yourself...$15",
  "Claire.CharacterDialogue.112": "Oh. I had to close today.$12#$b#It usually doesn't take me long, but there was a mess I had to clean...$14",
  "Claire.CharacterDialogue.113": "You must be tired from working all day...$13#$b#*yawn* I certainly am...$15",
  "Claire.CharacterDialogue.114": "Oh. I see...$12",
  "Claire.CharacterDialogue.115": "Um. It actually does a little.$13",
  "Claire.CharacterDialogue.116": "Well, I think it is...$14",
  "Claire.CharacterDialogue.117": "Oh... Um.$14",
  "Claire.CharacterDialogue.118": "Hehe. Yes. The countryside feels so serene.$13#$b#But it does get lonely out there...$12#$b#Um... maybe I'll ask to join the class.$12",
  "Claire.CharacterDialogue.119": "Hehe. You don't need to bring anything.$11#$b#I do appreciate the thought...$9",
  "Claire.CharacterDialogue.120": "I promise the food will be delicious...$9",
  "Claire.CharacterDialogue.121": "Hehe. You don't need to bring anything.$15#$b#I do appreciate the thought...$13",
  "Claire.CharacterDialogue.122": "I promise the food will be delicious...$13",
  "Claire.CharacterDialogue.123": "...$2#$b#...$1",
  "Claire.CharacterDialogue.124": "...$0#$b#Hehe...$1",
  "Claire.CharacterDialogue.125": "...$2#$b#Perhaps you're right... but...$2",
  "Claire.CharacterDialogue.126": "...$2#$b#I... suppose...$2",
  "Claire.MarriageDialogue.001": "What a lovely view of the farm. The weather today is perfect.$1",
  "Claire.MarriageDialogue.005": "I envy %kid1. Growing up on %farm farm would make for an incredible childhood.$1",
  "Claire.MarriageDialogue.006": "%kid1 made a bit of a mess in the living room...$2#$e#Don't worry. I'll take care of it.$1",
  "Claire.MarriageDialogue.007": "%kid1 has your eyes...$1#$e#Hehe...$7",
  "Claire.MarriageDialogue.008": "I don't think anyone is ever ready to be a parent... but we're doing a good job.$1#$e#%kid1 loves being carried around the house.$5",
  "Claire.MarriageDialogue.009": "I fed %kid1 and %kid2 their organic apple yogurt. They eat so much!$1",
  "Claire.MarriageDialogue.010": "Our children are so wonderful... it's our responsibility to raise them the right way.$1",
  "Claire.MarriageDialogue.011": "We're fortunate %kid1 and %kid2 are healthy.$1",
  "Claire.MarriageDialogue.012": "%kid1 started walking at such an early age... maybe they'll become a dancer like their mother?$1#$e#%You hug Claire.#$e#Hehe...$7",
  "Claire.MarriageDialogue.013": "I drank a cup of green tea this morning. I feel much more energetic.$5",
  "Claire.MarriageDialogue.014": "Happy new year. I have a feeling this year will be eventful...$1",
  "Claire.MarriageDialogue.015": "The weather is getting warmer!$6",
  "Claire.MarriageDialogue.016": "The egg festival is today? Are we attending?$1",
  "Claire.MarriageDialogue.JojaDay": "It's going to be a very busy day for me...$0",
  "Claire.MarriageDialogue.017": "This weather will be perfect for the flower dance.$1",
  "Claire.MarriageDialogue.018": "I want the weather to stay sunny and hot forever.$1",
  "Claire.MarriageDialogue.019": "I'm ready for hot weather, perfect blue skies, and apricot pies!$5#$e#I'll do what I can to help around the house. I know the start of a season is a lot of work.$1#$e#Good luck today!$6",
  "Claire.MarriageDialogue.020": "I hope there's apricot pie at the Luau.$1#$e#Have you decided what you'll add to the soup?$5",
  "Claire.MarriageDialogue.Summer_23": "I think your gift is arriving in the mail today.$1",
  "Claire.MarriageDialogue.021": "As gorgeous as the moonlight jellyfish are, they still mean summer is ending...$0#$e#I need to sort through my wardrobe and put together some cute outfits for the fall.$1",
  "Claire.MarriageDialogue.022": "I may go foraging for mushrooms in the forest today.$1#$b#There's a dish I want to make that calls for a variety of mushrooms.$5",
  "Claire.MarriageDialogue.023": "It's starting to get colder...$2#$e#Um. Let's keep the fireplace on. Okay?$0",
  "Claire.MarriageDialogue.Fall_15": "Are you prepared for the town fair? I know you've been working hard this season.$1#$e#I wonder what baby animals there will be..$5",
  "Claire.MarriageDialogue.024": "Good luck today at the Stardew Valley Fair, dear.$1#$b#It must feel good to show off your hard work!$5",
  "Claire.MarriageDialogue.025": "Magic is intriguing. I wonder how someone summons a maze...$1#$e#I know you talk to the local wizard from time to time. Maybe you could ask them?$5",
  "Claire.MarriageDialogue.026": "I don't know how you can work outside in this cold.$1",
  "Claire.MarriageDialogue.027": "The snow last night blanketed the entire valley. Isn't it pretty?$1",
  "Claire.MarriageDialogue.028": "Why does the ice fishing contest have to be so deep in the woods where it's extra freezing...$2#$e#I'll be huddled up at the campsite fire...$1",
  "Claire.MarriageDialogue.029": "I took out the garbage and I almost slipped on some ice...$2#$e#I'm okay. It just startled me...$1",
  "Claire.MarriageDialogue.030": "Merry Winter Star, @. I brewed us a special blend of caffeinated green tea.[614]$4#$e#You're the best gift of all...$4#$e#%You hug Claire.#$e#I love you...$7",
  "Claire.MarriageDialogue.031": "Good morning. I got up early and made coffee. [395]$1",
  "Claire.MarriageDialogue.032": "You're always growing new things and changing the scenery of our farm... I love it.$1",
  "Claire.MarriageDialogue.033": "Can you hear the birds chirping outside?$1",
  "Claire.MarriageDialogue.034": "I have a feeling something good will happen today.$1",
  "Claire.MarriageDialogue.035": "The smell of breakfast woke you? Well, dig in! [201 195 194 210 211]$5#$e#I made it the way you like it...$1",
  "Claire.MarriageDialogue.036": "I'm just admiring the farm. Don't worry about me!$1#$e#Are you going into town today?$0",
  "Claire.MarriageDialogue.037": "Good morning. You managed to roll out of bed early...$1#$e#I have the day off to do whatever I like.$6",
  "Claire.MarriageDialogue.038": "My skin is getting a bit pale. Too much time indoors... a little sunshine should help.$1",
  "Claire.MarriageDialogue.039": "What's on the calendar today for you?$1#$e#Sounds fun!$5",
  "Claire.MarriageDialogue.040": "I enjoy waking up early in the morning, listening to the birds start their day.$1",
  "Claire.MarriageDialogue.041": "This place reminds me of the countryside. There's so much room!$1",
  "Claire.MarriageDialogue.042": "Oh, you have work to do outside? Don't catch a cold...$1#$e#And don't forget to wipe your shoes!$5",
  "Claire.MarriageDialogue.043": "I enjoy staying inside with a hot cup of green tea on days like this.$1",
  "Claire.MarriageDialogue.044": "I'm going to try a new recipe I found online the next time I cook dinner.$1#$b#I know you'll love it.$5#$e#Oh? Yes?$1#$e#...$4#$e#Oh! You're silly!$7",
  "Claire.MarriageDialogue.045": "Oh, good morning. It's rainy weather today...$0",
  "Claire.MarriageDialogue.046": "My goal today is to stay inside and be productive. Maybe try something new...$1",
  "Claire.MarriageDialogue.047": "Welcome home! How was your day?$1",
  "Claire.MarriageDialogue.048": "Oh, it's %time? The day went by so fast...$0",
  "Claire.MarriageDialogue.049": "I washed the dishes and swept the house while you were out.$1#$e#I had a pretty productive day!$5",
  "Claire.MarriageDialogue.050": "Hello, dear. Welcome back.$1#$e#Oh, mine? My day was gratifying.$5",
  "Claire.MarriageDialogue.051": "I made dinner while you were away. Here's your plate. [606 209 207 214 224 235 236]$1#$e#So? How is it? I hope you think it's delicious.$5#$e#!!!$7",
  "Claire.MarriageDialogue.052": "I wonder how birds sleep during these cold wet nights...$0",
  "Claire.MarriageDialogue.053": "Oh! You're soaked. Let me fetch a towel for you.$1",
  "Claire.MarriageDialogue.054": "Hear the rain hitting the roof? It's soothing...$1#$e#Um. Shall we head to bed soon?...$4",
  "Claire.MarriageDialogue.055": "I just finished making dinner. I thought we'd eat something healthy tonight. [196 609 610 200 607 649]$1",
  "Claire.MarriageDialogue.056": "*yawn*... I'm ready to sleep soon.$0",
  "Claire.MarriageDialogue.057": "You know, I never imagined I'd move to Stardew Valley. Do you think destiny brought me here?$1",
  "Claire.MarriageDialogue.058": "Oooh... You look handsome today, @. I see you shaved.$4^Oooh... You look beautiful today, @. I love the way you did your hair.$4",
  "Claire.MarriageDialogue.059": "Is there room on the farm to raise some birds? I'd handle all the work!$5",
  "Claire.MarriageDialogue.060": "I envy your skills in craftsmanship. All the lovely machines and devices you've made are wonderful creations.$1",
  "Claire.MarriageDialogue.061": "I feel like I can understand what animals are thinking when I look at them...$1#$b#I wonder if there's a wizard or witch who can talk to animals?$0#$e#You talk to the local wizard... can they understand animals?$1",
  "Claire.MarriageDialogue.062": "You smell like fresh air, sunshine, rain, and the seaside... I could recognize you with my eyes closed.$7#$e#...$4",
  "Claire.MarriageDialogue.063": "I discovered a beautiful piece of classical music we could dance to together.$1#$e#It gets easier when you get into the rhythm.$5",
  "Claire.MarriageDialogue.064": "The mermaid's pendant you gave me is beautiful. I'll always cherish it.$1",
  "Claire.MarriageDialogue.065": "You always watch out for me. It's very encouraging...$1#$e#Please... you're making me blush...$4",
  "Claire.MarriageDialogue.066": "Oh. You smell something sweet? It's coming from this...[220 221 222 223 234 611 612 608]$1#$e#The look on your face... Hehe!$7",
  "Claire.MarriageDialogue.067": "I used to eat frozen meals for dinner... but now I find myself reading cook books and making real meals.$1#$e#I have a surprise planned for you the next time I make dinner!$6",
  "Claire.MarriageDialogue.068": "It's fun living with you. I... thought I'd be alone all my life.$1#$e#%You hug Claire.#$e#Hehe!$7",
  "Claire.MarriageDialogue.069": "We should take a trip to Zuzu City in the future and watch the opera.$1",
  "Claire.MarriageDialogue.070": "My diet's improved since I met you. I used to eat frozen Joja meals everyday.$1#$e#I love cooking from scratch with produce we grow ourselves.$5",
  "Claire.MarriageDialogue.071": "I... don't regret moving to the valley to spend my life with you.$1#$e#It's... different from the countryside, but in a good kind of way.$5#$e#%You hug Claire.#$e#Hehe...$7",
  "Claire.MarriageDialogue.072": "Will we live in the valley forever?$1#$e#Sorry. That was a strange question to ask.$0#$e#%You smile at Claire.#$e#...$5",
  "Claire.MarriageDialogue.073": "I get all the dance practice I need at aerobics class on Tuesdays.$1#$e#My favorite part is talking to everyone before and after...$5",
  "Claire.MarriageDialogue.074": "We should bake something together soon. I know the perfect recipe...$4",
  "Claire.MarriageDialogue.075": "I've become good friends with some of the ladies at my weekly aerobics class.$1#$e#Um... You should join me sometime.$5",
  "Claire.MarriageDialogue.076": "I get nervous when you go down into the mines...$2#$e#I can't lose you...$2#$e#%You tell Claire nothing bad will happen.#$e#I'll hold you to that.$1",
  "Claire.MarriageDialogue.077": "*Sigh*... I don't feel well today.$3#$e#I might have caught something...$2",
  "Claire.MarriageDialogue.078": "Please... If you need quiet time to yourself, that's okay with me...$2",
  "Claire.MarriageDialogue.079": "Did I do something wrong? You seem so... distant lately.$2",
  "Claire.MarriageDialogue.080": "...$0#$e#...$3#$e#%You ask Claire what's wrong.#$e#I feel like you value your farm work more than me...$2",
  "Claire.MarriageDialogue.081": "I'm sick and tired of being so cold all the time...$2",
  "Claire.MarriageDialogue.082": "...$2#$e#I'm not avoiding you. I'm just not very good at talking about my feelings.$2#$e#Sorry...$2#$e#%Claire edges away from you.",
  "Claire.MarriageDialogue.083": "Can you make dinner tonight please? I don't feel like cooking...$0",
  "Claire.MarriageDialogue.084": "Spending this much time with me must be boring...$2#$e#Sorry...$2#$e#%Claire doesn't want to talk.",
  "Claire.MarriageDialogue.085": "Do you... think I'm too skinny?$2#$e#I'm just... thinking to myself. Don't mind me.#$e#%You take Claire's hand.#$e#...$1",
  //Schedule Dialogue
  "Claire.JojaMart.000": "Hi, dear.$1",
  "Claire.JojaMart.001": "I really appreciate your visits during my shifts...$1",
  "Claire.JojaMart.002": "Um. Don't show signs of affection for me at work. My manager would scold me...$0",
  "Claire.JojaMart.003": "Visiting me at work? Hehe...$1",
  "Claire.AerobicsClass.000": "Are you joining us today, dear?$1",
  "Claire.AerobicsClass.001": "%Claire smiles at you while she dances.",
  "Claire.AerobicsClass.002": "I look forward to this every week...$1",
  "Claire.AerobicsClass.003": "Aerobics doesn't meet on days it rains...$1#$b#But that doesn't prevent me from getting dance practice in.$5",
  "Claire.NightMarket.000": "There's some knickknacks I have my eye on...$1#$b#Are you enjoying the night market, dear?$5",
  "Claire.MovieTheater.000": "Hi, dear. I can recommend you some movies to see...$1",
  "Claire.MovieTheater.001": "Visiting me at work? Hehe...$4",
  "Claire.MovieTheater.002": "I should be home at around 9pm, okay? Don't eat dinner without me!$1",
  "Claire.MovieTheater.003": "Hi, dear. Are you seeing a movie with someone today?$1",
  "gifts.claire.love": "Oh! I love it. Thank you so much!",
  "gifts.claire.like": "Oh, for me? I'm truly thankful.",
  "gifts.claire.dislike": "Only if you insist...",
  "gifts.claire.hate": "Please... take it away.",
  "gifts.claire.neutral": "Thank you.",
  //string edits
  "Utility.cs.5367.Claire.Husband": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day ",
  "Utility.cs.5367.Claire.B": " of ",
  "Utility.cs.5367.Claire.C": " to unite @ and Claire in the bonds of marriage.",
  "Utility.cs.5369.Claire.Wife": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day ",
  "Utility.cs.5371": "@... Claire... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h",
  "Utility.cs.5377": "@... Claire... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h",
  "AdventurerGuild.Time": "Open 12:00PM to 2:00AM",
  //Claire Joja Dialogue Patches
  "Claire.DialoguePatch.1": "I work most of the cashier shifts at Joja Mart. It's a pretty easy job.$1",
  "Claire.DialoguePatch.2": "If you want air conditioning, Joja Mart has you covered.$1#$e#It's a little too cold for me though.$2",
  "Claire.DialoguePatch.3": "Working at Joja Mart has its perks. I get 10 percent off each purchase.$1#$e#Have you tried any frozen Joja meals?$1",
  //Claire's Movie Theater dialogue patches
  "Claire.DialoguePatch.4": "Hey @. Here's a free movie ticket![809]$6#$e#The showings this week are incredible.$1",
  "Claire.DialoguePatch.5": "I've never worked somewhere as nice as the theater.$1#$e#I look forward to seeing the birds everyday!$5",
  "Claire.DialoguePatch.6": "There's a family of blue jays nesting in a tree near the movie theater.$1#$e#Birds are majestic creatures, wouldn't you agree?$5",
  "Claire.DialoguePatch.7": "I'm so glad it's summer...$1",
  "Claire.DialoguePatch.8": "The air conditioning at the theater is perfect.$0",
  "Claire.DialoguePatch.9": "I can recommend some movies you should see...$1",
  "Claire.DialoguePatch.10": "Leaves keep finding their way into the theater and I have to sweep...$0#$e#Sometimes the birds help.$1",
  "Claire.DialoguePatch.11": "There aren't many jobs where I live. When the position opened up at the movie theater, I took it!$1#$e#It's fun working there...$1",
  //Claire Engagement Dialogue
  "Claire.Engagement": "This is the start of something wonderful...$4",
  //Claire spouseRoom Dialogue
  "Claire.spouseRoom.0": "We should enjoy each other's company with a cup of tea soon.$1#$e#I got that tea table for a bargain from an antique shop.$1",
  "Claire.spouseRoom.1": "Oh? Good morning, dear.$1#$e#I should organize my bulletin board...$0",
  "Claire.spouseRoom.2": "I love having my own little corner in the house all to myself...$1",
  "Claire.spouseRoom.3": "Good morning, you're up early.$1",
  "Claire.spouseRoom.4": "We should bake something together soon. I know the perfect recipe.$1#$e#I have a cook book around here somewhere...",
  "Claire.spouseRoom.5": "Mmm... what's on the agenda today?$1#$e#My schedule is always busy... it's nice to be organized, though. Otherwise I'd forget things.$5",
  //Claire funLeave + funReturn
  "Claire.funReturn.Spring_10": "$query PLAYER_HAS_SEEN_EVENT Current 4269704#I met some interesting people at work. Someone traveled all the way from Pine-Mesa city!$5|I met some interesting people at work. Someone traveled from Zuzu city!$5",
  "Claire.funLeave.Spring_17": "It's fun living with you. I... thought I'd be alone all my life.$1#$e#%You hug Claire.#$e#Hehe!$7",
  "Claire.funLeave.Spring_18": "*yawn*...$0#$b#I'm tired today...$2#$e#%You hug Claire.#$e#...$5",
  "Claire.funLeave.Spring_21": "I brewed some coffee for us. [395]$1#$e#%You tell Claire to have a nice day at work.#$e#Hehe... you have a nice day too, dear.$5",
  "Claire.funLeave.Spring_25": "I brewed some coffee for us. [395]$1#$e#%You tell Claire to have a nice day at work.#$e#Hehe... you have a nice day too, dear.$5",
  "Claire.funLeave.Spring_28": "The weather is finally getting warmer.$1",
  "Claire.funLeave.Summer_3": "The mermaid's pendant you gave me is beautiful. I'll always cherish it.$1#$e#I'll make dinner tonight.$1",
  "Claire.funReturn.Summer_3": "Dinner is ready! I hope you worked up a appetite today! [224 231 214 212 197]$5",
  "Claire.funLeave.Summer_7": "%Claire doesn't notice you.#$e#Oh! You're up! Good morning.$1#$e#I'm about to head out to work.$0",
  "Claire.funLeave.Summer_9": "Emily and I are going to dance together today.$1#$e#Have you given thought about joining the aerobics class?$5#$b#I could teach you some things...$1",
  "Claire.funReturn.Summer_10": "I feel like I can understand what animals are thinking when I look at them...$1#$b#I wonder if there's a wizard or witch who can talk to animals?$0#$e#You talk to the local wizard... can they understand animals?$1",
  "Claire.funLeave.Summer_14": "My manager said we're expecting a number of customers today...$0#$e#It'll be a busy day.$0",
  "Claire.funReturn.Summer_15": "Ever since I was a little girl, I wanted to be an actress.$1#$e#Did you feel the same with farming or adventuring?$5",
  "Claire.funReturn.Summer_17": "Spending time with me must be boring...$2#$e#Sorry... I have some thoughts.$2#$e#%Claire doesn't want to talk.",
  "Claire.funLeave.Summer_18": "Sorry about my mood last night. I'll make it up to you.$2#$e#%You hug Claire.#$e#Hehe...$7",
  "Claire.funReturn.Summer_18": "I ordered something on the internet. It'll arrive in the mail in a couple days.$1#$e#Oh. What is it? You'll need to wait to find out...$1",
  "Claire.funReturn.Summer_23": "Surprise! This is what I ordered you.[787]$5#$e#Well, do you like it? I noticed you've used these in your crafts...$1",
  "Claire.funReturn.Summer_25": "It's fun living with you. I... thought I'd be alone all my life.$1#$e#%You hug Claire.#$e#Hehe!$7",
  "Claire.funReturn.Fall_4": "Um. Do you know someone named 'Pam'?#$e#Oh. She just... caused some trouble at work today.$2#$e#I'll talk to you about it in bed.",
  "Claire.funReturn.Fall_7": "I appreciate my co-worker, Martin. He helps me out so much at work.$1#$e#I sometimes catch him glancing at me...$1",
  "Claire.funLeave.Fall_11": "*Sigh*... I don't feel well today.$2#$e#I might have caught something...$2#$e#I need to get ready for work...$2",
  "Claire.funReturn.Fall_11": "I may be getting sick...$2#$b#I've felt horrible all day.$2#$e#I think I'll relax tomorrow...$0",
  "Claire.funReturn.Fall_14": "I get nervous when you head off to the mines...$2#$e#I can't lose you...$2#$e#%You tell Claire nothing bad will happen.#$e#I'll hold you to that...$1",
  "Claire.funReturn.Fall_15": "Let's get some rest, dear. It's a big day tomorrow.$1#$e#*yawn*...$5",
  "Claire.funLeave.Fall_18": "I don't want to work today...$2#$e#%You hug Claire, encouraging her.#$e#Hehe... thanks.$7",
  "Claire.funLeave.Fall_23": "Will we live in the valley forever?$1#$e#Sorry. That was a strange question to ask.$0#$e#%You smile at Claire.#$e#...$5",
  "Claire.funReturn.Fall_24": "The weather gets colder by the day...$0",
  "Claire.funLeave.Fall_25": "I feel like cooking something festive tonight.$1#$e#I'll surprise you...$5",
  "Claire.funReturn.Fall_25": "I hope you're hungry! Dinner is served. [236 235]$5#$e#Do you like it? I deviated a little from the recipe...$1",
  "Claire.funReturn.Fall_28": "Did you see the weather report? It's supposed to snow tonight...$0#$e#Um. Do you mind if we use an extra blanket?$2",
  "Claire.funLeave.Winter_2": "*sigh*... it's cold.$0#$e#Would you mind if I turned the thermostat up?#$e#%You hug Claire to warm her.#$e#Hehe...$7",
  "Claire.funReturn.Winter_2": "It's like walking inside a freezer outside.$2#$e#I'm happy I came back to a warm home... and you.$4#$e#%You hug Claire to warm her.#$e#Hehe...$7",
  "Claire.funReturn.Winter_3": "Will we live in the valley forever?$1#$e#Sorry. That was a strange question to ask.$0#$e#%You smile at Claire.#$e#...$4",
  "Claire.funReturn.Winter_4": "sigh*... it's cold.$0#$e#Would you mind if I turned the thermostat up?#$e#%You hug Claire to warm her.#$e#Hehe...$7",
  "Claire.funLeave.Winter_9": "I needed something strong to wake myself up, so I made triple shot espressos.[253]$1",
  "Claire.funReturn.Winter_9": "That espresso helped me stay attentive during aerobics class today.$1",
  "Claire.funReturn.Winter_14": "I feel like I can understand what animals are thinking when I look at them...$1#$b#I wonder if there's a wizard or witch who can talk to animals?$0#$e#You talk to the local wizard... can they understand animals?$1",
  "Claire.funReturn.Winter_15": "Will we live in the valley forever?$1#$e#Sorry. That was a strange question to ask.$0#$e#%You smile at Claire.#$e#...$5",
  "Claire.funReturn.Winter_16": "I've become good friends with some of the ladies at my weekly aerobics class.$1#$e#Um... You should join me sometime.$5",
  "Claire.funLeave.Winter_24": "I'm making a festive dinner for us tonight. Something to look forward to...$1#$e#Um. Good luck today.$5",
  "Claire.funReturn.Winter_24": "Dinner is ready, dear. Willy caught these this morning. They're very fresh! [733]$5",
  "Claire.funReturn.Winter_28": "Snow is starting to thaw...$1#$e#I'm more than ready for warmer weather.$5",
  "Claire.funLeave.Tuesday.1": "Good morning. I got up early and made coffee.[395]$1",
  "Claire.funLeave.Tuesday.2": "I have my aerobics class today. There's a dance sequence I've been practicing. I hope it goes well!$1",
  "Claire.funLeave.Tuesday.3": "Good morning.$1#$e#Good luck with your errands today.$5",
  "Claire.funLeave.Tuesday.4": "Good morning, dear.$1#$e#I have aerobics class today.$0#$b#Do you want me to get you anything at the store while I'm out?$1",
  "Claire.funLeave.Tuesday.5": "*yawn* Good morning.$1",
  "Claire.funLeave.Tuesday.6": "On days like this, I want to drink fresh green tea and relax.$1",
  "Claire.funLeave.Tuesday.7": "Ooo... You look handsome today, @. I see you shaved.$4^Ooo... You look beautiful today, @. I love the way you did your hair.$4",
  "Claire.funLeave.Tuesday.8": "*yawn*...$5#$e#That was a big yawn.$6#$e#Um. Have a great day today...$1",
  "Claire.funLeave.Tuesday.9": "Today is going to be great. I can feel it...$1",
  "Claire.funLeave.Tuesday.10": "*giggle* Oh my. Your bed head...$5",
  "Claire.funReturn.Tuesday.1": "How was your day, dear?$1",
  "Claire.funReturn.Tuesday.2": "Sorry. I'm a little sweaty from aerobics class...$2#$e#I need to take a shower.$1",
  "Claire.funReturn.Tuesday.3": "I've been craving bruschetta all day.$0#$e#Honestly? I think I could eat it forever.$5",
  "Claire.funReturn.Tuesday.4": "Oh. You smell a sweet scent? It's coming from this...[220 221 222 223 234 611 612 608]$1#$e#The look on your face... Hehe!$7",
  "Claire.funReturn.Tuesday.5": "I had a great day today...$1",
  "Claire.funReturn.Tuesday.6": "I envy your craftsmanship. All the lovely machines and devices you've made are wonderful creations.$1",
  "Claire.funReturn.Tuesday.7": "*yawn* I'm very... sleepy.$2#$e#Um. I'm going to start getting ready for bed.$0",
  "Claire.funReturn.Tuesday.8": "I get all the dance practice I need at aerobics class on Tuesdays.$1#$e#My favorite part is talking to everyone before and after...$5",
  "Claire.funReturn.Tuesday.9": "This place reminds me of the countryside. There's so much room!$1",
  "Claire.funReturn.Tuesday.10": "I'm sore from exercising today...$2",
  "Claire.funLeave.Wednesday.true.1": "I have a photo shoot in the city today.$5#$e#What will you be doing while I'm gone?$1",
  "Claire.funLeave.Wednesday.true.2": "I have a feeling something good will happen today.$1#$e#Well, I'm heading to the studio here in a bit. Need anything from the city while I'm there?$5",
  "Claire.funLeave.Wednesday.true.3": "I'm heading to the studio this morning. I'll be back for dinner.$1",
  "Claire.funLeave.Wednesday.true.4": "I'm going to Zuzu City this morning for a 'Thief Of Justice' photo shoot.$5#$e#What will you be doing today?$1",
  "Claire.funLeave.Wednesday.true.5": "Our studio has gotten a lot bigger since the debut of 'The Thief Of Justice'. We're hiring more artisans.$1#$e#We have a huge set planned! It'll be beautiful once it's finished!$5",
  "Claire.funLeave.Wednesday.true.6": "Good morning. You managed to roll out of bed...$1#$e#I'm heading to the studio soon. I'll be back for dinner.$5",
  "Claire.funLeave.Wednesday.true.7": "I thought I'd make two helpings for breakfast. Here, dear. [201 195 194 210 211]$1#$e#I'll be at the studio today. Do you need anything from the city while I'm there?$1",
  "Claire.funLeave.Wednesday.true.8": "Your outfit looks great today...$1#$e#I'm heading to the studio today. I'll be back for dinner.$5",
  "Claire.funLeave.Wednesday.true.9": "I'm going to the studio soon. What will you be doing today?$0",
  "Claire.funLeave.Wednesday.true.10": "Morning, dear.$1#$e#I think it'll be a long day at the studio...so I'll be home late. Eat dinner without me.$1",
  "Claire.funReturn.Wednesday.true.1": "I washed the dishes and swept the house while you were out.$1#$e#I had a rather productive day in the city!$5",
  "Claire.funReturn.Wednesday.true.2": "Work in the city was exhausting today... but I did talk to some interesting people.",
  "Claire.funReturn.Wednesday.true.3": "We're filming a new movie.$1#$e#I can't tell you what it is! I want it to be a surprise.$4",
  "Claire.funReturn.Wednesday.true.4": "Welcome home! How was your day?$1#$e#I don't think I'll ever get used to people asking for my picture...$5",
  "Claire.funReturn.Wednesday.true.5": "I'm going to try a new recipe I found online the next time I cook dinner.$1#$b#I know you'll love it.$5#$e#Oh? Yes?$1#$e#...$4#$e#Oh! You're silly!$7",
  "Claire.funReturn.Wednesday.true.6": "Ever since I was a little girl, I wanted to be an actress.$1#$e#I still can't believe my dream came true. It really happened!$5",
  "Claire.funReturn.Wednesday.true.7": "We might hire a stunt person for this scene we're shooting.$1",
  "Claire.funReturn.Wednesday.true.8": "I just finished making dinner. I thought we'd eat something healthy tonight. [196 609 610 200 607 649]$1",
  "Claire.funReturn.Wednesday.true.9": "Good evening, dear.$1",
  "Claire.funReturn.Wednesday.true.10": "Oh, it's %time? The day went by so fast...$0",
  "Claire.funLeave.Spring.1": "The weather is getting warmer!$6",
  "Claire.funLeave.Spring.2": "Do you hear the crows outside?...$0#$e#I hope they aren't pecking at the crops...$2",
  "Claire.funLeave.Spring.3": "I enjoy waking up early in the morning, listening to the birds start their day.$1",
  "Claire.funReturn.Spring.1": "Um. I was thinking...$1#$b#Perhaps we can try raising some birds? I'd handle all the work!$5",
  "Claire.funLeave.Summer.1": "I wish the weather stayed like this forever...$1",
  "Claire.funLeave.Summer.2": "Do you hear the crows outside?...$0#$e#I hope they aren't pecking at the crops...$2",
  "Claire.funLeave.Summer.3": "I enjoy waking up early in the morning, listening to the birds start their day.$1",
  "Claire.funReturn.Summer.1": "I've been craving apricots. Do you think we could grow some on the farm?$1#$e#I know a few recipes that use them...$5",
  "Claire.funReturn.Summer.2": "I saw a family of birds nesting in a tree today.$5#$b#There must have been dozens of them...$1",
  "Claire.funLeave.Fall.1": "I enjoy waking up early in the morning, listening to the birds start their day.$1",
  "Claire.funLeave.Fall.2": "It's a little chilly this morning...$2",
  "Claire.funLeave.Fall.3": "Do you hear the crows outside?...$0#$e#I hope they aren't pecking at the crops...$2",
  "Claire.funLeave.Fall.4": "It's breezy this morning.$0#$e#And freezing...$2",
  "Claire.funReturn.Fall.1": "We should pick mushrooms in Cindersap Forest together.$5#$e#There's a recipe I want to try that calls for mushrooms...$1",
  "Claire.funReturn.Fall.2": "I saw a family of birds nesting in a tree today.$5#$b#There must have been dozens of them...$1",
  "Claire.funReturn.Fall.3": "I made a mushroom dish from fresh forage in the forest! I think it turned out well.[205]$5#$e#Well, what do you think?$1",
  "Claire.funLeave.Winter.1": "Oh, you have work to do outside? Don't catch a cold...$0",
  "Claire.funLeave.Winter.2": "I didn't sleep well last night...$2",
  "Claire.funReturn.Winter.1": "I don't know how you work outside in this cold.$1",
  "Claire.funReturn.Winter.2": "I'm sick and tired of being so cold all the time...$2",
  "Claire.funReturn.Winter.3": "I almost slipped on ice walking home from work...$2#$e#Be careful walking outside.$2",
  "Claire.funReturn.Winter.4": "Would you mind if I turned the thermostat up? I'm freezing...$2",
  "Claire.funReturn.Winter.5": "I was almost hit by an icicle walking home from work...$2#$e#I'm okay. It just startled me.$1",
  "Claire.funReturn.Winter.6": "I almost slipped on ice today in the city...$2#$e#Be careful walking outside, okay?$2",
  "Claire.funLeave.1": "Good morning, dear.$1",
  "Claire.funLeave.2": "There's a particular aroma coming from you... it smells nice.$1#$e#...$5",
  "Claire.funLeave.3": "We should bake something together soon. I know the perfect recipe...$4",
  "Claire.funLeave.4": "Your outfit looks great today...$1",
  "Claire.funLeave.5": "I drank a cup of green tea this morning. I feel much more energetic.$1",
  "Claire.funLeave.6": "You always watch out for me. It's very encouraging...$1#$e#Please... you're making me blush...$4",
  "Claire.funLeave.7": "*yawn*... I want to fall back asleep.$2",
  "Claire.funLeave.8": "Your bed head is adorable...$4",
  "Claire.funLeave.9": "You finally rolled out of bed. Good morning.$1",
  "Claire.funLeave.10": "Ooo... You look handsome today, @. I see you shaved.^Ooo... You look beautiful today, @. I love the way you did your hair.",
  "Claire.funLeave.11": "I thought I'd make two helpings for breakfast. Here, dear. [201 195 194 210 211]$1",
  "Claire.funLeave.12": "The smell of breakfast woke you? Well, dig in! [201 195 194 210 211]$5#$e#I made it the way you like it...$1",
  "Claire.funLeave.13": "The smell of breakfast woke you? Well, dig in! [201 195 194 210 211]$5#$e#I made it the way you like it...$1",
  "Claire.funLeave.14": "Morning, dear. I brewed us coffee.[395]$1",
  "Claire.funLeave.15": "Good morning. I made us coffee.[395]$1",
  "Claire.funLeave.16": "Good morning, dear. I brewed coffee.[395]$1",
  "Claire.funLeave.17": "Good morning. Care for a cup of coffee?[395]$1",
  "Claire.funLeave.18": "Good morning, dear. I made us some coffee.[395]$1",
  "Claire.funLeave.19": "Good morning. I got up early and made coffee.[395]$1",
  "Claire.funLeave.20": "What's on the calendar today for you?$1#$e#Sounds fun!$5",
  "Claire.funLeave.21": "What's on the calendar today for you?$1#$e#Sounds fun!$5",
  "Claire.funLeave.22": "I have a feeling something good will happen today.$1#$e#Well, I'm heading to work soon. Need anything from the store?$0",
  "Claire.funLeave.23": "Your bed head is adorable.$5#$e#Oh! It's already %time? I need to start heading to work.$0",
  "Claire.funLeave.24": "Morning, dear.$1#$e#Um. I'm closing at work today so I'll be home late. Eat dinner without me.$1",
  "Claire.funLeave.25": "Good morning. You managed to roll out of bed...$1#$e#I'm heading to work soon.$0",
  "Claire.funLeave.26": "Good morning. You managed to roll out of bed...$1#$e#Um. I'm heading to work soon. Have a productive day, dear.$1",
  "Claire.funLeave.27": "Good morning. You managed to roll out of bed...$1#$e#I have work today. Visit me if you have the time!$6",
  "Claire.funLeave.28": "I'm going to work soon. What will you be doing today?$0",
  "Claire.funLeave.29": "I'm going to work soon. What will you be doing today?$0",
  "Claire.funLeave.30": "I'm going to work soon. What will you be doing today?$1",
  "Claire.funLeave.31": "I'm going to work soon. What will you be doing today?$1",
  "Claire.funReturn.1": "My skin is getting a bit pale... a little sunshine should help.$1",
  "Claire.funReturn.2": "You always watch out for me. It's very encouraging...$1",
  "Claire.funReturn.3": "Hello, dear. Welcome back.$1#$e#Oh, mine? My day was gratifying.$5",
  "Claire.funReturn.4": "I washed the dishes and swept the house while you were out.$1#$e#I had a rather productive day!$5",
  "Claire.funReturn.5": "You know, I never imagined I'd move to Stardew Valley. Is this destiny?$1",
  "Claire.funReturn.6": "Maybe I'll work up the courage and make more friends with some people in town.$1",
  "Claire.funReturn.7": "We should take a trip to Zuzu City in the future and watch the opera.$1",
  "Claire.funReturn.8": "I discovered a beautiful piece of classical music we could dance to together.$1#$e#It gets easier when you get into the rhythm.$5",
  "Claire.funReturn.9": "You're always adding and changing the scenery of our farm... I love it.$1",
  "Claire.funReturn.10": "I used to eat frozen meals for dinner... but now I find myself reading cook books and making real meals.$1#$e#I have a surprise planned the next time I cook!$6",
  "Claire.funReturn.11": "My diet's improved since I met you. I used to eat frozen Joja meals everyday.$1#$e#I love cooking homemade meals.$5",
  "Claire.funReturn.12": "Good evening, dear. How was your day?$1",
  "Claire.funReturn.13": "Can you make dinner tonight please? I don't feel like cooking...$0",
  "Claire.funReturn.14": "Could you cook dinner tonight? I'm very tired...$0",
  "Claire.funReturn.15": "Welcome home! How was your day?$1",
  "Claire.funReturn.16": "Welcome home! How was your day?$1",
  "Claire.funReturn.17": "Oh, it's %time? The day went by so fast...$0",
  "Claire.funReturn.18": "Oh, it's %time? The day went by so fast...$0",
  "Claire.funReturn.19": "I'm going to try a new recipe I found online the next time I cook dinner.$1#$b#I know you'll love it.$5#$e#Oh? Yes?$1#$e#...$4#$e#Oh! You're silly!$7",
  "Claire.funReturn.20": "I'm going to try a new recipe I found online the next time I cook dinner.$1#$b#I know you'll love it.$5#$e#Oh? Yes?$1#$e#...$4#$e#Oh! You're silly!$7",
  "Claire.funReturn.21": "I just want to roll into bed. I'm exhausted from standing all day.$2",
  "Claire.funReturn.22": "Work was uneventful today...$0",
  "Claire.funReturn.23": "Do you mind making dinner? I'm exhausted from work...$0",
  "Claire.funReturn.24": "I washed the dishes and swept the house when I got back from work.$1#$e#I felt like being productive today...$5",
  "Claire.funReturn.25": "Work was exhausting today... but I did talk to some interesting people.$0",
  "Claire.funReturn.26": "Work was exhausting today... but I did talk to some interesting people.",
  //Claire dialogue theater
  "Claire.TheaterMessage.Monday": "Hi! Can I get you anything?$1",
  "Claire.TheaterMessage.Wednesday": "I see movies for free!$1#$b#Perks of working here!$5",
  "Claire.TheaterMessage.Thursday": "Let me know if you want any concessions.$1",
  "Claire.TheaterMessage.Friday": "Management here is much better than Joja...$5",
  "Claire.TheaterMessage.Sunday": "The wildlife adds to the atmosphere of the theater.$1#$b#It's 'magical'!$5",
  //Claire dialogue theater - married
  "Claire.MarriedTheater.Monday": "Hi, dear. Seeing a movie today?$1",
  "Claire.MarriedTheater.Wednesday": "Visiting me at work? Hehe!$7",
  "Claire.MarriedTheater.Thursday": "Don't show any signs of affection towards me at work. I'd get in trouble...$1",
  "Claire.MarriedTheater.Sunday": "Do you see all the birds? Aren't they wonderful?$1",
  //Claire Movies Dialogue
  "Claire.Movies.1": "I've seen this movie already, But I don't mind watching it again.$1",
  "Claire.Movies.2": "*whisper* I love this part...$5",
  "Claire.Movies.3": "Thanks for taking me to this.$1",
  "Claire.Movies.4": "I'm a little nervous about watching this...$2",
  "Claire.Movies.5": "I don't know how I felt about that film...$2",
  "Claire.Movies.6": "Someone famous made the music for this film.$1",
  "Claire.Movies.7": "*whisper* Wumbus is such a charming character.$1",
  "Claire.Movies.8": "That was a great movie!$5",
  "Claire.Movies.9": "I've never played a video game before... but this movie looks interesting.$1",
  "Claire.Movies.10": "I wonder who will win...$1",
  "Claire.Movies.11": "That was great. Maybe I'll try the arcade game at the saloon sometime...$4",
  "Claire.Movies.12": "I have a good feeling about this movie...$1",
  "Claire.Movies.13": "Claire is laughing!",
  "Claire.Movies.14": "I may purchase the screenplay of this film to read.$1",
  "Claire.Movies.15": "Um. Thank you for the invite, @.$1",
  "Claire.Movies.16": "That was fun...$1",
  "Claire.Movies.17": "Hehe!$6",
  //CLAIRE FESTIVALS
  "eggfestival.claire.1": "Those deviled eggs are tempting...$1",
  "eggfestival.claire.2": "Not a cloud in the sky. The weather today is perfect.$1#$e#*sips juice*$5",
  "flowerdance.claire.1": "The flowers here are beautiful. There's such a large variety.$1",
  "flowerdance.claire.2": "I've been practicing the flower dance in preparation for today.$6#$e#Um. Are you ready?$4",
  "luau.claire.1": "%She's lost in a trance.",
  "luau.claire.2": "Come dance with me, dear.$4#$e#Hehe!$7",
  "moonlight.claire.1": "Is it just me, or is it getting colder?$2#$e#I should've layered up more...$0",
  "moonlight.claire.2": "Is it just me, or is it getting colder?$2#$b#I should've layered up more...$0#$e#Maybe we can cuddle together in bed when we get back...$5",
  "fair.claire.1": "These hens are adorable...$5#$e#They're from Marnie's Ranch you say?$1",
  "fair.claire.2": "Is your grange display ready, dear?$1#$e#Don't mind me! I'm just admiring Marnie's farm animals.$5",
  "spirit.claire.1": "This hand-crafted grape juice from Blue Moon Vineyard is tempting...$1",
  "spirit.claire.2": "Spreading goat butter on these pumpkin rolls gives them an appetizing taste.$5#$e#You look nice tonight...$1",
  "ice.claire.1": "So... c-cold...$2",
  "ice.claire.2": "H-hello, d-dear. V-very chilly today...$2#$e#%You hug Claire and warm her.#$e#...$4#$b#Um. Good luck ice fishing.$7",
  "winterstar.claire.1": "What are you thankful for, @?$1#$e#I'm thankful for having a friendly community to spend Winter Star with...$1",
  "winterstar.claire.2": "I'm thankful for the wonderful life we are living together on %farm farm...$1",
  //CLAIRE EVENTS
  "Claire.event-3219870.01": "So... tired.$2#$b#Can't...keep my...eyes open.$2",
  "Claire.event-3219870.02": "O-oh! Apologies...$2#$b#Um. Welcome to Joja Mart.$0#$b#How may I help you?$1",
  "Claire.event-3219870.03": "Please don't tell my manager I was dozing off on my shift...$2#$e#I'd get into a lot of trouble...$2",
  "Claire.2hearts.01": "Hello. May I have the healthy garden salad please?$1",
  "Claire.2hearts.02": "Of course, ma'am!$1#$b#That'll be 220g.$0",
  "Claire.2hearts.03": "O-oh... 220g? But it was 200g last week...$2",
  "Claire.2hearts.04": "My other supplier moved, so I had to find another. The ingredients are higher quality, but more expensive.$0",
  "Claire.2hearts.05": "...$2",
  "Claire.2hearts.06": "(What should I do?)#Offer to help pay#Do nothing",
  "Claire.2hearts.07": "Thank you for your time...$2",
  "Claire.2hearts.08": "I don't think I'll ever get used to the taste of frozen Joja meals...$2",
  "Claire.2hearts.09": "Oh? Hi...$2",
  "Claire.2hearts.10": "You're offering to help pay for my meal?$2#$b#Um...$2#$b#Thank you...$0#$b#I-I promise to pay you back.$1",
  "Claire.2hearts.11": "One healthy garden salad please.$1",
  "Claire.2hearts.12": "Thank you for helping me pay for my meal...$1#$b#Um. I'm a bit embarrassed.$2#$e#Now the whole town will know I'm grasping for pennies...$2",
  "Claire.4hearts.JojaA.01": "Oh. Hello.$8",
  "Claire.4hearts.JojaA.02": "I'm on my break.$9#$b#This is a screenplay I'm reading. I own too many to count...$9",
  "Claire.4hearts.JojaA.03": "Um. Have you heard of 'Ursula's Labyrinth'?$8",
  "Claire.4hearts.JojaA.04": "It's an old thriller movie, but one of my favorites.$9#$b#Each time I read this screenplay, I discover a hidden detail I missed before...$11",
  "Claire.4hearts.JojaA.05": "I've wanted to become an actress ever since I was a little girl.$8#$b#I chase that dream everyday...$9",
  "Claire.4hearts.JojaA.06": "Sorry. Shift starts again soon.$10#$b#Um. It was a pleasure talking to you...$11",
  "Claire.4hearts.JojaA.07": "I enjoyed our chat at the park, even though it was short.$0#$b#You're the only Stardew Valley resident I talk to on a regular basis.$1#$e#I live out in the countryside. Not many people out there... but the property is cheap.$1",
  "Claire.4hearts.JojaB.01": "Oh. Hello.$8",
  "Claire.4hearts.JojaB.02": "I'm on my break.$8#$b#This is a screenplay I'm reading. I own too many to count...$9",
  "Claire.4hearts.JojaB.03": "Um. Have you heard of 'Ursula's Labyrinth'?$9",
  "Claire.4hearts.JojaB.04": "It's an old thriller movie, but one of my favorites.$8#$b#Each time I read this screenplay, I discover a hidden detail I missed before...$9",
  "Claire.4hearts.JojaB.05": "I've wanted to become an actress ever since I was a little girl.$8#$b#I chase that dream everyday...$9",
  "Claire.4hearts.JojaB.06": "Sorry. Shift starts again soon.$10#$b#Um. It was a pleasure talking to you...$11",
  "Claire.4hearts.JojaB.07": "I enjoyed our chat at the bridge, even though it was short.$0#$b#You're the only Stardew Valley resident I talk to on a regular basis.$1#$e#I live out in the countryside. Not many people out there... but the property is cheap.$1",
  "Claire.4hearts.Theater.01": "Oh. Hello.$12",
  "Claire.4hearts.Theater.02": "I'm on my break.$12#$b#This is a screenplay I'm reading. I own too many to count...$13",
  "Claire.4hearts.Theater.03": "Um. Have you heard of 'Ursula's Labyrinth'?$13",
  "Claire.4hearts.Theater.04": "It's an old thriller movie, but one of my favorites.$12#$b#Each time I read this screenplay, I discover a hidden detail I missed before...$13",
  "Claire.4hearts.Theater.05": "I've wanted to become an actress ever since I was a little girl.$12#$b#I chase that dream everyday...$13",
  "Claire.4hearts.Theater.06": "Sorry. Shift starts again soon.$14#$b#Um. It was a pleasure talking to you...$15",
  "Claire.4hearts.Theater.07": "I enjoyed our chat at the park, even though it was short.$0#$b#You're the only Stardew Valley resident I talk to on a regular basis.$1#$e#I live out in the countryside. Not many people out there... but the property is cheap.$1",
  "Claire.JojaClose.01": "...$8",
  "Claire.JojaClose.02": "Oh. Hi...$8#$b#Um. No one... told me.$8",
  "Claire.JojaClose.03": "I suppose I'll... go home now.$8",
  "Claire.JojaClose.04": "I'm out of work...$2#$e#S-sorry...$2#$e#%Claire doesn't want to talk.",
  "Claire.6hearts.01": "Did Caroline forget about aerobics class today?...$2",
  "Claire.6hearts.02": "Maybe she got caught up with gardening in her greenhouse.$0",
  "Claire.6hearts.03": "Sorry about the locked door, ladies!$1#$b#Let's go work up a sweat!$1",
  "Claire.6hearts.Joja.04": "Aerobics?...$8",
  "Claire.6hearta.Theater.04": "Aerobics?...$12",
  "Claire.6hearts.Joja.05": "Oh. Hello, @.$9",
  "Claire.6hearts.Theater.05": "Oh. Hello, @.$13",
  "Claire.6hearts.Joja.06": "I overheard some ladies in town...$8#$b#There's an aerobics class?$9",
  "Claire.6hearts.Theater.06": "I overheard some ladies in town...$12#$b#There's an aerobics class?$13",
  "Claire.6hearts.Joja.07": "$q -1 null#It looks like a lot of fun...#$r -1 0 claire_event1#Yeah. They meet up once a week.#$r -1 0 claire_event2#Does it interest you?#$r -1 0 claire_event3#It's really nothing special.",
  "Claire.6hearts.Theater.07": "$q -1 null#It looks like a lot of fun...#$r -1 0 claire_event22#Yeah. They meet up once a week.#$r -1 0 claire_event23#Does it interest you?#$r -1 0 claire_event24#It's really nothing special.",
  "Claire.6hearts.Joja.08": "Your community has so much personality...$9#$b#A very different feeling from my home in the countryside.$11",
  "Claire.6hearts.Theater.08": "Your community has so much personality...$13#$b#A very different feeling from my home in the countryside.$15",
  "Claire.6hearts.Joja.09": "$q -1 null#There aren't many people out there...#$r -1 0 claire_event4#You should get more involved here.#$r -1 0 claire_event5#Sounds like a peaceful life.",
  "Claire.6hearts.Theater.09": "$q -1 null#There aren't many people out there...#$r -1 0 claire_event25#You should get more involved here.#$r -1 0 claire_event26#Sounds like a peaceful life.",
  "Claire.6hearts.Joja.10": "I... I don't know. I'm just an outsider.$10",
  "Claire.6hearts.Theater.10": "I... I don't know. I'm just an outsider.$13",
  "Claire.6hearts.Joja.11": "Um. Give it a chance?...$8",
  "Claire.6hearts.Theater.11": "Um. Give it a chance?...$12",
  "Claire.6hearts.Joja.12": "I'll think about it...$9",
  "Claire.6hearts.Theater.12": "I'll think about it...$13",
  "Claire.6hearts.Joja.13": "Well, I'm going to finish reading this screenplay before my break is over.$9#$b#It was a pleasure talking to you.$11",
  "Claire.6hearts.Theater.13": "Well, I'm going to finish reading this screenplay before my break is over.$13#$b#It was a pleasure talking to you.$15",
  "Claire.6hearts.Joja.14": "I joined the aerobics class! Everyone in there has been really sweet.$1#$b#I don't work Tuesdays... so it fits right into my schedule.$5#$e#Marnie mentioned the festivals you have here. They sound like fun!$1",
  "Claire.6hearts.Theater.14": "I joined the aerobics class! Everyone in there has been really sweet.$1#$b#I don't work Tuesdays... so it fits right into my schedule.$5#$e#Marnie mentioned the festivals you have here. They sound like fun!$1",
  "Claire.6hearts.Marnie": "Someone new joined our weekly workout group.$1",
  "Claire.6hearts.Robin": "Do you know who Claire is? She joined the aerobics class.$0#$e#She can really dance!$1",
  "Claire.6hearts.Emily": "I sense a curious aura from Claire. She has hidden potential!$1",
  "Claire.6hearts.Olivia": "Hello, dear. The most unusual event happened during aerobics! Someone new joined!$3#$e#Her name is Claire. I believe she works at Joja Mart.$0",
  "Claire.6hearts.OliviaTheater": "Hello, dear. The most unusual event happened during aerobics! Someone new joined!$3#$e#Her name is Claire. I believe she works at the cinema.$0",
  "Claire.6hearts.Caroline": "Oh, @! We have a new person in our workout sessions!$0#$b#Her name is Claire.#$b#You know about her? She seemed nervous when asking how to join.$1#$b#I think she'll fit in just fine.$0",
  "Claire.8hearts.01": "Oh! Hello!$1",
  "Claire.8hearts.02": "$q -1 null#(What should I say?)#$r -1 0 claire_event6#You know how to dance?#$r -1 0 claire_event7#Looks like you're fitting in.#$r -1 0 claire_event8#Why are you moving like that?",
  "Claire.8hearts.03": "Would you like to see a ballet routine I've been working on?$1#$b#It's from one of my favorite movies...$5",
  "Claire.8hearts.04": "Phew! What a workout!$1#$b#Thanks for coming today everyone! Same time next week!$0",
  "Claire.8hearts.05": "Thanks for waiting. Hopefully my form wasn't too off.$1#$b#But um. My shuttle is departing soon.$0#$b#I need to start packing my things...$1",
  "Claire.8hearts.06": "$q -1 null#Unless there's anything you want to do?#$r -1 0 claire_event9#Want to grab food at the saloon?#$r -1 0 claire_event10#I'm up for anything.#$r -1 0 claire_event11#You should decide.",
  "Claire.8hearts.07": "Thank you for hosting today, Caroline.$1",
  "Claire.8hearts.08": "Of course, Claire! See you next week!$0",
  "Claire.8hearts.09": "Let's head to the saloon.$1",
  "Claire.8hearts.10": "Hi @! Hi Claire!$1#$b#That dance you showed us was really beautiful...$0",
  "Claire.8hearts.11": "Oh. Thank you. I'm flattered, Emily...$1",
  "Claire.8hearts.12": "Here's the food menu.$0#$b#Flag me down when you're ready to order!$1",
  "Claire.8hearts.13": "Um. I'll cover your meal.$1#$b#It's the least I can do to pay you back for last time...$5",
  "Claire.8hearts.14": "What should I order?",
  "Claire.8hearts.15": "$q -1 null#*** *** *** STARDROP SALOON FOOD MENU *** *** ***#$r -1 0 claire_event12#Grampleton Orange Chicken: 750g - House-made glazed sauce served with fresh white rice.#$r -1 0 claire_event13#Grilled Tilapia Salad: 430g - Fresh romaine lettuce, roma tomatoes, grated cheese, red onions, topped with grilled tilapia and bread sticks.#$r -1 0 claire_event14#Speciality Pizza: 600g - Mozzarella, pepperoni, ricotta, parmesan cheese, garlic, and olive oil crust.#$r -1 0 claire_event15#Zucchini Fritters: 450g - Served with a house-made spicy marinara sauce.",
  "Claire.8hearts.16": "You guys decided? Okay!$0#$b#I'll start on your order now!$1",
  "Claire.8hearts.17": "So... tell me what it's like being a farmer.$1",
  "Claire.8hearts.18": "I used to just bus into town for work and then go straight home. But I really feel like I'm part of the community here now...$1",
  "Claire.10hearts1.Joja.01": "Oh? Hello!$9",
  "Claire.10hearts1.Joja.02": "$q -1 null#Um. Why are you up this late, dear?#$r -1 0 claire_event16#I'm still working!#$r -1 0 claire_event17#Could say the same about you.#$r -1 0 claire_event18#Heading home to sleep right now.",
  "Claire.10hearts1.Joja.03": "Um. This may not be the right time or place to ask but...$8#$b#I want to try making a new dish to challenge myself.$11",
  "Claire.10hearts1.Joja.04": "$q -1 null#Would you like to come over for dinner tomorrow?...#$r -1 0 claire_event27#I'd love to. Want me to bring anything?#$r -1 0 claire_event28#Only if you insist.",
  "Claire.10hearts1.Joja.05": "My address is 103 Prairie Rd.$9#$b#Catch the 4:00pm shuttle.$11",
  "Claire.10hearts1.Joja.06": "Hehe... goodnight.$9",
  "Claire.10hearts1.Joja.07": "Dinner tonight is a surprise...$1#$e#I know you'll love it!$5",
  "Claire.10hearts1.Theater.01": "What an eventful day...$13",
  "Claire.10hearts1.Theater.02": "Oh? Hello!$13",
  "Claire.10hearts1.Theater.Sunny.03": "$q -1 null#Um. Why are you up this late, dear?#$r -1 0 claire_event19#I'm still working!#$r -1 0 claire_event20#Could say the same about you.#$r -1 0 claire_event21#Heading home to sleep right now.",
  "Claire.10hearts1.Theater.Rainy.03": "$q -1 null#Um. Why are you up this late, dear?#$r -1 0 claire_event19#I'm still working!#$r -1 0 claire_event20#Could say the same about you.#$r -1 0 claire_event21#Heading home to sleep right now.",
  "Claire.10hearts1.Theater.04": "Um. This may not be the right time or place to ask but...$12#$b#I want to try making a new dish to challenge myself.$15",
  "Claire.10hearts1.Theater.05": "$q -1 null#Would you like come over for dinner tomorrow?...#$r -1 0 claire_event29#I'd love to. Want me to bring anything?#$r -1 0 claire_event30#Only if you insist.",
  "Claire.10hearts1.Theater.06": "My address is 103 Prairie Rd.$13#$b#Catch the 4:00pm shuttle.$15",
  "Claire.10hearts1.Theater.07": "Hehe... goodnight.$13",
  "Claire.10hearts1.Theater.08": "Dinner tonight is a surprise...$1#$e#I know you'll love it!$5",
  "Claire.10hearts2.01": "I see the countryside coming into view...",
  "Claire.10hearts2.02": "@Smith's Orchard^102 Prairie Rd.^^>Claire Whitley^103 Prairie Rd.",
  "Claire.10hearts2.03": "Oh?...$1#$b#Please come in! The door's unlocked!$5",
  "Claire.10hearts2.04": "Welcome to my home!$6#$b#I know it's a bit small... but it's mine.$1",
  "Claire.10hearts2.05": "We're having caramelized butterfish stew for dinner!$6#$b#Would you mind lending me a hand in the kitchen?$1",
  "Claire.10hearts2.06": "Mmm... the scent from the stew is perfect.$1#$b#That's a sign I'm doing something right...$5",
  "Claire.10hearts2.07": "Oh. Um. I haven't cooked in months...$0#$b#I used to just eat frozen Joja meals...$2#$b#But that's a habit I'm trying to break.$1",
  "Claire.10hearts2.08": "Hehe... there's something on your face.$7#$b#Here... let me get it for you...$4",
  "Claire.10hearts2.09": "That was... fun. Thank you for coming over...$4^Hehe. Looks like we discovered something we both have in common. That was... fun. Thank you for coming over...$4",
  "Claire.10hearts2.10": "The caramelized butterfish stew turned out to be a delicious learning experience. I want to cook meals more often.$1#$e#I um... enjoyed your company.$4",
  "Claire.12hearts1.01": "Good morning, dear.$1#$b#Would you care for some black tea to start your day?$1",
  "Claire.12hearts1.02": "Pierre imports this brand of tea from the Fern Islands. Caroline recommended it to me.$1",
  "Claire.12hearts1.03": "Um. I was hoping... could we go on a long walk around the valley this weekend?$5#$b#I haven't been anywhere besides Pelican Town and the farm...$0#$b#I just know you've been to all sorts of places...$1",
  "Claire.12hearts1.04": "Hehe. We'll have a fun adventure together...$1",
  "Claire.12hearts1.05": "I hope the weather is nice this weekend for our walk.$1#$e#I already know what I'll pack for our picnic.$5#$e#It's a surprise...$1",
  "Claire.12hearts2.01": "Good morning.$1#$b#The weather is perfect today for our walk, wouldn't you agree?$5",
  "Claire.12hearts2.02": "Let's have some breakfast and decide where we'll go.$1",
  "Claire.12hearts2.03": "O-okay... I can do this!",
  "Claire.12hearts2.04": "Oh, the train station!",
  "Claire.12hearts2.05": "Hi, Marnie!",
  "Claire.12hearts2.06": "Hello!",
  "Claire.12hearts2.07": "What's that over there?",
  "Claire.12hearts2.08": "What happened here?",
  "Claire.12hearts2.09": "After exploring the valley with you, I really feel like this is home now...$1",
  "Claire.12hearts2.10": "Everyone here takes so much pride in what they do...$0#$b#Chasing their dreams...$0",
  "Claire.12hearts2.Theater.11": "I'm going to be stuck working at the movie theater for the rest of my life...$2",
  "Claire.12hearts2.Joja.11": "I'm going to be stuck working as a cashier for the rest of my life...$2",
  "Claire.12hearts2.12": "...Thank you. The ladies say that too.$1^...Thank you. The other ladies say that too.$1#$b#I could try applying for jobs in the city... but...$0#$b#Who would hire someone with no portfolio? No experience?$2#$b#I just... don't think I'm ready to take that step...$2#$b#Wh-what if I fail, @?...$2",
  "Claire.12hearts2.Theater.13": "$q -1 null#(What should I say?...)#$r -1 0 claire_event31#You have to believe in yourself.#$r -1 0 claire_event32#I can already envision your success.#$r -1 0 claire_event33#Maybe you will work at the theater forever...#$r -1 0 claire_event34#You miss every shot you don't take.",
  "Claire.12hearts2.Joja.13": "$q -1 null#(What should I say?...)#$r -1 0 claire_event31#You have to believe in yourself.#$r -1 0 claire_event32#I can already envision your success.#$r -1 0 claire_event33#Maybe you will be a cashier forever...#$r -1 0 claire_event34#You miss every shot you don't take.",
  "Claire.12hearts2.14": "I'd never be able to forgive myself if I didn't at least try.$2",
  "Claire.12hearts2.15": "It'll be a bumpy road...$0#$b#But you'll be there by my side.$1",
  "Claire.12hearts2.16": "Hehe...$4",
  "Claire.12hearts2.17": "It's getting late. Let's head home.$1",
  "Claire.12hearts2.18": "I'll look for indie studios or maybe apply as an extra for a movie? Anything to get experience.$1#$e#The more I think about this... the more determined I am to make it happen!$5",
  "Claire.12hearts.ApplyFail": "I looked online for job postings in the library.$0#$b#I don't meet the minimal requirements for anything...$2#$e#I'll keep looking...$1",
  "Claire.12hearts.ApplySuccess": "I found an ad looking for movie extras!$5#$b#The studio isn't paying... but it'll give me some experience if I land a role!$1",
  "Claire.14hearts1.01": "*yawn*",
  "Claire.14hearts1.02": "@! @, look! I just got a letter!$1",
  "Claire.14hearts1.03": "I did it. I really did it! One of my auditions paid off. I got the part! I got the LEAD!$6",
  "Claire.14hearts1.04": "It's not with one of the big names, it's with an independent studio in Zuzu City... but this project looks amazing...$1#$b#@, it's really happening! I'm finally going to do it!$5#$b#And if this goes well I could get another part, and...oh my gosh.$1#$b#This is really happening!$6",
  "Claire.14hearts1.05": "..Oh! I have to pack! They want me to go into the city to start filming in just a few days, and I have so many things to do before I go...!$1#$b#@, you'll come and see it with me, right!?$5",
  "Claire.14hearts1.06": "Filming on a real set...!$5#$b#I wonder what it'll be like? I've thought about it so much, but now I get to see the real thing...$1",
  "Claire.14hearts2.01": "Oh! You're here. That's so sweet of you...$4#$b#Filming wrapped today...I'm almost sad that I don't get to go anymore.$5#$b#It was so fun, meeting all the actors, the crew, getting my makeup done every day...$1#$b#But if this one goes well, I'll get to do it again.$0",
  "Claire.14hearts2.02": "They agreed to give the theater in town one of the early showings. It should be ready in about a week.$1#$b#You'll go with me, right?$5",
  "Claire.14hearts2.03": "Well...nothing to do but wait now. Let's go home. I'm starving!$1",
  "Claire.14hearts2.04": "I really hope you like the film!$5#$e#And everyone else, too, of course, but you most of all.$4",
  "Claire.14hearts2.1week.01": "@! Post-production is done. It will be releasing soon!$5#$b#I'm both excited and nervous at the same time...$1",
  "Claire.14hearts2.1week.02": "We should be receiving an invitation letter in the mail soon.$1#$e#I wonder how many people will come to see the premiere?$1",
  "Claire.14hearts3.01": "A small popcorn please.",
  "Claire.14hearts3.02": "Why, yes!",
  "Claire.14hearts3.03": "Reviews are good!",
  "Claire.14hearts3.04": "You made it! Oh, I'm so glad you're here.$7",
  "Claire.14hearts3.05": "It'll be splendid!",
  "Claire.14hearts3.06": "Can we go in yet?",
  "Claire.14hearts3.07": "It's going to start soon...$1#$b#@, I'm so nervous... you'll hold my hand, right?$2",
  "Claire.14hearts3.08": "...$4",
  "Claire.14hearts3.09": "I'll grab us something healthy!",
  "Claire.14hearts3.10": "I wonder how it'll start!",
  "Claire.14hearts3.11": "I can hardly wait!",
  "Claire.14hearts3.12": "Woohoo!",
  "Claire.14hearts3.13": "Shh...",
  "Claire.14hearts3.14": "'THE THIEF OF JUSTICE'",
  "Claire.14hearts3.15": "Zaza City, a place of crime and corruption...",
  "Claire.14hearts3.16": "But one woman has been stealing the secrets of the rich and powerful to protect the city.",
  "Claire.14hearts3.17": "Claire Whitley is: The Thief of Justice",
  "Claire.14hearts3.18": "When an increasing number of people change to become unresponsive to outside stimuli, the thief is worried...",
  "Claire.14hearts3.19": "Is it all coincidence? Or are more menacing powers at play here?",
  "Claire.14hearts3.20": "A rumor leads her to investigate the biggest company in town: Jajo corporations.",
  "Claire.14hearts3.21": "Under the cover of darkness, she sneaks into their head offices. She manages to avoid detection and uncovers a sinister plot:",
  "Claire.14hearts3.22": "Jajo plans to brainwash people with the help of a new recipe in their popular soda production line.",
  "Claire.14hearts3.23": "The change that has occurred in some citizens is Jajo's latest experiment to perfect the formula. The thief steals the information.",
  "Claire.14hearts3.24": "Leaking it to the public leads to Jajo's downfall. The city is safe once more...",
  "Claire.14hearts3.25": "I wanna go again!",
  "Claire.14hearts3.26": "That was incredible!",
  "Claire.14hearts3.27": "Oh my goodness... That turned out even better than I thought.$1#$b#And seeing myself on screen...I've never felt anything like that before.$5#$b#I can't believe I did it. I really did it!$6",
  "Claire.14hearts3.28": "What did you think?",
  "Claire.14hearts3.29": "Claire, you looked so cool up there!$1",
  "Claire.14hearts3.30": "Very well done, Claire! And you looked absolutely beautiful.$0",
  "Claire.14hearts3.31": "You look great on the big screen!$1",
  "Claire.14hearts3.32": "Your performance was breathtaking!$1",
  "Claire.14hearts3.33": "I can't believe it...seeing myself up on the screen like that. It didn't even feel like it was me!$1#$e#This is the happiest I've ever been in my entire life. I couldn't have done it without you supporting me.$5",
  "Claire.14hearts3.CC.01": "A small popcorn please.",
  "Claire.14hearts3.CC.02": "Why, yes!",
  "Claire.14hearts3.CC.03": "Reviews are good!",
  "Claire.14hearts3.CC.04": "You made it! Oh, I'm so glad you're here.$7",
  "Claire.14hearts3.CC.05": "I'll trade you!",
  "Claire.14hearts3.CC.05A": "Sorry ma'am. One moment please!$0",
  "Claire.14hearts3.CC.06": "Of course, dear.$6",
  "Claire.14hearts3.CC.07": "It'll be splendid!",
  "Claire.14hearts3.CC.08": "No way! It's mine!",
  "Claire.14hearts3.CC.08A": "Hey there, Claire!$1",
  "Claire.14hearts3.CC.09": "We'll see.",
  "Claire.14hearts3.CC.10": "I'm so sorry you can't make it to the premiere, Martin.$2",
  "Claire.14hearts3.CC.10A": "That's okay! I snuck in a peek when we were setting up the projectors.$0#$b#Claire, you did an amazing job! I think everyone's going to love it.$6",
  "Claire.14hearts3.CC.11": "Haha!",
  "Claire.14hearts3.CC.12": "Can we go in yet?",
  "Claire.14hearts3.CC.13": "It's going to start soon...$1#$b#@, I'm so nervous... you'll hold my hand, right?$2",
  "Claire.14hearts3.CC.14": "...$4",
  "Claire.14hearts3.CC.15": "I'll grab us something healthy!",
  "Claire.14hearts3.CC.16": "I wonder how it'll start!",
  "Claire.14hearts3.CC.17": "I can hardly wait!",
  "Claire.14hearts3.CC.18": "Woohoo!",
  "Claire.14hearts3.CC.19": "Shh...",
  "Claire.14hearts3.CC.20": "'THE THIEF OF JUSTICE'",
  "Claire.14hearts3.CC.21": "Zaza City, a place of crime and corruption...",
  "Claire.14hearts3.CC.22": "But one woman has been stealing the secrets of the rich and powerful to protect the city.",
  "Claire.14hearts3.CC.23": "Claire Whitley is: The Thief of Justice",
  "Claire.14hearts3.CC.24": "When an increasing number of people change to become unresponsive to outside stimuli, the thief is worried...",
  "Claire.14hearts3.CC.25": "Is it all coincidence? Or are more menacing powers at play here?",
  "Claire.14hearts3.CC.26": "A rumor leads her to investigate the biggest company in town: Jajo corporations.",
  "Claire.14hearts3.CC.27": "Under the cover of darkness, she sneaks into their head offices. She manages to avoid detection and uncovers a sinister plot:",
  "Claire.14hearts3.CC.28": "Jajo plans to brainwash people with the help of a new recipe in their popular soda production line.",
  "Claire.14hearts3.CC.29": "The change that has occurred in some citizens is Jajo's latest experiment to perfect the formula. The thief steals the information.",
  "Claire.14hearts3.CC.30": "Leaking it to the public leads to Jajo's downfall. The city is safe once more...",
  "Claire.14hearts3.CC.31": "I wanna go again!",
  "Claire.14hearts3.CC.32": "That was incredible!",
  "Claire.14hearts3.CC.33": "Oh my goodness... That turned out even better than I thought.$1#$b#And seeing myself on screen...I've never felt anything like that before.$5#$b#I can't believe I did it. I really did it!$6",
  "Claire.14hearts3.CC.34": "What did you think?",
  "Claire.14hearts3.CC.35": "Claire, you looked so cool up there!$1",
  "Claire.14hearts3.CC.36": "Very well done, Claire! And you looked absolutely beautiful.$0",
  "Claire.14hearts3.CC.37": "You look great on the big screen!$1",
  "Claire.14hearts3.CC.38": "Your performance was breathtaking!$1",
  "Claire.14hearts3.CC.39": "I can't believe it... seeing myself up on the screen like that. It didn't even feel like it was me!$1#$e#This is the happiest I've ever been in my entire life. I couldn't have done it without you supporting me.$5",
  "Claire.14hearts3.Clint": "Claire looked good... Do you think I can ask for an autograph?$0",
  "Claire.14hearts3.Robin": "I have never seen the theater packed like that.$0",
  "Claire.14hearts3.Demetrius": "The movie exceeded my expectations.$0",
  "Claire.14hearts3.Olivia": "'The Thief of Justice' had an astonishing story. I was captivated the entire time!$3#$e#Claire looked breathtaking in her costume.$1",
  "Claire.14hearts3.Victor": "I must say, I quite enjoyed that movie.$1#$e#What was your favorite part, @?$0",
  "Claire.14hearts3.Lewis": "It's hard to believe someone in our community starred in a film with a lead role.$1#$b#It certainly gave Pelican Town a spotlight in the news.$0",
  "Claire.14hearts3.Marnie": "I think I have a new favorite movie!$1",
  "Claire.14hearts3.Jas": "I want to be a thief of justice when I grow up!$1",
  "Claire.14hearts3.Jodi": "It's crazy we have a celebrity in our aerobics class now.$0",
  "Claire.14hearts3.Caroline": "Maybe I should let Claire lead aerobics class next week. She can teach us choreography from the movie!$0#$e#I imagine it'd be a good workout!$1",
  "Claire.14hearts3.Pierre": "Jajo sounds like Joja, don't you think?$0",
  "Claire.14hearts3.Emily": "Claire was amazing! Go Claire! Woo!$1",
  "Claire.14hearts3.Elliott": "I was impressed with the plot of 'The Thief of Justice'. That quality of writing is uncommon for an indie film.$0#$b#I'll keep my eye out for future releases from the studio.$1",
  "Claire.14hearts3.Leah": "I appreciate the cinema carries healthy snacks.$0#$e#Oh, what did you think of 'The Thief of Justice'? It wasn't bad!$1",
  "Claire.14hearts3.Martin": "Hey there. What did you think of the movie, @? Didn't Claire do a great job?$0#$e#I really hope she gets more film opportunities in the future. I know how much it means to her.#",
  //************************
  //Sophia NPC 
  //************************
  "Sophia.CharacterDialogue.001": "Eek! A stranger!$2#$e#W-wait. Aren't you @, the new farmer?$0#$b#Sorry. I get a little nervous around people I haven't met before...$1#$b#My name is Sophia. I'm the owner of Blue Moon Vineyard.$9#$e#Um... well, I'll see you around, I guess.$1",
  "Sophia.CharacterDialogue.002": "Ooo. A fairy stone! This is my most favorite thing in the whole world. Thank you!$1",
  "Sophia.CharacterDialogue.003": "Sorry. I don't really like dancing.$2",
  "Sophia.CharacterDialogue.004": "I think I'm happier by myself. I've never really been compatible with anyone.$2#$b#Th-thank you for helping me realize that.$6#$e#*sniff*...$12#$e#P-please leave...$7#$e#%Sophia is crying.",
  "Sophia.CharacterDialogue.005": "Y-you want to break up with me?$2#$b#Did I do something wrong?$6#$b#*sniff*... Okay. I see you've already made up your mind.$12#$e#P-please go away, @.$7#$e#%Sophia is crying.",
  "Sophia.CharacterDialogue.006": "*sniff*... C-can you tell me what I did wrong? P-please...$6#$e#I'm s-sorry I wasn't good enough...$12",
  "Sophia.CharacterDialogue.007": "Y-you want to try again?$2#$b#I-I don't know. You really hurt me...$6#$b#I'll agree as long as you communicate with me. Okay?$2#$b#Let's be better to each other.$2",
  "Sophia.CharacterDialogue.008": "That was so generous of you to give Penny's mom a nicer place to live. Everyone deserves a good home!$1",
  "Sophia.CharacterDialogue.009": "Penny's mom has a nicer place to live now. Everyone deserves a good home!$1",
  "Sophia.CharacterDialogue.010": "Hey, you. I um... bought a stardrop for you as a symbol of our love.$4#$b#I-I don't think I've ever been as happy as I am with you.$4#$e#Our future together looks so bright.$1#$b#I love you.$4#$e#*smooch*$9",
  "Sophia.CharacterDialogue.011": "!!!$4#$b#I-I don't know wh-what to say!$4#$b#Umm. I've had a crush on you for a while now. I'm so happy we're official!$4#$e#We should do something romantic like... like watching TV in bed with cuddles!$9#$e#I'm a bit nervous, aren't you?$4",
  "Sophia.CharacterDialogue.012": "!!!$4#$b#I-I don't know wh-what to say!$4#$b#Umm. I've had a crush on you for a while now. I'm so happy we're official!$4#$e#We should do something romantic like... like watching TV in bed with cuddles!$9#$e#I'm a bit nervous, aren't you?$4",
  "Sophia.CharacterDialogue.013": "You want to get married? I-I accept!$4#$b#I love you! I don't think I could live without you!$9",
  "Sophia.CharacterDialogue.014": "Um... is this a joke?$2",
  "Sophia.CharacterDialogue.015": "Um. No thanks.$2#$e#I said no!$3#$e#%Sophia is ignoring you.",
  "Sophia.CharacterDialogue.016": "Oh... I don't feel that way about you. S-sorry...$2#$e#Um. I said no, @.$3#$e#%Sophia is now ignoring you.",
  "Sophia.CharacterDialogue.017": "This makes me uncomfortable...$6",
  "Sophia.CharacterDialogue.018": "Oh. You want to date me? Look, I, um... I like you too. But I don't *like* like you...$2#$e#I'm sorry if that isn't what you wanted to hear.$2",
  "Sophia.CharacterDialogue.019": "Whoa! You're really trying to go fast with this?$2#$b#Maybe... slow down a little. Okay?$2#$e#I said no, @.$3",
  "Sophia.CharacterDialogue.020": "Oh. What's that. Looks pretty.$1",
  "Sophia.CharacterDialogue.021": "A mermaid pendant? Looks beautiful.$0#$e#Wh-what? Marry me? You're so funny!$8",
  "Sophia.CharacterDialogue.022": "Wh-what? Aren't you already married?$3#$e#@. Stop.$2#$e#I said stop!$6#$e#... I-I'm going to tell your spouse if you keep trying.$3#$e#%Sophia is ignoring you.",
  "Sophia.CharacterDialogue.023": "Um. No Thanks.$3#$e#I'll tell your spouse if you try it again.$3",
  "Sophia.CharacterDialogue.024": "Oh... um. I'm n-not ready for that much commitment yet.$2#$b#I'm sorry.$6",
  "Sophia.CharacterDialogue.025": "Hmm. Maybe one day.$1",
  "Sophia.CharacterDialogue.026": "Um. No Thanks.$2",
  "Sophia.CharacterDialogue.027": "N-no...$2",
  "Sophia.CharacterDialogue.028": "Oh. Looks so pretty!$1",
  "Sophia.CharacterDialogue.029": "Oh. Looks so pretty!$1",
  "Sophia.CharacterDialogue.030": "Yay! We're here!$9",
  "Sophia.CharacterDialogue.031": "Aww. We have to go home now...$2",
  "Sophia.CharacterDialogue.032": "I can't be out in the shade for too long or else I get all toasty.$1",
  "Sophia.CharacterDialogue.033": "This trip is really helping me calm down. I've had a lot on my mind lately.$1#$e#Hey, if you're up for it, maybe we can check out the coral reefs?$1",
  "Sophia.CharacterDialogue.034": "This mango smoothie Gus made for me is really tasty!$1",
  "Sophia.CharacterDialogue.035": "Hey, @! Did you see the little krabby on the shore?$1#$e#I tried catching it but the little guy ran away.$2",
  "Sophia.CharacterDialogue.036": "G-get out of my bed!$5",
  "Sophia.CharacterDialogue.037": "%She's unresponsive.",
  "Sophia.CharacterDialogue.038": "%She's unresponsive.",
  "Sophia.CharacterDialogue.039": "%She's unresponsive.",
  "Sophia.CharacterDialogue.040": "*sniff*...$12",
  "Sophia.CharacterDialogue.041": "Oh, hello. I'm picking up my medication from Doctor Harvey.$0",
  "Sophia.CharacterDialogue.042": "...$12",
  "Sophia.CharacterDialogue.043": "I try to be social every so often. No better place than the saloon!$1",
  "Sophia.CharacterDialogue.044": "I'm watching TV with Victor today.$1",
  "Sophia.CharacterDialogue.045": "'My Villain Academia' is so cool!$9",
  "Sophia.CharacterDialogue.046": "Bye, Victor!$1",
  "Sophia.CharacterDialogue.047": "Hey, Susan! Ready to teach me crafting techniques?$1",
  "Sophia.CharacterDialogue.048": "OooOoo! So that's how you make it!$9",
  "Sophia.CharacterDialogue.049": "That was fun! Thanks for having me over.$1",
  "Sophia.CharacterDialogue.050": "Hi, Haley.$1",
  "Sophia.CharacterDialogue.051": "OoOoo! Those are so so pretty!$9",
  "Sophia.CharacterDialogue.052": "Let me try applying it!$1",
  "Sophia.CharacterDialogue.053": "See you soon, Haley.$1",
  "Sophia.CharacterDialogue.054": "Hi, Emily!$9",
  "Sophia.CharacterDialogue.055": "Emily and I are sewing together today.$1",
  "Sophia.CharacterDialogue.056": "Is this pattern looking okay, Emily?$1",
  "Sophia.CharacterDialogue.057": "I put on eyeliner this morning.$1#$q 4001/4002 makeup_followup#Do you think my makeup looks okay?#$r 3001 25 makeup_yes#You look great.#$r 4002 -50 makeup_no#You don't need makeup to be beautiful.",
  "Sophia.CharacterDialogue.058": "Hehe. Thanks, @.$4",
  "Sophia.CharacterDialogue.059": "O-oh. Um. But...$2#$b#...$6#$e#%Sophia doesn't want to talk anymore.",
  "Sophia.CharacterDialogue.060": "$p 4001#I like looking pretty.$9#$b#Um... It Makes me feel better in a way.$1#$e#I wonder if Haley would want to do makeup together?$9",
  "Sophia.CharacterDialogue.061": "The start of spring is relaxing for me.$0#$b#Not much to do besides fermenting the wine.$1#$e#Oh. Good luck this season, @.$9",
  "Sophia.CharacterDialogue.062": "I wonder what Gus is making for the Egg Festival tomorrow.$1",
  "Sophia.CharacterDialogue.063": "I don't go to the saloon much, but I'll be there tomorrow if you wanna say hi.$0#$e#I hope Gus has orange chicken!$1",
  "Sophia.CharacterDialogue.064": "*sigh* I don't enjoy dancing...$2#$e#I'm only going to the flower festival for the free cake.$1",
  "Sophia.CharacterDialogue.065": "Hi, @. Spring is ending soon.$0#$e#So much to do. I'll have a lot of work on my plate.$2",
  "Sophia.CharacterDialogue.066": "Um... hello.$2#$e#Do you need something?$0",
  "Sophia.CharacterDialogue.067": "...$6#$e#%Sophia is ignoring you. She looks sad.",
  "Sophia.CharacterDialogue.068": "If you need sprinklers, you can purchase some from me.$0#$b#I don't charge too much.$1#$e#Sprinklers can be ordered through the ledger in my crafts room.$0",
  "Sophia.CharacterDialogue.069": "Hey, you. Nice to see you!$1",
  "Sophia.CharacterDialogue.070": "I want to hike up to the summit sometime! We could maybe pack a picnic too!$9#$e#Oh! And we could hold hands.$4",
  "Sophia.CharacterDialogue.071": "Wh-what do you want?$2#$e#Oh. Saying hello? Um...$2#$b#Hi.$0",
  "Sophia.CharacterDialogue.072": "Have you talked to Emily and Haley recently? I should visit them soon.$0#$e#Those two are really good friends.$1",
  "Sophia.CharacterDialogue.073": "Emily was sweet and gave me some of her premium fabric.$1#$e#I need to do something nice for her too!$9",
  "Sophia.CharacterDialogue.074": "Um. How is your day?$0#$e#Mine just got better because you're here!$1",
  "Sophia.CharacterDialogue.075": "Do you ever have days when your motivation is completely gone? That's me today...$2",
  "Sophia.CharacterDialogue.076": "My friend, Scarlett, is visiting soon. I love seeing her, she's the best.$9",
  "Sophia.CharacterDialogue.077": "@, you look really cute today.$4#$e#%You hug Sophia. She smiles at you.",
  "Sophia.CharacterDialogue.078": "I don't feel so good today...$2#$e#...$2",
  "Sophia.CharacterDialogue.079": "Um, hello. You want to talk?$0#$e#Um... Do you watch 'School Girl Wizards'?$1#$e#Oh, you don't? That's okay.$2",
  "Sophia.CharacterDialogue.080": "Your outfit looks nice on you. What material is that?$1#$e#Oh! I see!$9",
  "Sophia.CharacterDialogue.081": "I was thinking maybe we could go on a trip sometime! It'd be fun to explore the world together.$1#$e#*smooch*$9",
  "Sophia.CharacterDialogue.082": "I wanted to look pretty today so I put on some eyeliner.$0#$b#D-do you think it looks okay?$2#$e#Aww. Thanks.$4",
  "Sophia.CharacterDialogue.083": "Eek! You scared me!$5#$b#Um, Hello.$2#$b#You want to talk about something?$0#$e#S-sorry. I-I'm a little busy.$2",
  "Sophia.CharacterDialogue.084": "Maybe I should buy some farm animals from Marnie? I need cute animals in my life.$1#$e#Hmm... actually, I don't know if I could handle that much work by myself.$2",
  "Sophia.CharacterDialogue.085": "Do you have any baby bunnies on your farm? They are so adorable!$9",
  "Sophia.CharacterDialogue.086": "Do you ever get lonely on %farm Farm?$0#$e#Oh. Um. No reason why I asked that.$4",
  "Sophia.CharacterDialogue.087": "Um. Hello.$0",
  "Sophia.CharacterDialogue.088": "I wish Gus sold orange chicken. The closest place that sells it is in Grampleton.$0#$e#I love orange chicken!$9#$b#Scarlett brings me some when she visits.$1",
  "Sophia.CharacterDialogue.088A": "Hey, you! Want to grab food at the saloon sometime?$9#$e#I can put a good word in with Gus.$1#$e#%Sophia smiles at you.",
  "Sophia.CharacterDialogue.089": "Hey, you! I just want to talk to you every day!$9#$e#Did that sound too clingy?$2#$e#%You hug Sophia. She blushes.",
  "Sophia.CharacterDialogue.090": "Hello, can I help you with something?$1",
  "Sophia.CharacterDialogue.091": "Haley and I did our makeup together today. I-I think it went well.$1^Haley and I did our makeup together today. You should join us sometime!$1#$e#I-I think it went well.$9",
  "Sophia.CharacterDialogue.092": "Hey, you! Having a productive day?$1^Hey, you! We should do our makeup together sometime!$1#$e#Talk to you later, @.$9",
  "Sophia.CharacterDialogue.093": "We should swap farmer trade secrets! There's some specialty ingredients I use to make Blue Moon Vineyard's trademark wine.$1",
  "Sophia.CharacterDialogue.094": "Do you know what you're growing this season?$1#$e#It's... already... getting... so... hot.$2",
  "Sophia.CharacterDialogue.095": "I already know what I'm bringing to the Luau tomorrow.$1#$e#Blue Moon Vineyard Iridium wine!$9",
  "Sophia.CharacterDialogue.096": "Will I see you at the saloon tomorrow?$1#$e#I'm thinking about going.$9",
  "Sophia.CharacterDialogue.097": "One of my favorite TV show characters has pink hair.$1#$b#I dyed my hair to match hers, and loved it so much I never changed it.$9",
  "Sophia.CharacterDialogue.098": "The moonlight jellyfish are arriving soon. I look forward to it every year.$1#$e#Maybe I should make a jellyfish-inspired costume?$8",
  "Sophia.CharacterDialogue.099": "*sigh* I have no motivation today.$2#$b#Maybe I'll visit Haley and Emily?$0#$e#AHH! W-were you listening to me talk to myself!?$5#$e#%Sophia looks shocked.",
  "Sophia.CharacterDialogue.100": "Oh, hi @. Taking a breather from farmwork?#$e#I might take it easy this week. I've been working really hard.$1",
  "Sophia.CharacterDialogue.101": "Hey, you! Taking a breather from farmwork?$1#$e#I might take it easy this week. I've been working really hard.$9",
  "Sophia.CharacterDialogue.102": "I heard there's a cave on your farm. Do you think you could show me sometime?$1#$e#Yay!$9",
  "Sophia.CharacterDialogue.103": "Do you have a pet? I've always wanted one...$2",
  "Sophia.CharacterDialogue.104": "I accidentally stepped on a bunny while tending my vineyard. I hope the bun is okay...$2",
  "Sophia.CharacterDialogue.105": "I've been spending more time with Haley and Emily. They're really good friends.$1",
  "Sophia.CharacterDialogue.106": "...$6#$e#%Sophia doesn't want to be bothered.",
  "Sophia.CharacterDialogue.107": "Gus has been a friend of my family ever since I was little.$0#$b#I like it when he comes to visit.$1",
  "Sophia.CharacterDialogue.108": "Marnie's baby cows are adorable! They deserve all the pets!$9#$e#I should visit the ranch soon! I wonder how Betcy is doing.$1",
  "Sophia.CharacterDialogue.109": "It's so hot today. I may go swimming at the beach.$2#$e#Want to go swimming, @?$9",
  "Sophia.CharacterDialogue.110": "...$6#$e#P-please leave me alone...$12#$e#%Sophia turns away from you.",
  "Sophia.CharacterDialogue.111": "The view from the cliff is my favorite. The ocean goes on all the way into the horizon, it seems like forever.$0#$b#I'd love to see what's on the other side one day.$1",
  "Sophia.CharacterDialogue.112": "I've never been to the mines before. I'm afraid of what I might find there.$2#$e#Oh? You've gone into the caves!?$5#$b#That's right. You're an adventurer. I'm not that brave...$1",
  "Sophia.CharacterDialogue.113": "Ms. Jenkins orders wine from me pretty often.$1#$b#I know she has fancy taste, so I'm really happy she likes my wine.$9#$e#I'll see you later, okay?$1",
  "Sophia.CharacterDialogue.114": "I'm so tired. I just want to go back to bed and do nothing today.$2",
  "Sophia.CharacterDialogue.115": "Sometimes I wish I could grow stuff that isn't grapes, but then Blue Moon Vineyard wouldn't... be a vineyard.$0",
  "Sophia.CharacterDialogue.116": "I'm thinking about having a picnic soon. The weather is perfect for it!$9#$e#Wanna join me sometime? There's a really pretty field of grass by my vineyard.$8",
  "Sophia.CharacterDialogue.117": "Bleh. I have a stomachache...$2#$e#Maybe it was the candy I ate for breakfast!?$6",
  "Sophia.CharacterDialogue.118": "People come to the cliff in front of my house pretty often.$0#$e#The view of the Gem Sea is beautiful from that far up. It's a good date spot.$1",
  "Sophia.CharacterDialogue.119": "*sniff*... Ugh. I'm ruining my eyeliner...$6#$e#... Sorry. Now isn't a good time.$6",
  "Sophia.CharacterDialogue.120": "You can make really yummy syrup from tapping birch trees.$1",
  "Sophia.CharacterDialogue.121": "Victor and I don't see each other as often as we used to... I wonder what's up.$2#$e#Hey, I really like it when you visit. Wanna swap farmer stories?$1",
  "Sophia.CharacterDialogue.122": "I was thinking we could maybe cook dinner together sometime? What do you think?$1#$e#Yay!$9",
  "Sophia.CharacterDialogue.123": "So many grapes to harvest this season...$2#$e#O-oh. Um!$5#$b#Good luck to you, @! Have a productive fall!$9",
  "Sophia.CharacterDialogue.124": "This was the day it happened...$6#$e#...$12#$e#S-Sorry. I-I just need to be alone. I... hope you understand.$12#$e#%Sophia gestures you to leave.",
  "Sophia.CharacterDialogue.125": "Setting up a grange display tomorrow for the fair?$0#$e#I've been wondering what you've been up to on %farm Farm! Guess I get to see tomorrow!$9#$e#Oh. Well um... I-I better go now. Bye.$0",
  "Sophia.CharacterDialogue.126": "Gus has ring fruit wine in stock at the saloon. Can't wait to try some tomorrow night.$1#$e#Have you been to the Fern Islands? I've always wanted to go.$0",
  "Sophia.CharacterDialogue.127": "Spirit's Eve is my favorite festival. The wizard outdoes himself every year with the maze. It's so spooky!$1#$b#Plus, I get to dress up!$9",
  "Sophia.CharacterDialogue.128": "It's getting sooo cold. Winter is creeping up on us.$2#$e#The weather channel said there's a snowstorm on its way.$0",
  "Sophia.CharacterDialogue.129": "Can you please just go away? I'm not having a great day.$2#$e#P-please?$6#$e#%Sophia looks upset...",
  "Sophia.CharacterDialogue.130": "Scarlett's visiting soon. She always finds a way to cheer me up.$1#$e#I wish she came over more often. But I understand Grampleton is far away...$2",
  "Sophia.CharacterDialogue.131": "Hi, @. We should share a bottle of iridium wine soon. I wanna hang out with you!$1#$e#Or better yet, we could watch some anime! The new season of 'Sailor Sun' is debuting soon!$9",
  "Sophia.CharacterDialogue.132": "I'm sooo hungry. Is it time to eat yet?$2",
  "Sophia.CharacterDialogue.133": "Don't you just love the colors of this season?$1#$b#It's like we're living in a different world.$9",
  "Sophia.CharacterDialogue.134": "Hey, you! If you want orange chicken sometime, I'll make you some.$1#$e#But not too much of it. You have to save some for me!$9",
  "Sophia.CharacterDialogue.135": "Wh-what do you want?$3#$e#Oh. Sorry. I'm a bit on edge today.$2#$e#You wouldn't understand...$2",
  "Sophia.CharacterDialogue.136": "I'm planning my next cosplay. I think I wanna be a character from my show, Pink Princess Crusaders.$1#$e#Not like, a regular princess, a fierce warrior princess! With a gigantic sword, and a flowy red cape!$9",
  "Sophia.CharacterDialogue.137": "*sniff*... Oh. Hi, @. H-how are you today?$6#$e#O-oh. Me? I-I'm okay.$6#$e#*sniff*...$12#$e#%Sophia is crying.",
  "Sophia.CharacterDialogue.138": "What do you mean you haven't heard of 'My Villain School'?!$5#$b#It is only one of the most popular TV shows right now.$1",
  "Sophia.CharacterDialogue.139": "Hey, you! I feel like maybe I should be asking *you* for farming tips now.$1",
  "Sophia.CharacterDialogue.140": "Pelican Town has such a problem with pests. Sometimes I wake up and find my garbage can knocked over.$3#$e#You haven't seen a trash panda around here, have you, @?$2",
  "Sophia.CharacterDialogue.141": "Have you been to the Zuzu City convention center? It's the largest in the Ferngill Republic.$1#$e#I go for the merch and people watching.$9",
  "Sophia.CharacterDialogue.142": "You know, I could see myself growing something other than grapes some day.$1",
  "Sophia.CharacterDialogue.143": "I just feel like being a couch potato today.$0",
  "Sophia.CharacterDialogue.144": "Hey, you! Do you ever make your own clothes?$9#$b#Emily has a really good sewing machine. I bet if you asked, she'd let you use it.$1#$e#Oh. You're using it? We should sew something together!$8",
  "Sophia.CharacterDialogue.145": "Scarlett is visiting me soon! We're going to have dinner together.#$e#Hey, maybe you can join us if you have the time!$9",
  "Sophia.CharacterDialogue.146": "...$6#$e#%Sophia is ignoring you. She looks sad.",
  "Sophia.CharacterDialogue.147": "The Jenkins are really nice. Sometimes, I sneak an extra bottle of wine into their orders.$1",
  "Sophia.CharacterDialogue.148": "Wow, it's hard to keep up with you! I need to apply myself more!$9#$e#See you later, @.$1",
  "Sophia.CharacterDialogue.149": "Brr! It's freezing.$2#$e#I actually enjoy winter, believe it or not. Gives me an excuse to catch up on my TV shows!$9",
  "Sophia.CharacterDialogue.150": "I don't really wanna go that far into the forest to see the ice fishing contest.$0#$e#Why can't I just stay home and be all bundled up?$2",
  "Sophia.CharacterDialogue.151": "Emily and I might do a duo cosplay together!$1",
  "Sophia.CharacterDialogue.152": "I'll be at the saloon tomorrow night. Gus is making my favorite meal!$1#$e#It's orange chicken! What else would it be?$9",
  "Sophia.CharacterDialogue.153": "I have the perfect gift for her tomorrow!$8#$e#I actually put a lot of thought into it.$1",
  "Sophia.CharacterDialogue.154": "Love the lights during this time of year. I wish they could stay forever.$1",
  "Sophia.CharacterDialogue.155": "Do you know what you're planting once the ice thaws out?$1#$e#O-oh. Me!? Um.$2#$b#Same thing as always. Grapes!$1",
  "Sophia.CharacterDialogue.156": "I'm procrastinating today and it feels great.$1#$e#Until tomorrow... Yeah...$2",
  "Sophia.CharacterDialogue.157": "We should cuddle by the fire together.$1",
  "Sophia.CharacterDialogue.158": "*sniff*...$6#$e#I-I'm not in the mood. Sorry.$6",
  "Sophia.CharacterDialogue.159": "I went to a comic con last season in Zuzu City, @. Dressing up was so much fun!$9#$b#Everyone at the event looked amazing! I wonder what I should cosplay as next year.$1",
  "Sophia.CharacterDialogue.160": "You're looking cute today.$1",
  "Sophia.CharacterDialogue.161": "I just want to sleep all day, eat snacks, and watch TV.$2#$e#Ugh. Maybe I can get away with it this weekend.$3",
  "Sophia.CharacterDialogue.162": "My favorite character in my tv show passed away last night. I'm so upset.$2#$b#I feel like locking myself in my room for the rest of the day.$6",
  "Sophia.CharacterDialogue.163": "This cold weather makes me want to snuggle up in bed all day with peppermint hot chocolate.$9#$e#We could always watch something together. Maybe?$1",
  "Sophia.CharacterDialogue.164": "We should stop by the saloon soon and grab something to eat!$1#$e#You can guess what I'd get!$1#$e#Of course it's orange chicken!$9",
  "Sophia.CharacterDialogue.165": "I almost slipped on ice today.$2#$b#Maybe investing in some proper snow boots is in order.$3",
  "Sophia.CharacterDialogue.166": "Emily is sewing a gorgeous outfit. She's taught me a thing or two.$1#$e#I have more free time during the winter season to focus on hobbies. You do too, right?$9",
  "Sophia.CharacterDialogue.167": "Hey, it's my favorite person!$9#$e#Come closer.$4#$e#*smooch*$9",
  "Sophia.CharacterDialogue.168": "Um, hi.$0#$b#Have anything planned for the weekend?$1#$e#I need to finish my show.$0",
  "Sophia.CharacterDialogue.169": "Fresh snow is covering everything. I love it!$1#$e#The crunchy sound snow makes when you walk in it is so satisfying!$9",
  "Sophia.CharacterDialogue.170": "Would people judge me if I carried my blanket around with me?$0#$e#O-oh. They would?$2#$b#Maybe I'll put on another layer instead.$9",
  "Sophia.CharacterDialogue.171": "Wanna have a snowball fight sometime?$1#$b#I bet I'd win!$9#$e#%You explain to Sophia there's no possible way she could win.#$e#Is that a challenge?$3",
  "Sophia.CharacterDialogue.172": "I can't handle all the work for the vineyard during fall. I'm grateful my best friend Scarlett helps out.$0#$e#Well, I also pay her.$1",
  "Sophia.CharacterDialogue.173": "Do you want to hear a joke? What do you call cheese that isn't yours?$1#$e#Nacho cheese!$8#$e#Now I'm hungry...$2",
  "Sophia.CharacterDialogue.174": "Hey, you! Do anything fun today?$9#$e#I made a huge breakthrough on my project this morning. Artist's block, no more!$1",
  "Sophia.CharacterDialogue.175": "I don't feel so good today.$2#$e#Huh?$0#$e#%You hug Sophia.#$e#...$1",
  "Sophia.CharacterDialogue.176": "It's f-freezing t-today...$2",
  "Sophia.CharacterDialogue.177": "My makeup skills are improving! Practice makes perfect.$1#$e#Since moving to Stardew Valley, have you learned any new stuff?$1#$e#Ooh! That's really impressive!$9",
  "Sophia.CharacterDialogue.178": "I've been thinking about what it'd be like to live somewhere else.$1#$e#It'd be a new adventure.$9",
  "Sophia.CharacterDialogue.179": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
  "Sophia.CharacterDialogue.180": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
  "Sophia.CharacterDialogue.181": "You'll really help me?$1#$b#!!!$9",
  "Sophia.CharacterDialogue.182": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",
  "Sophia.CharacterDialogue.183": "Ooo. What we normally eat?$1#$b#Okay!$9",
  "Sophia.CharacterDialogue.184": "Surprise you? Okay!$9",
  "Sophia.CharacterDialogue.185": "I've been craving pancakes and hash browns!$1",
  "Sophia.MarriageDialogue.001": "I'm really happy living here with you.$1",
  "Sophia.MarriageDialogue.005": "I can't believe we're parents, @. Everything is so different.$9#$e#I'm so happy with you. It's...it's nice to have a family again.$1",
  "Sophia.MarriageDialogue.006": "%kid1 laughs when I make funny noises and faces.$9#$e#I love how our home is always full of laughter!$8",
  "Sophia.MarriageDialogue.007": "Hey, you! I'm heading to Pierre's soon to pick up baby stuff.$1",
  "Sophia.MarriageDialogue.008": "%kid1 was playing around in the dirt outside. Had to draw a bath.$0#$e#I feel like %kid1 will be a farmer someday, just like us.$1",
  "Sophia.MarriageDialogue.009": "I want to build a pillow fort for %kid1 and %kid2! Do you think they'd enjoy that?$1#$e#I know I would.$9",
  "Sophia.MarriageDialogue.010": "Found %kid2 digging around in my cosplay drawer earlier this morning.$0#$e#Maybe when %kid2 is older, we can do cosplays together!$1",
  "Sophia.MarriageDialogue.011": "Hey, you! We should bring %kid1 and %kid2 to the Pelican Town park sometime soon.$1#$b#It'd be fun!$9#$e#Could have a picnic too!$1",
  "Sophia.MarriageDialogue.012": "%kid1 and %kid2 get along well with each other.$1#$e#We need to make sure they both feel loved! Wouldn't want them getting jealous of each other.$1",
  "Sophia.MarriageDialogue.013": "Do you smell the pollen and nectar in the air!? Spring has arrived!$1#$e#I need to drop by the vineyard soon. Gotta set up the grape trellises!$9#$b#Good luck today! It'll be a busy day. Extra cuddles tonight!$1",
  "Sophia.MarriageDialogue.014": "I still get nervous around large crowds of people...$2#$e#We should hold hands today at the festival.$4",
  "Sophia.MarriageDialogue.015": "Do you think there's gonna free cake again this year?",
  "Sophia.MarriageDialogue.016": "What happened to spring? It's already gone!$5#$e#We should go to the beach this summer!$1",
  "Sophia.MarriageDialogue.017": "Hey, you! It's the first and busiest day of the season! Good luck today!$9#$e#I'll make dinner tonight. Don't worry.$1",
  "Sophia.MarriageDialogue.018": "Do you know what you're bringing to the potluck today for the Luau?$1#$e#I'm pouring aged Blue Moon wine into the adult pot!$1",
  "Sophia.MarriageDialogue.019": "Um. Would you like to watch those jellyfish tonight? We can hold hands on the dock.$4#$e#...Do you think the jellyfish sting?$0",
  "Sophia.MarriageDialogue.020": "Fall will be hectic as usual for me! Gotta harvest all the grapes.$1#$e#O-oh! It's okay. You need to focus on the farm work here. I'll be thinking about you.$9",
  "Sophia.MarriageDialogue.021": "Today was the day my parents died...$6#$b#I-I was alone for so long that I forgot what it's like to have a family.$12#$e#Thanks for being here for me, today.$13#$e#%Sophia is crying.#$e#%You hug Sophia. She smiles at you.",
  "Sophia.MarriageDialogue.fall_15": "Have everything ready for the fair tomorrow?$1",
  "Sophia.MarriageDialogue.022": "The Pelican Town Fair is today! I just know you're gonna blow everyone away!$9#$e#I'll be showing off a new vintage wine.$1",
  "Sophia.MarriageDialogue.023": "Ready to get lost in the maze tonight? I sure am!$1",
  "Sophia.MarriageDialogue.024": "Brrr... it's so cold. Supposed to snow lots and lots tonight.$2#$b#The weather man said so on the television!$1#$e#You know, cuddling is a good way to get warm...$4",
  "Sophia.MarriageDialogue.025": "It snowed so much last night! Look outside!$5#$e#We should cuddle by the fireplace tonight. Maybe make some hot chocolate?$4",
  "Sophia.MarriageDialogue.026": "I can feel it! You are gonna win the fishing contest today!$1#$e#If you win - extra cuddles tonight...$4",
  "Sophia.MarriageDialogue.027": "Merry Winter Star, you! I made some coffee! It's just how you like it! [395]$4#$e#Let me know when you want to go to the town square.$4#$e#Oh. Um. You'll get a 'special' gift later.$4#$e#Nooo. It isn't something you open. You'll see soon. I think you'll like it!$4",
  "Sophia.MarriageDialogue.028": "I'm sad the snow is leaving. I'll miss crunching when I walk in it.$2",
  "Sophia.MarriageDialogue.029": "Hey, you! Good morning. Did you sleep okay?$1#$e#Thinking about maybe putting together a new cosplay soon!$9",
  "Sophia.MarriageDialogue.030": "*yawn* I'm so sleepy still.$2",
  "Sophia.MarriageDialogue.031": "Yay! You're finally up!$9#$e#Craving anything for breakfast?$1",
  "Sophia.MarriageDialogue.032": "If you're going out, mind picking up some groceries from Pierre's?$1",
  "Sophia.MarriageDialogue.033": "Hey, you! I made us some coffee.[395]$4#$e#Hope you have a productive day! I know I will.$1",
  "Sophia.MarriageDialogue.034": "I love the fresh air here. I'm used to the salty air blowing in from the ocean.$0",
  "Sophia.MarriageDialogue.035": "What a lovely day to read a book outside! It's beautiful.$1",
  "Sophia.MarriageDialogue.036": "We should turn all of the fruit you grow into wine! Do you think that's a good idea?$9",
  "Sophia.MarriageDialogue.037": "Don't overwork yourself, okay? If you need a cuddle break, just ask.$1",
  "Sophia.MarriageDialogue.038": "Hey, you! Up to anything fun today?$1#$e#OoOoh. Sounds important!$8",
  "Sophia.MarriageDialogue.039": "It's raining! On days like this, I just want to cover myself with blankets and watch TV shows.$1#$e#I'm trying out this new popcorn recipe where you add a little bit of birch syrup.$9",
  "Sophia.MarriageDialogue.040": "Hey, you. Another rainy day, huh?$1#$e#I wonder what it feels like to be a plant on a rainy day.$0",
  "Sophia.MarriageDialogue.041": "I wonder if Haley is up to anything today? Maybe I'll text her soon.$1",
  "Sophia.MarriageDialogue.042": "I think I slept weird last night. My back still hurts.$2",
  "Sophia.MarriageDialogue.043": "Do you remember when you found me crying in the rain? I'm happy you were there that day...$2#$b#I'll always treasure that moment, @.$1",
  "Sophia.MarriageDialogue.044": "You were so busy working today you missed dinner. Want some leftovers?$0#$e#Here, help yourself![727 231 207 199]$1",
  "Sophia.MarriageDialogue.045": "There's a vineyard in Grampleton called 'Sakura Vineyard' - one of the largest vineyards in the world.$1#$e#It'd be cute to rent a cottage there as a vacation in the future.$9",
  "Sophia.MarriageDialogue.046": "I lived alone in my parents' house for so long. It was a little scary, being there by myself when it got dark.$0#$b#So many sleepless nights...$2#$e#But now I actually look forward to the sun going down. Gives me an excuse to get close to you.$1#$e#Um. Want to cuddle tonight?$4",
  "Sophia.MarriageDialogue.047": "*yawn* sooo sleepy. Want to go to bed soon, @?$1#$e#Maybe I'll read in bed for a bit.$0",
  "Sophia.MarriageDialogue.048": "I can't decide what material to use for the project I'm working on.$0#$e#Hmm. Maybe I'll ask Emily, she's good at this stuff!$1",
  "Sophia.MarriageDialogue.049": "Hey, you! I was craving sweets today so I made dessert![232 234 223 220]$1#$e#*smooch*$9",
  "Sophia.MarriageDialogue.050": "This weather makes me sooo sleepy.$2#$e#*yawn*$9",
  "Sophia.MarriageDialogue.051": "I finished my show I've been watching.$9#$e#It was a mini-series so there weren't too many episodes to watch...$0#$b#I hope they make more!$1",
  "Sophia.MarriageDialogue.052": "Oh, I'm glad you're back! I missed you so much.$1#$e#*yawn* Heading to bed soon? I washed the sheets today, so they're nice and fresh.$0",
  "Sophia.MarriageDialogue.053": "I made dinner while you were out! [727 231 207 199]$1",
  "Sophia.MarriageDialogue.054": "Come closer, @.$4#$e#Closer...$4#$e#*smooch*$9!!!#$b#Love you!$9",
  "Sophia.MarriageDialogue.055": "I thought it'd be tough managing Blue Moon Vineyard but it actually isn't so bad.$1",
  "Sophia.MarriageDialogue.056": "I always thought I'd be alone my whole life.$2#$b#I'm happy we found each other.$1",
  "Sophia.MarriageDialogue.057": "Hey, be careful down in the mines, okay? I can't imagine what I'd do if anything happened to you.$2#$e#%You tell Sophia not to worry. She smiles at you.",
  "Sophia.MarriageDialogue.058": "Hey, you! Want to drink some aged Blue Moon wine tonight?$1",
  "Sophia.MarriageDialogue.059": "Don't worry about me! Go on and do your thing!$9#$e#I'll be fine here.$1",
  "Sophia.MarriageDialogue.060": "I'm dyeing my hair again soon! Maybe I should change the color?$1#$e#Mmm... no, I'll keep it 'cotton candy pink'!$9",
  "Sophia.MarriageDialogue.061": "Hey, hey! Um. Do you have a moment?$1#$e#Just... wanted to say I'm proud of everything you do.$9#$b#I love the life we started together. It's... like a magical paradise.$1#$b#Lets always be there for each other!$9",
  "Sophia.MarriageDialogue.062": "We should go to a cosplay convention in Zuzu City sometime! You'd love it!$1",
  "Sophia.MarriageDialogue.063": "Eek! A stranger!$2#$e#*giggle* I'm just being a weirdo.$9#$e#Um. So, what kinda of farm work do you have today?$1",
  "Sophia.MarriageDialogue.064": "Hey! Scarlett is coming over soon, is that alright?$1#$e#You're the best!$9",
  "Sophia.MarriageDialogue.065": "We should spend some time with each other later.$1",
  "Sophia.MarriageDialogue.066": "Hey, you. I'm going to clean the house today.$1",
  "Sophia.MarriageDialogue.067": "Blue Moon Vineyard is doing well. It's a bit tough managing it from here, but I don't mind.$1",
  "Sophia.MarriageDialogue.068": "Do you want to live in Stardew Valley for the rest of your life, @?$0#$e#I was thinking maybe we'd move somewhere else later. Maybe the Fern Islands?$1#$e#We can talk more about it later. I definitely don't want to move anytime soon!$9",
  "Sophia.MarriageDialogue.069": "Hi, you. Keep up the good work!$1#$e#I'm always rooting for you.$9",
  "Sophia.MarriageDialogue.070": "You know, I feel like my parents would be proud of me if they saw my life now.$1#$e#Your grandpa would be, too.$1",
  "Sophia.MarriageDialogue.071": "Um. Sooo tell me that story again about how you got my mermaid pendant!$1#$e#A ghost at the beach! So spooky!$9",
  "Sophia.MarriageDialogue.072": "*yawn* I don't know why. I'm so... *yawn* sleepy today.$2#$e#Maybe I'll take a nap.$1",
  "Sophia.MarriageDialogue.073": "Hey! Always be you, okay?$9",
  "Sophia.MarriageDialogue.074": "@... do you still love me?$2#$e#...$2#$e#N-never mind. I just... feel really down today for some reason.$6#$e#%Sophia turns away from you.",
  "Sophia.MarriageDialogue.075": "I had a bad dream last night about my parents.$6#$e#I'm okay. It's just something that happens from time to time.$6#$e#...$12#$e#%You hug Sophia.",
  "Sophia.MarriageDialogue.076": "I have a doctors appointment soon...$2#$e#I don't wanna go.$6#$e#%You tell Sophia everything will be okay.",
  "Sophia.MarriageDialogue.077": "My tummy aches... I think something had milk or butter...$2#$e#%You give Sophia a backrub.",
  "Sophia.MarriageDialogue.078": "You've been away so much lately...$2#$e#Did I do something wrong?$2",
  "Sophia.MarriageDialogue.079": "Hey... I'm hanging out with Victor tomorrow.$0#$e#What will we be up to? None of your business.$3#$e#%Sophia turns away from you.",
  "Sophia.MarriageDialogue.080": "Not now. I'm unhappy with you.$3#$e#You should clean more around the house. I'm not your maid.$3",
  "Sophia.MarriageDialogue.081": "Sorry, @. Don't feel like talking right now.$2#$e#I said not now. Stop bugging me!$3#$e#%Sophia is ignoring you.",
  "Sophia.MarriageDialogue.082": "Do you think I'm too clingy?...$2#$e#...$2#$e#%You hug Sophia and pat her head. She smiles at you.",
  "Sophia.MarriageDialogue.083": "I had trouble breathing this morning...$2#$b#I-I'm okay...$6#$e#%You hug Sophia.",
  //Schedule Dialogue
  "Sophia.Marriage.000": "Hey, you! Just checking the kegs.$9#$b#See you later?$1",
  "Sophia.Marriage.001": "There's so much I need to get done!$1#$b#Good luck with the farm work at %farm! I got things situated here!$9",
  "Sophia.Marriage.002": "OoOoh. Visiting me while I'm working?$4#$b#*smooch*$9",
  "Sophia.Marriage.003": "I Thought I'd pick up groceries while running errands today. We were running a little low on some stuff.$1",
  "Sophia.Marriage.004": "Hey, you! I'm visiting Emily today.$9#$b#She made a new sewing pattern!$4",
  "Sophia.Marriage.005": "Finally Friday!$4#$b#Isn't it great we can enjoy ourselves at the saloon like this?$9",
  "Sophia.Marriage.006": "Soooo much work to do...$0#$b#Um. Is your farm work done for the day?$1",
  "Sophia.Marriage.007": "I'm happy my parent's underground sprinkler system still works.#$b#Watering the grape trellis would take forever...$2",
  "Sophia.Marriage.008": "Oh no! You caught me farming...$4#$b#Um. I'll see you later, alligator!$1",
  "Sophia.Marriage.009": "Soooo hungry. Want to get some lunch soon?$1#$b#Gus is working today. He probably has Grampleton orange chicken!$9",
  "Sophia.Marriage.010": "These kegs look good. Onto the next!$1",
  "Sophia.Marriage.011": "Hey! I'll see you later at the house, okay?$1#$b#Love you!$1",
  "Sophia.Marriage.012": "Ugh. I'm getting dirty from working on the grape trellis...$2",
  "Sophia.Marriage.013": "Hey, you!$1#$b#I love it when you visit me while I'm working!$4",
  "Sophia.Marriage.014": "Done with work today! Meet you back at the farmhouse?$1",
  "Sophia.Marriage.015": "Hey, you! Just grabbing gardening tools from my storage chest.$1",
  "Sophia.NightMarket.001": "I might buy a painting from this man in the fancy suit.$1",
  //Sophia Gifts
  "Gifts.Sophia.Loved": "Ooo! This is one of my favorite things. I'll always treasure it!",
  "Gifts.Sophia.Liked": "For me? Thank you so much!",
  "Gifts.Sophia.Disliked": "Oh... I don't know about this.",
  "Gifts.Sophia.Hated": "No! Get it away from me!",
  "Gifts.Sophia.Neutral": "You're sweet. Thanks.",
  //Sophia String Edits
  "NPC.cs.4406": "I just feel like sleeping today.$0",
  "Sophia.Engagement.1": "This is the start of something wonderful, isn't it?$4",
  "Sophia.Engagement.2": "Um. Hey. I'll see you later, okay?$4",
  //Sophia Marriage Dialogue
  "Sophia.spouseRoom.1": "Hey, you.$1#$e#I feel like reading a new graphic novel today.$9",
  "Sophia.spouseRoom.2": "Graphic novels are usually better than the TV shows.$0",
  "Sophia.spouseRoom.3": "Sometimes a book or a TV show gives me a cosplay idea.$1",
  "Sophia.spouseRoom.4": "I can't wait for the next season of 'Pink Princess Crusaders'.$1",
  "Sophia.spouseRoom.5": "Hey, you. Up to anything special today?$9",
  "Sophia.spouseRoom.6": "Do you think my little room is too pink?$0#$e#Hehe...$9#$e#%You hug Sophia.",
  "Sophia.spouseRoom.7": "I was watching funny cat videos on MeTube.$1",
  "Sophia.spouseRoom.8": "This thread I ordered doesn't match my fabric. You can never tell when looking online...$2",
  "Sophia.spouseRoom.9": "I should reorganize my stuff soon. My storage is starting to overflow...$2",
  "Sophia.spouseRoom.10": "Hey, you. Mind helping me choose which graphic novel to read next?#$e#Oh, that one? I already read it.#$e#I've read that one too.#$e#*giggle* Never mind.$9#$e#I should buy some more graphic novels soon. There's a great bookstore in Zuzu City.$1",
  "Sophia.spouseRoom.11": "Hey, you!$4#$b#I'm deciding what to read!$9#$e#Maybe I should finish the one I already started first!$1",
  //Sophia funLeave/funReturn
  "Sophia.funLeave.Friday": "Hey, you! I'm running some errands today.$1#$b#I'll be thinking about you.$9#$e#Let's grab a drink at the saloon tonight! Gus is serving Grampleton orange chicken!$1",
  "Sophia.funReturn.Friday": "I had a productive day today!$9#$e#I love you.$4#$b#*smooch*!!!$9",
  "Sophia.funLeave.Spring_9": "I-I had trouble breathing this morning...$2#$b#I-I'm okay...$6#$e#%You hug Sophia.",
  "Sophia.funLeave.Spring_10": "*humming to herself*$9#$e#Oh! Hi, you!$1",
  "Sophia.funReturn.Spring_11": "I found a nest of baby bunnies today.$1",
  "Sophia.funReturn.Spring_18": "I have a doctors appointment soon...$2#$e#I don't wanna go.$6#$e#%You tell Sophia everything will be okay.#$e#Th-thanks.$1",
  "Sophia.funReturn.Spring_23": "I saw bunnies running around the vineyard today!$1",
  "Sophia.funLeave.Spring_25": "Good morning, you! I made us coffee.[395]$4#$e#I'll be at the vineyard all day working! Cuddles tonight?$1",
  "Sophia.funReturn.Summer_2": "Do you want to live in Stardew Valley for the rest of your life, @?$0#$e#I was thinking maybe we'd move somewhere else later. Maybe the Fern Islands?$1#$e#We can talk more about it later. I definitely don't want to move anytime soon!$9#$e#S-sorry! I'm really chatty today.$1#$e#%You hug Sophia.",
  "Sophia.funLeave.Summer_3": "Yay! You're finally up!$9#$e#Craving anything for breakfast?$1#$e#There's so many weeds to remove today at the vineyard.$2",
  "Sophia.funReturn.Summer_3": "Hey! Here's some fiber from the weeding I did today.[771]$1",
  "Sophia.funLeave.Summer_4": "Good morning! Coffee for you![395]$1#$e#Those bunnies I found at the vineyard in spring are getting bigger.$9",
  "Sophia.funLeave.Summer_9": "I don't wanna work today...$2#$e#%You tell Sophia she can do it!#$e#Hehe. Thanks!$8",
  "Sophia.funReturn.Summer_9": "...$1#$e#...$4#$e#%Sophia stares at you with intent.",
  "Sophia.funLeave.Summer_10": "I don't feel well today.$2#$e#...$2#$e#%You hug Sophia.",
  "Sophia.funLeave.Summer_25": "You're looking cute today.$4#$e#%You lock eyes with Sophia. She turns away and blushes.#$e#Um. Well. I have work to do! I'll see you tonight?$4",
  "Sophia.funReturn.Summer_25": "Blue Moon Vineyard is ready for fall!$9",
  "Sophia.funReturn.Fall_1": "So... tired... from today...$2#$e#Um. Can you make dinner?$0",
  "Sophia.funReturn.Fall_3": "*sigh*...$2#$e#Oh. Um. Hey, you.$0",
  "Sophia.funReturn.Fall_4": "I had trouble breathing today...$2#$e#I-I'm okay...$6#$e#%You hug Sophia and say you're here for her.",
  "Sophia.funLeave.Fall_9": "I'm prepping my best bottles of wine for the fair.$1#$e#It'll be tough competition...$3",
  "Sophia.funLeave.Fall_10": "I wonder if Haley is up to anything today? Maybe I'll text her soon.$1#$e#Well, I'm off to the vineyard here soon. Have a nice day, you!$9",
  "Sophia.funReturn.Fall_11": "I lived alone in my parents' house for so long. It was a little scary, being there by myself when it got dark.$0#$b#So many sleepless nights...$2#$e#But now I actually look forward to the sun going down. Gives me an excuse to get close to you.$1#$e#Um. Want to cuddle tonight?$4",
  "Sophia.funLeave.Fall_17": "*yawn* I'm sleepy.$2#$e#Scarlett is helping out at the vineyard today. I really appreciate her.$1",
  "Sophia.funReturn.Fall_18": "*humming to herself*$9#$e#Oh! Hi, you!$1",
  "Sophia.funReturn.Fall_23": "Yay! You're back!$9",
  "Sophia.funLeave.Fall_24": "Hey, be careful in the mines, okay? I can't imagine what I'd do if anything happened to you...$2#$e#%You tell Sophia not to worry. She smiles at you.",
  "Sophia.funReturn.Fall_25": "I can't decide what material to use for my project...$2#$e#Hmm. Maybe I'll ask Emily, she's good at this stuff!$1",

  "Sophia.funLeave.1": "Good morning! If you're going out, mind picking up some groceries from Pierre's?$1",
  "Sophia.funLeave.2": "Um. Sooo tell me that story again about how you got my mermaid pendant!$1#$e#A ghost at the beach! So spooky!$9",
  "Sophia.funLeave.3": "I'm thinking about dyeing my hair again soon! Maybe I should change the color?$1#$e#Mmm... no, I'll keep it 'cotton candy pink'!$9",
  "Sophia.funLeave.4": "Hey, I'm heading out soon. I have a bunch of work at the vineyard today.$1",
  "Sophia.funLeave.5": "Rise and shine! It's a new day, which means a new us!$9#$e#I'll see you later tonight.$1",
  "Sophia.funLeave.6": "Morning! I made breakfast.[195]$1",
  "Sophia.funLeave.7": "If you want orange chicken sometime, I'll make you some.$1#$e#But not too much of it. You have to save some for me!$9",
  "Sophia.funLeave.8": "Hey, you! I made us some coffee.[395]$4#$e#Hope you have a productive day!$1",
  "Sophia.funLeave.9": "I've been up since 4:00am...$0#$e#Oh. Um. I couldn't sleep...$2",
  "Sophia.funLeave.10": "I made breakfast! Here![195]$1#$e#It's already salted.$9",
  "Sophia.funLeave.11": "You kicked me last night.$2#$e#...$2",
  "Sophia.funLeave.12": "Yay! You're finally up!$9#$e#Craving anything for breakfast?$1#$e#I'll be at the vineyard today. You should drop by and visit!$1",
  "Sophia.funLeave.13": "Good morning! I hope you have a productive day.$1#$e#I'm heading to the vineyard soon. Maybe you can drop by and say hi later?$1",
  "Sophia.funLeave.14": "Good morning, you!$1#$e#Um. Want coffee?$9#$e#Here you go! It's fresh![395]$1#$e#I feel like I'll need the coffee today. Grapes don't grow themselves.$1",
  "Sophia.funLeave.15": "*yawn* Hi, you!$9#$e#I don't really feel like working today, but I need to get some things done at the vineyard.$0",
  "Sophia.funLeave.16": "Good luck with the farm work today, you!$9#$e#Drop by the vineyard later if you wanna say hi.$1",
  "Sophia.funLeave.17": "Good luck today, you!$1#$e#Drop by the vineyard sometime today.$8",
  "Sophia.funLeave.18": "Morning! I made coffee.[395]$1#$e#I have some vineyard stuff to do today.$0",
  "Sophia.funLeave.19": "Want to watch A TV show later when I get back from work?$1",
  "Sophia.funLeave.20": "I'm selling a whole batch of iridium wine today.$1#$e#I worked really hard on it.$9",
  "Sophia.funLeave.21": "Good morning.$1#$e#Don't worry about me, Go on and do your thing!$9",
  "Sophia.funLeave.22": "I can't wait for the moment where I'm not busy. I have some TV shows to catch up on.$0",
  "Sophia.funLeave.23": "Hey, good morning. Up to anything fun today?$1#$e#OoOoh. Sounds important!$8",
  "Sophia.funLeave.24": "Morning! Doing anything fun today?$1#$e#OoOoh. Sounds important!$8",
  "Sophia.funLeave.25": "Hey, you! Up to anything fun today?$1#$e#OoOoh. Sounds important!$8",
  "Sophia.funLeave.26": "Hey, you! Up to anything fun today?$1#$e#OoOoh. Sounds important!$8",
  "Sophia.funLeave.27": "Hey, you! Good morning. Did you sleep okay?$1#$e#I'm thinking about maybe putting together a new cosplay soon!$9",
  "Sophia.funLeave.28": "Hey, you! Good morning. Did you sleep okay?$1#$e#Thinking about maybe putting together a new cosplay soon!$9",
  "Sophia.funLeave.29": "Hey, you! Good morning. Did you sleep okay?$1#$e#Thinking about maybe putting together a new cosplay soon!$9",
  
  "Sophia.funReturn.1": "Come closer, @.$4#$e#Closer...$4#$e#*smooch*$9!!!#$b#Love you!$9",
  "Sophia.funReturn.2": "Blue Moon Vineyard is doing well. It's a bit tough managing it from here, but I don't mind.$1",
  "Sophia.funReturn.3": "I'm a little sore from the vineyard work today.$0",
  "Sophia.funReturn.4": "Oh, I'm glad you're back! I missed you so much.$1",
  "Sophia.funReturn.5": "I'm sooo tired from being up on my feet all day. I think I might head to bed early tonight.$1",
  "Sophia.funReturn.6": "Hey, you! Here's an extra bottle of wine from today's shipment![FlashShifter.StardewValleyExpandedCP_Blue_Moon_Wine]$1",
  "Sophia.funReturn.7": "Want to continue watching our show later before bed?$1",
  "Sophia.funReturn.8": "Don't overwork yourself! If you need a cuddle break, just ask.$1",
  "Sophia.funReturn.9": "Dinner is served![727 231 207 199]$1#$e#Um. Did you have a nice day?$9",
  "Sophia.funReturn.10": "Evening, you. I made dinner![727 231 207 199]$1#$e#You can eat it now or put it in the fridge.$0",
  "Sophia.funReturn.11": "We should go to the cosplay convention in Zuzu City next year! You'd love it!$1",
  "Sophia.funReturn.12": "You've been away so much lately...$2#$e#Did I do something wrong?$2",
  "Sophia.funReturn.13": "You know, I feel like my parents would be proud of me if they saw my life now.$1#$e#Your grandpa would be, too.$1",
  "Sophia.funReturn.14": "Hey, hey! Um. Do you have a moment?$1#$e#Just... wanted to say I'm proud of everything you do.$9#$b#I love the life we started together. It's... like a magical paradise.$1#$b#Lets always be there for each other!$9",
  "Sophia.funReturn.15": "Hey! Here's some honey from Blue Moon Vineyard.[340]$1#$e#Um. The kitchen cupboard is a good place for it?$1#$e#Or... you can do that thing where you put it in the shipping bin.$2",
  "Sophia.funReturn.16": "Oh. You're back.$1",
  "Sophia.funReturn.17": "*grumble* My tummy is speaking to me again.$1",
  "Sophia.funReturn.18": "Hey! I got fiber from weeding. You love crafting with this stuff, right?[771]$1",
  "Sophia.funReturn.19": "Want to share a bottle of Blue Moon wine?[FlashShifter.StardewValleyExpandedCP_Blue_Moon_Wine]$9",
  "Sophia.funReturn.20": "Hey! How was your day?$1",
  "Sophia.funReturn.21": "Hey... I have a present for you.$1#$e#Here! Love you![688]$9#$e#I know you use 'light magic'. Thought maybe a totem could help you$1#$e#Oh! I bought it from some wizard overseas.$9",
  "Sophia.funReturn.22": "Hey, you! I was craving sweets today so I made dessert![232 234 223 220]$1#$e#*smooch*$9",
  "Sophia.funReturn.23": "Hey, you. Are you done for the day?$1",
  "Sophia.funReturn.24": "Find anything interesting today?$1#$e#I keep digging up arrowheads at the vineyard.$0",
  "Sophia.funReturn.25": "*yawn* sooo sleepy. Want to go to bed soon, @?$1#$e#Maybe I'll read in bed for a bit.$0",
  "Sophia.funReturn.26": "*yawn* Sooo sleepy.$1#$e#See you in bed soon?$1",
  "Sophia.funReturn.27": "There's a weird soggy bird outside. I hope it doesn't find its way inside.$2",
  "Sophia.funReturn.28": "My eyes are having trouble staying open. I think our bed is calling out to me...$0",
  "Sophia.funReturn.29": "Hey, you! I made dinner while you were out![727 231 207 199]$1",
  "Sophia.funReturn.30": "Hey, you! I made dinner while you were out![727 231 207 199]$1",
  "Sophia.funReturn.31": "I could've sworn I saw a bear today on a cliff. Maybe I was just seeing things...$0",
  
  //Sophia Marriage strings
  "Utility.cs.5367.Sophia.Husband": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day ",
  "Utility.of": " of ",
  "Utility.Sophia1": " to unite @ and Sophia in the bonds of marriage.",
  "Utility.cs.5369.Wife": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day ",
  "Utility.cs.5371A": "@... Sophia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h",
  "Utility.cs.5377A": "@... Sophia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h",
  //Sophia Movies
  "Sophia.Movies.01": "I can't believe they made a Prairie King movie... I hope it's good!",
  "Sophia.Movies.02": "That's my cosplay!$9",
  "Sophia.Movies.03": "The movie was so so great! Thanks for taking me!$1",
  "Sophia.Movies.04": "I hope this movie is good! I think there's a cute character in it!$1",
  "Sophia.Movies.05": "Ohh! That's interesting!$1",
  "Sophia.Movies.06": "Raccoons are so so adorable!$1",
  "Sophia.Movies.07": "Would you judge me if I snuck in my own candy?$1",
  "Sophia.Movies.08": "Sophia is giggling!",
  "Sophia.Movies.09": "Hehe!$9",
  "Sophia.Movies.10": "What part was your favorite?$1",
  "Sophia.Movies.11": "Hey, you! Thanks for inviting me, I love going to the movies.$1",
  "Sophia.Movies.12": "There were some silly parts, but I liked it.$9",
  "Sophia.Movies.13": "I don't know about this one. I'm just here for the snacks.$1",
  "Sophia.Movies.14": "Mmm. A little boring...$2",
  "Sophia.Movies.15": "I think I'd rate that a 5 out of 10.$0",
  //Sophia Festivals
  "eggfestival.Sophia.1": "I get nervous around large crowds of people...$2",
  "eggfestival.Sophia.2": "Hey, you! Want to get some food with me?$4#$e#I already had a plate. This will be my second.$9",
  "flowerdance.Sophia.1": "I'm here for the free cake.$1",
  "flowerdance.Sophia.2": "Hey, you!$9#$b#Want to eat lots and lots of food with me?$1",
  "luau.Sophia.1": "I wonder what the soup will taste like this year? I hope it's tasty!$1",
  "luau.Sophia.2": "Want to go swimming after we eat?$1#$e#I have a new bikini.$4",
  "moonlight.Sophia.1": "The jellyfish are so pretty!$1#$b#I love watching them every year.$9",
  "moonlight.Sophia.2": "Hey, you. See the faint glow out there?$4#$e#The moonlight jellyfish are coming to the shore!$9#$e#%You hold Sophia's hand. She smiles at you.",
  "fair.Sophia.1": "I'm presenting my best aged wine from Blue Moon Vineyard!$1#$e#I worked hard to make these!$9#$e#Oh. Um. So what's in your grange display?$1",
  "fair.Sophia.2": "We are competing against each other today.$1#$b#May the best one win!$3#$e#Oh. Um. I love you!$4#$b#Good luck!$9",
  "spirit.Sophia.1": "I went into the maze and gave up.$2#$e#Why? Oh. I was hungry.$1#$e#Have you tried Pierre's spiced pumpkin cider?$9",
  "spirit.Sophia.2": "Hey, you. Getting food too?$1#$e#Hey! Um. Those monsters in the cages. Have you fought those before?$0#$e#You're so brave, my hero.$4",
  "spirit.Sophia.3": "It's so dark... I can't see.$2",
  "ice.Sophia.1": "Mmm. So pretty here.$9#$e#There's no food, but that's okay. I brought a wrapped roast-beef sandwich.$1",
  "ice.Sophia.2": "I want to build a snowman!$9#$b#Come on! Let's make one.$1#$e#Aww. Okay. After the fishing contest then!$1",
  "winterstar.Sophia.1": "Who's a good boy!? You are!$9#$e#Did you get a present yet?$1",
  "winterstar.Sophia.2": "There's more deserts than savory dishes this year!$1",
  //Sophia Event Dialogue
  "Sophia.IntroEvent.01": "!!!$2",
  "Sophia.IntroEvent.02": "O-oh. @?$2#$b#It's just you?$0",
  "Sophia.IntroEvent.03": "S-sorry. I get startled easily.$1",
  "Sophia.IntroEvent.04": "Um. Hey. You're kinda new to farming so...$2",
  "Sophia.IntroEvent.05": "Um. I want to give you a device as my way of welcoming you to the valley.$1#$b#Follow me to my storage chest!$9",
  "Sophia.IntroEvent.06": "Here! It's a sprinkler![621]$1#$b#It'll automatically water adjacent crops every day.$1",
  "Sophia.IntroEvent.07": "You received a 'Quality Sprinkler'!",
  "Sophia.IntroEvent.08": "I have an order ledger in my crafts room.$0#$b#If you need more, you can purchase sprinklers from me.$1",
  "Sophia.IntroEvent.09": "Oh. Um. Hello!$1#$b#How's the sprinkler? Does it still work?$0",
  "Sophia.2hearts.01": "Hey, you seem a bit out of it. Is everything okay, boo?$2",
  "Sophia.2hearts.02": "Oh, sorry. I'm just trailing off in thought...$2",
  "Sophia.2hearts.03": "You said the doctor prescribed you new medicine?$0#$b#Is it helping with...?$2",
  "Sophia.2hearts.04": "Yeah. I guess it helps...$2",
  "Sophia.2hearts.05": "Hey! You'll get through this. I'll visit you a hundred times if that's what it takes!$1",
  "Sophia.2hearts.06": "...$2#$b#...$0#$b#...$1",
  "Sophia.2hearts.07": "You always know how to cheer me up.$1",
  "Sophia.2hearts.08": "Who's that guy?$0^Who's that gal?$0",
  "Sophia.2hearts.09": "Oh, um. That's @, the new farmer I told you about.$1",
  "Sophia.2hearts.10": "Nice to meet you, @! I'm Scarlett, a friend of this dork.$1#$b#Gettin' into the farming business? It's tough work.$0#$b#I live in Grampleton with my papa. He's over at Marnie's with the truck loading up a bunch of milk and wool.$1",
  "Sophia.2hearts.11": "We met during a meetup. Grampleton is kinda far away, so it's sorta special when she visits.$1",
  "Sophia.2hearts.12": "Shoot. I should run back. He's probably just about done by now.$2",
  "Sophia.2hearts.13": "Aww, okay.$2#$b#Text me later?$1",
  "Sophia.2hearts.14": "For sure! I'll send you something funny!$1",
  "Sophia.2hearts.15": "It was nice meeting you, @.$0",
  "Sophia.2hearts.16": "Bye, boo.$1",
  "Sophia.2hearts.17": "Bye, you!$1",
  "Sophia.2hearts.18": "Hey...$2",
  "Sophia.2hearts.19": "Did you hear anything we were talking about?...$2",
  "Sophia.2hearts.19B": "#No. I heard nothing.#Something about medicine?",
  "Sophia.2hearts.20": "...$2#$b#If you did, please keep it to yourself.$2",
  "Sophia.2hearts.21": "H-hey. About earlier... I just... *sigh*.$2#$e#Um. So you met Scarlett. She doesn't visit often, we usually call each other or text.$0",
  "Sophia.2hearts.Medicine.01": "...$6",
  "Sophia.2hearts.Medicine.02": "H-hey. About earlier... I just... *sigh*.$2#$e#Um. So you met Scarlett. She doesn't visit often, we usually call each other or text.$0",
  "Sophia.4hearts.01": "O-oh! Um. Hi, @.$2",
  "Sophia.4hearts.02": "#Hey! How are you doing?#Tell me why you were in the hospital!",
  "Sophia.4hearts.03": "I don't owe you an explanation. Leave me alone.$3#$e#Stop it!$6#$e#...$12#$e#%Sophia is crying.",
  "Sophia.4hearts.HowAreYou.01": "Um...$2#$b#...$6#$b#I-I've been better. W-why are you asking?$6",
  "Sophia.4hearts.HowAreYou.02": "I should do something to cheer up Sophia...",
  "Sophia.4hearts.HowAreYou.03": "#Want to pet Dusty with me?#Are you hungry? We can get food at the saloon.",
  "Sophia.4hearts.HowAreYou.04": "F-food? Um...$6",
  "Sophia.4hearts.HowAreYou.05": "I-I am a little... hungry.$2#$b#Um. Yeah. I can go for a bite.$1",
  "Sophia.4hearts.HowAreYou.06": "Grampleton orange chicken please!$9",
  "Sophia.4hearts.HowAreYou.07": "Of course, Sophia! Anything for a close family friend!$1#$b#I'll try something new with this dish! I know you will enjoy it.$0",
  "Sophia.4hearts.HowAreYou.08": "*whisper* Food is on the house, @.$0",
  "Sophia.4hearts.HowAreYou.09": "Sophia gobbled up her food quickly! We both left the saloon with full stomachs and laughter.",
  "Sophia.4hearts.HowAreYou.10": "Hey, @. Thanks for inviting me out for food.$2#$b#Um. It really helped.$1#$e#Hey, I'll see your around, okay?$9",
  "Sophia.4hearts.Dusty.01": "D-Dusty? Um...$2",
  "Sophia.4hearts.Dusty.02": "I'd like that.$2#$b#Sure. Let's go.$1",
  "Sophia.4hearts.Dusty.03": "!!!$1",
  "Sophia.4hearts.Dusty.04": "Oh my gosh! Aren't you just so so so adorable!?$9",
  "Sophia.4hearts.Dusty.05": "!!!$4",
  "Sophia.4hearts.Dusty.06": "We gave Dusty many pets. Sophia laughed a lot. She feels better.",
  "Sophia.4hearts.Dusty.07": "Dusty is such a good boy.$1#$b#Um. Petting him cheered me up.$9#$e#Thanks, @.$1",
  "Sophia.6hearts1.01": "*sniff*",
  "Sophia.6hearts1.02": "Hi...$10",
  "Sophia.6hearts1.03": "Sophia was crying. I should check on her...",
  "Sophia.6hearts1.04": "!!!$12#$e#N-no! I don't want to talk about it!$12#$e#%Sophia is ignoring you.",
  "Sophia.6hearts2.01": "*sniff*...",
  "Sophia.6hearts2.02": "#Knock on the door#Open the door",
  "Sophia.6hearts2.03": "Wh-wha!?$11",
  "Sophia.6hearts2.04": "N-no! Don't look at me!$12#$b#Go away!!!$7",
  "Sophia.6hearts2.KnockOnDoor.01": "*sniff* W-who is there?$12",
  "Sophia.6hearts2.KnockOnDoor.02": "O-oh. @? Um.$6#$b#Um...$12",
  "Sophia.6hearts2.KnockOnDoor.03": "N-now isn't a good time.$12#$b#P-please leave...$13",
  "Sophia.6hearts2.Wait.01": "Wait!$6",
  "Sophia.6hearts2.Wait.02": "Why are you here?$6",
  "Sophia.6hearts2.Wait.03": "You were worried about me?...$6",
  "Sophia.6hearts2.Wait.04": "Um...$12",
  "Sophia.6hearts2.Wait.05": "Look...$6#$b#You don't need to worry...$6#$b#Th-this is just um...$12",
  "Sophia.6hearts2.Wait.06": "*sniff*...",
  "Sophia.6hearts2.Wait.07": "Th-this is just something I live with.$10#$b#I-it used to be worse before I started taking medication...$12",
  "Sophia.6hearts2.Wait.08": "*sniff*...",
  "Sophia.6hearts2.Wait.09": "Um...$6#$b#I-I'm sorry you have to see me like this...$12",
  "Sophia.6hearts2.Wait.10": "#I understand this is difficult. I'm here for you.#You'll get over this soon.",
  "Sophia.6hearts2.Wait.11": "Please leave.$10",
  "Sophia.6hearts2.Wait.12": "Thanks for checking on me, but I don't appreciate what you said.$3#$b#What I have... it isn't something you can just 'get over'...$2#$e#You really hurt my feelings...$6#$e#%Sophia doesn't want to talk...",
  "Sophia.6hearts2.Wait2.01": "Wait!$6",
  "Sophia.6hearts2.Wait2.02": "Why are you here?$6",
  "Sophia.6hearts2.Wait2.03": "You were worried about me?...$6",
  "Sophia.6hearts2.Wait2.04": "Um...$12",
  "Sophia.6hearts2.Wait2.05": "Look...$6#$b#You don't need to worry...$6#$b#Th-this is just um...$12",
  "Sophia.6hearts2.Wait2.06": "*sniff*...",
  "Sophia.6hearts2.Wait2.07": "This is just something I live with.$10#$b#It used to be worse before I started taking medication...$12",
  "Sophia.6hearts2.Wait2.08": "*sniff*...",
  "Sophia.6hearts2.Wait2.09": "Um...$6#$b#I-I'm sorry you have to see me like this...$12",
  "Sophia.6hearts2.Wait2.10": "#I understand this is difficult. I'm here for you.#You'll get over this soon.",
  "Sophia.6hearts2.Wait2.11": "Please leave.$10",
  "Sophia.6hearts2.Wait2.12": "Thanks for checking on me, but I don't appreciate what you said.$3#$b#What I have... it isn't something you can just 'get over'...$2#$e#You really hurt my feelings...$6#$e#%Sophia doesn't want to talk...",
  "Sophia.6hearts2.HereForYou.01": "Th-thanks...$10",
  "Sophia.6hearts2.HereForYou.02": "...$6#$b#Um...$6#$b#Something that helps is spending time with people.$6#$b#D-do you watch anime? We could watch 'Pink Princess Crusaders'.$6",
  "Sophia.6hearts2.HereForYou.03": "#Sure. Let's watch it.#I don't like watching TV.",
  "Sophia.6hearts2.HereForYou.04": "O-oh. okay...$6",
  "Sophia.6hearts2.HereForYou.05": "I'm going to go to my room.$6#$b#Th-thanks for checking on me, @.$10",
  "Sophia.6hearts2.HereForYou.06": "Hey. I'm not normally like that so don't get the wrong idea about me.$6#$e#I-I need some time to myself...$6#$e#%Sophia doesn't want to talk anymore.",
  "Sophia.6hearts2.HereForYou2.01": "Thanks...$10",
  "Sophia.6hearts2.HereForYou2.02": "...$6#$b#Um...$6#$b#Something that helps is spending time with people.$6#$b#D-do you watch anime? We could watch 'Pink Princess Crusaders'.$6",
  "Sophia.6hearts2.HereForYou2.03": "#Sure. Let's watch it.#I don't like watching TV.",
  "Sophia.6hearts2.HereForYou2.04": "O-oh. okay...$6",
  "Sophia.6hearts2.HereForYou2.05": "I'm going to go to my room.$6#$b#Th-thanks for checking on me, @.$10",
  "Sophia.6hearts2.HereForYou2.06": "Hey. I'm not normally like that so don't get the wrong idea about me.$6#$e#I-I need some time to myself...$6#$e#%Sophia doesn't want to talk anymore.",
  "Sophia.6hearts2.WatchAnime.01": "That makes me... happy.$10",
  "Sophia.6hearts2.WatchAnime.02": "Get settled on the couch. I-I'm gonna grab my special stuffed bear in my room.$10",
  "Sophia.6hearts2.WatchAnime.03": "Sophia and I watched 'Pink Princess Crusaders'. She feels better.",
  "Sophia.6hearts2.WatchAnime.04": "Thanks for checking on me and everything...$2#$b#Um. Did you like watching 'Pink Princess Crusaders'?$1#$e#I know right? It's such a silly show, but it makes me happy.$9#$b#They're working on a second season!$1",
  "Sophia.6hearts2.WatchAnime2.01": "That makes me... happy.$10",
  "Sophia.6hearts2.WatchAnime2.02": "Get settled on the couch. I-I'm gonna grab my special stuffed bear in my room.$10",
  "Sophia.6hearts2.WatchAnime2.03": "Sophia and I watched 'Pink Princess Crusaders'. She feels better.",
  "Sophia.6hearts2.WatchAnime2.04": "Thanks for checking on me and everything...$2#$b#Um. Did you like watching 'Pink Princess Crusaders'?$1#$e#I know right? It's such a silly show, but it makes me happy.$9#$b#They're working on a second season!$1",
  "Sophia.7hearts1.01": "Hey, you!$9#$b#I'm checking my casks. This column here will be aged to iridium quality next month!$1",
  "Sophia.7hearts1.02": "My mom and dad made them.$0",
  "Sophia.7hearts1.03": "O-oh. It's okay.$0#$b#Please don't feel bad.$2",
  "Sophia.7hearts1.04": "Um...$2",
  "Sophia.7hearts1.05": "Hey. Let's head upstairs.$0#$b#I...$2#$b#I... want to tell you a little about my parents.$1",
  "Sophia.7hearts1.06": "Um...$2#$b#Th-this was the room you found me in last time...$2#$b#It's my parents room.$2#$b#Come inside.$0",
  "Sophia.7hearts1.07": "I never... finished packing and moving their belongings.$2#$b#I guess...part of me thought they'd be gone, really gone, if I did...$2",
  "Sophia.7hearts1.08": "Um. Th-they...$2#$b#My mom and dad...$2",
  "Sophia.7hearts1.09": "There was a car crash...$2",
  "Sophia.7hearts1.10": "It was... the 4th of fall. My parents were on a business trip.$2#$b#They were gone all day and wouldn't answer their phone. It was weird.$2",
  "Sophia.7hearts1.11": "That evening, there were knocks on the front door...$2#$b#I was greeted by Mayor Lewis and Gus, with tears in their eyes...$6",
  "Sophia.7hearts1.12": "Th-they told me my mom and dad...$6",
  "Sophia.7hearts1.13": "Thanks. I'm okay...$6#$b#You and Scarlett have helped me so much through this...$6#$b#I'm... really happy I have friends like you guys.$6",
  "Sophia.7hearts1.14": "I knew it'd make my parents proud if I took over the vineyard in their stead.$2#$b#It's a lot of work but...$2#$b#It's all I have left of them.$2",
  "Sophia.7hearts1.15": "$q -1 null#(What should I say)#$r -1 0 sophia_event1#You're doing a great job managing the vineyard.#$r -1 0 sophia_event2#I want to do everything I can to help.",
  "Sophia.7hearts1.16": "Um. I know this may be coming out of nowhere but...$2#$b#I want to restore my parent's room...$2#$b#D-do you think you could help me?$2",
  "Sophia.7hearts1.17": "$q -1 null#(What should I say)#$r -1 0 sophia_event3#Sure, I will help you.#$r -1 0 sophia_event4#Will I get something in return?",
  "Sophia.7hearts1.18": "Yay!!!$9",
  "Sophia.7hearts1.19": "I'm really excited!$1#$b#You're seriously the best.$8",
  "Sophia.7hearts1.20": "Um. I don't want to push this all on you so suddenly.$1#$b#We'll start organizing stuff tomorrow.$9",
  "Sophia.7hearts1.21": "I'm helping Sophia move boxes tomorrow in her house.",
  "Sophia.7hearts1.22": "Ready to help me tomorrow?$1#$e#You're the best!$9",
  "Sophia.7hearts2.01": "Oh, you're here!$9",
  "Sophia.7hearts2.02": "Let's get to work! I also made some snacks for us later.$1",
  "Sophia.7hearts2.03": "Sophia and I cleaned and organized her parents' room. The snacks she made were delicious!",
  "Sophia.7hearts2.04": "I think that's everything.$1",
  "Sophia.7hearts2.05": "Um. Thanks for helping me.$1#$b#I can't begin to tell you just how much this means to me!$9",
  "Sophia.7hearts2.06": "Hey! I'm going to send you something really special in the mail tomorrow.$1#$b#Thanks so much again!$9",
  "Sophia.7hearts2.07": "Yay!!!",
  "Sophia.7hearts2.08": "I really appreciate your help with my mom and dad's room.$9#$b#It looks exactly what it used to be like.$1#$e#Um... Is it okay if I hug you?$2#$e#%You hug Sophia.#$e#!!!$9",
  "Sophia.8hearts.01": "!!!$9",
  "Sophia.8hearts.02": "Sophia! Come back again soon, okay?$1#$b#I LOVE doing makeup with you!",
  "Sophia.8hearts.03": "I would love that!$1",
  "Sophia.8hearts.04": "I feel... great.$1",
  "Sophia.8hearts.05": "Oops, I forgot to turn my game off. Just need to quickly save...$0",
  "Sophia.8hearts.06": "Today is a good day!",
  "Sophia.8hearts.07": "*Grumble*",
  "Sophia.8hearts.08": "Mmm. I'm kinda hungry.$1",
  "Sophia.8hearts.09": "Sophia, my dear!$3#$b#You look beautiful today!$1",
  "Sophia.8hearts.10": "Thanks Ms. Jenkins!$4",
  "Sophia.8hearts.11": "Maybe Gus has orange chicken!$9",
  "Sophia.8hearts.12": "Sophia!$1",
  "Sophia.8hearts.13": "Hi, Gus!$1",
  "Sophia.8hearts.14": "I know exactly what you're here for!$0#$b#Grampleton orange chicken coming right up!$1",
  "Sophia.8hearts.15": "!!!$9",
  "Sophia.8hearts.16": "So yummy!$9",
  "Sophia.8hearts.17": "Doggo!?$1",
  "Sophia.8hearts.18": "!!!$1",
  "Sophia.8hearts.19": "Want some pets?$9",
  "Sophia.8hearts.20": "!!!$4",
  "Sophia.8hearts.21": "*pets Dusty*$9",
  "Sophia.8hearts.22": "!!!$0",
  "Sophia.8hearts.23": "You're so cute!",
  "Sophia.8hearts.24": "Hey, you!$1#$b#I'm in the middle of reading a graphic novel!$9",
  "Sophia.8hearts.25": "Um...$1#$b#I'm getting out of the house more. I think spending time with other people helps me.$1",
  "Sophia.8hearts.26": "Hey! I want to show you this page.$1#$b#You'll get a laugh out of it!$9",
  "Sophia.8hearts.27": "Sophia showed me funny pictures in her book. We laughed and talked about her day. She's happier than ever!",
  "Sophia.8hearts.28": "I'm in a really good mood today!$1#$b#How are you?$9#$e#OoOoh! I see!$1#$e#Hey, talk to you some other time?$9#$e#%Sophia smiles at you.",
  "Sophia.HaleyHouse.01": "Yay! You're here, Sophia!$1",
  "Sophia.HaleyHouse.02": "Sophia! Look at these new makeup palettes.$1",
  "Sophia.HaleyHouse.03": "Looks beautiful on you.$0",
  "Sophia.HaleyHouse.04": "Bye, Sophia!$1",
  "Sophia.HaleyHouse.05": "Hurray, Sophia! Let's start sewing! There's a new pattern I want to show you.$1",
  "Sophia.HaleyHouse.06": "I'm happy Sophia is visiting! We don't see each other often.$0",
  "Sophia.HaleyHouse.07": "OooOo! You're great at this!$1",
  "Sophia.HaleyHouse.08": "You're excellent at cutting fabric, Sophia!$0",
  "Sophia.10hearts.01": "Howdy!$19#$b#This is my Journey of the Prairie King cosplay! I've been working on it for a while now.$15",
  "Sophia.10hearts.02": "H-hey. I have a skit I want to show you.$15#$b#*Ahem* Let's head on outside, partner.$17",
  "Sophia.10hearts.03": "Just pretend there are enemies around me, okay?$18#$b#*Ahem*$17",
  "Sophia.10hearts.04": "Heh. So. Been a while since I've seen your face around these parts.$17#$b#Brought friends too. How kind of ya...$17",
  "Sophia.10hearts.05": "You leave me no choice...$17",
  "Sophia.10hearts.06": "Heh. That was my dead eye.$17#$b#Don't look so tough without your weapons!$17",
  "Sophia.10hearts.07": "Your buddies ran off scared.$17#$b#I'm the prairie queen, got it?$17",
  "Sophia.10hearts.08": "Crafty fella! You had a hidden weapon all this time...$17",
  "Sophia.10hearts.09": "We can do this the easy way or the hard way.$17",
  "Sophia.10hearts.10": "So. Um. That's the first part of the skit.$18#$b#Second part involves me rolling around but I don't wanna get my outfit dirty.$18#$b#The bad guy brandishes a secret weapon!$19",
  "Sophia.10hearts.11": "And um.. this is my favorite part...$18",
  "Sophia.10hearts.12": "Hehe... you're so silly.$18",
  "Sophia.10hearts.13": "I was really nervous going into that kiss...$4#$e#You're very special to me....$4^Um. I didn't know you had feelings for other girls...$4",
  "Sophia.12hearts1.01": "Good morning, you!$1#$b#It's my day to make breakfast.$0#$b#So... um!$9",
  "Sophia.12hearts1.02": "$q -1 null#What would you like to eat?#$r -1 0 sophia_event5#The usual!#$r -1 0 sophia_event6#Surprise me!#$r -1 0 sophia_event7#How about something you like?",
  "Sophia.12hearts1.03": "Okay! I'll get to work in the kitchen then. I know you have work to do, so I'll grab you outside when food is ready.$1",
  "Sophia.12hearts1.04": "Breakfast is ready!$9",
  "Sophia.12hearts1.05": "Um. So...$0#$b#It's the busiest season for me at the vineyard.$1#$b#I was wondering... could you help me harvest the grapes and put them in kegs?$0",
  "Sophia.12hearts1.06": "Yay!$9",
  "Sophia.12hearts1.07": "Thank you so so much!$8#$b#Meet me at the vineyard at around 10:00am!$1",
  "Sophia.12hearts1.08": "I'll see you at the vineyard!$1",
  "Sophia.12hearts2.01": "You're here!$1#$b#Um. We can start harvesting this field first.$0#$b#Let's grab our garden snips and baskets!$9",
  "Sophia.12hearts2.02": "Hey!$1",
  "Sophia.12hearts2.03": "You look cute over there...$4",
  "Sophia.12hearts2.04": "We're finally done! Free at last!$9",
  "Sophia.12hearts2.05": "Hey. There's something I want to share with you...$0",
  "Sophia.12hearts2.06": "Um...$2",
  "Sophia.12hearts2.07": "I want to share my family's secret grape fermentation method with you...$1#$b#It's what makes Blue Moon Vineyard's wine taste so special...$1",
  "Sophia.12hearts2.08": "I received Sophia's vineyard trade secrets! She really trusted me with this! Grapes are now worth twice as much.",
  "Sophia.12hearts2.09": "*giggles*$9#$b#It's a family secret, and we're family now.$4",
  "Sophia.12hearts2.10": "*giggle* We should have more adventures like that. Something... different.$4",
  "Sophia.14hearts1.01": "Hey, you!$9#$b#I wanted to talk to you about something!$1",
  "Sophia.14hearts1.02": "The Zuzu City Comic Con badges just went on sale. It's happening next spring!$1#$b#I really wanna go with you! There'll be lots of things to do and see. Merch, art, all kinda of amazing cosplay....$9#$b#What do you think?$1",
  "Sophia.14hearts1.03": "Yay!$8#$b#I'm gonna wear my Journey of the Prairie King cosplay and do my skit. It'll be so much fun!$1",
  "Sophia.14hearts1.04": "I'll buy our badges. I'm so happy you wanna go with me...$4",
  "Sophia.14hearts1.05": "Sophia and I are going to the Zuzu City Comic Con next spring. It'll be an experience!",
  "Sophia.14hearts1.06": "You should think about what costume you wanna wear. Maybe we can match!$1#$e#I bet Scarlett will tag along with us too... ooh, three-person costume theme?!$9",
  "Sophia.14hearts2.01": "Yay! It's finally Comic Con day! Let's get going to Zuzu City!$9#$b#Our bus leaves at 9:00am sharp from the bus stop. Don't be late, okay?$1",
  "Sophia.14hearts2.02": "Don't forget to wear your costume! The bus is leaving at 9:00am.$1#$e#I'm so excited I hardly slept last night!$9",
  "Sophia.14hearts3.01": "All aboard the city bus! Off we go to Zuzu City!$0",
  "Sophia.14hearts3.02": "Yay!$19",
  "Sophia.14hearts3.03": "Let's go!$1",
  "Sophia.14hearts3.04": "Okay, kiddos. This is your stop.$0#$b#Have fun at the comic con!$1",
  "Sophia.14hearts3.05": "I haven't visited Zuzu City in a while. It's easy to forget how busy and noisy it is!$15",
  "Sophia.14hearts3.06": "Totally! I haven't been here since last year's comic con.$0",
  "Sophia.14hearts3.07": "The convention center is just up this street. Follow me!$19",
  "Sophia.14hearts3.08": "Let's go! Lead the way, Sophia!$1",
  "Sophia.14hearts3.09": "Yay! We're finally here!$19#$b#We need to get our badges still so let's find a spot in line. Then we can make our way to the main hall.$15",
  "Sophia.14hearts3.10": "There's so many interesting people here. I feel like I'm at home!$19#$b#Um. What would you guys like to do first?$15",
  "Sophia.14hearts3.11": "Dubious Cherry is here as a guest and he's doing autographs! I'm like one of his biggest fans.$1#$b#It'll probably take a couple hours so I'll catch up with you two afterwards. I'll be back in time for your skit, boo!$0",
  "Sophia.14hearts3.12": "Oh, right. I remember you telling me that. See you later!$15",
  "Sophia.14hearts3.13": "I'm kinda hungry. We should go to the food court!$15",
  "Sophia.14hearts3.14": "I can't believe they have Grampleton orange chicken here!$19#$b#How's your food?$15",
  "Sophia.14hearts3.15": "You're so silly!$19",
  "Sophia.14hearts3.16": "Um. After we're done eating do you mind if we check out the courtyard? And later we'll look around the vendor floor.$15",
  "Sophia.14hearts3.17": "Even in cosplay, I still get a little anxious in large crowds...$16#$b#Thanks for coming out here with me for some fresh air!$15",
  "Sophia.14hearts3.18": "Hey, it's the fairy cosplayer!$15#$b#I need to get her picture while I have the chance! I'll be right back.$19",
  "Sophia.14hearts3.19": "Excuse me! Can I get your picture?",
  "Sophia.14hearts3.20": "Oh, sure!",
  "Sophia.14hearts3.21": "*gasp* A fairy stone...$19",
  "Sophia.14hearts3.22": "I love these stones so much. They remind me of the fairy tales I'd read when I was younger.$15",
  "Sophia.14hearts3.23": "Excuse me! I'd like to purchase a fairy stone please!$19",
  "Sophia.14hearts3.24": "Vendor: Of course! That'll be 2,000g!",
  "Sophia.14hearts3.25": "Hey you two, I got my autograph. I feel like my life's complete now!$1",
  "Sophia.14hearts3.26": "I'm happy for you! You've talked about Mr. Dubious so much. I hope he was as cool as he is on TV.$15",
  "Sophia.14hearts3.27": "It's almost time for your skit. Shouldn't we head over to the stage room now?$0",
  "Sophia.14hearts3.28": "Oh, you're right! I got super distracted. Let's go now!$15",
  "Sophia.14hearts3.29": "I'm so nervous... Wish me luck!$15",
  "Sophia.14hearts3.30": "Thank you everyone!",
  "Sophia.14hearts3.31": "Announcer: Our next contestant is from Stardew Valley, cosplaying the main character from Journey of the Prairie King! Give it up for Sophia!",
  "Sophia.14hearts3.32": "Sophia's skit was amazing! All that practice really paid off. I could tell she was having fun being in the spotlight.",
  "Sophia.14hearts3.33": "Now it's time to return home to Stardew Valley...",
  "Sophia.14hearts3.34": "I had so much fun with you at the Zuzu City Comic Con! I'm already thinking about my next year's costume!$1#$e#We should take more special trips like that...$4",
  //************************
  //OLIVIA NPC 
  //************************
  "Olivia.CharacterDialogue.001": "Oh my, aren't you a cutie! Welcome to the valley, dear.$6#$b#It's so exciting when someone new moves in!$1#$e#Have you met my son, Victor?$3",
  "Olivia.CharacterDialogue.002": "You got what you wanted, so leave me alone.$5",
  "Olivia.CharacterDialogue.003": "You wish to dance with me? Dear, I'm afraid I will have to decline.$6",
  "Olivia.CharacterDialogue.004": "...Revive things, @?$6#$b#Sweetie...I've worked hard to get past what you did to me. Marriage is...even more important to me than to most people. You know that.$2#$b#...I'm willing to try again, but this is the last time.$3#$b#I do love you, sweetie. I hope I'm not making a mistake trusting you again.$2",
  "Olivia.CharacterDialogue.005": "Do you really have the audacity to be talking to me right now, @?$5#$b#I need some time after the way you treated me. And a drink.$2",
  "Olivia.CharacterDialogue.006": "I knew this was a bad idea from the start.$2#$b#Thank you for being up front about your feelings.$0#$e#...$2",
  "Olivia.CharacterDialogue.007": "Pam's appalling trailer is gone. I grew weary of setting my eyes on it everday.$6#$b#This will improve the image of Pelican Town, thanks to your patronage!$3",
  "Olivia.CharacterDialogue.008": "Pam's appalling trailer is gone. I grew weary of setting my eyes on it everday.$6#$b#This will improve the image of Pelican Town, thanks to an unnamed patron!$3",
  "Olivia.CharacterDialogue.009": "@. I put a special order in for this Stardrop fruit for you.$4#$b#It's as fresh as they come. I hope you enjoy it, sweetie. May it make your work a little easier.$3",
  "Olivia.CharacterDialogue.010": "...You want to be with me? Really?$1#$b#Of course I want to be with you too. I just didn't think...Thank you. For taking the first step.$3",
  "Olivia.CharacterDialogue.011": "Sweetie, I'm touched. Of course I'd love to.$1#$e#...Please be patient with me, though. It's been a while since I was involved with anyone.$3",
  "Olivia.CharacterDialogue.012": "...$2#$b#@...I never thought that I would get married again. I never even thought I'd be with anyone again at all.$2#$b#But spending time with you...it's made me feel things that I thought I had left behind a long time ago.$3#$b#Yes, @. I would love to marry you. And...this new chapter we're starting, I hope it's the happiest of all.$1",
  "Olivia.CharacterDialogue.013": "I don't think so, sweetie.$6",
  "Olivia.CharacterDialogue.014": "That's not going to happen.$6#$e#The conversation is done, @.$2",
  "Olivia.CharacterDialogue.015": "I don't feel that way about you, dear. I'm sorry.$2",
  "Olivia.CharacterDialogue.016": "We need to know each other a little better before we take that step, sweetie.$6#$e#I'm not opposed, but...I'm not ready to make that choice.$2",
  "Olivia.CharacterDialogue.017": "The thought of dating someone again...I just don't think I can, sweetie.$2#$e#We can talk about it more another time.$2",
  "Olivia.CharacterDialogue.018": "@, you're a great friend, but...$2#$b#I just need a little more time, sweetie. Let's get to know each other a little better.$2",
  "Olivia.CharacterDialogue.019": "Do you think I'm stupid, dear? I know you're engaged to someone else.$5#$e#Don't toy with me like that. It's unkind.$2",
  "Olivia.CharacterDialogue.020": "...@. What would your partner think?$2#$e#I'm disappointed in you, sweetie.$5",
  "Olivia.CharacterDialogue.021": "Really, @? You're already married.$5#$e#I'm just going to pretend this never happened. I suggest you do the same.$5",
  "Olivia.CharacterDialogue.022": "@...what are you doing? I'm not going to come between you and your spouse.$6#$e#Do you really think I'm the kind of person who would do that?$5",
  "Olivia.CharacterDialogue.023": "Oh, honey, marriage is a big conversation for us to have.$6#$e#Let's have a glass of wine and talk about it sometime.$0",
  "Olivia.CharacterDialogue.024": "I'm really not thinking about getting married again anytime soon, @.$6#$b#Maybe someday I'll be ready for that again.$2",
  "Olivia.CharacterDialogue.025": "...That's not happening anytime soon, dear.$6",
  "Olivia.CharacterDialogue.026": "Not now.$0",
  "Olivia.CharacterDialogue.027": "Oh! I've heard that those pendants are a local romantic custom around here. How sweet.$6#$b#Are you planning to give it to someone?$1",
  "Olivia.CharacterDialogue.028": "It's not funny to joke around about that, sweetie. Marriage means a lot to me.$2",
  "Olivia.CharacterDialogue.029": "Ah, the resort! What a sight to be seen!$1",
  "Olivia.CharacterDialogue.030": "This trip was wonderful! I must come back here again soon.$3",
  "Olivia.CharacterDialogue.031": "The sunshine is doing wonders for my skin.$1#$b#Would you care to try my sunscreen, dear? It's made with organics.$3",
  "Olivia.CharacterDialogue.032": "This beach is quite exquisite!$3#$e#I wonder how much it'd cost to build a house here.$6",
  "Olivia.CharacterDialogue.033": "I may have had a drink too many...$4",
  "Olivia.CharacterDialogue.034": "My, my. I may actually prefer this resort over Sautine City.$1#$e#The community really makes it special, wouldn't you say?$3",
  "Olivia.CharacterDialogue.035": "Working a corporate job in the city was a different chapter of my life.$3#$q 8001/8002 joja_followup#You used to work for Joja, isn't that right?#$r 8001 50 joja_yes#Yes, I used to work there.#$r 8002 -50 joja_no#No. I never worked at Joja.",
  "Olivia.CharacterDialogue.036": "Hmm, that's what I thought. Mayor Lewis told me.$6#$b#Office job to farmer - what an incredible career change! I work as a stock trader in my free time, maybe 15 hours a week.$1#$b#You must feel so much freer to not be tied up in a corporate office, and able to do the work you love.$3#$b#I'm happy you found your passion, sweetie.$1",
  "Olivia.CharacterDialogue.037": "That's strange. That isn't what Morris told me...$6",
  "Olivia.CharacterDialogue.038": "$p 8001#It was for you too, sweetie. I'm happy we were both able to move on.$3|It was for you too, sweetie. I'm happy we were both able to move on.$3",
  "Olivia.CharacterDialogue.039": "%Olivia is concentrating on her yoga form.",
  "Olivia.CharacterDialogue.040": "I'm in bed, dear. Leave at once!$5",
  "Olivia.CharacterDialogue.041": "@, I'm using the restroom! Leave!$5",
  "Olivia.CharacterDialogue.042": "%Olivia is concentrating on her yoga form.",
  "Olivia.CharacterDialogue.043": "Hi, sweetie! I'm putting in an order to Sophia right now.$3",
  "Olivia.CharacterDialogue.044": "I'm happy it's spring again. I was growing very weary of the winter weather.$1",
  "Olivia.CharacterDialogue.045": "Sometimes I miss how busy I used to be back in Zuzu City at my corporate job.$2#$e#I have so much free time here in the valley. It allows me to focus on my hobbies, but sometimes I can get lost in my thoughts...$3",
  "Olivia.CharacterDialogue.046": "The Egg Festival is tomorrow! A good excuse to indulge in some vintage wine from my collection.$3",
  "Olivia.CharacterDialogue.047": "Hi, honey. Spring is coming to an end soon. Do you know what crops you'll plant for summer?$3#$e#Marnie plants melons every year, and they're always delicious. I look forward to them.$1",
  "Olivia.CharacterDialogue.048": "I think I may plant sunflowers in our backyard. When I see sunflowers, I feel like I'm really in the spirit of summer.$1#$e#Sunflower seeds make a healthy snack too!$3",
  "Olivia.CharacterDialogue.049": "I wonder if any of Victor's friends want a part-time job cleaning the house. It'd save me a lot of time.$6",
  "Olivia.CharacterDialogue.050": "My schedule is quite busy, but I make sure to fit in time with Caroline and Jodi on Mondays and Thursdays. They're both close friends of mine.$3#$e#I try my best to stay away from Pam. She just doesn't sit well with me.$6#$e#Why? Dear, that's none of your business.$1",
  "Olivia.CharacterDialogue.051": "I'm debating whether I should hire a landscaper. The backyard could use some attention.$0#$e#You want to talk more? I'm busy at the moment, dear.$6",
  "Olivia.CharacterDialogue.052": "It's a joy to see you, @.$3#$e#Ciao!$1",
  "Olivia.CharacterDialogue.053": "Hello, honey. Would you care to do yoga with me tomorrow at the aerobics class?$3#$e#I can teach you some basic poses!$1",
  "Olivia.CharacterDialogue.054": "Hello, dear. Having a productive day today? Don't overwork and hurt yourself.$3#$e#I wouldn't want you moving away so soon.$6",
  "Olivia.CharacterDialogue.055": "I've been practicing yoga for years. I can do advanced poses such as 'Lord of the Dance' and 'Lotus'.$1#$e#Staying healthy is important if you want a beautiful, flawless body like mine.$6",
  "Olivia.CharacterDialogue.056": "Yoga is a physical, mental, and spiritual practice! Whenever you have some spare time, I'd love to teach you some poses.$3",
  "Olivia.CharacterDialogue.057": "Hi, sweetie. Happy Wednesday.$3#$e#Maybe if you're lucky, I'll give you a taste of some rare wine.$1",
  "Olivia.CharacterDialogue.058": "I watered the plants in the house today. Healthy plants mean clean, fresh air in the house.$1#$e#It's not something money can buy.$3",
  "Olivia.CharacterDialogue.059": "I fetched a bottle of wine from the cellar for you. It's a wonderful vintage.[348]$1",
  "Olivia.CharacterDialogue.060": "Sorry, dear. I'm too busy to talk right now.$0#$e#That means you can leave, @.$6",
  "Olivia.CharacterDialogue.061": "Hi, @! I'm in cheerful and lovely mood today!$1#$e#Why? Because I made a lot of money this morning through a stock trade.$0",
  "Olivia.CharacterDialogue.062": "Will you be at the saloon tomorrow, @? You may see me there. Victor goes every Friday to hang out with his friends.$3",
  "Olivia.CharacterDialogue.063": "It's a joy to see you. How are you?$3#$e#Ooh, I see! Staying productive as always.$1",
  "Olivia.CharacterDialogue.064": "Hello, dear.$3",
  "Olivia.CharacterDialogue.065": "Some of my stocks decreased in value this morning. I lost 30,000g,,.$2#$e#%Olivia isn't in a good mood to talk.",
  "Olivia.CharacterDialogue.066": "I always indulge myself with a nice glass of wine on Fridays.$3#$b#Gus carries some rare vintages, and is always stocked with wine from Blue Moon Vineyard.$1",
  "Olivia.CharacterDialogue.067": "Happy Friday, my love! You've been working so hard lately! You deserve a day off.$3#$e#Let me know if I can get you anything.$4",
  "Olivia.CharacterDialogue.068": "There's always too much work to be done around the house. I may hire a butler soon.$5#$e#Have a nice day, dear.$6",
  "Olivia.CharacterDialogue.069": "I picked up painting as a hobby several years ago. Leah has given me some great pointers!$3#$e#She's truly a doll, wouldn't you say?$1",
  "Olivia.CharacterDialogue.070": "Hi, honey. How is this Saturday treating you? You work too hard during the weekends.$3#$e#You should take a break every once in a while.$0",
  "Olivia.CharacterDialogue.071": "I've been making so much progress on my art lately. I'm proud of myself.$1#$e#Have a wonderful day, my love!$3",
  "Olivia.CharacterDialogue.072": "You don't take days off, do you? I certainly don't want to distract you from your work.$6#$e#Go on ahead with your errands, @.$0",
  "Olivia.CharacterDialogue.073": "Time is money! You know this is true, @. I always check my stocks every day.$3#$e#Of course, you know this. It's the reason you never take a day off from working on your farm.$6",
  "Olivia.CharacterDialogue.074": "I got lucky this morning trading and had a huge payout.$1#$b#I believe I'll spend it on a painting from my favorite trendy artist from the Fern Islands.$0",
  "Olivia.CharacterDialogue.075": "It's so wonderful to see you! How is your day?$1#$e#*smooch* Did I make your day better?$3",
  "Olivia.CharacterDialogue.076": "Ah! Summer! I can finally show off my new bikini at the beach.$3#$e#I believe Caroline has a new bikini as well.$6",
  "Olivia.CharacterDialogue.077": "My seamstress in Chestervale designed a beautiful dress for me.$1#$b#I'm looking forward to wearing it at the next town festival.$3#$e#Don't forget to compliment me when you see it, sweetie.$1",
  "Olivia.CharacterDialogue.078": "The governor doesn't visit Stardew Valley often. It's an honor he's visiting us tomorrow.$1#$e#I expect you'll be on your best behavior and contribute to the soup.$3",
  "Olivia.CharacterDialogue.079": "I donated 15,000g to a charity in Zuzu City yesterday.$1#$b#I understand not everyone is as fortunate as I am. I try to help where I can.$2#$b#You look surprised. I do care about more than just my own good fortune, sweetie.$0",
  "Olivia.CharacterDialogue.080": "Hi, honey. Here's a little spending money. Go buy yourself some ice cream!$1[336]",
  "Olivia.CharacterDialogue.081": "Will you be joining everyone to watch the moonlight jellies tonight, @?$3",
  "Olivia.CharacterDialogue.082": "That was a horrible blast last night. Did that wake you up too, @?$0#$e#It sounded like an avalanche. I need to talk to Mayor Lewis.$2",
  "Olivia.CharacterDialogue.083": "Hello, dear. How's your Monday? Is the week off to a good start?$3#$e#Oh. Me? It's going well. Thank you for asking.$6#$e#Has anyone ever told you that you're very polite?$1",
  "Olivia.CharacterDialogue.084": "Susan gave me a freshly picked melon from her field today. She's an absolute sweetheart!$1#$b#Her crops are much healthier than Andy's.$6#$e#I don't think I'd ever eat any of his produce.$2#$e#That seems a little harsh? Oh, honey, I'm just trying to watch out for my health. But I know that you want to make everyone feel at home.$0",
  "Olivia.CharacterDialogue.085": "Hi, sweetie. You're working so hard to start off the week, and in this summer heat too.$3",
  "Olivia.CharacterDialogue.086": "I'm using a new sunscreen. It's doing wonders for my complexion.$3#$b#Let me know if you want try it.$1",
  "Olivia.CharacterDialogue.087": "I'm part of the aerobics class at Pierre's. Yoga is an excellent way to focus the mind and body.$3#$e#It also keeps me healthy and slim.$1",
  "Olivia.CharacterDialogue.088": "I picked up fresh produce from Pierre this morning. He has the best organic selection.$3",
  "Olivia.CharacterDialogue.089": "Mayor Lewis was 5,000g over budget for the Egg Festival this year.$2#$b#I contributed my own money to ensure we could still host the festival.$0#$e#In return, he allowed me to use more community kegs next to the community center.$3#$e#We should all try to give back to the community when we can. Together, we're what makes this town special, dear.$3",
  "Olivia.CharacterDialogue.090": "Next time I get back from the Fern Islands, I'll bring some ringfruit for you.$1#$e#They're delicious, and make the perfect desserts. Pies, cakes, custards... anything you can think of!$3#$b#I always like giving gifts, but I especially love making sure you get a nice treat sometimes, sweetie.$1",
  "Olivia.CharacterDialogue.091": "Sophia's latest batch of iridium-quality wine was superb. I must let her know.$1",
  "Olivia.CharacterDialogue.092": "I invested 30,000g in a startup company this morning. I have faith they're going to grow big!$1#$e#Tech companies are booming in Zuzu City.$3#$b#If you want to make easy money, now's the time to get into stocks, @.$1",
  "Olivia.CharacterDialogue.093": "If you ever want me to invest your money in stocks, I'll be happy to oblige, @.$1#$e#I do, however, take a 20 percent cut from any profits for consulting.$6",
  "Olivia.CharacterDialogue.094": "I may take a trip to Grampleton soon. The most divine weather you'll ever experience is under the shade of the tall redwood trees.$3#$e#Maybe we can take a trip there together sometime, honey.$1",
  "Olivia.CharacterDialogue.095": "Hello, dear. What do you think of my new earrings?$3#$b#I ordered these in the mail from Sautine City!$1",
  "Olivia.CharacterDialogue.096": "Caroline, Jodi and I may go swimming sometime soon. Caroline has a new swimsuit she wants to debut.$3#$b#You want to tag along? Of course, sweetie. You're always welcome.$1",
  "Olivia.CharacterDialogue.097": "Caroline and I are swimming at the beach soon.$3#$b#Would you care to join us, sweetie?$4",
  "Olivia.CharacterDialogue.098": "I've been spending more time painting lately.$1#$e#There's so much to learn. So many different styles and techniques... it's a little overwhelming.$0 ",
  "Olivia.CharacterDialogue.099": "Andy made me feel uncomfortable at the saloon last night. He was staring at me constantly.$2#$e#I heard he's horrible at paying his tab. That's not too surprising.$6",
  "Olivia.CharacterDialogue.100": "Yoga is a great activity if you have high blood pressure or high cholesterol.$1#$e#I think Andy could use some yoga. Or at least a healthier diet.$6#$b#..I know I've spoken harshly of him before, but I worry about him. Ready-made Joja meals aren't a healthy choice.$2",
  "Olivia.CharacterDialogue.101": "My, my. Your outfit is absolutely flawless today.$1#$e#If you need any tailoring done, I know someone in Chestervale who can assist!$3",
  "Olivia.CharacterDialogue.102": "I received a hefty amount of junk mail this morning. I need to have a word with Mayor Lewis.$2#$e#Most of the mail I get are advertisements and scams.$5",
  "Olivia.CharacterDialogue.103": "Mayor Lewis listened to a number of my suggestions to improve the town. He's really a very good mayor.$3#$e#I love how much this place is beginning to feel like home, sweetie. Is it starting to feel that way for you, too?$3",
  "Olivia.CharacterDialogue.104": "Leah taught me several brushstroke techniques. I envy her artistic skills.$3#$e#If I apply myself more, maybe I'll be able to paint a portrait of you one day!$1",
  "Olivia.CharacterDialogue.105": "I'm going to try a different yoga routine next Tuesday. Something to challenge myself!$3",
  "Olivia.CharacterDialogue.106": "Jodi told me Vincent isn't doing well in math. She has so much to worry about...$2#$e#I may ask Victor if he can tutor him. If not, I suppose I do have a knack for math from trading...$3",
  "Olivia.CharacterDialogue.107": "My other hobbies? Well...since we're friends...don't tell anyone, but...$0#$e#I'm in the middle of a romance novel. I read more literary novels too, but these are my favorite guilty pleasure.$4#$e#Have a wonderful day, dear.$9",
  "Olivia.CharacterDialogue.108": "Good luck on your fall harvest this year, @. If you sell any pumpkins to Pierre, I may pick some up!$3",
  "Olivia.CharacterDialogue.109": "I'm visiting Blue Moon Vineyard tomorrow to order more wine from Sophia.$3#$b#I sometimes have Victor go, but I want to see the Gem Sea from the cliff. It's a beautiful view.$1#$e#I'd like to go with you sometime... will you join me there?$3",
  "Olivia.CharacterDialogue.110": "You're participating in the fair tomorrow, sweetie? I wish you the best of luck!$1#$e#Caroline says Pierre's crops have been doing very well this year. It'll be a close call between you two.$6",
  "Olivia.CharacterDialogue.111": "At the fair yesterday, I spoke with a tourist that came all the way from Pine-Mesa City!$1#$b#It's not as big as Zuzu City, but it's still bustling with activity and commerce.$3",
  "Olivia.CharacterDialogue.112": "You're always welcome at the my residence, @.$1",
  "Olivia.CharacterDialogue.113": "Spirit's Eve is tomorrow, @!?$1#$e#Victor has a tendency to get lost in the maze. He always seems to get caught in rough situations.$6",
  "Olivia.CharacterDialogue.114": "There's a dark story about the family that used to live in our house.$2#$e#I'm not allowed to talk to anyone about it.$6#$e#Yes, @. That includes you too.$6#$e#...$2#$e#%Olivia is now ignoring you.",
  "Olivia.CharacterDialogue.115": "During fall, I may sometimes take trips in the forest to gather some mushrooms.$0#$b#I wish Victor enjoyed mushrooms as much as I did. I'd use them in just about every dish.$6",
  "Olivia.CharacterDialogue.116": "I saw %pet walking around town yesterday. Such an adorable animal!$1#$e#%pet reminds me of Dewey... Victor loved that cat so much.$2#$e#Has he told you about Dewey yet? ...Losing that cat broke his heart, poor thing.$2",
  "Olivia.CharacterDialogue.117": "You're working so hard, sweetie! This energy tonic from Doctor Harvey will help you get your energy back.[349]$3#$e#Have a wonderful day!$1",
  "Olivia.CharacterDialogue.118": "Mayor Lewis is considering funding some dock repairs. The wood is quite old.$0",
  "Olivia.CharacterDialogue.119": "The beauty of yoga is the enhanced flexibility it gives you, @.$3#$b#Working the fields on your farm will certainly keep your muscles toned too.$1",
  "Olivia.CharacterDialogue.120": "I tried to get Victor to do yoga with me and he refused to even try it.$6#$e#I suppose I'll just stick to Tuesdays. Emily loves our yoga days.$3",
  "Olivia.CharacterDialogue.121": "%farm Farm must have an exceptionally astonishing landscape this time of year.$3#$e#Perhaps I could paint your farmhouse...?$4",
  "Olivia.CharacterDialogue.122": "I've been doing yoga for many years. It's helped tone my body and concentrate my mind to a balanced state.$3#$e#You should join us sometime, @.$1",
  "Olivia.CharacterDialogue.123": "I prefer red wine over whites. Reds have more minerals and vitamins, and the taste is much more complex.$3#$e#Sophia specializes in dry red wines. The weather in the valley is perfect for it.$1",
  "Olivia.CharacterDialogue.124": "Pierre makes spiced cider during fall. He doesn't sell it at the front counter.$3#$e#He only sells it to his closest friends. Luckily, Caroline and I have an excellent relationship.$1#$e#Next time, I'll pick a little extra up for you.$3",
  "Olivia.CharacterDialogue.125": "Caroline and Jodi are my best friends. We've been through so much together.$1#$e#The three of us are mothers. We see eye to eye on many things, and rely on each other for support.$3",
  "Olivia.CharacterDialogue.126": "Jodi baked me an apple pie yesterday. It was delicious! I need to make her something special too.$1",
  "Olivia.CharacterDialogue.127": "A silent auction is being held in Zuzu City today.$0#$b#I'm always on the lookout for more Gotoran china. It's quite exquisite.$1",
  "Olivia.CharacterDialogue.128": "Jodi's been stressed lately. I'm going to offer to watch Vincent for a day so she can take a break.$0#$e#Let me know if I can ever help you relax a little, @. I know you work hard.$3",
  "Olivia.CharacterDialogue.129": "Fall is just the most marvelous season for fashion, don't you think, @?$3#$b#Dresses, jackets, layers...so many possibilities. I love it!$3",
  "Olivia.CharacterDialogue.130": "Do you ever go shopping to expand your wardrobe, sweetie?$0#$b#I know a few places where you can get quality clothes at a great bargain, if you ever want to go together.$3",
  "Olivia.CharacterDialogue.131": "Marlon walked into the saloon with the wizard last night and they both went to the back room.$6#$b#A person wearing a brown cloak joined them, but their face was covered.$0#$e#I wonder what on earth was going on back there...$6",
  "Olivia.CharacterDialogue.132": "Such a chilly fall day. Want to join me in the saloon later for a little pick-me-up, sweetie?$3",
  "Olivia.CharacterDialogue.133": "I went foraging for fresh mushrooms and cooked what I found. I saved some for you, dear![205]$4#$e#I wish Victor enjoyed mushrooms as much as I do.$6",
  "Olivia.CharacterDialogue.134": "It's such a shame all Gotoro Empire imports are banned. They produce exquisite art and wine.$2#$e#I hope this war with them ends soon. So much violence over such trivial differences...$2",
  "Olivia.CharacterDialogue.135": "Hi, sweetie. Is this Sunday treating you well?$1#$e#Always a pleasure, dear.$3",
  "Olivia.CharacterDialogue.136": "My, my. That snow storm last night blanketed the entire valley.$6#$e#Keep yourself warm, sweetie. I wouldn't want you catching a cold!$3",
  "Olivia.CharacterDialogue.137": "Hello, honey. Are you walking with all of us to the ice fishing spot tomorrow?$3#$e#I'd love to see you compete against Willy.$1",
  "Olivia.CharacterDialogue.138": "I broke one of my Gotoran dishes this morning. Now I need to spend 6,000g to replace it. They're getting even harder to find.$2#$b#It's important that we treasure the things that remind us of where we come from, don't you think?$0",
  "Olivia.CharacterDialogue.139": "Caroline had an argument with Pierre today and vented to me about it afterward.$2#$e#I hope their marriage is okay.$2#$b#They're both strong people. I know they'll get through this.$0#$b#...I should check in on her. I wonder if she's talked to Jodi yet...$0",
  "Olivia.CharacterDialogue.140": "Hi, @! Are you keeping yourself warm this winter? The Feast of the Winter Star is tomorrow.$3#$e#I got the perfect gift. For who? It's a secret, dear!$1",
  "Olivia.CharacterDialogue.141": "Spring is almost here, @! I need to hurry up and decide on what plants I'm going to plant in our backyard this year.$1#$e#Have a wonderful day, dear. Good luck with your farming in this coming season.$3",
  "Olivia.CharacterDialogue.142": "I almost slipped on some ice today.$6#$b#Be careful when you're walking outside, dear.$2",
  "Olivia.CharacterDialogue.143": "Do you shop at Joja, @?$0#$b#It's not that I'll judge you if you do, sweetie. I just know that they cut a lot of corners and the quality of their product suffers.$2",
  "Olivia.CharacterDialogue.144": "You're one of my favorite people to talk with, @.$1#$b#You always have a wonderful story to tell.$6#$e#Can you tell me about the mines again?$3",
  "Olivia.CharacterDialogue.145": "My, my. Quite the chilly day.$0#$b#Perhaps we could settle on the couch with a nice cup of hot chocolate? I have a lovely mix I order from Grampleton.$1",
  "Olivia.CharacterDialogue.146": "Today has been extraordinarily busy. I've earned a glass of a good wine tonight.$6#$e#Yes? Can I help you?$0",
  "Olivia.CharacterDialogue.147": "My mother and father are visiting soon. Everything has to be perfect!$0#$e#...Maybe you'll meet them someday, sweetie. Then you'll understand.$6",
  "Olivia.CharacterDialogue.148": "I bought some potted plants from Marnie. They're doing wonderful in the kitchen.$1#$e#I'd get some chickens from her too, but I wouldn't have anywhere to put them.$0",
  "Olivia.CharacterDialogue.149": "You know, I could perhaps give you some private yoga lessons if you're interested.$4",
  "Olivia.CharacterDialogue.150": "Robin built our fireplace. She's an exceptional carpenter, and can build just about anything.$1",
  "Olivia.CharacterDialogue.151": "Caroline and Jodi don't drink at the saloon very often. Those two are always so busy.$2#$e#I enjoy our chats, sweetie. Let's talk again soon. And maybe you can join me at the saloon sometime.$1",
  "Olivia.CharacterDialogue.152": "Winter in Pelican Town is beautiful. All of the colorful decorations alongside the bright white snow makes every day feel so festive.$3#$e#Gus, Pierre, and Mayor Lewis do a wonderful and tasteful job with their decorating.$1#$e#This is such a wonderful place to make a home, isn't it, @? I'm glad you settled here too.$3",
  "Olivia.CharacterDialogue.153": "I've been trying to get Jodi and Caroline to come to the bathhouse with me.$1#$e#It'd be such a wonderful lady's night. Making sure to take time to recover is important.$6",
  "Olivia.CharacterDialogue.154": "It's great to take a break from working on %farm Farm during winter, isn't it, @?$3#$e#I know you enjoy your work, but it's important to take breaks to care for yourself.$0",
  "Olivia.CharacterDialogue.155": "Don't tell Caroline or Jodi, but I'm contemplating retiring from stock trading.$3#$e#I'd like to spend more time on my hobbies, friends, and with you, of course.$1",
  "Olivia.CharacterDialogue.156": "I special order my painting supplies from the Fern Islands.$3#$b#They're expensive, but it's important to have high-quality tools.$6",
  "Olivia.CharacterDialogue.157": "I finally managed to order a vintage that's in high demand from a vineyard just north of Grampleton. They gave me an extra bottle!$3#$e#I want you to have it, dear. Everyone should get to enjoy nice things once in a while, especially you.[348]$1",
  "Olivia.CharacterDialogue.158": "Although I retired young, I still dabble in stocks.$0#$e#I'm adept at making quick money from trading.$6",
  "Olivia.CharacterDialogue.159": "I purchase all of my jewelry from Sautine City. Their jewelers are unrivaled in their craftsmanship and attention to detail.$0#$e#I'll make sure to show you the next piece I order.$6",
  "Olivia.CharacterDialogue.160": "It's a joy to see you, @.$3#$e#Ciao!$1",
  "Olivia.CharacterDialogue.161": "I feel as if I'm starting to get sick. This winter has been unusually cold.$2#$e#I need to pay a visit to Harvey. We're fortunate to have an experienced doctor in the valley.$0",
  "Olivia.CharacterDialogue.162": "Sometimes I worry that during my time at Joja, I did more harm to the world than good.$2#$b#Over time, Joja has been pushing unhealthy foods, making decisions that are damaging the environment...it's irresponsible. That's part of the reason I left.$0#$b#I'm glad the path my life took led to us becoming friends.$1",
  "Olivia.CharacterDialogue.163": "Are you all right, @? You look a little pale.$6#$e#...Make sure you're taking good care of your health, sweetie. You might want to check in with Harvey.$6#$e#I wouldn't want anything to happen to you.$2",
  "Olivia.CharacterDialogue.164": "Oh, why of course.$1#$b#The lovely animals on our farm.$3",
  "Olivia.CharacterDialogue.165": "Oh, your grandfather?$0#$b#I can't imagine a scenario where he wouldn't be.$3",
  "Olivia.CharacterDialogue.166": "Ah, yes. The friendships you've made...$1",
  "Olivia.CharacterDialogue.167": "Oh, my. Quite the topic, dear.$6",
  "Olivia.CharacterDialogue.168": "I'm hopeful she'll overcome this...$2",
  "Olivia.CharacterDialogue.169": "A part of me believes that...$2#$b#She's hurting. She's lost loved ones, too...$2",
  "Olivia.CharacterDialogue.170": "Her daughter just turned six. Suki's shown me pictures, and she's absolutely precious.$3#$b#I hope I can visit next time she's in the valley...$0",
  "Olivia.CharacterDialogue.171": "It is. I can't stop thinking about all those hurt people out there...$2",
  "Olivia.MarriageDialogue.001": "%farm Farm is such a beautiful, relaxing place.$3#$e#I'm so happy to be here with you, honey. I love you, and the life we're building together.$1#$b#Good luck with your work today.$3",
  "Olivia.MarriageDialogue.005": "I took my eye off %kid1 for a moment today, and they managed to get into my painting supplies!$6#$b#Our walls narrowly escaped an explosion of creativity.$1#$e#Maybe %kid1 will grow up to be a painter, too...$3",
  "Olivia.MarriageDialogue.006": "Storytime with %kid1 today was so much fun, @! We took turns being animals in the jungle and making noises.$1#$e#I'd forgotten what fun it can be, raising a child this young. They see the world very differently.$0",
  "Olivia.MarriageDialogue.007": "%kid1 has been quite the handful today. We had a record-breaking tantrum at naptime.$6#$b#Victor never threw tantrums. Maybe they get it from you, honey...$2#$b#What were you like as a child, I wonder?$4",
  "Olivia.MarriageDialogue.008": "%kid1 reminds me so much of Victor at this age. So fond of listening to stories.$1",
  "Olivia.MarriageDialogue.009": "I was just looking at %kid1 today, and saw so much of both of us...the best of both of us.$3#$e#I love you, @.$3",
  "Olivia.MarriageDialogue.010": "I think %kid1 is jealous of %kid2 for taking up some of my attention.$2#$e#I'm afraid they probably picked up their jealous streak from me, honey. Sorry.$2",
  "Olivia.MarriageDialogue.011": "Today, %kid1 and %kid2 got into a little tussle.$6#$e#Don't worry, it all worked out for the best. They love each other very much.$3#$b#But now that you're here, sweetie, I could use a break...$1",
  "Olivia.MarriageDialogue.012": "You know, after Victor, I swore off having children, but I don't regret starting a family with you at all.$3#$b#This is a new chapter for me, and I'm so happy to be living it with you.$1",
  "Olivia.MarriageDialogue.013": "I really love our little family here, sweetie.$1#$b#Let's try to all go out together soon when you aren't too busy with work. Maybe to the beach, or the park? Victor can come too.$3",
  "Olivia.MarriageDialogue.014": "Two kids at once are certainly a lot to manage. I could hardly keep up with them today.$6#$e#I'm not as young as I used to be, @.$2#$b#...I hope that doesn't bother you...$2#$e#%You hug Olivia.#$e#!!!$9",
  //SEASONAL DIALOGUE
  "Olivia.MarriageDialogue.015": "As much as I miss the hustle and bustle of the city, I do love the valley in the spring.$3#$e#Before we moved here, I'd never tasted such clean air.$1#$b#Let's take a walk around the woods later if you aren't too busy. I love to see everything starting to grow again.$3",
  "Olivia.MarriageDialogue.016": "Spring is here, sweetie! I opened a nice bottle of a dry white wine for us to celebrate.$1#$e#In the spring, you don't want to drink anything too heavy or too sweet.$6#$e#It should be like the flowers, fresh and just beginning to bloom.$3",
  "Olivia.MarriageDialogue.017": "Are you participating in the egg hunt today, honey?$6#$e#I know you like to win, but it might be nice for you and Abigail to give the younger ones a chance.$6",
  "Olivia.MarriageDialogue.018": "I can't decide which dress I should choose for the dance today.$1#$b#I want to make sure it goes well with what you're wearing.$3#$b#I wish we went dancing more. It's so enchanting, being in your arms, listening to beautiful songs and surrounded by friends.$8",
  "Olivia.MarriageDialogue.019": "My, it's warm today, isn't it?$3#$b#I'd like to go paint somewhere scenic. Maybe by the sea, so I can take a break and go for a dip if it gets too hot!$1",
  "Olivia.MarriageDialogue.020": "Have you figured out what you'll be planting this season, sweetie? I want to send some of this summer's crops back home to my parents.$0#$e#They don't believe me when I tell them I'm living on a farm!$3",
  "Olivia.MarriageDialogue.021": "I know you'll call me a fanatic, honey, but you should think about adding a little red wine to the festival soup.$6#$e#A little wine in soup makes the flavor nice and rich. It's good for more than just drinking!$3",
  "Olivia.MarriageDialogue.022": "Truthfully, the jellies make me a little nervous. They can sting, you know.$2#$e#It'll be romantic as long as you're there to hold my hand.$3",
  "Olivia.MarriageDialogue.023": "Fall is such a wonderful season for foraging in the valley. Even the most expensive imported mushrooms can't beat what you can find in the wild here.$0#$e#You should pick some mushrooms for our dinner tonight, sweetie.$3",
  "Olivia.MarriageDialogue.024": "I want to paint the leaves changing in Cindersap Forest. That way, we can remember how the autumn looks all year long.$3#$e#It's a great opportunity to learn how to use colors with more nuance. And what a lovely painting it would be, if done well!$1",
  "Olivia.MarriageDialogue.025": "I hope your display does well today.$3#$b#I know how hard you've worked to put together a fantastic representation of your work. I'm sure the mayor will agree.$1",
  "Olivia.MarriageDialogue.026": "I confess I don't really see the appeal of Spirit's Eve. The things that are meant to be scary always just seem a little silly.$0#$e#And many of the decorations are just a bit...tacky.$2",
  "Olivia.MarriageDialogue.027": "I look forward to the days I do yoga, especially at this time of year. I get so stiff in the winter.$0#$e#I'd never call myself old, but these last few years I've really felt the cold weather.$2",
  "Olivia.MarriageDialogue.028": "Winter puts a nice blush on your cheeks, @. It's very sweet.$4#$e#What a lovely time of year.$3",
  "Olivia.MarriageDialogue.029": "I made some mulled cider for us to take to the festival today.$0#$b#It'll keep you warm while you outfish that silly fisherman.$3",
  "Olivia.MarriageDialogue.030": "Stay warm today, sweetie.$0#$e#I'll be waiting with a glass of red wine so we can both warm you up when you're done with your work.$3",
  "Olivia.MarriageDialogue.031": "I hope that you got your secret person a nice gift, honey!$1",
  "Olivia.MarriageDialogue.032": "I'm feeling lazy today. I'm tempted to just stay inside and read.$6#$e#I do miss our library sometimes. I could pick any shelf and find a fascinating story to disappear into for hours.$3",
  "Olivia.MarriageDialogue.033": "Can we get a bigger TV, honey?$0#$b#We have enough space, and it'd be nice in the evenings.$1",
  "Olivia.MarriageDialogue.034": "The other day, I found a mouse, sweetie. A mouse!$0",
  "Olivia.MarriageDialogue.035": "Would a different wallpaper look better in our living room...? Or maybe a nice shade of paint...$1",
  "Olivia.MarriageDialogue.036": "Sometimes I feel so cooped up at home.$6#$b#I should go into the city more, sweetie. And you should come with me sometime!$3",
  "Olivia.MarriageDialogue.037": "The second I step outside, my fingers start itching to paint.$3#$b#Nature has such an incredible palette.$1",
  "Olivia.MarriageDialogue.038": "Sometimes I think about going into the forest to bring home some mushrooms to cook, but I'm afraid I'll wander too far in and get lost.$6#$e#Will you go with me sometime?$1",
  "Olivia.MarriageDialogue.039": "The air on the farm smells so clean.$3#$b#If Victor comes over, we should have a picnic outside. He could use some fresh air.$0",
  "Olivia.MarriageDialogue.040": "Have you ever encountered any wild animals here in the valley, sweetie?$0#$b#I'm terrified of bears. I hope I never meet one.$2",
  "Olivia.MarriageDialogue.041": "I'd like to take another tour of the local vineyards soon.$3#$b#Even though the valley is small, the people here who make wine are surprisingly professional.$3",
  "Olivia.MarriageDialogue.042": "Hmm...I wonder if this would make a decent backdrop for my next painting...$6#$b#What do you think, @? You have a good eye.$3",
  "Olivia.MarriageDialogue.043": "Rain in the city felt so different. It was in everyone's way.$0#$b#Here, the rain is good for the crops and makes the landscape glow. It's not what I'm used to, but it's nice.$3",
  "Olivia.MarriageDialogue.044": "Rainy days are a red wine kind of day, don't you think?$0#$b#A little wine can boost your immune system against things like colds, you know.$3",
  "Olivia.MarriageDialogue.045": "On gloomy days, I just try to remember that this weather is good for the plants. I find it so dreary, though...$0#$e#Don't stay out too late, sweetie. I could use some company today.$3",
  "Olivia.MarriageDialogue.046": "The moisture in the air on days like this makes it hard to paint. It stays wet for ages, and everything takes longer.$2#$b#I suppose I'll have to find something else to occupy my time.$0",
  "Olivia.MarriageDialogue.047": "How was your day, dear?$0",
  "Olivia.MarriageDialogue.048": "We should play a board game some evening.$0#$e#Watch out. I'm very competitive, and I love winning.$6",
  "Olivia.MarriageDialogue.049": "Should I pour us red or white tonight?$3#$e#Me? I just want whatever you're in the mood for.$6",
  "Olivia.MarriageDialogue.050": "I'm tired today. Let's get to bed early, @.$2",
  "Olivia.MarriageDialogue.051": "The bottle I opened is almost empty. Last glass of the night, sweetie. Let's make it count.$4",
  "Olivia.MarriageDialogue.052": "Do you think we should check on Victor?$0#$b#He can get very moody on rainy nights. I'm afraid he got that from me.$2",
  "Olivia.MarriageDialogue.053": "I hope things dry out by tomorrow. I'd really like to go for a walk, but I don't want to muddy my shoes.$0",
  "Olivia.MarriageDialogue.054": "There are many rainy nights like this in the Gotoro Empire.$0#$e#I hope everyone there is okay.$2",
  "Olivia.MarriageDialogue.055": "Rainy nights make me think too much.$0#$e#Can you distract me, @? I don't want to get lost in my memories.$2#$e#I love you too.$4",
  "Olivia.MarriageDialogue.056": "Be careful if you need to go anywhere tonight.$0#$b#I'd hate for you to slip and fall in this weather.$2",
  "Olivia.MarriageDialogue.057": "Sometimes I look at you and can't believe that we found each other. We've been so lucky.$3#$e#I love you, @.$4",
  "Olivia.MarriageDialogue.058": "@, I really didn't expect to find love again this late in life.$3#$b#I know I'm not old, but...I had settled into the idea of being alone.$2#$e#I'm glad I get to be with you, instead.$3",
  "Olivia.MarriageDialogue.059": "Do you know what, @? You make me a better person.$3#$b#I can be...difficult. And snobby. But you've taught me a lot about being more patient and compassionate, sweetie. Thank you.$3",
  "Olivia.MarriageDialogue.060": "You're the only one who knows how to pull me out of a bad mood quickly.$0#$b#I don't know why, but I feel like you really understand me. Thank you.$3",
  "Olivia.MarriageDialogue.061": "Sometimes I look at you and can't believe that we found each other. We've been so lucky.$3#$e#I love you, @.$3",
  "Olivia.MarriageDialogue.062": "Do you think we can take a vacation soon?$0#$b#Something romantic. Maybe the Isles.$4#$e#I want to see all the most beautiful places in the world with you, sweetie.$3",
  "Olivia.MarriageDialogue.063": "I don't regret giving up trading to come live with you on the farm.$3#$b#I've found so much peace here with you.$1",
  "Olivia.MarriageDialogue.064": "Do you ever dance, @? Besides the Flower Festival?$0#$e#When I'm with you, I'm in the mood to dance. Maybe we can take lessons sometime.$3",
  "Olivia.MarriageDialogue.065": "In the city... everything moved so fast. I was always on my way somewhere, never pausing to pay attention to the world around me.$0#$e#It feels nice to slow down and enjoy life with you, @.$3",
  "Olivia.MarriageDialogue.066": "Last night I had a dream about us growing old together.$0#$b#I know it's a little corny, sweetie. But it made me think about painting a portrait of us in our future, happy together.$3",
  "Olivia.MarriageDialogue.067": "Can we take a trip to the desert sometime?$3#$e#I'd like to try some fresh cactus fruit.$1",
  "Olivia.MarriageDialogue.068": "I'm thinking of putting together a group order for the town from some far-away vineyards. We could get a few cases for fairly cheap.$0#$b#We have a nice little community here, don't we?$0",
  "Olivia.MarriageDialogue.069": "I'll be cleaning the farmhouse today, sweetie. Try not to track mud in on the floors.$0#$e#I know you're careful.$3",
  "Olivia.MarriageDialogue.070": "Have you ever met the wizard who lives west of town?$0#$e#You're braver than I am. I admire your ability to befriend even the strangest people.$3",
  "Olivia.MarriageDialogue.071": "I'd like to introduce you to some of my friends in the city sometime.$0#$e#I'm sure you'd get along well.$3",
  "Olivia.MarriageDialogue.072": "Victor dropped off a book for you, sweetie.$6#$b#He said he thinks you'll enjoy it - it's a memoir from the early days of the Adventurer's Guild.$3#$e#I'm glad you two are getting along.$1",
  "Olivia.MarriageDialogue.073": "One of the people who I met while I was a trader called today to tip me off on a great investment.$3#$e#It's a little tempting, but I'm fine where I am.$3",
  "Olivia.MarriageDialogue.074": "Let's invite Victor over for dinner soon.$0#$b#I don't want him to feel like I'm leaving him behind by joining our family with yours. He should feel welcome here, too.$0",
  "Olivia.MarriageDialogue.075": "I need to go into the city and pick up some painting supplies soon.$0#$e#I special order most of my supplies, but I still like to look around locally to see if anything unique pops up.$0",
  "Olivia.MarriageDialogue.076": "Another day in the valley...$0#$b#The days seem to run together here, sometimes. We should do something soon to shake it up a little.$3",
  "Olivia.MarriageDialogue.077": "I had to scrap the painting I've been working on today. I just couldn't get it right.$2#$e#Maybe I'll take a break from painting for a while. I feel like I'm not making any progress at all.$2",
  "Olivia.MarriageDialogue.078": "Too bad wine can't solve all of my problems. But it can try.$2#$e#Don't worry, I'm kidding. I won't drink too much, even when I'm down.$0",
  "Olivia.MarriageDialogue.079": "I'm not feeling well. I should see Doctor Harvey.$2#$b#You might want to stay away, in case it's contagious.$2",
  "Olivia.MarriageDialogue.080": "I'm in a terrible mood, sweetie. I'd avoid me, if I were you.$5#$e#You didn't do anything wrong. I just get this way sometimes.$2",
  "Olivia.MarriageDialogue.081": "It's days like these that make me want to just stay in bed.$2#$b#Or shop. Maybe I'll take a trip into the city to cheer myself up.$6",
  "Olivia.MarriageDialogue.082": "The war with the Empire rages on, and the victims just keep piling up.$2#$b#It hurts to think about all of those people suffering.$2",
  "Olivia.MarriageDialogue.083": "I saw you talking to her in town, you know.$2#$b#Who? I shouldn't have to tell you. You know who.$5",
  "Olivia.MarriageDialogue.084": "Can't you see I want to be left alone?$5#$e#...I'm sorry, sweetie. I just need some space.$2",
  "Olivia.MarriageDialogue.085": "I dropped one of my rarest Gotoran china pieces today and it shattered.$5#$e#I'm furious with myself. It's irreplaceable.$2#$e#I don't want to think about it anymore.$2",
  "Olivia.MarriageDialogue.086": "I do love you, but some days I just think about Edward and how sad it all was...$2#$e#I'll tell you more about him someday... but not today.$2",
  //Schedule Dialogue
  "Olivia.Mon.001": "%Olivia is washing the dishes.",
  "Olivia.Mon.002": "%Olivia is checking messages on the phone console.",
  "Olivia.Mon.003": "%Olivia is busy being artistic.",
  "Olivia.Tue.001": "%Olivia is concentrating on her yoga form.",
  "Olivia.Tue.002": "Phew! I enjoyed that workout session!$3",
  "Olivia.Thu.001": "%Olivia is washing expensive dishes.",
  "Olivia.Fri.001": "Hi, sweetie. I'm pregaming a little bit with my own wine before heading to the saloon.$4#$b#Will I see you there?$3",
  "Olivia.Sat.001": "%Olivia is painting a palm tree. It looks beautiful.",
  "Olivia.Winter17.001": "%Olivia is busy talking with Caroline.",
  "Olivia.10.001": "Hi, sweetie! I'm putting in an order to Sophia right now.$3",
  "Olivia.22.001": "Sophia makes the best wine in the valley! I always visit during this time of month to buy her wine.$1",
  "Olivia.Marriage.001": "Hello, sweetie. I thought I'd pick up groceries during my errands today.$3",
  "Olivia.Marriage.002": "Caroline and Jodi are well. I try to catch up with them whenever I can.$3#$b#I'll see you later, honey!$1",
  "Olivia.Marriage.003": "I'm happy you joined me at the park, sweetie.$3#$b#Would you like to hold hands?$4",
  "Olivia.Marriage.004": "*sigh* Victor needs to do better with keeping up with the dishes while I'm gone.$2",
  "Olivia.Marriage.005": "Hello, honey. I'm pregaming for a good night at the saloon.$4#$b#Care for a glass?$3",
  "Olivia.Marriage.006": "It's wonderful we can both enjoy ourselves on a night like this.$4",
  "Olivia.Marriage.007": "Hello, honey. Did you come to join us for yoga?$1",
  "Olivia.Marriage.008": "*whisper* I'm a little busy, dear.$6",
  "Olivia.NightMarket.001": "Suki's auctioning elegant relics from the Gotoro Empire.$3",
  "Olivia.NightMarket.002": "Yet another plant for your charming greenhouse, Caroline?$6",
  //Olivia Gift Tastes
  "Olivia.Gifts.Loved": "Oh, my! For me? This is truly an exquisite gift. Thank you, dear!",
  "Olivia.Gifts.Liked": "This is so thoughtful of you, sweetie! Thank you.",
  "Olivia.Gifts.Disliked": "Oh? I don't like this...",
  "Olivia.Gifts.Hated": "This really isn't appropriate. I'll promptly throw this out!",
  "Olivia.Gifts.Neutral": "This is a thoughtful gift, dear. Thank you.",
  //Olivia Engagement Dialogue 
  "Olivia.Engagement.1": "I love you, @.$3",
  //Olivia spouseRoom dialogue
  "Olivia.spouseRoom.1": "The calligraphy portrait on the wall means 'wisdom'.$3#$e#We all gain it through our own experiences in life.$3",
  "Olivia.spouseRoom.2": "Good morning, dear. You're up bright and early.$3",
  "Olivia.spouseRoom.3": "I don't regret giving up trading to come live with you on the farm.$3",
  "Olivia.spouseRoom.4": "I enjoy having my own part of the house, even though it isn't much.$3",
  "Olivia.spouseRoom.5": "*yawn*...$1#$b#Good morning, dear.$3#$e#Last night I had a dream about us growing old together.$0#$e#I know it's a little corny, sweetie. But it made me think about painting a portrait of us in our future, happy together.$3",
  "Olivia.spouseRoom.6": "Would a different wallpaper look better in here? Or maybe a nice shade of red paint...$3",
  "Olivia.spouseRoom.7": "Let's always be the best we can for each other.$3",
  "Olivia.spouseRoom.8": "I could move some furniture around in here so we can do yoga together.$3",
  "Olivia.spouseRoom.9": "I'm feeling lazy today. I'm tempted to just stay inside and read.$6",
  "Olivia.spouseRoom.10": "Good morning, dear.$3#$e#Have you ever encountered any wild animals here in the valley?$0#$b#I'm terrified of bears. I hope I never meet one.$2",
  "Olivia.spouseRoom.11": "Another morning in the valley...$0#$b#The days seem to run together here, sometimes. We should do something soon to shake it up a little.$3",
  "Olivia.spouseRoom.12": "Sometimes I look at you and can't believe that we found each other. We've been so lucky.$3#$e#I love you, @.$4",
  "Olivia.spouseRoom.13": "I have the day all to myself. I'm pondering about what I'll do.$3#$e#I know you have farm work to attend to. Get out there, dear.$1",
  "Olivia.spouseRoom.14": "In the city... everything moved so fast. I was always on my way somewhere, never pausing to pay attention to the world around me.$0#$e#It feels nice to slow down and enjoy life with you, @.$3",
  "Olivia.spouseRoom.15": "The war with the Empire rages on, and the victims just keep piling up.$2#$b#It hurts to think about all of those people suffering.$2#$e#%You hug Olivia and keep her close.",
  "Olivia.spouseRoom.16": "I'm trying some Gotoran painting techniques I read about, but they're giving me some trouble.$0#$e#Maybe I should ask Leah for some help. I hate to bother her with amateur questions, but...$6#$b#If I can master these techniques, I can paint a truly moving portrait of you, sweetie. I'd like to do that.$4",
  //Olivia funLeave+funReturn dialogue
  "Olivia.funLeave.default": "Good morning, honey.$3",
  "Olivia.funReturn.default": "Did you have a good day today?$0#$e#I found a bottle of some rare wine I've wanted to try up for auction, and managed to snag it for a great price.$3#$b#We'll have to find something to celebrate, so we have an excuse to open it.$1",
    "Olivia.funLeave.Spring_2": "As much as I miss the hustle and bustle of the city, I do love the valley in the spring.$3#$e#Before we moved here, I'd never tasted such clean air.$1#$b#Let's take a walk around the woods later if you aren't too busy. I love to see everything starting to grow again.$3",
  "Olivia.funReturn.Spring_8": "Let's invite Victor over for dinner soon.$0#$b#I don't want him to feel like I'm leaving him behind by joining our family with yours. He should feel welcome here, too.$0",
  "Olivia.funLeave.Spring_16": "Good morning, dear. I brewed us coffee. This is a special blend from Suki.[395]$3#$e#These coffee beans are only grown in the Gotoro Empire, where the climate is just right.$1",
  "Olivia.funReturn.Summer_5": "The war with the Empire rages on, and the victims just keep piling up.$2#$e#It hurts to think about all of those people suffering...$2#$e#%You hug Olivia.",
  "Olivia.funLeave.Summer_16": "The air on the farm smells so clean.$3#$b#If Victor comes over, we should have a picnic outside. He could use some fresh air.$0",
  "Olivia.funReturn.Summer_23": "I'm using a new sunscreen. It's doing wonders for my complexion.$3#$b#Let me know if you want try it.$1",
  "Olivia.funReturn.Fall_1": "Mayor Lewis is considering funding some dock repairs. The wood is quite old.$0",
  "Olivia.funLeave.Fall_2": "Fall is such a wonderful season for foraging in the valley. Even the most expensive imported mushrooms can't beat what you can find in the wild here.$0#$e#You should pick some mushrooms for our dinner tonight, sweetie.$3",
  "Olivia.funReturn.Fall_8": "You're working so hard, sweetie! This energy tonic from Doctor Harvey will help you get your energy back.[349]$3#$e#Have a wonderful day, my love!$1",
  "Olivia.funReturn.Fall_9": "The beauty of yoga is the enhanced flexibility it gives you, @...$4#$b#Working the fields on your farm will certainly keep your muscles toned too.$9#$e#%Olivia winks at you.",
  "Olivia.funLeave.Fall_12": "Such a chilly fall day. Want to join me in the saloon later for a little pick-me-up, sweetie?$3",
  "Olivia.funReturn.Fall_15": "Jodi's been stressed lately. I'm going to offer to watch Vincent for a day so she can take a break.$0#$e#Let me know if I can ever help you relax a little, @. I know you work hard.$3",
  "Olivia.funLeave.Fall_23": "Would a different wallpaper look better in our living room...? Or maybe a nice shade of paint...$1#$e#%You tell Olivia you don't want the wallpaper changed.#$e#Oh, of course.$3#$b#I'm just speculating.$1",
  "Olivia.funReturn.Fall_23": "My, my. Quite the chilly day.$0#$b#Perhaps we could settle on the couch with a nice cup of hot chocolate?$3#$e#There's a lovely mix from Grampleton in the cupboard.$1",
  "Olivia.funReturn.Fall_26": "Would you like to visit Grampleton soon? The most divine weather you'll ever experience is under the shade of the tall redwood trees.$3#$e#Maybe we can take a trip there together sometime, honey.$1",
  "Olivia.funLeave.Winter_2": "Stay warm today, sweetie.$0#$e#I'll be waiting with a glass of red wine so we can both warm you up when you're done with your work.$3",
  "Olivia.funReturn.Winter_5": "Winter in Pelican Town is beautiful. All of the colorful decorations alongside the bright white snow makes every day feel so festive.$3#$e#Gus, Pierre, and Mayor Lewis do a wonderful and tasteful job with their decorating.$3",
  "Olivia.funReturn.Winter_9": "I almost slipped on ice today.$6#$b#Be careful when you're walking outside, dear.$2",
  "Olivia.funReturn.Winter_12": "Andy made me feel uncomfortable at the saloon tonight. He was staring at me constantly...$2#$e#I heard he's horrible at paying his tab. That's not too surprising.$6",
  "Olivia.funLeave.Winter_15": "Caroline purchased an astonishing pair of shoes. She's showing Jodi and me at the town square this afternoon.$6#$e#Oh, that reminds me. I'm running errands today, dear.$1",
  "Olivia.funReturn.Winter_15": "Caroline had an argument with Pierre today and vented to me about it afterward.$2#$e#I hope their marriage is okay.$2#$b#They're both strong people. I know they'll get through this.$0#$b#...I should check in on her. I wonder if she's talked to Jodi yet...$0",
  "Olivia.funLeave.Winter_16": "My, it's chilly today, isn't it?$3#$b#I'd like to go paint somewhere scenic.",
  "Olivia.funReturn.Winter_19": "Victor dropped off a book for you, sweetie.$6#$b#He said he thinks you'll enjoy it - it's a memoir from the early days of the Adventurer's Guild.$3#$e#I'm glad you two are getting along.$1",
  "Olivia.funLeave.Winter_23": "I'm not feeling well. I should see Doctor Harvey.$2#$b#You might want to stay away, in case it's contagious.$2",
  "Olivia.funReturn.Winter_23": "I do love you, but some days I just think about Edward and how sad it all was...$2#$e#I'll tell you more about him someday... but not today.$2",
  "Olivia.funReturn.Winter_26": "I ran into Sophia today, such a precious doll.$3",
  "Olivia.funLeave.Tuesday.1": "Good morning, dear.$1#$e#You seem well this morning.$3",
  "Olivia.funLeave.Tuesday.2": "Rise and shine, sweetie. I cooked breakfast![195]$1",
  "Olivia.funLeave.Tuesday.3": "Good luck with the farm work today, dear.$3",
  "Olivia.funLeave.Tuesday.4": "I'll be cleaning the farmhouse today, sweetie. Try not to track mud in on the floors.$0#$e#I know you're careful.$3",
  "Olivia.funLeave.Tuesday.5": "I have yoga class today, dear. I'll be away until this evening.$3",
  "Olivia.funLeave.Tuesday.6": "*yawn* Up early, as usual.$6#$e#I have errands to run today, dear. Can I pick you up anything?$3",
  "Olivia.funLeave.Tuesday.7": "I have my aerobics class at Pierre's today. I'll be home in the evening.$3",
  "Olivia.funLeave.Tuesday.8": "I'm attending my aerobics class this afternoon.$0#$e#Drop by and say hi if you have the time, honey.$3",
  "Olivia.funLeave.Tuesday.9": "Care for some breakfast?$3#$e#Eat up, dear.[195]$1",
  "Olivia.funLeave.Tuesday.10": "Good morning, dear. I brewed coffee for us.[395]$3",
  "Olivia.funLeave.Tuesday.11": "Have you ever encountered any wild animals here in the valley, sweetie?$0#$b#I'm terrified of bears. I hope I never meet one.$2",
  "Olivia.funLeave.Tuesday.12": "Last night I had a dream about us growing old together.$1#$b#I know it's a little corny, sweetie. But it made me think about painting a portrait of us in our future, happy together.$3",
  "Olivia.funLeave.Tuesday.13": "Up early, as usual.$6#$e#Take this, dear. This energy tonic will aid you in your adventurers.[349]$0",
  "Olivia.funLeave.Tuesday.14": "Ah, you're finally up!$1#$b#I brewed us a special blend of coffee. Here![395]$3",
  "Olivia.funLeave.Tuesday.15": "Good morning, honey. Care for some coffee?$3#$e#Be careful, it's piping hot![395]$1",
  "Olivia.funLeave.Tuesday.16": "*yawn* I must say I'm quite drowsy this morning.$6#$e#Any big plans today, dear?$3",
  "Olivia.funLeave.Friday.1": "Good morning honey. Care for some coffee?[395]$3",
  "Olivia.funLeave.Friday.2": "I'm feeling lazy today. I'm tempted to just stay inside and read.$6#$e#I do miss our library sometimes. I could pick any shelf and find a fascinating story to disappear into for hours.$3",
  "Olivia.funLeave.Friday.3": "Shall we dine at the saloon tonight, honey?$3",
  "Olivia.funLeave.Friday.4": "*yawn* Good morning.$3",
  "Olivia.funLeave.Friday.5": "I need to go into the city and pick up some painting supplies soon.$0#$e#I special order most of my supplies, but I still like to look around locally to see if anything unique pops up.$0",
  "Olivia.funLeave.Friday.6": "Good morning, sweetie. Care for breakfast?$0#$e#Eat it while it's hot.[201]$1",
  "Olivia.funLeave.Friday.7": "My, my. Your outfit is absolutely flawless today.$4#$e#Will you come home early tonight?...$9",
  "Olivia.funLeave.Friday.8": "Good morning.$3#$e#I may indulge myself with a nice glass of wine at the saloon tonight.$1",
  "Olivia.funLeave.Friday.9": "Good morning, honey. I made us breakfast.[201]$3",
  "Olivia.funLeave.Friday.10": "Good morning, dear. Care for coffee?$1#$e#Voila![395]$3",
  "Olivia.funLeave.Friday.11": "Morning, honey.$3",
  "Olivia.funLeave.Friday.12": "I was up early and cleaned. Would you please take out the trash?$3#$e#Thank you, dear.[168]$1",
  "Olivia.funLeave.Friday.13": "I'm running errands. Anything I can get for you, honey?$3",
  "Olivia.funLeave.Friday.14": "Last night I had a dream about us growing old together.$3",
  "Olivia.funLeave.Friday.15": "Perhaps I'll make us some mulled cider tonight. Does that sound good, dear?$3#$e#Oh, you're heading out? Have a productive day, sweetie.$1",
  "Olivia.funLeave.Friday.16": "It's days like these that make me want to just stay in bed.$2#$b#Or shop. Maybe I'll take a trip into the city to cheer myself up.$6",
  "Olivia.funReturn.Monday.1": "Good evening, honey.$1",
  "Olivia.funReturn.Monday.2": "I'm tired today. Let's get to bed early, @.",
  "Olivia.funReturn.Monday.3": "I don't regret giving up trading to come live with you on the farm.$3#$b#I've found so much peace here with you.$1",
  "Olivia.funReturn.Monday.4": "Sometimes I feel so cooped up at home.$6#$b#I should go into the city more, sweetie. And you should come with me sometime!$3",
  "Olivia.funReturn.Monday.5": "Have you ever met the wizard who lives west of town?$0#$e#You're braver than I am. I admire your ability to befriend even the strangest people.$3",
  "Olivia.funReturn.Monday.6": "Hello, honey.$3",
  "Olivia.funReturn.Monday.7": "If you ever need help with number crunching for %farm Farm, let me know.$1",
  "Olivia.funReturn.Monday.8": "I finally managed to order a vintage that's in high demand from a vineyard just north of Grampleton. They gave me an extra bottle!$3#$e#I want you to have it, dear. Everyone should get to enjoy nice things once in a while, especially you.[348]$1",
  "Olivia.funReturn.Tuesday.1": "I look forward to the days I do yoga.$1",
  "Olivia.funReturn.Tuesday.2": "Sometimes I look at you and can't believe that we found each other. We've been so lucky.$3#$e#I love you, @.$4",
  "Olivia.funReturn.Tuesday.3": "I'd like to introduce you to some of my friends in the city sometime.$0#$e#I'm sure you'd get along well.$3",
  "Olivia.funReturn.Tuesday.4": "In the city... everything moved so fast. I was always on my way somewhere, never pausing to pay attention to the world around me.$0#$e#It feels nice to slow down and enjoy life with you, @.$3",
  "Olivia.funReturn.Tuesday.5": "I'm thinking of putting together a group order for the town from some far-away vineyards. We could get a few cases for fairly cheap.$0#$b#We have a nice little community here, don't we?$0",
  "Olivia.funReturn.Tuesday.6": "Can we take a trip to the desert sometime?$3#$e#I'd like to try some fresh cactus fruit.$1",
  "Olivia.funReturn.Tuesday.7": "Should I pour us red or white tonight?$3#$e#Me? I just want whatever you're in the mood for.$6",
  "Olivia.funReturn.Tuesday.8": "I'm glad to see you, dear.$3",
  "Olivia.funReturn.Tuesday.9": "I'm quite sore from yoga today...$2",
  "Olivia.funReturn.Tuesday.10": "Today has been extraordinarily busy. I've earned a glass of a good wine tonight.$3#$e#Care for a glass?$6",
  "Olivia.funReturn.Friday.1": "My, I'm a bit tipsy...$4",
  "Olivia.funReturn.Friday.2": "One of the people who I met while I was a trader called today to tip me off on a great investment.$3#$e#It's a little tempting, but I'm fine where I am.$3",
  "Olivia.funReturn.Friday.3": "I may attend a wine tasting next week. Would you care to join me, @?$3",
  "Olivia.funReturn.Friday.4": "Have a productive day, honey?$3",
  "Olivia.funReturn.Friday.5": "Too bad wine can't solve all of my problems. But it can try.$2#$e#Don't worry, I'm kidding. I won't drink too much, even when I'm down.$0",
  "Olivia.funReturn.Friday.6": "We should play a board game some evening.$0#$e#Watch out. I'm very competitive, and I love winning.$6",
  "Olivia.funReturn.Friday.7": "I fetched a bottle of wine from the cellar for you. It's a wonderful vintage.[348]$1",
  "Olivia.funReturn.Friday.8": "Well, I'm certainly quite tipsy after those drinks at the saloon...$4#$e#Pardon me, dear. I must get ready for sleep.$9",
  "Olivia.funReturn.Friday.9": "You know, I could perhaps give you some private yoga lessons if you're interested.$3#$e#We would start off with the basics.$1",
  "Olivia.funReturn.Friday.10": "I'm glad you're home, honey.$1",
  //Olivia Utility Strings
  "Utility.cs.5367.Olivia.Husband": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day ",
  "Utility.cs.5367.Olivia": " to unite @ and Olivia in the bonds of marriage.",
  "Utility.cs.5369.Olivia.Wife": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day ",
  "Utility.cs.5371.Olivia": "@... Olivia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h",
  "Utility.cs.5377.Olivia": "@... Olivia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h",
  //Olivia Movie Tastes
  "Olivia.Movies.01": "My, my! My absolute favorite genre. Thank you for inviting me out, dear.$3",
  "Olivia.Movies.02": "*Olivia giggles*$1",
  "Olivia.Movies.03": "The movie was splendid, @!$3",
  "Olivia.Movies.04": "Caroline said this movie was frightening! I'll be prepared for any jump scares.$1",
  "Olivia.Movies.05": "Psst. Are you scared, @?$0",
  "Olivia.Movies.06": "I had a wonderful time. We should see another movie again sometime, dear.$3",
  "Olivia.Movies.07": "Let's head in early to get good seats, @.$0",
  // "Olivia.Movies.08": - unused
  "Olivia.Movies.09": "Olivia is giggling!",
  "Olivia.Movies.10": "This is so enjoyable!$1",
  "Olivia.Movies.11": "The story was remarkable and engaging.$1",
  "Olivia.Movies.12": "I've heard good reviews about this film.$3",
  "Olivia.Movies.13": "The film was quite the experience, dear. Thank you for the invite.$1",
  "Olivia.Movies.14": "I have a feeling this film will be a disappointment...$2",
  "Olivia.movies.15": "My, my. How cheesy.$0",
  "Olivia.movies.16": "I appreciate your company, dear.$3",
  //Olivia Festival Dialogue
  "eggfestival.Olivia.1": "My, my. What a beautiful day for a festival.$0#$e#Are you participating in the egg hunt, @?$3",
  "eggfestival.Olivia.2": "I just love celebrating the spring, don't you, sweetie?$1#$b#Are you going on the egg hunt? I'll be cheering for you.$3",
  "flowerdance.Olivia.1": "Gatherings such as this give me a great opportunity to talk to Caroline and Jodi.$3",
  "flowerdance.Olivia.2": "Lovely of you to make it to the festival, honey.$3#$e#Let's partake in the buffet soon.$1",
  "luau.Olivia.1": "The governor has honored us with his presence, @!$1#$b#I may try speaking with him after Mayor Lewis has finished his conversation. Perhaps he enjoys vintage wine?$3",
  "luau.Olivia.2": "The soup smells delicious. I might even have seconds, sweetie. Don't tell anyone.$1#$e#I love you, honey.$4",
  "moonlight.Olivia.1": "The sky is clear tonight. A flawless backdrop of moonlight for the jellies, wouldn't you say @?$3",
  "moonlight.Olivia.2": "The sea is beautiful at night. I'm so happy we can experience the moonlight jellies together.$3#$e#Maybe we can hold hands?$4",
  "fair.Olivia.1": "Are you enjoying the fair, sweetie?$3",
  "fair.Olivia.2": "Are you putting on a Grange Display, sweetie?$0#$b#Best of luck if you do. I know how hard you've worked this year.$3",
  "spirit.Olivia.1": "I heard screams coming from the maze. What could possibly be in there!?$2",
  "spirit.Olivia.2": "Come, dear. Seat yourself! There's plenty of food to go around.$0",
  "spirit.Olivia.3": "Pierre's spiced pumpkin cider is astonishing. Here, let me pour you a glass.$3#$e#Happy Spirit's Eve, honey.$4",
  "ice.Olivia.1": "Brr... I should have worn an extra layer.$2#$e#Are you participating in the fishing competition?$3",
  "ice.Olivia.2": "It's quite chilly out here, isn't it, sweetie?$2#$b#When we go home, let's get cozy in some blankets. I'll mull some spiced wine for us.$4",
  "winterstar.Olivia.1": "Merry Winter Star, dear!$3#$e#Isn't it wonderful how happy everyone is on a day such as this?$1",
  "winterstar.Olivia.2": "This time of year makes me so appreciative of family.$3#$b#I'm glad you came into my life, @.$4",
  "Olivia.2hearts.01": "Honey, I just don't understand why this process is everlasting.$2",
  "Olivia.2hearts.02": "I'm trying, Mother. There aren't many jobs this far away from the city.$2",
  "Olivia.2hearts.03": "Do you think you'll move back to Zuzu City?$0",
  "Olivia.2hearts.04": "No. I have no intention of moving back there. I want to stay here in Stardew Valley.$7",
  "Olivia.2hearts.05": "Well, you'd better start applying yourself more to finding a job nearby then, Victor.$5",
  "Olivia.2hearts.06": "I'm stepping outside to get some air.$2",
  "Olivia.2hearts.07": "My apologies, @. I lost my composure.$2",
  "Olivia.2hearts.08": "Victor gets... defensive whenever I bring up his career.$2#$b#He's very bright. Top of his class in school, and he always has his nose buried in some obscure book. I don't know why he hasn't found a job yet.$0",
  "Olivia.2hearts.09": "I feel as if he may have gotten too comfortable living at home. I worry for his future.$2",
  "Olivia.2hearts.10": "I have business I must attend to. You may stay and browse the library if you wish, dear.$2",
  "Olivia.2hearts.11": "I hope Victor chooses a path for his future soon... I understand he needs time, but he mustn't wallow.$2#$e#...$2",
  "Olivia.4hearts.01": "That's hilarious, Olivia. I've had similar experiences with Vincent. Moments like this with Victor are a treasure.$1",
  "Olivia.4hearts.02": "Abigail used to do that too.$0",
  "Olivia.4hearts.03": "Imagine if you'd known this is what parenthood is like!$1",
  "Olivia.4hearts.04": "Hi, @!$0",
  "Olivia.4hearts.05": "Hello, @! Beautiful day today, isn't it?$0",
  "Olivia.4hearts.06": "Hello, dear! Wonderful to see you!$1",
  "Olivia.4hearts.07": "Ah, yes! That is what I mean, Lewis.",
  "Olivia.4hearts.08": "@, I heard about %farm Farm on the radio a few days ago. You're making so much progress!$0",
  "Olivia.4hearts.09": "Oh, yes! You are, @. You've helped our little community to grow.$1",
  "Olivia.4hearts.10": "Vineyards are quite profitable in this region. I heard rumors about how much Sophia makes each quarter.$3",
  "Olivia.4hearts.11": "How much is it!?",
  "Olivia.4hearts.12": "I'm happy to hear that, Pierre.",
  "Olivia.4hearts.13": "It's over six figures!$1",
  "Olivia.4hearts.14": "@. Have you considered turning %farm Farm into a vineyard, like Blue Moon Vineyard?$1",
  "Olivia.4hearts.15": "(What should I say?)#I'm already making wine.#Wine production isn't the path I want to go down.#I'm not at the level where I can make large amounts of wine yet.",
  "Olivia.4hearts.16": "I understand. Take your time, dear. If you do ever decide to turn your hand to winemaking, let me know. I want to try the first batch!$3",
  "Olivia.4hearts.17": "Pierre loves getting shipments of your crops from Mayor Lewis, @!$0#$b#He says they rival the quality of his own produce.$0",
  "Olivia.4hearts.18": "I wish Susan sold her crops locally. She ships her produce out of the valley.$6#$b#She once let me purchase one of her fresh melons. It was so delicious!$1",
  "Olivia.4hearts.19": "You're a great friend, Lewis!",
  "Olivia.4hearts.20": "I'm just relieved Pierre never sells Andy's crops in his store. I think they're shipped to low income villages.$6",
  "Olivia.4hearts.21": "It's true, Olivia. My husband and Andy had an argument recently.$2#$b#Pierre would only allow Andy's produce in the store if it was specifically labeled as: 'Grown at Fairhaven Farm'. Andy didn't like that...$2",
  "Olivia.4hearts.22": "Well, this conversation certainly turned sour.$2",
  "Olivia.4hearts.23": "@, we're going back to chatting about parenthood.$6",
  "Olivia.4hearts.24": "It was nice seeing you, @!$0",
  "Olivia.4hearts.25": "Bye, @.$0",
  "Olivia.4hearts.26": "Come chat with us again next time, dear.$3",
  "Olivia.4hearts.MakesWine.01": "Oh, my! I wasn't aware you were making wine, @! I'll speak to Mayor Lewis about purchasing several bottles from your shipments.$3",
  "Olivia.4hearts.MakesWine.02": "Pierre loves getting shipments of your crops from Mayor Lewis, @!$0#$b#He says they rival the quality of his own produce.$0",
  "Olivia.4hearts.MakesWine.03": "I wish Susan sold her crops locally. She ships her produce out of the valley.$6#$b#She once let me purchase one of her fresh melons. It was so delicious!$1",
  "Olivia.4hearts.MakesWine.04": "I'm just relieved Pierre never sells Andy's crops in his store. I believe his crops are shipped to low income villages.$6",
  "Olivia.4hearts.MakesWine.05": "It's true, Olivia. My husband and Andy had an argument recently.$2#$b#Pierre would only allow Andy's produce in the store if it was specifically labeled as: 'Grown at Fairhaven Farm'. Andy didn't like that...$2",
  "Olivia.4hearts.MakesWine.06": "...$2",
  "Olivia.4hearts.MakesWine.07": "Well, this conversation certainly turned sour.$2#$b#@, we're going back to chatting about parenthood.$0",
  "Olivia.4hearts.MakesWine.08": "Nice seeing you, @!$0",
  "Olivia.4hearts.MakesWine.09": "Bye, @.$0",
  "Olivia.4hearts.MakesWine.10": "Come chat with us again, dear.$3",
  "Olivia.6hearts.01": "Hello, sweetie. I was listening to Haruhi Kiyoko. She's a famous Gotoran violinist.$3",
  "Olivia.6hearts.02": "I... miss listening to her live on the radio. There's a magic to live music that recordings don't capture.$2#$b#Once, I went to see her perform with an orchestra. She was magnificent...$3",
  "Olivia.6hearts.03": "When the war started, radio broadcasts from Gotoro were blocked in the Ferngill Republic.$2",
  "Olivia.6hearts.04": "$q -1 null#I hope nothing terrible happened to her...#$r -1 0 Olivia_event5#I'm positive Haruhi is fine.#$r -1 0 Olivia_event6#I can't in good conscience say she's doing well.",
  "Olivia.6hearts.05": "My family is from the Gotoro Empire. My mother and father immigrated to the Ferngill Republic.$2",
  "Olivia.6hearts.06": "I have family and friends there, trapped and unable to leave. I worry for their safety.$2#$b#I don't know if they're okay or not. It's impossible to call or write to any of them.$2",
  "Olivia.6hearts.07": "I've heard rumors of what's happening. I don't want to believe any of it.$2",
  "Olivia.6hearts.08": "I need a glass of wine.$2",
  "Olivia.6hearts.09": "Here's something you've never tasted, @. Ring fruit wine, aged 30 years, from the Fern Islands.$3",
  "Olivia.6hearts.10": "You may have met Suki, the traveling merchant. She visits the forest on weekends to sell goods from Gotoro.$0#$b#It's sad... the only way we can get anything from home is buying smuggled goods.$2",
  "Olivia.6hearts.11": "I purchased a rare Gotoran china dish from her a few weeks ago.$0#$b#It's from a particularly ostentatious pattern. I put it on display in the kitchen cabinet upstairs.$3#$b#I wonder... where did that set come from? What family sold it off, piece by piece, so they could afford to eat?$2",
  "Olivia.6hearts.12": "$q -1 null#(What should I say?)#$r -1 0 Olivia_event7#I'm glad she helps you stay connected with your home.#$r -1 0 Olivia_event8#What's happening is terrible...",
  "Olivia.6hearts.13": "Suki occasionally gives me insider information. It's not always what the news here tells us.$2",
  "Olivia.6hearts.14": "How was the wine, @?$3",
  "Olivia.6hearts.15": "It's rare and expensive, but having nice things doesn't matter if you can't share them with those you care for.$3",
  "Olivia.6hearts.16": "I'm sorry, @. This conversation has given me grim reminders...$2#$b#I need to be by myself...$2",
  "Olivia.6hearts.17": "Thank you, dear.$2",
  "Olivia.6hearts.18": "Edward... I miss you.",
  "Olivia.6hearts.19": "My apologies for ending our conversation in my cellar abruptly as I did. I was reminded of my hu-$2#$e#Never mind. Please excuse me, @.$2#$e#...$2#$e#%Olivia is now ignoring you.",
  "Olivia.8hearts.01": "A 'Lunzar Horizon' please!",
  "Olivia.8hearts.02": "Watch out!",
  "Olivia.8hearts.03": "Okay, Maru!",
  "Olivia.8hearts.04": "Thanks, Harvey!",
  "Olivia.8hearts.05": "Gah! I died...",
  "Olivia.8hearts.06": "Thanks, Gus.",
  "Olivia.8hearts.07": "@! Over here, dear!$1",
  "Olivia.8hearts.08": "Haha!",
  "Olivia.8hearts.09": "Marnie! Haha!",
  "Olivia.8hearts.10": "It's a full house at the saloon tonight. I don't think I've ever seen it this packed.$1",
  "Olivia.8hearts.11": "Hahaha!",
  "Olivia.8hearts.12": "Emily will take your order soon.$0#$b#I'll wave her down for you when she sees us.$1",
  "Olivia.8hearts.13": "Here, Maru!",
  "Olivia.8hearts.14": "I'm sampling a new brand of wine from Sunshine Vineyard. It came all this way from the Fern Islands.$3#$b#They never cease to amaze me!$1",
  "Olivia.8hearts.15": "Gus!!!",
  "Olivia.8hearts.16": "I strongly dislike beer. It tastes like moldy bread to me...$2#$b#I prefer dry red wine.$3",
  "Olivia.8hearts.17": "Hmm... I see.",
  "Olivia.8hearts.18": "Thank you!",
  "Olivia.8hearts.19": "The life of a farmer seems very demanding. I sometimes catch a glimpse of you going about your days with great haste.$3#$b#Tell me... how do you do it?$6",
  "Olivia.8hearts.20": "!!!",
  "Olivia.8hearts.21": "Foraging and making food 'on-the-go'? My, my...$6#$b#If you ever require a home-cooked meal, don't hesitate to drop by my residence.$3",
  "Olivia.8hearts.22": "Coming up, Pam!",
  "Olivia.8hearts.23": "Sorry, @! I've had my hands full tonight. There are so many people!$0",
  "Olivia.8hearts.24": "Haha!",
  "Olivia.8hearts.25": "What would you like to drink?$1",
  "Olivia.8hearts.26": "$q -1 null#*** ** **STARDROP SALOON COCKTAIL MENU** ** ***#$r -1 0 emily_event1#'SHOOTING COMET' - Ingredients: Whiskey, Lime Juice, Mint Leaves, Sugar#$r -1 0 emily_event2#'LUNAR HORIZON' - Ingredients: Gin, Sugar Syrup, Lime Juice, Sparkling Water#$r -1 0 emily_event3#'ROSETTE NEBULA' - Ingredients: Vodka, Cranberry Juice, Cointreau, Lime Juice#$r -1 0 emily_event4#'THE BIG BANG' - Ingredients: White Rum, Dark Rum, Orange Curacao, Orgeat Syrup, Lemon Juice#$r -1 0 emily_event5#'HAZY SUNRISE' - Ingredients: Orange Juice, Lemon Juice, Soda, Grenadine Syrup",
  "Olivia.8hearts.27": "Here, Pam!",
  "Olivia.8hearts.28": "I'll be right back with your drink, @!$0",
  "Olivia.8hearts.29": "Oh, I see!",
  "Olivia.8hearts.30": "Thanks!",
  "Olivia.8hearts.31": "Emily is a wonderful waitress. My favorite cocktail is the Rosette Nebula.$1#$b#I'm satisfied with my wine for tonight though.$6",
  "Olivia.8hearts.32": "Haha!!",
  "Olivia.8hearts.33": "It is time then...",
  "Olivia.8hearts.34": "Try harder!",
  "Olivia.8hearts.35": "Here you are, @! Enjoy!$1",
  "Olivia.8hearts.36": "Haha!!!",
  "Olivia.8hearts.37": "I want to tell you about some of my family residing in the Gotoro Empire, dear...$3",
  "Olivia.8hearts.38": "I enjoyed chatting over a drink at the saloon with you.$3#$b#Perhaps we can arrange for that again in the future, dear.$1",
  "Olivia.Dating.01": "Oh, @! I trust you received my letter in the mail?$0#$b#Please come in.$2",
  "Olivia.Dating.02": "Sorry if my letter caused any concern or worry.$2#$b#I needed to speak to you in private.$0",
  "Olivia.Dating.03": "I haven't dated anyone in years. Not since my husband, Edward...$2#$b#He...$2",
  "Olivia.Dating.04": "He passed away some time ago...$2",
  "Olivia.Dating.05": "I feel guilty, like I'm betraying him. I don't know if...if I can be with you, @.$2",
  "Olivia.Dating.05A": "#You need to follow your heart.#You're right. We should call this off.",
  "Olivia.Dating.06": "...Okay.$2#$b#We... we should stop before getting too invested.$2#$b#I knew this wouldn't be a good idea from the start. There's too much... baggage in my life.$2#$b#This... clears up a lot for me.$0#$b#Please shut the door on your way out.$2",
  "Olivia.Dating.07": "*sigh*... Present me a wilted bouquet to officially call off our relationship, @. [277]$2#$e#%Olivia looks sad.",
  "Olivia.Dating.Happy.01": "...$2#$b#...$0#$b#...$3#$b#You're right. I need to follow my heart and trust my feelings. Edward...truthfully, he would want me to be happy.$2#$b#And I'm happy... with you.$3#$b#I know deep down he wouldn't want me to suffer like this.$2#$b#It is time I let myself feel again. I'm glad it's with someone as charming as you, @.$3",
  "Olivia.Dating.Happy.02": "Hey, let me show you the art piece I'm working on.$3",
  "Olivia.Dating.Happy.03": "Olivia showed me many beautiful paintings and we talked more about what we want to be together. She seems happier than she was before.",
  "Olivia.Dating.Happy.04": "Thank you for working through that with me, @.$0#$b#I'm looking forward to spending more time together.$3#$e#%Olivia smiles at you.",
  "Olivia.10hearts.01": "You made it!",
  "Olivia.10hearts.02": "Hello!",
  "Olivia.10hearts.03": "Ah! That farmer!",
  "Olivia.10hearts.04": "Hi there, farmer!",
  "Olivia.10hearts.05": "Quite the party!",
  "Olivia.10hearts.06": "Oh, hey!",
  "Olivia.10hearts.07": "Come sit down!",
  "Olivia.10hearts.08": "We're just chillin'",
  "Olivia.10hearts.09": "Hi!",
  "Olivia.10hearts.10": "Come join us!",
  "Olivia.10hearts.11": "Meet Sandy!",
  "Olivia.10hearts.12": "Haha!",
  "Olivia.10hearts.13": "Ah! That's great!",
  "Olivia.10hearts.14": "H-hi...",
  "Olivia.10hearts.15": "Good story!",
  "Olivia.10hearts.16": "Olivia's house party was a lot of fun! I can't believe the Governor showed up!",
  "Olivia.10hearts.17": "Did you enjoy yourself, dear?$3^I'm excited to explore something new with a charming woman such as yourself.$4#e#I thoroughly enjoyed our little after party...$9",
  "Olivia.12hearts1.01": "Good morning, dear.$3#$b#Coffee is ready. I added a sprinkle of Gotoran cinnamon to it.$1",
  "Olivia.12hearts1.02": "My, my. I hope you didn't scorch yourself, dear...$6",
  "Olivia.12hearts1.03": "Honey, I'd like you to join me for aerobics class today.$3#$b#I've been meaning to teach you yoga for so long now...$1",
  "Olivia.12hearts1.04": "Class starts at 2:00pm sharp.$3",
  "Olivia.12hearts1.05": "Today, we're starting class with a group session stretch.$3#$e#Remember! 2:00pm!$1",
  "Olivia.12hearts.Missed": "You missed aerobics class today, dear...$2#$e#We can try again next week...$2",
  "Olivia.12hearts2.01": "Hello Olivia, and @! We're about to start the warmup!$0",
  "Olivia.12hearts2.02": "Okay everyone! Get into your stretch positions!$0",
  "Olivia.12hearts2.03": "Okay! Let's start, shall we?$1",
  "Olivia.12hearts2.04": "One and a two and a three!$1",
  "Olivia.12hearts2.05": "Good job! Keep it up everyone!",
  "Olivia.12hearts2.06": "Okay! Great work everybody!$0#$b#Time for individual workouts!...$1",
  "Olivia.12hearts2.07": "We'll try some basic poses first.$6#$b#Follow my lead, dear.$3",
  "Olivia.12hearts2.08": "Come. Wrap your legs around in this position...$3",
  "Olivia.12hearts2.09": "Yoga provides a path to self-discovery, and self-reflection.$3",
  "Olivia.12hearts2.10": "$q -1 null#What will you reflect on, dear?#$r -1 0 Olivia_event1#The farm animals.#$r -1 0 Olivia_event2#Whether my grandpa would've been proud of me.#$r -1 0 Olivia_event3#The relationships I've built since moving here.#$r -1 0 Olivia_event4#My place in the world.",
  "Olivia.12hearts2.11": "Okay, dear. Keep that thought in your head and breathe deep, like this.$3",
  "Olivia.12hearts2.12": "I thoroughly enjoyed our yoga session, dear.$3#$e#Perhaps we can try it again in the future, at our home? I could make a lovely little meditation spot for us.$1",
  "Olivia.14hearts1.01": "Hello, dear!$1#$b#I've had something on my mind all day. I wanted to speak to you about it.$6",
  "Olivia.14hearts1.02": "I want us to take a little trip together. Somewhere new, somewhere outside Stardew Valley.$3#$b#How do you feel about visiting Sakura Vineyard in Grampleton?$1#$b#It's one of the top vineyards in the world that specializes in Gotoran wine. I don't believe you've been there before.$3",
  "Olivia.14hearts1.03": "Oh, honey. I'm glad to hear it!$1#$b#You know, it'll be good for you to visit the vineyard since you're a farmer too. Maybe you'll learn a thing or two.$3",
  "Olivia.14hearts1.04": "I'll make a reservation for us. I'm so happy we're doing this...$3",
  "Olivia.14hearts1.05": "Olivia and I are taking a trip to Sakura Vineyard in Grampleton next spring. It'll be fun!",
  "Olivia.14hearts1.06": "Sakura Vineyard was founded over 50 years ago. It's become a popular tourist spot, so the owners built a few cottages around their property for visitors.$3#$b#We'll stay a few nights.$1#$e#Isn't it lovely to have something to look forward to? I can't wait for spring, dear!$3",
  "Olivia.14hearts2.01": "The day is finally here, dear! We're off to Sakura Vineyard on the Grampleton coast!$1#$b#Our train departs at 12:00pm sharp from the railroad. Don't be late!$3",
  "Olivia.14hearts2.02": "I hope you're as excited as I am.$1#$e#Now remember! Our train is departing at 12:00pm this afternoon from the railroad.$3",
  "Olivia.14hearts3.01": "The train arrived right on time! I can barely contain my excitement!$1",
  "Olivia.14hearts3.02": "Conductor: ALL ABOARD!!!",
  "Olivia.14hearts3.03": "Off we go to Grampleton, dear!$3",
  "Olivia.14hearts3.04": "Ah, we've arrived at the Grampleton Train Station, a marvelous hub for train routes across the country.$3",
  "Olivia.14hearts3.05": "This station is always bustling with activity. It's wonderful seeing so many people in one place, each with their own story.$1",
  "Olivia.14hearts3.06": "Oh, Look at the time! Come, dear. I arranged a taxi. It'll take us to our little cottage.$3",
  "Olivia.14hearts3.07": "It's incredible how quickly the hours go by when you're taking in all the new scenery...$3",
  "Olivia.14hearts3.08": "Let's get inside, shall we? You must be exhausted after a long trip. I certainly am.$3",
  "Olivia.14hearts3.09": "I must say, I rather like this quaint cottage. It has so much personality to it.$3#$b#We can finally relax after traveling across the country.$1",
  "Olivia.14hearts3.10": "*yawn*",
  "Olivia.14hearts3.11": "We have a very busy day tomorrow at Sakura Vineyard. I'm going to start getting ready for bed. Care to join me, dear?$3",
  "Olivia.14hearts3.12": "The next day...",
  "Olivia.14hearts3.13": "Oh, my! Sakura Vineyard! It's even more grand in person!$1#$b#Let's check in and start touring the grounds, dear.$3",
  "Olivia.14hearts3.14": "Ah, greetings! Checking in?",
  "Olivia.14hearts3.15": "We age our wine with trademark casks!",
  "Olivia.14hearts3.16": "Enjoy your wine tasting!",
  "Olivia.14hearts3.17": "Dear, try the merlot!",
  "Olivia.14hearts3.18": "The view from this balcony is astonishing. It's almost as if the grape trellises extend beyond the horizon...$3#$b#This is what decades of work looks like. I'd say it paid off!$1",
  "Olivia.14hearts3.19": "I hope this little trip of ours will be a memory you'll look back on later in life...$4",
  "Olivia.14hearts3.20": "That was a fun trip to Grampleton! But now it's time to return home in Stardew Valley.",
  "Olivia.14hearts3.21": "I wonder where we'll visit for our next trip, dear?$3#$b#Perhaps Sautine City! I don't believe you've been there too.$1",
  //Dating Olivia and Victor
  "Dating.OliviaVictor.Rabbit.01": "Hello, darling...$1",
  "Dating.OliviaVictor.Rabbit.02": "Hey, there!$1",
  "Dating.OliviaVictor.Rabbit.03": "I purchased an exquisite bottle of wine... would you care for some, @?$4",
  "Dating.OliviaVictor.Rabbit.04": "I picked up a new two-player video game! Want to play it?$4",
  "Dating.OliviaVictor.Rabbit.05": "You're welcome in our home always, dear.$1",
  "Dating.OliviaVictor.01": "Are you enjoying this charade, @?$5",
  "Dating.OliviaVictor.02": "My mother and I had a conversation about you.$2#$b#Thought you'd get away with it, huh?$5",
  "Dating.OliviaVictor.03": "Dating both of us and hiding the fact? I should bar you from entering our residence ever again.$5#$e#You have explaining to do...$5",
  "Dating.OliviaVictor.04": "I somehow talked my way out of that. I'll have to decide who to continue dating...",
  "Dating.OliviaVictor.05": "I've lost a great deal of friendship with Olivia and Victor...",
  "Dating.OliviaVictor.06": "*sigh* Don't play with peoples hearts like that, @. It's barbaric...$2#$e#%Olivia turns away from you.",
  //************************
  //APPLES NPC 
  //************************
  "Apples.CharacterDialogue.001": "Apples here!$1",
  "Apples.CharacterDialogue.002": "Everyone go home now? Apples come too!$1",
  "Apples.CharacterDialogue.003": "No one see Apples! Only Apples-friend!$1",
  "Apples.CharacterDialogue.004": "Other-friends here!$0#$e#%Apples is excited.",
  "Apples.CharacterDialogue.005": "New-friend, are you here to play?$0#$e#*meep*#$e#%Apples jumps with joy.",
  "Apples.CharacterDialogue.006": "Apples hungry. Apples want starfruit! Starfruit Apples' favorite!$0#$e#Starfruit! Starfruit!$1",
  "Apples.CharacterDialogue.007": "Apples find seed! You take![114]$1#$e#Seed grows magical plant!$0",
  "Apples.CharacterDialogue.008": "Apples not well today...$2#$e#...$2#$e#%You pet Apples.#$e#*meep*!!!$1",
  "Apples.CharacterDialogue.009": "Today very good! Good day.$0",
  "Apples.CharacterDialogue.010": "Apples find special rock! Give to you![390]$1#$e#%Apples looks delighted about giving you the rock.",
  "Apples.CharacterDialogue.011": "Have you met bear?$0#$b#He lives in cave near Apples!$1#$e#Bear sell you many nice things!$0",
  "Apples.CharacterDialogue.012": "Apples find rare seed! Take, take![347]$1#$e#It grow into yummy fruit!$0",
  "Apples.CharacterDialogue.013": "Did new-friend know people who lived in vineyard?$2#$e#%You explain to Apples you didn't.#$e#...$2",
  "Apples.CharacterDialogue.014": "Big-man with blue hat visits some days.$0#$e#Apples hide from big-man.$2",
  "Apples.CharacterDialogue.015": "There was battle in woods long ago.$2#$e#You find old sharp sticks?$0",
  "Apples.CharacterDialogue.016": "Flower for Apples-friend![427]$0#$e#Apples find lots of flowers.$1",
  "Apples.CharacterDialogue.017": "Apples busy finding seeds!$0#$e#Maybe give Apples-friend some.$1#$e#Here's seed...grass! Grass![771]$1",
  "Apples.CharacterDialogue.018": "Yay! Apples-friend is here!$0#$b#Play game!? Please please?$1#$e#%You play with Apples.#$e#*meep*!!!$1",
  "Apples.CharacterDialogue.019": "Favorite Apples-friend is here!$1#$e#Apples' favorite friend!$0#$e#%Apples jumps with joy.",
  "Apples.CharacterDialogue.020": "New-friend, grow starfruit this season please!$1#$e#Apples love starfruit!$0",
  "Apples.CharacterDialogue.021": "Space rock deep in forest! Shards for Apple-friend![578]$0#$e#If Apples find more Apples will give!",
  "Apples.CharacterDialogue.022": "Gift for new-friend![771]$1#$e#...New-friend no like it?$2",
  "Apples.CharacterDialogue.023": "Apples run around forest! Sometimes find friend!#$e#Apples found you today! Good friend!$1",
  "Apples.CharacterDialogue.024": "Apples-friends give flowers in spring. Does new-friend want flower?$0#$e#Here! Pretty flower![595 593 421]$1",
  "Apples.CharacterDialogue.025": "Apples like hot season! Always sunny!$1#$e#Play, play?$0#$e#%You play with Apples for a little while.#$e#Yay! Fun!$1",
  "Apples.CharacterDialogue.026": "Apples visit other home soon in woods.$0#$e#Many friends there!$1",
  "Apples.CharacterDialogue.027": "Play game! Apples hide, you find!$0",
  "Apples.CharacterDialogue.027A": "*meep* *meep*!$0#$b#*meep*!$1#$e#Apples excited! Found starfruit!$0#$b#Share with Apple-friend!$1[268]#$e#Sorry. Apples took little nibble.$2",
  "Apples.CharacterDialogue.028": "Apples never speak to wizard in tower.$0#$e#Wizard does not give treat.$2",
  "Apples.CharacterDialogue.029": "Maybe Apples talk to wizard soon?$0#$e#Wizard might have starfruit...!$1",
  "Apples.CharacterDialogue.030": "Wizard give Apples starfruit! Nice wizard!$1#$e#Other Apple-friends no like wizard.$2#$b#Maybe Apples tell them wizard is also Apples-friend!$1",
  "Apples.CharacterDialogue.031": "Do you want rock? Apples give to you.$0#$e#Here! Rock![390]$1#$e#%Apples looks delighted.",
  "Apples.CharacterDialogue.032": "Apples bored.$2#$e#...$2#$e#Apples-friend will stay and talk? Good-friend, good-friend!$1",
  "Apples.CharacterDialogue.033": "Colors of season make Apples happy! Colors!$0#$e#Apples green color! Green!$1",
  "Apples.CharacterDialogue.034": "Found mushroom near home! Apples-friend take![422 420]$0#$e#If Apples find more, give to you!$1",
  "Apples.CharacterDialogue.035": "Apples talks to shadow-person in sewer! Good friend like you!$0#$e#Shadow-person play with Apples!$1",
  "Apples.CharacterDialogue.036": "Krobus plays with Apples more!$1#$e#Krobus-friend only visit at night... no come out of sewer at day.$0#$e#Krobus no tell Apples why.$2",
  "Apples.CharacterDialogue.037": "Blue hat man visit home again. Threw bottles and almost hit Apples.$2#$e#Apples no understand...$2",
  "Apples.CharacterDialogue.038": "Big-man come to home and cry. Apples feel bad.$2#$e#Maybe I do something to help big-man!$0",
  "Apples.CharacterDialogue.039": "Sprite friends give flowers for home! Apples will share![421]$0#$e#Apples-friend visits all the time! Makes Apples happy!$1",
  "Apples.CharacterDialogue.040": "Purple hair girl is also Apples-friend! Girl is nice and plays with Apples!$1",
  "Apples.CharacterDialogue.041": "Apples take trip to village soon. Happy to see friends!$0#$e#Apples knows secret route! Don't tell!$1",
  "Apples.CharacterDialogue.042": "Apples sleepy today. Maybe take nap...$2",
  "Apples.CharacterDialogue.043": "Apples find seeds in forest playing with Krobus.$1#$e#Apples-friend want seeds?$0#$e#Apples think about it.$0#$e#...$2#$b#...$1#$b#Okay! Seeds for Apples-friend![114]$1",
  "Apples.CharacterDialogue.044": "Other friend find tree sapling. One for Apples-friend![631 632 633 630 629 628]$0#$e#If grow into tree, share fruit!$1",
  "Apples.CharacterDialogue.045": "...$2#$e#Apples think a lot today.$2#$e#...$2#$e#%Apples doesn't want to talk.",
  "Apples.CharacterDialogue.046": "Other friends want to work on farmland! Build houses on farm! Apple-friends will harvest!$0#$e#Maybe Apples help too!$1",
  "Apples.CharacterDialogue.047": "Apples no feel the cold. Don't worry!#$e#%Apples jumps with joy.",
  "Apples.CharacterDialogue.048": "Apples see footprint from other creature in forest.$0#$b#Apples wonder what it is...??$1#$e#Maybe more new-friends!?$0",
  "Apples.CharacterDialogue.049": "*meep*!!!$0#$b#Apples met flying-friend today! Flying-friend give seeds!$1#$e#Apples ate seeds already. None left for Apples-friend...Sorry!$2",
  "Apples.CharacterDialogue.050": "*meep*!!!$0#$b#Apples met more flying-friends! Flying-friends give more seeds!$1#$e#Apples ate seeds already again...$2",
  "Apples.CharacterDialogue.051": "Yay! Apples-friend here to visit!$0#$e#Apples find flower![418]#$e#Find more flower![418]#$e#Here! More![418]#$e#%Apples tries to give you more flowers but they have no more to give.#$e#If Apples find nice flower, give to friend!$1",
  "Apples.CharacterDialogue.052": "Look! Apples find more new-friend![412]$0#$e#Not friend? It is root?$2#$b#Apples-friend keep then.$1",
  "Apples.CharacterDialogue.053": "Apples-friend visit to play?$0#$e#Apples want to play!$1#$e#%You play with Apples for a bit.#$e#Yay!!!$1",
  "Apples.CharacterDialogue.054": "Apples hide in snow for fun!$1#$e#Snow! Snow!$0",
  "Apples.CharacterDialogue.055": "Apples want to build snow person!$0#$e#Maybe Apples build snow-Apple...$1",
  "Apples.CharacterDialogue.056": "Other friend make Apples sad. No want to play.$2#$e#Other friend is from village. Plays with different friend instead.$2#$e#%You tell Apples you can play with them.#$e#!!!$1#$b#Really? Apples happy!$0#$b#Apples like play!$1#$e#%You play with Apples for a while.#$e#Yay! Fun for Apples!$1",
  "Apples.CharacterDialogue.057": "Other friends invite Apples to play in village! Happy!$1",
  "Apples.CharacterDialogue.058": "Apples see white hair man with eye patch.$2#$e#Eyepatch-guy scary.$2",
  "Apples.CharacterDialogue.059": "*meep*!!!$1#$e#*meep*!!$0#$e#Apples full! Many starfruit in hut!",
  "Apples.CharacterDialogue.060": "...$2#$b#Other friends don't say that.$4#$b#They say Apples wrong.$2",
  "Apples.CharacterDialogue.061": "...$2#$b#Apples make big mistake. Apples sorry.$3#$b#Apples only wanted to make new home for other friends...$3#$b#Don't be mad at Apples...$3",
  "Apples.CharacterDialogue.062": "...$2#$b#Apples did make more friends...$4",
  "Apples.RoommateDialogue.000": "Apples likes this spot outside! It is good spot.$0",
  "Apples.RoommateDialogue.001": "Many starfruit in here! From old home!$0#$e#You want starfruit? Take![268].$1#$e#*meep*$0",
  "Apples.RoommateDialogue.002": "Water from sky make funny noise on roof!$0",
  "Apples.RoommateDialogue.003": "Apples-friend much taller! Reach high places!$0#$e#Apples is small. Reach small places!",
  "Apples.RoommateDialogue.004": "Apples walk around farm this morning and find something! [290 709 771]$0#$e#Does Apples-friend like?$1",
  "Apples.RoommateDialogue.005": "Other-friends okay with Apples rooming with friend!$1#$e#Maybe Apples visit soon in woods?$0",
  "Apples.RoommateDialogue.006": "Plant-friends outside sing when water drops from sky!$0#$e#*meep*$0",
  "Apples.RoommateDialogue.007": "Apples happy today! Give food to good-friend! [204]",
  "Apples.RoommateDialogue.008": "Sometimes other-friends visit farm! They like farm.$0#$e#They say farm make them happy.$1",
  "Apples.RoommateDialogue.009": "Play game? Apples hide, you find!$0#$e#%Apples jumps with joy.",
  "Apples.RoommateDialogue.010": "Apples-friend cold from sky water? Apples help!#$e#%Apples cuddles you.",
  "Apples.RoommateDialogue.011": "Apples eat many starfruit today! Apples very full.$1",
  "Apples.RoommateDialogue.012": "Apples likes sleeping in good-friend's home. Comfy!$0#$e#*meep*$1",
  "Apples.RoommateDialogue.013": "Did Apples-friend know other-friends come from spirit realm? Apples come from there. Pretty and bright! Many colors.#$e#Maybe Apples and good-friend visit one day?$1",
  "Apples.RoommateDialogue.014": "Sky water help plants and creatures outside! Makes Apples happy!$1",
  "Apples.RoommateDialogue.015": "Apples-friend do farm work today? Other-friends can help! Apples help too!",
  "Apples.RoommateDialogue.016": "Apples find yummy fruit. Share with good-friend! [613 634 635 636 637 638]$1#$e#Apples try to find more!$0",
  "Apples.RoommateDialogue.017": "Apples find comfy spot in house! It is favorite spot!#$e#Good-friend go outside today? Say hello to other-friends!$1",
  "Apples.RoommateDialogue.018": "Does Apples-friend have favorite corner in home? Apples does!$0#$e#*meep*$1",
  "Apples.RoommateDialogue.019": "Maybe Apples visit good-friend's town today. Curious!$1",
  "Apples.RoommateDialogue.020": "Apples find seed! Now good-friend grow more friends! [770]$0#$e#More friends! More friends!$1",
  "Apples.RoommateDialogue.021": "Apples tired. Sleep soon!$0#$e#Good-friend have nice day?$1",
  "Apples.RoommateDialogue.022": "Apples find good thing for good-friend. Maybe Apples find more tomorrow! [815]$0",
  "Apples.RoommateDialogue.023": "Apples wish good-friend friend's see Apples too! Make more fun!$0",
  "Apples.RoommateDialogue.024": "Maybe more other-friends come to stay with good-friend? Make party!$1#$e#Rain is fun! Rain! Go drip drip.$0",
  "Apples.RoommateDialogue.025": "Apples find special rock! Give to you![390]$1#$e#%Apples looks delighted about giving you the rock.",
  "Apples.RoommateDialogue.026": "Yay! Good-friend back! Good-friend back!$1",
  "Apples.RoommateDialogue.027": "It is nice day!$0#$e#*meep*$1",
  "Apples.RoommateDialogue.028": "Apples like living here with good-friend! Make happy memories!$1",
  "Apples.RoommateDialogue.029": "Apples find plant! [771]$0",
  "Apples.RoommateDialogue.030": "Apples see flying-friend today! Flying-friend give seeds!$1#$e#Apples ate seeds already. None left for good-friend...Sorry!$2",
  "Apples.RoommateDialogue.031": "Apples run around farm today! Maybe find more friends!$1",
  "Apples.RoommateDialogue.032": "Many friends live on good-friend's farm! Makes Apples happy!$0",
  "Apples.RoommateDialogue.033": "Little friend strange! Do they like seeds?$0",
  "Apples.RoommateDialogue.034": "Apples give %kid1 and %kid2 starfruit! Yummy!$1",
  "Apples.RoommateDialogue.035": "Little good-friends %kid1 and %kid2 see Apples!$0",
  "Apples.RoommateDialogue.036": "Maybe more other-friends stay here? Become friends with other little good-friends!$0",
  "Apples.RoommateDialogue.037": "Apples think about creatures with no friends. Makes Apples sad.$2#$e#%You pet Apples.#$e#*meep*!$1",
  "Apples.RoommateDialogue.038": "Apples take bath! Smell fresh!$1#$e#Apples like rolling around in dirt!$0",
  "Apples.RoommateDialogue.039": "Apples find shiny object! Give to good-friend! [378 380 384]$0",
  "Apples.RoommateDialogue.040": "Good-friend sometimes make strange noise at night. Funny!$1#$e#*meep*$1",
  "Apples.RoommateDialogue.041": "Good-friend house made from big tree is nice. Tree say hello!$0",
  "Apples.RoommateDialogue.042": "Apples find gift for good-friend! [309 310 311]",
  "Apples.RoommateDialogue.043": "Other friend find tree sapling. One for Apples-friend![631 632 633 630 629 628]$0#$e#If grow into tree, share fruit!$1",
  "Apples.RoommateDialogue.044": "Apples run around farm! Sometimes find new friend!",
  "Apples.RoommateDialogue.045": "Gift for good-friend! Apples find on farm! [113 112 111 110 114]#$e#*meep*$1",
  "Apples.RoommateDialogue.046": "Apples eat lots of starfruit! Grow up big!$1",
  "Apples.RoommateDialogue.047": "Other-friend homes made from rock and grass. Good-friend home made from tree!$0",
  "Apples.RoommateDialogue.048": "Other-friends okay with Apples living with good-friend! They share good gift to you [195]$1",
  "Apples.RoommateDialogue.049": "Maybe Wizard visit soon? Wizard give Apples starfruit. Yummy!$0",
  "Apples.RoommateDialogue.050": "Apples roll in dirt today. Fun!$0",
  "Apples.RoommateDialogue.051": "Apples visit other home soon in woods.$0",
  "Apples.RoommateDialogue.052": "Sleep is fun! Sometimes Apples have nice dream about starfruit and other-friends.$1",
  "Apples.RoommateDialogue.053": "Why does good-friend like living with Apples?$0#$e#*meep*!!!$1",
  "Apples.RoommateDialogue.054": "Apples no good at cleaning. Only making messes.$0",
  "Apples.RoommateDialogue.055": "Maybe good-friend live in forest with Apples one day!$1",
  "Apples.RoommateDialogue.056": "Apples miss other-friends.$2",
  "Apples.RoommateDialogue.057": "Does good-friend like Apples?$2",
  "Apples.RoommateDialogue.058": "Is good-friend happy with Apples here?$2",
  "Apples.RoommateDialogue.059": "Why doesn't good-friend live with other friends? Why Apples?$2",
  "Apples.RoommateDialogue.060": "Good-friend act strange. Apples no understand..$2",
  "Apples.RoommateDialogue.061": "Apples return to spirit world one day. Makes Apples feel weird...$2",
  "Apples.RoommateDialogue.062": "Maybe Apples and good-friend weren't meant to be...$2",
  "Apples.RoommateDialogue.063": "Good-friend unhappy...$2",
  "Apples.RoommateDialogue.064": "Apples miss the forest...$2",
  "Apples.RoommateDialogue.065": "Flower for Apples-friend![427]$0#$e#Apples find lots of flowers.$1",
  "Apples.RoommateDialogue.066": "Apples here! Apples me!$1#$e#*meep*",
  "Apples.RoommateDialogue.067": "Apples see footprint from other creature in forest.$0#$b#Apples wonder what it is...??$1#$e#Maybe more new-friends!?$0",
  "Apples.RoommateDialogue.068": "Apples here! Apples me!$1#$e#*meep*",
  "Apples.RoommateDialogue.069": "Apples like hot season! Always sunny!$1#$e#Play, play?$0#$e#%You play with Apples for a little while.#$e#Yay! Fun!$1*",
  "Apples.RoommateDialogue.070": "It's new year! Good-friend have many plans?$0",
  "Apples.RoommateDialogue.071": "Apples like watching dance with flowers! Other good-friends look happy!$1",
  "Apples.RoommateDialogue.072": "Good-friend, grow starfruit this season please!$1#$e#Apples love starfruit!$0",
  "Apples.RoommateDialogue.073": "Apples want to sleep all day.$0#$e#*meep*",
  "Apples.RoommateDialogue.074": "Good-friend show farm goods tomorrow at gathering?$0",
  "Apples.RoommateDialogue.075": "Today is scary day...$2#$e#%Apples is unresponsive.",
  "Apples.RoommateDialogue.076": "Apples give shiny rainbow rock to good-friend!$0[74]#$e#%Apples jumps with joy.#$e#Shiny rock hard to find!$1",
  "Apples.RoommateDialogue.077": "Flower for Apples-friend![427]$0#$e#Apples find lots of flowers.$1",
  "Apples.RoommateDialogue.078": "Apples like hot season! Always sunny!$1#$e#Play, play?$0#$e#%You play with Apples for a little while.#$e#Yay! Fun!$1",
  "Apples.RoommateDialogue.079": "Colors of season make Apples happy! Colors!$0#$e#Apples green color! Green!$1",
  "Apples.RoommateDialogue.080": "Apples see footprint from other creature in forest.$0#$b#Apples wonder what it is...??$1#$e#Maybe more new-friends!?$0",
  "Apples.RoommateDialogue.081": "*meep* Apple friends waking up now from long cold season. Yay!$1",
  "Apples.RoommateDialogue.082": "Big star in sky is hot today. Apples like! Feels good!$1",
  "Apples.RoommateDialogue.083": "Apples hear lots of buzz buzz in home. Apples take care of it!",
  "Apples.RoommateDialogue.084": "This home cozy. Only way it be better if there was more dirt.$0",
  "Apples.RoommateDialogue.085": "Apples sleepy... Maybe Apples go to bed until snow melts.$0#$e#But then Apples-friend sad. That's okay. Apples stay up!$1",
  "Apples.RoommateDialogue.086": "Soon, new year with Apples! Yay!$1",
  "Apples.RoommateDialogue.cs.001": "Apples put up new wallpaper. Apples-friend like?$0",
  "Apples.RoommateDialogue.cs.002": "*meep* Apples-friend like new floor?$0",
  "Apples.RoommateDialogue.cs.003": "*meep* More dirt would make home better! Apples like dirt.$0",
  "Apples.RoommateDialogue.cs.004": "Apples find new decoration! Apples-friend like?$0",
  "Apples.RoommateDialogue.cs.005": "What Apples-friend think? Like it?$0",
  "Apples.RoommateDialogue.cs.006": "*meep* Apples use magic on fences outside. They better now!",
  "Apples.RoommateDialogue.cs.007": "Apples feed farm animals! They happy now!",
  "Apples.RoommateDialogue.cs.008": "Apples water plant friends outside. They good friends.$0",
  "Apples.RoommateDialogue.cs.009": "*meep* Apples find this. Now it has good place in good home.$0",
  "Apples.RoommateDialogue.cs.010": "Apples sometimes misses old home...$2",
  "Apples.RoommateDialogue.cs.011": "Maybe Apples stay inside all day. Find good corner to take good nap.$0",
  "Apples.RoommateDialogue.cs.012": "*meep*",
  "Apples.RoommateDialogue.Meep": "*meep*",
  //ScheduleDialogue
  "Apples.Roommate.001": "Peaches play with Apples! Yay",
  //Apples Gift Dialogue
  "Apples.Gifts.Starfruit": "You give Apples starfruit!? Yay! Starfruit! Yummy!",
  "Apples.Gifts.Loved": "*meep* Hurray! Apples loves it!",
  "Apples.Gifts.Liked": "This is good gift! Makes Apples happy!",
  "Apples.Gifts.Disliked": "Apples no understand what you give.",
  "Apples.Gifts.Hated": "Apples don't like it. Apples no understand...",
  "Apples.Gifts.Neutral": "Yay! Apples-friend give gift!",
  //Apples 'engagement' string
  "Apples.Roommate.01": "You give Apples purple starfruit? Yay!#$b#Apples move in with you! Excited!$1#$e#Apples set up new home in good-friend's home in a few days.$0",
  "Apples.Roommate.02": "Apples has many starfruit to carry to new home!$1",
  "Enchanted.Starfruit.Rejection": "%I can only give this to a Junimo.",
  //Apples Vary language
  "Apples.RoommateVary.01": "Apples go on trip to forest today!$0#$e#*meep*$1",
  "Apples.RoommateVary.02": "Apples go play with Peaches! Yay!$0#$e#Good-friend join? Play too? Make Apples happy!$1",
  "Apples.RoommateVary.03": "Peaches-friend wants to play with Apples today. Apples leave soon.$1",
  "Apples.RoommateVary.04": "Apples visit Peaches! Maybe find good snack in forest!$0#$e#Apples be back tomorrow!$1",
  "Apples.RoommateVary.13": "Apples go on trip to forest today!$0#$e#*meep*$1",
  "Apples.RoommateVary.14": "Apples go play with Peaches! Yay!$0#$e#Good-friend join? Play too? Make Apples happy!$1",
  "Apples.RoommateVary.15": "Peaches-friend wants to play with Apples today. Apples leave soon.$1",
  "Apples.RoommateVary.16": "Apples visit peaches! Maybe find good snack in forest!$0#$e#Apples be back tomorrow!$1",
  //Apples Movies Dialogue
  "Apples.Movies.01": "No one see Apples! Only Apples-friend!$0",
  "Apples.Movies.02": "It's other friend! Yay!$1",
  "Apples.Movies.03": "Fun! Fun! Take Apples again?",
  "Apples.Movies.04": "No one see Apples! Only Apples-friend!$0",
  "Apples.Movies.05": "Apples scared...$2",
  "Apples.Movies.06": "Apples no like scary moving pictures...$2",
  "Apples.Movies.07": "Big chair just for Apples!$1",
  "Apples.Movies.08": "Yay! Movie fun!$1",
  "Apples.Movies.09": "Apples wants to go to bright stars someday!$0",
  "Apples.Movies.10": "Hurry! Apples want to watch moving pictures!#$e#No one here see Apples!$1",
  "Apples.Movies.11": "Apples no understand moving pictures, but still fun!$1",
  "Apples.Movies.12": "Apples curious about movie!$1",
  "Apples.Movies.13": "Fun! Take Apples again!$1",
  "Apples.Movies.14": "No one here see Apples!$1",
  "Apples.Movies.15": "*meep*!!!$1",
  "Apples.Movies.16": "Apples-friend show moving pictures to Apples!$1",
  "Apples.Movies.17": "Apples no understand moving pictures.$0",
  //
  //Apples events
  "Apples.2hearts.01": "Yay! Apples-friend is here!$1#$b#Apples work hard decorating new home!$0",
  "Apples.2hearts.02": "Come! Come! Apples show!$1",
  "Apples.2hearts.03": "Starfruit grow in home now!$1",
  "Apples.2hearts.04": "Apples give starfruit![268]$1",
  "Apples.2hearts.05": "Fruit![268]$0",
  "Apples.2hearts.06": "More fruit!$1[268]",
  "Apples.2hearts.07": "Apples make plant-friends!$1",
  "Apples.2hearts.08": "Meet 'Holly'!$1",
  "Apples.2hearts.09": "This 'Fig'.$0",
  "Apples.2hearts.10": "'Donna', meet other friend!$1",
  "Apples.2hearts.11": "Other friends at village say Apples should make new friends.$0#$b#Apples listens! Make new friends!$1",
  "Apples.2hearts.12": "More friends below! Come! Come!$0",
  "Apples.2hearts.13": "Apples introduced me to more of their plant friends in the cellar. They each have a name!",
  "Apples.2hearts.14": "Donna likes you!$1#$e#Fig does not like you...$2#$b#Fig no tell Apples why.$2#$e#Apples wonder when other friends visit!$1",
  "Apples.4hearts.01": "Apples sees good-friend!$1",
  "Apples.4hearts.02": "!!!$0",
  "Apples.4hearts.03": "Friend play with Apples$1!?",
  "Apples.4hearts.04": "#Sure, let's play!#Sorry, maybe another time.",
  "Apples.4hearts.05": "Apples go play with bear.$0",
  "Apples.4hearts.06": "Bear plays with Apples!$1#$e#Apples-friend play with bear and Apples soon?$0",
  "Apples.4hearts.PlayWithApples.01": "Yay! Play! Play!$1",
  "Apples.4hearts.PlayWithApples.02": "What in Yoba's name are ya doin' jumpin' around?$0",
  "Apples.4hearts.PlayWithApples.03": "...$2",
  "Apples.4hearts.PlayWithApples.04": "Well, I'll leave ya to whatever it is you're doin'.$2#$b#Bye, farmer.$0",
  "Apples.4hearts.PlayWithApples.05": "Big man no see Apples! Only Apples-friend!$1",
  "Apples.4hearts.PlayWithApples.06": "Play with Apples more!?$0",
  "Apples.4hearts.PlayWithApples.07": "I get it. You don't want anyone knowin' 'bout you jumpin' like a monkey in the forest.$0#$e#Your secret is safe with me, farmer.$1",
  "Apples.6hearts1.01": "Apples have party for other-friends. Apples show new home!$0#$b#Apples-friend invited too! Come!$1",
  "Apples.6hearts2.01": "...$2",
  "Apples.6hearts2.02": "Other friends say Apples make mistake turning vineyard into new home...$3",
  "Apples.6hearts2.03": "Junimos no want to play with Apples anymore...$3",
  "Apples.6hearts2.04": "Apples is 'Junimo'.$2#$b#When human with 'gift' give offering, Junimo restore abandoned building.$4#$b#Apples thought its better idea to make new home for friends.$2",
  "Apples.6hearts2.05": "...$3",
  "Apples.6hearts2.06": "$q -1 null#Did Apples make mistake turning vineyard into new home?#$r -1 0 apples_event1#You didn't do anything wrong.#$r -1 0 apples_event2#You should've repaired Aurora Vineyard.#$r -1 0 apples_event3#You made other plant friends. They aren't a mistake.",
  //unused - "Apples.6hearts2.07": 
  //unused -  "Apples.6hearts2.08": 
  //unused - "Apples.6hearts2.09": 
  "Apples.6hearts2.10": "Bear not here too...$2#$b#Party cancelled...$3",
  "Apples.6hearts2.11": "Apples-friend can leave...$2",
  "Apples.6hearts2.12": "Hey there.$2#$b#I'm here for the party.$2",
  "Apples.6hearts2.13": "Bear!?$0#$b#Bear come to Apples' party!$1",
  "Apples.6hearts2.14": "Sorry I'm late. I overslept!$0",
  "Apples.6hearts2.15": "Brought the maple syrup - even added those special leaves you like!$1",
  "Apples.6hearts2.16": "Say. Introduce me to your starfruit friends, little one.$1#$b#I'm interested in this Fig fella!$1",
  "Apples.6hearts2.17": "!!!$1",
  "Apples.6hearts2.18": "The bear brought wonderful treats and conversation, saving the day! ",
  "Apples.6hearts2.19": "Apples-friend and Bear make Apples happy!$0#$e#Will other friends play with Apples again someday?$2#$e#%You tell Apples the other Junimos will.#$e#*meep*!!!$1",
  "Apples.8hearts.01": "*meep*!!!$0",
  "Apples.8hearts.02": "*meep*!!!$0",
  "Apples.8hearts.03": "Apples tell Apples-friend something!$0#$b#Other Junimo Peaches visit Apples! Peaches-friend say Apples do good job growing starfruit friends!$1#$b#Use magic to grow bigger starfruit!$0#$e#Maybe other friends visit Apples soon!?$0#$b#Peaches tell other friends Apples make new friends!#$e#%*You pat Apples#$e#*meep*!!!$1",
  "Apples.10hearts1.01": "Something is happening at the 'Junimo Woods'...",
  "Apples.10hearts2.01": "*meep*...",
  "Apples.10hearts2.02": "*meep*?$2",
  "Apples.10hearts2.03": "*meep*!?$0",
  "Apples.10hearts2.04": "*meep*!?$4",
  "Apples.10hearts2.05": "*meep*!!!",
  "Apples.10hearts2.06": "*meep*!!!$3",
  "Apples.10hearts2.07": "*meep*!!!$1",
  "Apples.10hearts2.08": "*meep*...$2",
  "Apples.10hearts2.09": "*meep*!!!",
  "Apples.10hearts2.10": "*meep*!!!",
  "Apples.10hearts2.11": "*meep*!!!$2",
  "Apples.10hearts2.12": "The Junimos are heading towards Aurora Vineyard...",
  "Apples.10hearts2.13": "Other-friends play with Apples!$0#$e#Apples feel happy!$1",
  "Apples.10hearts3.01": "Hey there.",
  "Apples.10hearts3.02": "Apples-friend here!",
  "Apples.10hearts3.03": "*meep*?",
  "Apples.10hearts3.04": "*meep*!!!$1",
  "Apples.10hearts3.05": "Peaches happy to meet Apples-friend!$1",
  "Apples.10hearts3.06": "Come! 'Mother Starfruit Tree'!$1",
  "Apples.10hearts3.07": "The Junimos shared their special knowledge with me...",
  "Apples.10hearts3.08": "Starfruits I grow will now sell for higher prices!",
  "Apples.10hearts3.09": "Apples-friend here! Other-friends maybe visit again soon!$1#$b#Apples happy! Apples happy!$1#$e#%Apples jumps with joy.",
  "Apples.Roommate": "Hi! Me sell new item in shop! Visit forest home!$4",
  "Apples.AuroraRestore.01": "Apples here!$0",
  "Apples.AuroraRestore.02": "Apples thankful for Apples-friend. Starfruits yummy! Other-friends love!$1#$b#Apples thank lots!$0",
  "Apples.AuroraRestore.03": "Apples can repair old building for Apples-friend! Peaches-friend and Apples go back home.$0#$b#*meep* Or...$1#$b#Apples and Peaches-friend stay with Apples-friend!",
  "Apples.AuroraRestore.04": "I need to think carefully...",
  "Apples.AuroraRestore.05": "What does Apples-friend think?#I'd like Aurora Vineyard refurbished. Have fun back home.#You have a home here and I like playing with you!",
  "Apples.AuroraRestore.06": "*meep*$0#$b#Apples likes playing!$1",
  "Apples.AuroraRestore.07": "Peaches-friend and Apples stay! Play with Apples-friend!",
  "Apples.AuroraRestore.08": "Apples love starfruit-friends and Peaches-friend! Apples stay! Apples has good home!$1#$e#Apples-friend come to play with Apples!? Yay!!!$0#$e#*meep*$1#$e#%You pat Apples on the head.",
  "Apples.AuroraRestore.RepairAuroraVineyard.01": "*meep*$1#$b#Apples-friend visit old building! Come!",
  "Apples.GudBai.01": "Apples-friend! Look!",
  "Apples.GudBai.02": "*meep* Apples and Peaches-friend make home for Apples-friend!$1",
  "Apples.GudBai.03": "Now Apples and Peaches-friend go home to other-friends.$0",
  "Apples.GudBai.04": "*meep*",
  "Apples.GudBai.05": "Visit Apples at woods home? Make Apples happy!$0",
  "Apples.GudBai.06": "Gud bai!$0",
  //Apples Dialogue for Junimo Woods
  "Apples.Woods.01": "Apples-friend visit other-friends and Apples! Yay!$0#$e#%You pat Apples.#$e#*meep*!$1",
  "Apples.Woods.02": "Apples run around all day. Now Apples tired.$0",
  "Apples.Woods.03": "Peaches-friend nice! Play with Apples all day!$1",
  "Apples.Woods.04": "Other-friends hab many shops!#$e#Yellow-friend is nice!$1",
  "Apples.Woods.05": "Apples say bye to home.$0#$e#Bye home!$1#$e#Apples live in forest now with other-friends. Apples-friend visit Apples?$0#$e#%You pat Apples.",
  //Aurora Dialogue for Andy
  "Aurora.Andy.01": "Aurora Vineyard got fixed up. You takin' it over, farmer?$0#$e#Difficult to move product outta there. It's one of the reasons Jerry and Elizabeth struggled so much.$0#$b#You'd need to be a wizard to make that farmland work out...$0#$e#I ought to send them a postcard with a picture of their old home refurbished.$1",
  "Aurora.Andy.02": "Aurora Vineyard got fixed up. You takin' it over, farmer? I use' to have some good friends who lived there.$0#$e#Difficult to move product outta there. It's one of the reasons Jerry and Elizabeth struggled so much.$0#$b#You'd need to be a wizard to make that farmland work out...$0#$e#I ought to send them a postcard with a picture of their old home refurbished.$1",
  //Events
  "Apples.Egg": "Colorful eggs look pretty! Apples already eat four!$1",
  "Apples.Flower": "You find me! You win!#$e#Apples have fun playing around flowers!$1#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*#$e#*meep*",
  "Apples.Luau": "Apples like loud sounds! Dance with Apples?$1",
  "Apples.Moonlight": "Water-friends visit! Makes Apples excited!$1",
  "Apples.Fair": "Apples wants to be a pumpkin too!$1#$e#Good smell coming from somewhere... Apples must find out!$0#$e#*meep*$1",
  "Apples.Spirit": "Pumpkin King is good-friend! Gives Apples tasty pumpkins!$1",
  "Apples.Ice": "Apples follow humans into forest!#$b#Curious what you all doing!$1#$e#People with funny hats can't see me!$1",
  "Apples.WinterStar": "Big tree is pretty! Apples help decorate too!$1",
  //************************
  //SCARLETT NPC 
  //************************
  "Scarlett.CharacterDialogue.001": "I'm really craving some cherries right now.$0#$e#They're like one of my favorite fruits!$1#$b#One of my neighbors has a giant cherry tree in their backyard. When they're in season they give us a basket of them.$0",
  "Scarlett.CharacterDialogue.002": "Not gonna lie, I'm like low key jealous of Sophia's crafts room.$0#$e#My papa is kind enough to let me use his work bench in the garage for my projects.$1#$e#The sewing machine in my room was a hand-me-down from a close family friend.$0#$b#It does the job!$1",
  "Scarlett.CharacterDialogue.003": "Keeping a clean and tidy room is kinda tough, but it's nice knowing where everything is now I guess.$0",
  "Scarlett.CharacterDialogue.004": "My papa cherishes his pickup truck. It's like his most prized possession.$0#$e#Even though I have my driver's license, he won't let me take it out.$2#$e#*sigh* Maybe someday. I'd like to take a trip somewhere.$0",
  "Scarlett.CharacterDialogue.005": "I've been itching to take a long road trip across the country. I want to see something new!$0#$e#If I ask really nicely, maybe my papa will let me borrow his truck.",
  "Scarlett.CharacterDialogue.006": "Most folks who live in the suburbs work in downtown Grampleton.$0#$e#My papa is one of those people! He owns his very own store!$1",
  "Scarlett.CharacterDialogue.007": "%Scarlett is chewing food and notices you.#$e#*munch* Hey! Sorry, I was eating goat cheese.$0#$e#Here, want some? This stuff is seriously my favorite.[426]$1",
  "Scarlett.CharacterDialogue.008": "Hey, it's one of my favorite people! What's the latest gossip?$1#$e#That sounds super important. You make a huge difference for a bunch of people, did you know that?$0",
  "Scarlett.CharacterDialogue.009": "You look like you're on a mission today! What do you have going on that's so important?$0#$e#You're a busy bee!$1",
  "Scarlett.CharacterDialogue.010": "Ugh. I just... Ugh!$3#$e#My dad and I had a disagreement about something. We don't always see eye to eye on things...$2#$e#I'm not in the mood to talk.$3#$e#%Scarlett doesn't want to talk anymore.",
  "Scarlett.CharacterDialogue.011": "I'm learning so much working as a farmhand for Susan and Andy.$1#$e#I feel like I can really use these skills in the future.$0",
  "Scarlett.CharacterDialogue.012": "I feel like having a lazy Friday.$0#$e#I should probably take out the trash soon.$0",
  "Scarlett.CharacterDialogue.013": "Sorry my room is kinda messy.$7#$e#So, you're here in Pondwood! Is there anything you want to do?$0#$e#Oh! I can show you my graphic novel collection!$1#$e#I've been collecting since I was like seven years old.$0#$b#It all started when I took a wrong turn at a public library and found what I thought were picture books!$1",
  "Scarlett.CharacterDialogue.014": "I'm super tempted to make a snow angel.$0",
  "Scarlett.CharacterDialogue.015": "Next time Pondwood has a 'get-together', I'll give you a holler. We'd like to have you!$1",
  "Scarlett.CharacterDialogue.016": "You know, I've never really been interested in going to college.$0#$b#It's something my papa wants me to do. To get an 'education'...$2#$e#I'm more of a 'hands-on approach' type of gal.$1",
  "Scarlett.CharacterDialogue.017": "There's a cool carnival in Grampleton during this time of the season.$0",
  "Scarlett.CharacterDialogue.018": "The kickoffs are happening soon! Go Tunnelers!$1#$e#Do you watch gridball, @?$0",
  "Scarlett.CharacterDialogue.019": "Hey, it's awesome to see you! What are you up to?$1#$e#I don't know how you do it, @. You always know how to keep yourself busy.",
  "Scarlett.CharacterDialogue.020": "The river by our house keeps the yard nice and cool during hot summer days.$0",
  "Scarlett.CharacterDialogue.021": "*sigh* leaves keep finding their way into the garage.$2#$e#My papa really should close the garage door, but he likes to show off his truck.$3",
  "Scarlett.CharacterDialogue.022": "Hey, it's awesome to see you! What are you up to?$1#$e#I don't know how you do it, @. You always know how to keep yourself busy.$0",
  "Scarlett.CharacterDialogue.023": "I always try to make time in my schedule to visit Sophia.$0#$e#I wished we lived by each other. Maybe when I save up enough money I can move to Stardew Valley.$0",
  "Scarlett.CharacterDialogue.024": "One day, Sophia visited and we had Grampleton orange chicken for dinner. She never had it before.$0#$b#She ate her entire plate in like two minutes!$1#$e#I offered her some of mine and she ate half of that.#$b#It's probably one of my favorite memories of her!$1",
  "Scarlett.CharacterDialogue.025": "Hey! It's great to see you. How was the train trip?$1#$e#Not everyone has a car. Most of our neighbors rely on the local train station to commute to work.",
  "Scarlett.CharacterDialogue.026": "Our neighbor's dog down the road is a wild one.$0#$e#She always gets the zoomies!$1",
  "Scarlett.CharacterDialogue.027": "Hey there! It's nice of you to visit.$1#$e#You can help yourself to anything in the fridge if you're hungry.$0#$e#Oh, don't get into the sponge cake. My papa made that for one of his friends down the road.$1",
  "Scarlett.CharacterDialogue.028": "%Scarlett is chewing food and notices you.#$e#*munch* Hey! Sorry you just saw me stuffing my face with goat cheese.$0#$e#Here, want some? This stuff is seriously my favorite.[426]$1",
  "Scarlett.CharacterDialogue.029": "We should totally have a slumber party sometime!$1#$b#I know this really good popcorn seasoning recipe.$0#$e#I learned it from Hank. It's a mix of coconut curry, gingerbread, and cinnamon sugar.$0",
  "Scarlett.CharacterDialogue.030": "My dad and Hank would like to have you over for dinner sometime.$0",
  "Scarlett.CharacterDialogue.031": "Ready to get to work, Sophia!?$1",
  "Scarlett.CharacterDialogue.032": "I'm helpin' Sophia today!$1",
  "Scarlett.CharacterDialogue.033": "We're gonna go to the saloon this evening. Want to join?$0",
  "Scarlett.CharacterDialogue.034": "That was a tough day, huh Sophia?$1",
  "Scarlett.CharacterDialogue.035": "Isn't Sophia's crafts room cool or what?$0",
  "Scarlett.CharacterDialogue.036": "This hardwood came all the way from Grampleton, my home town!$1",
  "Scarlett.CharacterDialogue.037": "Whoa! She didn't tell me she had this volume!$1",
  "Scarlett.CharacterDialogue.038": "Not cool, @! I'm sleeping.$2",
  "Scarlett.CharacterDialogue.039": "Yeah! Let's go to the saloon!$1",
  "Scarlett.CharacterDialogue.040": "I'm lovin' the ambience of this place.$0",
  "Scarlett.CharacterDialogue.041": "I'm taking out the trash right now. Let's talk again in a sec, okay?$0",
  "Scarlett.CharacterDialogue.042": "You're kinda like me then! I bet you get nice payouts!$1",
  "Scarlett.CharacterDialogue.043": "Whoa, that's public information in Pelican Town? That's a cool idea!$1#$b#Maybe that's something Pondwood can do too.$0",
  "Scarlett.CharacterDialogue.044": "Festival postings are my absolute favorite! There's always new flyer designs each year.$1",
  "Scarlett.CharacterDialogue.045": "I guess it's not something for everyone. That's okay though!$0",
  "Scarlett.CharacterDialogue.046": "...$2#$b#I don't blame you. I probably would have done the same if I overheard something like that.$2",
  "Scarlett.CharacterDialogue.047": "Uh huh... Sure.$3#$b#...$3#$b#...$2#$b#I guess I don't blame you. I probably would have done the same if I overheard something like that.$2#$b#But at least I would have been upfront.$3",
  "Scarlett.CharacterDialogue.048": "I bet! You have so much space to do whatever you want.$0",
  "Scarlett.CharacterDialogue.049": "I know right? My papa lets me use the flower bed outside the house to grow things so I totally get what you mean.$0",
  "Scarlett.CharacterDialogue.050": "I've always wanted my own goats. I'd get to eat all the goat cheese I want!$1#$b#I wish Marnie needed help at her ranch, but she has it all handled.$0",
  "Scarlett.CharacterDialogue.051": "Yeah, I'm kinda the same way. I don't know what I'd do with myself if I had nothing to do.$0",
  "Scarlett.CharacterDialogue.052": "I can't wait to stretch out my toes on the warm sand.$0",
  "Scarlett.CharacterDialogue.053": "It's a long way back home. I had fun today though.$1",
  "Scarlett.CharacterDialogue.054": "What's up with the wrecked pirate ship?$0",
  "Scarlett.CharacterDialogue.055": "You don't get weather like this in Grampleton!$1",
  "Scarlett.CharacterDialogue.056": "Do all the drinks come with those small umbrellas?$0",
  "Scarlett.CharacterDialogue.057": "The coral reefs are pretty.$0",
  //Fake Scarlett Dialogue
  "FakeScarlett.CharacterDialogue.001": "Hey there!$0",
  "FakeScarlett.CharacterDialogue.002": "Hey there!$1",
  //Schedule Dialogue
  "Scarlett.FairhavenFarm.000": "Is it true Andy's house got refurbished? I wonder what it looked like before.$0",
  "Scarlett.FairhavenFarm.001": "A portion of these strawberries will be turned into jam!$0",
  "Scarlett.FairhavenFarm.002": "*phew* I think I'll need a break soon.$0",
  "Scarlett.FairhavenFarm.003": "Hey there! I'm working for Andy today.$0",
  "Scarlett.FairhavenFarm.004": "It's tempting to visit Sophia right now.$1",
  "Scarlett.FairhavenFarm.005": "Being near the river helps me cool off.$1",
  "Scarlett.FairhavenFarm.006": "Andy is super strong! He carried four bags of fertilizer all at once.$1",
  "Scarlett.FairhavenFarm.007": "It must be nice living on the outskirts of town. You get a taste of civilization and nature.$0",
  "Scarlett.FairhavenFarm.008": "I've seen a bunch of families of crows nesting in the trees eyeing up Fairhaven Farm.$0#$b#It's a good thing there's a scarecrow!$1",
  "Scarlett.FairhavenFarm.009": "*phew* I have a lot of work to get done today.$0",
  "Scarlett.FairhavenFarm.010": "Hey there! I'm about to head home. My train is arriving soon.$0#$e#I think I'm hitting the hay as soon as I get back.$1",
  "Scarlett.EmeraldFarm.000": "Hey there! I'm working for Susan today.$1#$e#Up to anything cool?$0",
  "Scarlett.EmeraldFarm.001": "*phew* I have a lot of work to get done today.$0",
  "Scarlett.EmeraldFarm.002": "Susan always makes fresh lemonade after a hard days work!$1",
  "Scarlett.EmeraldFarm.003": "*sniff* *sniff* Smell that? This fertilizer has a pungent scent!$0",
  "Scarlett.EmeraldFarm.004": "Hey, what are you up to on a hot summer day like this?$1#$e#I'm working Susan's crop fields today. It's tough work!",
  "Scarlett.EmeraldFarm.005": "Have you ever tried Susan's melons? They're large and juicy!$0",
  "Scarlett.EmeraldFarm.006": "*phew* I think I'll need a break soon.$0",
  "Scarlett.EmeraldFarm.007": "We're gonna process these hops to flavor beer with a tangy bitterness!$1#$e#It's what makes a pale ale.$0",
  "Scarlett.EmeraldFarm.008": "I wonder what it's like to live next to the train tracks?$0#e#I don't think I'd ever get a good night's rest..$2",
  "Scarlett.EmeraldFarm.009": "Hey, it's awesome you're here. Anything cool going on?$0",
  "Scarlett.EmeraldFarm.010": "I might use the bathhouse after I'm done today. I'm working up a sweat!$1",
  "Scarlett.BlueMoonVineyard.000": "Hey there! I'm helping Sophia today.$1",
  "Scarlett.BlueMoonVineyard.001": "Sophia needs help with the grape harvest during fall.$0",
  "Scarlett.BlueMoonVineyard.002": "I love the view of the Gem Sea here!$1",
  "Scarlett.BlueMoonVineyard.003": "Lot of work to do while I'm here.$0#$b#If you're gonna stick around, mind helping out?$1",
  "Scarlett.BlueMoonVineyard.004": "Funny you showed up! Sophia and I were just talkin' about you.$1#$e#Can't tell you! my lips are sealed!$1",
  "Scarlett.BlueMoonVineyard.005": "It's a nice day today! Perfect for vineyard work!$0#$e#Well, time to get to it.$1",
  "Scarlett.BlueMoonVineyard.006": "I'd like to go into town to see what the hot gossip is, but I'm busy here.$0",
  "Scarlett.BlueMoonVineyard.007": "Hey there! I'm helping Sophia today.$1",
  "Scarlett.BlueMoonVineyard.008": "Sophia and I ate a bunch of waffles this morning for breakfast!$1#$e#Knowing her, we're gonna have Grampleton orange chicken for dinner.$0",
  "Scarlett.BlueMoonVineyard.009": "We're turning these grapes into wine soon.$1",
  "Scarlett.BlueMoonVineyard.010": "It doesn't take too long to get here by train.$0",
  "Scarlett.BlueMoonVineyard.011": "*phew* What a day.$0",
  "Scarlett.BlueMoonVineyard.012": "Isn't Sophia's crafts room cool or what?$0",
  "Scarlett.BlueMoonVineyard.013": "Whoa! She didn't tell me she had this volume!$1",
  "Scarlett.BlueMoonVineyard.014": "*yawn* I'm ready to hit the hay.$0",
  "Scarlett.BlueMoonVineyard.015": "Hey! Sophia and I were just talking about some stuff.$0",
  "Scarlett.BlueMoonVineyard.016": "Bye, Sophia!$1",
  //FakeScarlett Strings
  "FakeScarlett.Farmhand.01": "Hey there! I'm helping Sophia today.$1",
  "FakeScarlett.Farmhand.02": "Sophia needs help with the grape harvest during fall.$0#$e#It's really cool! We have a slumber party!$1",
  "FakeScarlett.Farmhand.03": "I love the view of the Gem Sea here!$1",
  "FakeScarlett.Farmhand.04": "A little rain won't get in my way.$0",
  "FakeScarlett.Farmhand.05": "Do you also work outside in this weather?$0#$e#Isn't it a great way to cool off!?$1",
  "FakeScarlett.Farmhand.06": "These new rain boots came in handy!$1",
  "FakeScarlett.Farmhand.07": "Lot of work to do while I'm here!$1#$e#Hey. If you're gonna stick around, give us a hand?$0",
  "FakeScarlett.Farmhand.08": "Funny you showed up! Sophia and I were just talkin' about you.$0#$e#Can't tell you! my lips are sealed!$1",
  "FakeScarlett.Farmhand.09": "It's a nice day today! Perfect for vineyard work!$0#$e#Well, time to get back to work.$1",
  "FakeScarlett.Farmhand.10": "A little rain won't get in my way.$0",
  "FakeScarlett.Farmhand.11": "Do you also work outside in this weather?$0#$e#Isn't it a great way to cool off!?$1",
  "FakeScarlett.Farmhand.12": "These new rain boots came in handy!",
  "FakeScarlett.Farmhand.13": "I'd like to go into town and see what Pelican Town is all about, but I'm too busy here.$0",
  "FakeScarlett.Farmhand.14": "Hey there! I'm helping Sophia today.$1",
  "FakeScarlett.Farmhand.15": "Sophia and I ate a bunch of waffles this morning for breakfast!$1#$e#Knowing her, we're gonna have Grampleton Orange Chicken for dinner.$0",
  "FakeScarlett.Farmhand.16": "A little rain won't get in my way.$0",
  "FakeScarlett.Farmhand.17": "Do you also work outside in this weather?$0#$e#Isn't it a great way to cool off!?$1",
  "FakeScarlett.Farmhand.18": "These new rain boots came in handy!",
  "FakeScarlett.Farmhand.19": "It doesn't take too long to get here on the train.$0#$e#Ever been to Grampleton?$1",
  "FakeScarlett.Farmhand.20": "*yawn* I'm super tired today. Sophia and I stayed up late watching TV.$2",
  "FakeScarlett.Farmhand.21": "Today's the last day of the fall harvest!$1",
  "FakeScarlett.Farmhand.22": "A little rain won't get in my way.$0",
  "FakeScarlett.Farmhand.23": "Do you also work outside in this weather?$0#$e#Isn't it a great way to cool off!?$1",
  "FakeScarlett.Farmhand.24": "These new rain boots came in handy!",
  //Scarlett Gift Taste
  "Scarlett.Gifts.Loved": "How did you know I loved this? Thanks!",
  "Scarlett.Gifts.Liked": "Hey, is that for me? Thanks!",
  "Scarlett.Gifts.Disliked": "I guess it's okay...",
  "Scarlett.Gifts.Hated": "Do I have to take it?...",
  "Scarlett.Gifts.Neutral": "That's kind of you. Thanks.",
  //Scarlett Movie Theater
  "Scarlett.Movies.01": "That popcorn smells super good!$1",
  "Scarlett.Movies.02": "Oh no.... I feel bad for the little guy.$2",
  "Scarlett.Movies.03": "Deep down, I feel like trees have their own feelings just like the brave little sapling.$1",
  "Scarlett.Movies.04": "I wonder if my hometown of Grampleton will be in the movie?$0",
  "Scarlett.Movies.05": "%Scarlett is intrigued by the film.",
  "Scarlett.Movies.06": "I want to take a boat to Prairie Island someday and explore every corner!$1",
  "Scarlett.Movies.07": "There's a lot of hype surrounding this movie. I hope it's as good as people say.$0",
  "Scarlett.Movies.08": "Scarlett is sucked into the film!",
  "Scarlett.Movies.09": "That movie was awesome! I'd honestly watch it again if I could!$1#$b#I bet Sophia's already seen it, knowing her.$0",
  "Scarlett.Movies.10": "I don't know much about this movie. I'm going in blind!$1",
  "Scarlett.Movies.11": "%Scarlett is texting on her phone.",
  "Scarlett.Movies.12": "That movie was kinda boring.$2#$b#Thanks for taking me out though.$0",
  "Scarlett.Movies.13": "The music is kinda... strange? If you can even call it music.$7",
  "Scarlett.Movies.14": "That advertisement at the end was kinda weird.$7#$b#I thought we were seeing a 'real' movie...$2",
  "Scarlett.Movies.15": "How did you know I liked scary movies?$1",
  "Scarlett.Movies.16": "W-watch out!$6",
  "Scarlett.Movies.17": "I can't believe that was recorded near my hometown.$0#$b#It'll take more than that to frighten me!$1",
  "Scarlett.Movies.18": "It's a lot warmer in here than outside.$1",
  "Scarlett.Movies.19": "Stardrops sound super delicious. I hope to try one someday.$0",
  "Scarlett.Movies.20": "I love hearing the sound of fresh popcorn being made.$0",
  "Scarlett.Movies.21": "*yawn*",
  "Scarlett.Movies.22": "That was kinda boring...$2",
  "Scarlett.Movies.23": "Is this a scary film?$0",
  //Scarlett Events
  "Scarlett.Farmhand.01": "Hey there! I wanted to drop by and tell you I just started working as a farmhand for some local farmers in the valley.$0#$b#You'll be catching me around here more often!$1",
  "Scarlett.Farmhand.02": "Also, you should totally visit me in Grampleton! There's a kiosk at the railroad station.$0#$b#My address is '106 Pondwood Road'. Swing by sometime!$1",
  "Scarlett.Farmhand.03": "I'm a little nervous starting these new jobs.$0#$b#I wonder what Susan and Andy are like?$1",
  "Scarlett.Farmhand.Andy": "Hey there, farmer.$0#$b#Work has been pickin' up for me durin' the spring season so I hired a farmhand to, well, give me a hand on the farm!$1#$b#I believe her name is Scarlett - a friend of Sophia's.$0#$e#I've been earnin' more income lately so I got the cash. Never thought I'd see the day where it'd be me doin' the hirin'.$0",
  "Scarlett.Farmhand.Susan": "Hi sweetie! I have someone working for me now during the summer season. Her name is Scarlett.$0#$e#Oh, you two already know each other? How nice!$1#$e#She lives in Grampleton, so I already know we both have something in common.$0",
  "Scarlett.Farmhand.Sophia": "Hey, you! Did you hear the news? Scarlett started working for Andy and Susan.$1#$e#I'm so happy she's gonna be in the valley more often!$9",
  "Scarlett.Fairhaven.01": "Hello farmer, good to see ya.$3",
  "Scarlett.Fairhaven.02": "I never thought I'd see the day where I could afford a farmhand. The jam business is no joke.$0#$b#I need all the help I can get durin' this time o' year. More shipments yield more profit!$3",
  "Scarlett.Fairhaven.03": "Hey Andy, this batch of strawberries are ready.$0#$b#And hi, @!$1",
  "Scarlett.Fairhaven.04": "Since you're here, mind helpin' us dump these strawberries in casks? It'll go faster if the three of us work together.$0",
  "Scarlett.Fairhaven.05": "You'd be paid for your labor, o' course. Equal pay for equal work. That's how I run things here.#Sure, I'd like to help out.#Sorry, but no.",
  "Scarlett.Fairhaven.06": "Hmm. That's fine by me.$0",
  "Scarlett.Fairhaven.07": "Well, Scarlett and I better get to it. Daylight is burnin'.$0",
  "Scarlett.Fairhaven.08": "Bye, @!$0",
  "Scarlett.Fairhaven.09": "Scarlett is a hard worker. I sure do appreciate havin' her help out durin' the spring.",
  "Scarlett.Fairhaven.3691382_HelpAndy.01": "You're gonna help out! Woohoo!$1",
  "Scarlett.Fairhaven.3691382_HelpAndy.02": "Let's get this wagon of strawberries into the cellar.$0",
  "Scarlett.Fairhaven.3691382_HelpAndy.03": "All right. I'll start over here on this corner. You two handle this side.",
  "Scarlett.Fairhaven.3691382_HelpAndy.04": "Let's go!$1",
  "Scarlett.Fairhaven.3691382_HelpAndy.05": "Thank ya kindly for your hard work. You'll receive payment in the mail soon, farmer.$3",
  "Scarlett.Fairhaven.CT.01": "Makin' strawberry jam is a tough job!$1#$e#Is it true Andy didn't always have a cellar?$0",
  "Scarlett.Fairhaven.CT.02": "Scarlett is a hard worker. I sure do appreciate havin' her help out durin' the spring.$3",
  "Scarlett.Emerald.01": "A fully matured melon should easily break away from the vine when twisted like this.$0",
  "Scarlett.Emerald.02": "Okay! I see now!$1",
  "Scarlett.Emerald.03": "They don't all ripen at the same time, so it's important to check each one!$1",
  "Scarlett.Emerald.04": "Hey there, @!$0",
  "Scarlett.Emerald.05": "Hello, dear. Scarlett is helping me work the fields today.$0#$b#Those hops won't turn themselves into pale ales!$1",
  "Scarlett.Emerald.06": "*giggle* You said it!$1",
  "Scarlett.Emerald.07": "I'd say this is a good time to take a break. I'll go make us all some fresh lemonade.$0",
  "Scarlett.Emerald.08": "I don't think I've ever run across anyone else who's more of a green thumb than Susan.$0#$b#I'm learning so much about farming while working under her!$1",
  "Scarlett.Emerald.09": "$q -1 null#I don't think I've asked you this before. What do you enjoy about being a farmer?#$r -1 0 scarlett_event7#I like having full creative freedom on my property.#$r -1 0 scarlett_event8#Growing fields of food is spiritually rewarding.#$r -1 0 scarlett_event9#I love taking care of my animals.#$r -1 0 scarlett_event10#There's always work to be done. I prefer to stay busy.",
  "Scarlett.Emerald.10": "You know, I have a dream of owning a farm someday. There's a bunch of cheap fertile land in the Grampleton outskirts.$0#$b#I think I have what it takes! Besides, I can always ask you or Susan for tips!$1",
  "Scarlett.Emerald.11": "Alright, sweeties! Come inside and enjoy some ice-cold lemonade!$0",
  "Scarlett.Emerald.CT.01": "Wasn't that just the absolute best lemonade ever?$1#$e#I get up at 5:45am on days I work as a farmhand. I'm still getting used to having an early schedule.$0#$e#You always wake up at 6:00am? That makes us both early birds I guess.$1",
  "Scarlett.Emerald.CT.02": "It's been wonderful having help on the farm. Business has been booming lately!#$e#Scarlett is a kind girl. I can tell she's passionate about farming.$0",
  "Scarlett.Bluemoon.01": "Go Scarlett! Show those grapes who's boss!$9",
  "Scarlett.Bluemoon.02": "*pant* *pant* I'm trying my best!$1",
  "Scarlett.Bluemoon.03": "Look who's here!$0",
  "Scarlett.Bluemoon.04": "!!!$9",
  "Scarlett.Bluemoon.05": "Hey, you!$1#$b#Um. Mind lending us a hand? Or I guess I should say feet *giggle*.$1#$b#This harvest was big, so we have a lot of grapes to squish before the sun goes down.$0",
  "Scarlett.Bluemoon.06": "*phew* It feels good to take a break. Thanks, @!$0#$b#Stomp the heck out of those grapes!$1",
  "Scarlett.Bluemoon.CT.01": "That was a lot of fun squashing those grapes!$1",
  "Scarlett.Bluemoon.CT.02": "Thanks for helping out.$1#$e#This time of year is really hard for me.$0#$b#Scarlett helps out so much.$9",
  "Scarlett.2hearts.01": "Hmm...",
  "Scarlett.2hearts.02": "Oh, hey! I didn't expect a surprise visit from you today.$1#$b#I'm checking out the new flyers.$0",
  "Scarlett.2hearts.03": "A neighbor down the road is looking for a part-time baby sitter on the weekends. I think I might be up for the job.$0",
  "Scarlett.2hearts.04": "Yeah, there's all sorts of advertisements and odd jobs that get posted every week.$0#$b#I'm kinda known around here to take on a bunch of requests!$1",
  "Scarlett.2hearts.05": "$q -1 null#Do you check your community bulletin board too?#$r -1 50 scarlett_event1#Yeah, I'll often accept jobs from the local villagers.#$r -1 25 scarlett_event2#I use it to check upcoming birthdays.#$r -1 25 scarlett_event3#It's a good way to see when festivals are happening.#$r -1 -25 scarlett_event4#Not really.",
  "Scarlett.2hearts.06": "You know, I've met some cool people through this-",
  "Scarlett.2hearts.07": "Uh oh! She's on the loose again!$1",
  "Scarlett.2hearts.08": "Scarlett! Help!",
  "Scarlett.2hearts.09": "Hey! Get back here, girl!",
  "Scarlett.2hearts.10": "Katie gets zoomies all the time. She can be a challenge to dog sit.#$e#Belly rubs are her favorite!$1",
  "Scarlett.4hearts.01": "Hank: Hey there, sport. Are you looking for Scarlett?",
  "Scarlett.4hearts.02": "Hank: She's in the garage working on a project of hers. You can head on in there.",
  "Scarlett.4hearts.03": "Hey there! I didn't hear you come in.$1#$b#I'm working on my next cosplay outfit. Come check it out!$0",
  "Scarlett.4hearts.04": "I'm drilling holes into this leather jacket I previously cut out using a pattern. It's really tough stuff.$0",
  "Scarlett.4hearts.05": "So uh, welcome to our garage. Sorry if it's musty.$0#$b#My papa is kind enough to let me use his workbench! I couldn't make this costume without it.$1",
  "Scarlett.4hearts.06": "This pickup truck is like his baby. I'm gonna convince him someday to let me drive it.$0#$b#I already have my license and everything. I want to take a road trip where I'm in control of the destination!$1",
  "Scarlett.4hearts.07": "Hey, can you grab the leather conditioner from the shelf behind me? It's the small bright red container.",
  "Scarlett.4hearts.08": "Okay. You have to carefully apply the conditioner like this...$0",
  "Scarlett.4hearts.09": "*phew* That's finally done. Now I just need to let this dry.#$b#Thanks a bunch for keeping me company, @!$1",
  "Scarlett.4hearts.10": "My dad said he's cool with allowing you in the garage.$0",
  "Scarlett.6hearts.01": "Treyvon: Sweetie, do you have a moment?",
  "Scarlett.6hearts.02": "Yeah? What's up?$0",
  "Scarlett.6hearts.03": "Treyvon: I was in the garage and I saw your project. It's turning out nicely.",
  "Scarlett.6hearts.04": "You think so? I'm really proud of it!$1#$b#I've never worked with leather before.$0",
  "Scarlett.6hearts.05": "Treyvon: Err... Also, I noticed you didn't put my workbench tools back again.",
  "Scarlett.6hearts.06": "Oh, sorry. I'll remember next time.$2",
  "Scarlett.6hearts.07": "Treyvon: I have to stress that if you want to continue using my things, you need to be respectful.",
  "Scarlett.6hearts.08": "Okay. I got it...$3",
  "Scarlett.6hearts.09": "Treyvon: Hey now, don't give me that attitude! Hank and I like keeping things tidy.",
  "Scarlett.6hearts.10": "Treyvon: Now, your room can be as messy as you want, but that stays in here.",
  "Scarlett.6hearts.11": "I'll try harder, okay? What else do you want me to say?$3",
  "Scarlett.6hearts.12": "Treyvon: Scarlett, show me you're willing to learn. Actions speak louder than words.",
  "Scarlett.6hearts.13": "Treyvon: I know these things can be difficult for you...",
  "Scarlett.6hearts.14": "Yeah...$2",
  "Scarlett.6hearts.15": "Treyvon: But look, if you can't respect other people's things, how can I trust you'll be responsible with my truck?",
  "Scarlett.6hearts.16": "What? Are you being serious right now?$6#$b#You're horrible!$3",
  "Scarlett.6hearts.17": "Ugh. I'm going downstairs. I don't want to talk about this anymore.$3",
  "Scarlett.6hearts.18": "Hey! Wait a second!",
  "Scarlett.6hearts.19": "A couple minutes later...",
  "Scarlett.6hearts.20": "@. You know I can totally see you, right?$2",
  "Scarlett.6hearts.21": "$q -1 null#Be honest. Were you eavesdropping on me?#$r -1 50 scarlett_event5#Yeah, I was. I'm sorry.#$r -1 -125 scarlett_event6#I wasn't. You have it all wrong!",
  "Scarlett.6hearts.22": "I must have seemed like a real jerk in there, huh?$2",
  "Scarlett.6hearts.23": "*sigh* You should know something about me...$2",
  "Scarlett.6hearts.24": "Look, I have ADHD. I got diagnosed with it a couple years ago. Who knew?$7#$b#I struggle when focusing on things and listening to people. My brain is just... different.$5#$b#So like, it's not that I purposefully refuse to clean up after myself. It's just something that doesn't register to me.$2#$b#And I can get a little defensive...$2",
  "Scarlett.6hearts.25": "I struggled a lot in high school because of my condition. And that's why I know I'd just flunk out of college if I tried, despite what my papa says.$2#$b#I know he always means well, and I love him for that. But I need to trust myself.$2#$b#Besides, I'm more of a hands-on kind of person anyway. And that helps me.$0",
  "Scarlett.6hearts.26": "*sigh* I really want to go on a road trip with my papa's truck. And now I feel like I've taken several steps backwards...$7",
  "Scarlett.6hearts.27": "Hey, I could really use a walk right now. We can pass by the house I'm babysitting at.$0",
  "Scarlett.6hearts.28": "I really needed that walk. Thanks for letting me talk your ear off.$0#$e#I think I'll clean my room today!",
  "Scarlett.8hearts1.01": "Hey, you! Scarlett drove down here with her dad's truck this morning.$1#$b#She wants to take a road trip to the Grampleton Coast today!$9#$b#If you're not too busy, we'd like you to come with us! We're leaving from my vineyard this afternoon.$1",
  "Scarlett.8hearts1.SophiaMarried.02": "I've never been to the east coast before. I wonder what it's like?$1#$e#Let's go to my vineyard! That's where Scarlett is right now with the truck.$0",
  "Scarlett.8hearts1.SophiaUnmarried.02": "I've never been to the east coast before. I wonder what it's like?$1",
  "Scarlett.8hearts2.01": "@! You made it!$1#$b#My papa gave me his truck for the day. Isn't she beautiful with that bright red coat of paint?$0",
  "Scarlett.8hearts2.02": "I'm driving us down to a lighthouse on the Grampleton Coast!$1#$b#It's honestly a place I've always wanted to visit with my best friends.$0#$b#Plus, there's a nearby restaurant on the beach that makes the absolute best Grampleton orange chicken!$1",
  "Scarlett.8hearts2.03": "!!!$9",
  "Scarlett.8hearts2.04": "We should get going! My papa said I need to be back before dusk, and it'll take us a couple hours to drive to the coastline.$0",
  "Scarlett.8hearts2.05": "I'll sit in the middle since I'm the smallest out of us three.$1",
  "Scarlett.8hearts2.06": "Here we go!$1",
  "Scarlett.8hearts2.07": "Hey, we're finally here! Just gotta find a parking spot.$1",
  "Scarlett.8hearts2.08": "The lighthouse is just ahead! Let's climb to the top!$1",
  "Scarlett.8hearts2.09": "You can really feel the ocean breeze up here.$0",
  "Scarlett.8hearts2.10": "*gasp* It's so pretty... Look at all the mangroves!$1 ",
  "Scarlett.8hearts2.11": "I don't know about you two, but I'm getting kinda cold up here.$0#$b#Let's go grab some food and head back home!$1",
  //************************
  // CAMILLA NPC 
  //************************
  "Camilla.CharacterDialogue.001": "Surprised to see me?$5#$e#Razzy and I have important matters to discuss today.$0",
  "Camilla.CharacterDialogue.002": "Hello, dear. Have you come to aid Castle Village?$0#$e#There's more monsters than usual loitering around today...$2",
  "Camilla.CharacterDialogue.003": "Beautiful view from here, right? Sand, sand, and more sand.$0#$e#Is it wrong that I think some of the monsters we fight are kind of cute? ...Not enough to take home, or anything.$1",
  "Camilla.CharacterDialogue.004": "We've figured out lots of handy tricks around here to deal with our little monster problem.$0#$e#See that green fire? It's a magical deterrent that *strongly discourages* them from encroaching on this tower.$1#$e#With fire...$5",
  // Camilla Events
  "Camilla.Kittyfish.01": "What a lovely view...$0",
  "Camilla.Kittyfish.02": "*chuckle* Behind you, @.$1",
  "Camilla.Kittyfish.03": "Wondering why I'm here, aren't you?$0#$b#Let's just say I grew a tad bored of Razzy's mage meeting...$2#$b#And I sensed you were here. Alone.$1",
  "Camilla.Kittyfish.04": "Go fishing here often?$0",
  "Camilla.Kittyfish.05": "Why don't I use a little magic to make things more... interesting?$0",
  "Camilla.Kittyfish.06": "Neen venie anar anaroore anrrima anarya ango angwi!$1",
  "Camilla.Kittyfish.07": "Voila!$5",
  "Camilla.Kittyfish.08": "*chuckle* The puppyfish have more friends to play with now.$1",
  "Camilla.Kittyfish.09": "And with that, I make my marvelous departure.$0#$b#Ciao, @.$5",
  "Camilla.Kittyfish.10": "Something is meowing in the water...",
  "Camilla.VictorOlivia.01": "My, my. Fancy seeing you here near this refined residence.$0#$b#Come here... often?$5",
  "Camilla.VictorOlivia.02A": "You know, I've dabbled in multiple relationships at the same time.$0#$b#But a mother and son? That raises even my eyebrows - and I'm hard to shock.$1",
  "Camilla.VictorOlivia.02B": "You know, I've dabbled in multiple relationships at the same time too.$0#$b#But a mother and son? That's new to even someone like me.$1",
  "Camilla.VictorOlivia.03": "*whisper* Anyway, It's not my place to intervene. I'm just intrigued...$0#$b#Have fun tonight.$5",
  "Camilla.VictorOlivia.04": "What on earth was that sound?$2",
  "Camilla.VictorOlivia.05": "You're up late, honey. Do you know where that strange noise came from?$2",
  "Camilla.VictorOlivia.06": "Hmm. I see. Well...$0#$b#Victor is at a sleep over tonight. And since you're here...$6",
  "Camilla.VictorOlivia.07": "Would you care for a cup of coffee?#Sure.#No thanks.",
  "Camilla.VictorOlivia.08": "Okay. Have a nice evening, honey.$3#$b#Let me know tomorrow if you find out what that noise was.$6",
  "Camilla.VictorOlivia.09": "I wonder what that noise outside was...$0#$b#Are you sure you didn't hear it?$6#$e#...$6#$e#%Olivia looks skeptical.",
  "Camilla.VictorOlivia.ComeInside.01": "I'll put a hint of Gotoran spice in it. Come inside, dear.$3",
  "Camilla.VictorOlivia.ComeInside.02": "I thoroughly enjoyed your late-night surprise visit, dear.$6",
  //************************
  // ALESIA NPC 
  //************************
  "Alesia.CharacterDialogue.001": "We're all responsible for writing reports for the Guild periodically.$0#$b#Paperwork isn't the most glamorous part of adventuring, but it does give us an advantage.$1",
  "Alesia.CharacterDialogue.002": "Glad to see you, @. Keeping your blades sharp?$1#$e#May Yoba guide you.$0",
  "Alesia.CharacterDialogue.003": "Isaac's in a mood today. It's nice to see a friendly face instead.$2",
  "Alesia.CharacterDialogue.004": "See anything interesting during your travels lately?$0",
  "Alesia.CharacterDialogue.005": "Nothing out of the ordinary to report today...  so far.$1",
  //Alesia Festival Dialogue:
  "Alesia.Fair": "Hello, adventurer. We're inspecting your blacksmith's weapons.#$e#May Yoba guide you.$1",
  "Alesia.Spirit": "Hello, adventurer. With a joint effort, we captured these monsters.$0#$e#May Yoba guide you.$1",
  //Alesia Adventurer Guild Dialogue
  "Alesia.Guild.01": "See anything interesting during your travels lately?$1",
  "Alesia.Guild.02": "Hello, @. You're always ready for anything.$1#$e#May Yoba guide you.$0",
  "Alesia.Guild.03": "I'm happy to see you're well and safe, @.$1#$e#May Yoba guide you.$0",
  "Alesia.Guild.04": "Are you stocked up on haste elixirs, @?$0",
  "Alesia.Guild.05": "It's refreshing to visit the valley again.$1",
  "Alesia.Guild.06": "Don't hesitate to ask if you require my bow.$0",
  //Alesia Events
  "Alesia.Intro.01": "Oh! You must be @, the new adventurer Marlon told me so much about.$1#$b#My name is Alesia. I hail from Castle Village.$0",
  "Alesia.Intro.02": "Alesia lived in Stardew Valley years ago. She's a talented sniper.#$b#I requested her aid. Slimes were duplicating on the cavern ceilings, too high for me to reach with a sword.#$b#I'm not as good of a shot I used to be.$2",
  "Alesia.Intro.03": "You're too hard on yourself, Marlon.$2#$b#If you require my bow again, don't hesitate to ask.#$b#Besides, I quite enjoy visiting the valley.$1",
  "Alesia.Intro.04": "I must take my leave. Apologies for cutting our introduction short, @.",
  "Alesia.Intro.05": "Until next time, Marlon.",
  "Alesia.Intro.06": "Farewell, Alesia.",
  "Alesia.Intro.07": "Well then. Back to it.$0",
  "Alesia.Intro.08": "Castle Village is home to many monster hunters. Alesia says she feels like she belongs there.#$e#I do miss having her here, though.$2",
  //************************
  // ISAAC NPC 
  //************************
  "Isaac.CharacterDialogue.001": "If you see anything out of the ordinary, tell Alesia. She's tracking monsters' movements to report to the Guild.$0",
  "Isaac.CharacterDialogue.002": "Think we might be in for a battle tonight. I've seen some strange things on the horizon.$3",
  "Isaac.CharacterDialogue.003": "*grumble* I can never get enough to drink on hot days like this. Feels like I'm drying up from the inside out.$2",
  "Isaac.CharacterDialogue.004": "Staying alert, @? You never know when something could come creeping up on you around here.$0#$e#Luckily for me, I'm always two steps ahead.$5#$b#Just stay out of my way.$0",
  //Isaac Festival Dialogue
  "Isaac.Fair": "Hmph. These weapons aren't bad.$5#$e#Mmm?$0#$b#What do you want?$3#$e#%Isaac is now ignoring you.",
  "Isaac.Spirit": "Defeating a shadow brute is child's play.$0#$b#The narrative changes when bringing one in alive...$3#$e#Make yourself useful and bring me that 'spiced pumpkin cider'.$0",
  //Isaac Guild Dialogue
  "Isaac.Guild.01": "Can't you see I'm trying to relax here? Leave me.$1",
  "Isaac.Guild.02": "I've cleared so many mine levels I lost count.$1",
  "Isaac.Guild.03": "What do you want?",
  //************************
  // MORRIS NPC 
  //************************
  //Morris Gift Dialogue
  "Morris.Gift.Loved": "Ah! A gift worthy of my attention. Thank you, @.",
  "Morris.Gift.Liked": "This is delightful!",
  "Morris.Gift.Disliked": "I don't like this...",
  "Morris.Gift.Hated": "What a despicable gift. Get this away from me.",
  "Morris.Gift.Neutral": "That's generous of you.",
  //Dialogue
  "Morris.CharacterDialogue.001": "Ah, it's farmer @. Welcome to the valley. My name is Morris, manager of JojaMart.$0#$b#If you need cheap, quality seeds, there's no better place than JojaMart!$1#$e#I wouldn't bother with Pierre's store. Joja seeds are much better than his.$3",
  "Morris.CharacterDialogue.002": "Ah, yes. We've arrived!$1",
  "Morris.CharacterDialogue.003": "I must say that there are several improvements that could be made to the resort.$0",
  "Morris.CharacterDialogue.004": "Real-estate development has great potential on this island...$4#$e#Err... that volcano may prove to be troublesome though...$2",
  "Morris.CharacterDialogue.005": "I've worked many long weeks. I deserve a day to relax!$1",
  "Morris.CharacterDialogue.006": "Bartender! I'd like a top-shelf mixed drink please!$1",
  "Morris.CharacterDialogue.007": "There's good business opportunity on this small remote beach!$5",
  "Morris.CharacterDialogue.008": "50 percent off coupons! Come get them while they last!$1",
  "Morris.CharacterDialogue.009": "Buy a Joja Membership today and save big on your next purchase!$1",
  "Morris.CharacterDialogue.010": "Stocking up on seeds for next season? Find the town's cheapest seeds at JojaMart!$1",
  "Morris.CharacterDialogue.011": "At Joja, we consider everyone part of our family.$1",
  "Morris.CharacterDialogue.012": "This year will be the best year yet for Joja Corp.$1#$b#Our profits have done nothing but go up and up. I look forward to my stock options paying out.$4",
  "Morris.CharacterDialogue.013": "Mayor Lewis always ropes off the Joja side of town during festivals.$3#$e#No. I will not participate in the egg hunt.$3",
  "Morris.CharacterDialogue.014": "No. I'm not attending that dance festival.$3#$e#...$2",
  "Morris.CharacterDialogue.015": "Almost time to change the stock in the store. I'm looking forward to the summer season.$0",
  "Morris.CharacterDialogue.016": "And another productive work week begins. I hope Shane performs better this week than last.$0#$e#I swear that boy gets lazier every day. Maybe I'll dock his pay.$3",
  "Morris.CharacterDialogue.017": "Have you picked up any of our seeds this season, @?$1#$b#They really are high-quality. Just ask Andy, if you don't believe me!$4",
  "Morris.CharacterDialogue.018": "Keep up the good work, @.$1",
  "Morris.CharacterDialogue.019": "If you need cheap seeds, there's no better place than JojaMart.$5",
  "Morris.CharacterDialogue.020": "I have a giant stack of accounting to get through today.$0#$b#Lots of people think paperwork is boring. I wouldn't call it exciting, but I do like to see the numbers balance out when we're running the store efficiently.$4",
  "Morris.CharacterDialogue.021": "You set a good example the other farmers in the valley should follow.$1#$e#Keep up the good work, and don't forget to shop at Joja!$1",
  "Morris.CharacterDialogue.022": "Pierre's store is closed today. Might as well shop at Joja!$5#$e#Our products are far superior to anything he sells.$3",
  "Morris.CharacterDialogue.023": "Pierre takes a day off on Wednesdays. Unfortunately for him, I work every day of every week!$5#$e#Now is the perfect opportunity to pick up some of our seeds!$1",
  "Morris.CharacterDialogue.024": "Ah, @. Pleasure to see you. Do you need any farm supplies?$4#$e#Since Pierre's is closed today, Joja can supply you with any seeds and farming equipment you may need!$1",
  "Morris.CharacterDialogue.025": "I've been reading up on different strategies for optimizing the arrangement of department stores.$4#$e#Joja is pretty firm about things being consistent between locations, but I wonder if I have some room to maneuver and try some new things out...$5",
  "Morris.CharacterDialogue.026": "*yawn* Five hours of sleep isn't quite enough for a full day of work.$2#$e#Well, back at it!$1",
  "Morris.CharacterDialogue.027": "Hi, @. Thank you for speaking with me! How fares your day?$0#$e#No one else around here strikes up as much conversation as you do.$1",
  "Morris.CharacterDialogue.028": "Hello. Working hard, are we?$0#$e#Yes, of course I am too.$1",
  "Morris.CharacterDialogue.029": "I've had a productive week. I may get a glass of that Blue Moon Vineyard wine at the saloon.$1",
  "Morris.CharacterDialogue.030": "*sigh* Certainly could use a drink tonight, especially with the overtime I've put in this week.$2#$e#Sometimes I feel as if... I'm not welcome in Stardrop Saloon. I always get dirty looks when I go in there.$2#$e#Luckily, I keep a special stash of wine under my desk.$1",
  "Morris.CharacterDialogue.031": "Ah! @! A glorious week it has been.$1#$b#I Trust your day is well?$0#$e#Haha! We should drink at the saloon sometime and celebrate our success!$1",
  "Morris.CharacterDialogue.032": "Joja is the superior choice over Pierre's!$5",
  "Morris.CharacterDialogue.033": "I remember when I had Saturdays off, back when I was just a grunt low in the Joja ranks.$4#$e#Much has changed since then.$1",
  "Morris.CharacterDialogue.034": "@, I appreciate that you take time out of your day to talk to me. It makes a real difference for me.$1#$e#Keep up to good work contributing to our community!$4",
  "Morris.CharacterDialogue.035": "Err... Hello.$4#$e#Do you need something?$3#$e#Ah, seeds!? Joja has you covered! We have the best selection in town!$5",
  "Morris.CharacterDialogue.036": "I recommend purchasing Joja stocks. They just keep on climbing!$4#$e#Oh, you don't invest? A shame.$0",
  "Morris.CharacterDialogue.037": "Is your farm turning a profit yet this season, @?$0#$b#I don't mean to pry. I'm just curious about how the revenue cycle works for you.$4",
  "Morris.CharacterDialogue.038": "Ahh, the summer has arrived. My favorite season.$1#$b#Why? People love to shop during the summer. The sun puts them in a good mood, and we keep the store nice and cool so they come in to get out of the heat.$4",
  "Morris.CharacterDialogue.039": "Still need something to drop into the festival's soup, @?$0#$b#JojaMart has plenty of options to choose from for tasty meals.$4",
  "Morris.CharacterDialogue.040": "...I don't like looking at the jellyfish.$2#$e#I don't know why. They just make me feel strange.$3",
  "Morris.CharacterDialogue.041": "Pelican Town is underdeveloped. I hope some day that will change.$0#$e#%Morris has a glint in his eye.",
  "Morris.CharacterDialogue.042": "...There is something about this place, though. Don't get me wrong, I'm dedicated to expanding Joja here, but...$0#$e#You see it, don't you? Pelican Town is special. I'm starting to get it.",
  "Morris.CharacterDialogue.043": "Hi, @. Perfect day to make money.$1",
  "Morris.CharacterDialogue.044": "*yawn* I didn't get any sleep last night. Too much work to get done.$0#$e#%Morris yawns again.",
  "Morris.CharacterDialogue.045": "I spent a large sum of my recent paycheck to make improvements to the Joja store.$0#$b#Corporate won't give me another dime to make renovations.$3",
  "Morris.CharacterDialogue.046": "There's several markets Joja could enter into in Stardew Valley if we want to expand.$4#$e#Perhaps we could sell fish, or furniture?$1",
  "Morris.CharacterDialogue.047": "I enjoy drafting up development plans. Finding the most effective use of funds is rewarding.$0#$e#You do the same on %farm Farm, don't you? The start of a new season is quite the task.$1",
  "Morris.CharacterDialogue.048": "I wonder how many customers Joja will gain this year.$4#$e#Our family grows larger every season.$1",
  "Morris.CharacterDialogue.049": "...I've been thinking, @. We call Joja a family, but I'm not sure that's really true anymore.$2#$e#%Morris looks troubled.",
  "Morris.CharacterDialogue.050": "Joja's melon seeds will certainly increase your profits, @. I highly recommend purchasing them!$1",
  "Morris.CharacterDialogue.051": "I purchased ice cream from that Alex boy yesterday. It was delicious.$1#$b#Perhaps Joja should start selling ice cream. Maybe there's a market for it?$5",
  "Morris.CharacterDialogue.052": "The ice cream stand ran by Alex is marvelous!$1#$e#I do enjoy watching the community thrive with their small businesses.$1",
  "Morris.CharacterDialogue.053": "Shop at Joja and enjoy our air conditioning!$1",
  "Morris.CharacterDialogue.054": "Need to cool off? JojaMart has the finest air conditioning system in the valley! Come on in out of the heat.$4",
  "Morris.CharacterDialogue.055": "Fall is here, and it's time for summer clearance sales.$0#$e#At JojaMart? Certainly not. But I like to hunt around for bargains elsewhere.$4",
  "Morris.CharacterDialogue.056": "Are you participating in this town festival tomorrow, @?$0#$e#...Maybe I'll come. I'd like to see what you're growing on your farm, and it'd be useful to know what kind of things the mayor likes.$0",
  "Morris.CharacterDialogue.057": "It isn't too late to purchase bok choy seeds.$0#$b#You'll have enough time to reap the harvest before winter starts!$1",
  "Morris.CharacterDialogue.058": "When I was young, Spirit's Eve was my favorite holiday.$0#$b#I always dressed up as the same thing:   An accountant.$1",
  "Morris.CharacterDialogue.059": "Another year almost over.$1#$e#I'll need to get my finances in order for taxes soon. I hope there's nothing too time-consuming to deal with.$0",
  "Morris.CharacterDialogue.060": "Tried any of our fall seeds yet, @?$0#$e#Guaranteed to improve your crops!$1#$e#Your money back? No, it's not that kind of guarantee. Just a turn of phrase.$0",
  "Morris.CharacterDialogue.061": "Ah, @. Just who I wanted to see.$1#$b#I wanted to suggest purchasing our current batch of yam seeds.$4#$e#Andy has reported he's harvesting silver quality yams! Buy them while they're still in stock!$1",
  "Morris.CharacterDialogue.062": "Andy is one of our best customers. I really feel like he's part of the family.$1#$e#...And I see him struggling to fit in here. I do too.$2",
  "Morris.CharacterDialogue.063": "Today has been dreadfully busy for me, cleaning up the mess my staff made.$3#$e#I wish I could dine on lobster bisque this very moment.$2#$b#Perhaps I'll visit my favorite five star restaurant in the city this week.$1",
  "Morris.CharacterDialogue.064": "My mind is bursting with ideas for improving the store!$1",
  "Morris.CharacterDialogue.065": "I spent a large sum of my recent paycheck to make improvements to the Joja store.$0#$b#Corporate won't give me another dime to make renovations.$3",
  "Morris.CharacterDialogue.066": "If you're ever looking for part-time work, @, we're always hiring!$0#$e#...Yes, I know you left Joja once already. That doesn't mean you have to leave forever.$3",
  "Morris.CharacterDialogue.067": "It's difficult to find good help around here. The town's just so small...$2#$e#I know you'd never come back and work for us again, but it was a big loss for Joja to lose a hard worker like you.$2",
  "Morris.CharacterDialogue.068": "A few of my staff have started asking if they can get out earlier on Fridays.$0#$e#I said no, of course.$2",
  "Morris.CharacterDialogue.069": "My staff have started demanding to be let out early on Fridays again.$0#$e#I don't know how to explain to them that the earlier they get out, the later I have to stay...$2#$e#%Morris sighs.",
  "Morris.CharacterDialogue.070": "We desperately need to restock. Looks like I'm staying late on a Saturday again...$0",
  "Morris.CharacterDialogue.071": "Maybe we should start stocking some alcohol at Joja...$4#$e#Well, it'd be easier than going to the saloon. Maybe we could even open a bar of our own!$1",
  "Morris.CharacterDialogue.072": "@, consider going to Joja.net and taking our online survey.$1#$e#You'll have a chance to win a prize worth 500G!$1",
  "Morris.CharacterDialogue.073": "Have you seen our website lately, @? We just had a big redesign!$0#$e#Since you're a friend, I'll give you our staff code for a twenty percent discount. Just type in JOJAFAMILY at checkout 1.$1#$e#Twenty percent isn't very much? Well... it's better than what we usually get...$2",
  "Morris.CharacterDialogue.074": "It gets dreadfully cold here in the winters. I can't get used to it.$0#$e#Maybe we should have a special sale on heaters. That'd bring people in. And I could put up a stand with hot cocoa...$4#$e#%Morris looks deep in thought.",
  "Morris.CharacterDialogue.075": "Are you going to go ice fishing tomorrow at the festival?$0#$e#...I don't spend as much time taking in the local social scene as I should. Maybe I'll come watch.$0",
  "Morris.CharacterDialogue.076": "I'm planning to slip a few Joja gift cards under the tree. I hope people notice them.$1",
  "Morris.CharacterDialogue.077": "Ready for a new year, @? I hope it's a profitable one for both of us.$0",
  "Morris.CharacterDialogue.078": "I take the shuttle to work every day from my home.$0#$e#Live here? No, I've never considered it...$0",
  "Morris.CharacterDialogue.079": "Watch out for ice on the roads, @.$2#$b#Almost slipped on my way to the night shuttle last night.$4",
  "Morris.CharacterDialogue.080": "I appreciate having the time to think of new business plans during winter.$0",
  "Morris.CharacterDialogue.081": "Any chance you could take a look at a marketing campaign I'm working on sometime?$0#$e#You seem to get along well with the townspeople here. I'd love your help figuring out how to reach them.$4",
  "Morris.CharacterDialogue.082": "If you need a good place to warm up, I recommend shopping at Joja!$1",
  "Morris.CharacterDialogue.083": "Hello, @. Cold day today.$0#$e#Make sure you stay bundled up!$1",
  "Morris.CharacterDialogue.084": "I've dedicated this winter season to planning Joja's new strategy! This coming year will be the strongest yet for Joja!$1",
  "Morris.CharacterDialogue.085": "I'm pitching my new strategy at the big Joja manager summit next week...$0#$e#Wish me luck, @. My ideas aren't always well-received.$2",
  "Morris.CharacterDialogue.086": "Ever slip and fall in front of anyone in the winter and get laughed at?$0#$e#.... No, me neither.$2",
  "Morris.CharacterDialogue.087": "Do you feel appreciated for the work you do on your farm, @?$0#$b#You work all alone, but everyone's so kind to you.$0#$e#I wish my staff understood exactly how much work I put in to running the store...$2",
  "Morris.CharacterDialogue.088": "Weekends? I don't even know the meaning of the word!$1#$e#%Morris's smile fades quickly.",
  "Morris.CharacterDialogue.089": "I'm bone-tired lately. I should take a vacation soon...$0#$e#But when I'm away, all I do is worry about the store. Or come up with new ideas!$0",
  "Morris.CharacterDialogue.090": "Another Sunday, another day of finishing up the weekly stock...$0",
  "Morris.CharacterDialogue.091": "We've had some money from the register go missing lately...$0#$e#I don't want to accuse anyone. I'm not that heartless.$2",
  //Schedule Dialogue
  "JojaMart.Morris.000": "Fake Dialogue String",
  //Morris Festival Dialogue
  "Morris.Egg": "Ah, @! Enjoying ourselves today?$1#$e#A well put-together festival is certain to win the hearts of the townsfolk!$5",
  "Morris.Flower.1": "Olivia looks charming...$1#$e#Erm. Perhaps I will ask her to take my hand in a dance?$1",
  "Morris.Flower.2": "This location is undeveloped and rural. Perhaps I'll look into creating a development project for next years festival?$0",
  "Morris.Luau": "The governor is in a mighty good mood today. I expect a superb performance from your soup ingredients, @.$0#$e#Don't disappoint me now! It'd be a shame if the governor thought ill of the valley...$1",
  "Morris.Midnight": "I think I see a faint glow in the ocean. Is that them?$3",
  "Morris.Fair": "The fortune teller told me I will become very rich one day! Haha!$1",
  "Morris.Spirit": "These 'Castle Village' sentries are expensive to hire...$3#$e#The security and well-being of the townsfolk is a top priority.$0",
  "Morris.Ice": "Inform either Lewis or I when you're ready to commence the competition, @.$0#$e#Ah, and good luck...$1",
  "Morris.WinterStar": "I gave Joja gift cards to anyone lucky enough to receive them!$1",
  //Morris Movies
  "Morris.Movies.01": "Ah, @. This film in particular strikes my interest! Shall we procure seats?$1",
  "Morris.Movies.02": "Haha! Fantastic!$1",
  "Morris.Movies.03": "I felt youthful again watching that film! Certainly a gratifying experience!$1",
  "Morris.Movies.04": "Thank you for inviting me to the cinema, @. Best to get use out of the theater you paid for.$1",
  "Morris.Movies.05": "Haha! Splendid!$1",
  "Morris.Movies.06": "That film presented a... unique perspective. Perhaps I should follow it by example?$0",
  "Morris.Movies.07": "It's good to present yourself at the cinema, @. Everyone knows you single-handedly paid for the establishment!$1",
  "Morris.Movies.08": "Morris is laughing.",
  "Morris.Movies.09": "Haha! Quite the show this is!$1",
  "Morris.Movies.10": "Well, I must say that was quite entertaining. Until next time, @.$0",
  "Morris.Movies.11": "After the countless hours I've put into work, I'm looking forward to this delightful film.$0",
  "Morris.Movies.12": "A magnificent film that certainly was. Thank you for the invite.$1",
  "Morris.Movies.13": "Ah, yes. I've heard... poor reviews of this movie but never had the chance to inspect it yet...$0",
  "Morris.Movies.14": "What. No! That makes no sense!$3",
  "Morris.Movies.15": "I will look into removing this movie from the master show list. Can't have poor films ruining our establishment!$3",
  //Morris office desk
  "Morris.Greeting": "Ah, glad to see you again, @!$1#$b#When you decide you want to become a Joja Member, I'll be delighted to help make your transition a joyous experience.$0",
  //Morris Townhouse Strings
  "Morris.Townhouse.1": "Townhouse Project",
  "Morris.Townhouse.2": "Morris is building a modern home in the valley, but he's unable to source iron bars. He promises a large monetary reward if I help him out!",
  "Morris.Townhouse.3": "Deliver 60 'iron bars' to Morris.",
  //Events
  "Morris.Townhouse1.01": "Good morning, @.$1#$b#I wanted to discuss something with you...$4#$b#Swing by my office at Joja Mart at your leisure.$0",
  "Morris.Townhouse2.01": "Please, come in!$0",
  "Morris.Townhouse2.02": "Thank you for meeting me, @.$4#$b#I have big news to share...$0",
  "Morris.Townhouse2.03": "I have decided to move to Stardew Valley!$1",
  "Morris.Townhouse2.04": "I know. It's quite the announcement!$1#$b#I've been commuting here for some time now and...$0#$b#I've found that I'm so busy, I rarely visit my apartment in Zuzu City. I'd just sleep in my office.$2#$b#I feel like if I'm to fully focus on expanding the Joja brand here in the valley... I need to live in it myself.",
  "Morris.Townhouse2.05": "I've contracted with a Joja Co. architect who will build my new home, however...$0#$b#There are shortages of iron ingots on the market. He can't start construction until the materials are sourced.$2#$b#I understand you have experience in mining. Would you be willing to assist me? I'll give you a substantial monetary reward!$0",
  "Morris.Townhouse2.06": "Excellent! I'm absolutely delighted to hear that.$1#$b#Allow me to go over the specifics with you...$0",
  "Morris.Townhouse2.07": "Joja. Co. has numerous patented modern townhouse designs. Model number 14 is the one I've chosen for myself.$0#$b#It's quite expensive... I had to take out a loan.$2#$b#But I have a good feeling it will all be worth it! Investing in yourself is important, @.$1#$e#When you have those iron ingots, deliver them straight to me!$0",
  "Morris.Townhouse3.01": "@! My townhouse is now completed. Joja Co. architects work very fast.$1#$b#My home is located east of Joja Mart! Drop by when you have the time.$0",
  "Morris.Townhouse4.01": "Welcome to my home! What do you think?$1",
  "Morris.Townhouse4.02": "You can clearly see how the iron bars you gave me were used.$4#$b#These Joja townhouse designs feature sturdy stylistic iron frames.$0",
  "Morris.Townhouse4.03": "May I offer you any refreshments, @?$0",
  "Morris.Townhouse4.04": "Joja Townhouses come pre-installed with 'Super Joja Soda Machines'. You can exchange Joja CD's for a tasty energizing beverage.$0#$e#Perhaps some day, everyone will have a Joja soda machine in their homes!$1",
  "Townhouse.String.01": "SUPER JOJA COLA MACHINE^!!! EXCHANGE JOJA CD'S FOR SUPER JOJA COLA !!!",
  "Townhouse.String.02": "The Joja soda machine only accepts old Joja CD's",
  "Morris.Year1.01": "I guarantee there is nothing to be worried about, Mayor.$1",
  "Morris.Year1.02": "But there is, Morris. Robin's house was struck by several rocks when the landslide was cleared.$3#$b#Susan was shocked by the blast. She wasn't informed of the operation unti-$2",
  "Morris.Year1.03": "Everything is under control and will be fine, Mayor.$4",
  "Morris.Year1.04": "And what of the garbage Joja dumps into the river, Morris?$0#$b#Willy, our local fisherman, says he's catching Joja CD's and cola cans.$3",
  "Morris.Year1.05": "Might I remind you pursuant to init. R27.01, JojaCo Amendment, Joja's operations here in Stardew Valley are fully compliant with the law.$1",
  "Morris.Year1.06": "Ah, hello @.$0#$b#I was... just on my way.$3",
  "Morris.Year1.07": "Good day, Morris.$3",
  "Morris.Year1.08": "Joja is paving a way to greatness in Stardew Valley.$0",
  "Morris.Year1.09": "It's only a matter of time until we are all united under Joja.$5",
  "Morris.Year1.10": "It's difficult reaching resolutions with Morris.$0#$b#Whenever he feels pressured, he asserts legislation which is obviously the result of Joja's influence.$2#$e#Just because something is the law doesn't mean it's right. Bein' Mayor isn't always daisies and sunshine.$0#$e#I enjoy your spirit, @! It's refreshing to see.$1",
  "Morris.2hearts.01": "Hello, ladies! Beautiful day!$1",
  "Morris.2hearts.02": "Afternoon, Morris.$0",
  "Morris.2hearts.03": "...$2",
  "Morris.2hearts.04": "Ah, Morris. Greeting the townsfolk?$0",
  "Morris.2hearts.05": "Haha! I am! On a day as glorious as this one, how could I not?$1#$b#Keep up the good work, Mayor!$4",
  "Morris.2hearts.06": "Err... thanks, Morris!$1",
  "Morris.2hearts.07": "A beautiful day it is!",
  "Morris.2hearts.08": "Haha!",
  "Morris.2hearts.09": "Ah! Pierre! I truly hope you're well on this beautiful day!$5",
  "Morris.2hearts.10": "...$2",
  "Morris.2hearts.11": "...$3",
  "Morris.2hearts.12": "Hello, @!$1#$b#Fancy meeting you by JojaMart!$4#$b#Are you enjoying the beautiful weather today?$1",
  "Morris.2hearts.13": "#Why are you so happy?#I suppose the weather is nice.",
  "Morris.2hearts.14": "Yes! The weather most certainly is!$1#$b#I'm in a very cheerful mood today!$4#$b#Allow me the opportunity to tell you why, since you're the closest person in this town to what I'd consider a 'friend', besides Andy.$5",
  "Morris.2hearts.WhyHappy.01": "The president of Joja Corp is impressed with my work in the valley!$1#$b#Finally, I have been recognized by the higher-ups!$5#$b#I am due a promotion and raise for my collective efforts, furthering the Joja family!$4#$b#The condominium I've had my eye on is finally within my grasp.$5",
  "Morris.2hearts.WhyHappy.02": "#Sounds like a well deserved promotion.#Money isn't everything.",
  "Morris.2hearts.WhyHappy.03": "I have worked many days and nights to secure this advancement for my career.$4#$b#The fruits of my labor are finally paying off.$5",
  "Morris.2hearts.WhyHappy.04": "Speak to me at JojaMart. I'll give you a discount in advance.$1",
  "Morris.2hearts.WhyHappy.05": "Hello, @! Consider this an advanced discount on your next Joja purchase![336]",
  "Morris.2hearts.WhyHappy2.01": "The president of Joja Corp is impressed with my work in the valley!$1#$b#Finally, I have been recognized by the higher-ups!$5#$b#I am due a promotion and raise for my collective efforts, furthering the Joja family!$4#$b#The condominium I've had my eye on is finally within my grasp.$5",
  "Morris.2hearts.WhyHappy2.02": "#Sounds like a well deserved promotion.#Money isn't everything.",
  "Morris.2hearts.WhyHappy2.03": "I have worked many days and nights to secure this advancement for my career.$4#$b#The fruits of my labor are finally paying off.$5",
  "Morris.2hearts.WhyHappy2.04": "Speak to me at JojaMart. I'll give you a discount in advance.$1",
  "Morris.2hearts.WhyHappy2.05": "Hello, @! Consider this an advanced discount on your next Joja purchase![336]",
  "Morris.2hearts.MoneyIsNotEverything.01": "Hahahaha!$1#$b#You put on quite the show, @. This is the very reason I enjoy your company.$0#$b#*Ahem*...$4#$b#However...$3",
  "Morris.2hearts.MoneyIsNotEverything.02": "I have to disagree with you on that point.$3#$b#Anything I don't have can be obtained through monetary compensation.$5#$b#Your own farm relies on maintaining a steady income, does it not? Money is important to you, even if you don't want to admit it.$0",
  "Morris.2hearts.MoneyIsNotEverything.03": "Enough talk.$3#$b#I'm off to enjoy this beautiful day, thinking of all the down payments I can make soon!$1#$b#I suggest you think about the importance money plays in your livelihood. It's important to be honest with yourself, @.$4",
  "Morris.2hearts.MoneyIsNotEverything.04": "Morris walked away, whistling a cheerful theme.",
  "Morris.2hearts.MoneyIsNotEverything2.01": "Hahahaha!$1#$b#You put on quite the show, @. This is the very reason I enjoy your company.$0#$b#*Ahem*...$4#$b#However...$3",
  "Morris.2hearts.MoneyIsNotEverything2.02": "I have to disagree with you on that point.$3#$b#Anything I don't have can be obtained through monetary compensation.$5#$b#Your own farm relies on maintaining a steady income, does it not? Money is important to you, even if you don't want to admit it.$0",
  "Morris.2hearts.MoneyIsNotEverything2.03": "Enough talk.$3#$b#I'm off to enjoy this beautiful day, thinking of all the down payments I can make soon!$1#$b#I suggest you think about the importance money plays in your livelihood. It's important to be honest with yourself, @.$4",
  "Morris.2hearts.MoneyIsNotEverything2.04": "Morris walked away, whistling a cheerful theme.",
  "Morris.4hearts.01": "Ugh. I want go home already. I hate this job.$2",
  "Morris.4hearts.02": "*static* All Joja employees! Brief meeting at checkout stand three!$0",
  "Morris.4hearts.03": "What is it now? Probably just more work for us to do.$5",
  "Morris.4hearts.04": "Might be something about 'don't forget your uniform'. He already grilled me for that though.$5",
  "Morris.4hearts.05": "Let's get this over with.$2",
  "Morris.4hearts.06": "*Ahem*...$0#$b#The regional manager is arriving tomorrow to inspect the store$4.#$b#Shelves are to be fully stocked, floors scrubbed, and produce arranged in a presentable manner.$1#$b#There will be several other jobs assigned to you four throughout the day, on top of your normal tasks.$5",
  "Morris.4hearts.07": "What... no...$10",
  "Morris.4hearts.08": "Great...",
  "Morris.4hearts.09": "Are we gonna be paid more for any of this 'extra work'...?$2",
  "Morris.4hearts.10": "Erm... no.$3",
  "Morris.4hearts.11": "Tch...$5",
  "Morris.4hearts.12": "You better watch that attitude of yours. May I remind you how fast I could have you replaced?$3",
  "Morris.4hearts.13": "I wanna go home...$8",
  "Morris.4hearts.14": "You can after your shift. And no, for the last time, I'm not letting you cut out early.$3",
  "Morris.4hearts.15": "Yes, sir...$2",
  "Morris.4hearts.16": "#Say something#Stay out of it",
  "Morris.4hearts.17": "Well? What are you all waiting for!?$3#$b#Get to work!$5",
  "Morris.4hearts.18": "Not now, @! I have much to plan in preparation for the regional manager's visit!$1#$e#My employees are working double shifts!$5",
  "Morris.4hearts.SaySomething.01": "@? How long have you been standing there?$3",
  "Morris.4hearts.SaySomething.02": "#You should be nicer to your employees.#Your employees should listen to you.",
  "Morris.4hearts.SaySomething.03": "You serious?$2",
  "Morris.4hearts.SaySomething.04": "Hahaha! Yes, I have to agree with @.$5#$b#You must heed my orders, or face the consequences.$1",
  "Morris.4hearts.SaySomething.05": "...$8",
  "Morris.4hearts.SaySomething.06": "Yes, sir...$5",
  "Morris.4hearts.SaySomething.07": "...$5",
  "Morris.4hearts.SaySomething.08": "Thank you for your assistance with my employees, @. It's tough knocking sense into those two.$1",
  "Morris.4hearts.BeNiceToEmployees.01": "Wh-what!?$3",
  "Morris.4hearts.BeNiceToEmployees.02": "@ has a point. You're working us way too much for how little we're getting paid.$3",
  "Morris.4hearts.BeNiceToEmployees.03": "I agree!",
  "Morris.4hearts.BeNiceToEmployees.04": "I'm so tired...$8",
  "Morris.4hearts.BeNiceToEmployees.05": "...$3#$b#...$2#$b#Perhaps I will look into asking my superiors about pay raises. Would that suffice?$3",
  "Morris.4hearts.BeNiceToEmployees.05A": "That's a start.",
  "Morris.4hearts.BeNiceToEmployees.06": "Totally awesome!",
  "Morris.4hearts.BeNiceToEmployees.07": "Thank you, sir!$11",
  "Morris.4hearts.BeNiceToEmployees.08": "I'll... be on the phone.$0#$b#You four better make the store spotless. I expect results.$3",
  "Morris.4hearts.BeNiceToEmployees.09": "I didn't appreciate how you forced yourself into my employee meeting, demanding pay raises.$3#$e#It did... however... suggest an alternate management strategy that could be effective.$2",
  "Morris.6hearts.01": "My key won't work!? Defective garbage!$3",
  "Morris.6hearts.02": "@? You're out awfully late.$0",
  "Morris.6hearts.03": "What's that? You want to try locking the door for me?$0#$b#I'm telling you, this key is a useless piece of-$3",
  "Morris.6hearts.04": "How did you...$3#$b#Ahh. I was putting the key in at a wrong angle.$2#$b#Heh. It has been a very busy day. Nothing a good five hours of sleep can't solve!$1",
  "Morris.6hearts.05": "#Why are you working such long hours?#You should go home and rest.",
  "Morris.6hearts.06": "Thank you for assisting in locking the door, @.$1#$b#If I missed the late night shuttle, I'd have to sleep at my desk again.$2#$b#Good night!$1",
  "Morris.6hearts.07": "Almost missed my shuttle! Thank you again for your assistance, @.$1",
  "Morris.6hearts.LongHours.01": "A dream doesn't become reality if one isn't prepared to put in the work. It takes determination and sacrifice.$0",
  "Morris.6hearts.LongHours.02": "Haven't you noticed we're the only two people in town up at this hour?$0#$b#We're both working towards making our dreams a reality.$1#$b#I believe Joja will make the Ferngill Republic become something greater than it is today.$4#$b#And I will continue to work towards that goal, no matter the cost to others or myself...$3",
  "Morris.6hearts.LongHours.03": "I am afraid I'll have to prematurely end our conversation. I have a late night shuttle to catch.$0#$b#If I miss it, I will have to sleep at my desk again.$2#$b#Good night, @. And thank you for helping me lock the door.$0",
  "Morris.6hearts.LongHours.04": "Morris rushed to the bus stop in a hurry.",
  "Morris.6hearts.LongHours.05": "Almost missed my shuttle, but I didn't thanks to your efforts, @.$1",
  "Morris.8hearts.01": "Hello, @.$1#$b#A shipment of Joja materials was scheduled today. We're moving crates and boxes into the warehouse.$0",
  "Morris.8hearts.02": "I moved all the crates off the truck, Morris.$0",
  "Morris.8hearts.03": "Delightful! Thank you, Shane.$1#$b#You may take the rest of the day off.$4",
  "Morris.8hearts.04": "You serious!?$6#$b#Thanks!$1",
  "Morris.8hearts.05": "#That was nice of you.#Why did you let him off early?",
  "Morris.8hearts.06": "Because I wanted to speak to you privately in the Joja warehouse.$0#$b#Come, there's much to discuss.$1",
  "Morris.8hearts.ThatWasNice.01": "Shane's become my most trusted employee. He has grown within the Joja family.$1",
  "Morris.8hearts.ThatWasNice.02": "Join me inside the warehouse, @. I wish to discuss something with you.$0",
  "Morris.8hearts.JojaWarehouse.01": "Corporate has been stockpiling materials and supplies in the warehouse for quite some time now.$4#$b#I am still surprised Mayor Lewis allowed us to buy it - signed the papers and all.$0#$b#But because he did, we now have a staging point for our next phase.$1#$b#I wonder what changed the Mayor's mind...$0",
  "Morris.8hearts.JojaWarehouse.02": "These crates and boxes...$0#$b#What you see before you is the future of Stardew Valley.$1#$b#With these materials, we can soon start paving a better life for everyone... literally.$4#$b#Miles of paved lit roads, next-generation housing, commercial zones, standardized plumbing, full electrical grids...$0#$b#Stardew Valley will finally become part of the developed world, and it's all thanks to your help.$1",
  "Morris.8hearts.JojaWarehouse.03": "Now... about the other local farmers and businesses.$0",
  "Morris.8hearts.JojaWarehouse.04": "Erm...$2#$b#I must admit I was... incorrect in my approach towards the public when our branch first opened here.$2",
  "Morris.8hearts.JojaWarehouse.05": "@, you...$2",
  "Morris.8hearts.JojaWarehouse.06": "You've accomplished incredible feats on %farm Farm, making national news, all while building up the community and respecting the environment.$8#$b#If you can do that... it's possible Joja can too. I'm inspired to take the same approach.$9#$b#What's the point of all this development if the very people meant to occupy it are cast off?$8#$b#That goes against my own goals of building a better Ferngill Republic.$7",
  "Morris.8hearts.JojaWarehouse.07": "I have been going about this all wrong.$7",
  "Morris.8hearts.JojaWarehouse.08": "The greatest challenge facing Joja is public relations. The current situation looks dire. The public's opinion of us has never been lower.$7#$b#Moving forward, I will seek resolution with the local businesses and established farms.$8#$b#I just need to think of a way to make amends.$9",
  "Morris.8hearts.JojaWarehouse.09": "Would you care to brainstorm with me, @?$1",
  "Morris.8hearts.JojaWarehouse.10": "With Joja's help, the future of Pelican Town looks bright! Morris seems like a completely new person.",
  "Morris.8hearts.JojaWarehouse.11": "I appreciate our conversation in the warehouse, @.$0",
  "Morris.Warehouse.01": "There he is, everyone! Look sharp!^There she is, everyone! Look sharp!",
  "Morris.Warehouse.02": "*Ahem*...$1",
  "Morris.Warehouse.03": "Just a few short years ago, the great innovators at Joja Headquarters came up with a new idea: the Joja Community Development Project.$1#$b#The project was conceived as a way to provide important construction services to the beloved communities we hold so dear...*sniff*... all while generating substantial revenue!$1#$b#Pelican Town, with its run-down infrastructure, was a perfect testing grounds.$0",
  "Morris.Warehouse.04": "Well, thanks to you, our Community Development Pilot Program has been a major success!$1#$b#From repairing old bridges, to fixing buses, to turning piles of rubble into a greenhouse, we've really turned this town around!$0#$b#I've also received a big promotion! Hehehe.$1",
  "Morris.Warehouse.05": "The president of the company asked me to give you this exclusive gift as a way of saying 'thanks'.$1",
  "Morris.TheaterString.01": "Ah, @. Have you considered the construction project proposal?$0#$b#$q -1 -1#We could make this happen for a small investment of... *cough*... 500,000g...$h#$r -1 -1 Yes#Yes#$r -1 -1 No#No",
  "Morris.TheaterString.02": "Half a mil...!$1#$b#*Ahem*... I mean...$0#$b#Excellent! Our Joja Construction Team will begin work on the new building tonight! Thank you for supporting our work.$4#$b#I'll ensure your name is engraved somewhere on site...$0",
  "Morris.TheaterString.03": "This development project will improve the quality of life of Stardew Valley!$1",
  "Morris.TheaterEvent.01": "Ah, good morning @! I bring exciting news for you!$1#$b#Joja headquarters has approved the construction of a new Joja 'entertainment opportunity' to replace the Warehouse.$0#$b#We just need an investor willing to support our vision!$4",
  "Morris.TheaterEvent.02": "Speak to me at my desk at the Joja Mart if you're interested!$1",
  "Morris.10Hearts1.01": "Good morning, @.$1",
  "Morris.10Hearts1.02": "The Pelican Town mayoral election is being held in a couple days. I understand it's late notice, but...$0#$b#Until yesterday, no one else was running against Lewis.$2",
  "Morris.10Hearts1.03": "Oh, who's running against Lewis now?$0#$b#Morris, of course...$2",
  "Morris.10Hearts1.04": "You should think carefully about who you'll vote for...$0",
  "Morris.10Hearts1.05": "It's been many years since anyone has contested against my position as Mayor.$0#$e#After what transpired with the community center... *sigh*$2#$b#Morris may be an actual contender...$0",
  "Morris.10Hearts2.01": "Pelican town's leadership for the past two decades has lead to the decay of the public's health and well-being!$3#$b#Destroyed bridges, a faulty bus line, abandoned buildings, mismanaged festivals!$3#$b#Under my leadership, Joja has fixed all of these problems!$5",
  "Morris.10Hearts2.02": "If elected Mayor, I promise a new age of infrastructure!$0#$b#Paved lit roads! Public works projects! Electric grids! Next generation transportation!$4#$b#Elect me, Morris Tod, for Mayor! Let's pave a way to greatness here in Stardew Valley!$1",
  "Morris.10Hearts2.03": "You said it!",
  "Morris.10Hearts2.04": "You have my vote!",
  "Morris.10Hearts2.05": "Inspiring speech!",
  "Morris.10Hearts2.06": "Ah, @! I saw you in the crowd during my speech!$0#$b#I've come to realize the only way to truly make change here is to be elected Mayor!$1#$b#I believe the odds are in my favor, judging by the size of this crowd!$4",
  "Morris.10Hearts2.07": "Apologies for cutting our conversation short.$0#$b#I must continue on the campaign trail!$1",
  "Morris.10Hearts2.08": "I saw Lewis today. He seemed quite nervous!$1#$e#@, If I win this election, I promise I'll make the valley a place everyone can truly call home.$0",
  "Morris.10Hearts3.01": "Greetings, everyone! My name is Gunther Silvian. Welcome to the Pelican Town mayoral election!$1#$b#The Voters Committee has tasked me with overseeing this year's election...$5#$b#The two candidates are Lewis and Morris!$5",
  "Morris.10Hearts3.02": "To the left are two voting booths, where you'll all cast your votes! They will be counted once everyone has voted!$1",
  "Morris.10Hearts3.03": "Well then, let the voting commence!$5",
  "Morris.10Hearts3.04": "Looks promising, Lewis!",
  "Morris.10Hearts3.05": "Done voting!",
  "Morris.10Hearts3.06": "This line movin' any faster?",
  "Morris.10Hearts3.07": "Ah, Olivia.",
  "Morris.10Hearts3.08": "I cast my vote...",
  "Morris.10Hearts3.09": "All right, everybody. The votes have been counted, and I have the results for you now!...$5",
  "Morris.10Hearts3.10": "The winner is...$5",
  "Morris.10Hearts3.11": "Morris!$1",
  "Morris.10Hearts3.12": "Yes!",
  "Morris.10Hearts3.13": "Wh-what!?",
  "Morris.10Hearts3.14": "Huh?",
  "Morris.10Hearts3.15": "*Ahem*",
  "Morris.10Hearts3.16": "I'm truly honored! Thank you, citizens of Stardew Valley!$1#$b#I promise to live up to the title of Mayor!$1",
  "Morris.10Hearts3.17": "Big changes are coming to Stardew Valley...",
  "Morris.10Hearts3.18": "The election went as I expected! I've gained the trust of Pelican Town's citizens.$0#$b#Now, we develop the region! With Joja's resources and my connections, I assure you everyone's lives will benefit!$1",
  "Morris.10Hearts4.01": "Good afternoon, @.$0#$b#I wanted to personally inform you I've finalized a large-scale development project for the valley.$4#$b#Being Mayor with my connections certainly has its perks!$1",
  "Morris.10Hearts5.01": "It's my great pleasure to announce the 'Joja Public Works Project' is completed!$1#$b#Numerous roads built! Lamp posts erected! Benches placed! And of course, the grand opening of Joja Emporium!$1#$b#A new modern store, providing a range of trinkets and goods for everybody! It's located by Joja Mart!$4",
  "Morris.10Hearts5.02": "I want to take this opportunity to introduce the Joja Emporium team!$0#$b#Please! Present yourselves to Stardew Valley's residents!$1",
  "Morris.10Hearts5.03": "Hello. My name is Zoey...",
  "Morris.10Hearts5.04": "Greetings! Call me Brooklyn!",
  "Morris.10Hearts5.05": "Um. I'm Chloe...",
  "Morris.10Hearts5.06": "Jace is the name...",
  "Morris.10Hearts5.07": "And I'd like to introduce the manager of Joja Emporium!$1",
  "Morris.10Hearts5.08": "HELLO! My name is Axel!#$b#BEAUTIFUL region...",
  "Morris.10Hearts5.09": "Erm. Yes...$3#$b#*ahem*$0",
  "Morris.10Hearts5.10": "That concludes the announcements! Enjoy the new look of Stardew Valley!$1#$b#As Mayor of Pelican Town, I will continue to allocate extensive time, energy, emotion and passion to ensure everyone can live a happy life!$1",
  "Morris.10Hearts5.11": "I've accomplished more than Lewis could ever dream of! Haha!$5#$e#Ah. Apologies, @. I must compose myself.$2#$b#It's a force of habit...$2#$e#Thank you for your help, @. Together, we have transformed Stardew Valley into a better place!$1",
  //Morris Mayor Dialogue
  "Morris.Mayor.01": "Have you grown the new Joja crops? They're magically modified organisms.$0#$e#Although the seeds are expensive, the return on investment is nothing to scoff at!$1",
  "Morris.Mayor.02": "Joja Emporium is a wild success!$1#$e#More tourists are flocking into town by the day!$4",
  "Morris.Mayor.03": "Hmm... what should my next development project be for the city...?$0#$e#%Morris is pondering.",
  "Morris.Mayor.04": "I feel as if I'll never gain the trust of certain individuals in town...$2#$e#I guess some of the things I've done are unforgivable...$2#$e#But I like to believe it's never too late to change.$0",
  "Morris.Mayor.05": "Good day, @.$1#$e#Busy as always I see!$0",
  "Morris.Mayor.06": "Being Mayor is a lot of work. Countless mounds of paperwork!$3#$e#Nothing I'm not used to. Being a manager trained me for my true destiny!$1",
  "Morris.Mayor.07": "I rather enjoy fall in Stardew Valley.$1#$b#How do I put it? There's more... depth and appreciation to the season compared to the city.$0",
  "Morris.Mayor.08": "Ah, I'm looking forward to lobster bisque this weekend.$1",
  "Morris.Mayor.09": "I never thought I'd become a mayor. Strange how life works, isn't it?$0",
  "Morris.Mayor.10": "Perhaps I should open a suggestion box...$0",
  "Morris.Mayor.11": "Ah, @! How are the new roads?$0#$b#A good friend of mine is a contractor. Certainly made securing the development project a breeze in the wind!$1",
  "Morris.Mayor.12": "The city council is an interesting group of people...$0",
  "Morris.Mayor.13": "Good day, @.$0",
  "Morris.Mayor.14": "Pierre's store is struggling. I must find a way to help...$2#$e#Perhaps if Joja Mart sold different products? Stopped selling seeds?$0#$e#No, no. I'd never convince corporate...$3",
  "Morris.Mayor.15": "I had to 'pull some strings' to remain as a manager for Joja Mart - while also serving as Mayor.#$e#I'm friends with powerful people. Perhaps I'll introduce you to a few one day...$4",
  "Morris.Mayor.16": "Although Lewis and I don't meet eye to eye on policy, there is much I can learn from him.$1",
  "Morris.Mayor.17": "I'm bone-tired lately. I should take a vacation soon...",
  "Morris.Mayor.18": "I have a responsibility for the general welfare of Pelican Town.$0#$b#If you think of any improvements, do please inform me!$1#$e#Yes, yes. I'm aware of Pierre's store struggling.$0",
  //Joja Conversation Topics
  "Election.Lewis": "*sigh* Being Mayor for as long as I was... you can get caught up in your ego and and lose sight of your duties to the public...$2#$b#I believe Morris will be a good Mayor, and bring positive change to the valley.$2#$e#At least I still get to plan and host festivals as the event coordinator!$1#$e#I'll look at this retirement as an opportunity to focus on myself and spend time with those I care about.$0#$e#Hmm. I wonder if Marnie would be interested in going to the saloon tonight.$1",
  "Emporium.Lewis": "Joja Emporium sure is an impressive building.$0#$e#I feel as if Pelican Town gets more modernized by the day.$0",
  "Emporium.Abigail": "Mom got a job in the city. Dad isn't giving up on the store.$2",
  "Election.Abigail": "What will happen to our store?...$2#$e#Dad's been really upset.$2",
  "Emporium.Caroline": "I'm earning a modest amount from my clerk position. Still getting used to the long commute...$2#$e#I didn't think I'd return to my office job.$2",
  "Election.Caroline": "I don't trust Morris...$2#$e#Our store is in jeopardy. I might need to find part-time work in the city.$2",
  "Emporium.Pierre": "Caroline went back to her day job to keep the store afloat.$2#$b#We will overcome this!$3#$e#Oh. @. Give Morris my regards next time you chat with him!$1#$e#%Pierre called me out...",
  "Election.Pierre": "Morris must have cheated! It isn't possible he won the election!$3#$e#Pierre's General Store is done for...$2",
  "Emporium.Clint": "There's a parking lot behind my house now.$2#$e#I'll miss that park...$2",
  "Election.Clint": "So... Morris is Mayor now...$2#$e#I wonder how Lewis is doing...$0",
  "Election.Demetrius": "Joja Co. has a history of treating the environment poorly. And now Morris is our Mayor...$2#$e#Robin is worried her carpentry trade will be replaced with a cheaper alternative...$2",
  "Election.Robin": "If I wanted roads developed outside the home I built, I would've done it myself...$3#$e#I'm afraid Morris will try running my carpentry trade out of business...$2",
  "Election.Willy": "I suppose I'll be anglin' more Joja CD's and cola...$2",
  "Election.Elliott": "A change in leadership could be a great thing for a small community.$0#$e#I do have my reservations about Morris...$2#$b#But he did win the election, which means he has the faith of the majority.$0",
  "Election.Emily": "Lewis looks so sad...$2#$e#I know! I'll sew him some new socks!$0",
  "Election.George": "Hmmph! Morris will bring about much needed change here.$0",
  "Emporium.Gus": "Joja Emporium is bringing tourists to the saloon!$1",
  "Election.Gus": "A more developed Pelican Town could bring in more tourists and help the saloon financially!$1",
  "Emporium.Haley": "Oh my god! There's a new shopping center in town now!$1",
  "Election.Haley": "I'm SO looking forward to actual roads. My shoes always get muddy.$0",
  "Election.Harvey": "Must say, I didn't expect Morris to pull out a victory.$0",
  "Election.Jas": "Why isn't Lewis Mayor anymore?$2",
  "Emporium.Jodi": "Have you been to the emporium yet, @?$0",
  "Election.Jodi": "I'm overjoyed Morris won! He's a man of his word!$1",
  "Election.Alex": "I've never voted before. That was fun.$0",
  "Election.Leah": "I don't want paved roads by my house...$2",
  "Emporium.Marnie": "There's a road beside our property now.$0#$e#It looks nice, but I prefer a natural dirt road...$2",
  "Election.Marnie": "Lewis needs our support more than ever, @.$2#$e#I'll bake one of his favorite meals to cheer him up...$2",
  "Election.Maru": "I imagine there will be light pollution from the paved lit roads.$2#$b#It'll make stargazing difficult...$2",
  "Election.Pam": "Hah! 'Bout time there was change in leadership here.$1#$e#More tourism means a bigger paycheck for me! All aboard!$1",
  "Election.Penny": "Our little community won't ever be the same...$2",
  "Emporium.Sam": "Did you see me during that ceremony? Got a new uniform for work!$1",
  "Election.Sam": "Hey there. Can you believe my boss is the Mayor of Pelican Town now? Crazy!$1",
  "Emporium.Sebastian": "Can't smoke on the roof of the emporium...$0#$e#It's a shame. I almost thought it was a cool place.$0",
  "Election.Sebastian": "I don't care about the election results.$5#$e#Nope. I didn't vote.$0",
  "Election.Shane": "Morris won... What a series of events.$0#$e#My aunt isn't taking it too well...$2",
  "Election.Vincent": "Mommy has been really happy lately!$1#$e#Did something happen?$0",
  "Election.Magnus": "The election? Yes, I'm aware of it.#$e#I don't concern myself with those matters...",
  "Election.Sandy": "I heard you guys have a different Mayor now!$1#$e#What's he like?$0",
  "Election.Victor": "Morris has experience in real estate development. It's something good for the community.$3",
  "Emporium.Olivia.Single": "The emporium rooftop is so lavish! I must dine there again with Morris.$3#$e#He has a charming personality...$1",
  "Emporium.Olivia.Married": "The emporium rooftop is absolutely lavish! We must dine up there sometime, dear.$3",
  "Election.Olivia": "Oh, dear! Morris won the mayoral election!$1#$b#Let us celebrate with a glass of wine!$3",
  "Election.Sophia": "Why... why does it have to be Joja?$2#$e#...$6",
  "Election.Marlon": "Good day, @.$0#$e#No. I don't have an opinion about the election results... it's irrelevant to my work.$0",
  "Election.Susan": "Things couldn't be worse, dear. Morris is our Mayor now...$2#$e#I will never forgive Joja for trapping me behind those boulders for so long.$3",
  "Election.Gunther": "It was a close election, but the results were as clear as a polished gem.$5",
  "Emporium.Claire": "I think the trucks at the ceremony were a bit much...$0",
  "Election.Claire": "My manager is a Mayor now. Who would've thought...$0",
  "Emporium.Martin": "That ceremony was really cool. I liked the part with the balloons!$1",
  "Election.Martin": "I'm not old enough to vote.$4",
  //************************
  // ANDY NPC
  //************************
  "Andy.CharacterDialogue.001": "Would you look at that? It's the new farmer everyone has been talkin' about. Finally moved to the valley, I see.$0#$b#I've been workin' Fairhaven Farm here for many years. It ain't much, but it's honest work.$1#$e#You're lucky you got that free property from your grandpa.$2",
  "Andy.CharacterDialogue.002": "That was mighty kind of ya to buy that woman's meal, farmer.$0#$e#Gus can't make exceptions for everyone. It's tough bein' a business owner.$0",
  "Andy.CharacterDialogue.003": "Overheard that woman in the saloon.$0#$e#20g Might not seem like much, but to some it's the difference between having a meal or not.$0",
  "Andy.CharacterDialogue.004": "I heard Pam got an upgrade thanks to you, farmer$0#$b#Keep doin' right by the community.$1",
  "Andy.CharacterDialogue.005": "I heard Pam got an upgrade thanks to an anonymous donor.$0#$e#Hmm... I wonder who it was?$2",
  "Andy.CharacterDialogue.006": "Willy said you helped 'em repair their boat. Mighty kind of you, farmer!$0",
  "Andy.CharacterDialogue.007": "Now that there was a vacation!$1",
  "Andy.CharacterDialogue.008": "This heat is takin' a toll on me. Might take a dip in the ocean.$2",
  "Andy.CharacterDialogue.009": "%Andy is gazing at the gem sea.",
  "Andy.CharacterDialogue.010": "*glug glug glug*$6",
  "Andy.CharacterDialogue.011": "I reckon there's good forage on this island if you look hard enough.$0#$e#Huh? What in the name of Yoba is a 'golden walnut'?$2",
  "Andy.CharacterDialogue.012": "What in Yoba's name are ya doin'!? I'm in bed! Leave now!$7",
  "Andy.CharacterDialogue.013": "Tryin' to sleep. Come back later, farmer.$5",
  "Andy.CharacterDialogue.014": "Sorry, farmer. Not in a talkin' mood.$0",
  "Andy.CharacterDialogue.015": "I didn't always used to believe in Yoba. I came to my senses when I was in dire need of help.$2#$b#Yoba saved me. Leas' I can do is show respect.$1",
  "Andy.CharacterDialogue.016": "Joja has the best and cheapest products. If I shopped at Pierre's I would go out of business.$2",
  "Andy.CharacterDialogue.017": "Not now, farmer. Busy. Start of a new season!$1#$e#Go get some dirt on ya. Best of luck.$3",
  "Andy.CharacterDialogue.018": "Spring onions sprout outta the ground in the dirt outside my farm durin' spring.$0#$e#If I can grab several of 'em, I can make a good meal!$1",
  "Andy.CharacterDialogue.019": "You participatin' in the egg hunt tomorrow, @?$3#$e#You should do the right thing and let Vincent or Jas win. That's what I would do.$0#$e#I don't understand why you, Sam, and Abigail participate. It's unfair to the kids.$2",
  "Andy.CharacterDialogue.020": "Fairhaven Farm prides itself in supplyin' a lot of forage to the surroundin' provinces.$0#$b#George in particular buys all my leeks.$3#$e#George loves leeks, @. If you wanna get on his good side, give him a leek or two. You'll see that face of his beamin'.$0",
  "Andy.CharacterDialogue.021": "We're goin' into the forest tomorrow for the Dance Festival, farmer. I know my way in and out with my eyes closed.$1#$e#Maybe I'll find some good forage on our way there.$3",
  "Andy.CharacterDialogue.022": "I heard on the news the summer heat this year will be more intense than an egg on a skillet.$0#$e#Make sure your crops are watered thoroughly, @. Wouldn't want your crops dyin'.$2",
  "Andy.CharacterDialogue.023": "It's a good day for foragin'. You could make some decent coin.$0#$e#I know my way around Cindersap Forest like the back of my hand.$1",
  "Andy.CharacterDialogue.024": "Hi, @. It's the start of a new week.$0#$e#I have a lot of farm work to get done today.$2",
  "Andy.CharacterDialogue.025": "Happy Monday, fellow farmer.$1#$e#Start of a new week means start of a new load of work.$1",
  "Andy.CharacterDialogue.026": "%Andy notices you but isn't saying anything.",
  "Andy.CharacterDialogue.027": "How's your work goin' on %farm Farm, @?$0#$e#Glad to hear it.$0",
  "Andy.CharacterDialogue.028": "I found some good forage today. I'll eat half of it and ship the rest.$1",
  "Andy.CharacterDialogue.029": "Need to pick me up some food today. Question is, do I look for forage in the forest or buy somethin' at Joja?$2",
  "Andy.CharacterDialogue.030": "You have some dirt on ya. That's a sign of a hard workin' farmer!$1#$e#Keep up the work, @.$0",
  "Andy.CharacterDialogue.031": "Hey there. You look like you're full of energy today. Mind sharin'?$3#$e#That was my attempt at a joke. I'm not that funny of a guy.$1#$e#Appreciate our little talks, farmer.$3",
  "Andy.CharacterDialogue.032": "Uhh. Hello there.$0#$e#%Andy is ignoring you.",
  "Andy.CharacterDialogue.033": "It's nice to see you, @.$3#$e#Have a great day.$1",
  "Andy.CharacterDialogue.034": "Found me a hefty number of dandelions, leeks, and horseradishes in the forest this morning. I wager these'll fetch a modest price.$1#$e#There's always forage to find in the forest, @. You should try looking around.$1#$e#We can go foragin' together sometime, if you like. I'll show you the good spots.$2",
  "Andy.CharacterDialogue.035": "If you wanna get on my good side, you should buy me a drink at the saloon.$0",
  "Andy.CharacterDialogue.036": "Finally, Friday. Now I can have a drink without feelin' guilty.$2",
  "Andy.CharacterDialogue.037": "I'll buy you a drink at the saloon sometime. All your hard work is deservin' of it.$3",
  "Andy.CharacterDialogue.038": "%Andy sees you but chooses not to say anything.",
  "Andy.CharacterDialogue.039": "I slept in this mornin'. Felt like takin' it a bit easy today because it's Saturday.$1#$e#It's no excuse to slack off on my farm work though.$2",
  "Andy.CharacterDialogue.040": "We farmers don't got time to lollygag on the weekends. There's too much work to get done.$3#$e#Have a productive day, @. Do this here valley proud.$1",
  "Andy.CharacterDialogue.041": "I never see you durin' worship hours on Sunday. You don't believe in Yoba, do you?$5",
  "Andy.CharacterDialogue.042": "If you want to learn more about Yoba, consider comin' to worship on Sundays.$0#$e#Jodi, George and I are usually the only ones, but we could teach you a thing or two.$3",
  "Andy.CharacterDialogue.043": "I enjoy visitin' the Yoba shrine on Sunday. It's a time of self-reflection 'n appreciation.$1#$e#Enjoy the rest of your day, farmer.$3",
  "Andy.CharacterDialogue.044": "On days like this I wanna find a nice tree and read passages from my Yoba text.$1#$e#Passage 13:2C is one of my all-time favorites. It teaches strong life lessons.$0",
  "Andy.CharacterDialogue.045": "That Yoba darn sound last night woke me up! What in tarnation was that!?$5",
  "Andy.CharacterDialogue.046": "I'm puttin' some iridium-quality spice berries in that soup tomorrow.$1#$b#It'll add just the right amount of spice to it!$3",
  "Andy.CharacterDialogue.047": "Pam had six drinks last night at the saloon. I don't think she's doin' too well. I should check on her.$2#$e#She usually only has four or five drinks. Somethin' is up.$0",
  "Andy.CharacterDialogue.048": "Those jellies are showin' up tonight at the beach. You joinin' us there?$0",
  "Andy.CharacterDialogue.049": "Joja sent me a letter with coupons in it. I get 5 percent off my next purchase!$0#$e#It sure is a great way to start the week.$3",
  "Andy.CharacterDialogue.050": "Don't know how you got all this time to wander around and talk to folks with that big old plot of land you're sittin' on.$2#$e#Some of us would love to have a place like that to spend all day.$2",
  "Andy.CharacterDialogue.051": "How's it goin', farmer?$0#$e#Eh, crops aren't doin' as well as I hoped this season. Might be in for a tough year.$2",
  "Andy.CharacterDialogue.052": "Sprinklers are amazin' if you want automation on your farm. Fairhaven Farm is a bit too small for those devices though.$0#$e#I don't mind manually waterin' my crops. I actually enjoy it. But a farm as big as yours, you should consider investin'.$0",
  "Andy.CharacterDialogue.053": "I lost two crops this morning to some Yoba darn crows. I need to do somethin' bout that.$2",
  "Andy.CharacterDialogue.054": "Mayor Lewis and I had a disagreement yesterday. I have a strong feelin' he doesn't like me right now.$2#$e#What was it about? None of your Yoba darn business.$2",
  "Andy.CharacterDialogue.055": "Pierre doesn't sell any of my crops or forage in his store. I don't get along with him because of that.$2#$e#Oh, why doesn't he? Because. He isn't a good shop owner. Why else?$2#$e#Times I feel like everyone but you in town just wishes I'd disappear, @.",
  "Andy.CharacterDialogue.056": "There was a Yoba darn crow eatin' my crops this mornin'. Blasted flying thieves.$7#$e#Sorry, farmer. Normally I always have time for ya, but I'm not in a good mood to talk.$2#$e#I said not now.$5#$e#%Andy is ignoring you.",
  "Andy.CharacterDialogue.057": "Blasted bee stung me today! Next time I need to put on gloves when harvestin' that honey.$2",
  "Andy.CharacterDialogue.058": "I need to take a trip to Grampleton soon and have one of them woodcrafters make me a new bee house.$0#$e#I don't have much experience in craftin' my own. I've heard you're good at craftin', though.$0",
  "Andy.CharacterDialogue.059": "You can always rely on corn for steady and slow profit because it lasts for two seasons.$1#$e#This the reason I plant corn during the summer season. Helps me save on those seed expenses.$0",
  "Andy.CharacterDialogue.060": "Did ya know you got a smudge on your face, @? Might wanna check the next mirror you run into.$3#$e#Havin' a lot of dirt on ya is a showcase of a hard workin' farmer.$0",
  "Andy.CharacterDialogue.061": "I caught a glimpse of %farm Farm the other day. You've been makin' progress with it, @.$0#$e#I'd love to come take a closer look sometime, if that'd be all right.$3",
  "Andy.CharacterDialogue.062": "Find anythin' good in the woods lately, farmer?$0#$e#Just don't forage too much. I rely on foragin' for part of my livelihood, y'know.$0",
  "Andy.CharacterDialogue.063": "I found a hefty amount of forage in cindersap forest. With what I found; I reckon I might be making a profit this season.$1#$e#Bye, farmer!$3",
  "Andy.CharacterDialogue.064": "I found some spice berries growin' on the other side of my fence this mornin'.$1#$b#The benefits of havin' a farm in this here forest are beneficial.$0#$e#Have a nice day, farmer.$0",
  "Andy.CharacterDialogue.065": "Let me know if ya want to borrow my Yoba Text. I got detailed notes on the most popular passages.$0",
  "Andy.CharacterDialogue.066": "There's always good forage to find if you know where to look, farmer!$1",
  "Andy.CharacterDialogue.067": "Fall is a good season for foragin', @. There's a mighty number of mushrooms ripe for the pickin'.$0#$e#Don't go grabbin' all of 'em. Save some for me.$2",
  "Andy.CharacterDialogue.068": "I seen you walkin' into that there Adventurer's Guild in town. You moonlightin' as one of those monster hunters?$0#$e#That's some dangerous work. I'm thankful you're willin' to put your life on the line for folks like me, keepin' this here valley safe.$1#$b#Thank you.$0",
  "Andy.CharacterDialogue.069": "That Sophia girl at the vineyard took over after her parents-$0#$b#Ack, nothin'. You'll need to talk to her about it.$2#$e#You have a good day, ya hear?$0",
  "Andy.CharacterDialogue.070": "I'll have my own grange display tomorrow, farmer. Worry not, I don't plan on winnin'.$0#$e#I've never won once; I don't think that'll change tomorrow...$2",
  "Andy.CharacterDialogue.071": "I was workin' my crop field yesterday and I saw some military men walk over to the Wizard's Tower.$2#$b#Those scummy government officials are still tryin' to recruit witches and wizards for their war.$5#$e#Pfft. Despicable.$2",
  "Andy.CharacterDialogue.072": "Pierre shares his spiced pumpkin cider during Spirit's Eve.$3#$b#He usually only shares it with his 'close' friends.$2#$b#It's nice I'll get to taste some of it after an entire year.$0",
  "Andy.CharacterDialogue.073": "Crops are gonna start dyin' soon, farmer. Winter is upon us.$0#$e#I'll see you around, now.$0",
  "Andy.CharacterDialogue.074": "I harvested several high-quality crops this mornin'. That Joja fertilizer works like a charm every time.$3#$e#I recommend using Joja fertilizer, @. It'll help you turn a profit.$0",
  "Andy.CharacterDialogue.075": "Bought a new axe from Clint yesterday. I broke my copper one cutting down some trees in this here forest.$0#$e#Upgrading your tools is important, @. Let this be a lesson for ya.$0",
  "Andy.CharacterDialogue.076": "I have a steel hoe Clint crafted for me. He's great at what he does.$0#$e#The upgraded hoe saves me time on my farmwork. You should pick one up if ya haven't already.$1",
  "Andy.CharacterDialogue.077": "No time to talk, farmer. Not all of us just have the money rollin' in. Gotta earn my livin'.$0",
  "Andy.CharacterDialogue.078": "I don't turn my crops into artisan goods like beer or wine. Fairhaven prides itself in supplying high-quality raw crops.$0#$e#Maybe you can teach me how to use some of those contraptions, sometime.$3",
  "Andy.CharacterDialogue.079": "I found several purple mushrooms in the forest this mornin'.$1#$e#They were real high-quality, too! I reckon they'll fetch a good price.$3",
  "Andy.CharacterDialogue.080": "Cindersap Forest is pretty this time of season. It's one of the reasons I choose to live out here, cultivating my land.$3#$e#Have a nice day, farmer.$0",
  "Andy.CharacterDialogue.081": "Hey there. Nice of you to speak to me.$3#$e#I have a lot of plannin' to do today.$0",
  "Andy.CharacterDialogue.082": "There used to be more farms in the valley before the great recession. Those who couldn't adapt went out of business.$0#$e#I used to have more friends in the valley...$0#$e#%Andy is ignoring you. He looks sad.",
  "Andy.CharacterDialogue.083": "Y'know, farmer, used to be when the weekend rolled around I was real lonely. But now we're friends, I look forward to seein' ya.$3",
  "Andy.CharacterDialogue.084": "Not gonna be able to relax much today. Too much work to do before the week ends.$2",
  "Andy.CharacterDialogue.085": "Headin' down to the saloon tonight, @?$0#$e#Maybe I'll see ya there.$3",
  "Andy.CharacterDialogue.086": "Y'know, we oughta get together and go on a campin' trip sometime deeper in the forest.$3#$e#Who knows what kinda rare forage we could find?$3",
  "Andy.CharacterDialogue.087": "%Andy notices you and waves with a smile. He looks busy.",
  "Andy.CharacterDialogue.088": "Good day, farmer. I hope this season is treatin' you well.$0#$e#Good luck on %farm Farm. You're doing this here valley proud.$0",
  "Andy.CharacterDialogue.089": "Only people I get along with well in Pelican Town are George and Pam. Not many people understand me. Maybe it's the age difference.$0#$e#What about Mayor Lewis? That man is a Yoba darn fool if I've ever seen one. Him and I don't meet eye to eye.$2",
  "Andy.CharacterDialogue.090": "Livin' in Stardew Valley is the great Ferngillian dream. Beautiful land, natural resources, good people... mostly.$0#$b#What more could someone ask for?$1#$e#Well, I could use more money and land...$2",
  "Andy.CharacterDialogue.091": "I go to the saloon every Friday night. It's important to reward yourself for workin' hard.$3#$e#Hope to see ya at the saloon tonight. We can relax and chat instead of talkin' shop.$3#$b#It's good to have a friend around.$1",
  "Andy.CharacterDialogue.092": "Winter is my favorite season. It allows me to focus on foragin' instead of managin' my farm.$1",
  "Andy.CharacterDialogue.093": "We're gonna be walkin' to that ice fishin' spot in the forest tomorrow, @. I'll be leadin' the way.$1#$e#I know my way in and out of the forest very well. I go in there to forage all the time.$0",
  "Andy.CharacterDialogue.094": "Tell me. Do you think that Olivia lady takes an interest in me? I see her eyeballin' me at the saloon sometimes.$3#$e#Maybe I should say hi one of these days.$2",
  "Andy.CharacterDialogue.095": "I dislike this time of year. It's a grim reminder to me I don't hold anyone special in my life.$2#$e#I'm not lookin' for your Yoba darn sympathy, farmer.$5#$e#%Andy is now ignoring you.",
  "Andy.CharacterDialogue.096": "Are you prepared to plant your crops for spring, farmer?#$e#Good luck to ya! I'll be doin' the same.$1",
  "Andy.CharacterDialogue.097": "Pierre still refuses to sell my crops in his store, and he wonders why I never shop there.$2#$e#...$2#$e#%Andy is ignoring you. He isn't in a good mood.",
  "Andy.CharacterDialogue.098": "I haven't found much forage in the forest today. Is someone else takin' everything?...$2#$e#%Andy is staring at you.",
  "Andy.CharacterDialogue.099": "Marnie let me use her seedmaker and I turned my low-quality produce into a lot of seeds.$1#$e#I need to get me one of those machines soon. It'd save me a lot of money.$2#$e#Woodcrafters in Grampleton sell 'em for 6,000G. Expensive, but may be worth the gold in the long run.$0#$e#What? You say maybe you can craft me one sometime? Well, that'd be mighty generous of you.$1",
  "Andy.CharacterDialogue.100": "Joja sent me several coupons in the mail this mornin'. They treat loyal customers with great care.$1#$e#I need to go to the library and use one of those 'computers'. Needa use their website.$2",
  "Andy.CharacterDialogue.101": "Sleepin' in is a luxury I can only afford durin' this season. Not much work to be done around the farm.$0#$e#I see you walkin' up to those mines. You fightin' those monsters?$2#$e#Good luck to ya. There are dangerous creatures in there. Stay safe, @.$0",
  "Andy.CharacterDialogue.102": "Ever tried that Blue Moon wine before? I'm not particularly fond of wine, but Sophia does a good job makin' it.$0",
  "Andy.CharacterDialogue.103": "I'll never understand how Susan can live right by those there railroad tracks up in the mountain.$2#$b#Those Yoba darn trains would keep me up every night.$2",
  "Andy.CharacterDialogue.104": "My drink of choice is Grampleton wheat ale. It's the finest craft beer you'll find in the region.$1#$e#I'll grab ya a bottle next time I pick some up and we can have a sit-down some weekend.$2",
  "Andy.CharacterDialogue.105": "I dug up several winter roots and snow yams today in this here forest. These'll fetch a nice price.$1",
  "Andy.CharacterDialogue.106": "Winter is a mighty fine season to spend time foragin' around the forest. No crops or bee houses to manage!$1#$e#I imagine you appreciate the extra time too, @.$0",
  "Andy.CharacterDialogue.107": "It's Yoba darn freezin' today. Stay warm, farmer.$0",
  "Andy.CharacterDialogue.108": "I recently read a passage in my Yoba text that enlightened me, @: 'Think not ill of others but help them overcome'.$0#$e#There are amazin' lessons to be learned in this here book. Maybe I can share some of my favorite passages with ya, sometime.$3",
  "Andy.CharacterDialogue.109": "I sometimes see flashy lights comin' from the Wizard's Tower at night. I wonder what he's doin' in there.$2",
  "Andy.CharacterDialogue.110": "Tried to chat with Mayor Lewis today and he pretended he didn't even hear me.$2#$e#Won't be mendin' that bridge anytime soon, I s'pose.$2",
  "Andy.CharacterDialogue.111": "Too many people these days speakin' nonsense and bein' disrespectful to us older people.$2#$e#I gotta say, I appreciate you act your age instead of your shoe size.$0#$e#You have a great day, @. Keep up the good work on %farm Farm.$0",
  //ScheduleDialogue
  "Andy.Nightmarket.001": "This here free coffee is great!$1",
  //Andy Gift Tastes
  "Andy.Gifts.Loved": "Now this is something I really love! Thank you!",
  "Andy.Gifts.Liked": "This ain't that bad. Thank you kindly for the gift!",
  "Andy.Gifts.Disliked": "What in tarnation is this? I don't like it!",
  "Andy.Gifts.Hated": "Am I some kind of joke to you? Get this horrible thing away from me. Now.",
  "Andy.Gifts.Neutral": "Thanks for the gift, farmer.",
  //Andy Movie Dialogue
  "Andy.Movies.01": "Heard about this here movie on the radio. Suppose' to be good!$0",
  "Andy.Movies.02": "Now that is what I call a movie. Thank you kindly for invitin' me!$1",
  "Andy.Movies.03": "That was a mighty good show.$1",
  "Andy.Movies.04": "Heh. Film was alright. Actin' could use some work.$1",
  "Andy.Movies.05": "Suppose I will give this genre a shot...$2",
  "Andy.Movies.06": "Was not a fan of that film. Brought back some memories I don't want to be doin' any thinkin' about...$2",
  //Festival Dialogue
  "Andy.Egg": "The food at these festivals ain't so bad.$1#$e#It'd taste even better if Pierre and Lewis used my crops.$2",
  "Andy.Flower": "I found some leeks durin' our walk over here! This stuff is better than most of the food here.$1#$e#Nothin' like some ale with a leek.$0",
  "Andy.Luau": "Mayor Lewis has been chattin' up the governor this entire festival. What are those two talkin' about?$2#$e#I hope they're not talkin' bout me. He's probably got nothin' good to say.$2",
  "Andy.Moonlight": "If these jellies don't show in the next 10 minutes, I'm gettin' outta here. Wastin' my evening.$2",
  "Andy.Fair": "I know I don't have a snowball's chance in you-know-where at winnin'. Just wanna show everyone how hard I've been workin' this season.$0#$e#I pride myself in what I do.$1",
  "Andy.Spirit.01": "Pierre's spiced pumpkin cider is amazin'! I wish he'd let me buy it off of him!$1#$e#He should at least sell some of it to Gus so I can get it at the saloon.$2#$e#Good luck in that there maze, farmer. I've heard some screams comin' from that direction.$0",
  "Andy.Spirit.02": "These here sauteed mushrooms are amazin'. Gus really outdid himself.$0#$e#I heard somethin' about the town fountain missin'...$2",
  "Andy.Ice": "I overheard Willy talkin' about you. It'll be a close match between you two.$0#$e#Good luck fishin', @.$1",
  "Andy.WinterStar": "Best part about today is the free food and drink. Don't care much about gift givin'.$2",
  // Andy Events
  "Andy.Intro.01": "Ah, it's the new farmer. How are ya doin' on this fine sunny day?$0#$b#You caught me in the middle of tendin' to my crops. I'm spreadin' some new Joja fertilizer on my crop field.$0#$b#I always use Joja fertilizer. It makes my crops stronger and healthier.$1",
  "Andy.Intro.02": "Say, you're just startin' out on %farm Farm. I have somethin' for ya to help you out.$0",
  "Andy.Intro.03": "I have some strawberry seeds for ya! Fairhaven Farm strawberries have a good reputation in Grampleton and Chestervale.$1",
  "Andy.Intro.04": "I'll be sending them your way once I have the time. These here crops got me occupied.$0#$b#You have yourself a nice day, @. Go get some dirt on ya!$1",
  "Andy.Intro.05": "Sure is nice havin' another farmer in this here valley. You keep up the good work, ya hear?$1",
  "Andy.Crows.01": "Mornin', @. Just dropped by to warn ya about those crows flyin' about.$2#$b#I woke up to see 'em flockin' over my crop field. Had to scare a few off.$0",
  "Andy.Crows.02": "Hmm... I think your farm is fine. I live right by that there forest so I get a lot of 'em roostin' in the trees. Darn crows.$2",
  "Andy.Crows.03": "Yup. There they are. Darn scavengers. But looks like they aren't nibblin' at your crops like they did to mine.$0",
  "Andy.Crows.04": "Would be a good idea to build more of 'em scarecrows if you can.$0#$b#Might not be a bad idea to build a few myself. I'll go get started. Good luck farmin'.$0",
  "Andy.2hearts.01": "Andy, as I said before, you can't ignore-$2",
  "Andy.2hearts.02": "No! You listen to me! What in tarnation is that supposed to mean!?$5#$b#Don't come tellin' me I owe more! I'm doin' just fine with Fairhaven Farm. Don't you go tellin me this bad news!$2",
  "Andy.2hearts.03": "It's out of my hands. The Ferngill government adjust-$2",
  "Andy.2hearts.04": "I'M NOT HEARIN' ANY OF THIS! THIS WILL RUIN ME, YA HEAR!?$7",
  "Andy.2hearts.05": "I thought this valley SUPPORTED local farmers!?$5",
  "Andy.2hearts.06": "The mayor of Grampleton isn't happy with this either. I'm in no way trying to-$2",
  "Andy.2hearts.07": "NO! THE ANSWER IS NO, LEWIS! I CAN BARELY AFFORD MY SEEDS FOR NEW HARVESTS! I CAN'T AFFORD THIS AT ALL!$7",
  "Andy.2hearts.08": "Andy, everything will be okay. I'm going to divert funds from the fest-$2",
  "Andy.2hearts.09": "I DON'T NEED NO ONE'S HELP! I DON'T ACCEPT HANDOUTS! I'LL FIGURE SOMETHIN' OUT!$7",
  "Andy.2hearts.10": "Andy...$2",
  "Andy.2hearts.11": "THIS CONVERSATION IS OVER! I'M LEAVIN'!!!$7",
  "Andy.2hearts.12": "...$8",
  "Andy.2hearts.13": "Hello, @. You heard all of that, didn't you?$2",
  "Andy.2hearts.14": "*sigh*... The Ferngill government is introducing new 'regulations'.$2#$b#I don't think they understand the negative impact it's having on small communities like this one.$2",
  "Andy.2hearts.15": "I've tried negotiating, but they wouldn't listen to me.$3",
  "Andy.2hearts.16": "I'm aware Andy is... struggling, and he isn't doing well financially.$0",
  "Andy.2hearts.17": "Rest assured, @. Kendra and I are drafting an elaborate proposal.$3",
  "Andy.2hearts.18": "Can you do me a favor and check on Andy?$0",
  "Andy.2hearts.19": "#I'll go check on him.#He'll take his anger out on me too...",
  "Andy.2hearts.20": "Ah, that's... understandable. I'll check on him later today then.$2",
  "Andy.2hearts.21": "I'm going to start on that draft now. Have a nice day, @.$0",
  "Andy.2hearts.22": "Andy gave me quite the howler.$2",
  "Andy.2hearts.TalkAndy.01": "Thank you, @. This is most appreciated.$1",
  "Andy.2hearts.TalkAndy.02": "I'm going to start on that draft now. Have a nice day, @.$0",
  "Andy.2hearts.TalkAndy.03": "What's that now? Lewis is gonna draft up a new proposal? Good. That old geezer is doin' somethin' right for once.$0#$e#I have work to do, @. Leave me alone.$2#$e#%Andy is now ignoring you.",
  "Andy.4hearts.01": "Hey there, Susan!$0",
  "Andy.4hearts.02": "Oh, Andy! I don't see you that often at Pierre's.$0",
  "Andy.4hearts.03": "I'm pickin' up my favorite jerky.$0#$b#Speakin' of which, mind grabbin' the bag there for me?$3",
  "Andy.4hearts.03A": "Joja has a lot of good cheap stuff, but they don't carry my favorite jerky.$0#$b#Speakin' of which, mind grabbin' the bag there for me?$3",
  "Andy.4hearts.04": "Sure!",
  "Andy.4hearts.05": "Thank ya kindly!$3#$b#Ain't nothin' beats this here brand.$1",
  "Andy.4hearts.06": "Hi guys!$1",
  "Andy.4hearts.07": "Hi, sweetie. Buying supplies today?$0",
  "Andy.4hearts.08": "Yeah. Pierre always has what I need!",
  "Andy.4hearts.09": "Ah, @ is here too.$3",
  "Andy.4hearts.10": "Hey!",
  "Andy.4hearts.10A": "Hey, you!",
  "Andy.4hearts.10B": "Hey, you!",
  "Andy.4hearts.11": "Don't forget me!$1",
  "Andy.4hearts.12": "Haha! Would ya look at that! All the farmers of Stardew Valley, right here!$1",
  "Andy.4hearts.13": "Yay us!",
  "Andy.4hearts.14": "Gotta say, there's more sense of community at Pierre's General Store.$0",
  "Andy.6hearts.01": "...$8",
  "Andy.6hearts.02": "Jerry and Elizabeth used to live here. This was their vineyard.$0",
  "Andy.6hearts.03": "They were good friends of mine.$0",
  "Andy.6hearts.04": "'Member the great recession? You still had that there office job of yours.$0",
  "Andy.6hearts.05": "That nosedive in the market had devastatin' effects on the demand for crops, 'specially artisan goods.$8#$b#Jerry and Elizabeth held out, long as they could, but eventually gave up.$8",
  "Andy.6hearts.06": "Jerry, you Yoba darn fool.$2",
  "Andy.6hearts.07": "I told 'em not to spend all their darn money on that project of theirs or else they'd...",
  "Andy.6hearts.08": "I was on the verge of bankruptcy myself. Luckily, I knew where to look for good forage.$0#$b#That forage saved me. Yoba was lookin' after me.$2",
  "Andy.6hearts.09": "Same thing happened to Alexa. That little farmhouse south of Fairhaven Farm...$0",
  "Andy.6hearts.10": "Now some freakish cretin of a mouse lives in there sellin' hats.$2#$b#I think that there wizard has something to do with it. I'm always seein' flashin' lights comin' from his tower.$2",
  "Andy.6hearts.11": "...$8",
  "Andy.6hearts.12": "I need to do some ponderin' by myself. Why I came out here. Alone. Now leave.$8",
  "Andy.6hearts.13": "I write to Jerry. We keep in contact. He and Elizabeth had a kid recently.$0#$b#They're livin' in Chestervale now. Not the best part of the Ferngill Republic, but it's cheap.$2#$e#I walk over to their old vineyard to ponder. Use' to visit 'em after I was done farmin' for the day.$0#$e#... I miss 'em.$8",
  "Andy.8hearts.01": "Hey there, farmer! You caught me in midst of foragin'.$1#$b#Lots of the good stuff today. Rain helps 'em pop up.$0",
  "Andy.8hearts.02": "I enjoy lookin' for forage in the forest. If I could, I'd make this my full-time job.$1#$b#Not much money in foragin' though. I'd be no better off than that Linus fella'. I for one enjoy sleepin' in a heated house with a fridge.$2",
  "Andy.8hearts.03": "Say, you busy? I have some things to talk with ya about.$0",
  "Andy.8hearts.04": "Things are tough when you're all on your own, farmer.#$b#I don't have many people I'd call close friends in my life.$2",
  "Andy.8hearts.05": "Ya know, I tried talkin' Mayor Lewis into lettin' the other farmers and I take over your grandpa's farm. It was good land bein' left to spoil.$0#$b#There was nothing Lewis could do 'bout it. Your grandpa still owned the deed to that there land.$2#$b#You showed up outta no where and took it over. Been doin' a Yoba darn good job too.$0",
  "Andy.8hearts.06": "... What I'm tryin' to say is.$0",
  "Andy.8hearts.07": "I'm proud of you.$0",
  "Andy.8hearts.08": "I won't lie. I use' to be jealous of ya. You only started farm work recently, relatively speakin'. I've been doin' this all my life and I haven't amounted to much.$5#$b#At first, I thought you'd move out of the valley because you couldn't handle the farmwork. City kid. Goin' from that office job to farmin' is a radical change in lifestyle.$2#$b#But you didn't. You kept at it. Kept improvin' and showin' me I was wrong. I can tell you're passionate about farmin' as best you can.$0#$b#You've brought more commerce to the valley with the publicity of %farm Farm. All the farmers are sellin' more as a result.$3",
  "Andy.8hearts.09": "I suppose what what I'm really tryin' to say here is...",
  "Andy.8hearts.10": "Thank you.$8",
  "Andy.8hearts.11": "Thank you for inspirin' me to be a better person and givin' Fairhaven Farm more business. It's helped my life more'n you know.$0",
  "Andy.8hearts.12": "Good view from here.$0#$b#Gotta say. This right here is the Ferngillian dream. Livin' in Stardew Valley.$1#$b#Thanks for bein' a good friend and showin' me compassion, farmer.",
  "Andy.8hearts.13": "Thanks for everythin', @. I know I might have a strange view on things, but that didn't stop you from bein' a good friend to an old oaf like me.$1#$b#Here, take this. Found it in the forest while foragin'. Not so sure what it is. Maybe you could use 'em.[114]$0#$e#Have an excellent day, farmer. Keep up all the good work you're always doin'.$1",
  "Andy.10hearts.01": "Hey, farmer. See you got that there letter of mine.$0",
  "Andy.10hearts.02": "Jus' wanted to show you somethin' I think you'd appreciate.$3#$b#Found 'em while cleanin' my house.$1",
  "Andy.10hearts.03A": "I have an old picture of Aurora Vineyard in its prime.$3#$b#Here. Take a look!$1",
  "Andy.10hearts.03": "I have an old picture of Aurora Vineyard in its prime before you bought the property.$3#$b#Here. Take a look!$1",
  "Andy.10hearts.03B": "I have an old picture of Aurora Vineyard in its prime before you took over the property.$3#$b#Here. Take a look!$1",
  "Andy.10hearts.04": "Heh. I recall the day Jerry figured out how to craft kegs.$0#$b#That was a heck of a party!$1#$b#Elizabeth was a nice lady too. Sometimes invited me for tea and cookies.$3",
  "Andy.10hearts.05": "Got this too.",
  "Andy.10hearts.06": "Also got here a picture of Stardust Farm.$3",
  "Andy.10hearts.07": "Alexa was a sweet girl. Always wore those bright yellow dresses on a sunny day.$0#$b#She grew the prettiest flowers in the valley.$3#$b#The honey and maple syrup from Stardust Farm was so sweet it'd send a bear spinnin'$1.",
  "Andy.10hearts.08": "We commissioned Robin to build those there makeshift wooden bridges.$0#$b#Sure was nice seein' that smile of hers, bright as sunshine..$0",
  "Andy.10hearts.09": "I've come to learn friends come 'n go.#$b#And...",
  "Andy.10hearts.10": "You never know when you'll meet a new one.$8",
  "Andy.10hearts.11": "Hmm. Hey. Let's grab some 'farmer's lunch'. I got fresh forage to go with it.$3",
  "Andy.10hearts.12": "Glad you got to see what their farms looked like in their prime, farmer.$0#$e#Keep workin' hard and have yourself a great day.$3",
  "Andy.BetterLife.01": "Hey there, farmer!",
  "Andy.BetterLife.02": "What do ya think? Cleaned up the house and bought new furniture.$1#$b#Been usin' Pierre's seeds instead of Joja's and as a result I've been earnin' more.$0",
  "Andy.BetterLife.02A": "What do ya think? Cleaned up the house and bought new furniture.$1#$b#Joja's been spikin' demand, and as a result I've been earnin' more. Goes to show what good leadership can do.$0",
  "Andy.BetterLife.03": "Say, want something to eat? Just made a nice farmer's lunch.$0",
  "Andy.BetterLife.04": "Andy's house is in good shape now! The meal we ate together was prepared with fresh forage outside. Delicious!",
  "Andy.BetterLife.05": "Since Joja left town, I've had a change in life style.$0#$e#Not gettin' rid of this here hat though. It's my favorite.$2",
  "Andy.BetterLife.05A": "Joja will do right to us farmers.$1",
  //Andy comments on Aurora Vineyard being overgrown
  "Andy.VineyardOvergrown.01": "Somethin' happened to Aurora Vineyard, farmer. It's suddenly overgrown and my stuff is missin'!$2#$e#*sigh* Maybe it's time for me to move on...$8",
  //************************
  // MARTIN NPC
  //************************
  "Martin.CharacterDialogue.001": "Hey there. You're that new owner of %farm Farm. My manager held a meeting about you!$0#$b#I work part-time at Joja Mart.$1#$e#Err. Forget what I said about that meeting. It could get me in trouble.$4",
  "Martin.CharacterDialogue.002": "Do you think that lady will be nicer to me at work now?$4",
  "Martin.CharacterDialogue.003": "Do you think that lady will be nicer to me at work now?$4",
  "Martin.CharacterDialogue.004": "%'Employee Entrance'",
  "Martin.CharacterDialogue.005": "%Bus Driver:   Either get on the bus or step off sir.^%Bus Driver:  Either get on the bus or step off ma'am.",
  "Martin.CharacterDialogue.006": "This island is so cool!$1",
  "Martin.CharacterDialogue.007": "I'm gonna tell my mom and dad about this place!$1",
  "Martin.CharacterDialogue.008": "The water feels really nice on my feet. I think I'll go swimming!$0",
  "Martin.CharacterDialogue.009": "It's really awesome your community has fun get-togethers like this.$0#$e#My hometown is boring...$4",
  "Martin.CharacterDialogue.010": "I forgot to put on sunscreen.$4#$e#I think I got sunburned. My back's all itchy$4",
  "Martin.CharacterDialogue.011": "Hey, @! How's Claire doing?$0",
  "Martin.CharacterDialogue.012": "Uhh. Hi.$0",
  "Martin.CharacterDialogue.013": "My mom packed me a big lunch today.$0#$e#She packed 'cheez curls', my favorite chips!$1",
  "Martin.CharacterDialogue.014": "Hi, @. Keeping yourself busy as always.$0#$e#Well, see you around.$6",
  "Martin.CharacterDialogue.015": "*sigh*... I don't want to work today.$2#$e#Oh. Hey. Can I help you?$4",
  "Martin.CharacterDialogue.016": "Hey. What do you think about Claire, my co-worker?$0#$e#She's really cool.$6",
  "Martin.CharacterDialogue.017": "Hey @! How are you!?$1#$e#I'm pepped up on the coffee my mom brewed this morning!$1#$e#Have a fantastic day!$1",
  "Martin.CharacterDialogue.018": "I sometimes take the bus here to check out books from the library.$0#$e#That guy with the goatee doesn't talk much.$0",
  "Martin.CharacterDialogue.019": "Hmm...$4#$e#...$4#$e#Oh! Hey!$1#$b#Just thinking to myself. Don't mind me.$0",
  "Martin.CharacterDialogue.020": "Got a big test comin' up! Need to prepare myself.$1#$e#Your town's library has a bunch of interesting books.$0",
  "Martin.CharacterDialogue.021": "We're havin' clearance sales soon. 5 percent off!$1",
  "Martin.CharacterDialogue.022": "Claire mentioned the air conditioning in the store is too much for her.$2#$e#My manager won't turn it down, though. He says it attracts customers.$3",
  "Martin.CharacterDialogue.023": "I could see myself moving to Stardew Valley when I'm older.$0#$e#I'm not cut out for farm work like you though.$1",
  "Martin.CharacterDialogue.024": "There's a bunch of pretty sights here, particularly the Gem Sea.$0#$e#I just have a view of empty plains and boring old mountains back home.$4",
  "Martin.CharacterDialogue.025": "My dad sort of made me get a part-time job.$4#$e#At least I can buy myself cool stuff now.$0",
  "Martin.CharacterDialogue.026": "My mom packed me a couple tacos. I don't mind sharing![213]$0#$e#Her cooking is the best.$1",
  "Martin.CharacterDialogue.027": "I don't really need to come all the way here to study at your library. There's one close to my house.$0#$b#I just want an excuse to travel more.$4",
  "Martin.CharacterDialogue.028": "There's a bunch of interesting people in the valley. Are you friends with many people?$0#$e#I live in the countryside. Not too many folks out there.$0",
  "Martin.CharacterDialogue.029": "Hi sir.^Hi ma'am.",
  "Martin.CharacterDialogue.030": "My mom always says 'manners are key'. I try my best to be polite to everyone.$0#$e#Maybe that's why I got the job at Joja Mart.$0",
  "Martin.CharacterDialogue.031": "I gotta work hard while I'm young! Future Martin will appreciate me!$1",
  "Martin.CharacterDialogue.032": "*yawn* I was up all night playing video games and now I'm regretting it...$2#$e#I did level up my character though.$1",
  "Martin.CharacterDialogue.033": "I used to make a bunch of stupid mistakes at work, but I've gotten better.$0#$e#Hey. I appreciate you talking to me!$1",
  "Martin.CharacterDialogue.034": "*yawn*...$2#$e#Oh. Hey there. How may I help you?$0",
  "Martin.CharacterDialogue.035": "All my close friends are online. I talk to them just about everyday.$6#$e#I want to meet them in real life eventually, but plane tickets are expensive...$0",
  "Martin.CharacterDialogue.036": "Hey there, @. You know, I could maybe talk to my manager and get you some good discounts!$0",
  "Martin.CharacterDialogue.037": "This job is a pretty good resume builder.$0",
  "Martin.CharacterDialogue.038": "Sometimes I catch Claire humming a pleasant tune to herself...$6#$e#Oh. Err. Can I help you with anything @?$0",
  "Martin.CharacterDialogue.039": "My mom is knitting a scarf for me.$0#$e#I hope it isn't too big this time...$4",
  "Martin.CharacterDialogue.040": "I don't often drop by your town's saloon. We should grab a bite to eat sometime!$0",
  "Martin.CharacterDialogue.041": "What's it like owning a farm during winter? You must have a bunch of free time on your hands.$0",
  "Martin.CharacterDialogue.042": "Hey @. Don't overwork yourself!$0",
  "Martin.CharacterDialogue.043": "Th-that's.. Uh. I'm doing some research, it's...$4",
  "Martin.CharacterDialogue.044": "... Yeah. Not much to do, at home, and this place has...$0",
  "Martin.CharacterDialogue.045": "...Yeah, you're probably right.$6",
  "Martin.CharacterDialogue.046": "I mean, definitely a little weird. But I've got a good reason...$0",
  "Martin.CharacterDialogue.047": "Thanks, @. I'll go get her.$0",
  "Martin.CharacterDialogue.048": "... Okay, it's your choice. Gunther will probably let her rest at the museum, I guess.$3",
  "Martin.CharacterDialogue.049": "Yeah... I guess I really do.$6",
  "Martin.CharacterDialogue.050": "... That's not fair, @.$3",
  //Martin Temp Actor
  "TempMartin.CharacterDialogue.001": "Thanks, @.$0",
  "TempMartin.CharacterDialogue.002": "... Okay, it's your choice. Gunther will probably let her rest at the museum, I guess.$3",
  "TempMartin.CharacterDialogue.003": "Yeah... I guess I really do.$6",
  "TempMartin.CharacterDialogue.004": "... That's not fair, @.$3",
  //ScheduleDialogue
  "JojaMart.Martin.000": "Fake Dialogue String",
  //Martin Gift Tastes
  "Martin.Gifts.Loved": "Hey! This is awesome. Thanks!",
  "Martin.Gifts.Liked": "I like this. Thanks!",
  "Martin.Gifts.Disliked": "Uhh... this really isn't for me.",
  "Martin.Gifts.Hated": "Sorry. I'm not feeling it...",
  "Martin.Gifts.Neutral": "A gift? Thanks!",
  //Martin Dialogue Patches
  "Martin.MoviePatch.01": "Claire mentioned the air conditioning in the theater is perfect.$0#$b#She gets cold easilly...$2#$e#My previous manager had it on full blast because it attracted customers.$3",
  "Martin.MoviePatch.02": "My mom always says 'manners are key'. I try my best to be polite to everyone.$0#$e#Maybe that's why I got the job at the movie theater!$1",
  "Martin.MoviePatch.03": "Hey there, @. I could maybe talk to my manager and get you some free movie tickets!$0",
  "Martin.MoviePatch.04": "%Bus Driver: Either get on the bus or step off.",
  "Martin.MoviePatch.05": "Hello.$0",
  "Martin.MarriedClaire.01": "Uhh. Hi. Wet day today.$0",
  "Martin.MarriedClaire.02": "There wasn't many people on the bus this morning.$0",
  "Martin.MarriedClaire.03": "I don't know why, but I'm feeling great today.$1#$e#It's probably the breakfast my mom made me!$1",
  "Martin.MarriedClaire.04": "Hello.$0#$e#Err. Do you need assistance with anything, sir?^Err. Do you need assistance with anything, ma'am?",
  "Martin.MarriedClaire.05": "Hey there @. Up to anything cool today?$0",
  "Martin.MarriedClaire.06": "Why does time move so slow when working?...$4",
  "Martin.MarriedClaire.07": "How's Claire doing?$0#$e#I'm glad you two are living a happy life together.$0",
  "Martin.MarriedClaire.08": "I've been putting more hours in. I'm trying to save up as much as I can!$0",
  "Martin.MarriedClaire.09": "Hi, @. Keeping yourself busy as always.$0#$e#Well, see you around.$6",
  "Martin.MoviePatch.06": "Hey there. How may I help you?$0",
  "Martin.MoviePatch.07": "Cleanin' up after these birds is kind of a drag...$4",
  "Martin.MoviePatch.08": "If you want movie recommendations, let me know!$1",
  "Martin.MoviePatch.09": "Perfect weather to stay indoors and watch a movie!$1",
  "Martin.MoviePatch.10": "Hey there, @. Watching a movie today?$1",
  "Martin.MoviePatch.11": "I've been working here for a while and I still don't know who owns these birds...$4",
  "Martin.MoviePatch.12": "Lot's of good showings today. Which one are you seeing?$0",
  "Martin.MoviePatch.13": "Ever since you and Claire got married, I've been working more at the theater.$0#$b#I might get promoted soon if I keep it up!$1",
  // Martin Movies Dialogue
  "Martin.Movies.01": "I hope this movie is a good one.$1",
  "Martin.Movies.02": "This is getting good...$0",
  "Martin.Movies.03": "Thanks for inviting me!$1",
  "Martin.Movies.04": "Come on! Lets grab a good seat before they're taken!$1",
  "Martin.Movies.05": "*gasping*$1",
  "Martin.Movies.06": "Interesting film. Acting was not bad...$0",
  "Martin.Movies.07": "I have a feeling I'm gonna love this film!$1",
  "Martin.Movies.08": "Martin is laughing.",
  "Martin.Movies.09": "Haha!$1",
  "Martin.Movies.10": "That was a blast! Thanks, @!$1",
  "Martin.Movies.11": "I'm feeling like getting some candy.$0",
  "Martin.Movies.12": "I enjoyed the movie. Thanks!$1",
  "Martin.Movies.13": "Didn't this movie do bad in the box office?$0",
  "Martin.Movies.14": "I wouldn't watch that film again...$4",
  "Martin.Movies.15": "Hmm...$4",
  // Martin Festival Dialogue
  "Martin.Flower": "My mom told me to get out of the house and socialize.$4#$e#At least Claire is here...$6",
  "Martin.Fair": "Hey there, @. Did you set up your grange display? It was empty when I checked it.$1#$e#Good luck in the contest.$0",
  "Martin.Spirit.1": "I'm about to give up and grab some food.$2#$e#Are there consequences for cheating?$1#$e#%You tell Martin they shouldn't cheat the maze.#$e#Okay...$4",
  "Martin.Spirit.2": "Good thing this cage is here...$0",
  // Martin Event Dialogue
  "Martin.2hearts.01": "Come on, kiddo. I don't got all day.$0",
  "Martin.2hearts.02": "Yes, ma'am! I understand. I'll ring this up for you now!",
  "Martin.2hearts.03": "Err...$4#$b#How does this... Hmm.$4",
  "Martin.2hearts.Joja.04": "...$4",
  "Martin.2hearts.Theater.04": "If those fancy stars on your name tag mean good customer service, I'm not gettin' any of it.$4",
  "Martin.2hearts.05": "Hey, Claire. Can you help me with this transaction?$2",
  "Martin.2hearts.06": "Um. Sure.$0",
  "Martin.2hearts.07": "Wastin' my time...",
  "Martin.2hearts.08": "Oh. You need to press the 'other items' button.",
  "Martin.2hearts.09": "Ah! That was it!$1",
  "Martin.2hearts.10": "Would you like your receipt, ma'am?",
  "Martin.2hearts.11": "No.$4",
  "Martin.2hearts.12": "That lady is kinda scary.$4",
  "Martin.2hearts.13": "She's a regular customer. So you will see her again.$0",
  "Martin.2hearts.14": "...$4#$b#Well, anyway...$4#$b#Uh. Thanks for helping.$6",
  "Martin.2hearts.15": "You're welcome.$1",
  "Martin.2hearts.16": "My co-worker is always there to save the day when I need help.$0",
  "Martin.4hearts.01": "O-oh. @, I didn't see you there.$0#$b#I was just checking out.. Um.$4",
  "Martin.4hearts.02": "$q -1 null#(What should I say?)#$r -1 0 martin_event1#What are you reading?#$r -1 0 martin_event2#You come to town on your days off?",
  "Martin.4hearts.03": "...Okay, I guess I'll level with you, @. I'd say we're friends now, right?$0",
  "Martin.4hearts.04": "See this book, here? It's a book of genealogy.$0#$b#There are a lot of old families in the Valley. Bet you didn't know this, but Pelican Town has some of the best records of families in the area of any library around.$0",
  "Martin.4hearts.05": "$q -1 null#I guess it's kind of a weird hobby for a guy my age to have, huh?#$r -1 25 martin_event3#Yeah, it's kind of weird.#$r -1 -25 martin_event4#Not that weird.",
  "Martin.4hearts.06": "... I'm adopted. It's not a big deal, but...$0#$b#I don't know who my birth parents are. And sometimes I come in here and just poke around, thinking I might learn something.$0",
  "Martin.4hearts.07": "I love my parents, but I've never felt like I belonged in our family. Even before they told me.$6",
  "Martin.4hearts.08": "...Anyway. I come here and look around, that's all. And it's a good excuse to get out of the house.$0#$b#I feel more at home in Pelican Town than I do in the country, even if it weren't for the books.$0#$b#I met you here, and..and Claire, too...$6",
  "Martin.4hearts.09": "...Thanks for listening. And for making me feel at home here.$6#$b#I'll get back to reading now.$0",
  "Martin.4hearts.10": "Anyway... If you see me in the library, now you know why.$0",
  "Martin.6hearts.01": "Hey, Martin...?$2",
  "Martin.6hearts.02": "Claire? What's up?$0",
  "Martin.6hearts.03": "... I'm not feeling well. Do you think you could take over a little early?$2",
  "Martin.6hearts.04": "Yeah, of course. Can I do anything for you? Do you want some medicine? Maybe some soup?$2",
  "Martin.6hearts.05": "No... I don't know what to do till the bus comes, though. I just feel awful...$2",
  "Martin.6hearts.06": "Huh, I didn't think of that...$2",
  "Martin.6hearts.07": "Oh, hey, @!$2",
  "Martin.6hearts.08": "Claire isn't feeling well and there's nowhere to lie down here...$2",
  "Martin.6hearts.09": "$q -1 null#Do you think Claire could take a nap at your place? Just for the afternoon, till the bus comes.#$r -1 50 martin_event5#Of course she can.#$r -1 -125 martin_event6#I'm not sure that's a good idea.",
  "Martin.6hearts.10": "I've got a place for you to stay for a while. Let's go get you settled in...$2",
  "Martin.6hearts.Joja.11": "@, do you mind keeping an eye on the store? I just want to make sure Claire's okay.$2#$b#...If Morris asks, just tell him we're, uhh, unloading a big shipment.$6",
  "Martin.6hearts.Theater.11": "@, do you mind taking over? I just want to make sure Claire's okay.$2#$b#...If our manager asks, just tell him we're, uhh, we're in the back.$6",
  "Martin.6hearts.12": "Thank you, Martin. You're always so sweet...$2",
  "Martin.6hearts.13": "Thank you, sweetie!$0",
  "Martin.6hearts.14": "Thanks for covering.$0",
  "Martin.6hearts.15": "$q -1 null#I worry about Claire.. A lot.#$r -1 0 martin_event7#You seem to really care about her.#$r -1 0 martin_event8#Isn't she a little old for you?",
  "Martin.6hearts.Joja.16": "Claire's been so nice to me, ever since I started working here. It's my first job, you know?$6#$b#And she's gone out of her way to help me so many times. I'm not sure I could have done it without her.$2",
  "Martin.6hearts.Theater.16": "Claire's been so nice to me, ever since we were co-workers at Joja. It was my first job, you know?$6#$b#And she's gone out of her way to help me so many times. I'm not sure I could have done it without her.$2",
  "Martin.6hearts.17": "... Anyway. I'll check in on her again before the end of the day. I might pick up some soup at Gus's, even if she says she doesn't need it.$6#$b#Thank you again for watching my post, @.$0",
  "Martin.6hearts.Joja.18": "Just these here Joja Colas, young fella!$1#$b#I got a coupon here as well!$0",
  "Martin.6hearts.Theater.18": "Er.. I'll have a large popcorn.$0#$b#And uh.. can you make sure you put a lot of butter on it.$0",
  "Martin.6hearts.19": "Of course, sir! Thank you!$1",
  "Martin.6hearts.20": "Claire... You're important to me. You better be okay.$2",
  "Martin.6hearts.Claire": "*cough* I really don't feel too well today...$2#$e#I-I'll be fine...$2",
  "Martin.6hearts.Martin": "Thank you for your help earlier, @.$0#$e#Is Claire feeling okay?$2",
  "Martin.6hearts.Morris": "I've heard a lot of coughing in the store recently...$0",
  "Martin.8hearts.01": "It was busy today, huh? Haven't seen it like that in a while.$0",
  "Martin.8hearts.02": "It was, yes... Honestly, I'm exhausted. I feel like I could fall asleep on the ride home.$1",
  "Martin.8hearts.03": ".. Uh huh.$6",
  "Martin.8hearts.04": "Claire...$2",
  "Martin.8hearts.05": "Yes?$1",
  "Martin.8hearts.06": "...Nothing, I thought I saw something over there, but I think it was a squirrel.$4",
  "Martin.8hearts.07": "Oh, all right.$0",
  "Martin.8hearts.08": "...Claire.$2",
  "Martin.8hearts.09": "... Yes?$0",
  "Martin.8hearts.10": "...$2#$b#There's something I want to talk to you about.$2",
  "Martin.8hearts.11": "Oh? Is something wrong?$2",
  "Martin.8hearts.12": "No, nothing's wrong, I...$4",
  "Martin.8hearts.13": "You've been good to me since I started at Joja, Really really good.$6",
  "Martin.8hearts.14": "Oh, it's nothing. I'm just glad I was finally able to make a friend there.$1#$b#It's not like Shane or Morris were likely to open up.$5",
  "Martin.8hearts.15": "Friends... right.$6",
  "Martin.8hearts.16": "Claire.. The thing is, um. I've never had to say this to anyone before. But.. I kind of like you as more than a friend.$6#$b#...Like.. a lot more, probably.$6",
  "Martin.8hearts.17": ".. I thought about it a lot. And I know I'm younger than you, but.. But we make each other happy, don't we?$6#$b#Do you think.. is there any way that maybe you'd like to be with me? Even a little? If not now, then someday?$6",
  "Martin.8hearts.18": "... Say something, Claire. Please?$2",
  "Martin.8hearts.19": "...$1#$b#Oh, Martin... I'm glad you said something.$1",
  "Martin.8hearts.20": "!!! Does that mean...$0",
  "Martin.8hearts.21": "No, no. Martin, listen to me. You've got a whole life ahead of you. Especially now that you're seeing more of the world...$2#$b#I'm your friend, and I'll always be your friend. But it wouldn't be fair for me to promise more.$2#$b#You have so much ahead of you and so much to learn, and over the next few years you're going to change so much...$1#$b#When it comes down to it... we're just too different to be anything but friends.$2",
  "Martin.8hearts.22": "Martin.. It doesn't mean I don't care about you. I really do. I love spending time together, the little jokes we make between shifts, riding the bus home together.$1#$b#I do. It's just.. It's not that kind of feeling for me. It can't be.$2",
  "Martin.8hearts.23": "...$2",
  "Martin.8hearts.24": "..Martin, are you okay?$2",
  "Martin.8hearts.25": "..I'll be fine.$2",
  "Martin.8hearts.26": "I'm going to go for a little walk to give you some space. I'll be back before the bus gets here, okay?$2",
  "Martin.8hearts.27": "Claire.. I...$2",
  "Martin.8hearts.28": "Yes?$1",
  "Martin.8hearts.29": "... Thank you. I do still want to be friends.$6",
  "Martin.8hearts.30": "Good. I was hoping you would...$2#$b#I'll be back soon.$1",
  "Martin.8hearts.Martin": "...$2#$e#... Sorry, @. A lot on my mind today.$2#$e#%Martin doesn't want to talk.",
  "Martin.8hearts.Claire": "You should do something nice to cheer Martin up. He's feeling a bit down...$2#$e#Um. I shouldn't really talk about it...$1",
  //************************
  // MORGAN NPC
  //************************ um..
  "Morgan.CharacterDialogue.001": "Um... Greetings! My name is Morgan. I'm a pupil of Magnus Rasmodius. What's your name?$0#$e#It's been a pleasure!$1",
  "Morgan.CharacterDialogue.002": "Whoa! The volcano looks so big this close!$5",
  "Morgan.CharacterDialogue.003": "Nyahaha! That was fun! I want to visit the island again soon!$3",
  "Morgan.CharacterDialogue.004": "The birds act kinda strange...$0#$e#I duck my head as they fly by.$8",
  "Morgan.CharacterDialogue.005": "Can you feel the mana here, @? It's really strong.$1#$e#I think it's coming from the volcano!$5",
  "Morgan.CharacterDialogue.006": "Magnus and I are traveling deep into the forest tomorrow.$1#$b#I won't be attending the town festival.$0#$e#He found a place with a really high concentration of raw magic. I'm excited!$3",
  "Morgan.CharacterDialogue.007": "Will you grow starfruit this summer?$1",
  "Morgan.CharacterDialogue.008": "Um. Hi.$5#$e#...$0#$e#%Morgan doesn't feel like talking.",
  "Morgan.CharacterDialogue.009": "Magnus is teaching me about the magical properties of mystical ancient plants.$3#$e#He tells me the valley used to be full of them a long time ago.$1",
  "Morgan.CharacterDialogue.010": "Hello.$0#$e#You're a little strange.$1",
  "Morgan.CharacterDialogue.011": "Magnus is giving me an exam soon. I'm ready to pass it!$1#$e#I want to protect people.$1",
  "Morgan.CharacterDialogue.012": "Hi, @! Are you well today?$1#$e#Um. Here! I brewed a potion for you![773]$1",
  "Morgan.CharacterDialogue.013": "You visit a lot.$5#$e#Are you a mage too?$0#$b#I sense your magic.$1",
  "Morgan.CharacterDialogue.014": "Hi there, @!$1#$e#Oh. I'm gonna meditate soon to refresh my mana.$1",
  "Morgan.CharacterDialogue.015": "Do you like my hat?$1#$e#Magnus made it for me!$3",
  "Morgan.CharacterDialogue.016": "Magnus told me there's forest sprites deep in the woods.$1#$b#Their magical powers are intertwined with the valley.$3",
  "Morgan.CharacterDialogue.017": "Have you experienced anything magical on your farm?$0#$e#Oh. I see!$1",
  "Morgan.CharacterDialogue.018": "I drank a really weird elixir to strengthen my bond with the forest spirits.$2#$e#You drank one too!?$5",
  "Morgan.CharacterDialogue.019": "I'm learning how to brew potions!$1#$b#Maybe I can make potions for you someday, to help with your adventures!$3",
  "Morgan.CharacterDialogue.020": "Marlon's visiting tomorrow!$1#$b#He's so cool!$3#$e#Why aren't you more like him?$0",
  "Morgan.CharacterDialogue.021": "I wonder how Mom and Dad are doing...$9#$e#Gah!$5#$e#%Morgan is shocked.",
  "Morgan.CharacterDialogue.022": "Magnus said I can't join him and Marlon on their expeditions. I'm not strong enough.$0#$e#That just means I need to get stronger!$4",
  "Morgan.CharacterDialogue.023": "So much pollen in the valley compared to home.$0#$e#Oh, where's home for me?$1#$b#Everton!$3#$b#It's a town in the mountains up north.$1",
  "Morgan.CharacterDialogue.024": "Magnus and I are visiting a place called 'Sprite Spring'. The water there is magical!$1",
  "Morgan.CharacterDialogue.025": "Hey! We should brew potions together sometime.$1#$b#It'd be a lot of fun!$7#$e#I don't blow anything up anymore. Usually. ...I've gotten better, anyway.$1",
  "Morgan.CharacterDialogue.026": "So. You all throw a bunch of random stuff in a pot and then eat it?$0#$e#Sounds gross.$5",
  "Morgan.CharacterDialogue.027": "Do you believe in merpeople?$0#$e#There's many mysteries in the world!$1",
  "Morgan.CharacterDialogue.028": "I'm going on a special quest to gather something called 'fiddlehead' in the forest.$1#$b#Magnus needs it for a potion.$3",
  "Morgan.CharacterDialogue.029": "There's a lot of mana floating around in the forest during summer. I can feel it.$0#$e#Do you feel it too?$1",
  "Morgan.CharacterDialogue.030": "Sometimes I ask Magnus if Vincent or Jas can come visit. He always says no.$2",
  "Morgan.CharacterDialogue.031": "Do you think the big melon outside looks tasty?$1#$e#Sometimes I want to take a bite out of it.$1#$b#But I know I'd get in trouble.$2",
  "Morgan.CharacterDialogue.032": "I still struggle to cast magic...$2#$b#Do you think I'll get better?$2#$e#%You tell Morgan they can do it!#$e#Thanks, @.$3",
  "Morgan.CharacterDialogue.033": "Are you able to cast magic?$0",
  "Morgan.CharacterDialogue.034": "I'm going on a field trip tomorrow!$3#$e#I asked if you could come but Magnus said no.$0",
  "Morgan.CharacterDialogue.035": "*yawn*...$3#$b#I didn't sleep much last night.$0#$e#Why? I was practicing magic!$1#$e#Don't tell Magnus!$5",
  "Morgan.CharacterDialogue.036": "I'm getting really good at brewing potions. Here's one for you![773]$3#$e#Oh. Here's another![773]$1",
  "Morgan.CharacterDialogue.037": "Have you heard of a place called 'Castle Village'?$0#$b#I'm not allowed to visit until I'm older...$8",
  "Morgan.CharacterDialogue.038": "There's a witch that visits us. She doesn't really talk to me.$0#$e#Her name is Camilla.$8#$b#She gives me the creeps.$5",
  "Morgan.CharacterDialogue.039": "I hope we aren't having frog soup for dinner tonight...Again...$5",
  "Morgan.CharacterDialogue.040": "Jas likes to play jumprope by the large cherry tree. She's always so happy.$1#$e#She's a good friend!$3",
  "Morgan.CharacterDialogue.041": "I'm a little behind on my reading...$0",
  "Morgan.CharacterDialogue.042": "We destroyed some really big diamonds this morning during an experiment.$1#$e#Marlon brings us rare gems and monster loot for our studies!$3",
  "Morgan.CharacterDialogue.043": "Welwick is running her clairvoyance booth tomorrow.$1#$e#Magnus says she's really powerful.$0",
  "Morgan.CharacterDialogue.044": "I might start learning how to summon creatures tomorrow!$3#$e#%Morgan is jumping with excitement!",
  "Morgan.CharacterDialogue.045": "Can you feel the air getting all tingly?$0#$e#I sense... snow arriving.$1",
  "Morgan.CharacterDialogue.046": "Did you know Magnus built the tower on a 'magical field'?$0#$e#It helps him focus his mana!$3",
  "Morgan.CharacterDialogue.047": "I want to go out and play with Jas and Vincent.$0#$e#I have important studies today though...$6#$b#Maybe this weekend.$1",
  "Morgan.CharacterDialogue.048": "I'm going on a very important quest to gather potent magical mushrooms in the forest!$3#$e#This is my chance to show Magnus I'm reliable.$1#$e#%You tell Morgan they can do it. They smile at you.",
  "Morgan.CharacterDialogue.049": "I made my first totem!$3#$b#They're really hard to make.$1#$e#Have you ever crafted one?$0",
  "Morgan.CharacterDialogue.050": "Hey, @!$3#$b#I made this totem for you. It'll warp you back to %farm Farm.[688]$1",
  "Morgan.CharacterDialogue.051": "Fall colors are very pretty.$0#$b#The trees remind me of home.$1#$e#...$2#$e#I want to see my parents.$2",
  "Morgan.CharacterDialogue.052": "Maybe I can teach you magic some day? I think you'd do great! You already have lots of potential.$3#$e#You would need to register as a mage with the Ferngill Ministry of Magic though.$0#$b#The rules are strict.$5",
  "Morgan.CharacterDialogue.053": "Do you know anything about Andy?$0#$b#I don't think he likes magic.$0#$e#Maybe I should pull a prank on him?$3#$e#%You explain to Morgan they shouldn't pull a prank on Andy.#$e#Oh. Um. Sorry. I won't. Don't tell Magnus.$2",
  "Morgan.CharacterDialogue.054": "I secretly casted a little spell on Andy's farm to improve the soil.$0#$e#Um. Don't tell anyone. I could get in big trouble.$1",
  "Morgan.CharacterDialogue.055": "Magnus is teaching me the 'Merlin Doctrine'. It's like a big rulebook for mages.$0#$e#It's reeeeeally boring.$2",
  "Morgan.CharacterDialogue.056": "Do you like my new hat?$1#$e#Oh? You think it looks the same?$8",
  "Morgan.CharacterDialogue.057": "There's a blocked warp with the sign scratched off in the warp hall. I wonder what it was?$0#$b#Magnus forbids me from asking about it. But he'll tell me someday.$4",
  "Morgan.CharacterDialogue.058": "I want to try fire magic but I'm not allowed to.$8#$e#Magnus says it's very hard to control.$0",
  "Morgan.CharacterDialogue.059": "Marlon and Magnus were talking and I overheard them. Something about a big battle across the ocean.$0#$e#There's a mage they know who's fighting on the 'other side'. I don't know what that means.$0",
  "Morgan.CharacterDialogue.060": "There's residents here who don't like magic users.$0#$e#Who? Um.$0#$b#I can't tell you that.$0#$e#Sorry, @. I'm not allowed.$0#$e#Stop it!$4#$e#%Morgan is now ignoring you.",
  "Morgan.CharacterDialogue.061": "The area where the ice fishing festival takes place has a great mana pool too.$1#$e#Um. Magnus and I will be nearby. Try to find us!$1",
  "Morgan.CharacterDialogue.062": "Magnus said I'm not allowed to give magical gifts.$2",
  "Morgan.CharacterDialogue.063": "I'm gonna miss the snow...$0",
  "Morgan.CharacterDialogue.064": "Do you enjoy fighting monsters more than farming?$0#$e#Marlon says you're always in the mines.$0",
  "Morgan.CharacterDialogue.065": "I want to introduce you to my parents someday. I've told them so much about you!$3#$e#%You smile to Morgan and they smile back.",
  "Morgan.CharacterDialogue.066": "Since it's freezing outside, I'm gonna convince Magnus to let me try fire magic.$1#$e#Hmm, you're right. I guess it could be dangerous.$2",
  "Morgan.CharacterDialogue.067": "I hope monsters, dwarves, and humans can be friends someday.$1#$e#Meeting Krobus made me realize we can all be friends.$1",
  "Morgan.CharacterDialogue.068": "My home, Everton, has a monster problem just like Stardew Valley.$0#$b#So many of them are underground in the mountains.$0#$e#Monsters are scary...$2#$b#I-I want to be strong one day to fight them and protect everyone.$0",
  "Morgan.CharacterDialogue.069": "Um. I made this potion today. I want you to have it!$1[773]",
  "Morgan.CharacterDialogue.070": "I've asked Magnus about adopting an animal from Marnie's. He said 'maybe'!$3",
  "Morgan.CharacterDialogue.071": "If you're caught in a blizzard, use this to get home!$1[688]#$e#I would be sad if anything bad happened to you.$2",
  "Morgan.CharacterDialogue.072": "Do you have any animals on your farm?$1#$e#Marnie lets me pet hers! They're really cute!$3",
  "Morgan.CharacterDialogue.073": "I wanna go play in the snow with Jas and Vincent!$3#$e#We play 1v2 because I'm too good at snowball fights.$1",
  "Morgan.CharacterDialogue.074": "Mmm...$9#$b#I'm in a strange place far away from my home and family...$9",
  "Morgan.CharacterDialogue.075": "Mmm...$9#$b#I guess that's what it is, isn't it?$9#$b#loneliness...$9",
  "Morgan.CharacterDialogue.076": "...$9#$b#...$0#$b#Thanks.$1",
  "Morgan.CharacterDialogue.077": "I know there's hardships I must surpass.$0#$b#It just isn't easy...$9",
  //Morgan Gift Dialogue
  "Morgan.Gift.Loved": "For me? You're amazing!",
  "Morgan.Gift.Liked": "Nice to see you! Thanks!",
  "Morgan.Gift.Disliked": "Um. I don't want this.",
  "Morgan.Gift.Hated": "I don't like it...",
  "Morgan.Gift.Neutral": "Thanks for the present.",
  "Morgan.Razolyn.01": "Um... Greetings! My name is Morgan. I'm a pupil of Razolyn the Magnificent. What's your name?$0#$e#It's been a pleasure!$1",
  "Morgan.Razolyn.02": "Razolyn and I are traveling deep into the forest tomorrow.$1#$b#I won't be attending the town festival.$0#$e#She found a place with a really high concentration of raw magic. I'm excited!$3",
  "Morgan.Razolyn.03": "Razolyn is teaching me about the magical properties of mystical ancient plants.$3#$e#She tells me the valley used to be full of them a long time ago.$1",
  "Morgan.Razolyn.04": "I have an exam soon. I'm ready to pass it!$1#$e#I want to protect people.$1",
  "Morgan.Razolyn.05": "Do you like my hat?$1#$e#Razolyn made it for me!$3",
  "Morgan.Razolyn.06": "Razolyn told me there's forest sprites deep in the woods.$1#$b#Their magical powers are intertwined with the valley.$3",
  "Morgan.Razolyn.07": "Hi, @.!$1",
  "Morgan.Razolyn.08": "Razolyn is showing me a place called 'Sprite Spring'.",
  "Morgan.Razolyn.09": "I'm going on a special quest to gather something called 'fiddlehead' in the forest.$1#$b#Razolyn needs it for a potion.$3",
  "Morgan.Razolyn.10": "Sometimes I ask Razolyn if Vincent or Jas can come visit.$1#$e#She always says no....$2",
  "Morgan.Razolyn.11": "I'm going on a field trip tomorrow!$3#$e#I asked if you could come but Razolyn said no.$0",
  "Morgan.Razolyn.12": "*yawn*...$3#$b#I didn't sleep much last night.$0#$e#Why? I was practicing magic!$1#$e#Don't tell Razolyn!$5",
  "Morgan.Razolyn.13": "Welwick is running her clairvoyance booth tomorrow.$1#$e#Razolyn says she's really powerful.$0",
  "Morgan.Razolyn.14": "Did you know someone named Magnus Rasmodius built the tower on a 'magical field'?$0#$e#I wonder who he is...$3",
  "Morgan.Razolyn.15": "Razolyn is teaching me the 'Merlin Doctrine'. It's like a big rulebook for mages.$0#$e#It's reeeeeally boring.$2",
  "Morgan.Razolyn.16": "There's a blocked warp with the sign scratched off in the warp hall. I wonder what it was?$0#$b#Razolyn forbids me from asking about it. But She'll tell me someday.$4",
  "Morgan.Razolyn.17": "I want to try fire magic but I'm not allowed to.$8#$e#Razolyn says it's very hard to control.$0",
  "Morgan.Razolyn.18": "Hello, @!$1#$e#Um. How are you?$0",
  "Morgan.Razolyn.19": "The area where the ice fishing festival takes place has a great mana pool too.$1#$e#Um. Razolyn and I will be nearby. Try to find us!$1",
  "Morgan.Razolyn.20": "Since it's freezing outside, I'm gonna convince Razolyn to let me try fire magic.$1#$e#Hmm, you're right. I guess it could be dangerous.$2",
  "Morgan.Razolyn.21": "I've asked Razolyn about adopting an animal from Marnie's. She said 'maybe'!$3",
  // Morgan Movies
  "Morgan.Movies.01": "Thanks for inviting me to the movies, @!$1",
  "Morgan.Movies.02": "It was a magical film! Thank you, @.$1#$e#Maybe I'll try creating the 'Brave Little Sapling' myself with magic some day!$1",
  "Morgan.Movies.03": "A horror film? Okay...$8",
  "Morgan.Movies.04": "That was scary...$2",
  "Morgan.Movies.05": "Thanks for inviting me, @.$1",
  "Morgan.Movies.06": "*yawn*$6",
  "Morgan.Movies.07": "*yawn* that was kinda boring.$0#$e#Oh! Um. I enjoyed the movie!$3#$e#...$3",
  "Morgan.Movies.08": "People are staring at my hat.$8",
  "Morgan.Movies.09": "Whoa!!!$1",
  "Morgan.Movies.10": "I was on the edge of my seat there at the end!$1",
  "Morgan.Movies.11": "People are staring at my hat.$8",
  "Morgan.Movies.12": "That was a good movie! I can't wait to tell Magnus about it!$1",
  "Morgan.Movies.13": "Can we play the 'crane game'?$1#$e#I could use a little magic to 'sweeten the odds'.$7",
  "Morgan.Movies.14": "Thank you for the invite, @!$1",
  "Morgan.Movies.15": "Can we play the 'crane game'?$1",
  "Morgan.Movies.16": "Um. Thanks, @.$0",
  // Morgan Events
  "Morgan.Apprentice.01": "Greetings, @. I have news from the Ferngill Republic Ministry of Magic.$0#$b#They've assigned me a pupil to train in the elementals. Their name is Morgan.",
  "Morgan.Apprentice.02": "There was already someone in the valley I would have taught magic to...#$b#But the ministry has spoken. I must do as they command.$0",
  "Morgan.Apprentice.03": "Morgan arrives tomorrow.$0#$b#That is all.$0",
  "Morgan.Apprentice.04": "Someone new is arriving in the valley tomorrow!",
  "Morgan.Apprentice.05": "Morgan's family made the request to visit once a season, but I denied it.#$e#Allow me to explain.#$b#Mages take an oath to follow the 'Merlin Doctrine'.#$b#The Ministry of Magic has the final say in all things.#$e#Now, I must prepare their reading material.",
  "Morgan.Apprentice.Married.01": "My dearest, I've returned from the Ferngill Republic Ministry of Magic.$0#$b#I bring important news. They've assigned me a pupil to train in the elementals. Their name is Morgan.$0#$b#I would have preferred to teach you magic...#$b#But the ministry has spoken. I must do as they command.#$b#Morgan will arrive tomorrow.$0",
  "Morgan.Apprentice.Married.02": "Morgan's family made the request to visit once a season, but I denied it.#$e#Allow me to explain.#$b#Mages take an oath to follow the 'Merlin Doctrine'.#$b#The Ministry of Magic has the final say in all things.#$e#Now, I must prepare their reading material.#$e#I'm somewhat excited. I've never had a pupil before. This feel likes a new chapter in my life.$1",
  "Morgan.Apprentice.Razolyn.01": "Hello, dear. I'm looking over a pupil from a magical school for a while...$0#$b#Their name is Morgan.#1",
  "Morgan.Apprentice.Razolyn.02": "Morgan arrives tomorrow.$0#$b#That is all!$1",
  "Morgan.Apprentice.Razolyn.03": "Someone new is arriving in the valley tomorrow!",
  "Morgan.Arrival.01": "Who are you?$5",
  "Morgan.Arrival.Married.01": "Huh?$5",
  "Morgan.Arrival.02": "Nice to meet you, @. My name is Morgan.$1#$b#I left home to come study under Magnus Rasmodius.$0",
  "Morgan.Arrival.Married.02": "Oh! You're Magnus Rasmodius' partner, @. My name is Morgan.$1#$b#I left home to come study under Magnus.$0",
  "Morgan.Arrival.Razolyn.02": "Nice to meet you, @. My name is Morgan.$1#$b#I left home to come study under Razolyn the Magnificent.$0",
  "Morgan.Arrival.03": "Hey. Look what I can do!$1",
  "Morgan.Arrival.04": "Morgan...",
  "Morgan.Arrival.05": "S-sorry, Magnus. I just wanted to show @ the new magic thing I learned.$2",
  "Morgan.Arrival.Razolyn.05": "S-sorry! I just wanted to show @ the new magic thing I learned.$2",
  "Morgan.Arrival.06": "There are rules, Morgan. I expect you to follow them.",
  "Morgan.Arrival.Razolyn.06": "There are rules, dear. I expect you to follow them.$2",
  "Morgan.Arrival.07": "Okay...$2",
  "Morgan.Arrival.08": "Go and study chapter II of the 'Ancient Fruit Almanac' in your room. We're brewing potions tomorrow.",
  "Morgan.Arrival.09": "Um. Okay.$0",
  "Morgan.Arrival.10": "I have to go read now, I guess. Bye.$0",
  "Morgan.Arrival.11": "Apologies, @. Morgan has much to learn about control.$0",
  "Morgan.Arrival.Razolyn.11": "Apologies, dear. Morgan has much to learn about control.$0",
  "Morgan.Arrival.12": "I have more materials to prepare for tomorrow's lessons. You may stay if you wish.$0",
  "Morgan.Arrival.13": "You saw me get in trouble...$2",
  "Morgan.2hearts.01": "Ah. Yes. It's about time.$6#$b#I sensed your arrival hours ago, @...$7",
  "Morgan.2hearts.Razolyn.01": "Ah. Hello, dear. Yes. It's about time.$6#$b#I sensed your arrival hours ago, @...$7",
  "Morgan.2hearts.02": "With Yoba's guidance, I can foresee anything yet to happen.$6#$b#I shall call upon the marvelous elementals!$6",
  "Morgan.2hearts.03": "Hmm...$6#$b#Ah. Yes. Of course!$7#$b#You...$6#$b#You seek 'it'...$6",
  "Morgan.2hearts.04": "Hahaha!$3#$b#What did you think of my Magnus impression? Was that good?$1",
  "Morgan.2hearts.Razolyn.04": "Hahaha!$3#$b#What did you think of my Razolyn the Magnificent impression? Was that good?$1",
  "Morgan.2hearts.05": "#It sure did fool me.#I don't think you should do that.",
  "Morgan.2hearts.06": "Oh, come on! I'm just having some fun.$2#$b#It's not every day I have the tower to myself...$0",
  "Morgan.2hearts.FooledMe.01": "I was peeking at you the entire time!$3#$b#I bet you didn't even notice!$1",
  "Morgan.2hearts.Continue.01": "Magnus is gathering magical herbs for brewing potions tomorrow.$1#$b#They grow near a magical spring in the forest.$0#$b#He promised he'll take me some day when my connection with the forest is stronger!$3",
  "Morgan.2hearts.Razolyn.Continue.01": "Razolyn is gathering magical herbs for brewing potions tomorrow.$1#$b#They grow near a magical spring in the forest.$0#$b#She promised she'll take me some day when my connection with the forest is stronger!$3",
  "Morgan.2hearts.Continue.02": "I should finish my reading about these 'herbs'.$0#$b#Thanks for dropping by! That was fun!$3",
  "Morgan.2hearts.Continue.03": "I procured several fascinating herbs in the forest. Morgan and I are brewing potions.#$e#Morgan did what?...",
  "Morgan.2hearts.Razolyn.Continue.03": "Hi, dear. I procured several fascinating herbs in the forest. Morgan and I are brewing potions.#$e#Morgan did what?...",
  "Morgan.4hearts.01": "Hi, @! I'm playing hide-and-seek.$0#$b#Morgan caught me.$2",
  "Morgan.4hearts.02": "I can't find Jas anywhere...$5#$b#I give up.$0",
  "Morgan.4hearts.03": "JAS! I GIVE UP!",
  "Morgan.4hearts.04": "I win!$1",
  "Morgan.4hearts.05": "You were hiding at the start all along?!$2",
  "Morgan.4hearts.06": "Hehe!$4",
  "Morgan.4hearts.07": "Want to play hide-and-seek with us, @?$0",
  "Morgan.4hearts.08": "Yeah! Come on, @.$1",
  "Morgan.4hearts.09": "Well, will you?$1",
  "Morgan.4hearts.10": "Morgan is really easy to find.$1#$b#It's because of that funny wizard hat of his!$4",
  "Morgan.4hearts.11": "'His'...?$8",
  "Morgan.4hearts.12": "Are you okay, Morgan?$3",
  "Morgan.4hearts.13": "Oh. Um...$0#$b#Haha!$3#$b#My hat does give me away!$3#$b#Haha!$3",
  "Morgan.4hearts.14": "See? Maybe you wouldn't be caught early if you took it off!$1",
  "Morgan.4hearts.15": "...$3",
  "Morgan.4hearts.16": "Let's play!$1",
  "Morgan.4hearts.17": "Aww. You found me.",
  "Morgan.4hearts.18": "You got me!",
  "Morgan.4hearts.19": "#Let Morgan win#Catch Morgan",
  "Morgan.4hearts.LetMorganWin.01": "I win!$1",
  "Morgan.4hearts.LetMorganWin.02": "You just got lucky!$0",
  "Morgan.4hearts.LetMorganWin.03": "I should've chosen a better hiding spot.$2",
  "Morgan.4hearts.LetMorganWin.04": "Do you two boys want to play just once more?$1",
  "Morgan.4hearts.LetMorganWin.05": "...$9",
  "Morgan.4hearts.LetMorganWin.06": "Morgan? What's wrong?$2",
  "Morgan.4hearts.LetMorganWin.07": "Oh. Um.$8#$b#I'm not a boy.$8",
  "Morgan.4hearts.LetMorganWin.08": "But you sound like a boy.$3",
  "Morgan.4hearts.LetMorganWin.09": "...$8",
  "Morgan.4hearts.LetMorganWin.10": "I'm sorry. Um. I didn't know you were a girl...$2",
  "Morgan.4hearts.LetMorganWin.11": "Oh. I'm not a girl.$9",
  "Morgan.4hearts.LetMorganWin.12": "Huh?$2",
  "Morgan.4hearts.LetMorganWin.13": "I don't understand...$2",
  "Morgan.4hearts.Um": "Um...$9",
  "Morgan.4hearts.LetMorganWin.14": "I identify myself differently. I'm not a boy or a girl - I'm just me.$0",
  "Morgan.4hearts.LetMorganWin.15": "#People can choose who they want to be.#Morgan identifies themself differently.",
  "Morgan.4hearts.CatchMorgan.01": "You found me!",
  "Morgan.4hearts.CatchMorgan.02": "Maybe I should've taken the hat off...$2",
  "Morgan.4hearts.CatchMorgan.03": "Keep the hat on for my turn!$1",
  "Morgan.4hearts.CatchMorgan.04": "I didn't choose a good hiding spot.$2",
  "Morgan.4hearts.CatchMorgan.05": "Do you two boys want to play just once more?$1",
  "Morgan.4hearts.CatchMorgan.06": "...$9",
  "Morgan.4hearts.CatchMorgan.07": "Morgan? What's wrong?$2",
  "Morgan.4hearts.CatchMorgan.08": "Oh. Um.$8#$b#I'm not a boy.$8",
  "Morgan.4hearts.CatchMorgan.09": "But you sound like a boy.$3",
  "Morgan.4hearts.CatchMorgan.10": "...$8",
  "Morgan.4hearts.CatchMorgan.11": "I'm sorry. Um. I didn't know you were a girl...$2",
  "Morgan.4hearts.CatchMorgan.12": "Oh. I'm not a girl.$9",
  "Morgan.4hearts.CatchMorgan.13": "Huh?$2",
  "Morgan.4hearts.CatchMorgan.14": "I don't understand...$2",
  "Morgan.4hearts.CatchMorgan.15": "I identify myself differently. I'm not a boy or a girl - I'm just me.$0",
  "Morgan.4hearts.CatchMorgan.16": "#People can choose who they want to be.#Morgan identifies themself differently.",
  "Morgan.4hearts.Them.01": "...$3",
  "Morgan.4hearts.Them.02": "I think I understand now!$0#$b#You're just being yourself!$1",
  "Morgan.4hearts.Them.03": "That makes sense. I didn't know!$1",
  "Morgan.4hearts.Them.04": "Thanks, @.$1",
  "Morgan.4hearts.Them.05": "What should we call you then?$0",
  "Morgan.4hearts.Them.06": "I prefer 'they' or 'them'.$1",
  "Morgan.4hearts.Them.07": "Okay!$1",
  "Morgan.4hearts.Them.08": "Do you want to play for a little longer?$0",
  "Morgan.4hearts.Them.09": "Sure!$1",
  "Morgan.4hearts.Them.10": "Hi, @. Thanks for what you said earlier to those two.$0#$b#It can be a little awkward explaining to people how I identify myself.$0",
  "Morgan.6hearts.01": "Hi, @!$1",
  "Morgan.6hearts.02": "I'm studying for my exam next week.$0#$b#It's on the arcane history of mages from other continents.$1#$b#History is my least favorite subject, but I guess I understand why it's important...$0",
  "Morgan.6hearts.03": "...$9",
  "Morgan.6hearts.04": "Um. Did you know you're the only person who says hello to me in the tower?#8",
  "Morgan.6hearts.05": "We get some visitors, but they all ignore me. They come in and walk right by me to talk to Magnus.$9",
  "Morgan.6hearts.06": "Marlon sometimes says hi, but that's the most he says.$9#$b#There's adventurers from other clans who want Magnus to make their weapons magical...$9#$b#And there's this witch from Castle Village, but I try my best to stay away from her.$8#$b#She gives me the creeps...$8",
  "Morgan.6hearts.07": "I wish Jas and Vincent visited me in the tower.$0#$b#Their parents don't let them...$9",
  "Morgan.6hearts.08": "$q -1 null#(What should I say?)#$r -1 0 morgan_event1#I didn't know you felt this way...#$r -1 0 morgan_event2#Are you lonely here?",
  "Morgan.6hearts.09": "I miss my Mom and Dad...$9",
  "Morgan.6hearts.10": "I didn't choose to come here.$0#$b#The 'Ministry' commanded it. It's what they do to every child who they find out has the 'gift'.$0#$b#They assign a seasoned witch or wizard to train them in the elementals...$0#$b#I know I have a huge responsibility, but sometimes I wish... things were different...$9",
  "Morgan.6hearts.11": "$q -1 null#(What should I say?)#$r -1 0 morgan_event3#You'll be important to many people in the future.#$r -1 0 morgan_event4#These are difficult times, but it'll get better.",
  "Morgan.6hearts.12": "You know...$9#$b#Your visits and gifts mean more to me than you know.$0#$b#Thank you.$1",
  "Morgan.6hearts.13": "One moment!",
  "Morgan.6hearts.14": "Want to learn about Gotoro Empire mages with me?$1#$b#This page might interest you.$1",
  "Morgan.6hearts.15": "When I'm not studying for an exam, we can read a Gotoro Empire monster almanac.$1#$e#There's monsters with sharp claws.$5",
  "Morgan.8hearts.01": "...$6",
  "Morgan.8hearts.02": "...$0",
  "Morgan.8hearts.03": "I failed again...$9",
  "Morgan.8hearts.04": "It is difficult to fail, but it is worse never to have tried to succeed, Morgan.#0#$b#Behind every failure is an opportunity-$0",
  "Morgan.8hearts.05": "It would appear we have a visitor.",
  "Morgan.8hearts.06": "Hello, @!$1",
  "Morgan.8hearts.07": "Greetings. I'm teaching Morgan about 'transmutation'.$0",
  "Morgan.8hearts.08": "You can transmute metals? Most intriguing...$0",
  "Morgan.8hearts.09": "You really can?$5#$b#Prove it!$1",
  "Morgan.8hearts.10": "Yes. I believe a demonstration is in order.",
  "Morgan.8hearts.11": "Whoa! You really can transmute stuff!$5",
  "Morgan.8hearts.12": "...$0",
  "Morgan.8hearts.13": "Transforming iron into gold is advanced alchemy, passed down from magic practitioners.$0#$b#Changing the physical properties of an object is a monumental task, requiring immense concentration and a great deal of mana.$0",
  "Morgan.8hearts.14": "How did you learn how to perform alchemy, @?",
  "Morgan.8hearts.15": "You taught yourself?$0#$b#Fascinating...$0",
  "Morgan.8hearts.16": "Seeing you turn that bar of iron into gold filled me with determination!$1#$b#I'm ready to try again!$3",
  "Morgan.8hearts.17": "...$6",
  "Morgan.8hearts.18": "Yes! I did it!$3",
  "Morgan.8hearts.19": "Phenomenal, Morgan!$1",
  "Morgan.8hearts.20": "Yes! Yes! Yes!",
  "Morgan.8hearts.21": "I still can't believe I turned that iron into gold!$3#$e#Marlon brings us resources from the mines for our experiments.$1#$b#I think I've destroyed over a dozen iron bars!$3",
  "Morgan.10hearts1.01": "Um. Good morning, @.$1",
  "Morgan.10hearts1.02": "Magnus Rasmodius is giving me an important test today deep in the woods, south of an abandoned vineyard.$0#$b#I'd like you to be there!$1",
  "Morgan.10hearts1.03": "*snicker* Farewell, @!$7",
  "Morgan.10hearts1.04": "Ugh! I messed up.$2#$b#Um. Lemme try that again...$2",
  "Morgan.10hearts2.01": "Ah. I foresaw your arrival...$0",
  "Morgan.10hearts2.02": "You really came!?$1",
  "Morgan.10hearts2.03": "Morgan. It is time.$0",
  "Morgan.10hearts2.04": "*gulp*... okay.$0#$b#Morgan, you can do this...$6",
  "Morgan.10hearts2.05": "Concentrate...$0#$b#Demonstrate your intentions to the elementals that bind our world...",
  "Morgan.10hearts2.06": "...$6",
  "Morgan.10hearts2.07": "Mountain summits...$6",
  "Morgan.10hearts2.08": "The marshlands...$6",
  "Morgan.10hearts2.09": "Lush forests...$6",
  "Morgan.10hearts2.10": "The oceans...$6",
  "Morgan.10hearts2.11": "I feel... a connection with the earth...$6#$b#It's speaking to me...$6",
  "Morgan.10hearts2.12": "Gah! Where did all these animals come from!?$5",
  "Morgan.10hearts2.13": "Extraordinary, Morgan...#$b#Your ability to gain the trust of forest creatures is proof mother nature has put her faith in you...",
  "Morgan.10hearts2.14": "Um. Does that mean...$5",
  "Morgan.10hearts2.15": "Yes. You've passed the exam!$1",
  "Morgan.10hearts2.16": "!!!$3",
  "Morgan.10hearts2.17": "I reflected on the forest creatures, and the meaning behind what I saw...",
  "Morgan.10hearts2.18": "My farm animals will now produce higher quality goods!",
  "Morgan.10hearts2.19": "Thanks for showing your support during my exam, @.$1#$e#Magnus said when I'm a little older he'll teach me cool magic, like summoning fire!$3#$e#I've proven I can be trusted with dangerous magic...$1",
  //Morgan Festival Dialogue
  "Morgan.Flower.01": "Um. H-how did you get here?$5#$e#I knew it. You're a wizard too!$3#$e#Actually. No. You're just a cheater.$1#$e#%Morgan has destroyed your will to continue the conversation.",
  "Morgan.Flower.02": "I want to dance too!$3",
  "Morgan.Luau": "Do you see them?$1#$e#'Them'!$3#$e#I'm hungry. Is food ready yet?$0",
  "Morgan.Moonlight": "Um. Good evening, @.$0",
  "Morgan.Fair": "Welwick is soooo boring.$2#$e#I wanna go pet the animals with Jas and Vincent.$0",
  "Morgan.Spirit.01": "Psst. The monsters in the maze are fake.$1#$e#These ones in the cages are real, though...$2",
  "Morgan.Spirit.02": "I want to learn how to move the fountain too!$1",
  "Morgan.Ice": "The concentration of magic in this spot is incredible!$3#$e#Can you feel it too?$1",
  "Morgan.WinterStar": "Um. Merry Winter Star, @!$1",
  //************************
  // SUSAN NPC
  //************************
  "Susan.CharacterDialogue.001": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja refuses to apologize...$3#$e#I'll see you again soon, dear. I'm happy to have finally met you!$1#$b#It's lovely having another farmer in the valley.$4",
  "Susan.CharacterDialogue.002": "I envy Robin's craftsmanship. She designed Pam's new home herself!$1",
  "Susan.CharacterDialogue.003": "I envy Robin's craftsmanship. She designed Pam's new home herself!$1",
  "Susan.CharacterDialogue.004": "I don't usually travel with others in our community. This is fun already!$1",
  "Susan.CharacterDialogue.005": "This was a very eventful day!$4",
  "Susan.CharacterDialogue.006": "I had to conquer my fear of the ocean to get here. I'd say it was well worth it.$0",
  "Susan.CharacterDialogue.007": "With weather like this, I bet you could grow tropical crops here with ease.$0",
  "Susan.CharacterDialogue.008": "I'm craving something fruity.$0",
  "Susan.CharacterDialogue.009": "I'm tempted to take an island flower back home with me.$1#$e#No, no, no... I can't separate it from its friends.$2",
  "Susan.CharacterDialogue.010": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja refuses to apologize...$3#$e#I'll see you again soon, dear. I'm happy to have finally met you!$1#$b#It's lovely having another farmer in the valley.$4",
  "Susan.CharacterDialogue.011": "Excuse me. I'm sleeping.$2",
  "Susan.CharacterDialogue.012": "Wonderful to see you, @! Buying seeds from Pierre today?$0",
  "Susan.CharacterDialogue.013": "The library has a few crafting manuals I often reference. They're very helpful.$1",
  "Susan.CharacterDialogue.014": "Okay, Sophia! Watch closely!$0",
  "Susan.CharacterDialogue.015": "Come back soon, sweetie!$0",
  "Susan.CharacterDialogue.016": "Ah! The beginning of spring, my favorite season. It's lovely seeing the flowers.$1#$e#Good luck farming this year!$0",
  "Susan.CharacterDialogue.017": "I helped Marnie and Emily paint the eggs for the Egg Festival tomorrow.$0#$e#Jas and Vincent helped too! They're absolute sweethearts!$1",
  "Susan.CharacterDialogue.018": "We're heading south of Cindersap Forest tomorrow for the Flower Dance Festival. Will you be joining?$0#$e#Gus is making most of the food!$1",
  "Susan.CharacterDialogue.019": "I've already planned which crops I'll be growing this summer.$0#$e#I'm sure you've done the same.$4",
  "Susan.CharacterDialogue.020": "Hello, @. How goes the day?$0#$e#Happy to hear that!$1",
  "Susan.CharacterDialogue.021": "There's always so much to do at the start of a new week.$1",
  "Susan.CharacterDialogue.022": "Happy to see you, @. How's %farm Farm?$0#$e#Wonderful to hear, sweetie. I wish I had your energy.$1",
  "Susan.CharacterDialogue.023": "Hello, @. How's your day?$0#$e#Wonderful!$1",
  "Susan.CharacterDialogue.024": "I walk up to the summit for exercise. The view there at sunset is positively magical.$0#$e#Have a nice day, dear.$0",
  "Susan.CharacterDialogue.024A": "@! It's wonderful to see you. How are you today?$1#$e#I'm pleased to hear that. I need to do some number crunching tomorrow.$4",
  "Susan.CharacterDialogue.025": "Hi, @. Having a productive day today?$0#$e#I may craft something new soon. Something to challenge myself!$1",
  "Susan.CharacterDialogue.026": "I have so much to do today, but so little time.$2#$b#How do you manage your time, @? You're always so busy.$0#$e#It's hard to keep up with you!$1",
  "Susan.CharacterDialogue.027": "Hello. I hope you're having a great day, @.$1#$e#I'll talk to you again soon, honey.$4",
  "Susan.CharacterDialogue.028": "Hi. How are things?$0#$e#Keep up the good work.$1",
  "Susan.CharacterDialogue.029": "I may need to go get more hardwood from Grampleton soon. I'm running a bit short.$1#$e#Grampleton sells the highest quality wood in the Republic.$4",
  "Susan.CharacterDialogue.030": "Tomorrow is Friday. I wonder what Gus will cook for the saloon special?$0#$e#Gus never ceases to amaze me. His food gets more delicious every time.$1",
  "Susan.CharacterDialogue.031": "*sigh*... Little sore today. Tweaked my back.$2#$e#Sorry, sweetie. Not the best time to talk.$2",
  "Susan.CharacterDialogue.032": "I'm on track to finish everything I needed to this week. This weekend will be enjoyable.$1#$e#Enjoy your day, dear.$4",
  "Susan.CharacterDialogue.033": "Happy Friday, @! Any fun plans for the weekend?$0#$e#I may take the train to visit my brother in Chestervale. My plans aren't set in stone yet.$1#$e#Have a wonderful day!$4",
  "Susan.CharacterDialogue.034": "You're such a hard worker, @.$0#$e#You should take breaks too. It's good for your health!$1",
  "Susan.CharacterDialogue.035": "I need to start planning my next trip to the Fern Island archipelago.$0#$e#The ring fruit on the island are marvelous. Maybe I can bring some back for you.$1#$e#It's difficult. They spoil so fast...$2",
  "Susan.CharacterDialogue.036": "Today I'm going to relax and craft something nice.$0#$e#Do you take Saturdays off, @?$1",
  "Susan.CharacterDialogue.037": "Are you ready for the next week? There's so much I need to get done!$1#$e#Good luck to you, @.$4",
  "Susan.CharacterDialogue.038": "There's a few people in town who visit the Yoba altar on Sundays.$0#$b#I... stopped believing in Yoba a while ago.$2#$e#...$2#$e#%Susan isn't talking. She waves to you.",
  "Susan.CharacterDialogue.039": "As you get older, time goes by faster and faster.$0#$b#Enjoy every moment of life.$1#$e#Don't take the time you have for granted, honey.$0",
  "Susan.CharacterDialogue.040": "Good luck this summer, @. Make sure your crops don't dry out in the heat!$0",
  "Susan.CharacterDialogue.041": "I'm bringing my highest quality melons tomorrow for the Luau, @! Chestervale melon seeds are the finest in the region.$1#$e#I'm positive whatever you're bringing will also be a welcome addition to the feast!$4",
  "Susan.CharacterDialogue.042": "Grampleton has the largest wheat fields in the Ferngill Republic. Wheat gets processed into beer, flour, and sugar.$0#$e#Even though it's cheap, you can make a good profit growing it because it's in such high demand.$0",
  "Susan.CharacterDialogue.043": "I have a terrible fear of the ocean. I only come to the beach at the end of summer to see the jellyfish.$2#$e#Those docks look like they could give way any minute. I'll be on the beach, where it's safe.$0",
  "Susan.CharacterDialogue.044": "Clint is almost finished upgrading my hoe.$0#$b#It'll improve the efficiency of my morning chores on the farm.$1",
  "Susan.CharacterDialogue.045": "There's a family of birds that like to nest on the roof of my house.$0#$e#Maybe my next crafting project will be a bird feeder.$1",
  "Susan.CharacterDialogue.046": "Do you have any experience crafting, sweetie?$0#$e#It's a handy trick to pick up when you're running a farm.$0#$e#You can automate things, or process produce and animal products into things that are more profitable.$4",
  "Susan.CharacterDialogue.047": "Grampleton just has the most talented crafters. I take trips there to learn tricks from them.$0#$e#You can join me sometime if you want to learn about crafting, sweetie. It'd be a fun trip.$4",
  "Susan.CharacterDialogue.048": "This summer heat is difficult to work in. Make sure you're keeping yourself hydrated.$0",
  "Susan.CharacterDialogue.049": "I upgraded my watering can. It took some saving, but I can water my crops much faster now!$1#$e#Clint's smithing work is incredible.$0",
  "Susan.CharacterDialogue.050": "I love when it rains, don't you?$4#$e#It gives us farmers a nice break to focus on something besides watering crops in the morning.$0",
  "Susan.CharacterDialogue.051": "I may need to take a trip to Grampleton soon. Short on hardwood.$0#$e#I use hardwood in most of my crafts. There's plenty of it in the forest south of Grampleton.$1",
  "Susan.CharacterDialogue.052": "I found spice berries growing on the other side of my fence this morning!$1#$b#I'm going to mash them into a yogurt tomorrow. Delicious$4!#$e#Have a great day.$0",
  "Susan.CharacterDialogue.053": "If you live by the railroad long enough, nothing wakes you up in the middle of the night.$0#$e#Except for... a rockslide...$2",
  "Susan.CharacterDialogue.054": "My melons sold for more than I anticipated.$0#$b#I'll save it to travel or spend it on crafting materials!$1#$e#Anything I can craft for you, @?$4",
  "Susan.CharacterDialogue.055": "It's wonderful to see you, @. I did a lot of harvesting today.$0#$e#Here's a freshly picked melon from Emerald Farm! I sell most of them in Zuzu City, but I like sharing with my friends, too.$0[254]",
  "Susan.CharacterDialogue.056": "One of my houseplants isn't doing well...$2#$b#She got infected with a fungus I didn't catch until it was too late... I need to do better.$2#$e#%Susan looks sad.",
  "Susan.CharacterDialogue.057": "It's a little silly, but I treat my houseplants like my family.$0#$e#You've probably noticed I'm pretty independent, @. But I do love my plants. When I travel, I miss them.$2",
  "Susan.CharacterDialogue.058": "Mayor Lewis looked stressed yesterday.$2#$e#That man works harder than any of us... I hope he gets to rest soon.$0",
  "Susan.CharacterDialogue.059": "I process all of the hops I harvest into beer, then export most of it. Gus sometimes buys some for the Saloon.$0#$e#If you like, sometime I'll give you a few tips on making sure beer comes out just right.$4#$e#Just promise not to tell anyone my secrets.$1",
  "Susan.CharacterDialogue.060": "Summer is nice in Stardew Valley. The temperature stays pretty mild.$0#$e#Closer to the Calico Desert, it gets very hot. We're fortunate to catch the sea breeze.$0",
  "Susan.CharacterDialogue.061": "Lightning rods may be a good investment if you're looking to expand beyond crops, @.$0#$b#There are a few kinds of machines I want to craft that require batteries.$0#$e#Robin used to sell them, but she stopped because of the Joja monopoly.$2",
  "Susan.CharacterDialogue.062": "Feel that chill in the air, @? Fall has arrived!$1#$b#I wish you the best of luck this season, honey.$0#$e#I highly recommend growing cranberries and pumpkins. They can make fall extremely profitable.$0#$e#Good luck!$4",
  "Susan.CharacterDialogue.063": "The crows come out in droves during this season. I hope you have plenty of scarecrows, sweetie.$0#$e#Take care!$1",
  "Susan.CharacterDialogue.064": "Did you do anything memorable this week?$0#$e#I try to do at least one interesting thing every week that sticks with me.$4",
  "Susan.CharacterDialogue.065": "Have you decided what you'll be putting in your grange display tomorrow, @?$0#$e#Pierre is difficult competition.$1",
  "Susan.CharacterDialogue.066": "I just love how colorful fall is, don't you?$1#$e#As farmers we see plenty of green things. It's nice to see the world in a more vibrant palette.$4",
  "Susan.CharacterDialogue.067": "Spirit's Eve is tomorrow, sweetie.$1#$b#I heard from Mayor Lewis that Marlon and a friend from Castle Village are capturing monsters for us.$0#$e#We'll be able to look at them through steel cages. So scary!$4",
  "Susan.CharacterDialogue.068": "Flashing lights were coming from Pelican Town earlier today. I believe the Wizard is summoning the maze.$1#$e#Not sure how that 'magic' stuff works.$2#$e#See you tonight, @.$4",
  "Susan.CharacterDialogue.069": "Hello, @. Fall is just about at a close. Crops won't last much longer.$0#$e#Are you spending this winter fishing or mining?$1",
  "Susan.CharacterDialogue.070": "Hiking up to the summit is great cardio. I go up there every week.$1#$e#Seeing the whole valley spread out beneath you lets you appreciate how beautiful this place is.$4",
  "Susan.CharacterDialogue.071": "Have you been all the way up to the top of the summit?$0#$e#I know it's a beautiful view, but... passing all those graves makes me feel a little glum.$2",
  "Susan.CharacterDialogue.072": "Passing all of those adventurers up on the summit makes me worry about you, sweetie.$0#$b#Make sure you take care of yourself when you're adventuring. You're a treasure to have around.$0",
  "Susan.CharacterDialogue.073": "Don't forget that fall season is mushroom season, honey.$0#$e#You can turn quite a profit, if you're quick about it.$4",
  "Susan.CharacterDialogue.074": "I found mushrooms at the summit today. Still need to decide if I'll sell or cook them.$0#$e#The summit produces forage because of the rich soil. I'd check up there regularly if I were you.$1",
  "Susan.CharacterDialogue.075": "It's lovely there's a pumpkin patch during the town fair for the tourists.$0",
  "Susan.CharacterDialogue.076": "Don't take these moments for granted. Make every day count, sweetie.$0#$e#When you get to my age, you'll appreciate the memories you made when you were young.$1",
  "Susan.CharacterDialogue.077": "I like you because you understand that life should be an adventure, @.$4#$b#Some people might think that running a farm is boring, but you and I know that it takes so much time, patience, and creativity to do well.$4#$e#May our lives continue to be as rich as they have been so far, sweetie.$4",
  "Susan.CharacterDialogue.078": "*sigh*... Andy was a bit much at the saloon last night. He just doesn't have a filter.$2#$e#We're all special in our own little ways.$0#$e#Have an enjoyable day, dear.$1",
  "Susan.CharacterDialogue.079": "I saw Andy walking with Joja boxes the other day. He seemed to be having a nice day.$0#$b#I don't support Joja, but that doesn't mean I'll judge others who do.$0#$e#Why don't I support Joja? Well...the world is a precious place with limited resources, sweetie. I think they're squandering it.$2",
  "Susan.CharacterDialogue.080": "Mushrooms pop up in Cindersap Forest this time of year. Might forage for some soon.$0#$e#Andy and Leah usually take all of them, though...$3",
  "Susan.CharacterDialogue.081": "There were hazelnuts around the mountain river today. I'm going to roast them!$0#$e#Roasted hazelnuts are rich and delicious. I'll share some with you sometime.$1",
  "Susan.CharacterDialogue.082": "I found another bounty of hazelnuts and roasted them this morning! Here's some for you!$1[607]#$e#Enjoy, sweetie.$4",
  "Susan.CharacterDialogue.083": "Managing grape trellises is different from ordinary crops. I need to think about how to correctly route the vines.$2#$e#I'll try asking Sophia. She knows everything there is to know about grapes.$1",
  "Susan.CharacterDialogue.084": "The fences by the railroad need to be repaired soon. I need to stock up on wood.$0#$e#How often do you repair your fences, @?$0#$e#Oh! I see! You're clever, aren't you?$1",
  "Susan.CharacterDialogue.085": "Leaves keep finding their way into my house! Good thing I have a broom.$1",
  "Susan.CharacterDialogue.086": "Stardew Valley has the richest soil in the Ferngill Republic. Crops grown here are bigger and tastier.$0#$e#If you use fertilizer, your crops will be even healthier!$1",
  "Susan.CharacterDialogue.087": "I was meaning to talk to you, @.$0#$b#I fertilized my crop fields and I had some left over. I wanted to give it to you.$4#$b#No need to thank me! Have a wonderful day, sweetie!$1[369]",
  "Susan.CharacterDialogue.088": "Up in the mountains, Robin and I get lots of snow.$0#$e#I may build a snowman soon. Wouldn't that be cute?$1",
  "Susan.CharacterDialogue.089": "Are you participating in the fishing contest tomorrow?$1#$b#I used to fish when I was younger, but never got back into it.$0#$e#Best of luck tomorrow!$4",
  "Susan.CharacterDialogue.090": "My brother is visiting soon. His daughter is adorable!$1#$b#She loves playing video games. I have a Super Neendo she plays when she visits.$0#$e#I don't play it myself. I'm too old for those electronic contraptions.$4",
  "Susan.CharacterDialogue.091": "A merchant sold me a houseplant.$0#$b#You can always find something amazing at the night market!$1",
  "Susan.CharacterDialogue.092": "The Winter Star Feast is tomorrow! It's such a joyous day.$0#$e#I picked up the perfect gift! I hope he loves it.$1",
  "Susan.CharacterDialogue.093": "Ready to sow seeds soon?$0#$e#I finished planning weeks ago. Just need to wait for the snow and ice to thaw - won't be long now.$1",
  "Susan.CharacterDialogue.094": "I feel bad for all those poor animals out there, freezing in this cold weather.$2#$e#I have a soft spot for little critters.$0",
  "Susan.CharacterDialogue.095": "Sautine City has beautiful shores and tourists from around the world.$0#$b#Every time I go there I meet someone whose life is completely different from mine. It's like a window into a different world.$4#$e#You should try traveling, @. Tickets can be expensive, but the experience is well worth it.$1",
  "Susan.CharacterDialogue.096": "I've almost saved up enough money to take a trip across the country.$0#$e#Traveling is a big hobby of mine, so living by the railroad is convenient.$4#$e#Think you'd ever want to take a trip with me, sweetie? I'm a great traveling companion!$1",
  "Susan.CharacterDialogue.097": "How's your winter, @? Are you enjoying your time off?$1#$e#I've been crafting and traveling. It's a wonderful time of year.$0",
  "Susan.CharacterDialogue.098": "I'm glad I have wood stockpiled. My house doesn't have a fancy heater system. I rely on the fireplace.$0#$e#Stay warm this winter, @! You're always welcome to stop by and sit with me by the fire for a little while.$4",
  "Susan.CharacterDialogue.099": "I love stepping outside at night when it snows. Since snow absorbs sound, it's very quiet.$1#$e#Stay warm, @.$0",
  "Susan.CharacterDialogue.100": "I enjoy reading books during winter. Don't have to worry about the crops.$0#$e#I know you don't take weekends off, but you should enjoy some time for yourself too! You deserve it.$1",
  "Susan.CharacterDialogue.101": "We both work too hard, don't we?$0#$e#Let's make a pact to both take it easy this weekend. No long hours in the mines, no hikes up the summit... just cozy days in front of the fireplace with a nice book or some memories.$4#$e#It'll be tough to sit still for a while, but I think we can both manage it.$1",
  "Susan.CharacterDialogue.102": "I often see Alex visiting the bath house.$0#$b#The workout room is kept in good condition.$4#$e#Maybe because no one but Alex uses it.$0",
  "Susan.CharacterDialogue.103": "I hike up to the summit pretty often, even in the winter.$0#$e#There's lots of crafting materials and forage, and the view is just breathtaking.$1#$e#Join me sometime, @?$4",
  "Susan.CharacterDialogue.104": "Do you go to the saloon on the weekends often?$0#$e#In the winter, it's tempting. A little bit of cider or ale knocks the chill right out of my bones.$4",
  "Susan.CharacterDialogue.105": "I'm not sure if I'm just getting older, but this winter seems colder than usual.$2#$e#I'm itching to take off and travel somewhere warm.$4#$e#Maybe someday we'll both just get on the train and ride it until we're somewhere we've never been, @. What do you think?$4",
  "Susan.CharacterDialogue.106": "Call me old-fashioned, but I prefer writing letters instead of emailing.$0#$e#All of this new technology is advancing too fast for me to keep up with.$2",
  "Susan.CharacterDialogue.107": "Do you keep in touch with your family, @?$0#$e#Life here in the valley is a little like living in a bubble. It's easy to forget the outside world, surrounded by the mountains.$4#$e#It's important to make sure you stay connected with the world, whatever way works best for you.$4",
  "Susan.CharacterDialogue.108": "Almost time to start preparing for the next year.$1#$e#Hmm... what should I grow this spring?$0",
  "Susan.CharacterDialogue.109": "I was clearing my crop fields this morning, preparing for spring, and I dug up several snow yams.$0#$b#I think I'll eat this with dinner tonight after I wash them!$1#$e#Try and dig a few up while you can, @. They taste great roasted with a little butter and brown sugar.$4",
  //schedule dialogue
  "Susan.NightMarket.001": "Maybe I'll confront my oceanic fears and join the fun on the dock.$1",
  // Susan Gift Tastes
  "Susan.Gifts.Loved": "This looks delicious! Thank you!",
  "Susan.Gifts.Liked": "Oh, goodness! For me? Thank you.",
  "Susan.Gifts.Disliked": "That's very kind of you. Thanks.",
  "Susan.Gifts.Hated": "This isn't something I like...",
  "Susan.Gifts.Neutral": "That's generous of you.",
  // Susan Movie Dialogue
  "Susan.Movies.01": "This movie is about a sapling. How cute.$0",
  "Susan.Movies.02": "Aww. The sapling is so adorable!$1",
  "Susan.Movies.03": "Thanks for inviting me out, @. I want to go home and water my little babies.$0",
  "Susan.Movies.04": "Brr... It's freezing. I'm glad the building is warm.$0",
  "Susan.Movies.05": "The film felt very authentic, with the story and special effects.$0",
  "Susan.Movies.06": "I hope there are still seats left.$0",
  "Susan.Movies.07": "Susan is giggling!",
  "Susan.Movies.08": "Hehe!$1",
  "Susan.Movies.09": "I enjoyed the movie. Did anything stand out to you?$0",
  "Susan.Movies.10": "I haven't seen this genre in forever. I'm anxious to see it!$0",
  "Susan.Movies.11": "I wonder if this film will come out on VHS soon! I'll get it!$0",
  "Susan.Movies.12": "It isn't my favorite genre, but I'll give it a go.$0",
  "Susan.Movies.13": "I'm getting sleepy...$2",
  "Susan.Movies.14": "*yawn* Thanks for inviting me, @.$0",
  //Susan Festival Dialogue
  "Susan.Egg": "Jas and Vincent are so excited to hunt for the eggs around town. I hope they find lots of them!$1#$e#I'm thinking about getting a second helping of ham and veggies.$0",
  "Susan.Flower": "What a beautiful day for the Flower Festival.$4#$e#Are you planning on dancing with someone?$1",
  "Susan.Luau.1": "It's nice to have the governor in the valley. Mayor Lewis worked so hard to make the Luau perfect.$0#$e#I wonder if that slow roast ham Linus is making is almost ready.$1",
  "Susan.Luau.2": "Things have really changed around town since Morris was elected.$0#$b#I'm still trying to get used to everything. Life is so different now.$2",
  "Susan.Moonlight": "I'm awfully afraid of large bodies of water. I'll be here on the beach, where it's safe.$0",
  "Susan.Fair": "I'm happy I get to showcase my best produce and artisan goods to everyone.$4#$b#Emerald Farm had a strong year!$1",
  "Susan.Spirit": "So these are shadow brutes? They look menacing...$2",
  "Susan.Ice": "When I was younger, my father and I loved to fish together. Haven't fished at all since then.$0#$b#I think you'll do great in the contest, @.$1#$e#Best of luck to you, honey!$4",
  "Susan.WinterStar": "He loved the gift I gave him! I knew he'd appreciate it.$1",
  //Susan Events
  "Susan.Intro.01": "Hello! I'm Susan, the owner of Emerald Farm up at the railroad.$4#$b#I've been trapped up there alone ever since Joja caused the rockslide, so I've got a little bit of cabin fever.$0#$b#Happy to finally meet you, @.$1",
  "Susan.Intro.02": "Stop by and visit Emerald Farm when you have the time!$1",
  "Susan.Intro.03": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja still refuses to apologize...$3#$e#I'll see you again soon, dear!$1#$b#It's lovely having another farmer in the valley.$0",
  "Susan.2hearts.01": "@! Hello!$1#$b#I'm refreshing my little guys with patented homemade fertilizer.$0#$b#Nitrogen, potassium, and phosphorous are part of what makes Emerald Farm's produce delicious.$4#$b#Just add sunshine, water, and some love, and you've got yourself a profitable season!$1",
  "Susan.2hearts.02": "Emerald Farm is small in comparison to %farm Farm. I can't imagine managing that much space.$0",
  "Susan.2hearts.03": "How are you able to keep up with all of that land?#Honestly, it's because I never take breaks.#I automate watering with sprinklers.",
  "Susan.2hearts.04": "Oh! I've tried crafting sprinklers, but I can't seem to get the plumbing just right.$0#$b#I'm amazed you can craft such sophisticated devices.$4",
  "Susan.2hearts.05": "With how many acres %farm Farm covers, if you want to use all that space, automation's probably a must.$1#$b#I don't think it'd be possible for one person to maintain, unless you hired a few farmhands to help.$0#$b#Most farmers near Pelican Town are small enough to be self-sufficient, but the orchards in Chestervale bring on seasonal help for the harvest.$1",
  "Susan.2hearts.06": "I need to finish fertilizing before the afternoon heat hits. Talk to you soon!$1",
  "Susan.2hearts.07": "Susan was in a cheerful mood today!",
  "Susan.2hearts.08": "Thank you for visiting me earlier, @.$1#$e#The way you handle running a farm that big makes me feel motivated to chase bigger dreams.$4#$e#Have a nice day, dear!$1",
  "Susan.2hearts.NoBreaks.01": "I've noticed you work through every weekend, and sometimes don't head into town for days. Don't push yourself too hard, honey.$2#$b#Taking a day or two off won't be the end of the world.$0",
  "Susan.2hearts.NoBreaks.02": "Maybe we can take a trip to Grampleton sometime? I'd love to introduce you to my crafting instructor.$1",
  "Susan.2hearts.NoBreaks.03": "I need to finish fertilizing before the afternoon heat hits. Talk to you soon!$1",
  "Susan.2hearts.NoBreaks.04": "Susan was in a cheerful mood today!",
  "Susan.2hearts.NoBreaks.05": "Thank you for visiting me earlier, @!$1#$b#My crafting instructor's name is Charlotte. She's an accomplished woodworker. You should meet her sometime!$0",
  "Susan.4hearts.01": "Hey there, @.$1#$b#I'm grateful you took time out of your day to visit me!$4",
  "Susan.4hearts.02": "I'm harvesting my grapes. I use hand-crafted kegs to age them into wine.$0#$b#Right now I only brew small batches, but maybe Emerald Farm will become a full-fledged winery like Blue Moon Vineyard. Lots of money in wine!$1",
  "Susan.4hearts.03": "#I'm positive Emerald Farm will do great.#What can you tell me about the cave up there?",
  "Susan.4hearts.04": "Aww. Thank you, sweetie.$0#$b#I've lived in Stardew Valley for a long time. Emerald Farm has grown so much in my time here!$1#$b#Seeing how much progress you've made on %farm Farm inspires me to work even harder!$4",
  "Susan.4hearts.05": "I'm thrilled there's another farmer in the valley.$1",
  "Susan.4hearts.06": "I need to finish harvesting these grapes, then off to the kegs they go!$1#$b#Have a splendid day, @.$0",
  "Susan.4hearts.07": "I finished harvesting my grapes!$1#$b#Now they'll ferment in the kegs for a month. I like to make sure every part of the process is high-quality, so I even started culturing my own yeast for fermenting!$0",
  "Susan.4hearts.WitchCave.01": "A cave by the railroad station? Honey, I've lived here for a long time. I assure you there's no cave.$2",
  "Susan.4hearts.WitchCave.02": "You want to show me? Be my guest. I'm actually very curious about this 'cave'...$0",
  "Susan.4hearts.WitchCave.03": "@, there isn't a cave here. Just a wall of solid rock.$2#$b#Is everything okay? Have you been eating enough? You work yourself far too hard, dear.$2",
  "Susan.4hearts.WitchCave.04": "I'm going to get back to harvesting my grapes.$0#$b#I have a wine shipment due next month, so I have to get them into the kegs pretty soon.$0",
  "Susan.4hearts.WitchCave.05": "Susan can't see the cave. You wonder: who else can?",
  "Susan.4hearts.WitchCave.06": "I still don't know what you were going on about with that cave, sweetie.$0",
  "Susan.7hearts.01": "Hello, @. Perfect timing!$1#$b#I just got back from Grampleton. During winter, the snow blankets the meadows there, and everything is beautiful and still.$1#$b#Every year, I try to get out there to see it at least once after the first snowfall.$4",
  "Susan.7hearts.02": "I have a few close friends in Grampleton. We have crafting circles where we all get together and work on our projects.$1#$b#This time, I made some lovely hardwood flower pots!$1",
  "Susan.7hearts.03": "It's pretty chilly out here, @. Would you like to come inside? I'll make you a cup of hot cocoa.$0",
  "Susan.7hearts.04": "#I'd love some hot cocoa.#I don't like hot chocolate.",
  "Susan.7hearts.05": "No worries, honey. Stay bundled up in this cold!$1",
  "Susan.7hearts.SusanHouse.01": "Let's get inside, @!$4",
  "Susan.7hearts.SusanHouse.02": "Here you are, sweetie.$0#$b#Be careful, it's a little hot.$1",
  "Susan.7hearts.SusanHouse.03": "Well, that must be a record. Never before have I seen someone drink hot cocoa so quickly.$1#$b#You must have been freezing!$1",
  "Susan.7hearts.SusanHouse.04": "Oh! I was going to tell you more about my trip.$4",
  "Susan.7hearts.SusanHouse.05": "The hot cocoa was delicious! Susan told me about her friends in Grampleton. She also showed me a chest she's crafting and knicknacks from many places she's visited across the world.",
  "Susan.7hearts.SusanHouse.06": "Stop by again for more hot cocoa!$1",
  "Susan.10hearts.01": "No, no, no... this isn't right at all...$2",
  "Susan.10hearts.02": "Yes? Come in!$1",
  "Susan.10hearts.03": "Oh, @! What a joy to see you.$0#$b#I'm having a bit of trouble with this crafting recipe...$2#$b#I don't suppose you could give it a go?$1",
  "Susan.10hearts.04": "I'm attempting to craft this slanted wardrobe for a dear friend of mine.$0#$b#But I can't seem to get a grasp on this part here with the metal bearings...$2",
  "Susan.10hearts.05": "You think you can craft this?$0#$b#Please! Go right on ahead!$1",
  "Susan.10hearts.06": "It looks wonderful! Incredible craftsmanship, @!$4",
  "Susan.10hearts.07": "Say, where did you learn to craft? I've been crafting for a long time, and I know talent when I see it.$1",
  "Susan.10hearts.08": "Did you study with books or have an instructor?#I've been learning on my own.#I read some books.",
  "Susan.10hearts.09": "Books? Like crafting manuals?$0#$b#That's where I started too. A few years ago, I felt like I'd learned everything books had to teach me, so I found an instructor in Grampleton.$1#$b#Charlotte and I have grown pretty close since then.$4",
  "Susan.10hearts.10": "You know, we're both excellent at woodworking, but in different ways. We learn a lot from each other.$1#$b#There's something I want to teach you that I know you'll use...$4",
  "Susan.10hearts.11": "Susan shared crafting techniques with me! Casks, kegs, and preserve jars now require less wood to craft!",
  "Susan.10hearts.12": "We should craft together again sometime!$4#$b#There's a lot I can learn from you!$1",
  "Susan.10hearts.CantExplain.01": "You taught yourself to craft like that without any help!?$1#$b#You're gifted, @.$4",
  "Susan.10hearts.CantExplain.02": "You know, we're both excellent at woodworking, but in different ways. We learn a lot from each other.$1#$b#There's something I want to teach you that I know you'll use...$4",
  "Susan.10hearts.CantExplain.03": "Susan shared crafting techniques with me! Casks, kegs, and preserve jars now require less wood to craft!",
  "Susan.10hearts.CantExplain.04": "We should craft together again sometime!$4#$b#There's a lot I can learn from you!$1",
  //************************
  // ADVENTURER NPCS
  //************************
  //Brianna NPC
  "Brianna.CharacterDialogue.001": "%Brianna: I'm busy. Go away.#$e#%Brianna: Shoo...",
  "Brianna.CharacterDialogue.002": "%Brianna: Ugh. I got stuck with patrol duty.",
  "Brianna.CharacterDialogue.003": "%Brianna: Lance has looked out for me since I joined. He's like a big brother to me.",
  "Brianna.CharacterDialogue.004": "%Brianna: My blue cloak gives me 20 defense!",
  "Brianna.CharacterDialogue.005": "%She continues talking to Drake and ignores you.",
  "Brianna.CharacterDialogue.006": "%Brianna: Can you walk on water too?#$e#%Brianna: It took me months to figure it out.",
  "Brianna.CharacterDialogue.007": "%Brianna: Those golden ocean flowers helped me befriend Drake.",
  "Brianna.Patch.01": "%Brianna: I'm here running an errand for my guild.",
  //Brock NPC
  "Brock.CharacterDialogue.001": "%Brock: Gil is checking over important documentation regarding Castle Village's weapon cache.",
  //Cassandra NPC
  "Cassandra.CharacterDialogue.001": "%Cassandra: Hmm? Oh. Hi. I'm busy.#$e#%Cassandra: That means buzz off...",
  //Cordelia NPC
  "Cordelia.CharacterDialogue.001": "%Cordelia: Camilla, our witch, sent me here to seek an audience with Marlon. You know, he's a legend where I come from.",
  //Drake NPC
  "Drake.CharacterDialogue.001": "%Drake: What kind of magic can you do?#$e#%Drake: Some of us here can walk on water. Brianna is teaching me how.",
  "Drake.CharacterDialogue.002": "%Drake: We use coral around here for our mana potions.",
  "Drake.CharacterDialogue.003": "%Drake: Got any platinum on you? I'm two ingots short of upgrading a tool.",
  "Drake.CharacterDialogue.004": "%Drake: I'll trample anything that comes in my path.#$e#%Drake: I've already destroyed a couple rainbow shells. If you want any of this stuff on the beach you better act fast.",
  "Drake.CharacterDialogue.005": "%Drake: Lance is a legend around here. He's Jolyne's second in command.#$e#%Drake: He's my role model. I dyed my hair just to match him!",
  "Drake.CharacterDialogue.006": "%Drake: This place is a great fishing spot. Rare fish are attracted to the coral reefs.#$e#%Drake: There's this thing called a 'torpedo trout'. It's resistant to magic so I've never caught one...",
  "Drake.CharacterDialogue.007": "%Drake: We still don't know much about the merpeople.#$e#%Drake: I wonder what else is out there beneath the ocean. It harbors many secrets...",
  "Drake.Patch.01": "%Drake: The valley is in good hands with a revered adventurer like Marlon at the helm.",
  //Edmund NPC
  "Edmund.CharacterDialogue.001": "%Edmund: There's many mysteries in the world. We've barely scratched the surface.",
  "Edmund.CharacterDialogue.002": "%Edmund: Brianna and Drake started dating recently.#$e#%Edmund: I totally called it.",
  "Edmund.CharacterDialogue.003": "%Edmund: I saw a mermaid once. She had perfect skin and beautiful blue hair...",
  "Edmund.CharacterDialogue.004": "%Edmund: I applied to live in Castle Village. I hope my cover letter convinces Camilla.#$e#%Edmund: The success rate is low. Like... 25 percent. Crazy right?",
  "Edmund.CharacterDialogue.005": "%Edmund: Hey, good to see you.#$e#%Edmund: I plan my leg day workouts to coincide with patrol duty. Ain't I bright?",
  "Edmund.CharacterDialogue.006": "%Edmund: We found another ocean cavern filled with monsters.#$e#%Edmund: *sigh* Now it's our problem.",
  "Edmund.CharacterDialogue.007": "%Edmund: You run around with such determination...#$e#%Edmund: I can't figure you out.",
  "Edmund.Patch.01": "%Edmund: The geography here is very different from where I come from.",
  //Emin NPC
  "Emin.CharacterDialogue.001": "%Emin: I used a special totem crafted by our wizard to teleport here!",
  //Freya NPC
  "Freya.CharacterDialogue.001": "%Freya: Hi, love. We should go adventuring together sometime.",
  //Gale NPC
  "Gale.CharacterDialogue.001": "%Gale: I got sand in my boot...",
  "Gale.CharacterDialogue.002": "%Gale: I have a wizard's exam soon. I'm very nervous.",
  "Gale.CharacterDialogue.003": "%Gale: Our island is well hidden.",
  "Gale.CharacterDialogue.004": "%Gale: This little island of ours is like a colorful gem in the ocean.",
  "Gale.CharacterDialogue.005": "%Gale: Some of us are researchers.",
  "Gale.CharacterDialogue.006": "%Gale: There's plenty of natural forage around here.",
  "Gale.CharacterDialogue.007": "%Gale: I'm working on a new magic sword. I want it to be fast and agile.",
  //Gertrude NPC
  "Gertrude.CharacterDialogue.001": "%Gertrude: I miss the dry heat of the desert. It's too humid here.",
  //Sawyer NPC
  "Sawyer.CharacterDialogue.001": "%Sawyer: Hmph? What do you want, kid?",
  //************************
  // JOLYNE NPC
  //************************
  "Jolyne.CharacterDialogue.001": "We're a close-knit guild. I've known these people for many years.$5#$e#We always watch each other's back. No one ever goes in alone.$0",
  "Jolyne.CharacterDialogue.002": "Don't cut down any of the palm trees on this island.$0#$e#That was an order.$3",
  "Jolyne.CharacterDialogue.003": "We use totems to change the weather here.$0#$e#Hah. I assure you we're responsible about it, @.$1",
  "Jolyne.CharacterDialogue.004": "Our guild operates differently than most. We mostly do freelance work.$0",
  "Jolyne.CharacterDialogue.005": "You're always welcome here, @.$0#$e#If you need a place to rest, you have a room here.$5",
  "Jolyne.CharacterDialogue.006": "Coral reefs in some parts of the world are disappearing...$2#$e#Our home deserves better.$4",
  "Jolyne.CharacterDialogue.007": "It's a quiet day. I couldn't ask for anything more.$0",
  "Jolyne.GuildDialogue.01": "This place never changes much. I prefer it that way.$0",
  "Jolyne.GuildDialogue.02": "Surprised to see me here?$0",
  //************************
  //OTHER ANTISOCIAL NPCS
  //************************
  //Peaches NPC
  "Peaches.Meep": "*meep*",
  //JADU NPC
  "Jadu.CharacterDialogue.001": "You've heard of mirages? Sometimes when it gets hot enough out here, the air shimmers, and it's like you can peer into a different world.$0",
  "Jadu.CharacterDialogue.002": "*yawn* It gets pretty monotonous out here. I'm glad you stopped by to visit.$0",
  "Jadu.CharacterDialogue.003": "I've heard people mention you a few times, @. You're pretty well known in the Guild, huh?$1",
  "Jadu.CharacterDialogue.004": "I'm looking forward to getting back out into the field. Sentry duty is important, but I'm in the mood to battle.$1",
  "Jadu.CharacterDialogue.005": "Anything I can help you with, @?$0#$e#Wish I could offer you something to eat or drink while you're here, but our provisions are limited.$2",
  "Jadu.CharacterDialogue.006": "Being an adventurer makes you appreciate some strange things. Like the smell of fresh air after you spend days in a dank, musty cave.$0",
  //HIGHLAND DWARF NPC
  //HIGHLAND DWARF EVENTS
  "Highland.FirstKey.01": "You're not one of them...#$b#Have you come to help me?",
  "Highland.FirstKey.02": "...You defeated that terrible monster and obtained the key to my prison?#$b#It must have been quite the fight...",
  "Highland.FirstKey.03": "I can't recall how many moon phases have passed since my capture...#$b#My home... isn't what it once was...#$b#I shall find a new one.",
  "Highland.FirstKey.04": "...Thank you.#$b#I shall find a way to repay you...",
  "Highland.FirstNoKey.01": "You're not one of them...#$b#Have you come to help me?",
  "Highland.FirstNoKey.02": "...#$b#There's a terrible monster on the peak of this mountain...#$b#It has the key to my prison, along with many treasures it swallowed...#$b#You would need to defeat it...",
  "Highland.FirstNoKey.03": "A word of caution...",
  "Highland.FirstNoKey.04": "If it touches you, you'll surely be met with a horrible fate. Be careful...",
  "Highland.SecondKey.01": "I can't recall how many moon phases have passed since my capture...#$b#My home... isn't what it once was...#$b#I shall find a new one.",
  "Highland.SecondKey.02": "...Thank you.#$b#I shall find a way to repay you...",
  "Highland.NewHome.01": "Ah. You've returned...#$b#I decided to make this ravine my new home. It's rich in ore and has a pretty view...",
  "Highland.NewHome.02": "Do you want to buy anything?...",
  //Charlie NPC
  "Charlie.CharacterDialogue.001": "%Charlie: *bawk*#$e#%Charlie: *bawk*?",
  "Charlie.CharacterDialogue.002": "%Charlie: *cluck*",
  "Charlie.CharacterDialogue.003": "%Charlie: *bawk*#$e#%Charlie: *bawk*!",
  "Charlie.CharacterDialogue.004": "%Charlie: *bawk*",
  "Charlie.CharacterDialogue.005": "%Charlie: *cluck*#$e#%Charlie: *bawk*?",
  "Charlie.CharacterDialogue.006": "%Charlie: *bawk*",
  "Charlie.CharacterDialogue.007": "%Charlie: *bawk*#$e#%Charlie: *bawk*!",
  "Charlie.CharacterDialogue.008": "%Charlie is watching the television.",
  "Charlie.CharacterDialogue.009": "%Charlie is trying his best to help Marnie.",
  "Charlie.CharacterDialogue.010": "%Charlie is up to no good.",
  //Hank NPC
  "Hank.CharacterDialogue.001": "%Hank: The Tunnelers are doing great this year! They just might make it to the finals!",
  "Hank.CharacterDialogue.002": "%Hank: Treyvon and I worked hard to pay off this house. It feels good knowing it's ours.",
  "Hank.CharacterDialogue.003": "%Hank: Hey, you're a farmer, right? Tell me... why did the chicken cross the road?#$e#%Hank: To get to the other side! Haha!#$e#%Hank: Wouldn't you agree that was an \"eggsellent\" joke?#$e#%Hank: Well, it was funnier in my head.",
  "Hank.CharacterDialogue.004": "%Hank: Hmm. I should mow the lawn soon.#$e#%Hank: We bought a rechargable LV2103 lawn mower last year. It does the job.",
  "Hank.CharacterDialogue.005": "%Hank: The Pondwood suburbs are nice and quiet, which is just what I like.#$e#%Hank: Lot's of critters call this place their home too. I once saw a bear in our backyard.",
  "Hank.CharacterDialogue.006": "%Hank: I gotta head over to \"Homeland Depot\" soon to pick up supplies for a new job.#$e#%Hank: I build and repair a range of things for a bunch of individuals and businesses!",
  "Hank.CharacterDialogue.007": "%Hank: Hey, it's good to see you.#$e#%Hank: *chuckle* I'm sure you didn't come all this way just to visit me. Scarlett should be around somewhere.",
  "Hank.CharacterDialogue.008": "%Hank: My husband and I painted the house ourselves. We almost went with a blue color scheme.#$e#%Hank: It used to be white, which I wasn't a fan of.",
  "Hank.CharacterDialogue.009": "%Hank: Hey. Good to see you.",
  "Hank.CharacterDialogue.010": "%Hank: I'm trying out this new diet plan. It's going well.#$e#%Hank: Ever heard of the keto diet? It's where you cut out all the carbs and replace them with protein and fat.",
  "Hank.CharacterDialogue.011": "%Hank: I want to install a pool someday on our property. It'd cost an arm and a leg, but I feel like it'd be well worth it.#$e#%Hank: Think about all the pool parties we could have! We'd be the coolest house in the suburbs.",
  "Hank.CharacterDialogue.012": "%Hank: Scarlett is home today if you're lookin' for her.",
  "Hank.CharacterDialogue.013": "%Hank: You won't find better hardwood south of Grampleton.#$e#%Hank: Lot of folks take up forestry as a profession in the region.",
  "Hank.CharacterDialogue.014": "%Hank: The new gridball season is starting soon. Can you believe they traded Jackie? Utter fools!",
  "Hank.CharacterDialogue.015": "%Hank: I don't want to see you snooping around our room, alright?#$e#%Hank: We value our privacy.",
  "Hank.CharacterDialogue.016": "%Hank: When I was your age I worked a bunch of odd jobs.#$e#%Hank: In a strange way, I'm still doing the same thing but professionally!",
  "Hank.CharacterDialogue.017": "%Hank: I always appreciate the colors of this season.#$e#%Hank: One of our neighbors down the road goes crazy with their Spirit's Eve decorations. It's really a sight to behold.",
  "Hank.CharacterDialogue.018": "%Hank: There's nothing but bad news overseas. I somehow feel like it's worse than it actually is.",
  "Hank.CharacterDialogue.019": "%Hank: Everyone in Pondwood is trustworthy. You'll find most folks leave their doors unlocked.",
  "Hank.CharacterDialogue.020": "%Hank: *sigh* I need a vacation soon. I heard the Fern Isles are nice this time of year.",
  "Hank.CharacterDialogue.021": "%Hank: Our 'EVA POWER 2000 Leaf Blower' makes yard cleanup easy. Much better than using a rake.",
  "Hank.CharacterDialogue.022": "%Hank: *cough* *cough* I think this weather is getting the better of me...",
  "Hank.CharacterDialogue.023": "%Hank: Scarlett loves goat cheese and cherries. If you want to get on her good side, try gifting her those things.#$e#%Hank: Haha, me? I'm more of a steak kind of guy.",
  "Hank.CharacterDialogue.024": "%Hank: Don't touch the thermostat.#$e#%Hank stares at you with a serious look on his face.",
  "Hank.CharacterDialogue.025": "%Hank: It gets cold here during this time of the year. Warm yourself by the fire.",
  "Hank.CharacterDialogue.026": "%Hank: I'm on call for a job today. Not much to do besides enjoying a hot drink and watchin' gridball.#$e#%Hank: Are you a Tunnelers fan? We have seasonal passes to the games.",
  "Hank.CharacterDialogue.027": "%Hank: Gotta shovel snow off the driveway soon. You can't let it build up too much.",
  "Hank.CharacterDialogue.028": "%Hank: *chuckle* I'm sure you didn't come all this way just to visit me. Scarlett should be around somewhere.",
  "Hank.IntroductionDialogue.001": "%Hank: Hey, you're that farmer friend of Scarlett's. My name is Hank. Welcome to Pondwood!#$e#%Hank: So, how's the valley life? I've heard nothing but good things from there. My husband has a contract with Marnie's Ranch.",
  //Treyvon NPC
  "Treyvon.IntroductionDialogue.001": "%Treyvon: Ah, you must be my daughter's friend from the valley. It's a pleasure to meet you. I'm Treyvon!#$e#%Treyvon: Scarlett is my little girl. She never made friends around here, so I'm glad she has you and Sophia in her life.",
  "Treyvon.CharacterDialogue.001": "%Treyvon: I own a wholesale store in downtown Grampleton. I call it \"Treyvon's Essentials\".#$e#%Treyvon: I have a contract with \"Marnie's Ranch\" in Stardew Valley. I purchase milk and wool from her for my store.",
  "Treyvon.CharacterDialogue.002": "%Treyvon: How's the farming life in Stardew Valley?#$e#%Treyvon: I'm glad it's working out well for you.",
  "Treyvon.CharacterDialogue.003": "%Treyvon: Our neighbors are a friendly bunch. Sometimes we get together and have a BBQ!",
  "Treyvon.CharacterDialogue.004": "%Treyvon: You better not be a fan of the Buffalos! This is a Tunnelers household!#$e#%Treyvon: *chuckle* We take gridball very seriously.",
  "Treyvon.CharacterDialogue.005": "%Treyvon: I always look forward to reading the \"funnies\" in the weekend newspaper.#$e#%Treyvon: Do you have a newspaper delivery in your hometown?",
  "Treyvon.CharacterDialogue.006": "%Treyvon: Ever heard of 'Sakura Vineyard' on the Grampleton coast? It's a popular tourist spot during this time of the year.#$e#%Treyvon: *chuckle* It's a bit too much on the expensive side for us.",
  "Treyvon.CharacterDialogue.007": "%Treyvon: My pickup truck is my livelihood. I take good care of her.#$e#%Treyvon: Hank and I are looking into getting another car so he doesn't have to use my truck for work.",
  "Treyvon.CharacterDialogue.008": "%Treyvon: Hey there, sport. What's going on in your neck of the woods?#$e#%Treyvon: Pelican Town sounds like a lovely community. Hank and I will need to visit the valley someday.",
  "Treyvon.CharacterDialogue.009": "%Treyvon: Scarlett used to help out at my shop until she became a farmhand for folks in the valley.",
  "Treyvon.CharacterDialogue.010": "%Treyvon: Most of our furniture was bought locally.#$e#%Treyvon: You won't find a finer table anywhere but from Grampleton!",
  "Treyvon.CharacterDialogue.011": "%Treyvon: The tree shade helps keep Pondwood cool during hot summer days.",
  "Treyvon.CharacterDialogue.012": "%Treyvon: Take a break from your farm work every now and then. It's important to avoid burning yourself out.",
  "Treyvon.CharacterDialogue.013": "%Treyvon: Some folks spotted a coyote nearby. Give me a holler if you see it.#$e#%Treyvon: It's strange. They usually don't come near here because of all the dogs in the suburbs.",
  "Treyvon.CharacterDialogue.014": "%Treyvon: Ah, nice of you to pay us a visit. Let me know if you need anything.#$e#%Treyvon: Do you and Scarlett have any plans today?",
  "Treyvon.CharacterDialogue.015": "%Treyvon: My pickup truck is my livelihood. I take good care of her.#$e#%Treyvon: Hank and I are looking at getting another car so he doesn't have to borrow my truck for work.",
  "Treyvon.CharacterDialogue.016": "%Treyvon: I've heard about %farm Farm in the paper. I didn't know you were famous!",
  "Treyvon.CharacterDialogue.017": "%Treyvon: I'm incredibly proud of who Scarlett has become. She's my little angel.#$e#%Treyvon: I get the feeling she wants to own a farm someday, just like you.",
  "Treyvon.CharacterDialogue.018": "%Treyvon: The latest news about the war has been grim lately...#$e#%Treyvon: I hope one day this all comes to an end and everyone can return home to their families.",
  "Treyvon.CharacterDialogue.019": "%Treyvon: I could possibly contract with your mayor to purchase goods from your farm for my shop. What kind of products does %farm Farm produce?#$e#%Treyvon: Ah, you make a large variety of things. I can just imagine what your grange display looks like.",
  "Treyvon.CharacterDialogue.020": "%Treyvon: Ah, visiting Scarlett today?#$e#%Treyvon: You two have fun, all right?",
  "Treyvon.CharacterDialogue.021": "%Treyvon: How's the farming life in Stardew Valley?#$e#%Treyvon: I'm glad it's working out well for you.",
  "Treyvon.CharacterDialogue.022": "%Treyvon: We're getting hit by a blizzard soon. Stay bundled up out there and be safe.",
  "Treyvon.CharacterDialogue.023": "%Treyvon: Hey there, sport. What's on the agenda today?",
  "Treyvon.CharacterDialogue.024": "%Treyvon: Be sure to shut the door on your way in. Don't want to heat up the whole neighborhood now!",
  "Treyvon.CharacterDialogue.025": "%Treyvon: This time of year always gets me in the mood to curdle up by a fire with a nice cup of hot chocolate.",
  "Treyvon.CharacterDialogue.026": "%Treyvon: You better not be a fan of the Buffalos! This is a Tunnelers household!#$e#%Treyvon: *chuckle* We take gridball very seriously.",
  "Treyvon.CharacterDialogue.027": "%Treyvon: Our heating bill is a tad higher this year. I wonder if she's messing with the thermostat again...",
  "Treyvon.CharacterDialogue.028": "%Treyvon: I bet you have a lot of free time during winter.",
  //************************
  //GIL NPC
  //************************
  //Gil Dialogue Patches
  "Gil.DialoguePatch.01": "*yawn* Reading these manifests all day takes a toll on a man...",
  "Gil.DialoguePatch.02": "*snore*... What can I do you with?",
  "Gil.DialoguePatch.03": "I never thought of you much at first, but you've proven yourself to be a capable adventurer.",
  "Gil.DialoguePatch.04": "Hey there, adventurer. Got guild business today?",
  "Gil.DialoguePatch.05": "You'll move on from this place some day, adventurer.",
  "Gil.DialoguePatch.06": "I use' to adventure all over the place when I was a youngin'. It's nice to think back on those memories.",
  "Gil.DialoguePatch.07": "*Snore* Ah. You're back. Warm yourself by the fire.",
  "Gil.DialoguePatch.08": "Our guild use' to be bigger, but folks moved on to other ventures. You'll always belong here, adventurer.",
  "Gil.DialoguePatch.09": "The 'Arcane Hat' is stylish wizard headwear. Too stylish for me though.",
  "Gil.DialoguePatch.10": "Don't ask how the 'Burglar Ring' works. It just does. I don't concern myself with the workings of magic charms.",
  "Gil.DialoguePatch.11": "Duggies are strange mole-like monsters. Always keep on the move when fightin' 'em.",
  "Gil.DialoguePatch.12": "*yawn*... Marlon and I thought the 'Insect Head' would be a funny joke. It's worthless.",
  "Gil.DialoguePatch.13": "With the 'Knight's Helmet', you'll definitely look the part.",
  "Gil.DialoguePatch.14": "The 'Crabshell Ring' is a magical charm from The First Slash guild, fortifying the body. It'll suit you well.",
  "Gil.DialoguePatch.15": "The 'Napalm Ring' is my personal favorite. It's useful when fighting mummies and the like.",
  "Gil.DialoguePatch.16": "The 'Savage Ring' was made with witchcraft, using the void essence of fallen shadow monsters.",
  "Gil.DialoguePatch.17": "*snore*... We found the 'Skeleton Mask' in our storage room. It'd make for a good Spirit's Eve costume.",
  "Gil.DialoguePatch.18": "That 'Slime Charmer Ring' used to belong to another. And now it is yours, adventurer. Treat it well.",
  "Gil.DialoguePatch.19": "How's adventurin' at that volcano on the island? Got any stories to share? We can swap some with each other.",
  "Gil.DialoguePatch.20": "The origin of the 'Vampire Ring' is an interesting one. Druids from a far away land are responsible for its magical properties...",
  //************************
  //MARLON NPC
  //************************
  "Marlon.CharacterDialogue.001": "Hmmm?$0#$e#Oh, hello.$0",
  "Marlon.CharacterDialogue.002": "Hmm... I sense monsters on the other side of the island.$0",
  "Marlon.CharacterDialogue.003": "I appreciated the change in scenery.$0",
  "Marlon.CharacterDialogue.004": "The First Slash guild protects these islands. They're distinguished by their blue cloaks and use of long spears.$0",
  "Marlon.CharacterDialogue.005": "The magic barrier is holding strong here on this remote beach.$0",
  "Marlon.CharacterDialogue.006": "Coconut water will do fine, Gus. Need to keep my senses sharp.$0",
  "Marlon.CharacterDialogue.007": "Hmm. Festivities on an island inhabited by monsters...$0#$e#I trust you'll assist in keeping watch with me, @.$0",
  "Marlon.CharacterDialogue.008": "%Marlon is unresponsive.",
  "Marlon.CharacterDialogue.009": "Unfortunate to see the snow melt away as fast as it did.$0#$e#Need to make my rounds at the mountain. There's a slight chance monsters could be thawing out.",
  "Marlon.CharacterDialogue.010": "Egg festival is tomorrow.$0#$e#Hmm. I wonder what food and drink Gus is preparing.$1",
  "Marlon.CharacterDialogue.011": "Hmm? What's that?$0#$e#Yes, I'm aware the flower festival is tomorrow. My attendance was requested by Mayor Lewis.$0",
  "Marlon.CharacterDialogue.012": "It's getting hotter...$2#$e#Spring is coming to an end soon.$0",
  "Marlon.CharacterDialogue.013": "Hello.$0#$e#Can I help you with something?$0",
  "Marlon.CharacterDialogue.014": "Hey there. How's adventuring?$0#$e#If you find yourself needing a stronger weapon, take a look in our weapons cache.$0",
  "Marlon.CharacterDialogue.015": "Watch those corners in the mines, @. You never know what may be waiting for you.$0#$e#Take care.$0",
  "Marlon.CharacterDialogue.016": "...$0#$e#Enjoying the weather today?$0#$e#%Marlon turns away. He seems busy.$0",
  "Marlon.CharacterDialogue.017": "Hello, @.$0#$e#If you have questions about the local monsters or combat techniques, don't hesitate to ask.$0",
  "Marlon.CharacterDialogue.018": "You remind me of Alesia. Always prepared to protect people, no matter the cost.$0#$e#Keep up the good work, @.$0",
  "Marlon.CharacterDialogue.019": "Hi.$0#$e#I'm not what you'd call the 'chatty' type.$0",
  "Marlon.CharacterDialogue.020": "I scout the mines several times a week, trying to gauge monster populations.$0#$e#Wouldn't want too many of them grouped up. They could start trickling out of the caves into the valley.$1",
  "Marlon.CharacterDialogue.021": "Hey, @. We should go on an expedition together sometime. I could use the help.$0#$e#Always eager to lend assistance. I appreciate your fighting spirit.$0",
  "Marlon.CharacterDialogue.022": "My sword's really taken a beating. Clint will need to take a look at it soon.$2#$e#He's skilled in his craft.$0",
  "Marlon.CharacterDialogue.023": "In some fights, the best strategy is to retreat. Know your exits.$0#$e#...$2#$e#%Marlon turns away from you.",
  "Marlon.CharacterDialogue.024": "It's imperative to keep a good stock of potions on hand when adventuring.#$b#It could be the difference between life and certain demise.$2#$e#Take care, @.",
  "Marlon.CharacterDialogue.025": "If you spot any monsters outside the mine cave, alert me at once.$0#$e#I'll make quick work of them.$0",
  "Marlon.CharacterDialogue.026": "Gus serves good food and drink at the Stardrop Saloon.$0#$e#If you find yourself needing rations in the mines, there's no better place than the saloon to get them.$0",
  "Marlon.CharacterDialogue.027": "Thankless job we have, @. I appreciate everything you've done.$0#$e#Have a nice day.$0",
  "Marlon.CharacterDialogue.028": "Hello.$0#$e#Any plans for the weekend?$0#$e#Hmm. I see. Sounds interesting.#$e#...$0#$e#%Marlon doesn't feel like talking.",
  "Marlon.CharacterDialogue.029": "Need to visit Rasmodius at his abode soon. Need to refresh the enchantments on a few weapons in the armory.$0",
  "Marlon.CharacterDialogue.030": "You're doing the guild proud, @. Keep up the good work.$0",
  "Marlon.CharacterDialogue.031": "Sword, dagger, or hammer? The weapon you choose dictates your fighting style.$0#$e#I prefer swords. Short range on daggers gets me too close to monsters for comfort, and hammers slow me down.$0",
  "Marlon.CharacterDialogue.032": "I want to introduce you to some folks in Castle Village sometime, @. The feats you've accomplished are impressive.$0#$e#The village is invitation only to those who have proven themselves in the field of combat. I'll talk to my connections and see what I can do.$0",
  "Marlon.CharacterDialogue.033": "With heat like this, I prefer being deep down in the mines where it's cool.$0",
  "Marlon.CharacterDialogue.034": "Still need something to drop into the festival's soup, @?#$e#I wonder how the soup will turn out tomorrow.$0#$b#Perhaps the cave carrots I dug up would make a good addition?$1",
  "Marlon.CharacterDialogue.035": "The moonlight jellies are visiting the beach today. Beautiful little creatures.$0#$e#They look similar to zines, poisonous jellyfish that occupy deep ocean caverns at the Fern Islands.",
  "Marlon.CharacterDialogue.036": "Whatever you do, don't gift me ice cream.$0#$e#I'm not fond of the stuff.$2",
  "Marlon.CharacterDialogue.037": "Insects outside get into the caves and are corrupted by dark magic.$2#$b#It's the very reason why the top floors are nothing but oversized bugs.#$e#Easily defeated, though. One quick slash with a good enchanted weapon and they're done for.",
  "Marlon.CharacterDialogue.038": "...$2#$e#Hmm? Oh. Just thinking about something.#$e#Can I help you, @?",
  "Marlon.CharacterDialogue.039": "*sigh* Missed a swipe of my sword on a slime yesterday and it got a hit on me. Nothing too serious.$2#$e#Need to apply myself more to practicing my sword stances.$2#$e#Never thought I'd say it, but maybe I should be taking some tips from you...$1",
  "Marlon.CharacterDialogue.040": "The valley has come a long way since I first came here.$0#$e#I miss the early days a little. Most of the changes are good.$1",
  "Marlon.CharacterDialogue.041": "Guild used to be a lot bigger. Stardew Valley wasn't always as 'monster-free' as it is now.#$e#Rasmodius played a big part in the security here.",
  "Marlon.CharacterDialogue.042": "Folks in this village don't understand just how much Rasmodius does for them.$0#$e#Without him, this place probably would have been overrun by monsters long ago.$0",
  "Marlon.CharacterDialogue.043": "Mines are dangerous if you're not prepared.#$e#I recommend bringing extra supplies on your expeditions.",
  "Marlon.CharacterDialogue.044": "It's a pleasure, @.#$e#Farewell.",
  "Marlon.CharacterDialogue.045": "Hey there, @. We just received a new stock of weapons.#$e#The blacksmith at Castle Village is as talented as they come.",
  "Marlon.CharacterDialogue.046": "During the time I've spent traveling and fighting monsters, I've come across many interesting people.$0#$e#Some of the most interesting are here in this valley. Including you, of course.$2",
  "Marlon.CharacterDialogue.047": "Hey there, @. Any plans for the upcoming week?$0#$e#If you fight, fight safely.$2",
  "Marlon.CharacterDialogue.048": "Hello, @.$0#$e#Start of a new season.",
  "Marlon.CharacterDialogue.049": "Heard news from Mayor Lewis. There's many tourists visiting Pelican Town tomorrow for the festival.$0#$e#I get nervous around large crowds.$2",
  "Marlon.CharacterDialogue.050": "Need to gather my supplies soon. Heading out to the mines with a Castle Village adventurer. We're capturing monsters for the festival.$0#$e#Spirit's Eve presents a good opportunity to show the townsfolk just how dangerous monsters are.$0",
  "Marlon.CharacterDialogue.051": "Cages are bein' set up in town as we speak. Caught several shadow brutes and skeleton walkers.$0",
  "Marlon.CharacterDialogue.052": "Winter arrives soon, @. With your freed up time, are you planning on adventuring more than usual?$0#$e#If so, please be careful. Don't get yourself in a position you can't get out of.",
  "Marlon.CharacterDialogue.053": "You ever get scared, down in the mines alone?$0#$e#Even I do, still. Never know what could come creepin' up on you.$0",
  "Marlon.CharacterDialogue.054": "Find yourself a trusty weapon and take enough supplies and there's nothing you can't tackle.$0#$e#You're shapin' up to be a fine adventurer, @.$2",
  "Marlon.CharacterDialogue.055": "Good ore deep in the mines. Easy to strike riches, but it's risky.#$e#If you're in a situation where a horde is guarding a treasure, even a big one, take my advice: Turn away.$2",
  "Marlon.CharacterDialogue.056": "Willy said he'd pay me good coin if I caught him a stonefish in the mines.#$b#I don't fish though. Could never catch something that difficult.$2#$e#Hmm. Maybe if I used my bow...?$1",
  "Marlon.CharacterDialogue.057": "Careful on your adventures today, @.$0",
  "Marlon.CharacterDialogue.058": "Ever found any artifacts, down in the mines?$0#$e#I don't know too much about them, but Gunther does. You can find some strange things, if you go deep enough.$0",
  "Marlon.CharacterDialogue.059": "I don't recommend using bombs in the mines. Good chance the cave may collapse.$0",
  "Marlon.CharacterDialogue.060": "Hope you're taking enough precautions down in the mines, @.$0#$e#Last thing I need is another spot to visit up on the summit. Crowded enough up there already.$2",
  "Marlon.CharacterDialogue.061": "You're doing the valley proud, @. Keep it up.$0",
  "Marlon.CharacterDialogue.062": "Black slimes are a rare phenomenon - corrupted by dark magic for hundreds of years.$0#$e#If you encounter a black slime, don't let it touch you.$2",
  "Marlon.CharacterDialogue.063": "Insects outside get into the caves and are corrupted by dark magic.$2#$b#It's the very reason why the top floors are nothing but oversized bugs.#$e#Easily defeated, though. One quick slash with a good enchanted weapon and they're done for.",
  "Marlon.CharacterDialogue.064": "You make a lot of friends in town yet?$0#$e#For me, they come and go. The current crowd is nice and friendly, though.$2",
  "Marlon.CharacterDialogue.065": "Need to visit the friends I've lost at the summit soon.#$b#Bein' an adventurer is dangerous work.$2#$e#I'm glad you joined our cause.",
  "Marlon.CharacterDialogue.066": "Slimes are easily defeated one-on-one, but you must be careful if they're grouped up.#$b#You could be overwhelmed in an instant.$2",
  "Marlon.CharacterDialogue.067": "Maybe it's time to retire soon... you ever try raising slimes?$2#$b#Might make a nice change from just fighting 'em.$2#$e#%Marlon scratches his beard, looking thoughtful.",
  "Marlon.CharacterDialogue.068": "I wear my favorite uniform during winter. What do you think?$0#$e#What? You think it looks the same? Heh.$0",
  "Marlon.CharacterDialogue.069": "I object to the town's ice festival gathering every year.$0#$b#The magic barrier that far out in the forest is weak. Monsters could slip through.$0#$e#I'll be keeping close watch. Don't worry.$0",
  "Marlon.CharacterDialogue.070": "Not particularly fond of gift giving, but if it puts a smile on someones face, I'll do it.$0",
  "Marlon.CharacterDialogue.071": "Snow is clearing soon. I trust you'll devote more of your time to farmwork?$0",
  "Marlon.CharacterDialogue.072": "Doin' well today, @?$0#$e#Lemme know if me and Gil can do anything for you.$2",
  "Marlon.CharacterDialogue.073": "Gil and I have known each other for a long time. Been through lots together.$0#$e#Good friends are some of the best things to have, in this business. You can watch each other's backs.$2",
  "Marlon.CharacterDialogue.074": "Any recent feats in battle you wanna brag about, @?$0#$e#Well, lemme know if you come up with any good ones. No tall tales, though.$2",
  "Marlon.CharacterDialogue.075": "Singlehandedly took out several floors of monsters and secured a pile of diamonds yesterday in the mines.#$b#These diamonds will prove useful in Rasmodius' arcane studies.$0",
  "Marlon.CharacterDialogue.076": "Gil tends to sleep more than usual during winter.#$e#Well, he's always like that, actually.$2",
  "Marlon.CharacterDialogue.077": "Gil is taking a trip to Castle Village. Much business to attend to regarding new adventurers.$0#$e#He doesn't get out as much nowadays. Good for him.$0",
  "Marlon.CharacterDialogue.078": "You enjoy the winter, @? I know I do, even though it's not the most popular of seasons.$0",
  "Marlon.CharacterDialogue.079": "Silence of winter is mesmerizing.$2#$e#I enjoy taking late night strolls in the dead of night, nothing lighting my path but my lantern.$0",
  "Marlon.CharacterDialogue.080": "Some arcane scholars believe ghosts in the mines are the lost spirits of travelers who never returned.$0",
  "Marlon.CharacterDialogue.081": "Legends tell of civilizations of the shadow people underground, similar to the dwarves.#$e#All that remains are their outer shells, mercilessly attacking any soul in their path.$2#$e#They are of the same creature as Krobus.$0",
  "Marlon.CharacterDialogue.082": "Talked to Rasmodius up in his tower yet?$0#$e#I know lotsa things come to mind when you think 'wizard', but he might surprise you.$2",
  "Marlon.CharacterDialogue.083": "Rasmodius spends most of his days studying arcane properties.#$e#If you want to get on his good side, I recommend giving him void essence.",
  "Marlon.CharacterDialogue.084": "Freezing today.$0#$e#One of those days it can be warmer underground than above.$2",
  "Marlon.CharacterDialogue.085": "Stay bundled up today, @, especially if you go battlin'.$0#$e#...Just don't bundle up so well you can't swing a weapon.$2",
  "Marlon.CharacterDialogue.086": "Then in that case...!",
  "Marlon.CharacterDialogue.087": "Hmm...",
  "Marlon.CharacterDialogue.088": "Haha! Good answer.",
  "Marlon.CharacterDialogue.089": "Yes, there are. The further down you go, the more monsters you'll encounter that have been...#$b#That have been corrupted for many years. It gives them supernatural strength.",
  "Marlon.CharacterDialogue.090": "Hmm...",
  //Marlon Gift Dialogue
  "Marlon.Gifts.Loved": "This is a mighty gift, @. Thank you.",
  "Marlon.Gifts.Liked": "Thanks. I'll find some use of this.",
  "Marlon.Gifts.Disliked": "Hmmm... that will be a hard pass. My apologies.",
  "Marlon.Gifts.Hated": "This unfortunately doesn't suit me.",
  "Marlon.Gifts.Neutral": "Thanks.",
  //Marlon Vanilla Speech Bubbles
  "Marlon.Vanilla.01": "He's back!",
  "Marlon.Vanilla.02": "She's back!",
  "Marlon.Vanilla.03": "Need a new sword?",
  "Marlon.Vanilla.04": "Greetings.",
  "Marlon.Vanilla.05": "Good evening.",
  //Marlon Movie Dialogue
  "Marlon.Movies.01": "Horror films test my integrity. Let us procure our seats.$0",
  "Marlon.Movies.02": "No jump scare will get to me...$2",
  "Marlon.Movies.03": "Thank you kindly for the invite, @. That was quite enjoyable.$0",
  "Marlon.Movies.04": "This genre of film is not my favorite, but I'll give it a go...$2",
  "Marlon.Movies.05": "Hmm. I don't have much to say about the film...$0",
  "Marlon.Movies.06": "Well. Let us grab seats post haste, @.",
  "Marlon.Movies.07": "Interesting film. Acting was a little sub-par, though.",
  "Marlon.Movies.08": "Hmm. There's something magical about this theater. I can feel it in the air...$0",
  "Marlon.Movies.09": "I was engrossed in the film. Thank you kindly for the invite, @.",
  "Marlon.Movies.10": "Well. Let's watch the movie, @.$1",
  "Marlon.Movies.11": "Hmm. I didn't pay too much attention.$0",
  //Marlon Festival Dialogue
  "Marlon.Egg": "Even with my bad leg, I never miss a town festival.",
  "Marlon.Flower": "Marnie looks lovely today...",
  "Marlon.Luau": "I'll be back here by the trees... the air is a lot cooler.",
  "Marlon.Fair": "Clint's blades get sharper every year.#$e#So do his prices...$2",
  "Marlon.Spirit": "Took a mighty amount of effort to catch these monsters.$2#$b#Most of the credit goes to the Castle Village adventurers.#$e#Don't get too close to the cage.",
  "Marlon.Ice": "If you spot any frost slimes, alert me.$0#$e#We're deep in the forest. Anything can be out there in the woods.",
  "Marlon.WinterStar": "Hey, good afternoon.",
  //Marlon Event Dialogue
  "Marlon.Initiation.01": "You've proven yourself!",
  "Marlon.Initiation.02": "You've ventured into the mines with utmost courage, @!#$b#We could use someone with your skills. Do you want to join the Adventurer's Guild?",
  "Marlon.Initiation.03": "@...$2#$b#Do you swear under oath, to protect humanity from monsters, and to do everything in your power to uphold the traditions, values, and ideology of the Adventurer's Guild?$0",
  "Marlon.Initiation.04": "On behalf of Stardew Valley and the Order of the Knights of Pythagoras, I officially accept you as the 23rd Adventurer's Guild member!$1",
  "Marlon.Initiation.05": "As a member of the Adventurer's Guild, you will be allowed to purchase rare weapons we commission and discover!#$b#There are also bounties and quests you can access from the notice board behind me!",
  "Marlon.Initiation.06": "Welcome to the guild, @. I expect great things from you.",
  "Marlon.Initiation.07": "Adventuring can be dangerous. If you need a sharper sword, I can put in a good word with Clint.",
  "Marlon.Sewer.01": "Come join me, @.",
  "Marlon.Sewer1.02": "@...$2#$b#There is something I've been meaning to show you...$0",
  "Marlon.Sewer2.02": "@...$2#$b#There is something I've been meaning to show you...$0",
  "Marlon.Sewer.03": "It's time you meet Krobus. They're a shadow person I've been hiding in the Pelican Town sewers.$0",
  "Marlon.Sewer.04A": "Come. Let's head into town.$0",
  "Marlon.Sewer.04": "Come. Let's go meet him.$0",
  "Marlon.Sewer.05": "Let me unlock this first.",
  "Marlon.Sewer.06": "Alright. Watch your step.",
  "Marlon.Sewer.07": "Krobus. I have someone here I'd like you to meet.",
  "Marlon.Sewer.08": "...",
  "Marlon.Sewer.09": "Krobus, meet @, our newest guild member.",
  "Marlon.Sewer.10": "P-pleasure to m-meet you...",
  "Marlon.Sewer.11A": "...You're a friend of Marlon's? You're... safe to be around?$0",
  "Marlon.Sewer.11": "We've met before. B-but I ran away from you...#$b#I run away from most humans...",
  "Marlon.Sewer.12": "Krobus has... had bad experiences with humans. I stumbled into them during a mission many years ago.#$b#Unlike other shadow people, Krobus speaks our language and is friendly. It's... unprecedented.",
  "Marlon.Sewer.13": "Adventurers often stab first and ask questions later. Shielding Krobus from them was imperative.#$b#Magnus and I arranged a temporary home in the sewers.",
  "Marlon.Sewer.14": "I'm grateful to them. They treat me nicely... like I'm a person.$1",
  "Marlon.Sewer.15": "@, if anyone in town saw Krobus, they could notify the Order. They would be taken away.#$b#You must keep what you've seen here secret.",
  "Marlon.Sewer.16": "Let us return to the Guild. I have something to give you.",
  "Marlon.Sewer.17": "We'll be taking our leave, Krobus. It's been a pleasure, as always.#$b#You'll be seeing @ again soon.",
  "Marlon.Sewer.18": "...",
  "Marlon.Sewer.19": "You've proven your trust to me.#$b#This is a key to the sewers. Until now, only Magnus, Gil, and I had a copy. Now you do too.",
  "Marlon.Sewer.20": "You received a key to the sewers!",
  "Marlon.Sewer.21": "You should speak to Krobus. They seem fond of you.#$b#And don't forget, they're to remain a secret.",
  "Marlon.Sewer.22": "The world is filled with mysteries.$0#$e#Will we ever unravel them?...$2",
  "Marlon.KrobusIntro.01": "Oh? You're back. Marlon gave you a key?",
  "Marlon.KrobusIntro.01A": "#He did. It's nice to meet you.#Why are you hiding in the Sewer?",
  "Marlon.KrobusIntro.02": "Oh... I...#$b#I'm not ready to talk about that yet.",
  "Marlon.KrobusIntro.03": "I've collected many exotic goods throughout my travels.#$b#If you have gold, you're welcome to purchase them.",
  "Marlon.KrobusIntro.04": "Come, take a look!",
  "Marlon.KrobusIntro.MeetYou.01": "I'm happy to meet someone new. It gets lonely down here...$4",
  "Marlon.KrobusIntro.MeetYou.02": "I've collected many exotic goods throughout my travels.$1#$b#If you have gold, you're welcome to purchase them.",
  "Marlon.KrobusIntro.MeetYou.03": "Come, take a look!$1",
  "Marlon.4hearts.01": "Greetings, @. I don't believe I've seen you up here before.",
  "Marlon.4hearts.02": "I visit this graveyard to pay my respects to those who sacrificed their lives to keep the valley safe.",
  "Marlon.4hearts.03": "Many of these adventurers were my friends...$2",
  "Marlon.4hearts.04": "I went on an expedition in the mines with a couple First Slash adventurers who were eager to test their mettle.#$b#Imagine their disappointment when we found that the monsters have been thinned out! The progress you've made single-handedly is impressive.$1#$b#Your assistance in keeping the valley safe is a debt I don't think I'll ever be able to repay.$0#$b#To tell you the truth, you remind me of myself when I was your age.$2",
  "Marlon.4hearts.05": "Magnus Rasmodius and I privately meet regarding new monster hunters, wizards, witches, and adventurers who join our order.",
  "Marlon.4hearts.06": "I want you to join our meetings, @. Your insight would prove most helpful. What do you say?",
  "Marlon.4hearts.07": "#I would be honored to join the meetings.#I'm humbled, but I'll leave that to you two.",
  "Marlon.4hearts.08": "I understand, @. Keep up the good work protecting Stardew Valley.",
  "Marlon.4hearts.09": "I'll speak to you again regarding other matters.$2",
  "Marlon.4hearts.Agree.01": "I'll let you know when we have our next meeting.#$b#We usually meet at the guild building or at Magnus' tower.#$b#Sometimes we rent a room at the Stardrop Saloon so we can enjoy good food and drink too.",
  "Marlon.4hearts.Agree.02": "I must be on my way, @...$2",
  "Marlon.4hearts.Agree.03": "I'll inform you the next time there's a council meeting.",
  "Marlon.SlimeHutch.01": "Bumped into Robin this morning... she told me you've got a new Slime Hutch!$1#$b#I was into slime breeding at your age. It's a great hobby... but dangerous.$1#$b#How'd you think I lost this eye?$2",
  "Marlon.SlimeHutch.02": "Hah!",
  "Marlon.SlimeHutch.03": "Just Kidding.",
  "Marlon.SlimeHutch.04": "Here, I've got something for you.",
  "Marlon.SlimeHutch.05": "It's a slime egg. You can place that inside a slime incubator to hatch it.#$b#Now, take a good hard look at that egg. Next time you're out slime-hunting keep your eyes peeled for more eggs. They're rare, but slimes do drop them from time to time.#$b#Collect eggs from different slimes to add some variety to your herd!",
  "Marlon.Intro.01": "Hmmm... ",
  "Marlon.Intro.02": "...I was just wondering how far down this mine shaft goes.#$b#I'm going to take care of some of the monsters in here before they start climbing out into the valley.$0",
  "Marlon.Intro.03": "I've met a lot of adventurers in my time. I recognize that look in your eye.$1#$b#Old age hasn't robbed me of my eyesight, or my skill with a sword, quite yet.$2",
  "Marlon.Intro.04": "Take this weapon. It may not look like much, but it's imbued with magic. With it, you'll be able to battle the monsters here.",
  "Marlon.Intro.05": "I'll keep my eye on you. Prove yourself and I might think about making you a member.",
  "Marlon.Galaxy.01": "You found something!",
  "Marlon.Galaxy.02": "That weapon! There's no mistaking it!$1#$b#You received a galaxy sword!",
  "Marlon.Galaxy.03": "You have been deemed worthy, @. This is a true honor.$2#$b#I obtained my first galaxy weapon after a night of harsh battles at Castle Village.#$b#There was a purple blinding light as a sword slowly fell into my hands. I felt the power of the cosmos for a brief second.#$b#Wizards and scholars believe Yoba gifts these weapons to true peacekeepers of humanity.",
  "Marlon.Galaxy.04": "I will allow you to purchase galaxy weapons from our hidden weapons cache, adventurer.$0#$b#I'm proud of you!$1",
  "Marlon.Galaxy.05": "I can now purchase galaxy weapons from Marlon!",
  "Marlon.Void.01": "What is that?...",
  "Marlon.Void.02": "That shard...$0#$b#There's an immense amount of void energy emitting from it!$1#$b#Where did you find this?$1",
  "Marlon.Void.03": "A void serpent from the Crimson Badlands?",
  "Marlon.Void.04": "Much stronger than the others?#$b#Hmm...$2",
  "Marlon.Void.05": "The corruption is growing faster than we thought. Not good news.$2#$b#We must inform Magnus about this immediately.$0#$b#Accompany me, @.",
  "Marlon.Void.06": "Hmm...$0#$b#Powerful void energy is emanating from you, @.#$b#And Marlon here, too...?$0",
  "Marlon.Void.07": "What in the world have you brought to my abode?$0",
  "Marlon.Void.08": "@ defeated a void serpent in the Crimson Badlands.$0#$b#The monster dropped this shard where it once flew.$1#$b#I have never in all my years seen something like this. Can you decipher it, Magnus?$2",
  "Marlon.Void.09": "...#$b#@. Place the shard on the hex.#$b#I will call upon the elementals to decode its origin and maker.",
  "Marlon.Void.10": "The 'Void Shard' self-destructed...",
  "Marlon.Void.11": "I was, however, able to ascertain some of its arcane properties.",
  "Marlon.Void.12": "What did you discover?$0",
  "Marlon.Void.13": "The shard isn't natural.#$b#It was made by someone - or something -  with the intent to corrupt monsters, consuming them with inconceivable power.",
  "Marlon.Void.14": "...$2",
  "Marlon.Void.15": "I must take my leave. It's paramount the council be notified of these events.#$b#Join me in the warp hall.",
  "Marlon.Void.16": "I'm teleporting to the Ferngill Republic Ministry of Magic to discuss the 'Void Shard'.#$b#By law, only I may go.",
  "Marlon.Void.17": "Your accomplishment won't go unnoticed, @.#$b#I'll ensure you're given proper credit.",
  "Marlon.Void.18": "Magnus' warp hall was constructed for long distance teleportation - a true triumph of magical ingenuity.#$b#It's what makes travel to Castle Village and other far away locations possible.#$e#So. Tell me. Just how difficult was it to defeat that corrupted void serpent?$1#$e#Ah. Hmm. I see.$2#$e#That shard may foretell trouble in the future. I'm hoping for the best...$2#$e#You know, I don't recall the last time I was this...chatty.#$e#Pleasure speaking with you, @. Keep up the good work.$0",
  "Marlon.Void.Wizard.01": "Hmm?#$e#The Ferngill Republic Ministry of Magic?#$e#I'm forbidden from telling you about any developments regarding the 'Void Shard'.",
  "Marlon.SewerRejection.01": "Hmm? The sewers?...$0#$b#You'll need to earn my trust first before I talk about that.#$e#I've been craving 'roots platter' and 'slime eggs' as of late...$0",
  "Marlon.BoatString.01": "Marlon's Boat",
  "Marlon.BoatString.02": "If I bring Marlon these monster parts, he'll let me use his boat docked at the adventure guild.",
  "Marlon.BoatString.03": "Deliver 100 'Void Essence' to Marlon.",
  "Marlon.BoatString.04": "Deliver 80 'Solar Essence' to Marlon.",
  "Marlon.BoatString.05": "Deliver 50 'Slime' to Marlon.",
  "Marlon.BoatString.06": "Deliver 40 'Bat Wing' to Marlon.",
  "Marlon.BoatString.07": "Deliver 30 'Bug Meat' to Marlon.",
  "Marlon.Boat1.01": "Good morning, @. There's something I want to discuss with you. Drop by the guild when you have a moment.$0",
  "Marlon.Boat2.01": "Ah, you're here.$0",
  "Marlon.Boat2.02": "It has come to my attention that Lance owns an outpost far up north in the Highlands.#$b#My boat docked outside is capable of traveling there.",
  "Marlon.Boat2.03": "I'll give you permission to use my boat, but in return I want you to do something for me first...$0",
  "Marlon.Boat2.04": "I need a variety of monster parts. Let's talk specifics.$0",
  "Marlon.Boat2.05": "Hmm? What are the monster parts for? I'm afraid I'm not at liberty to say.$0#$e#From what I've been told, the Highlands are a dangerous place.$0",
  "Marlon.Boat3.01": "I looked over the monster parts you delivered. Great job.#$b#Meet me at the guild dock when you're ready.",
  //************************
  //GUNTHER NPC
  //************************
  //Regular dialogue
  "Gunther.CharacterDialogue.001": "I can't say I was surprised in the slightest when Robin told me you were the one responsible for funding Pam's new home.$1",
  "Gunther.CharacterDialogue.002": "Robin outdid herself with that beautiful home design for Pam.$0#$e#Now I wonder... just who is this mysterious patron? Perhaps I've met them before!$1#$e#%Gunther smiles at me and tips his hat.",
  "Gunther.CharacterDialogue.003": "Willy takes pride in that boat of his. Overheard it was his father's.$0",
  "Gunther.CharacterDialogue.004": "Perhaps I'll secure a private tour of the island sometime...$0",
  "Gunther.CharacterDialogue.005": "Have you met my colleague? He excavates here on the island.",
  "Gunther.CharacterDialogue.006": "Many mysteries on this island, ripe for discovery.$0",
  "Gunther.CharacterDialogue.007": "Thank you kindly for bartending, Gus.$1",
  "Gunther.CharacterDialogue.008": "%Gunther is busy investigating an artifact.",
  "Gunther.CharacterDialogue.009": "*sniff* Pollen...$2",
  "Gunther.CharacterDialogue.010": "Penny and the kids have been painting eggs in the library.$1",
  "Gunther.CharacterDialogue.011": "I wonder what Pierre is selling tomorrow at his stand...$5",
  "Gunther.CharacterDialogue.012": "Oh, hello Mr. @!$5^Oh, hello Ms. @!$5#$b#How fares the farm work?$1",
  "Gunther.CharacterDialogue.013": "*yawn* Hello, Mr. @!$5^*yawn* Hello, Ms. @!$5#$b#Forgive my drowsiness. I was researching ancient artifacts all night.$5#$e#When one is exploring the unknown... it is easy to lose track of time!$1",
  "Gunther.CharacterDialogue.014": "We received a donation for the remarkable artifacts and minerals on display...$5#$b#Here's a portion of it, Mr. @ [336]^Here's a portion of it, Ms. @ [336]",
  "Gunther.CharacterDialogue.015": "Lost relics of the past are buried under the very earth we walk upon...$5#$e#Mayor Lewis told me he saw you digging up artifacts around town.$5",
  "Gunther.CharacterDialogue.016": "I'm pondering over a research article's credibility...$5#$b#The fellow who wrote it is questionable.$5#$e#Farewell, Mr. @.$5^Farewell, Ms. @.$5",
  "Gunther.CharacterDialogue.017": "I'm fluent in several languages, including dwarvish.$5#$b#One must understand different languages to unravel the secrets of the past.$1",
  "Gunther.CharacterDialogue.018": "Did you hear the news? An explorer discovered artifacts in Calico desert!$1#$e#These findings are especially significant to the field.$5",
  "Gunther.CharacterDialogue.019": "*sigh* Some folks never put books back properly...$2#$e#Oh, don't mind my comments Mr. @.$5^Oh, don't mind my comments Ms. @.$5",
  "Gunther.CharacterDialogue.020": "Perhaps good food and drink is in order for a week of hard work!$1#$e#Have you had the 'shooting comet' cocktail?$5",
  "Gunther.CharacterDialogue.021": "Some day I'll make a groundbreaking discovery!$1",
  "Gunther.CharacterDialogue.022": "Find any ancient-looking objects lately?$5#$e#There's many secrets buried underneath the soil here in Stardew Valley.$1",
  "Gunther.CharacterDialogue.023": "Penny tutors Jas and Vincent in the library several days a week.$5",
  "Gunther.CharacterDialogue.024": "The artifacts and minerals you've donated are aiding me in my research, Mr. @.$5^The artifacts and minerals you've donated are aiding me in my research, Ms. @.$5#$e#Thank you.$5",
  "Gunther.CharacterDialogue.025": "Are you finished with farm work today?$5#$e#I have research to conduct tonight... I'm getting closer to a huge discovery!$1",
  "Gunther.CharacterDialogue.026": "Hot and Humid today...$2",
  "Gunther.CharacterDialogue.027": "The governor is partaking in the festivities tomorrow.$1#$e#The governor is an astonishing public official. He maintains a higher than above-average approval rating.$5",
  "Gunther.CharacterDialogue.028": "There's a book in the library detailing the scientific findings of moon jelly fish.$5#$b#Truly remarkable aquatic creatures.$1",
  "Gunther.CharacterDialogue.029": "You might find buried objects on your farm.$5#$e#Lot's of history at %farm.$5",
  "Gunther.CharacterDialogue.030": "Slimes have prevailed for some 40,000 years. You may discover petrified slimes in your adventures.$5#$e#Haha! Monsters existed far before humans.$1",
  "Gunther.CharacterDialogue.031": "You may discover ancient swords in the western forest.$5#$e#There was a battle long ago...$5#$e#Farewell, Mr. @.$5^Farewell, Ms. @.$5",
  "Gunther.CharacterDialogue.032": "Birds are vocal today.$5#$e#Ah. That reminds me... I need to refill the bird feeder.$1",
  "Gunther.CharacterDialogue.033": "Ah... do you hear that?$5#$b#The rustling sound of leaves traveling with the wind.$1",
  "Gunther.CharacterDialogue.034": "Willy shared a fishing story with me the other day.$1#$e#He was river fishing late at night in town...$5#$b#Suddenly... a glowing light from the river snatched the bait from his fishing rod!$1#$b#He tells me it was the doing of the 'Angler'.$5",
  "Gunther.CharacterDialogue.035": "Mayor Lewis says some couple dozen tourists are partaking in the festivities tomorrow.$5",
  "Gunther.CharacterDialogue.036": "I made incredible discoveries while pursuing my research at university as a young lad.$5#$e#Good day, Mr. @.$0^Good day, Ms. @.$5",
  "Gunther.CharacterDialogue.037": "Thank you for your donations, Mr. @.$5^Thank you for your donations, Ms. @.$5#$e#You've done so much for one person!$1",
  "Gunther.CharacterDialogue.038": "Dwarvish gadgets sparked industrial revolutions across the globe.$5#$e#Their technology shapes the modern world we reside in.$1#$b#Oil and coal are dirty... but they meet our societies energy needs.$5",
  "Gunther.CharacterDialogue.039": "Sometimes I step outside to gaze at the community garden. Folks have put in a lot of work.$5#$b#If I see a crow land in there, I run out to scare it off!$1",
  "Gunther.CharacterDialogue.040": "If you find yourself fatigued from the cold, consider visiting the library.$5#$b#The fire will keep you warm.$1",
  "Gunther.CharacterDialogue.041": "Many folks are excited for the Winter Star Festival.$1#$e#I'm assisting Gus with food preparations.$5",
  "Gunther.CharacterDialogue.042": "Snow is clearing soon.$5#$e#Good luck with the farming season Mr. @.$5^Good luck with the farming season Ms. @.$5",
  "Gunther.CharacterDialogue.043": "Hmmm...$2#$e#...$2#$e#Oh, hello. I'm pondering about a... dilemma in my research.$5#$e#Good day, Mr. @.$5^Good day, Ms. @.$5",
  "Gunther.CharacterDialogue.044": "Clint told me he feels like an archaeologist at times.$5#$e#Well, that's because of the geodes you're having him open for you.$1",
  "Gunther.CharacterDialogue.045": "I'll never forget your heroic actions in the mines.$5",
  "Gunther.CharacterDialogue.046": "Hello, Mr. @. I hope you're making the most out of your day!$1^Hello, Ms. @. I hope you're making the most out of your day!$1",
  "Gunther.CharacterDialogue.047": "Oh, you use your hoe to unearth artifacts?$5#$e#I have a handy shovel I could lend you.$1",
  "Gunther.CharacterDialogue.048": "Yes. Several civilizations lived in this valley many hundreds of years ago. Elves, dwarves, void spirits...$5#$b#I'm determined to unravel the mysteries surrounding these ancient societies.$5",
  "Gunther.CharacterDialogue.049": "I concur, Mr. @.$5^I concur, Ms. @.$5",
  "Gunther.CharacterDialogue.050": "Hmm... yes. Many weapons lie beneath the very soil we stand upon.$5#$b#Perhaps one day, we'll discover the origin of these ancient wars between other races...$5",
  "Gunther.CharacterDialogue.051": "Hmm...#$b#Allow me to draw my own conclusion in that case, Mr. @.^Allow me to draw my own conclusion in that case, Ms. @.$5",
  "Gunther.CharacterDialogue.052": "Well... yes. I am nervous.$2#$b#This is my first time exploring the mines.$5#$b#I'm honored a revered adventurer such as yourself is escorting me.$1",
  "Gunther.CharacterDialogue.053": "That's reassuring.$5#$b#I'm honored a revered adventurer such as yourself is escorting me.$1",
  "Gunther.CharacterDialogue.054": "I'll be right behind you.$5",
  //Fake Gunther Dialogue
  "FakeGunther.CharacterDialogue.001": "You must be Mr. @. Pleasure to meet you.^You must be Ms. @. Pleasure to meet you.",
  "FakeGunther.CharacterDialogue.002": "Hello there.#$e#Find any interesting artifacts?",
  "FakeGunther.CharacterDialogue.003": "Err. Hello.$0",
  "FakeGunther.CharacterDialogue.004": "Hello Mr. @.^Hello Ms. @.",
  "FakeGunther.CharacterDialogue.005": "Welcome to the Archaeology Office.",
  "FakeGunther.CharacterDialogue.006": "Hi.$0",
  "FakeGunther.CharacterDialogue.007": "Have plans for the weekend?",
  "FakeGunther.CharacterDialogue.008": "Good day, Mr. @.^Good day, Ms. @.",
  //Gunther Gift Dialogue
  "Gunther.Gifts.Loved": "What an inquisitive gift! Thank you.",
  "Gunther.Gifts.Liked": "That is thoughtful of you.",
  "Gunther.Gifts.Disliked": "I'll take this for now...",
  "Gunther.Gifts.Hated": "Oh...",
  "Gunther.Gifts.Neutral": "Thank you.",
  //Gunther Festival Dialogue
  "Gunther.Egg": "Emily, Penny, and the kids are proud of the eggs they painted.$0#$e#I heard the fruit jello is delicious...",
  "Gunther.Flower": "The flower dance is a traditional and symbolic means of expressing our 'tribute' to the passing seasons.$0#$e#There's a book in the library that covers all sorts of ceremonial dances.$1",
  "Gunther.Luau": "Mmm... slow roast ham...$1",
  "Gunther.Moonlight": "Recent discoveries have found 'Moonlight Jellies' possess a magical aura...",
  "Gunther.Fair": "These grange displays detail the very livelihood of each farm.$1",
  "Gunther.Spirit": "Good evening, Mr. @^Good evening, Ms. @.#$e#I believe I recall Pierre saying something about treasure in the maze...$1",
  "Gunther.Ice": "Rumor has it there's a plethora of artifacts buried underneath the very soil we're standing on.$1",
  "Gunther.WinterStar": "Merry Winter Star, Mr. @.^Merry Winter Star, Ms. @.",
  //Gunther Movie Dialogue
  "Gunther.Movies.01": "Ah. Journey of The Prairie King. I've heard good reviews about this film.",
  "Gunther.Movies.02": "Haha! Fantastic!$1",
  "Gunther.Movies.03": "The hero always wins.$1",
  "Gunther.Movies.04": "Ahh... The smell of fresh buttered popcorn...$1",
  "Gunther.Movies.05": "Thank you for inviting me.$0",
  "Gunther.Movies.06": "They don't build these like they used to.",
  "Gunther.Movies.07": "Thank you, @.$1",
  "Gunther.Movies.08": "Ahh... The smell of fresh buttered popcorn...$1",
  "Gunther.Movies.09": "It was certainly... an experience to say the least.$0",
  "Gunther.Movies.10": "Charming...$1",
  "Gunther.Movies.11": "No, no, no...$2",
  //Gunther Dialogue regarding bedroom
  "Gunther.Bedroom.01": "Please don't go upstairs.$5",
  "Gunther.Bedroom.02": "I shouldn't enter Gunther's room uninvited...",
  //Gunther Events
  "Gunther.2hearts.01": "*sigh*...$2#$b#Those kids made a mess again.$2",
  "Gunther.2hearts.02": "Ah, hello Mr. @. Apologies for the clutter.$5^Ah, hello Ms. @. Apologies for the clutter.$5#$b#It'll be cleaned momentarily!$1",
  "Gunther.2hearts.03": "Penny is normally good on these kind of things, but she was in a rush today after class.$5",
  "Gunther.2hearts.04": "#Help put back the books#Go on your way",
  "Gunther.2hearts.05": "I'll be at the front desk soon. These books need to be put away.$5",
  "Gunther.2hearts.06": "Perhaps Penny could spend a lesson teaching those kids how to properly put away books in alphabetical order.$5#$e#I could assist in the lecture.$1",
  "Gunther.2hearts.HelpGunther.01": "Ah. You'll help put away the books?$5#$b#You can start on the right.$5",
  "Gunther.2hearts.HelpGunther.02": "Thank you kindly for the help, Mr. @.$5^Thank you kindly for the help, Ms. @.$5",
  "Gunther.2hearts.HelpGunther.03": "Perhaps Penny could spend a lesson teaching those kids how to properly put away books in alphabetical order.$5#$e#I could assist in the lecture.$1",
  "event-2468001.01": "Hmm... fascinating.$5",
  "event-2468001.02": "Ah, Mr. @.$5^Ah, Ms. @.$5#$b#I'm just taking a gander at the wonderful minerals, gems, and artifacts you donated.$1#$b#There's a great many mysteries waiting to be explored in this very room.$5",
  "event-2468001.03": "All of this was possible because of your efforts.$1#$b#With the knowledge we've gained from these treasures, we can now ask ourselves 'the' question...$5",
  "event-2468001.04": "$q -1 null#What is the history of Stardew Valley?...#$r -1 0 gunther_event1#Other civilizations once existed here.#$r -1 0 gunther_event2#Magic at every corner.#$r -1 0 gunther_event3#A violent past...#$r -1 0 gunther_event4#There isn't enough for me to come to a conclusion.",
  "event-2468001.05": "No matter how you look at it, Stardew Valley is a magical place, with sacred importance...$5",
  "event-2468001.06": "Together, we'll make a discovery that'll change the world.$5",
  "event-2468001.07": "The museum has gotten visitors outside country - other researchers like myself.$1#$e#They all pursue a greater understanding of the history of this region.$5",
  "Gunther.6hearts2.01": "Afraid the answer is still no, Gunther.$0#$b#I can't be held responsible should anything happen down there...$2#$b#I hope you understand.$0",
  "Gunther.6hearts2.02": "I will respect your decision. Thank you for your time.$5",
  "Gunther.6hearts2.03": "Hello Mr. @.$5^Hello Ms. @.$5",
  "Gunther.6hearts2.04": "Ah. I'm seeking to hire an adventurer to escort me in the mines.$5#$b#To continue my research, I require a hands-on approach.$1#$b#I'd go myself, but those caverns are home to hordes of monsters...$2",
  "Gunther.6hearts2.05": "Perhaps @ would oblige with your request.$0",
  "Gunther.6hearts2.06": "Well, Mr. @?$5^Well, Ms. @?$5",
  "Gunther.6hearts2.07": "Can you escort me in the mines?#Sure. But you must do exactly as I say.#No. It's far too risky.",
  "Gunther.6hearts2.08": "I'll find someone else to assist...$2#$b#Thank you for your time.$5",
  "Gunther.6hearts2.GuntherEscort.01": "Thank you. I promise to be careful.$5^Thank you. I promise to be careful.$5",
  "Gunther.6hearts2.GuntherEscort.02": "@ is a seasoned adventurer and will serve well in protecting you, Gunther.$0#$b#I do, however, require you to learn a couple combat stances at a minimum for your own safety.$0",
  "Gunther.6hearts2.GuntherEscort.03": "Of course.$5",
  "Gunther.6hearts2.GuntherEscort.04": "Marlon is going to run down some things with me.$5#$b#Meet me in front of the adventurer guild building tomorrow before the museum opens for the day.$1",
  "Gunther.6heartsCT.01": "I never take bystanders on my patrols.$0#$b#If you accept their request, they will keep asking.$0#$e#...$2#$e#%Marlon turns away from you.",
  "Gunther.6heartsCT.02": "I never take bystanders on my patrols.$0#$b#If you accept their request, they will keep asking.$0#$e#...$2#$e#I pray your expedition with Gunther is successful, @.$0",
  "Gunther.6heartsCT.03": "I contacted an adventurer from the 'Bellow Hearts' guild. They'll send someone to escort me in a couple days.$5#$e#Must say I am a little disappointed in the local guild...$2",
  "Gunther.6heartsCT.04": "Thank you for escorting me, Mr. @.$5^Thank you for escorting me, Ms. @.$5",
  "Gunther.6hearts3.01": "...$2",
  "Gunther.6hearts3.02": "Ah. There you are.$5",
  "Gunther.6hearts3.03": "$q -1 null#I arrived early to ready myself for our expedition...#$r -1 0 gunther_event5#Are you nervous?#$r -1 0 gunther_event6#Don't worry. I'll protect you.",
  "Gunther.6hearts3.04": "I'll follow your lead, Mr. @.$5^I'll follow your lead, Ms. @.$5",
  "Gunther.6hearts3.05": "Hmm...$5",
  "Gunther.6hearts3.06": "This equipment was abandoned when miners hit a void spirit nest decades ago.$2#$b#Shortly after, the adventurer guild was established here.$5",
  "Gunther.6hearts3.07": "This floor won't aid in my research.$2#$b#We need to find a cavern undisturbed by human activity...$5",
  "Gunther.6hearts3.08": "Mr. @.$5^Ms. @.$5",
  "Gunther.6hearts3.09": "There's a small gap between these cavern walls.$5#$b#Perhaps there's something it leads to?$1",
  "Gunther.6hearts3.10": "$q -1 null#(What should I say?)#$r -1 0 gunther_event7#Stay close to me.#$r -1 0 gunther_event8#Let me go in first.",
  "Gunther.6hearts3.11": "It's dark. Let me turn on my lantern.$5",
  "Gunther.6hearts3.12": "AH! A treasure trove of untampered artifacts!$1",
  "Gunther.6hearts3.13": "Thank you for protecting me, Mr. @.$5^Thank you for protecting me, Ms. @.$5#$b#I prefer them petrified!$1",
  "Gunther.6hearts3.14": "This is quite the find we stumbled onto.$1#$b#I'll start excavating now. The sooner I'm done the sooner we can leave these perilous caverns.$5",
  "Gunther.6hearts3.15": "Yes! These dwarvish artifacts will greatly help my research!$1#$b#You'll receive prompt payment in the mail - bonus included for your courageous actions!$5",
  "Gunther.6hearts3.16": "That was quite the adventure if I do say.$5#$e#You battled that slime with courage and vigor!$1",
  "Gunther.8hearts1.01": "Good morning, Mr. @. I'm hosting a special artifact showing at the museum today. It starts at 12:00PM.$0^Good morning, Ms. @. I'm hosting a special artifact showing at the museum today. It starts at 12:00pm.#$b#I'd be delighted if you could attend!$1",
  "Gunther.8hearts2.01": "Ah, hello Mr. @. I'm glad you could make it.$0^Ah, hello Ms. @. I'm glad you could make it.$0",
  "Gunther.8hearts2.02": "I haven't seen the museum this packed in years. And it's all thanks to your efforts.$1",
  "Gunther.8hearts2.03": "As a token of my thanks, I want to give you a special treasure of mine.$0#$b#You'll receive it soon in the mail.$1",
  "Gunther.RustyKey.01": "Oh, good morning Mr. @!$5^Oh, good morning Ms. @!$5#$b#I hope it's not too early...$1#$b#Well, I just wanted to stop by and thank you in person for all the wonderful artifacts and minerals you've discovered... you've done so much for one person!$1#$b#In fact, I've just received a letter from the office of the Regional Secretary of Artifacts! We're being honored with the coveted 'golden shovel' award for our significant contributions to the field!$5#$b#And it's all thanks to you!$1",
  "Gunther.RustyKey.02": "I also have promising news...$5#$b#The Regional Secretary of Artifacts gave the museum a considerably large donation.$5#$b#You'll be receiving a portion of it in the mail soon.$1",
  "Gunther.RustyKey.03": "We'll be seeing more of each other soon...$5#$b#Good day, Mr. @.^Good day, Ms. @.$1",
  "Gunther.RustyKey.04": "It's about time I stretch these legs and get outside more.$5",
  "Gunther.Intro.01": "Abysmal...#$b#Not a single piece in the entire collection.",
  "Gunther.Intro.02": "What's this? You found something? Let me see it!",
  "Gunther.Intro.03": "Remarkable!#$b#It's very old.#$b#I'd love to study this in greater detail... But it is yours.",
  "Gunther.Intro.04": "Hmmm...#$b#I've got a favor to ask you.#$b#Would you consider donating any new artifacts or minerals that you find?#$b#We could make a groundbreaking discovery together!#$b#Oh, and who knows... If you keep donating I might come across some interesting items to send your way.",
  "Gunther.Intro.05": "Think about it, will you?#$b#If you decide to donate, just bring the objects to the front desk.",
  "Gunther.Sewerkey": "I caught Marlon going into the sewer once.$5#$b#One has to wonder if there's something in there...$5#$e#Maybe if you befriend him, you could find out!$1",
  //item rejection
  "Gift.Rejection": "%I shouldn't gift this.",
  //Museum Complete Conversation topics
  "Museum.CT.Gunther": "I wonder if the completed museum collection will attract patrons from the city.$1",
  "Museum.CT.Sophia": "I'm so happy the museum has a fairy stone on display!$1",
  "Museum.CT.Olivia": "The completed museum collection gave me an idea to start my own collection.$3#$e#Or perhaps I could speak to Gunther about donating one of my Gotoran artifacts.$6",
  "Museum.CT.Victor": "I think I've come to find a new appreciation for artifacts.$1",
  "Museum.CT.Andy": "I don't see what the big deal is about those there artifacts. But it's makin' a lot of folks happy.$0",
  "Museum.CT.Susan": "@! Gunther said you donated all of those artifacts. Good job, honey!$0",
  "Museum.CT.Alex": "The museum has a bunch of stuff on display now. That's cool.$0",
  "Museum.CT.Elliott": "After browsing the museum's artifact collection, I'm inspired to write something new!$1",
  "Museum.CT.Harvey": "I'm fascinated by the prehistoric bones on display.$0",
  "Museum.CT.Sam": "My little brother wants to visit the museum tomorrow with me!$1",
  "Museum.CT.Sebastian": "I don't get why everyone is worked up about old things on display.$0#$e#I guess it's kinda cool.$0",
  "Museum.CT.Shane": "The chicken statue on display looks just like my chicken Charlie.$0",
  "Museum.CT.Abigail": "Wow.. I've never seen anything like the Bone Flute before.. I wonder if it still works. ",
  "Museum.CT.Emily": "Some of those artifacts give off a unique aura!$1",
  "Museum.CT.Haley": "Oh my god. The museum is actually sort of worth checking out now.$0",
  "Museum.CT.Leah": "I didn't know all these old things were buried around my house.$0",
  "Museum.CT.Maru": "I want to tinker around with the dwarf gadget",
  "Museum.CT.Penny": "All the artifacts on display will make teaching lessons more interesting.$1",
  "Museum.CT.Caroline": "I'm impressed you donated all those artifacts yourself, @.$0",
  "Museum.CT.Clint": "Hmm. I wonder what machine that rusty cog was used in.$0",
  "Museum.CT.Demetrius": "The palm fossil is a particularly well-preserved specimen. I wonder if there's anything I can learn from it.$0",
  "Museum.CT.Dwarf": "You're displaying my kind's artifacts in a museum?#$e#I hope your people can learn more about mine.",
  "Museum.CT.Evelyn": "George thought he saw a fossilized leek in the museum.$1",
  "Museum.CT.George": "Why is my old spoon on display?$0#$e#...$0#$e#%George looks skeptical.",
  "Museum.CT.Gus": "Gunther told me you're the one responsible for the museum's completed collection! Superb work.$0",
  "Museum.CT.Jas": "I didn't know other kids in the past played with toys too!",
  "Museum.CT.Jodi": "I wasn't aware how much history was buried right beneath us.$0",
  "Museum.CT.Kent": "The museum collection looks nice.$0",
  "Museum.CT.Lewis": "Your work on the museum's collection has helped the town's image. Thank you, @.$0",
  "Museum.CT.Linus": "There are many mysteries still buried beneath us.$0",
  "Museum.CT.Marnie": "Jas is excited to visit the museum again soon.$1#$e#I wonder if all those old things you dug up on your farmland were from your Grandpa.$0",
  "Museum.CT.Pam": "There sure are some weird artifacts on display.$0#$e#I just want to know where that weird disc comes from.$0",
  "Museum.CT.Pierre": "Ancient Seed... would it still grow?$4",
  "Museum.CT.Robin": "My husband won't stop talking about the artifacts on display.$0",
  "Museum.CT.Vincent": "I want to go to the museum!$1",
  "Museum.CT.Willy": "I'm curious which ship that anchor was a part of.",
  "Museum.CT.Morris": "I'm certain the completed museum collection will attract more tourism to the valley, which means more business for Joja mart!$1",
  "Museum.CT.Marlon": "The petrified slime on display caught my eye.$0#$e#They've existed for a long time...$2",
  //************************
  //SANDY NPC 
  //************************
  //Sandy Dialogue - Visits Valley
  "Sandy.Visit.01": "Hi, @! Surprised to see me in Stardew Valley today?$0#$e#So... how's the farm shaping up?$1",
  "Sandy.Visit.02": "I'm spending the day with Emily!$1",
  "Sandy.Visit.03": "Hi, @.$0",
  "Sandy.Visit.04": "Um. Emily and I are sleeping. Please leave...$2",
  "Sandy.Visit.05": "Emily invited me to sleep over tonight.$0",
  "Sandy.Visit.06": "Hi there, @. Your town plaza is nice.",
  "Sandy.Visit.07": "I love the park!$1",
  "Sandy.Visit.08": "Care to have a drink with me, honey?$0",
  "Sandy.Visit.09": "Why hello there, @.$1#$b#Cindersap forest is... beautiful. I don't often see so many trees all in one place.",
  "Sandy.Visit.10": "The ocean is breathtaking.$0",
  "Sandy.Visit.11": "Isn't it lovely seeing everyone gathered in one place?$1",
  "Sandy.Visit.12": "I closed the shop today so I could visit Emily!$1",
  //String fixes
  "Emily.StringFix": "If you stand in the rain and listen carefully, the raindrops sound like little whispered conversations.$0",
  "Sandy.StringFix": "This is how I get back home to Castle Village, Emily.$0#$e#It's just basic warp magic!$1",
  //Festival Dialogue
  "Sandy.Egg": "The ice cold punch is tasty! Have you tried it?$0",
  "Sandy.Flower": "Aren't the flowers beautiful? I feel like I'm in heaven...$1#$e#Emily was practicing her dance moves until midnight.$0",
  "Sandy.Luau": "I may dance with Emily soon. Care to join?$0#$e#*whisper* It's okay if you're not good at it, sweetie.$1",
  "Sandy.Moonlight": "Hi there, honey. To tell you the truth, I've been looking forward to this moment!$1",
  "Sandy.Fair": "That clown's makeup is really good. I wonder how long it took him...$0",
  "Sandy.Spirit": "Why hello, honey.$0#$b#Have you seen the monsters yet?$0#$e#Yep. I saw them. They were... scary.$2#$b#It's incredible you fight those... things.$0",
  "Sandy.Ice": "You don't see snow in the desert!$1",
  "Sandy.WinterStar": "Hey, @! Merry Winter Star!$1#$e#Your town's Winter Star tree is delightful.$0",
  //Sandy Events
  "Sandy.event1.01": "Haha! That's great, Sandy.",
  "Sandy.event1.02": "I know, Emily!",
  "Sandy.event1.03": "@! Hello!$1",
  "Sandy.event1.04": "Hi, @!$0#$b#We were just about to go knock on your door! Sandy surprised me with a visit today. She wanted to see you too!$1",
  "Sandy.event1.05": "I know you like surprises, Emily.$3",
  "Sandy.event1.06": "Hmm...$1",
  "Sandy.event1.07": "Oh umm... sooo.$2#$b#I thought I could maybe see your farm, @. I caught a glimpse of it from the bus stop. I haven't visited yet.$0",
  "Sandy.event1.08": "Ohh! The farm is incredible, Sandy!$1",
  "Sandy.event1.08A": "#Let's go to my farm!#Maybe some other time.",
  "Sandy.event1.09": "Oh... that's unfortunate.$2",
  "Sandy.event1.10": "Well. We're going to go tour the rest of the town, @. See you later.$0",
  "Sandy.event1.11": "Bye, @.$2",
  "Sandy.event1.12": "Hey, @. Sandy and I visited the beach and the summit after we left.$0#$b#Sandy was a bit disappointed you didn't come around the valley with us. Maybe when she visits again we can explore together.$2",
  "Sandy.event1.TourWithSandy.01": "Yay! I'm so excited!$1",
  "Sandy.event1.TourWithSandy.02": "Hurray, @! Let's go to your farm!$1",
  "Sandy.event1.TourWithSandy.03": "This is amazing!",
  "Sandy.event1.TourWithSandy.04": "Wow! Your farm is impressive!$1#$b#It's a lot bigger than I imagined!",
  "Sandy.event1.TourWithSandy.05": "Isn't it beautiful, Sandy?$1#$b#This farm used to be nothing but trees, rocks, and weeds.$0#$b#@ completely turned it all around!$1",
  "Sandy.event1.TourWithSandy.06": "All on your own?! That must have been a lot of work!$1",
  "Sandy.event1.TourWithSandy.07": "Emily, let's go to the beach! I haven't seen the ocean in forever.$1",
  "Sandy.event1.TourWithSandy.08": "Oh! That's a great idea!!$1",
  "Sandy.event1.TourWithSandy.09": "@, would you like to come with us?$0",
  "Sandy.event1.TourWithSandy.10": "Thanks for joining us.$1",
  "Sandy.event1.TourWithSandy.11": "Yay! Next stop!$1",
  "Sandy.event1.TourWithSandy.12": "So pretty...",
  "Sandy.event1.TourWithSandy.13": "I love the sound of the ocean. The waves are so soothing.$1",
  "Sandy.event1.TourWithSandy.14": "Being in the desert so long... I forget how beautiful the ocean is.",
  "Sandy.event1.TourWithSandy.15": "Hmm... sometimes I take this valley for granted. There are so many amazing places here.$0",
  "Sandy.event1.TourWithSandy.16": "Is there anywhere that has a better view of the ocean?$0",
  "Sandy.event1.TourWithSandy.17": "Hmm! Yes! There's a huge cliff at Blue Moon Vineyard. You can see miles and miles of the sea up there!$1",
  "Sandy.event1.TourWithSandy.18": "Ohh! Let's go, then! Next stop!$1",
  "Sandy.event1.TourWithSandy.19": "I've never been up here before. This view is amazing, Emily!$1",
  "Sandy.event1.TourWithSandy.20": "It really is! The Gem Sea looks beautiful up here.$1",
  "Sandy.event1.TourWithSandy.21": "I wish I brought a camera! I would have taken a picture. Next time I visit, I'll be sure to bring one.$1",
  "Sandy.event1.TourWithSandy.22": "Umm... I know it's a bit far but... can we go to the summit?$2",
  "Sandy.event1.TourWithSandy.23": "Oh, that's a big hike up the mountain!$6#$b#If you're up for it, we can go.$1",
  "Sandy.event1.TourWithSandy.24": "$q -1 null#(I know what I should say)#$r -1 0 sandy_event2#Let's start heading up there!",
  //.25 doesnt' exist
  "Sandy.event1.TourWithSandy.26": "Yay! This is going to be fun!$1",
  "Sandy.event1.TourWithSandy.27": "Wow! This view is breathtaking. You can see the entire valley from up here!$1",
  "Sandy.event1.TourWithSandy.28": "It really is! You can see Pelican Town... Cindersap Forest... you can even see where we just were, at Blue Moon Vineyard!$1",
  "Sandy.event1.TourWithSandy.29": "You don't get views like this at Castle Village.$2#$b#I need to visit the valley more often.$1",
  "Sandy.event1.TourWithSandy.30": "I would love that, Sandy!$1",
  "Sandy.event1.TourWithSandy.31": "I'm happy to hear you'd like that too, @.$1",
  "Sandy.event1.TourWithSandy.32": "Oh, look at the time! It got a lot later than I thought.$2#$b#I have a night shift at the Oasis tonight.$0",
  "Sandy.event1.TourWithSandy.33": "Aww, that's a shame. We were having so much fun, too!$2",
  "Sandy.event1.TourWithSandy.34": "I'll visit again soon, Emily!$1",
  "Sandy.event1.TourWithSandy.35": "Do you mind leading the way, @?$0",
  "Sandy.event1.TourWithSandy.36": "Thanks, @! Let's make our way to the bus stop.$1",
  "Sandy.event1.TourWithSandy.37": "I need to visit the valley again soon. This was fun!$1#$b#@! You need to visit me sometime in Castle Village. I'll show you around. There's some unique locations there, too - although I prefer the ocean here.$1",
  "Sandy.event1.TourWithSandy.38": "Bye, Sandy! Have a safe trip!$0",
  "Sandy.event1.TourWithSandy.39": "Hmm...$4",
  "Sandy.event1.TourWithSandy.40": "Heading off now! Ciao!$1",
  "Sandy.event1.TourWithSandy.41": "Bye, Sandy!",
  "Sandy.event1.TourWithSandy.42": "I enjoyed visiting Stardew Valley! I loved seeing your farm, the beach, Blue Moon Vineyard, and the summit.$1#$b#You need to visit my home town of Castle Village soon, @! It's a quick warp away, which I just know you're familiar with...$0",
  "Sandy.event2.01": "Hi, @. I was umm... about to warp back home to Castle Village.$0",
  "Sandy.event2.02": "The Oasis is beautiful on a night like this, isn't it?$0",
  "Sandy.event2.03": "You've been adventuring in the Skull Cavern. Being covered in slime is a good clue.$0#$b#It's brave of you to fight the monsters down there. It's something I'd... never imagine myself doing, despite living in Castle Village.$2",
  "Sandy.event2.04": "Monster hunters, adventurers, warriors, mages, wizards, and witches... I've seen a lot of them come and go.$0",
  "Sandy.event2.05": "Well, it's very ummm... late. I really should be heading off.$2#$b#Hey... Why don't you watch me warp home?$1",
  "Sandy.event2.06": "Only way to get back home is via warp! Incredible how much magic has progressed, isn't it?$0#$b#Adieu, @.$1",
  "Sandy.event2.07": "You need special permission from a witch named 'Camilla' to be a resident in Castle Village.$0#$e#Oh. How did I? It's actually a funny story! Maybe I'll tell you some day...$1",
  //************************
  //LEWIS NPC 
  //************************
  "Lewis.NotMayor.01": "The town has certainly become quite developed since Morris became Mayor.$0#$e#That emporium sells some fine trinkets...$1",
  "Lewis.Dialogue.01": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1",
  "Lewis.Dialogue.02": "Kegs seem to be in good order. Susan is quite skilled at crafting kegs.$0",
  "Lewis.Dialogue.03": "Sorry, @. It isn't the best time to strike up conversation...$2",
  "Lewis.Dialogue.04": "Hi, @. Quite the view of the valley isn't it.$1",
  "Lewis.Dialogue.05": "Wh-what are you doing here!?$4",
  "Lewis.Dialogue.06": "Marnie invited me for dinner.$1",
  "Lewis.Dialogue.07": "Great!$1#$b#The residents of Pelican Town would truly appreciate it.$0#$b#You can get right to work on the field. I'll move these barrels and boxes out of the way soon.$1",
  "Lewis.Dialogue.08": "That's fine, @. My offer still stands if you feel differently at a later time.$0#$b#If you do have a change in mind, you can get right to work on the field.$0",
  //Lewis Event Dialogue
  "Lewis.Event2.01": "Good day, @.$0",
  "Lewis.Event2.02": "*sigh*...Morris promised Joja would clear away this rockslide by now.$2#$b#Susan is trapped at home and can't get out except via train.$2#$b#Now he's telling me the cleanup operation is delayed until early summer. My hands are tied...$2",
  "Lewis.Event2.03": "As the mayor of Pelican Town, it's my duty to ensure everyone is safe.$0#$b#Morris and I will reach a resolution regarding the rockslide soon.$3#$b#I'm just relieved no one was hurt during the rockslide.$2",
  "Lewis.Event2.04": "I must be on my way, @.$0#$b#Don't bother using your pickaxe to try to remove these rocks. It would take you months.$3",
  "Lewis.Event2.05": "*sigh* Ever since Joja moved into Pelican Town...$2#$b#They've caused numerous rockslides with their drilling operations and they're polluting the river...$2#$b#I have an appointment with Morris in a week. Hopefully I can talk some sense into him.$3#$e#Oh? Susan? She is just fine. She told me she's looking forward to meeting you in-person when the rockslide is finally cleared.$0",
  "Lewis.MiniEvent.01": "I was checking your shipping bin.$1#$b#Pierre and Sophia had a large number of products to ship this morning.$0",
  "Lewis.MiniEvent.02": "@, I'm very happy you're getting situated here in Stardew Valley. And you're making great progress on %farm Farm!",
  "Lewis.MiniEvent.03": "I need to walk over to Fairhaven Farm and check if Andy is shipping anything. He usually has high quality forage from Cindersap Forest.$1#$b#Must be convenient to be able to forage in your backyard.$0#$b#I'll leave you to your farm work.$1",
  "Lewis.CropField.01": "Hello, @. I was just checking this old garden space.$0",
  "Lewis.CropField.02": "It used to be the community garden before we relocated it near the library.$0#$b#With no one taking care of the field, it's seen better days.$2#$b#It's a shame this is the first thing travelers from Grampleton see when they visit Pelican Town...$2",
  "Lewis.CropField.03": "I know you have your hands full with %farm Farm, but if you were to fix up this plot of land, you could use it to grow whatever you like.$1#$b#I tried offering it to Andy, but he said he didn't want a 'handout' from me.$2#$b#What do you say, @?$0",
  "Lewis.CropField.04": "$q -1 null#Do you want this plot of land?#$r -1 0 lewis_event1#I can clean up and utilize this crop field.#$r -1 0 lewis_event2#Sorry. I'm overwhelmed with my own farm.",
  "Lewis.CropField.05": "Well, I have a pile of paperwork.$2#$b#Have a nice day, @!$1",
  "Lewis.CropField.06": "I know you'll make some good use out of the land, @.$0",
  //************************
  //MARNIE NPC 
  //************************
  "Marnie.Dialogue.01": "My crops are healthy this season! I expect I'll make good profit.$1",
  "Marnie.Dialogue.02": "%Marnie is busy storing product in her shipping bin.",
  "Marnie.Dialogue.03": "*sigh*... Mondays are when I do record keeping. I prefer taking care of my animals.$2",
  "Marnie.Dialogue.04": "I'll have cheese to sell soon.$1",
  "Marnie.Dialogue.05": "%Marnie is busy storing tools in her chest.",
  "Marnie.Dialogue.06": "These Grampleton looms work wonders on raw wool.$1#$b#I never invested time in crafting. I purchase my machines from Susan or other towns.$0",
  "Marnie.Dialogue.07": "@! Leave at once!$4",
  "Marnie.Dialogue.08": "That's great to hear! I also get my seeds from Pierre.$1",
  "Marnie.Dialogue.09": "Aww, that's lovely, @. I'm happy you're treating them well.$1",
  "Marnie.Dialogue.10": "Oh, wow! That sounds like a lot of work, @!$1",
  //Marnie Event Dialogue
  "Marnie.Lewis.01": "Marnie... we can't. If word got out, it could undermine my position of authority in the town!$s",
  "Marnie.Lewis.02": "You understand... don't you?$s",
  "Marnie.Lewis.03": "You care too much about your job, Lewis. There are other things to life, you know.$u",
  "Marnie.Lewis.04": "...but yes, I understand. I guess we'll have to keep...us...a secret.$s",
  "Marnie.Lewis.05": "Gahh!$4",
  "Marnie.Lewis.06": "$q 200 null#@...You overheard everything, didn't you?$s#$r 200 50 event_secret1#Yes... but I'll keep it a secret.#$r 201 -100 event_secret2#Yes... and I'm going to tell everyone.",
  "Marnie.Lewis.07": "Why were you hiding there, anyway?$u",
  "Marnie.8heart.01": "Six more hours...",
  "Marnie.8heart.02": "Hmm... three hours for you.",
  "Marnie.8heart.03": "Oh! Hello!",
  "Marnie.8heart.04": "It's nice to see you, @! I don't get many visitors to my shed.$0",
  "Marnie.8heart.05": "I'm checking my cheese presses.$0#$b#My cows produced a lot of milk yesterday, so there's cheese to be made!$1",
  "Marnie.8heart.06": "Pardon me!",
  "Marnie.8heart.07": "Hmm...",
  "Marnie.8heart.08": "I ship my animal products to a number of places. Grampleton doesn't have any livestock, so they often put orders in for fresh dairy.",
  "Marnie.8heart.09": "Since you're here, how about I teach you how to make a 'cheese wheel'?$0",
  "Marnie.8heart.10": "Okay! Mind grabbing the 2-gallon pot and the ladle behind you, @?$1",
  "Marnie.8heart.11": "Marnie taught me about cheese wheels! Cheese now sells for a higher price!",
  "Marnie.8heart.12": "I hope you can make good use out of that technique I taught you.$1",
  "Cheesewheel.01": "Cheese Wheel",
  "Cheesewheel.02": "Cured cheese in the shape of a wheel.",
  "Cheesewheel.03": "Goat Cheese Wheel",
  "Cheesewheel.04": "Cured goat cheese formed into a wheel.",
  //************************
  //GUS NPC 
  //************************
  "Gus.Dialogue.01": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1",
  "Gus.Dialogue.02": "My crops are in great health!$1",
  "Gus.Dialogue.03": "I feel awful for that young women...$2#$e#I see her working a lot, but earning so little.$0",
  "Gus.Dialogue.04": "That was kind of you to help pay for that customer's meal, @.$0#$e#I wish I could help in those situations, but if I did that on every occasion, the saloon would go out of business...$2",
  "Gus.Dialogue.05": "She was here a moment ago. She left to run some errands though.$0",
  "Gus.Dialogue.06": "I see! I was just there. Willy is fishing on the dock right now.$1",
  "Gus.Dialogue.07": "Taking in the view of the Gem Sea, of course!$1",
  "Gus.Dialogue.08": "I always make the effort to visit Sophia when I have free time. She really appreciates it.$2",
  "Gus.Dialogue.09": "Hmm... that's why Sophia hates Joja.$2#$b#She... blames them for the death of her parents.$2",
  //************************
  //GEORGE NPC 
  //************************
  "George.Dialogue.01": "Andy brought over fresh leeks. He knows where the good ones grow!$1#$e#If I had my legs I'd pick them myself... Hmmph.$2",
  "George.Dialogue.02": "@! My good friend Andy dropped off some leeks. I want you to have one![20]$1#$e#Lot's of leeks grow naturally here.$0",
  //George Events
  "George.Event.01": "Yoba... please..",
  "George.Event.02": "Hi, @. You caught me in the middle of praying.$0#$b#I don't normally get this close to the altar... but I've had a bad day and I need some guidance.$2",
  "George.Event.03": "#Say nothing#I'll leave you to your prayers.",
  "George.Event.04": "*sigh*...I need Yoba's guidance in these times.$2#$e#%George looks sad.",
  "George.Event.EverythingOkay.01": "...I got bad news from Harvey.$2",
  "George.Event.EverythingOkay.02": "I've had more pain than usual in the mornings, but I didn't think it was a big deal.$2#$b#Evelyn forced me to visit the clinic a few days ago. Harvey found cysts that are the result of... cancer.$2",
  "George.Event.EverythingOkay.03": "I told Evelyn and Alex. They didn't take the news too well...$2#$b#Evelyn said we'll find the best surgeon in the Ferngill Republic to remove them.$2#$b#Harvey also recommended some specialists in Zuzu City.$2",
  "George.Event.EverythingOkay.04": "To tell you the truth, I'm scared, @.$2#$b#In times like these, I can only find solace in praying to Yoba.$2",
  "George.Event.EverythingOkay.05": "Yoba has helped me before when I asked for it. I'm confident Yoba will lend me the power to get through this.$0",
  "George.Event.EverythingOkay.06": "#You have friends and family here to support you.#Praying won't make it better.",
  "George.Event.EverythingOkay.07": "...Leave.$2#$b#Talking to you will surely not help.$2",
  "George.Event.EverythingOkay.08": "Don't dictate what I should and shouldn't believe in, @.$0#$b#Especially when I just told you I'm very sick...$2",
  "George.Event.GetThroughThis.01": "We both know I haven't always been friendly in the past, but kind words mean a lot to me right now.$0",
  "George.Event.GetThroughThis.02": "I'm going to pray for a little longer.$2#$b#I appreciate you stopping by and talking with me.$2",
  "George.Event.GetThroughThis.03": "I hate people pitying me, but I have no choice but to lean on friends and family now.$0",
  //************************
  //JODI NPC 
  //************************
  "Jodi.Dialogue.01": "Caroline, Olivia and I are good friends. I tell them everything.",
  "Jodi.Dialogue.02": "Olivia offered me private yoga lessons.$0#$e#It'll be good to get out of the house more often.$0",
  "Jodi.Dialogue.03": "Oh! You aren't exactly how I imagined... but that's okay! I'm Jodi.#$e#It's a quiet little town, so it's very exciting when someone new moves in!$1#$b#Have you met the other farmers in our community?",
  "Jodi.Dialogue.04": "So you're a farmer just starting out, huh?$0#$b#I'm sure Andy or Sophia could give you some pointers.$1",
  "Jodi.Dialogue.05": "...Yes. You're right.$2#$b#I need to be supportive for Kent. We're in this together, and I need to do everything I can to help him.$2",
  "Jodi.Dialogue.06": "Thank you for the idea, @.$2#$b#I'll talk to Harvey about this. I'm sure he'll be happy to refer us to someone.$2",
  //************************
  //PENNY NPC 
  //************************
  "Penny.String": "Hello, mother.$1",
  "Penny.Dialogue.01": "Sam's treating me tonight. Isn't that nice?$0",
  "Penny.Dialogue.02": "Have you tried these sliders?$1#$b#The sauce Gus serves with them is delicious.$0",
  //Penny event dialogue
  "Penny.Teaching.01": "Oh, hello @. I'm preparing for today's lessons.$0#$b#Vincent's been getting interested in the origin of dinosaurs, so I came up with a fun idea to incorporate them into math problems.$1",
  "Penny.Teaching.Relationship.01": "Oh, hello honey. I'm preparing for today's lessons.$0#$b#Vincent's been getting interested in the origin of dinosaurs, so I came up with a fun idea to incorporate them into math problems.$1",
  "Penny.Teaching.02": "$q -1 null#I lost track of time last night and ended up spending hours planning this lesson.#$r -1 0 penny_event1#You're very passionate about teaching.#$r -1 0 penny_event2#I'm sure it'll help Vincent a bunch.#$r -1 0 penny_event3#Being a teacher seems like a lot of work.",
  "Penny.Teaching.03": "You know, I decided to become a teacher because I felt like it was something I could do that would actually matter.$0#$b#Introducing kids to things that are entirely new for them is just amazing, and fulfilling too.$1#$b#I hope someday I can finish my teaching certificate. I could teach classes in the city or maybe even go get a degree.$0#$b#I'm not sure what I'll do yet, but I'm optimistic about the future.$0",
  "Penny.Teaching.04": "Well, Jas and Vincent are arriving shortly and I need to finish prepping.$0#$b#Thank you for your time, @.$1",
  "Penny.Teaching.Relationship.04": "Well, Jas and Vincent are arriving shortly and I need to finish prepping.$0#$b#I'll see you later tonight, honey.$4",
  "Penny.Teaching.05": "Vincent got past some struggles he was having with long division thanks to the dinosaur math problems.$0#$b#I'm going to come up with some other fun ways to help the kids learn.$1#$e#I had to spend a little of my own money on the materials...$3#$b#But that's just the cost of teaching.$0",
  "Penny.Teaching.Relationship.05": "Vincent got past some struggles he was having with long division thanks to the dinosaur math problems.#$e#I'm going to come up with some other fun ways to help the kids learn.$1",
  "Penny.Teaching.CT.01": "Oh, thank you. I really enjoy it. You know what they say. Find a career you're passionate about and you won't work a day in your life.",
  "Penny.Teaching.CT.02": "You think so? Vincent has some difficulty with math, particularly division. So I figured if I integrate something he likes he'll have more fun learning.",
  "Penny.Teaching.CT.03": "Every child has their own unique way of learning things. Planning engaging lessons requires creativity, but that's one of the reasons why I enjoy teaching.",
  "Penny.2hearts.01": "*Sigh*... How am I going to reach that letter in the back?$s",
  "Penny.2hearts.02": "Here, let me help you, Mr. Mullner!",
  "Penny.2hearts.03": "There you go!$h",
  "Penny.2hearts.04": "Hmmph. I could've done it myself! And I can certainly move around on my own!$u#$b#How feeble do you think I am?",
  "Penny.2hearts.05": "$q 71 null#@? You were watching us?#$r 71 50 event_mail1#I was. You did a kind thing there, Penny.#$r 71 -50 event_mail2#I was. You should've asked instead of assuming George wanted help.#$r 71 0 event_mail3#I'm just taking a walk, minding my own business.",
  "Penny.2hearts.06": "*sigh*...No, no... I'm sorry, miss. I shouldn't have gotten so angry.$s",
  "Penny.2hearts.07": "It was actually very kind of you to help me out.",
  "Penny.2hearts.08": "That's okay, Mr. Mullner. I understand.",
  "Penny.2hearts.09": "#It must be difficult to grow old...$u#$r -1 0 event_old1#I'd rather not think about it.#$r -1 0 event_old2#It's just a different part of life.#$r -1 0 event_old3#That's why we should respect our elders.#$r -1 0 event_old4#I'd rather die young...",
  "Penny.2hearts.10": "Well, it was interesting talking to you, @. I should go.$u",
  "Penny.8hearts.01": "Oh, @! It's perfect timing that you showed up.",
  "Penny.8hearts.02": "I brought the children on a little field trip into the countryside.#$b#You know all about life in the country, right?$h",
  "Penny.8hearts.03": "$q -1 null#So I was thinking... could you be my guest speaker today?#$r -1 10 event_speaker_yes#I'd love to!#$r -1 0 event_speaker_yes#Sure.#$r -1 -1500 event_speaker_no#No... I can't stand kids.",
  "Penny.8hearts.04": "Jas! Vincent! May I have your attention please!",
  "Penny.8hearts.05": "I have a very special guest here to talk to you today... our very own local farmer, @.#$b#He has first-hand experience living in the countryside... so he knows all about the valley's 'natural resources'!^She has first-hand experience living in the countryside... so she knows all about the valley's 'natural resources'!",
  "Penny.8hearts.06": "Can anyone tell me what a 'natural resource' is?",
  "Penny.8hearts.07": "Jas?",
  "Penny.8hearts.08": "A natural resource is a material source of wealth that occurs in a natural state and has economic value.$4",
  "Penny.8hearts.09": "Very good! That's worth two star points, Jas.",
  "Penny.8hearts.10": "Yesss!$h",
  "Penny.8hearts.11": "Okay, now let's give @ our full attention.",
  "Penny.8hearts.12": "#Country life is all about farming.#Country life is all about gathering from the wild.",
  "Penny.8hearts.13": "#This valley is chock-full of precious minerals.#The water around here is teeming with fresh seafood.#You'll find no better lumber south of Grampleton.",
  "Penny.8hearts.14": "Yes, Vincent?",
  "Penny.8hearts.15": "Mr. @, are you going to marry Miss Penny?$s^Ms. @... Um, do you have a boyfriend?",
  "Penny.8hearts.16": "Vincent! That's not an appropriate question! Behave yourself, or I'll have to take away all your star points for the day.$a",
  "Penny.8hearts.fieldTripEnd.01": "Well, that's probably enough for today. You two run along and play.",
  "Penny.8hearts.fieldTripEnd.02": "It's a lot of work to take care of these kids...$u#$b#But I don't really mind. I enjoy seeing them learn... and hopefully I can help them grow up to be good people.",
  "Penny.8hearts.fieldTripEnd.03": "$q -1 null#Would you ever want to be a parent, @?#$r -1 0 event_speaker_kids1#I haven't really thought about it.#$r -1 20 event_speaker_kids2#Absolutely. I want a big family.#$r -1 20 event_speaker_kids3#I guess so. It's a natural urge.#$r -1 10 event_speaker_kids4#No, I don't think I'd be good at it.#$r -1 -10 event_speaker_kids5#No, The world's crowded enough already.#$r -1 -10 event_speaker_kids6#No, I don't want to be tied down with a family.",
  "Penny.8hearts.fieldTripEnd.04": "Well, I'm glad you showed up, @. I think the kids had a great time.$h",
  "Penny.8hearts.fieldTripEnd.05": "Thanks for making my field trip a success today.",
  "Penny.4hearts.01": "Ughh... It's so dirty in here.$s",
  "Penny.4hearts.02": "@! Um... Sorry that it's such a mess. I was about to clean up.$u",
  "Penny.4hearts.03": "You'll help me? You really mean it?$h",
  "Penny.4hearts.04": "Okay, you can get started over there. I'll clean the kitchen.",
  "Penny.4hearts.05": "Whaddya think you're doing?!$u",
  "Penny.4hearts.06": "Stop it! I had everything just the way I like it!$u",
  "Penny.4hearts.07": "Mom, the house is a total mess. @ and I were just trying to tidy things up a bit.#$b#*sniff* *sniff*... Were you at the saloon just now? You smell like beer...$s",
  "Penny.4hearts.08": "It's none of your damn business where I go!$4",
  "Penny.4hearts.09": "It IS my business! I don't want you destroying yourself!$a#$b#Don't you realize your choices have an effect on me? Stop being so selfish!$a",
  "Penny.4hearts.10": "Selfish? I put a roof over your head and clothes on your back and you call me selfish!? You ungrateful little...$u",
  "Penny.4hearts.11": "You'd better go. I'm sorry you had to see this, kid.$4",
  "Penny.4hearts.12": "He's a nice young man...^She's a nice young lady...",
  "Penny.4hearts.13": "But I don't want you tellin' others to clean up my house! It's embarrassing! You understand?$4",
  "Penny.4hearts.14": "...Yes, mother.$s",
  //************************
  //SAM NPC 
  //************************
  "Sam.Dialogue.01": "%Sam is hard at work.",
  "Sam.Dialogue.02": "We're gonna stomp the dungeon boss with this plus 15 INT potion!$1",
  "Sam.Dialogue.03": "I'm takin' Penny out to grab a bite to eat at the saloon.$0",
  "Sam.Dialogue.04": "Hey, Gus! Another round of sliders!$1",
  //Sam Event Dialogue
  "Sam.5hearts.01": "I'm already on my last life!?",
  "Sam.5hearts.02": "Dodge left... dodge right...",
  "Sam.5hearts.03": "He's almost dead!!!",
  "Sam.5hearts.04": "It can't be... not another one.",
  "Sam.5hearts.05": "NOOOOOOOO!!!$8",
  "Sam.5hearts.06": "Hey! Didn't see you there!$8",
  "Sam.5hearts.07": "...It is, Magnus.",
  "Sam.5hearts.08": "After dropping way too much cash on this, I finally got to the last stage in Journey of the Prairie King... and got completely stomped by Fector, the final boss.$2",
  "Sam.5hearts.09": "$q -1 null#Are you any good at Prairie King?#$r -1 0 sam_event1#Yeah, I've played it!#$r -1 0 sam_event2#I've beaten it and have the arcade machine!#$r -1 0 sam_event3#I don't play arcade games. They're a waste of time.",
  "Sam.5hearts.10": "I will notify the the Council...",
  "Sam.5hearts.11": "Did you know the game dev who made it is from Pine-Mesa City? He coded the entire game alone. He goes by ConcernedMonkey.$1#$b#I've messaged him a few times online asking for tips on beating it and he always responds! I don't know any other game dev that's as cool as him!$0",
  "Sam.5hearts.12": "Playing the guitar is my passion and I'm gonna try my best to make it as a musician.$1#$b#But in case that doesn't work out, I want to learn to code as a backup. It'd be cool to design games.$0#$b#Sebastian is a super skilled coder! He's a freelance web designer. I'm sure he could help me get started.$1",
  "Sam.5hearts.13": "I trust that is for the best, my friend.",
  "Sam.5hearts.14": "I'm going to head out now while I still have coins left in my pocket.$0#$b#It's not a good idea to keep playing an arcade game when you can't focus anymore.$1#$b#You just keep trying and trying and spending more than you should - that's how they get you.$5#$b#I'll catch you on the flip side, @.$0",
  "Sam.5hearts.15": "There's a rumor going around that Gus is looking to get another arcade machine.#$e#I hope it's Galaxa! Definitely one of the best top-down starship shooter arcade games out there right now.$1",
  "Sam.Event1": "It's a cool arcade game! Definitely my favorite here at the saloon.$1",
  "Sam.Event2": "Whoa! Get real. That's crazy! You're lucky you got that arcade machine. That's worth like... 15,000g at least!$8",
  "Sam.Event3": "Oh... well, that's all right. To each their own, I guess.$2",
  "Sam.2hearts.01": "Oh, hi @. I was just about to have a snack.",
  "Sam.2hearts.02": "Here, let me get something for you.",
  "Sam.2hearts.03": "Oh no... What a mess.$s",
  "Sam.2hearts.04": "What was that sound?",
  "Sam.2hearts.05": "*gasp*$s",
  "Sam.2hearts.06": "This is absolutely terrible! What happened?$u",
  "Sam.2hearts.07": "$q 80 null#...Tell her, @.$s#$r 80 -10 event_snack1#Sam dropped the snack as he was handing it to me.#$r 80 50 event_snack2#Sam handed me the snack and then I dropped it.#$r 81 -50 event_snack3#Sam dropped it on purpose. He thought it would be funny.",
  "Sam.2hearts.08": "$p 80#Thanks for telling me the truth, @. It's not such a big deal.|You did WHAT, Sam?! What's gotten into you?!$u",
  "Sam.2hearts.09": "I'm sorry about this, mom. I'll clean it up.$s",
  "Sam.2hearts.10": "Thanks, honey.$h",
  "Sam.2hearts.11": "$p 81#I'm angry at you. I have no idea why you lied like that.$s|Sorry about what happened earlier.",
  "Sam.8hearts.01": "Hi @. Thanks for coming.",
  "Sam.8hearts.02": "Well, our gear's loaded already... Looks like everything's set.",
  "Sam.8hearts.03": "Alright, everyone... let's get in the bus!$u",
  "Sam.8hearts.04": "*gulp*... I'm starting to get really nervous.$8",
  "Sam.8hearts.05": "Okay, here we are... wish me luck!$u",
  "Sam.8hearts.06": "Hey. The show was a great success! Thanks again, @.",
  "Sam.10hearts.01": "Hi @.#$b#I wanted to talk to you in private...",
  "Sam.10hearts.02": "It's kinda cold out here though... let's sneak into my room.$u",
  "Sam.10hearts.03": "So... @.$l#$b#I know I've been talking about nothing but the band for a while now... But I don't want you to think that's all I'm interested in.$l#$b#Um... Er... What I mean is...$u#$b#Well, I'm really happy that we've grown so close... Heh.",
  "Sam.10hearts.04": "@... do you think of me as... just a friend?$l",
  "Sam.10hearts.05": "Sam? I'm coming in!",
  "Sam.10hearts.06": "Quick! Hide in the bed!$8",
  "Sam.10hearts.07": "What's wrong, Honey? Were you doing something... bad?#$b#I thought I heard some weird sounds coming from your room...",
  "Sam.10hearts.08": "No Mom! I was just... doing push-ups! I wanna beat Dad at arm-wrestling some day! ...heh.$8",
  "Sam.10hearts.09": "Oh! *giggle*... That explains why you're all red and sweaty.$h#$b#Okay, well good luck. I'll see you in the morning.",
  "Sam.10hearts.10": "Goodnight, Mom.$u",
  "Sam.10hearts.10A": "Whew... That was close.",
  "Sam.10hearts.11": "...@?",
  "Sam.10hearts.11A": "#Get out of the bed.#Stay put.",
  "Sam.10hearts.12": "Earlier, I was trying to say... that I really like you, @. I think we could really have something special together... Know what I mean?",
  "Sam.10hearts.13": "Alright, I said it.$7",
  "Sam.10hearts.14": "#Move closer to Sam.#Head for the window.",
  "Sam.10hearts.15": "I'm going to be thinking about this night for a long time...",
  "Sam.10hearts.16": "...$l",
  //************************
  //CLINT NPC 
  //************************
  "Clint.Dialogue.01": "Nice of you to say hi in my backyard.",
  "Clint.Dialogue.02": "%Clint is checking the machine.",
  "Clint.Dialogue.03": "Folks put a lot of time into the community garden. I come to admire the work.",
  "Clint.Dialogue.04": "Emily and I don't talk much these days.$2",
  "Clint.Dialogue.05": "We're trying to build the best snowman here. Rumor is there's a prize.$0#$b#...$2",
  "Clint.Dialogue.06": "I think this is the year where I work on myself.$0",
  "Clint.Dialogue.07": "Er... hi. I'm Clint.#$e#I'm the town blacksmith. If you ever need to upgrade your tools, I'm your guy.#$e#Those tools I made for you working out? Spent a couple days smithing them.$1",
  "Clint.Dialogue.08": "I look up to you Adventurer Guild members. You keep everyone safe from monsters.$0",
  "Clint.Dialogue.09": "...Yeah. I knew a couple of them. Fine adventurers with amazing skill.$2",
  "Clint.Dialogue.10": "I've hiked up there myself. Some of those adventurers had quite the kill count on their tombstones. They were fine people.$0",
  "Clint.Dialogue.11": "Yeah, I figured. I don't think anyone around here ever does.$2",
  "Clint.Dialogue.12": "You don't have to tell me that, @. I know it better than most people.$2",
  //Clint Event Dialogue
  "Clint.Event1.01": "Hmmmpff!!",
  "Clint.Event1.02": "Ah! Hello there.",
  "Clint.Event1.03": "Phew! I'm finishing up an iridium-infused sword for a monster hunter from a far away land.$0",
  "Clint.Event1.04": "It's not much, but it's honest work.$0",
  "Clint.Event1.05": "Right now, I'm not getting any orders from the Adventurers Guild here in Stardew Valley.$0#$b#When there were more members, there was a steady demand for new weapons. The guild used to be a lot bigger, but they've lost some good people over the years.$2#$b#The summit has gotten crowded...$2",
  "Clint.Event1.06": "Sorry, @. I didn't mean to bring that up, especially with you being a Guild member and all...$2",
  "Clint.Event1.07": "$q -1 null#(What should I say)#$r -1 0 clint_event1#We all accepted the risks when we joined.#$r -1 0 clint_event2#I didn't know any of them.#$r -1 0 clint_event3#I've visited their graves and paid my respects.",
  "Clint.Event1.08": "@, you've made excellent strides in protecting the valley from monsters, while also building up an impressive farm. I envy that.$0#$b#I'm not brave enough to fight monsters...$2#$b#But I do what I can to ensure the safety of those who do. That's why I pride myself on my smithing work.$0",
  "Clint.Event1.09": "...I know I'm a bit awkward sometimes, @. But thanks for stopping by.$0#$b#I need to get back to finishing this sword. I'll see you next time you drop by, or maybe at the saloon!",
  "Clint.Event1.10": "Hey, @.#$e#Err. Keep up the good work, adventurer.$1",
  "Clint.Event2.01": "That movie was so much fun! Thanks for inviting me again, Clint!$1",
  "Clint.Event2.02": "Uhh, sure, Emily.$1",
  "Clint.Event2.03": "*yawn*",
  "Clint.Event2.04": "I get so sleepy after watching movies, don't you? It feels weird to come outside in the dark.$0",
  "Clint.Event2.05": "Yeah, I guess.$0",
  "Clint.Event2.06": "Er. Emily... any chance I could come inside?$0",
  "Clint.Event2.07": "Well, I was just gonna head straight to bed, so I don't think I'm up for hanging out too much tonight!$0#$b#Maybe we can get together tomorrow night, instead.$3",
  "Clint.Event2.08": "I wanted to... to talk to you.$2",
  "Clint.Event2.09": "...Is something wrong?$2",
  "Clint.Event2.10": "Emily... remember when we went to the Grampleton carnival?$2",
  "Clint.Event2.11": "Yeah, of course! It was really nice of you to win me that toy.$1#$b#You didn't give up, even though it took about a hundred tries!$0",
  "Clint.Event2.12": "Emily, haven't you noticed that - I wouldn't try that hard to win a toy for most people.$0",
  "Clint.Event2.13": "I know! You're really sweet to your friends.$0",
  "Clint.Event2.14": "No. No, that's not what I'm saying.$0",
  "Clint.Event2.15": "... Then what *are* you saying?$3",
  "Clint.Event2.16": "I... I was wondering if we could go to a movie again. But not as friends. ...As more than friends. As a date.$0",
  "Clint.Event2.17": "...$2",
  "Clint.Event2.18": "... Oh, Clint. I don't want you to get the wrong idea, but... I don't think about you that way.$2#$b#You're a good friend to me. But I...I'm not interested in having more than that. I hope that's all right.$2",
  "Clint.Event2.19": "...$2",
  "Clint.Event2.20": "Are you okay?$2",
  "Clint.Event2.21": "I think I should go.$2",
  "Clint.Event2.22": "Um.. okay. Do you still want to go see another movie sometime? As friends?$2",
  "Clint.Event2.23": "...I don't think that's a good idea.$0",
  "Clint.Event2.24": "O-oh. Well... good night, then...$3",
  "Clint.Event2.25": "... I guess that's really it.$2",
  "Clint.Event3.01": "Oh. Er, Hi, @.$0",
  "Clint.Event3.02": "...$2#$b#...So. You and Emily, huh? Married.$2",
  "Clint.Event3.03": "...$2#$b#Just answer one question for me, @.$2",
  "Clint.Event3.04": "$q -1 null#You know how I feel about Emily. Did you think about how I'd feel at all, even once?#$r -1 0 clint_event4#No, not really.#$r -1 0 clint_event5#Yes, but we can't help who we fall in love with.",
  "Clint.Event3.05": "I wish I could say I'm happy for you two, but I don't think I'm going to be able to feel that way anytime soon.$0",
  "Clint.Event3.06": "...$2#$b#Please just go, @. I need some time.",
  "Clint.Event3.07": "*sigh*...$2",
  "Clint.Event3.08": "%Clint is ignoring you.",
  "ClintandEmily.01": "...$2#$e#Not in a good mood, @...$2",
  "ClintandEmily.02": "I can't believe...$2#$e#I hope I didn't lose a friend. If I ever had one in the first place...$2",
  //************************
  //LEAH NPC 
  //************************
  "Leah.Dialogue.01": "My little cuties are growing strong and healthy.$0",
  "Leah.Dialogue.02": "%Leah is watering her flowers.",
  "Leah.Dialogue.03": "I know I have the smallest garden, but I make do with what I have.",
  "Leah.Dialogue.04": "I'll have enough food for a while after this harvest!$1",
  "Leah.Dialogue.05": "Someone forgot to clean this.$2",
  "Leah.Dialogue.06": "Can you give me any tips on this art piece, Elliott?$0",
  "Leah.Dialogue.07": "Feel the ocean breeze on your face?$1",
  "Leah.Summit.01": "You hiked up here too, @?$0",
  //Leah Events
  "Leah.event.01": "@! Hello!$0#$b#It's a lovely day today! I dropped by to check on my green beans, and they're ready to harvest.$0#$b#Gus and Pierre were here a little while ago taking care of their crops too.$0",
  "Leah.event.02": "Pelican Town's community garden is pretty nifty, wouldn't you agree, @?$0",
  "Leah.event.02A": "#The community garden is a neat idea.#It's cute, but my farm can hold 40x more.",
  "Leah.event.03": "...Well, not everyone is lucky enough to get free property, @.$2",
  "Leah.event.04": "I'm very thankful for this community garden.$0#$b#I don't have much space to grow my own food...$7#$b#But thanks to this little plot of land we all share, I can.$0",
  "Leah.event.05": "Whew! That's all of them.$0#$b#Now I just need to decide what to cook with these tonight.$0",
  "Leah.event.06": "Here, try a fresh green bean, straight from the vine![188]$1",
  "Leah.event.07": "I wonder when Gus' coffee beans will be ready.$0#$e#He uses special fertilizer from Pierre's.$1",
  "Leah.event.1000010_GardenAmazing.01": "Yes! It's spectacular!$1",
  "Leah.event.1000010_GardenAmazing.02": "I'm very thankful for this community garden.$0#$b#I don't have much property to grow my own food...$7#$b#But thanks to this little plot of land we all share, I can.$0",
  "Leah.event.1000010_GardenAmazing.03": "Whew! That's all of them.$0#$b#Now I need to decide what to cook with these tonight.$0#$b#Here's a fresh green bean, straight from the vine![188]$1",
  "Leah.event.1000010_GardenAmazing.04": "I wonder when Gus' coffee beans will be ready.$0#$e#He uses special fertilzer from Pierre's.$1",
  "Leah.6heart.01": "Oh! @! You scared me.$6",
  "Leah.6heart.02": "See that fruit up there? It looks delicious, doesn't it?#$b#But I can't reach it.$s",
  "Leah.6heart.03": "Aghh!$6#$b#Hehe...Thanks.$h",
  "Leah.6heart.04": "Okay... got it!",
  "Leah.6heart.05": "You're stronger than you look!$h",
  "Leah.6heart.06": "Here, try a piece... ",
  "Leah.6heart.07": "You know, I just realized something.#$b#Even if my art career is a flop, I'll always have a friend to catch me on the way down.$h",
  "Leah.6heart.08": "Thanks for helping me earlier...$h",
  "Leah.8heart.01": "Hey! Come check this out.",
  "Leah.8heart.02": "I bought a laptop and set up an online art shop... like you suggested.",
  "Leah.8heart.03": "Did you hear that? That means someone just bought something from the store!$h",
  "Leah.8heart.04": "Hmm... There's this 'Mr. K' that keeps buying all my sculptures.$7#$b#I guess it must be some rich guy who loves my stuff.",
  "Leah.8heart.05": "Wow! I'm not going to have to worry about my electricity bill for a while after that sale...$6",
  "Leah.8heart.06": "Anyway... Thanks for giving me this idea, @. So far, it's been really successful! This is really going to give me the funding I need to keep working on art full-time.$h",
  "Leah.8heart.07": "Now, sorry to ignore you... but I really need to tweak these CSS sheets...$7",
  "Leah.ArtShow.01": "@! You're here!$h#$b#Okay... I guess I'd better introduce my pieces. Wish me luck!$l",
  "Leah.ArtShow.02": "Umm... Okay everyone!",
  "Leah.ArtShow.03": "Thanks for coming to my art show.$l",
  "Leah.ArtShow.04": "As some of you know, I came to this town because I wanted to draw inspiration from the beautiful surroundings.",
  "Leah.ArtShow.05": "This place really feels like home now.$h#$b#Okay. I'm going to introduce my sculptures now.",
  "Leah.ArtShow.06": "I haven't named this one, yet. She started out as an exercise in human anatomy, but I ended up seeing her through to completion.#$b#Her expression is intentionally unclear... is she embarrassed, amused, pained? I'll leave that for you to decide.",
  "Leah.ArtShow.07": "This one's called 'Post-Dimensional Nullspace'. It represents the boundary of human imagination.$u#$b#The shape and color came to me vividly when I was in a 'trance state'.",
  "Leah.ArtShow.08": "I've been calling this one 'Egg Heads'. I wanted to create an animatronic humanoid statue to toy with the viewer's ability to properly attribute personhood to a physical entity. ",
  "Leah.ArtShow.09": "And the last one is called 'Wood Sculpture 3'. It's a celebration of my favorite sculpting material... wood.",
  "Leah.ArtShow.10": "Well, those are my sculptures!$l#$b#Oh! One last thing.",
  "Leah.ArtShow.11": "I'd like to say thanks to my special friend, @.#$b#He gave me the idea for this show and the courage to go through with it. I know that sounds cheesy, but it's true.^She gave me the idea for this show and the courage to go through with it. I know that sounds cheesy, but it's true.",
  "Leah.ArtShow.12": "I'm proud of you, Leah! Events like this really breathe life into our little town!$h",
  "Leah.ArtShow.13": "Great stuff!",
  "Leah.ArtShow.14": "I love your art, Leah! 'Post-Dimensional Nullspace' is my favorite.$h",
  "Leah.ArtShow.15": "Great use of wood!",
  "Leah.ArtShow.16": "Thanks for doing this!$h",
  "Leah.ArtShow.17": "Exquisite art, Leah!$3",
  "Leah.ArtShow.18": "Thanks, everyone!$h",
  "Leah.ArtShow.19": "Now let's start the bidding on these wonderful art pieces... A marvelous addition to your home!$h#$b#Do I hear 5000g for the pink one?",
  "Leah.ArtShow.20": "Wow! I'm exhausted.#$b#My show was a real success, wasn't it?$h",
  //************************
  //ELLIOTT NPC 
  //************************
  "Elliott.Dialogue.01": "Ah! What an astonishing painting, Leah. I feel the emotion!$0",
  "Elliott.Dialogue.02": "The fresh air from the sea ignites my passion to write!$1",
  "Elliott.Dialogue.03": "That is marvelous to hear!$1",
  "Elliott.Dialogue.04": "Ah, I see! I hope your catch is bountiful!$1",
  "Elliott.Dialogue.05": "We've all had those days, @. Spend some time in the sun and perhaps it will bring your mood up.$2",
  "Elliott.Dialogue.06": "Fantastic! It'll surely be a splendid time.$1",
  "Elliott.Dialogue.07": "Not a problem, @! The sea life isn't for everyone. Perhaps later we can spend some quality time together on land.$1",
  //Elliott Event Dialogue
  "Elliott.Event.01": "Water, check! Quill, check!",
  "Elliott.Event.02": "Paper, check!",
  "Elliott.Event.03": "Ah, hello there, @!$0#$b#I hope this lovely summer morning is treating you well!$1",
  "Elliott.Event.04": "$q -1 null#(What should I say)#$r -1 0 elliott_event1#I'm doing great today! How about yourself?#$r -1 0 elliott_event2#It's a nice morning. I came to the beach to fish.#$r -1 0 elliott_event3#I've had some better days... what are you up to?",
  "Elliott.Event.05": "I'm preparing my boat to go out to sea! The weather is marvelous today, and it would be such a shame to let it go to waste.$1",
  "Elliott.Event.06": "I enjoy writing out in the ocean from time to time.$1#$b#The gentle rocking of the boat, the silence but for the sound of the gulls and the waves... it eases the mind and opens me up to new ideas.$1",
  "Elliott.Event.07": "The Gem Sea is especially inspirational this time of year. Perhaps one day I'll take you with me so you can fish while I write my novels... you could be my muse!$1",
  "Elliott.Event.08": "$q -1 null#(What should I say)#$r -1 0 elliott_event4#Joining you on your boat sounds fun.#$r -1 0 elliott_event5#I appreciate the offer, but I'll have to decline.#",
  "Elliott.Event.09": "Ah, I forgot to pick up some supplies at Pierre's!$2",
  "Elliott.Event.10": "I need to run some errands, @. Have a glorious day!$1",
  "Elliott.BookReading.01": "@, you made it!$h#$b#I feel so relieved to be done with my book... it's like an elephant's been lifted off my shoulders.",
  "Elliott.BookReading.02": "Well, I'd better get started with the reading... Wish me luck.$8",
  "Elliott.BookReading.03": "Good afternoon, everyone.",
  "Elliott.BookReading.04": "Hi!",
  "Elliott.BookReading.05": "Ever since I was a young boy, I've dreamt of becoming a writer.#$b#When the time came for me to leave home and start my own life, I moved here. I was drawn to the peaceful beauty of the valley, and hoped that days of quiet reflection in this idyllic atmosphere would fan the literary flames.",
  "Elliott.BookReading.06": "After countless hours scribbling at my writing desk, I present to you my first novel: 'The Rise And Fall Of Planet Yazzo'... It's a sci-fi epic spanning thousands of years in an exotic planetary system.",
  "Elliott.BookReading.07": "Chapter One.#$b#Commander Yutkin stepped through the golden archway as the airlock snapped shut behind him. Today was his first day on Planet Yazzo, and all 14 of the alliance delegates had been summoned to the Grand Spire...",
  "Elliott.BookReading.08": "...And as the 7th moon descended beneath the horizon, the planet of Yazzo would begin its sinister transformation... an event for which Commander Yutkin was completely unprepared.",
  "Elliott.BookReading.09": "Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h",
  "Elliott.BookReading.10": "Well, how was it?",
  "Elliott.BookReading.11": "Thanks. $h#$b#You know, I got the idea for making a sci-fi book from you. Do you remember?#$b#That's why I've dedicated this book to you...$l",
  "Elliott.BookReading.mysteryBook.01": "After countless hours scribbling at my writing desk, I present to you my first book: 'Blue Tower'... It's a mystery novel set in a surreal, dystopian future.",
  "Elliott.BookReading.mysteryBook.02": "Chapter One.#$b#From the shadows emerged a man, radiating with enigmatic omniscience. 'Good Evening, Mr. Lu,' he said, the corners of his mouth quivering. Lu seemed astonished. 'How did you know my name?'",
  "Elliott.BookReading.mysteryBook.03": "Lu checked Jenu's pockets, then stood up and walked into the bedroom. He quickly found the small golden key that he was looking for and slipped it into his coat pocket.",
  "Elliott.BookReading.mysteryBook.04": "Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h",
  "Elliott.BookReading.mysteryBook.05": "Well, how was it?",
  "Elliott.BookReading.mysteryBook.06": "Thanks. $h#$b#You know, I got the idea for making a mystery from you. Do you remember?#$b#That's why I've dedicated this book to you...$l",
  "Elliott.BookReading.romanceBook.01": "After countless hours scribbling at my writing desk, I present to you my first novel: 'Camellia Station'... It's a romance novel about a train stewardess who falls in love with a traveling architect...",
  "Elliott.BookReading.romanceBook.02": "Chapter One.#$b#'Your ticket, sir?' Ticket collector Gozman extended a gloved hand towards the young commuter. 'Ah, yes. I have it right here,' he replied, reaching into his coat pocket. Mortified, he discovered that the ticket was missing.",
  "Elliott.BookReading.romanceBook.03": "...'Clara, there's something I must tell you,' he blurted as she turned to leave. Clara turned, slowly, and saw the look of desperation in Horatio's eye. At that moment Gozman burst into the compartment, red-faced.",
  "Elliott.BookReading.romanceBook.04": "Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h",
  "Elliott.BookReading.romanceBook.05": "Well, how was it?",
  "Elliott.BookReading.romanceBook.06": "Thanks. $h#$b#You know, I got the idea for writing a romance novel from you. Do you remember?#$b#That's why I've dedicated this book to you...$l",
  //************************
  //ALEX NPC 
  //************************
  "Alex.Dialogue.01": "Hey there. Came to pet Dusty?$0",
  "Alex.Dialogue.02": "Haley and I are hanging out today.$0",
  "Alex.Dialogue.03": "%Alex is focused on the arcade game.",
  "Alex.Dialogue.04": "Sometimes I see that Sophia girl petting Dusty.#$e#I'm happy he gets a lot of love and attention.$1",
  "Alex.Dialogue.05": "You're a good boy, Dusty! Ready for a treat?$1",
  "Alex.Dialogue.06": "Nice! The sauna is relaxing this time of year.$1",
  "Alex.Dialogue.07": "I sometimes run into her when I come to use the gym and sauna. She's always productive and busy.$1",
  "Alex.Dialogue.08": "Awesome! That sounds like a heck of a leg day!$1",
  //Alex Event Dialogue
  "Alex.Event.01": "Hey there. Didn't expect to run into anyone.$1#$b#I come here to use the gym. They have better equipment than I have in my room!#$b#Not to mention there's a sauna to relax after a tough workout!$0",
  "Alex.Event.02": "Remember when the entrance to this place was blocked off?$5",
  "Alex.Event.03": "Joja was moving large crates off a train and a truck slammed into the rocks, causing the rockslide.$2#$b#Joja sure did take their time fixing their mistake. Susan was isolated from Pelican Town for months and no one could get to her.$5",
  "Alex.Event.04": "You may have heard a huge blast that almost felt like an earthquake pretty soon after you moved here.$2#$b#That was Joja using dynamite to blow up the rocks...$5",
  "Alex.Event.05": "Anyway.$0",
  "Alex.Event.06": "$q -1 null#Why are you at the railroad?#$r -1 0 alex_event1#I wanted to use the sauna.#$r -1 0 alex_event2#I wanted to say hi to Susan.#$r -1 0 alex_event3#I'm hiking up to the summit!",
  "Alex.Event.07": "You know... I didn't always work out every day.$2",
  "Alex.Event.08": "I told you I lived with my father when I was younger. The living conditions were... harsh.$2",
  "Alex.Event.09": "I used food to cope. At one point, I was eating over 4,000 calories a day. I was considered... obese.$2#$b#I knew what I was doing wasn't healthy. I would keep telling myself 'tomorrow is the day' or 'I'll work on it'. I'd exercise for a few days and just... give up.$5#$b#Days turned into weeks. Weeks turned into months. It was all talk, no action.$2",
  "Alex.Event.10": "Then one day, I finally had enough. I realized my dreams would never come true unless I took control of my own destiny. So I forced myself into a routine.$0#$b#It was really tough at first, but after a while, I started seeing results that made me want to keep pushing myself.$0#$b#I used to not be able to do a single pull up. Now? I can do thirty in a row.$1",
  "Alex.Event.11": "You should chase your dreams too, no matter how much work it'll take, or how distant the goal is.#$b#You transformed an overgrown dump into a beautiful farm. That's huge, and I'm jealous of how much you've accomplished.$0",
  "Alex.Event.12": "Heh, sorry. I tend to rant about things sometimes.$1",
  "Alex.Event.13": "#It was a lot of work. You've achieved a lot too.#You talk about yourself too much.",
  "Alex.Event.14": "Oh... Sorry, @. Uh... well, I'll see you around...$2",
  "Alex.Event.15": "...Sorry about my rant earlier.$2",
  "Alex.Event.1000001_Inspiring.01": "Thanks, @! I appreciate it. You've become a good friend - I knew I could trust you to listen.$1#$b#I'll let you get back to your day. See you around!",
  "Alex.Event.1000001_Inspiring.02": "Hey. Thanks for hearing me out up there.$1#$e#If you want to spot each other, we could do that sometime.$1",
  "Alex.4heart.01": "That's a good boy, Dusty.",
  "Alex.4heart.02": "!!!$4",
  "Alex.4heart.03": "You might be the only one around here who understands me.$s#$b#No one else has seen the kind of stuff you and I have.$s",
  "Alex.4heart.04": "@! Did you overhear me talking?$7",
  "Alex.4heart.05": "#Yes, I heard everything.#Not really... why?",
  "Alex.4heart.didntHear.01": "Oh... I was talking to Dusty.#$b#He and I have a lot in common, actually.$s",
  "Alex.4heart.AlexFourHeart.01": "I don't really like to talk about it, but I guess I'll explain...$s",
  "Alex.4heart.AlexFourHeart.02": "Have you ever wondered why I live with my grandparents?$s#$b#You see, my father wasn't a good guy... He... Well, he ruined everything for me and my mom.$a#$b#Half the time he was gone... The other half he'd drink all night and tell me I'm worthless, that I'd never amount to anything.$a#$b#I think he resented me for being young... Bitter because he'd wasted his youth doing nothing and had gotten nowhere in life.",
  "Alex.4heart.AlexFourHeart.03": "Well... that's my take on it, anyway. Who knows what was going on in his mind.$a",
  "Alex.4heart.AlexFourHeart.04": "One day he left, and soon after that Mom got sick and passed away. I had no choice but to move in with my grandparents.$s",
  "Alex.4heart.AlexFourHeart.05": "You seem like someone I can trust... That's why I'm telling you this, @. I don't want any sympathy.$s#$b#If there's one good thing about my past, it's that it made me strong.",
  "Alex.4heart.AlexFourHeart.06": "Now... let me show you what Dusty will do for a barbecued steak.$h",
  "Alex.4heart.AlexFourHeart.07": "Bark!!!$1",
  //************************
  //HALEY NPC 
  //************************
  "Haley.Dialogue.01": "Hi, Alex. What do you wanna do today?$0",
  "Haley.Dialogue.02": "Oh my GOD! Dusty is just adorable!$1",
  "Haley.Dialogue.03": "Is it my turn now?$1",
  "Haley.Dialogue.04": "*sniff*...Thank you, @.$7",
  "Haley.Dialogue.05": "Oh... you must be busy. *sniff*...$2",
  //Haley Event Dialogue
  "Haley.Event.01": "Hi, @.$1#$b#I'm trying to do more chores to make Emily happy. Figured I'd water the backyard today.$0",
  "Haley.Event.02": "I don't mean to be too forward, but can we talk inside for a sec?$0#$b#I seriously need to vent to someone.$3",
  "Haley.Event.03": "#Sure, Haley.#I stopped by to say hi. I'm busy.",
  "Haley.Event.04": "Don't worry about my mood earlier. It was... I was just thinking about my parents.$3#$e#%Haley looks sad...",
  "Haley.Event.TalkInside.01": "Let's head in.$0",
  "Haley.Event.TalkInside.02": "...$3#$b#It's about my parents. Emily and I got a letter from them. They're on vacation in the Fern Islands archipelago.$3#$b#In the letter, Mom said she misses us, and sent 8,000g. Dad wrote a little too.$3",
  "Haley.Event.TalkInside.03": "Like, the two of them are always off doing their own thing, having fun. I just... feel like they're forgetting about us?$3#$b#Money is nice, but I'd rather have them around. Whatever.$3",
  "Haley.Event.TalkInside.04": "*sniff*...",
  "Haley.Event.TalkInside.05": "Like, I appreciate they're letting Emily and me live in this house for free, but...$3",
  "Haley.Event.TalkInside.06": "I wish we saw them more often. It's been like a year since they came home.$2",
  "Haley.Event.TalkInside.07": "Ugh. My makeup is totally ruined. I need to clean myself up.$3",
  "Haley.Event.TalkInside.08": "Haley and I talked. She seems to feel better.",
  "Haley.Event.TalkInside.09": "I'm going to write my parents telling them how I feel.$0#$b#I want them to at least come see us once a season. I don't think that's asking too much...$7#$e#Thanks for listening, @.$2#$b#Hopefully I can do the same for you someday.$0",
  "Haley.8heart.01": "Oh! @.$8",
  "Haley.8heart.02": "The lighting is so nice right now... I had to come out and take some nature shots.",
  "Haley.8heart.03": "I've been trying to connect with the outdoors a little more...#$b#I wanna know what it's like, being a farmer. It's a way of life I've never really thought about.#$b#Well, until now...$l",
  "Haley.8heart.04": "Heh, these cows are so cute...",
  "Haley.8heart.05": "Hey, I have an idea!$h",
  "Haley.8heart.06": "Let's take some pictures with these cows! You can show me how to approach one.$h#$b#I'll just set it to shoot on a timer.",
  "Haley.8heart.07": "...geh...$9",
  "Haley.8heart.08": "*giggle*$10#$b#That was fun, @! ...And these photos are hilarious!$10",
  "Haley.8heart.09": "I'm gonna go home and take a shower now...$10",
  "Haley.8heart.10": "Well, that was the dirtiest I've ever been.$h",
  "Haley.18heart.01": "Hey! Oh, good, you brought the cake!...",
  "Haley.18heart.02": "Seems really moist. Thanks, @.",
  "Haley.18heart.03": "It's a pretty good turnout, huh?",
  "Haley.18heart.04": "Um... Haley? When do we stop? M... My legs... *pant* *pant*$s",
  "Haley.18heart.05": "Whoops! Forgot to blow the whistle.$h",
  "Haley.18heart.06": "Alright! Everyone should be standing on a numbered square.",
  "Haley.18heart.07": "I am!",
  "Haley.18heart.08": "Yep",
  "Haley.18heart.09": "That's right",
  "Haley.18heart.10": "Your number determines which cake you win!#$b#Okay, let's see who gets what...",
  "Haley.18heart.11": "Okay, Let's see here... #$b#Caroline, what number are you? Okay... you've won...#$b#Lewis' cave carrot loaf... with extra fiber!",
  "Haley.18heart.12": "Oh, joy",
  "Haley.18heart.13": "Emily, you've got...#$b#Pam's chocolate stout cupcakes, with aged bourbon buttercream.",
  "Haley.18heart.14": "Nice!",
  "Haley.18heart.15": "You're in for a treat, kid.$h",
  "Haley.18heart.16": "Next... Jas, you've got...#$b#Clint's wild horseradish cobbler.",
  "Haley.18heart.17": "It's an old family recipe. I baked it right in the smelting oven.#$b#Oh, um... I may have burnt the bottom a little, so... uh... you might have to peel off a layer of charred matter. But the rest is totally edible.",
  "Haley.18heart.18": "Uh, Okay... Next up is Vincent. We've got...#$b# Robin's Triple syrup n' cream strawberry sugar log!",
  "Haley.18heart.19": "Oh no...",
  "Haley.18heart.20": "Next up, Jodi. You're gonna take home...#$b# Emily's organic red velvet cake... colored with beets!",
  "Haley.18heart.21": "Yum!",
  "Haley.18heart.22": "...and last, but not least: Pam! You're the lucky winner of my husband's deluxe chocolate cake.^...and last, but not least: Pam! You're the lucky winner of my wife's deluxe chocolate cake.",
  "Haley.18heart.23": "Thanks, kid",
  "Haley.18heart.24": "Thanks everyone for joining in. We raised over 5,000g!",
  "Haley.18heart.25": "What's the money for, anyway? You buyin' a new purse?",
  "Haley.18heart.26": "Actually... it's for Penny.",
  "Haley.18heart.27": "Penny, the other day I overheard you talking with Jas and Vincent about their school books. It sounded like you could use some help...",
  "Haley.18heart.28": "New books!",
  "Haley.18heart.29": "Did you hear that, kids? You're getting brand new school books!",
  "Haley.18heart.30": "I don't know what to say... Thank you so much.$h#$b#...to both of you!$h",
  "Haley.18heart.31": "Hey Lewis... since we're funding education without touching the town's coffers, you'll be lowering our business tax, right?$h",
  "Haley.18heart.32": "It was a big success! Thanks for helping out, honey.",
  //************************
  //SEBASTIAN NPC 
  //************************
  "Sebastian.Dialogue.01": "Victor, your charm frees Abigail from the Warlock's enchanted spell! The goblin death knights prepare to strike...$0",
  //Sebastian Event Dialogue
  "Sebastian.8heart.01": "Hey, @. $7",
  "Sebastian.8heart.02": "Sam and I were about to play 'Solarion Chronicles: The Game'... Why don't you join us?  It's better with three players anyway.$7",
  "Sebastian.8heart.03": "Okay, here we go... Let me draw the scenario card.$7",
  "Sebastian.8heart.04": "Hmm... It looks like today's quest will take us into the Necromancer's Tower... to try and reclaim the Solarion Staff from the clutches of Dreadlord Xarth.",
  "Sebastian.8heart.05": "Cool... @, are you ready to choose your character?",
  "Sebastian.8heart.05A": "Choose your character:#Warrior. I like a direct approach.#Healer. I prefer to help others.#Wizard. A sharp mind is the most powerful blade of all.",
  "Sebastian.8heart.06": "Hey! That's what I was going to pick!$h#$b#I guess I'll be the healer then.",
  "Sebastian.8heart.07": "Cool. Warrior's my favorite anyway.",
  //************************
  //WILLY NPC 
  //************************
  "Willy.Dialogue.01": "Ahoy there. Takin' a gander at the Gem Sea are we?$0",
  "Willy.Dialogue.02": "Lot of good fish swimmin' about here. Great spot to make some decent coin!$1",
  "Willy.Dialogue.03": "Good to hear you're still enjoying fishing, @.$0#$b#I'm happy I gave you my old  rod to get you started!$1",
  "Willy.Dialogue.04": "That is marvelous to hear, @! I'm happy I gave you my old fishing rod to get you started!$1#$b#I never imagined you'd turn out to be such a skilled angler.$1",
  "Willy.Dialogue.05": "Sorry to hear it, @. Hopefully you'll pick up fishing again soon!$0",
  //Willy Event Dialogue
  "Willy.Event1.01": "How incredible!",
  "Willy.Event1.02": "Ahoy there, @.$0#$b#I just landed a real whopper!$1",
  "Willy.Event1.03": "Here, let me show you.$1",
  "Willy.Event1.04": "I know how you feel, Marnie.",
  "Willy.Event1.05": "This beauty is called a 'Crimsonfish'!$1#$b#They're a rare species that's disappearin' from these parts, sadly.$0#$b#There's a notion going around that they're dying off on account of recent pollution from Joja.$2#$b#Since their factories started cropping up across the Ferngill Republic, Crimsonfish populations have dropped off.$2",
  "Willy.Event1.06": "I was just about to release her.$1#$b#I don't want to put these rare treasures in any more danger than they are already, even though I could make some good coin sellin' her.$2",
  "Willy.Event1.07": "Sure am happy I'm able to show her to someone. People don't always believe my fish stories.$1",
  "Willy.Event1.08": "It's times like these I feel like I should invest in purchasing a camera.$1",
  "Willy.Event1.09": "So...$0",
  "Willy.Event1.10": "$q -1 null#How's the fishin' life been treatin' ya?#$r -1 0 willy_event1#I'll fish every now and again.#$r -1 0 willy_event2#I fish at every opportunity I have.#$r -1 0 willy_event3#I haven't picked up my fishing rod in a while.",
  "Willy.Event1.11": "If you squint, you can just about see the Fern Islands across the ocean on a nice day like this.$0#$b#My family is from those islands. We should take a boat out there sometime!$1#$b#Away from the cities the water is crystal clear, and there are some amazing rare fish that are native to the islands.$1#$b#The ring fruit grown on the islands are also delicious! I've been craving a good ring fruit lately.$1",
  "Willy.Event1.12": "I'm going to keep on anglin' and toss this Crimsonfish back so she can go on her way.$0#$b#Have a pleasant day, @.$1",
  "Willy.Event1.13": "I released her back into the ocean.$1#$b#We all need to do our part to make sure we don't tip the balance of nature.$0",
  "Willy.Event2.01": "I'm tellin' you, Gus! There be fish in the town river that don't belong!$2#$b#It took me rod right out my hands!$2",
  "Willy.Event2.02": "Haha! I do enjoy your fishing stories, Willy!$1#$b#Afraid I need to get back to the saloon. Lots to do before opening for the day.$0",
  "Willy.Event2.03": "Ahoy there, lad^Ahoy there, miss.#$b#Strange fish be occupying the local waters in town... I had my rod swiped from me very hands!$2#$b#If you manage to catch one, bring it to me fish shop.$0",
  "Willy.Event3.01": "Ah. There he is.^Ah. There she is.#$b#Catch the fish causin' trouble in the town river?$1",
  "Willy.Event3.02": "Let's take a gander at her...$0",
  "Willy.Event3.03": "Your skills with the rod is showin' with this catch.$1",
  "Willy.Event3.04": "In all my years of anglin', I've never laid my eyes on a fish like this one.$2#$b#Why did she appear in the local waters? Where did she come from?...$2",
  "Willy.Event3.05": "Those teeth! She be carnivorous, eatin' all the fish in the river!$2#$b#If this keeps up, I might have trouble stayin' in business...$2",
  "Willy.Event3.06": "Town river is chock-full of that invasive species...$2",
  "Willy.Event4.01": "Ahoy, @.$1#$b#You've been anglin' for sometime now. With that fishin' experience under your belt, I recommend casting your line over at Shearwater Bridge, east of Pelican Town.$0#$b#You'll land some good whoppers there!$1",
  "Willy.Event4.02": "Butterfish are common at the bridge. Difficult fellas to angle though!$1#$e#Lot's of folks use 'em in a variety of dishes.$0",
  "Willy.Event5.01": "Ahoy, @!$1",
  "Willy.Event5.02": "I'm returning from a fishing trip deep in Cindersap Forest.$1#$b#There's a river filled with 'King Salmon' this time of year.$0#$b#Take a gander at this beauty!$1",
  "Willy.Event5.03": "She was quite the mighty catch!$0#$b#She'll sell for some good coin on the market!$1",
  "Willy.Event5.04": "If you're feelin' the anglin' spirit, try catching one of these beauties!$1",
  "Willy.Event5.05": "Ahoy, @. Did you catch any king salmon?$0#$e#They're hard beauties to angle. It's why they are worth good coin!",
  //************************
  //ABIGAIL NPC 
  //************************
  "Abigail.Dialogue.01": "I rolled a critical fail...$2",
  "Abigail.Dialogue.02": "I don't really talk to Alex much... but when he's not around, I love to give Dusty lots and lots of headpats.$0",
  "Abigail.Dialogue.03": "I thought I was the only one who could see them! This is crazy!$7",
  "Abigail.Dialogue.04": "That's... that's a good idea.$2#$b#Sorry, I'm still trying to calm down. Ummm... let me think of a question.$0",
  "Abigail.Dialogue.05": "Umm... I do. let me think... oh, so...$6",
  "Abigail.Dialogue.06": "The Wizard told you? I've never met him...$9",
  "Abigail.Dialogue.07": "I see. Maybe I could look at that book sometime too.$0",
  "Abigail.Dialogue.08": "She is! Apples is very vocal. She's always excited to see me when I visit the forest.$1",
  "Abigail.Dialogue.09": "Umm... about a year ago, I think? I came to the forest to practice a song I was learning, and these little spirits confronted me.$6#$b#At first, I was scared. I thought they were going to hurt me... but Apples was the first Junimo to convey to me that they're peaceful.$0",
  "Abigail.Dialogue.10": "That's funny, you thought they were rats! I saw them as walking apples, which is how Apples got her nickname.$1",
  "Abigail.Dialogue.11": "Oh, that was a long time ago. It makes me wonder if I stumbled across them when I was younger too.$9#$b#Maybe I did... but I can't remember.$2",
  "Abigail.Dialogue.12": "I can't read the language...$2#$b#I've seen it, though.$6#$b#Apples has drawn symbols on the ground and pointed to stone slabs written in it.$0#$b#I knew she was trying to tell me something, but I couldn't understand...$2",
  "Abigail.Dialogue.13": "I did tell my mom and she was... shocked?$2#$b#She told me I have an overactive imagination and that I'm just seeing things. She doesn't take me seriously$9#$b#I also told Sebastian. He laughed at me.$3",
  "Abigail.Dialogue.14": "The Wizard? Interesting... I don't know that much about him.$6#$b#My mom always told me to not talk to him. She even forbids me to go near his tower. I never understood why...$2",
  "Abigail.Dialogue.15": "The Wizard? Interesting... I don't know that much about him.$6#$b#My mom always told me to not talk to him. She even forbids me to go near his tower. I never understood why...$2",
  //Abigail Events Dialogue
  "Abigail.Apples.01": "Apples, jump!",
  "Abigail.Apples.02": "!!!",
  "Abigail.Apples.03": "You're so adorable, Apples!$1",
  "Abigail.Apples.04": "Okay, now fetch this!",
  "Abigail.Apples.05": "I had a magical experience in the forest today.$1#$e#Oh. You wouldn't understand.$0",
  "Abigail.2hearts.01": "Need to take cover!",
  "Abigail.2hearts.02": "Ooh! I don't think so!",
  "Abigail.2hearts.03": "Almost!!!",
  "Abigail.2hearts.04": "Yes!$1",
  "Abigail.2hearts.05": "Gah! Didn't see you there!$7",
  "Abigail.2hearts.06": "I beat the level I've been stuck on!$0#$b#You caught me at an awkward moment though... I need to leave. Homework to do.$2#$b#Kinda looking to procrastinate a little longer...$3",
  "Abigail.2hearts.07": "#Have time for a round of Prairie King?#Good luck with your homework.",
  "Abigail.2hearts.08": "May just stall on the homework a little longer in my room. We'll see.$1",
  "Abigail.2hearts.09": "Bye, @.$0",
  "Abigail.2hearts.1140961_PlayJPK.01": "I was just thinking the same thing! Let's play a level!$1",
  "Abigail.2hearts.1140961_PlayJPK.02": "That was fun! Thanks for playing.",
  "Abigail.2hearts.1140961_PlayJPK.03": "I suppose I'll go finish my homework. It's due at 8PM.$3#$b#Bye, @.$0",
  "Abigail.12hearts.01": "Hey, little guy!",
  "Abigail.12hearts.02": "Oh, hey! I was just spending a bit of time with David Jr. He's named after my other guinea pig who's still chilling in my old room.$0#$b#Don't worry, it gives me a reason to keep going back regularly.$6#$b#One that's not saying hi to my parents.$9#$b#He likes that room a lot.$0",
  "Abigail.12hearts.03": "I've always wanted a pet. Mostly a cat, but that was out of the question because of my dad's allergies. I'm thankful they let me get David, though!$0",
  "Abigail.12hearts.04": "I still remember that day in the pet store when we first met...",
  "Abigail.12hearts.05": "Some years ago, in Zuzu City...",
  "Abigail.12hearts.06": "Welcome!",
  "Abigail.12hearts.07": "Remember, Abby, no cats! Your father's allergic!$0",
  "Abigail.12hearts.08": "Right, right. I know.$6",
  "Abigail.12hearts.09": "Ooh! A pufferfish?$0",
  "Abigail.12hearts.10": "They have birds here? Hmm...$0",
  "Abigail.12hearts.11": "*gasp*$7",
  "Abigail.12hearts.12": "Hey, little guy!$0",
  "Abigail.12hearts.13": "So cute!$1",
  "Abigail.12hearts.14": "Hmm... why is he alone? Aren't guinea pigs social animals?$2",
  "Abigail.12hearts.15": "Joja Employee: He's the last one! All his sisters in his litter were sold.",
  "Abigail.12hearts.16": "Joja Employee: Female guineas are popular right now. So nobody wants the poor little guy!",
  "Abigail.12hearts.17": "That's so sad...$2",
  "Abigail.12hearts.18": "Today's your lucky day!$1",
  "Abigail.12hearts.19": "Can I hold him?$0",
  "Abigail.12hearts.20": "Joja Employee: Of course! Be right there!",
  "Abigail.12hearts.21": "Now, now... Don't forget our deal, Abby.$0",
  "Abigail.12hearts.22": "We'll help you pay for the cage and supplies..",
  "Abigail.12hearts.23": "But in return you have to help out around the house.$0",
  "Abigail.12hearts.24": "Yeah, yeah. I got it.$0",
  "Abigail.12hearts.25": "Joja Employee: Here you go.",
  "Abigail.12hearts.26": "*squeak*",
  "Abigail.12hearts.27": "..But yeah, I'm glad my parents let me get him. He's part of this family too.$0",
  "Abigail.12hearts.28": "I wonder what other pets we'll have in the future.$1",
  "Abigail.14hearts.01": "*gasp*...!$7",
  "Abigail.14hearts.02": "@...?$6",
  "Abigail.14hearts.03": "@... are you okay?$6",
  "Abigail.14hearts.04": "It looks like you're just scraped up a little... you had me worried!",
  "Abigail.14hearts.05": "I... I've never taken a life before...$s",
  "Abigail.14hearts.06": "It's sad, but there was no other option.",
  "Abigail.14hearts.07": "Monsters don't deserve our sympathy!",
  "Abigail.14hearts.08": "It's a harsh world, kid.",
  "Abigail.14hearts.09": "Did you have to kill him?",
  "Abigail.14hearts.10": "Yeah... I did what I had to do.$s#$b#I guess the world's a pretty tough place. It was either you or him, right?$6",
  "Abigail.14hearts.11": "...Aren't they just trying to survive, like us?$s#$b#They may be our enemies, but I still think they deserve sympathy.$6#$b#Still... I did what had to be done.$6",
  "Abigail.14hearts.12": "Huh? That's pretty funny coming from someone who just got rescued...$h#$b#But... yeah... Sometimes reality forces us to do things we'd rather not... Guess I'm learning that the hard way.$6",
  "Abigail.14hearts.13": "Hey! I saved your life, didn't I? Maybe you should think about that instead of putting me on a guilt trip.$a",
  "Abigail.14hearts.14": "Look... You've gotta be more careful from now on. I don't want to lose you.",
  "Abigail.14hearts.15": "Let's put him to rest nearby... okay?$6",
  "Abigail.14hearts.16": "Good thing I brought my sword today!$6",
  //************************
  //PIERRE NPC 
  //************************
  "Pierre.Dialogue.01": "Hi, @. I'm storing products in my shipping bin. Lewis will pick all of them up tomorrow morning.$1",
  "Pierre.Dialogue.02": "Not now, farmer @.$2",
  "Pierre.Dialogue.03": "We don't really get customers anymore...$2",
  "Pierre.Dialogue.04": "Maybe if I cut prices and secure a different supplier... Hmm...$2#$e#%Pierre is mumbling to himself.",
  "Pierre.Dialogue.05": "I'm trying to get used to Caroline having a day job.$0#$e#Things are different now...$2",
  "Pierre.Dialogue.06": "I'm reporting a loss in sales across the board...$2#$e#That emporium spells doom for the shop.$2",
  "Pierre.Dialogue.07": "Consider purchasing your seeds here and support local businesses!$0",
  "Pierre.Dialogue.08": "I'll never recognize Morris as Mayor.$3",
  //Pierre Events Dialogue
  "Pierre.Event.01": "Good afternoon, Mr. @. One moment please!^Good afternoon, Ms. @. One moment please!$1",
  "Pierre.Event.02": "The next batch of my signature pumpkin spiced cider is almost ready.$0#$b#I make a few batches every year during the fall. There's nothing like sweet spiced pumpkin with a kick to warm you up in the chilly weather.$1",
  "Pierre.Event.03": "Say, would you like to share a bottle with me, @?$4",
  "Pierre.Event.04": "#I would love some.#No thanks. I don't like cider.",
  "Pierre.Event.05": "I understand! Cider isn't for everyone.$0",
  "Pierre.Event.06": "I need to finish a couple things out here before returning to the shop.$1#$b#Good bye, @.$0",
  "Pierre.Event.Cider.01": "Follow me back here, @. I have a freshly made batch!$0#$b#Credit to Leah for the cover art on the bottles!$1",
  "Pierre.Event.Cider.02": "Here you are, @. It has a sweet kick to it.$1",
  "Pierre.Event.Cider.03": "Pierre's spiced pumpkin cider was delicious. We went through the entire bottle.",
  "Pierre.Event.Cider.04": "Perhaps we can indulge in another bottle of my spiced pumpkin cider another time, farmer @!$1",
  //************************
  //JAS NPC
  //************************
  "Jas.Dialogue.01": "Look at me, Shane! Jump-jump-jump!$1",
  "Jas.Dialogue.02": "Let's go to the playground!$1",
  "Jas.Dialogue.03": "...Thanks, @.$2",
  "Jas.Dialogue.04": "I won't wander too far into the forest next time... I promise.$2",
  //Jas Event Dialogue
  "Jas.Event.01": "???: Waaaahhhh!!!",
  "Jas.Event.02": "*sniff*...",
  "Jas.Event.03": "@!...$2#$b#I... I got lost in the woods chasing a squirrel.$2",
  "Jas.Event.04": "$q -1 null#Can you take me back to Aunt Marnie's?#$r -1 0 Jas_event10#I'll guide you back.#$r -1 0 Jas_event11#Sure, but you need to be more careful.",
  "Jas.Event.05": "Oh my goodness! Jas? Are you okay!? I was about to go looking for you!$2",
  "Jas.Event.06": "I got lost in the forest... @ found me.$2",
  "Jas.Event.07": "Let's get inside. I'll cook you your favorite meal, okay?$2",
  "Jas.Event.08": "...$2#$b#...$0",
  "Jas.Event.09": "Thank you, @.$0",
  "Jas.Event.10": "Thank you for finding Jas, @. She won't go that far into the forest again.$2",
  //************************
  //DEMETRIUS NPC
  //************************
  "Demetrius.Dialogue.01": "Robin told me she constructed some new buildings on your farm. I hope they're working out for you!$1",
  "Demetrius.Dialogue.02": "That's a smart idea! Automating the process should save you time!$1",
  "Demetrius.Dialogue.03": "I ran into Marlon recently and he told me you're an Adventurers Guild member.$0#$b#You must show promise as a skilled swordsman!$1",
  "Demetrius.Dialogue.04": "That's correct, @!$1",
  "Demetrius.Dialogue.05": "Haha! You tried to guess at least, @.$1",
  "Demetrius.Dialogue.06": "Allow me to tell you!$1",
  //Demetrius Event Dialogue
  "Demetrius.Event.01": "The fountain is stunning today.",
  "Demetrius.Event.02": "Hello!",
  "Demetrius.Event.03": "Hi, @!$1#$b#The weather is astonishing, wouldn't you say?$0",
  "Demetrius.Event.04": "Did you know this fountain is thirty years old?$0#$b#It's maintained and repaired by a technician from Grampleton.$1",
  "Demetrius.Event.05": "Are you making progress cultivating your farm?$1#$b#I haven't visited it since you allowed me to set up my experiment in the cave, which I'm still thankful for!$0",
  "Demetrius.Event.06": "$q -1 null#(What should I say)#$r -1 0 demetrius_event1#Robin constructed buildings on my farm!#$r -1 0 demetrius_event2#I'm looking into crafting sprinklers to automate watering.#$r -1 0 demetrius_event3#I've been focusing on honing my combat skills and fishing.",
  "Demetrius.Event.07": "Glad you're doing fine here in Stardew Valley. Owning a farm is a lot of work and may be overwhelming at times.$0",
  "Demetrius.Event.08": "Speaking of Stardew Valley...$0",
  "Demetrius.Event.09": "$q -1 null#Do you know where our valley gets its name?#$r -1 0 demetrius_event4#Does our valley get its name from space stuff?#$r -1 0 demetrius_event5#Because star... dew? Something? I don't know.#$r -1 0 demetrius_event6#Where does the name come from?",
  "Demetrius.Event.10": "A thousand years ago, a huge meteor shower periodically bombarded this specific area of the Ferngill Republic.$0#$b#Of course, back then, the Republic didn't exist yet.$3#$b#The meteors were so plentiful that their trails looked like fibers stretched across the sky.$0#$b#The meteorites looked like tiny drops on the trails, like morning dew on a spiderweb. So our ancestors called these showers the 'Silk Dew of The Stars'.$0#$b#When the Ferngill Republic was first established 150 years ago, the Admission Union named this valley 'Stardew' in honor of our ancestors.$0#$b#Have you ever wondered why your crops are always healthy? Or why they so easily bear high-quality produce?$0#$b#That's because of the meteor shower! The soil in the valley is extremely fertile. It has an abundance of nutrients such as nitrogen, phosphorus and potassium!$1#$b#There's also a high concentration of minerals present in the soil, including zinc, manganese, boron, iron, sulfur, cobalt, copper, magnesium and so on.$0#$b#You can grow just about anything with ease thanks to the fertile soil. It's the reason so many farmers have established their livelihood in Stardew Valley!$1",
  "Demetrius.Event.11": "#I learned something new! Thanks!#You talk way too much.",
  "Demetrius.Event.12": "I apologize, @. It wasn't my intention to ramble like that...$2#$b#I get excited when presented the opportunity to teach someone new things.$2",
  "Demetrius.Event.13": "Well... it's always a pleasure talking to you, @.$2",
  "Demetrius.Event.14": "I'm sorry I took up so much of your day at the fountain, @. That won't happen again.$2#$e#%Demetrius looks sad.",
  "Demetrius.Event.Informative.01": "I'm happy you know more about the valley and where you live!$1#$b#The combined effects of science and history have made Stardew Valley a fascinating place!$1",
  "Demetrius.Event.Informative.02": "Oh, look at the time! I didn't mean to keep you so long!$6#$b#I'll let you get back to whatever errands you were running. Have a fantastic day, @!$1",
  "Demetrius.Event.Informative.03": "I hope our conversation about the valley was informative for you!$1#$b#There are so many wonderous things to discover here.$0#$b#That's why this is where I do my research!$1",
  //************************
  //LINUS NPC
  //************************
  "Linus.Dialogue.01": "Ketra... She was a dear friend of mine.$2#$b#I knew her before she joined the Adventurer Guild.$2",
  "Linus.Dialogue.02": "I'm happy to hear that.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0",
  "Linus.Dialogue.03": "Great to hear you're having a productive day.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0",
  "Linus.Dialogue.04": "Haha, I see. Those days are certainly the best.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0",
  //Linus Event Dialogue
  "Linus.Event1.01": "Good morning!",
  "Linus.Event1.02": "It's a pleasure to see you, @.$1#$b#How's your morning?$0",
  "Linus.Event1.03": "$q -1 null#(What should I say)#$r -1 0 linus_event1#It's going well. How about yourself?#$r -1 0 linus_event2#I got some work done on my farm.#$r -1 0 linus_event3#I slept in and didn't do much.",
  "Linus.Event1.04": "We've been good friends for a long time, @. I'm happy you moved to Stardew Valley.$1#$b#Your farm, along with the others here in the valley, have had a huge impact on our community.$0#$b#It reminds me of the old days when your grandpa was running %farm Farm.$1",
  "Linus.Event1.05": "I know so much about you, but you don't know much about me.$2#$b#I'm... protective of my past, but since we are such good friends...$2",
  "Linus.Event1.06": "I'm open to telling you my story, @.$1",
  "Linus.Event1.07": "#I'd like to hear about where you come from.#No thanks. I don't need to know.",
  "Linus.Event1.08": "Oh. I see.$0#$b#That's fine, @. I thought I'd offer you my background because we've been friends for so long.$1",
  "Linus.Event1.09": "Well, I need to go back to my tent and gut the fish I caught.$0#$b#Goodbye, @.$1",
  "Linus.Event1.10": "Here. I've got a basket of zuchinni fritters for you. Just make sure you dip them in my spicy marinara!$h#$b#Go on... take it.",
  "Linus.Event1.1000025_HearYourPast.01": "I moved into the valley some 30 years ago. I left everything I owned behind to connect with nature.$0#$b#My family was very wealthy. I was an only child. Money was never an issue and my parents gave me everything I ever wanted.$0#$b#I was... in a word, spoiled.$2",
  "Linus.Event1.1000025_HearYourPast.02": "I mostly kept to myself. You could say I was an introvert. I didn't have anyone in my life I would consider a close friend.$0#$b#My parents... passed away when I was in my mid-twenties.$2",
  "Linus.Event1.1000025_HearYourPast.03": "I inherited their estate and their money. For a while, I used that money to travel around the world.$0#$b#I met so many wonderful people throughout my travels. I visited almost every major city you can think of, and many smaller places, too.$1#$b#One of those places was Stardew Valley.$1",
  "Linus.Event1.1000025_HearYourPast.04": "There was... a magical feeling in the valley, as if it was calling to me.$0#$b#Of all the places I've been, only this one felt like home. I only expected to spend a week here...$1#$b#That week turned into months.$1#$b#The lush forests, mild weather, the sight of the mountains, the abundance of wild food to forage, the beauty of the shifting seasons...$1#$b#I knew I wanted to stay in the valley for the rest of my life.$1",
  "Linus.Event1.1000025_HearYourPast.05": "I donated the rest of my inheritance to many different charities and orphanages.$0#$b#If memory serves correctly, I believe it was around 3,000,000g.$1",
  "Linus.Event1.1000025_HearYourPast.06": "I thought that money would be better suited to people who needed it. The valley gives me everything I need. Money meant nothing to me.$0#$b#I learned how to live off the land, and to appreciate everything the natural world has to offer that we sometimes take for granted.$1",
  "Linus.Event1.1000025_HearYourPast.07": "I know deep down that my parents would be happy, too. The money they worked so hard to earn was used to better the lives of thousands of others.$0#$b#And me? I've never been happier in my life.$1",
  "Linus.Event1.1000025_HearYourPast.08": "People are... quick to judge what they don't understand. Almost everyone thinks I'm a homeless bum.$2#$b#But you didn't assume that, @. You showed me compassion and kindness when we first met.$1",
  "Linus.Event1.1000025_HearYourPast.09": "(I know what to say)#I never would have guessed you came from a rich family.",
  "Linus.Event1.1000025_HearYourPast.10": "You never know who people truly are until you really get to know them.$1",
  "Linus.Event1.1000025_HearYourPast.11": "I need to go back to my tent and gut the fish I caught.$0#$b#It'll make for a good meal tonight.$1",
  "Linus.Event1.1000025_HearYourPast.12": "I'm happy we've become good friends over the years.$1#$b#I haven't told anyone about my past before.$0#$b#I trust you'll keep this between us.$1",
  "Linus.Event1.1000025_HearYourPast.13": "Take care, @.$1",
  "Linus.Event1.1000025_HearYourPast.14": "Thank you for being a good friend, @.$1#$b#I'm happy you know more about where I come from.",
  "Linus.Event2.01": "Grr... sounds like those raccoons are back again. Filthy varmints...",
  "Linus.Event2.02": "Ah, you turned up at the right moment, son.^Ah, you turned up at the right moment, miss.#$b#Could you do an old man a favor? Could you go around the corner and scare off those raccoons for me? They've been causin' a real mess.#$b#Thanks. Make sure you give 'em a good scare so they never come back.",
  "Linus.Event2.03": "It was me... I'm sorry.$s",
  "Linus.Event2.04": "I find a lot of hot, fresh food in these cans... stuff that will go to waste if I don't take it.",
  "Linus.Event2.05": "$y 'Do you think there's something wrong with what I'm doing?_Yes, it's disgusting._Disgusting to you, maybe. To me, it's a way of life. And I haven't gotten sick yet. I only eat things that look fresh._No. It's a shame for food to go to waste._Thanks, @. I knew you were an open-minded person. I feel good about what I'm doing. I'm not harming anyone.$h_Yes, it's illegal. That's George's private property._I don't believe in 'private property'. Besides, what do you want me to do? I need this food to survive. Have a heart.$s_No, but you should get a job and stop leeching off others._*Sigh*... Not everyone's cut out for this world, @. You don't know what it's like to be me. I'm not harming anyone, I just want to live life in my own way. Is that so wrong?'",
  "Linus.Event2.06": "You can go on home. I promise I won't rummage in George's can anymore.#$b#You can tell him you scared off the raccoons for good.",
  "Linus.Event2.07": "Wait.$u",
  "Linus.Event2.08": "I know what you were doing, Linus.$3",
  "Linus.Event2.09": "If you need food... just ask. I don't want anyone in Pelican Town to go hungry.",
  "Linus.Event2.10": "Here. I've got a basket of zuchinni fritters for you. Just make sure you dip them in my spicy marinara!$h#$b#Go on... take it.",
  //************************
  //LEO NPC
  //************************
  "Leo.Dialogue.Jas": "Leo isn't as much of a weirdo as I thought he was!$0",
  "Leo.Dialogue.Leo": "Huh. Chickens aren't like parrots at all.$0",
  "Leo.Dialogue.Vincent": "The only cool thing about chickens is you can feed them worms!$0",
  "Leo.Dialogue.Morgan": "...*grumble* I can do other things besides magic, you know...$4#$e#Oh! Sorry, @. I was just... talking to myself.$5",
  "Leo.Dialogue.Marnie": "I don't know Leo very well, but he seems to really love animals. That gets him lots of points with me!$0",
  //Leo Events Dialogue
  "Leo.10heart.01": "Umm...I don't know. I haven't learned very much yet.$8",
  "Leo.10heart.02": "Come on!$1",
  "Leo.10heart.03": "Pleeease?$1",
  "Leo.10heart.04": "Okay, okay. But if Rasmodius asks you, none of this happened, okay?$0",
  "Leo.10heart.05": "Duh. Now show us!$0",
  "Leo.10heart.06": "*sigh* Fine.$0",
  "Leo.10heart.07": "...Is that all?$3",
  "Leo.10heart.08": "I told you I'm still learning!$1",
  "Leo.10heart.09": "...$3",
  "Leo.10heart.10": "Hey, you! I saw you run in there. What are you doing?$3",
  "Leo.10heart.11": "Umm.... sorry, I didn't want to interrupt.$3",
  "Leo.10heart.12": "You aren't interrupting, come over.$1",
  "Leo.10heart.13": "Morgan was showing us some of the magic they're learning from the wizard.$4",
  "Leo.10heart.14": "...I really don't know that much yet, besides some basic wards...$0",
  "Leo.10heart.15": "Can you summon things? Could you summon a bird?$0",
  "Leo.10heart.16": "That's high level magic! Maybe someday...$5",
  "Leo.10heart.Alt.16": "That's high level magic! I can't try to do that when the Wizard isn't around, he'll kill me.$5",
  "Leo.10heart.17": "Why a bird?$3",
  "Leo.10heart.18": "I just like birds, I guess...$1",
  "Leo.10heart.19": "Do you like chickens?$0",
  "Leo.10heart.20": "I don't know. I never met a chicken.$0",
  "Leo.10heart.21": "Well, we don't need magic to meet some birds. Aunt Marnie's ranch is right over there.$0#$b#We have a lot of chickens!$1",
  "Leo.10heart.22": "! ...Really!?$3",
  "Leo.10heart.23": "Yeah. Let's go, and you can meet some!$0",
  "Leo.10heart.24": "Wow, I... I'd love to!$1",
  "Leo.10heart.25": "Aww...I don't care about stupid chickens.$2",
  "Leo.10heart.26": "Morgan, show me something else?$0",
  "Leo.10heart.27": "*sigh* Okay...$0",
  "Leo.5heart.01": "It's ready!",
  "Leo.5heart.02": "Not yet...",
  "Leo.5heart.03": "Good answer, Leo!",
  "Leo.5heart.04": "Got one, lad!",
  "Leo.5heart.05": "Haha! ...That was a great day!$h",
  "Leo.5heart.06": "You know... I still miss my family back on the island...$s",
  "Leo.5heart.07": "But mostly, I feel happy about the memories, not sad.",
  "Leo.5heart.08": "...and I really feel like I belong here!$h",
  "Leo.5heart.09": "It's a beautiful world, friends...",
  "Leo.5heart.10": "...and I'm glad to be part of it!$h",
  //************************
  //MARU NPC
  //************************
  "Maru.Dialogue.01": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1",
  "Maru.Dialogue.02": "Hmm...$0#$b#This is correct! Thank you, @!$1",
  "Maru.Dialogue.03": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1",
  //Maru Event Dialogue
  "Maru.Event.01": "The derivative of sin(2-x)...",
  "Maru.Event.02": "Soil solution is too acidic.",
  "Maru.Event.03": "Maru, @ is here!$1",
  "Maru.Event.04": "Hi, @!$1",
  "Maru.Event.05": "I'm stumped on a math problem right now for the project I'm working on. I've been stuck for an hour. $2",
  "Maru.Event.06": "Maybe you could help me figure it out?#I'm not that good at math, but I'll try my best!#I can't. I'm terrible at math. Sorry.#I'm a mathematical genius! I can solve anything!",
  "Maru.Event.07": "Okay! Let's do this then!$1",
  "Maru.Event.08": "Let's grab my laptop, @.$0",
  "Maru.Event.09": "One moment...",
  "Maru.Event.10": "Analyzing 201.3 sphere sequence...",
  "Maru.Event.11": "Okay, so I'm trying to find the rate of change of the area of this circle when the radius is exactly four meters.$0#$b# From my calculations, it's increasing at a rate of 0.5 meters per minute.$0",
  "Maru.Event.12": "$q -1 null#(The circumference of the circle is increasing at a rate of 0.5 meters per minute. What's the rate of change of the area of the circle when the radius is 4 meters?)#$r -1 0 maru_event1#3 meters per minute#$r -1 0 maru_event2#4 meters squared per minute#$r -1 0 maru_event3#4 meters per minute#$r -1 0 maru_event4#2 meters squared per minute#$r -1 0 maru_event5#7 meters per minute",
  "Maru.Event.13": "One second! I just need to configure this...",
  "Maru.Event.14": "Oh... shoot!",
  "Maru.Event.15": "There's another problem I have too...$2#$b#I tested a reaction that produced a gaseous mixture of carbon dioxide, carbon monoxide, and water vapor.$0#$b#The reaction contained 0.60 mol of carbon dioxide, 0.30 mol of carbon monoxide, and 0.10 mol of water vapor.$0#$b#Do you know what the partial pressure of the carbon monoxide would be if the total pressure of the mixture was 0.80 atm?$2",
  "Maru.Event.16": "$q -1 null#(Given 0.60 mol CO2, 0.30 mol CO, and 0.10 mol H20, what is the partial pressure of the CO if the total pressure of the mixture was 0.80 atm?)#$r -1 0 maru_event6#0.24 atm#$r -1 0 maru_event7#0.080 atm#$r -1 0 maru_event8#0.34 atm#$r -1 0 maru_event9#0.13 atm#$r -1 0 maru_event10#0.48 atm",
  "Maru.Event.17": "I have a few more problems to go tackle.$0#$b#I appreciate your help, @!$1",
  "Maru.Event.18": "Hey, @! Thanks for the assistance earlier!$1#$e#Having someone to bounce ideas off can really help when you're stuck.$0",
  "Maru.Event.NoMath.01": "Oh... that's unfortunate.$2",
  "Maru.Event.NoMath.02": "I have a few more calculations to do. I'll talk to you some other time.$0",
  "Maru.Event.NoMath.03": "I was able to solve the problem I was stuck on. My dad helped out!$0#$b#I wish you could've helped me, though!$1",
  //************************
  //KROBUS NPC
  //************************
  "Krobus.OrderString.01": "Void Soul Retrieval",
  "Krobus.OrderString.02": "A powerful shadow shaman wants peace. They can use ancient magic to fix \"wrongs\"... I can find want they want at the Crimson Badlands.",
  "Krobus.OrderString.03": "Deliver 60 'Void Souls' to Krobus.",
  "Krobus.Dialogue.Marlon.01": "Void spirits in the mines have been acting strange lately.$0#$e#Hmm...$2",
  "Krobus.Dialogue.Magnus.01": "I sense the shadow people are now at ease.$0#$e#Something has happened...$0",
  "Krobus.Dialogue.Marlon.02": "Void spirits in the mines have been acting strange lately.$0#$e#Hmm...$2",
  "Krobus.Dialogue.Magnus.02": "I sense the shadow people are now at ease.$0#$e#Something has happened...$0",
  "Krobus.Dialogue.Lance.01": "I wonder what this all means...$0",
  //Krobus Event Dialogue
  "Krobus.4Hearts.01": "You're filled with energy today, little one.",
  "Krobus.4Hearts.02": "Oh? Please show me!",
  "Krobus.4Hearts.03": "I followed Krobus and the Junimo, but I got lost in the woods. Luckily, I found my way back.",
  "Krobus.4Hearts.04": "Maybe I should speak with Krobus later?",
  "Krobus.4Hearts.05": "What was I doing deep in the woods?#$b#I was playing with a forest spirit.#$b#My little friend showed me their village. All of the spirits showed me so much love...#$b#I know I'm not welcomed in the town. Too many humans...#$b#But I can leave the sewers through the southern pipe to visit the village. It's a short and discreet walk to the woods.#$e#Would you like to buy something?",
  "Krobus.6Hearts.01": "No no no... humans are our friends.",
  "Krobus.6Hearts.02": "Yes! Good.$1",
  "Krobus.6Hearts.03": "Wait! This is my friend, @!",
  "Krobus.6Hearts.04": "@ won't harm you! It's okay!",
  "Krobus.6Hearts.05": "Krobus was trying to teach that shadow brute to be friendly. I should talk to Krobus.",
  "Krobus.6Hearts.06": "I'm sorry you were attacked...#$b#That shadow person was Ozul, a new friend of mine. He isn't used to seeing humans... at least, ones that won't attack.#$b#I've been trying to befriend other shadow people in the mines.#$b#It's difficult teaching them to be friendly to humans. They're scared of your kind.$2#$e#They won't tell me exactly why...$2",
  "Krobus.10Hearts1.01": "'Friends' are visiting me tomorrow. They want to meet you.$0#$b#Drop by my home in the sewers, okay?$1",
  "Krobus.10Hearts1.02": "I get the feeling something serious is going on...$0",
  "Krobus.10Hearts2.01": "@. This is Nyx. They have something important to share with you.$0#$b#I'll be their interpreter!$1",
  "Krobus.10Hearts2.02": "We want peace. We don't wish to fight you anymore.",
  "Krobus.10Hearts2.03": "With old magic... There's a way to mend wrongs.",
  "Krobus.10Hearts2.04": "Bring us five dozen void souls.",
  "Krobus.10Hearts2.05": "Huh. I wonder what that was about.$0#$b#I suppose you can drop off those 'void souls' to me, whatever they are.$7",
  "Krobus.10Hearts2.06": "Nyx is a tribe leader. They are over a thousand years old.#$e#What's a 'void soul'?$0",
  "Krobus.10Hearts3.01": "My friends are doing something with the 'void souls' you found.$0#$b#They want you to come to the mines.$1",
  "Krobus.10hearts3.Lance.01": "My friends are doing something with the 'void souls' you found.$0#$b#They want you and your life partner to come to the mines.$1",
  "Krobus.10Hearts3.02": "Did you go to the mines?$0#$e#I think Nyx is waiting..$0#$e#Oh. Me? I'm about to leave.$0#$e#...#$e#I'm nervous.#$e#I feel like something big is going to happen.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.#$e#%Krobus is getting ready to leave.",
  "Krobus.10Hearts4.01": "Psst. @. This way...$0",
  "Krobus.10hearts4.Lance.01": "Psst. @. Lance. This way...$0",
  "Krobus.10Hearts4.02": "Loved ones were returned to the shadow people...",
  "Krobus.10Hearts4.03": "We won't harm each other anymore. We're finally at peace...",
  "Krobus.10Hearts4.04": "Shadow people and humans are very different from each other...$0#$b#But that doesn't mean we can't be friends.$1#$e#Afterall, my best friend is a human.$7",
  //************************
  //CAROLINE NPC
  //************************
  "Caroline.Dialogue.01": "Pardon me, @. I'm heading to work...$2",
  "Caroline.Dialogue.02": "It's hard to relax when you're stressing about so many things...$2",
  "Caroline.Dialogue.03": "I miss the park. The town didn't need that parking lot.$2",
  "Caroline.Dialogue.04": "We had our heat turned off.$2#$e#We're fortunate we have a fireplace...$2",
  "Caroline.Dialogue.05": "Hi, @.#$e#Please excuse me. I'm a bit tired...$2",
  "Caroline.Dialogue.06": "@. Did you cheat to get in here?...$2",
  "Caroline.Dialogue.07": "Oh, @! We have a new person in our workout sessions!$0#$b#Her name is Claire. She seemed nervous when asking how to join.$1#$e#I think she'll fit in just fine.$0",
  "Caroline.Dialogue.08": "I enjoy visiting the community garden.$0",
  "Caroline.Dialogue.09": "*sigh* Pierre...$2",
  //Carloine Event Dialouge.
  "Caroline.Event.00": "Stop telling me how to live my life!$a",
  "Caroline.Event.01": "Hey, cut it out! We're letting you live here free of charge until you finish school. It seems like you don't appreciate that at all!$u",
  "Caroline.Event.02": "Stop trying to make me feel guilty.$a#$b#I appreciate that you and Dad are helping me out, but expecting me to dress the way you want is ridiculous.$a#$b#I'm not a little girl anymore, Mom.$u",
  "Caroline.Event.03": "...You're right. I'm sorry.$s",
  "Caroline.Event.04": "Is someone there?$7",
  "Caroline.Event.05": "I swear, this house is haunted.",
  "Caroline.Event.06": "Urgghh...$a#$b#Sorry... I was fighting with my Mom earlier.$s",
  //************************
  //KENT NPC
  //************************
  "Kent.Dialogue.01": "I feel like all I can do now is think about the past. I can't move away from it...$2",
  "Kent.Dialogue.02": "Hey, @. How goes the adventuring?$1",
  "Kent.Dialogue.03": "@. We have a new guild member. His name is Kent.$0#$e#He seems fond of you. Do you know each other?$0",
  "Kent.Dialogue.04": "Did you hear my dad joined the adventurer guild?$0#$e#Cool, right?$1",
  "Kent.Dialogue.05": "My dad is gonna fight big bad monsters!$1",
  "Kent.Dialogue.06": "Kent promised me he won't get into anything dangerous as a guild member. I trust him.$0#$e#He says this makes him happy and that it gives him a new sense of purpose. It's what he needs now.$0",
  "Kent.Dialogue.07": "Hmm... I see.$2",
  "Kent.Dialogue.08": "Our nation has committed countless attrocities! We've killed thousands!$3",
  "Kent.Dialogue.09": "My platoon was decimated in an ambush! I was a coward!!!$3",
  "Kent.Dialogue.10": "Guild business? I've spoken to Marlon a few times. Not enough to pin anything down though. He's a man of few words.$0",
  "Kent.Dialogue.11": "Hmm. The mines. That place is dangerous.$0",
  "Kent.Dialogue.12": "It is a beautiful day to enjoy.$1",
  "Kent.Dialogue.13": "All right, then. Keep your secrets.$1",
  "Kent.Summit": "Hiking is a good workout.$1",
  //Kent's dialogue CAPS caught your attention? Cool. Don't read it. Spoilers! Oh. You already read it? Now I feel bad. You should feel bad.
  //Kent Event Dialogue
  "Kent.8heart.01": "Hmm?$2",
  "Kent.8heart.02": "Hey, @. Nice to see you.$0#$b#I just finished my hike. It's gorgeous up here. Would be easy to get used to sights like this.$1",
  "Kent.8heart.03": "$q -1 null#So. What brings you up here?#$r -1 0 kent_event8#I got guild business to do!#$r -1 0 kent_event9#I'm heading into the mines.#$r -1 0 kent_event10#Nothing really. I'm enjoying the nice weather.#$r -1 0 kent_event11#It's a secret.",
  "Kent.8heart.04": "Being back home just isn't the same for me.$2#$b#The person I was before my tour... isn't coming back.$5",
  "Kent.8heart.05": "I think what would really help is if I found something to focus on so my mind doesn't wander so much. A new hobby, maybe.$0#$b#Making more friends, or finding a new appreciation for something...$0#$b#I've tried hiking and getting back into watching sports, but nothing's cutting it for me.$2",
  "Kent.8heart.06": "I have a question for you.$0",
  "Kent.8heart.07": "Do you think the guild is worth checking out?#Yes, it is.#No, I wouldn't bother.",
  "Kent.8heart.08": "Hmm. You're right. I'd just worry my wife and kids.$2#$b#That's all I needed to hear then. Thanks, @.$0",
  "Kent.8heart.09": "I'm going to take some time to think.$0#$b#You take care, @.$0",
  "Kent.8heart.10": "Well. Time to head back.$0",
  "Kent.8heart.11": "Sometimes it's nice to just talk to someone and have them hear you out.$0#$b#You're a good friend to me, @. Thanks for everything.$1",
  "Kent.8heart.Adventurer.01": "Hmm. The adventuring scene has gotten more lively since my tour.$2#$b#I'll consider it.$1",
  "Kent.8heart.Adventurer.02": "I'm going to ponder by myself.$0#$b#You take care, @.$0",
  "Kent.8heart.Adventurer.03": "Well. Time to head back.$0",
  "Kent.8heart.Adventurer.04": "Hey, @. I'm now a guild member.$1#$e#I won't get into anything dangerous. I've just found an appreciation for adventurers.$0",
  "Kent.8heart.Adventurer.05": "Hey, @. I'm now a guild member.$1#$e#I won't get into anything dangerous. I've just found an appreciation for adventurers.$0",
  //************************
  //VINCENT NPC
  //************************
  "Vincent.Dialogue.01": "They do! I sometimes find some myself and sell 'em to Willy.$0#$b#He gives me enough to buy some ice cream or some games of Prairie King at the arcade.$1",
  "Vincent.Dialogue.02": "I like ocean creatures a lot! These tide pools allow me to get a good close look of all sorts of them!$0",
  //Vincent Event Dialogue
  "Vincent.Event.01": "You're a big one!",
  "Vincent.Event.02": "Hi, @! I'm looking at these starfish in the water.$0#$b#Look at this bright orange one!$1",
  "Vincent.Event.03": "You probably came here to pick up some coral or sea urchins, huh?$0",
  "Vincent.Event.04": "$q -1 null#(What should I say)#$r -1 0 vincent_event1#They can sell for some quick gold.#$r -1 0 vincent_event2#I saw you by the tide pools. Wanted to say hi.",
  "Vincent.Event.05": "Willy said you fixed the wooden bridge leading to this part of the beach. I never got the chance to umm...$3#$b#I never thanked you for that.$1",
  "Vincent.Event.06": "My dad built that wooden bridge years ago so I could visit the tide pools during the summer.$0#$b#It got damaged during a storm, so I couldn't get over here without swimming.$3",
  "Vincent.Event.07": "With my dad being away, no one bothered to fix the bridge...$3#$b#But you fixed it! No one even asked you to, but you did it anyway.$0",
  "Vincent.Event.08": "I wish my dad would spend more time with me...$3#$b#Since my dad got home, he isn't the same...$3#$b#Him being away for an entire year was really hard.$3",
  "Vincent.Event.09": "I'm so happy he's back, but it isn't the same.$3",
  "Vincent.Event.10": "I don't feel like looking at the starfish anymore. I'm...$3#$b#I'm gonna go. Bye.$3",
  "Vincent.Event.11": "I should check on Vincent later today.",
  "Vincent.Event.12": "Oh, hi.$0#$b#Umm... don't tell my dad about what I said, okay?$3#$b#Mom said I need to be careful what I tell him.#$e#%Vincent looks sad.",
  //************************
  //SHANE NPC
  //************************
  "Shane.Dialogue.01": "Jas wanted to go to the playground today.$6",
  "Shane.Dialogue.02": "Up to you what we do today, Jas.$6",
  "Shane.Dialogue.03": "Oh wow, @! How'd you know this is my favorite?",
  "Shane.Dialogue.04": "This is great! Thanks!",
  "Shane.Dialogue.05": "I don't really like this.",
  "Shane.Dialogue.06": "Why are you giving me your garbage?",
  "Shane.Dialogue.07": "Oh, you got me something? Thanks!",
  "Shane.Dialogue.08": "I'm just gonna have some water before closing my eyes for the night.",
  "Shane.Dialogue.09": "Oh, hey. I'm just grabbing a bottle of water out of the fridge. I like 'em cold.$0#$e#Do you have any cool plans today?$6",
  "Shane.Dialogue.10": "I guess I've been standing here for a while just thinking.$3",
  "Shane.Dialogue.11": "Why am I at the railroad? Just thinking...$3",
  "Shane.Dialogue.12": "Heh, nothing gets past you, does it?$3",
  //Shane Event Dialogue
  "Shane.BottleCleanup.01": "Hey, @.$0",
  "Shane.BottleCleanup.02": "What am I doing?$3",
  "Shane.BottleCleanup.03": "Cleaning up my mess.$3#$b#I guess it's because I feel bad about it.$0",
  "Shane.BottleCleanup.04": "I've chucked a lot of bottles off this cliff. Too many to count.$2",
  "Shane.BottleCleanup.05": "Buh. Nothin' I can do about the ones down there.$2",
  "Shane.BottleCleanup.06": "Welp. Need to finish cleaning up this mess.$3#$b#See ya later, @.$0",
  "Shane.BottleCleanup.07": "I feel pretty good cleaning up that mess.$6",
  "Shane.Charlie.01": "Ah... What a nice day.$6",
  "Shane.Charlie.02": "Hey, Charlie.$6",
  "Shane.Charlie.03": "You want to be picked up? Okay!$1",
  "Shane.Charlie.04": "%farm Farm isn't far away from our old home, yet it feels so different.$9#$b#I feel like I have a clear head here. I don't think about bad things.$9#$b#All I need in life is you and @.$8",
  "Shane.Charlie.05": "Haha! Stop that! It tickles!$8",
  "Shane.Charlie.06": "I don't think I've seen Charlie so happy. I'm glad we were able to find a spot for her chicken coop.$6#$e#And hey. Thank you for being in my life.$4",
  "Shane.7Hearts.01": "Okay guys, do you remember your lines?$u",
  "Shane.7Hearts.02": "Yes!",
  "Shane.7Hearts.03": "Ready? Action!$u",
  "Shane.7Hearts.04": "I thought we had something special... I guess I was wrong.$s",
  "Shane.7Hearts.05": "I... I... Uh...",
  "Shane.7Hearts.06": "Cut!",
  "Shane.7Hearts.07": "I'm sorry!$s",
  "Shane.7Hearts.08": "It's hard to remember my lines when her face is right in front of me like that...$s",
  "Shane.7Hearts.09": "Oh, hey.",
  "Shane.7Hearts.10": "Check out my new camera...#$b#Joja Co. is having a video advertisement competition. The prize is 10,000g.",
  "Shane.7Hearts.11": "Hey! I want you to be in this shot... okay?#$b#Just walk by Clint and Emily in the background while they're talking... It'll give the scene a little more authenticity.",
  "Shane.7Hearts.12": "Okay... Ready?#$b#Action!$u",
  "Shane.7Hearts.13": "I thought we had something special... You said you wouldn't leave me for anything. I guess that was a lie.$s",
  "Shane.7Hearts.14": "No! It's not like that... This is just something I have to do. It's very important to me.",
  "Shane.7Hearts.15": "I've just got to try new 'Joja Bluu' cola.$5#$b#It's got three times the sorbitol for a thick, sweet blast. And it's cheaper than water!$5",
  "Shane.7Hearts.16": "But... But... Isn't soda unhealthy? You promised me...$s",
  "Shane.7Hearts.17": "Have no fear, my dear. The world-class science team at Joja Headquarters have determined that 'Joja Bluu' does not cause a significant erosion of the stomach lining. So you can drink it whenever you like, as much as you like.$5#$b#The real question is... 'When will YOU turn bluu?'... *glug* *glug*... Ahh...$5",
  "Shane.7Hearts.18": "Cut!",
  "Shane.7Hearts.19": "That was perfect.",
  "Shane.7Hearts.20": "Thanks for the help. $h",
  "Shane.7Hearts.21": "...Clint?$s",
  "Shane.7Hearts.22": "What a productive day... I got some great footage.",
  "Shane.Event1.01": "Phew... that was fun.$h#$b#Haven't had a session like that in a while... *urp*",
  "Shane.Event1.02": "Welp... I'm all sweaty. Better head back home.",
  "Shane.Event1.03": "Oh no... this doesn't look good.$s",
  "Shane.Event1.04": "@? You'd better keep your eye on him... next time you catch him coming out of the Saloon, you should say something...$s",
  "Shane.Event1.05": "Is everything alright, @? You seem worried...",
  "Shane.Event2.01": "Okay... I'm ready for another round!",
  "Shane.Event2.02": "Alright... we've caught him in the act. Now let's confront him. Take a deep breath... $s",
  "Shane.Event2.03": "Arrgh!",
  "Shane.Event2.04": "So close...",
  "Shane.Event2.05": "Oh, hey! Didn't know I had an audience.$h",
  "Shane.Event2.06": "Shane... this is what you've been doing in here?$s",
  "Shane.Event2.07": "Yeah! What did you think?$h",
  "Shane.Event2.08": "I'm completely addicted to this game...#$b#I can't help but play round after round...",
  "Shane.Event2.09": "I've even reached the number three spot in the global leaderboards... you might say I'm one of the best.$h",
  "Shane.Event2.10": "But... these cans...$s",
  "Shane.Event2.11": "Oh, that's just Joja Cola... Yeah, yeah, I know... It's bad for the teeth. But it helps me focus...",
  "Shane.Event2.12": "Wait... did you guys think I was drinking beer?$a",
  "Shane.Event2.13": "@? I told you I hadn't been drinking...$a",
  "Shane.Event2.13A": "#We were worried...#I'm sorry, I should've believed you",
  "Shane.Event2.14": "...That's alright, @. You're just looking out for me. I get it.#$b#Look... I know I haven't been perfect... but, I'm trying my best... and I'm gonna keep trying. So you don't have to worry about me.#$b#My life is better now than it's ever been. I'm not in such a dark place anymore...",
  "Shane.Event2.15": "You know, when I'm playing this game, I become so focused that I can't think about anything else. It really helps when I've got 'the urge'...",
  "Shane.Event2.16": "Anyway... I'll just... eh... play ONE more round and head home. Okay?",
  "Shane.Event2.17": "You guys must have been really confused when you came in and saw me in front of the arcade machine!$h",
  //************************
  //HARVEY NPC
  //************************
  "Harvey.Dialogue.01": "Oh, well, hello!$1",
  "Harvey.Dialogue.02": "Well, you won't be disappointed. They're top quality, made with all organic ingredients.$1",
  //Harvey Event Dialogue
  "Harvey.Event.01": "AE-134.01 capsules...",
  "Harvey.Event.02": "150mg and 200mg...",
  "Harvey.Event.03": "Twenty 250mg capsules. Take one capsule twice a day with food, after breakfast and dinner. Avoid alcohol. Keep refrigerated...$0",
  "Harvey.Event.04": "Oh, @! I didn't see you step in!$8",
  "Harvey.Event.05": "I'm filling a prescription for a patient in Grampleton.$1#$b#Some people in rural areas around the city rely on this clinic.#0#$b#Did you hear me talking to myself? That information was highly confidential.$5",
  "Harvey.Event.06": "You need to keep that information to yourself.",
  "Harvey.Event.07": "I won't tell anyone.",
  "Harvey.Event.08": "Why would I keep it a secret?",
  "Harvey.Event.09": "...@, I thought you understood how seriously I take my job. I'm disappointed in you.$2",
  "Harvey.Event.10": "I have work to do. Please shut the door on your way out...$2",
  "Harvey.Event.11": "...$5#$e#%Harvey looks disappointed in me.",
  "Harvey.Event.1000003_KeepSecret.01": "Thank you, @. Respecting patients' privacy is profoundly important for doctors.$0",
  "Harvey.Event.1000003_KeepSecret.02": "So, what brings you here to my office today anyway, @?$0",
  "Harvey.Event.1000003_KeepSecret.03": "$q -1 null#(What should I say)#$r -1 0 harvey_event1#I just thought I'd stop by and say hi!#$r -1 0 harvey_event2#I'm picking up some health tonics.",
  "Harvey.Event.1000003_KeepSecret.04": "I need to fill out a few more prescriptions, @.$0#$b#I'll be here a little longer. Have a nice day!$1",
  "Harvey.10heart3.01": "There you are... just in time!$l",
  "Harvey.10heart3.02": "Look, here it comes!$8",
  "Harvey.10heart3.03": "Marcello's Balloon Rentals at your service!",
  "Harvey.10heart3.04": "Marcello: It's all yours for two hours.",
  "Harvey.10heart3.05": "Marcello: Now... I was told there's a saloon back in town?",
  "Harvey.10heart3.06": "I saw an ad in the paper for these balloon rides and I knew I had to surprise you with one.",
  "Harvey.10heart3.07": "I am afraid of heights...$s#$b#But I'm determined to not let that stop me from doing what I want... and experiencing this with you.$l#$b#I'll try not to get scared.",
  "Harvey.10heart3.08": "Okay... you first.$l",
  "Harvey.10heart3.09": "We... We're up so high... *gulp*$8",
  "Harvey.10heart3.10": "I wanted to impress you with this... but look at me. I'm a trembling coward.$7",
  "Harvey.10heart3.11": "Well, you've got more than enough courage to make up for me, @... that's... that's part of why I like you.$11",
  "Harvey.10heart3.12": "Okay, I'm going to open my eyes and look down... don't let go of my hand.$4",
  "Harvey.10heart3.13": "I... I think I can do it now.$8",
  "Harvey.10heart3.14": "Hey, this is incredible! I think I can see Mayor Lewis standing in the town square!$h",
  "Harvey.10heart3.15": "Oh dear... our time's almost up.$s",
  "Harvey.10heart3.16": "Um... @? We've known each other for a while now and... I... er...$11",
  "Harvey.10heart3.17": "...$11",
  "Harvey.10heart3.18": "Whoops... Our time was up half an hour ago. We'd better touch down.$l",
  "Harvey.10heart3.19": "I haven't had such a wonderful day for as long as I can remember.$l",
  "Harvey.Aerobics.01": "Alright! That concludes our aerobics class!#$b#Are you breaking a sweat?$h",
  "Harvey.Aerobics.02": "*pant*...*pant*...Yes.$7",
  "Harvey.Aerobics.03": "@! You were watching me?$8#$b#...How embarrassing... I didn't want anyone to know. Least of all you.$s",
  "Harvey.Aerobics.04": "I'm just trying to stay healthy. As you get older, it requires more effort.#$b#I'm not in very good shape, though... I can hardly keep up with them.$s",
  "Harvey.Aerobics.05": "$q -1 null#Look... Don't tell everyone in town that I'm doing dance aerobics, okay?#$r -1 20 event_aerobics1#I won't tell.#$r -1 -50 event_aerobics2#I can't promise that",
  "Harvey.Aerobics.06": "Wow, that was quite a workout...",
  //************************
  //EMILY NPC
  //************************
  "Emily.Dialogue.01": "Oh! This is our signature cocktail. Good choice, @!$1",
  "Emily.Dialogue.02": "You must really love your gin, @. The Lunar Horizon is strong!$1",
  "Emily.Dialogue.03": "The Rosette Nebula is one of my favorites! I'm happy you chose this one.$1",
  "Emily.Dialogue.04": "Oh my! The Big Bang is pretty strong.$6#$b#I'm sure you can handle it, though!$1",
  "Emily.Dialogue.05": "The Hazy Sunrise? That's a good non-alcoholic choice.$1",
  //Emily Event Dialogue
  "Emily.Event.01": "Hey!",
  "Emily.Event.02": "@! It's great to see you!$1",
  "Emily.Event.03": "Gus, may I make @ a drink on the house?$0",
  "Emily.Event.04": "Sure, Emily!$0#$b#@, enjoy the free drink. We appreciate the business you've given the saloon!$1",
  "Emily.Event.05": "Hmm... I see.",
  "Emily.Event.06": "Yay! Here's our cocktail menu. Which drink would you like?$1",
  "Emily.Event.07": "$q -1 null#*** ** **STARDROP SALOON COCKTAIL MENU** ** ***#$r -1 0 emily_event1#'SHOOTING COMET' - Ingredients: Whiskey, Lime Juice, Mint Leaves, Sugar#$r -1 0 emily_event2#'LUNAR HORIZON' - Ingredients: Gin, Sugar Syrup, Lime Juice, Sparkling Water#$r -1 0 emily_event3#'ROSETTE NEBULA' - Ingredients: Vodka, Cranberry Juice, Cointreau, Lime Juice#$r -1 0 emily_event4#'THE BIG BANG' - Ingredients: White Rum, Dark Rum, Orange Curacao, Orgeat Syrup, Lemon Juice#$r -1 0 emily_event5#'HAZY SUNRISE' - Ingredients: Orange Juice, Lemon Juice, Soda, Grenadine Syrup",
  "Emily.Event.08": "Give me just a moment while I whip this up for you!$1",
  "Emily.Event.09": "Of course, Pam!",
  "Emily.Event.10": "Voila! Here you are, @. I hope you enjoy it!$1",
  "Emily.Event.11": "Here you are!",
  "Emily.Event.12": "I see... Then it's settled, Marlon.",
  "Emily.Event.13": "How was the beverage? Did you like it?#The drink was amazing.#It tasted horrible...",
  "Emily.Event.14": "Oh... I'm sorry, @.$2#$b#Well umm... I'm going to get back to work. I'm really sorry it didn't turn out well.$2",
  "Emily.Event.15": "I'm sorry that drink wasn't up your alley... Let's try a different one next time.$2",
  "Emily.Event.Amazing.01": "Haha! You're welcome, @!$1",
  "Emily.Event.Amazing.02": "A round of drinks over here please!",
  "Emily.Event.Amazing.03": "Same time next week, Magnus?",
  "Emily.Event.Amazing.04": "Coming right up, Pierre!$1",
  "Emily.Event.Amazing.05": "Looks like my night is about to get busy, @. If you need me, you know where to find me. Enjoy the rest of your evening!$1",
  "Emily.Event.Amazing.06": "You should drop by the Saloon more often. I enjoy seeing you!$1",
  "Emily.10heart.01": "Well, this is fun, isn't it?",
  "Emily.10heart.02": "Kind of spooky, actually...$u",
  "Emily.10heart.03": "Heh... it's chilly out here...$4",
  "Emily.10heart.04": "A bear! I hope he's not hungry... $6",
  "Emily.10heart.05": "Oh... the other sleeping bag is still outside...$u#$b#No way am I going back out there!$6",
  "Emily.10heart.06": "Um.. @? You don't mind sharing a sleeping bag with me, do you?$4",
  "Emily.SpecialOrder.01": "Great... everyone has their stone.#$b#Now, close your eyes, and take slow, deep breaths. Focus on your lungs.",
  "Emily.SpecialOrder.02": "Visualize the pure energy flowing into your body with every breath.#$b#And when you exhale, feel all the tension and negative energy flowing out, leaving you more and more relaxed with every breath.",
  "Emily.SpecialOrder.03": "Now, open your heart to the vibrational frequency of your stone. Do you feel anything?",
  "Emily.SpecialOrder.04": "Nope.",
  "Emily.SpecialOrder.05": "I do!",
  "Emily.SpecialOrder.06": "Relaxed",
  "Emily.SpecialOrder.07": "Looks like the gemstones were put to good use...",
  //************************
  //EVELYN NPC
  //************************
  "Evelyn.Dialogue.01": "My day is well. It's a bit on the chilly side, though.$0",
  "Evelyn.Dialogue.02": "Be sure to wear several layers, sweetie! I wouldn't want you catching a cold.$0",
  "Evelyn.Dialogue.03": "That's unfortunate to hear, dear. I'm optimistic your day will brighten up.$0",
  "Evelyn.Dialogue.04": "Oh dear... you don't know?$2",
  //Evelyn Event Dialogue
  "Evelyn.Event.01": "What a charming pumpkin!",
  "Evelyn.Event.02": "Pierre outdid himself again!",
  "Evelyn.Event.03": "Hello, dear! It's wonderful to see you. How is your day?$1",
  "Evelyn.Event.04": "$q -1 null#(What should I say)#$r -1 0 evelyn_event1#I'm having a great day. And you?#$r -1 0 evelyn_event2#It's chilly today. I'm trying my best to stay warm.#$r -1 0 evelyn_event3#My day could be better.",
  "Evelyn.Event.05": "Some pesky crows ruined one of our pumpkins this morning...$2#$b#Pierre was kind enough to give me a replacement.$1",
  "Evelyn.Event.06": "I passed %farm Farm recently on a morning walk. Your grandfather would be proud of how much progress you've made, @.$0",
  "Evelyn.Event.07": "...$2#$b#I wish your grandpa was still here. He was an absolute joy to everyone in the valley.$2#$b#I can tell you about him. We were close friends when he was living on the farm.$0",
  "Evelyn.Event.08": "#I would love to know more about my grandpa.#Perhaps some other time!",
  "Evelyn.Event.09": "Of course, dear! Have a wonderful rest of your day.$0#$b#I need to go thank Pierre again for this pumpkin. It's perfect for this haystack.$1",
  "Evelyn.Event.MoreAboutHim.01": "Of course, dear! It would be my pleasure.",
  "Evelyn.Event.MoreAboutHim.02": "Your grandpa was charismatic. He had an exceptional amount of integrity, generosity, empathy, and humility. In many ways, you two are very similar.$1#$b#When he first moved to the valley, Pelican Town had just begun to attract residents, and most of the region wasn't developed yet.$0#$b#The land was cheap, so he was able to purchase a large plot of land, that became the farm you inherited.$1",
  "Evelyn.Event.MoreAboutHim.03": "He never raised any animals and focused on cultivation. His farm was one of the largest and most bountiful in the Ferngill Republic!$0#$b#When he obtained enough funds, he had a greenhouse constructed on the property.$1#$b#He was overjoyed when it was finally finished. I remember him bringing the town handfuls of fresh strawberries and blueberries in the dead of winter.$1#$b#He always wanted us to share in his happiness.$0",
  "Evelyn.Event.MoreAboutHim.04": "He met his wife here and they had a wonderful child - your father, dear. They were such a lovely family.$1#$b#Your grandpa retired, oh, when he was about sixty, and moved to Pine-Mesa City.$0#$b#He wanted to pass down his farm to your father, but he had other dreams and wanted to follow his own path.$2#$b#The farmland was never sold. He paid for the land every year and kept the deed.$0",
  "Evelyn.Event.MoreAboutHim.05": "With no one taking care of the farm, nature eventually reclaimed it. As you saw when you first arrived, it was completely overgrown.$2",
  "Evelyn.Event.MoreAboutHim.06": "I didn't understand why he held onto the land until you arrived, and then I realized he never stopped thinking about the farm as a piece of his family.$1",
  "Evelyn.Event.MoreAboutHim.07": "I'm glad you know more about your grandpa, dear. I understand you were just a child when he passed away.$0#$b#He was a remarkable person, and I see so much of him in you.$1",
  "Evelyn.Event.MoreAboutHim.08": "I need to walk over to Pierre's to thank him again for this pumpkin. It's perfect for this haystack.$1",
  "Evelyn.Event.MoreAboutHim.09": "Enjoy the rest of your day, sweetie.$1",
  "Evelyn.Event.MoreAboutHim.10": "Your grandpa would truly be proud of your accomplishments.$0#$b#It brings me joy that you've brought his farm back to life after all these years.$1",
  //************************
  //QI NPC
  //************************
  //qi Events Dialogue
  "Qi.Jukebox.01": "Hey, kid. I've been keeping a close watch on you. Look at how far you've come...",
  "Qi.Jukebox.02": "Let me cut to the chase.#$b#I've added a new soundtrack to your jukebox. It's called 'Stardew Valley Expanded Trailer'.#$b#Think of this as a reward for making it this far: A great soundtrack and a 4th wall break.",
  "TreasureCave.01": "VOICE: You just may be the one...",
  "TreasureCave.02": "VOICE: *chuckle* You continue to impress me.",
  //************************
  //PAM NPC
  //************************
  //Pam Events Dialogue
  "Pam.Event.01": "*sigh*...",
  "Pam.Event.01A": "GAH! DON'T SCARE ME LIKE THAT!$3",
  "Pam.Event.02": "I've been on edge lately.$2",
  "Pam.Event.03": "To tell you the truth, I'm sick of everything.$2",
  "Pam.Event.04": "#What's bothering you?#Well, I hope you feel better. Bye.",
  "Pam.Event.05": "Got a lot of my mind, kid.$2#$e#%Pam doesn't want to talk.",
  "Pam.Event.WhatsBotheringYou.01": "Believe it or not, kid, when I was your age, I had dreams.$2#$b#I wanted to be up there in the sky, piloting planes. Not... not this.$2",
  "Pam.Event.WhatsBotheringYou.02": "If I tried harder in flight school, my life woulda been different.$2",
  "Pam.Event.WhatsBotheringYou.03": "I made a lotta mistakes in my life, @. Now I'm just a bitter old woman.$2",
  "Pam.Event.WhatsBotheringYou.04": "The divorce was my fault. I gave Henry a world of grief and pain.$2#$b#I know I take things out on Penny, and then go spendin' what little money I have at the saloon to wash everything away.$2",
  "Pam.Event.WhatsBotheringYou.05": "I'm gonna be stuck bein' a bus driver for the rest of my life. No ambitions. No dreams anymore. Nothin'...$2",
  "Pam.Event.WhatsBotheringYou.06": "#Things will get better.#Maybe if you acted nicer, life would be different.",
  "Pam.Event.WhatsBotheringYou.07": "I think I'm doin' just fine as is.$0#$b#Now get on out of here.$2",
  "Pam.Event.WhatsBotheringYou.08": "I know I can be mean at times, but...$2#$b#Tch...$3#$e#Buy me a beer tonight.$1",
  "Pam.Event.DidntKnow.01": "I'm not lookin' for sympathy, kid.$4#$b#These feelings are just business as usual.$2#$b#You don't need to gimme fluffy words. Nothin'll change my situation or my life. I got myself here.$4",
  "Pam.Event.DidntKnow.02": "If you really want to cheer me up, buy me a beer tonight.$4",
  "Pam.Event.DidntKnow.03": "You gonna buy me that drink? It would sure chear me up.$1",
  //************************
  //ROBIN NPC
  //************************
  //Robin Dialogue
  "Robin.Event.01": "*pant* *pant*...",
  "Robin.Event.02": "Good morning, @.$0#$b#I just finished my morning jog!$1",
  "Robin.Event.03": "I got a good look at your farm. The progress you've made is amazing!$1",
  "Robin.Event.04": "I see that the buildings I constructed for you are still holding up. I hope they're serving you well!$0",
  "Robin.Event.05": "#You did a great job constructing them.#The buildings aren't that great.",
  "Robin.Event.06": "Oh... I'm sorry, @. I... Umm...$2",
  "Robin.Event.07": "Well... Umm I'm going to go. I'll see you around...$2",
  "Robin.Event.08": "I'm sorry the buildings haven't been meeting your standards, @.$2#$b#I'll be extra meticulous next time if you choose to contract me to build something new...$2",
  "Robin.Event.1000029_WonderfulJob.01": "That's great to hear!$1",
  "Robin.Event.1000029_WonderfulJob.02": "I wasn't here in the valley yet when your grandpa was working the farm.$0#$b#I think Sebastian was maybe around two or three years old when your grandpa retired.$5",
  "Robin.Event.1000029_WonderfulJob.03": "It's incredible how beautiful the farmland is now.$1#$b#I remember reading about it when it was mentioned in the news! That was a while ago.$0#$b#I hope you get another interview, @. You've made a lot more progress since then.$1",
  "Robin.Event.1000029_WonderfulJob.04": "I'm going to go home and shower. Drop by later if you need anything!$0",
  "Robin.Event.1000029_WonderfulJob.05": "Hey, thanks for all the business you've given me, @.#$b#It's amazing to see my buildings get good use out of them.$1",
  "Robin.DeluxBed.01": "Voila! My newest creation.$h#$b#It's a deluxe four poster bed, crafted from the finest local hardwood.",
  "Robin.DeluxBed.02": "Um... Robin? What's the point of the four posts? It seems like an inefficient use of materials.$s",
  "Robin.DeluxBed.03": "It's called 'beauty', bud... you know, that thing that most people find enjoyable?$6",
  "Robin.DeluxBed.04": "Hmm, I see your point.. But we can't let that outweigh the utility and efficiency of the sleep receptacle.",
  "Robin.DeluxBed.05": "You know, sometimes it feels like you're being deliberately obtuse, just to irritate me. Is that what you're doing?$3",
  "Robin.DeluxBed.06": "Hey @... Come in.",
  "Robin.DeluxBed.07": "Check this out... It's the bed I was able to make thanks to all the wood you gathered.",
  "Robin.DeluxBed.08": "So, what do you think?",
  "Robin.DeluxBed.09": "The aesthetics are perfect",
  "Robin.DeluxBed.10": "The four posts seem inefficient",
  "Robin.DeluxBed.11": "Yea",
  "Robin.DeluxBed.12": "*ahem*... Well... If anyone needs me, I'll be in the doghouse...$5",
  "Robin.DeluxBed.13": "Great minds think alike...$h",
  "Robin.DeluxBed.14": "Whatever.$3#$b#Moving on...$3",
  "Robin.DeluxBed.15": "Now that I have a prototype, I can start selling them in the shop.",
  "Robin.DeluxBed.16": "Hey... these might look good in your place, @! What do you say... can we pencil you in for a half dozen?",
  "Robin.DeluxBed.17": "Mom!",
  //************************
  //DUSTY NPC
  //************************
  "Dusty.Event.01": "#Pet Dusty#Don't pet Dusty",
  "Dusty.Event.02": "Hey. Saw you petting Dusty.$1#$e#He's a good boy.$0",
  "Dusty.PlayerResponse.01": "*You give Dusty many pets$0",
  "Dusty.PlayerResponse.02": "*You give Dusty many pets$1",
  "Dusty.PlayerResponse.03": "*You give Dusty many pets$4",
  //************************
  //DWARF NPC
  //************************
  "Dwarf.Dialogue.01": "Yes. There is good in your kind.",
  "Dwarf.Dialogue.02": "Perhaps... but it is still used in a way that causes death and destruction.",
  //************************
  //BEAR NPC
  //************************
  //Bear Events
  "Bear.Event.01": "That smell... come closer...$2",
  "Bear.Event.02": "Heh... It's not every day I get to speak to a human. Looks like you've got a little 'forest magic' in you...$3",
  "Bear.Event.03": "Now... about my note... Did you bring the good stuff?",
  "Bear.Event.04": "HOoOoOoooh... that smell... this is really sweet stuff!$h#$b#...it's my favorite sauce... it makes me very happy.$h",
  "Bear.Event.05": "...You've made a friend today, @.",
  "Bear.Event.06": "Come visit my home sometime. I live near that abandoned vineyard.#$b#Oh. I also got something special I want to show you...$3",
  "Bear.Event.07": "The bear left you with his special knowledge...",
  "Bear.Event.08": "Salmonberries and Blackberries are now worth 3x the gold!",
  //************************
  //MATURE EVENTS
  //Requires Mature Config set to True
  //************************
  "Shane.MatureEvent.01": "...I'm not like that anymore.",
  "Shane.MatureEvent.02": "Hey. I didn't expect to see you here.$3",
  "Shane.MatureEvent.03": "$q -1 null#(What should I say)#$r -1 0 shane_event1#What are you doing by the tracks?#$r -1 0 shane_event2#Why are you up here by yourself?#$r -1 0 shane_event3#You look like you have a lot on your mind.",
  "Shane.MatureEvent.04": "Truthfully, the last time I came here, I was planning to jump in front of a train. I was more than ready to end it all.$3#$b#I felt like everything was falling apart around me, and the world was becoming... less real.$0#$b#Suicide seemed to be the only option left. It's hard to believe I felt that way not too long ago...$3",
  "Shane.MatureEvent.05": "I even spent time researching how to commit suicide by train... if you do it wrong, there's a chance you could just lose your legs and bleed out or be cut in half.$2#$b#Did you know that?$2",
  "Shane.MatureEvent.06": "I really believed I had nothing in my future, nothing to look forward to...$3",
  "Shane.MatureEvent.07": "Ugh. I don't know what I was thinking, telling you that.$3#$b#Might have drank too much again. Still feeling that hangover.$2",
  "Shane.MatureEvent.08": "...$2",
  "Shane.MatureEvent.09": "Hey. I need to drink some water.$0#$b#My head's starting to ache.$2",
  "Jas.MatureEvent.01": "Hi, Suki!",
  "Jas.MatureEvent.02": "Hello, Jas. Done playing jump rope for today?",
  "Jas.MatureEvent.03": "When my legs aren't tired anymore, I'll go play again!$1",
  "Jas.MatureEvent.04": "I have something for you... It's one of my daughter's favorites!",
  "Jas.MatureEvent.05": "For me!? Thank you!!!",
  "Jas.MatureEvent.06": "Hello!!",
  "Jas.MatureEvent.07": "@! Suki is here today!$0#$b#She brought me a treat!$1",
  "Jas.MatureEvent.08": "#That's very sweet of her.#What did she give you?",
  "Jas.MatureEvent.1000021_Treat.01": "She gave me a Gotoro lollipop this time! She always brings me something new.$1",
  "Jas.MatureEvent.1000021_Treat.02": "I'm sad we're fighting the Gotoro Empire. I thought maybe they were evil, but Suki is nice.$3",
  "Jas.MatureEvent.1000021_Treat.03": "Why do we have to fight each other, @?$3",
  "Jas.MatureEvent.1000021_Treat.04": "#War is complicated, but let's hope there will be peace again soon.#We'll finish the fight they started.",
  "Jas.MatureEvent.1000021_Treat.05": "...$2#$e#%Jas looks sad.",
  "Jas.MatureEvent.1000021_Treat1.01": "She gave me a Gotoro lollipop this time! She always brings me something new.$1",
  "Jas.MatureEvent.1000021_Treat1.02": "I'm sad we're fighting the Gotoro Empire. I thought maybe they were evil, but Suki is nice. They're just like us.$3",
  "Jas.MatureEvent.1000021_Treat1.03": "Why do we have to fight each other, @?$3",
  "Jas.MatureEvent.1000021_Treat1.04": "#War is complicated, but let's hope there will be peace again soon.#We'll finish the fight they started.",
  "Jas.MatureEvent.1000021_Treat1.05": "...$2#$e#%Jas looks sad.",
  "Jas.MatureEvent.1000021_GotoroFriends.01": "...$3",
  "Jas.MatureEvent.1000021_GotoroFriends.02": "That'd make me happy. I bet Suki would be happy too.$3#$b#I don't want anyone to be hurt. I want everyone to be friends.$0#$b#If I can be friends with Suki, maybe we can all make friends with the Gotoro Empire someday.$1",
  "Jas.MatureEvent.1000021_GotoroFriends.03": "I'm going to go home and show Aunt Marnie this lollipop!$1#$b#You should visit Suki's cart. She brought a lot of good stuff today.$0",
  "Jas.MatureEvent.1000021_GotoroFriends.04": "Did you buy something from Suki? She has really rare stuff sometimes!$1",
  "Jas.MatureEvent.1000021_GotoroFriends1.01": "...$3",
  "Jas.MatureEvent.1000021_GotoroFriends1.02": "That'd make me happy. I bet Suki would be happy too.$3#$b#I don't want anyone to be hurt. I want everyone to be friends.$0#$b#If I can be friends with Suki, maybe we can all make friends with the Gotoro Empire someday.$1",
  "Jas.MatureEvent.1000021_GotoroFriends1.03": "I'm going to go home and show Aunt Marnie this lollipop!$1#$b#You should visit Suki's cart. She brought a lot of good stuff today.$0",
  "Jas.MatureEvent.1000021_GotoroFriends1.04": "Did you buy something from Suki? She has really rare stuff sometimes!$1",
  "Jodi.MatureEvent.01": "Hello, @.$1#$b#Today's hot. Flowers need more water than usual in this heat.$1",
  "Jodi.MatureEvent.02": "Just watering away!$1",
  "Jodi.MatureEvent.03": "#Walk away#Are you okay?",
  "Jodi.MatureEvent.1000018_TalkToMe.01": "...$2#$b#It's Kent...$2#$b#I love him and I'm so glad he's finally home but...$2",
  "Jodi.MatureEvent.1000018_TalkToMe.02": "Ever since he got back, he just... he hasn't been the same person.$2#$b#He never laughs anymore. He won't talk to me. He practically ignores Vincent and Sam. He hardly eats any food. We haven't had-$2",
  "Jodi.MatureEvent.1000018_TalkToMe.03": "He's opened up a little about some of the horrors he experienced. The things he's seen. The friends he lost. What he went through when he was captured...$2#$b#Yesterday, Vincent was watching a cartoon and he accidently pushed a button on the remote and made the TV go static.$2#$b#Kent immediately fell to the floor and put his hands over his head...$2#$b#Later, he told me that at his base, the TV screens would go to static right before an alarm sounded. When they heard it, everyone knew they had to take cover.$2",
  "Jodi.MatureEvent.1000018_TalkToMe.04": "Harvey gave him some medicine that should help with the symptoms of PTSD.$2#$b#I can't tell if it's made a difference.$2",
  "Jodi.MatureEvent.1000018_TalkToMe.05": "*sniff*...",
  "Jodi.MatureEvent.1000018_TalkToMe.06": "He's hurting so much, and I don't know how to help him, @. I feel helpless...$2",
  "Jodi.MatureEvent.1000018_TalkToMe.07": "$q -1 null#(What should I say)#$r -1 0 jodi_event1#Kent needs you now more than ever.#$r -1 0 jodi_event2#You might want to look for a therapist in Zuzu or Pine-Mesa City.",
  "Jodi.MatureEvent.1000018_TalkToMe.08": "...$2#$b#I'm sorry, @. I had all of that bottled up, and I might have said too much.$2#$b#Thank you for listening to me. You, Olivia, and Caroline are my closest friends, and you're always there for me$2.",
  "Jodi.MatureEvent.1000018_TalkToMe.09": "I hope one day I can be there for you, too.$0",
  "Jodi.MatureEvent.1000018_TalkToMe.10": "$q -1 null#(What should I say)#$r -1 0 jodi_event3#If you ever need anything, don't hesitate to ask.#$r -1 0 jodi_event4#With a combined effort, there's nothing you two can't accomplish.",
  "Jodi.MatureEvent.1000018_TalkToMe.11": "I'll follow the advice you gave me.$1",
  "Jodi.MatureEvent.1000018_TalkToMe.12": "I need to finish watering these flowers, okay? I'll talk to you later. Thank you again.$0",
  "Jodi.MatureEvent.1000018_TalkToMe.13": "Thank you for talking to me earlier, @. I know what to do to help Kent. I think things will be better soon.$0",
  "Pierre.MatureEvent.01": "#Follow Pierre#Go to sleep",
  "Pierre.MatureEvent.FollowPierre.01": "Hello?... It's me.",
  "Pierre.MatureEvent.FollowPierre.02": "W-what is the meaning of this?$4#$b#Abigail? The Wizard? Why did you tell me to come to the Wizard's Tower so late, Caroline?$4",
  "Pierre.MatureEvent.FollowPierre.03": "Pierre... we... we need to talk.$2",
  "Pierre.MatureEvent.FollowPierre.04": "...!?$4",
  "Pierre.MatureEvent.FollowPierre.05": "...$2",
  "Pierre.MatureEvent.FollowPierre.06": "Talk about... what? What is this, Caroline? Why are you and Abigail here!?$4",
  "Pierre.MatureEvent.FollowPierre.07": "Pierre... honey...$2",
  "Pierre.MatureEvent.FollowPierre.08": "Abigail isn't...$2",
  "Pierre.MatureEvent.FollowPierre.09": "Abigail isn't your daughter...$2",
  "Pierre.MatureEvent.FollowPierre.10": "!!?...$4#$b#W-what do you mean she isn't MY daughter!?$4",
  "Pierre.MatureEvent.FollowPierre.11": "Abigail!?$4",
  "Pierre.MatureEvent.FollowPierre.12": "...Dad It's true.$2#$b#Umm... there's no easy way to say this.$2",
  "Pierre.MatureEvent.FollowPierre.13": "...$2",
  "Pierre.MatureEvent.FollowPierre.14": "I... I don't understand ANY of this!$4#$b#EXPLAIN!!!$3",
  "Pierre.MatureEvent.FollowPierre.15": "Honey... do you remember back when we... broke up?$2",
  "Pierre.MatureEvent.FollowPierre.16": "I... I saw someone else before we got back together. That... that person was Magnus Rasmodius...$2",
  "Pierre.MatureEvent.FollowPierre.17": "Pierre, it wa-",
  "Pierre.MatureEvent.FollowPierre.18": "YOU!!!$3",
  "Pierre.MatureEvent.FollowPierre.19": "PIERRE! STOP!!$3",
  "Pierre.MatureEvent.FollowPierre.20": "I know you're confused and hurt right now. But please, please let us explain. Please...$2",
  "Pierre.MatureEvent.FollowPierre.21": "...Okay, Caroline.",
  "Pierre.MatureEvent.FollowPierre.22": "When you were... when I found out you were with that girl in Grampleton... it... it hurt me so much.$2",
  "Pierre.MatureEvent.FollowPierre.23": "I reacted poorly to that by... doing the same thing.$2",
  "Pierre.MatureEvent.FollowPierre.24": "...$2",
  "Pierre.MatureEvent.FollowPierre.25": "I... I thought Abigail was your child. After all these years I trusted-$2",
  "Pierre.MatureEvent.FollowPierre.26": "*sniff*...",
  "Pierre.MatureEvent.FollowPierre.27": "I... I...$2",
  "Pierre.MatureEvent.FollowPierre.28": "...I only recently figured it out when... when Abigail started developing special... powers.$2#$b#Abigail's purple hair, her interest in monsters and magic, and now her ability to see forest spirits...$2",
  "Pierre.MatureEvent.FollowPierre.29": "Surely you noticed too, honey... $2#$b#I remember when you said you caught Abigail practicing sword stances in the graveyard late at night with @...$2#$b#We've also talked about her hair a few times...$2",
  "Pierre.MatureEvent.FollowPierre.30": "...Yes, that's true.",
  "Pierre.MatureEvent.FollowPierre.31": "M. Rasmodius, I'm... I'm sorry I attacked you. I... I let my anger get the best of me...$2",
  "Pierre.MatureEvent.FollowPierre.32": "...$2",
  "Pierre.MatureEvent.FollowPierre.33": "Is... is this your first-time hearing this, Abigail?$2",
  "Pierre.MatureEvent.FollowPierre.34": "...No. The... three of us have already talked about it.$2",
  "Pierre.MatureEvent.FollowPierre.35": "Dad... sometimes I suspected but to find out for sure... it... it was shocking to me too. I can imagine how hurt you feel.$2#$b#...But please. Don't put this all on Mom... it was a long time ago, and she doesn't deserve that...$2",
  "Pierre.MatureEvent.FollowPierre.36": "This... this is all my fault.$2#$b#I was so... stupid and young. I shouldn't have... I shouldn't have done what I did to you, Caroline.$2",
  "Pierre.MatureEvent.FollowPierre.37": "I was a fool...$2",
  "Pierre.MatureEvent.FollowPierre.38": "Honey... we can't change the past...$2#$b#What we can do is make a brighter future. Together.$0",
  "Pierre.MatureEvent.FollowPierre.39": "...$2",
  "Pierre.MatureEvent.FollowPierre.40": "...$0",
  "Pierre.MatureEvent.FollowPierre.41": "May I speak?$0",
  "Pierre.MatureEvent.FollowPierre.42": "Yes, Magnus.$2#$b#I cut you off earlier... I apologize for that.$2",
  "Pierre.MatureEvent.FollowPierre.43": "That's quite all right, Pierre. It's not surprising you'd be overcomed by your emotions.$0#$b#I don't blame you for your outburst. Thank you for apologizing.$0",
  "Pierre.MatureEvent.FollowPierre.44": "Now, Pierre...$0#$b#I want you to understand that I may be Abigail's biological father, but I'm not her dad. You raised her, and you'll always be her dad.$0",
  "Pierre.MatureEvent.FollowPierre.45": "You and Caroline have done a wonderful job. She's grown up into a beautiful, kind person.#0#$b#Her compassion and curiosity is due to your efforts, not mine.$0",
  "Pierre.MatureEvent.FollowPierre.46": "I... I always had a feeling that I had a connection with someone in the valley. I could never explain it...$0#$b#Now I realize it's because of Abigail.$0",
  "Pierre.MatureEvent.FollowPierre.47": "Abigail possesses the ability to see forest spirits called 'Junimos'. These spirits uniquely reside in the valley. They are completely harmless.$0#$b#Abigail also has a keen knack for swordsmanship and shows promise in arcane abilities.$0",
  "Pierre.MatureEvent.FollowPierre.48": "Pierre, I understand this may be overwhelming and you may resent me...$0#$b#I'm sorry this is the way you had to find out.$0#$b#I hope you understand that we had to tell you. Once we knew, your family didn't want to deceive you.$0",
  "Pierre.MatureEvent.FollowPierre.49": "And it's better to hear it from the people you love the most than to stumble on it by yourself.$0",
  "Pierre.MatureEvent.FollowPierre.50": "...It sure is a lot to take in all at once.$2",
  "Pierre.MatureEvent.FollowPierre.51": "Honey... I want you to know that I love you and that will never change. We will get through this together, as a family.$0",
  "Pierre.MatureEvent.FollowPierre.52": "Dad, I know we may not always get along... but I love you. You're one of the strongest people I know.$0",
  "Pierre.MatureEvent.FollowPierre.53": "I don't know what to say.$2#$b#I... I have so many questions, and I don't know if there are any answers...$2",
  "Pierre.MatureEvent.FollowPierre.54": "I want to make it clear to all of you that Abigail will always be my daughter in my eyes.$3",
  "Pierre.MatureEvent.FollowPierre.55": "Good. I wouldn't have it any other way, Pierre.$0",
  "Pierre.MatureEvent.FollowPierre.56": "Dad, I want to learn how to use my magic. Magnus said that he would tutor me.$0",
  "Pierre.MatureEvent.FollowPierre.57": "Abigail! We talked about this. Now isn't the time to ask that!$3",
  "Pierre.MatureEvent.FollowPierre.58": "But Mom, I feel like this is my DESTINY and it's calling to me. I wou-$2",
  "Pierre.MatureEvent.FollowPierre.59": "Of course you can, Abigail.$0",
  "Pierre.MatureEvent.FollowPierre.60": "I realize I need to... let go and let you decide what you want to do. You're an adult now.$2",
  "Pierre.MatureEvent.FollowPierre.61": "Your ability to do magic changes everything.$2",
  "Pierre.MatureEvent.FollowPierre.62": "We need to discuss what happens next, Magnus. I want to know what to expect from Abigail's abilities.$2",
  "Pierre.MatureEvent.FollowPierre.63": "Yes, I agree.",
  "Pierre.MatureEvent.FollowPierre.64": "It's paramount we don't tell anybody about anything spoken here tonight, especially what I am about to tell you three.$0",
  "Pierre.MatureEvent.FollowPierre.65": "It is imperative I introduce the Merlin Arcandium Laws and the Ze-",
  "Pierre.MatureEvent.FollowPierre.66": "A moment please. It seems we have a visitor.$0",
  "Pierre.MatureEvent.FollowPierre.67": "Spying, are we?$1",
  "Pierre.MatureEvent.FollowPierre.68": "@... how long have you been standing out here?$0",
  "Pierre.MatureEvent.FollowPierre.69": "I see... you've overheard everything.$2",
  "Pierre.MatureEvent.FollowPierre.Married.70": "I know you're very close friends with Caroline and Pierre.$0#$b#Abigail is especially close to you. She has talked about you many times.$0",
  "Pierre.MatureEvent.FollowPierre.Unmarried.70": "As I understand, you are very close friends with Caroline and Pierre.$0#$b#Abigail is especially close to you. She has talked about you many times.$0",
  "Pierre.MatureEvent.FollowPierre.Married.71": "I trust that you won't tell anyone anything you've heard here tonight, @.#$b#We can have a conversation about this ordeal back home... I promise.$0",
  "Pierre.MatureEvent.FollowPierre.Unmarried.71": "I should cast a seal of promise on you, but I trust that you won't tell anyone anything you've heard here tonight, @.",
  "Pierre.MatureEvent.FollowPierre.72": "There is much unfinished business we need to discuss.$0#$b#I'm sending you back to the town, @.$0#$b#Don't return here tonight.$0",
  "Pierre.MatureEvent.FollowPierre.73": "Sorry. Raccoons...",
  "Pierre.MatureEvent.FollowPierre.74": "Sorry, @. I'm a bit out of it today. I am utterly emotionally exhausted.$2#$b#I would talk about it but... I can't. I hope you understand.$2",
  "Pierre.MatureEvent.Magnus": "I understand if you have any reservations about me after witnessing what transpired...$0#$b#I certainly don't claim to be perfect.$2#$e#%Magnus doesn't want to talk anymore.",
  "Caroline.MatureEvent.01": "Magnus, it's me...",
  "Caroline.MatureEvent.02": "Who's there!?",
  "Caroline.MatureEvent.03": "OH! @. Umm... hello.$1",
  "Caroline.MatureEvent.04": "#I saw you entering the Wizard's Tower.#Sorry for scaring you. Have a nice evening.",
  "Caroline.MatureEvent.05": "Thank you. Bye, @.$0",
  "Caroline.MatureEvent.06": "Don't tell Pierre or Abigail I was out late at night, @. I trust you...$2",
  "Caroline.MatureEvent.VisitingWizard.01": "I was...$2",
  "Caroline.MatureEvent.VisitingWizard.02": "I was visiting Magnus Rasmodius because of Abigail. She confronted me a few days ago, claiming she's seeing... little apple creatures in the forest.$2#$b#I thought he could shed some light on this, so I came to ask for his advice.$2",
  "Caroline.MatureEvent.VisitingWizard.03": "I'm sorry, @. I've said too much. I know we're close friends, but...$2",
  "Caroline.MatureEvent.VisitingWizard.04": "...$2#$b#@, can you keep a secret? Can I trust you?$2",
  "Caroline.MatureEvent.VisitingWizard.05": "#You can trust me.#That will depend on what you tell me.",
  "Caroline.MatureEvent.VisitingWizard.06": "...Well, you have yourself a nice evening, @. It's late. You should be getting back to your farm.$2",
  "Caroline.MatureEvent.VisitingWizard.07": "Please don't tell Pierre or Abigail I was visiting the wizard late at night, @.$2",
  "Caroline.MatureEvent.KeepSecret.01": "Thank you, @.$0",
  "Caroline.MatureEvent.KeepSecret.02": "First, you need to understand Pierre and I have a complicated relationship, but I love him, and I always will.$2#$b#We got together when we were very young. Not long into our relationship, I caught Pierre fooling around with a girl in Grampleton.$2#$b#I was devastated when I found out. My naive self thought the appropriate response was to... get involved with someone else to get back at him.$2#$b#That other person...$2",
  "Caroline.MatureEvent.KeepSecret.03": "That other person was Magnus Rasmodius...$2",
  "Caroline.MatureEvent.KeepSecret.04": "Pierre and I had some horrible fights and... broke up. We got back together after a couple months.$2",
  "Caroline.MatureEvent.KeepSecret.05": "Soon after that, I found out I was pregnant. I... I didn't know if it was Magnus' or Pierre's.$2#$b#I never told Pierre I saw someone else, so he had no reason to suspect Abigail wasn't his.$2",
  "Caroline.MatureEvent.KeepSecret.06": "Ever since Abigail dyed her hair purple several years ago, it's never faded. I thought that was very strange...$2#$b#Now my daughter is seeing magical creatures in the forest and taking an interest in fighting monsters...$2#$b#There's only one explanation. Abigail isn't my husband's daughter. Rasomodius is her father.$2",
  "Caroline.MatureEvent.KeepSecret.07": "I hadn't spoken to Magnus in so many years. What we had was a long, long time ago. He was surprised to find me at his doorstep.$2#$b#I told him about Abigail, and that she's his daughter. He said he had a feeling one of the residents here in Stardew Valley was his child.$2",
  "Caroline.MatureEvent.KeepSecret.08": "I... I cried so much. I felt horrible he was just now finding out he was a father.$2#$b#He brewed me some kind of potion to calm me down and explained what Junimos were, and why she is able to see them.$2#$b#He comforted me and gave me some advice.$2",
  "Caroline.MatureEvent.KeepSecret.09": "...$2",
  "Caroline.MatureEvent.KeepSecret.10": "I still don't know what I'm going to tell Pierre, or if I should tell him anything at all. And then there's Abigail...$2#$b#Magnus told me it's up to me to decide if she should know.$2#$b#I appreciate he isn't forcing me to say anything, or demanding I let him have a relationship with her. I... I feel horrible and guilty.$2",
  "Caroline.MatureEvent.KeepSecret.11": "I will tell my family, but not now. In the meantime, you MUST not tell anyone about this, @. Please...$2",
  "Caroline.MatureEvent.KeepSecret.12": "#I'm sorry you're going through all of this.#I'm going to tell Pierre and Abigail - they have a right to know.",
  "Caroline.MatureEvent.KeepSecret.13": "!!!$3#$b#I TRUSTED YOU! YOU ARE THE WORST!$3",
  "Caroline.MatureEvent.KeepSecret.14": "I see you haven't told Pierre and Abigail yet, so what are you waiting for exactly, @?$3#$e#%Caroline is ignoring you.",
  "Caroline.MatureEvent.SwearGranpaGrave.01": "...Thank you.$2",
  "Caroline.MatureEvent.SwearGranpaGrave.02": "I... I know that's a lot to take in. Thanks for promising to keep this a secret.$2#$b#When the right time comes, I'll tell Abigail Magnus is her father. As for my husband...$2",
  "Caroline.MatureEvent.SwearGranpaGrave.03": "I don't know what his reaction will be. It's going to be devasting for Pierre when I tell him Abigail isn't his biological daughter.$2#$b#He might even leave us...$2",
  "Caroline.MatureEvent.SwearGranpaGrave.04": "...$2#$b#I'm...$2#$b#I'm happy I have a good friend like you I can talk to during times like this.$2",
  "Caroline.MatureEvent.SwearGranpaGrave.05": "I'm going to go home and go to sleep. I'm emotionally exhausted...$2",
  "Caroline.MatureEvent.SwearGranpaGrave.06": "Hi, @. Umm... hopefully you have a moment?$0#$b#I just wanted to say I appreciate the conversation we had about Abigail.$2#$b#I need to think about what I'm going to tell Pierre and Abigail...$2#$b#I'm terrified it's not going to go well...$2",
  "Gus.MatureEvent.01": "Ah, hello, @!$0",
  "Gus.MatureEvent.02": "The view of the Gem Sea is mighty incredible from this height!$1",
  "Gus.MatureEvent.03": "So, what brings you to Blue Moon Vineyard?$0",
  "Gus.MatureEvent.04": "$q -1 null#(What should I say)#$r -1 0 gus_event1#I came by to see if Sophia was here.#$r -1 0 gus_event2#I'm on my way to the beach.#$r -1 0 gus_event3#Why are you up here?",
  "Gus.MatureEvent.05": "I bought five cases of premium iridium-quality wine from Sophia.$1#$b#The saloon only had one bottle left. I thought it'd be a good idea to restock.$0",
  "Gus.MatureEvent.06": "Blue Moon Vineyard is one of the largest vineyards in the Ferngill Republic. It was first established many years ago, and has always had a great reputation.$1",
  "Gus.MatureEvent.07": "#I don't know that much about the Vineyard.#That's interesting. Good luck with your errands.",
  "Gus.MatureEvent.08": "Thank you, @! Have a great day. Stop by and try a glass of this vintage sometime!$1",
  "Gus.MatureEvent.Mystery.01": "Hmm... that's right. You don't know.$2",
  "Gus.MatureEvent.Mystery.02": "Something very tragic happened to Sophia's parents. I was close to them. They were good people.$3#$b#Sophia inherited the Vineyard, and she's been doing a great job. It's a lot of work for one person, though.$3#$b#She doesn't show up in town very often. Not since her parents were...$2",
  "Gus.MatureEvent.Mystery.03": "#What happened to Sophia's parents?#Sorry, Gus. I didn't mean to bring up bad memories.",
  "Gus.MatureEvent.Mystery.04": "That's okay, @.#$b#I need to go stock the saloon for tonight...$2",
  "Gus.MatureEvent.Mystery.05": "...Sorry if I seem out of it, @.$2#$b#I've been thinking about Sophia and her parents lately.$2",
  "Gus.MatureEvent.SophiasParents.01": "Sophia's parents were...$2",
  "Gus.MatureEvent.SophiasParents.02": "They were killed in a terrible car accident...$2#$b#It happened on I-63Z, south of Zuzu City. You may have heard about it on the news. A number of people were hurt and killed.$2#$b#A Joja cargo truck caused the crash. It was overloaded with a shipment that well exceeded the weight limit the truck could handle.$2",
  "Gus.MatureEvent.SophiasParents.03": "Sophia was devastated when she heard the news...$2#$b#Stardew Valley is a small community. Robert and Alice's deaths impacted everyone. We all comforted Sophia as best we could.$2#$b#I did everything I could to help her. I've known her since she was a child.$3",
  "Gus.MatureEvent.SophiasParents.04": "Sophia is a little younger than you, but she's one of the strongest people I know.$3#$b#I'm pretty sure she gets that from her mother.$3",
  "Gus.MatureEvent.SophiasParents.05": "$q -1 null#(What should I say)#$r -1 0 gus_event4#That's a lot to take in.#$r -1 0 gus_event5#It was all because of Joja's negligence.",
  "Gus.MatureEvent.SophiasParents.06": "@, if you see Sophia, don't tell her I told you about her parents.$3#$b#As you can imagine... it's a touchy subject for her.$2",
  "Gus.MatureEvent.SophiasParents.07": "I need to get back to the Saloon to prepare some things before opening for the day.$3#$b#Drop by later if you want to.$3",
  "Gus.MatureEvent.SophiasParents.08": "...Sorry if I seem a bit out of it, @.$2#$b#I've just... been thinking about Sophia and her parents lately.$2",
  "Dwarf.MatureEvent.01": "The stars shine brightly tonight.#$b#They remind me of the luminous caves of Vataku, where a full moon brings with it the glow of a thousand moon stones.",
  "Dwarf.MatureEvent.02": "#What's Vataku?#Is that place your home?",
  "Dwarf.MatureEvent.Venture.01": "Yes. Vataku was my home. It's a long forgotten mine founded by my people - a large cave network that resides underneath the Cascadian Mountains.#$b#I hope to visit the mines again someday. I have many memories of my friends and family attached to those mines.",
  "Dwarf.MatureEvent.Venture.02": "Less chance of a human discovering me if I leave the cave at night...#$b#Humans destroy what they don't understand.",
  "Dwarf.MatureEvent.Venture.03": "But you aren't like other humans. I'm happy to call you 'friend'.",
  "Dwarf.MatureEvent.Venture.04": "Your kind does frighten me though. They are more threatening than the Shadow People.#$b#I hold my grudges against them, but the trouble they cause is nothing compared to the destructive potential of humans.",
  "Dwarf.MatureEvent.Venture.05": "$q -1 null#(What should I say)#$r -1 0 dwarf_event1#Why do humans frighten you?#$r -1 0 dwarf_event2#Why do you feel that way about humans?",
  "Dwarf.MatureEvent.Venture.06": "Human technology is terrifying.",
  "Dwarf.MatureEvent.Venture.07": "Your race has devices that shoot tiny projectiles at lightning fast speeds, flying machines that spit fire...#$b#Indestructible moving metal boxes with horrifying weapons, and bombs that level cities in an instant.",
  "Dwarf.MatureEvent.Venture.08": "Human technology is reaching a critical point where your race may be unable to fully control it.#$b#You use your gift of pattern recognition to create weapons of death. I fear these very weapons will end in the eradication of your race, just like the Elves.#$b#The Elves wiped themselves off the face of the world many hundreds of years ago. Their power, too, grew too great for them to control...",
  "Dwarf.MatureEvent.Venture.09": "I see many similarities between Elves and humans.",
  "Dwarf.MatureEvent.Venture.10": "With great power comes great responsibility.",
  "Dwarf.MatureEvent.Venture.11": "But not all hope is forgotten. There are many humans who are like you, @.#$b#I have faith that the new generation of humans being born into this world will be wiser, kinder, and gentler than those who came before.",
  "Dwarf.MatureEvent.Venture.12": "$q -1 null#(What should I say)#$r -1 0 dwarf_event3#There is also a lot of good in us.#$r -1 0 dwarf_event4#I don't agree. You're misunderstanding us.",
  "Dwarf.MatureEvent.Venture.13": "I wish to watch the stars for a little longer before returning to my cave.#$b#You must be cold from standing out here for so long. You should return home.",
  "Dwarf.MatureEvent.Venture.14": "Farewell, @.",
  "Sebastian.MatureEvent.01": "#Hey, how are you doing?#You should stop smoking. It's unhealthy.",
  "Sebastian.MatureEvent.02": "...$5#$b#Don't tell me what to do. Go away.$5",
  "Sebastian.MatureEvent.03": "Look. Smoking helps me relax. You don't have any business telling me what to do.#$e#%Sebastian is ignoring you.",
  "Sebastian.MatureEvent.SaySomething.01": "#Hey jerk, why are you ignoring me?#Everything alright?",
  "Sebastian.MatureEvent.SaySomething.02": "...Leave me alone.$5#$b#You're being an annoyance.$5",
  "Sebastian.MatureEvent.SaySomething.03": "Look. Sometimes I want to be left alone. My life is complicated.$0#$e#I don't need to explain myself to you.$5#$e#%Sebastian is ignoring you.",
  "Sebastian.MatureEvent.EverythingOkay.01": "Look... I have a lot on my mind right now. I just wanted to be alone to think outside.$0",
  "Sebastian.MatureEvent.EverythingOkay.02": "But maybe... I guess talking to someone might help.$2",
  "Sebastian.MatureEvent.EverythingOkay.03": "#You can talk to me.#Go find Sam or Abigail.",
  "Sebastian.MatureEvent.EverythingOkay.04": "Okay, so you can leave...$5",
  "Sebastian.MatureEvent.EverythingOkay.05": "Abigail and I had a little chat. It was just what I needed.$1",
  "Sebastian.MatureEvent.Friends.01": "I had a... horrible nightmare last night about my dad. Not Demetrius. My biological father.$2#$b#I try to not think about him at all. It only brings back bad memories.$2#$b#There's a reason my mom divorced him.$2",
  "Sebastian.MatureEvent.Friends.02": "He was abusive, a drunk, and a gambler. Whenever he lost money, he'd take it out on Mom and me...$2#$b#Took all her savings and gambled it away.$2",
  "Sebastian.MatureEvent.Friends.03": "I was too young to remember a lot of the details. My mom told me when I got older...$2",
  "Sebastian.MatureEvent.Friends.04": "Eventually, Mom had enough. She was sick and tired of him stealing everything from us, so she hid our money. He...$0#$b#He didn't like that...I do remember that part. He was horrible when he got mad.$2",
  "Sebastian.MatureEvent.Friends.05": "We'll never see him again. Good riddance.$0",
  "Sebastian.MatureEvent.Friends.06": "I... I don't know why I'm telling you this. I haven't told anyone about my dad, not even Maru.$2",
  "Sebastian.MatureEvent.Friends.07": "...$2",
  "Sebastian.MatureEvent.Friends.08": "But you know what? I feel like a 20-ton weight has been lifted off my chest and I can breathe again.$0#$b#I've been feeling awful about this for a long time.$2",
  "Sebastian.MatureEvent.Friends.09": "#You've gone through so much in life...#I listened to most of what you were saying.",
  "Sebastian.MatureEvent.Friends.10": "...Get away from me, @. You're unbelievable.$5",
  "Sebastian.MatureEvent.Friends.11": "...$5#$e#%Sebastian is ignoring you.",
  "Sebastian.MatureEvent.Promise.01": "...$1",
  "Sebastian.MatureEvent.Promise.02": "Gonna ponder for a little longer. Still a lot I need to process.$2#$b#...Thanks for talking to me.$2",
  "Sebastian.MatureEvent.Promise.03": "You know... what I told you was something I thought I'd take to the grave.$2#$b#You need to keep what I told you a secret.$0#$e#%Sebastian smiles. You sense he's more trusting of you.",
  "Qi.MatureEvent.01": "!!!$0",
  "Qi.MatureEvent.02": "The commoner who arrived in Stardew Valley with nothing, but now has everything.$1",
  "Qi.MatureEvent.03": "The one capable of crafting anything they please.$1",
  "Qi.MatureEvent.04": "The one with the ability to forge relationships, shaping them over time as though people are a game.$1",
  "Qi.MatureEvent.05": "The lone adventurer, defeating hundreds upon hundreds of my minions...$1",
  "Qi.MatureEvent.06": "*chuckle* Yes. You are the one. You must be. There is no mistaking it.$0",
  "Qi.MatureEvent.07": "I will continue to watch your development with great interest.$0#$b#When the time is right... 'it' will happen.$1",
  "Qi.MatureEvent.08": "Forgive me for what I must do to you.$1",
  "Qi.MatureEvent.09": "My personal seal of silence. You won't be able to tell anyone about this.$0#$b#Not even that so-called 'wizard'.$1",
  "Qi.MatureEvent.10": "Destiny has found both of us, @. Farewell.$0",
  "Qi.MatureEvent.11": "I woke up in the hospital. Andy found me unconscious deep in the forest.",
  "Qi.MatureEvent.12": "Why is Mr. Qi interested in me? What does he want? Who is he... and more importantly, what is he? I have so many questions, and I'm unable to ask them...",
  "Qi.MatureEvent.13": "Don't forget to take it easy, @.$2#$b#If you're feeling any unusual pain, come see me right away.",
  "Qi.MatureEvent.14": "I feel... strange. I can't describe it.",
  "Qi.MatureEvent.15": "Your face tells me how many questions you have. None will be answered... yet.#$e#...#$e#*chuckle*...",
  //************************
  //AURORA JOJA QUEST 
  //************************
  //Morris Special Order String
  "Morris.AuroraString.01": "Aurora Vineyard Purchase",
  "Morris.AuroraString.02": "Sign the property deed at Morris' home office at his computer desk and submit a 5,000,000g direct payment.",
  "Morris.AuroraString.03": "Turn in the property deed to Morris.",
  //Buying Aurora Events
  "Joja.Aurora1.01": "Good morning, @.$0#$b#I wanted to ask if you'd be interested in... purchasing Aurora Vineyard.$4",
  "Joja.Aurora1.02": "Ponder about it and let me know what you decide.$0#$b#It'll be expensive, but it's a worthy investment for someone like yourself.$4",
  "Joja.Aurora1.03": "Am I interested in buying Aurora Vineyard?#Yes#No",
  "Joja.Aurora1.04": "All right. I'm not purchasing Aurora Vineyard. I should let Morris know.",
  "Joja.Aurora1.05": "Ah, you don't want to purchase the vineyard? All right.#$b#Andy, unfortunately, didn't meet the application requirements, and Sophia has too much work on her plate.$0#$b#Susan ignored my messages...$3#$e#I suppose the building will continue rotting away out there...$0#$b#Whose bright idea was it to build it so far away anyway?",
  "Joja.Aurora1.Purchased.01": "All right. I'll purchase Aurora Vineyard. I should let Morris know.",
  "Joja.Aurora1.Purchased.02": "Ah, you're interested in purchasing Aurora Vineyard?$4#$b#Meet me at Joja Mart so we may discuss the details...$0#$e#Andy unfortunately didn't meet the application requirements and Sophia has too much work on her plate.$0#$b#Susan ignored my messages...$3",
  "Joja.Aurora2.01": "Ah, yes? Please come in!$1",
  "Joja.Aurora2.02": "Ah, I see. You've made the decision to purchase Aurora Vineyard.$0#$b#*Ahem* It demands a hefty price... 5,000,000g to be exact.$0",
  "Joja.Aurora2.03": "I must disclose that price tag also includes the renovations.$0#$b#If there's any farmer in the valley who can afford it, it's you!$1",
  "Joja.Aurora2.04": "My home office contains the documents. They're on my computer desk.$0#$b#Purchase the property deed, then turn it into me for approval.$4",
  "Joja.Aurora2.05": "I feel as if this is about to become a new chapter in your life, @.$0",
  "Joja.Aurora3.01": "Great news, @. The application for your Aurora Vineyard purchase has been approved.$4#$b#My team will start refurbishing the building tonight. I expect it'll be completed by tomorrow.$0",
  "Joja.Aurora3.02": "Joja carpenters work very fast.$0",
  "Joja.Aurora4.01": "The vineyard renovations were a wild success!$1",
  "Joja.Aurora5.01": "Ah, @. Are you satisfied with the results?$1",
  "Joja.Aurora5.02": "Clearing the farmland outside wasn't part of the contract. I trust you're capable of doing that yourself.$0#$b#And congratulations on owning yet another plot of land. You're building quite the brand for yourself!$4",
  "Joja.Aurora5.03": "Here are the keys. The property is officially yours, @.$0",
  "Joja.Aurora6.01": "Bye home...$3",
  //Buying Aurora Conversation Topics
  "Aurora.Purchased.Morris": "You certainly know how to invest in yourself, @.$0#$b#That'll be the best 5,000,000g you'll ever spend! Mark my words!$1",
  "Aurora.Purchased.Andy": "I caught wind ya purchased Aurora Vineyard. My old friends use' to own it.$0#$e#If there's anyone in this here valley that'll do right by it, it's you.$0",
  "Aurora.Purchased.Susan": "I heard about your big purchase, honey. I just hope you can manage your time.$0",
  "Aurora.Purchased.Sophia": "Wow! You own multiple farms now?$1#$e#Are you going to stay faithful to the Aurora Vineyard brand and make wine there?$1",
  "Aurora.Purchased.Robin": "Congratulations on your property purchase, @.$0#$e#I probably could've done a better job renovating than those Joja carpenters.$6",
  "Aurora.Purchased.Sebastian": "Why did you buy a house in the middle of nowhere...$0",
  "Aurora.Purchased.Leah": "So, you own property way out in the forest now?$0",
  "Aurora.Purchased.Haley": "Hey. Do you know Andy?$0#$e#He wants to commission me to take pictures of your new property.$0#$b#He said something about sending a post card to some old friends who used to own it.$0",
  "Aurora.Purchased.Marnie": "I remember when you were first starting out, @. Look at you now! Owner of two farmlands...$1",
  "Aurora.Purchased.Jodi": "Congratulations on your property purchase, @.$0",
  "Aurora.Purchased.Sam": "That place you bought would be a cool spot for a party.$0",
  "Aurora.Purchased.Abigail": "I used to explore that old vineyard. Crazy you own it now.$0",
  "Aurora.Purchased.Olivia": "Hello, dear! I was told you bought Aurora Vineyard.$0#$b#If you decide to grow wine out there, I'll be the first in line to purchase them!$1",
  "Aurora.Purchased.Alex": "Dang. You must be loaded if you could afford that vineyard.$0",
  "Aurora.Purchased.Vincent": "What's a vineyard?$1#$e#It makes grape juice? That's weird!",
  "Aurora.Purchased.Clint": "So. You own another plot of land now huh.$0#$e#That's great.$0",
  "Aurora.Purchased.Lance": "I heard from some sources about your vineyard purchase. Congratulations, @.$1#$b#I always knew you were wealthy...$5#$e#I believe the real challenge for you now is time management.$0",
  "Aurora.Purchased.Evelyn": "Aurora Vineyard looks just as good as it did decades ago...$0",
  "Aurora.Purchased.George": "Where are you getting the money to buy up all this land?$0",
  "Aurora.Purchased.Pam": "Gee, kid. I didn't know you were so rich.#$e#If you ever want to throw a couple thousand gold my way, I wouldn't mind!$1",
  "Aurora.Purchased.Penny": "With the old vineyard refurbished, maybe it's a good idea to take the kids on a field trip out there?$1",
  "Aurora.Purchased.Shane": "It was a tough day at the warehouse preparing all the materials to renovate your new vineyard.$0#$e#I got a good bonus!$1",
  "Aurora.Purchased.Emily": "I sense something big has changed...$0",
  "Aurora.Purchased.Pierre": "Have you considered buying local seeds for your new property?#$e#Ah. Who am I kidding...$2",
  "Aurora.Purchased.Caroline": "You must have a lot of money to afford that vineyard.$0",
  "Aurora.Purchased.Harvey": "Enjoy the excitement that comes with owning new property.$1",
  "Aurora.Purchased.Maru": "Must be a dream come true to own two farms.$0",
  "Aurora.Purchased.Demetrius": "That vineyard will provide you with years of peaceful retreat out there in the woods.$0",
  "Aurora.Purchased.Linus": "Everyone is talking about you, @.$1",
  "Aurora.Purchased.Marlon": "I heard about your new property.#$e#Sounds nice.",
  "Aurora.Purchased.Magnus": "When that old building was refurbished, I sensed a disturbance in the elementals...$0#$e#I must investigate what it was.",
  "Aurora.Purchased.Gus": "You're expanding your farming business to new ventures. That's exciting news, @.$0",
  //Propert Deed Reject
  "Reject.PropertyDeed": "%This needs to be given to someone else...",
  //************************
  //SUMMIT
  //************************
  "Summit.Dialogue.01": "There was an explosion during the night...",
  "Summit.Dialogue.02": "You feel the mountain summit calling to you...",
  "Summit.Dialogue.Sophia.01": "Hey, you...$1",
  "Summit.Dialogue.Sophia.02": "You've always filled my days with joy and comfort when I've felt down.$2#$b#It's nice knowing there will always be someone there for me.$1",
  "Summit.Dialogue.Sophia.03": "I love living this happy farmer's life with you... and I can't wait to see what our future holds together.$9",
  "Summit.Dialogue.Victor.01": "I remember the last time we were up here. We've both grown so much since then. Crazy how time flies.$1#$b#There's nowhere else I'd rather be than here with you, in this moment.$3",
  "Summit.Dialogue.Victor.02": "Thank you for coming into my life, and making every day an adventure.$1",
  "Summit.Dialogue.Olivia.01": "I don't have a single regret about choosing to spend the rest of my life with you, all those years ago.$3",
  "Summit.Dialogue.Olivia.02": "I wish I could show you how I see you through my eyes.$3#$b#If only so you could feel how much you mean to me, and how much I love you.$4",
  "Summit.Dialogue.Claire.01": "Taking the job offer at Joja Mart was the best decision I ever made.$1#$b#Goes to show, you never know what the future holds. Or how one choice can change your whole life...$5",
  "Summit.Dialogue.Claire.02": "My heart is and always will be yours...$4",
  "Summit.Dialogue.Wizard.01": "You know, after the way things with my ex wife concluded, and... and Caroline, too...I truly wasn't sure I'd ever find someone to spend my life with.#$b#I thought I might be destined to be alone with my spells, in my tower in the woods.$2#$b#And then you moved into the valley, and it didn't matter that I hid myself away...$0#$b#You came through the woods to knock on my door and find me, again and again. You brought hope into my life when I thought it had died a long while ago.$5",
  "Summit.Dialogue.Wizard.02": "Thank you for trusting me. For believing in me, and giving me a chance at living again.$1#$b#You've given me the gift of joy, @. I can only do my best to return it...and so I shall, for the rest of our lives together.$4",
  "Summit.Dialogue.Lance.01": "No matter what unknowns and dangers await us in the future, we will always be by each other's side.$0",
  "Summit.Dialogue.Lance.02": "To me, you are my dream come true.$1#$b#And I would never give that up for the world.$4",
  "Summit.Dialogue.Apples.01": "*meep* Apples finish last starfruit good-friend gib!$0",
  "Summit.Dialogue.Apples.02": "*meep* Best-friend!$1#$b#Always play with Apples?$1",
  "Summit.Dialogue.Morris.01": "Ah, @!$1#$e#Come to take a gander at this spectacular view have we?",
  "Summit.Dialogue.Morris.02": "You know, when I was first assigned to this location over %year years ago, I considered it a step back in my career.$0#$b#What self-respecting Joja Manager would want to preside over a tiny, backwater location like Pelican Town?$1",
  "Summit.Dialogue.Morris.03": "But I have to say, this valley has really grown on me, over the years.$2#$b#Ever since becoming Mayor, my eyes opened to a different way of life. It's hard to say this, but... It's been... a humbling experience.$0",
  "Summit.Dialogue.Morris.04": "Together, we brought much needed change to the valley. Cheers the bright future that awaits us, @!$1",
  "Summit.Dialogue.03": "Breathtaking up here.$0",
  "Summit.Dialogue.04": "I wonder what her story was...$2",
  "Summit.Dialogue.05": "Nature isn't afraid of showing you her true beauty. The view up here is proof enough of that.$1",
  //MAIL
  "Mail.AndyStrawberrySeeds": "Heya @,^^Here's three bags of strawberry seeds. These ought to help you durin' your first season in the valley. Farmers gotta stick together these days.^^ -Andy %item object 745 3 %%[#]Strawberry Seeds From Andy",
  "Mail.GuntherGift": "Dear @,^^Enclosed is a portion of the funding we were recently awarded by the Regional Secretary of Artifacts. Thanks to your generous donations, the museum has become a major contributor to ongoing efforts to conserve Ferngill's cultural heritage. I hope these funds provide assistance in your future adventures.^^ -Gunther %item money 40000 40001 %%[#]Museum Payment",
  "Mail.AndyJojaCola": "Heya @,^^I got lucky in a raffle and landed myself a lifetime supply of Joja Cola! These'll help keep your energy up while you're working on the farm.^^  -Andy %item object 167 50 %%[#]Joja Cola Raffle",
  "Mail.AndyAncientSeeds": "@,^Found these while I was foraging deep in the forest. Not exactly sure what they are, but I reckon you're better equipped to cultivate them than me. Lemme know what pops up if you get em growing.^^  -Andy %item object 114 5 %%[#]Ancient Seeds From Andy",
  "Mail.SusanIntroduction": "Hello, @^^My name is Susan. Lewis told me you're a new farmer in town. I'm trapped on my farm in the mountains so I can't say hi in person! Hopefully the mess Joja made will be cleared out soon, because I'm going a little stir crazy. Can't wait to meet you and see how the farm is shaping up!^^  -Susan[#]Susan's Introduction",
  "Mail.SusanFertilizer": "Hello @!,^^This is some of the best fertilizer I've made. Grow something delicious and share it with me!^^  -Susan %item object 369 20 %%[#]Susan's Fertilizer",
  "Mail.SusanMelonSeeds": "@!^^My melons are growing like wildfire this year! Here's some extra seeds I got when I popped a number of them in my seedmaker. Don't go trying to compete with me for the melon market though... I'll win!^^  -Susan %item object 479 5 %%[#]Susan's Melons",
  "Mail.VictorDewey": "Dear @,^^I'm writing to thank you for listening to me in the graveyard. I know conversations like that can be stressful. If Dewey ever returns, I know he'll be just as happy to have you for a friend as I am.^^  Sincerely, Victor[#]Dewey",
  "Mail.OliviaWine": "Dear @,^^The market went my way and I cashed out some of my shares for a huge windfall! To celebrate, I ordered a case of my favorite wine, and I wanted to share a few bottles with you. Let's have a glass together soon!^^  -Olivia %item object 348 5 %%[#]Wine From Olivia",
  "Mail.OliviaCellar": "Dear @,^^I wanted to thank you for being such a sweetheart and listening to me the other day. I know I can get a little maudlin when I've had a few glasses. Next time we have a drink, I'll tell you about some of the marvelous places I've visited. It's easy to forget there's a world outside of the valley sometimes, but I have plenty of stories to share.^^  All my love, Olivia[#]A Hard Conversation",
  "Mail.GusSophia": "Hi @,^^Just wanted to drop you a quick line to ask you not to mention what I told you to Sophia. I trust you to be discreet. It's important we're on the same page. Looking forward to seeing you at the saloon soon.^^  -Gus[#]Be Discreet",
  "Mail.HaleyTalk": "@,^^Thanks for being kind the other day. I was totally freaking out and you were super patient. I talked to Emily and she's being super helpful and understanding too. I know I can be a  real brat sometimes. We should talk again soon.^^  -Haley[#]Moving On",
  "Mail.KentSummit": "Hey @,^^Sorry for getting worked up the other day. I wanted to let you know I've started talking to a professional about this. Ever since I came back, I never know what'll set me off. It's time I get my life in order.^^  -Kent[#]Kent's Talk",
  "Mail.PierreSVERebate": "@,^^Thanks to you and the quality produce you've been shipping, my store's business is booming. Along with our regular rebates, I wanted to send you a special bonus. Thanks for being such a good customer and contributor to our small community. It's people like you who keep local businesses alive.^^  -Pierre %item money 2000 5001 %%",
  "Mail.JojaRockSlideNotice": "To our valued JojaMart customers:^^Please be advised that the landslide blockage near the railroad will be cleared using explosives tomorrow morning. Avoid the area in case of falling rocks. Joja Co. is not responsible for any damage incurred to people or property in the vicinity.^^JojaMart: We Value Your Business",
  "Mail.SVEadvertisement2": "Dear resident:^^In our time in STARDEW VALLEY, Joja has made an effort to become a contributing member of the community. But we can't do it without your help! If you choose to shop at Joja competitors such as PIERRE'S GENERAL STORE, you won't have the same assurance of quality and consistency. And without your business, we won't be able to afford to contribute as much as we'd like to local charities.^^^^Shop at JojaMart and help keep your community great!^^JojaMart: We Value Your Business",
  "Mail.RobinKitchenLetter": "Dear Farmer @,^^You might need some more space someday! That's where I can help. If you bring me some raw materials and pay a fee, I can expand your house. The first expansion I offer includes a kitchen. With a kitchen, you'll be able to cook any recipes you've learned!^^Anyway, I hope you're starting to feel at home in Stardew Valley!^^   Your local carpenter,^   Robin",
  "Mail.JasThankYouLetter": "To Farmer @,^^Aunt Marnie said I needed to write a thank you letter. So... thanks for finding me in the forest and taking me back home. I won't go that far in the forest again.^^  -Jas[#]Jas' Thank You Letter",
  "Mail.winter_7": "Dear @,^^Tomorrow we're all gathering by Andy's house and walking to the fishing spot in the forest for the Festival of Ice.^^It's a celebration of winter... there'll be snowmen, ice sculptures, and an ice fishing competition!^Arrive between 9 AM and 2 PM if you'd like to participate.^  -Mayor Lewis",
  "Mail.OliviaDatingLetter": "Dear @,^^I've been having feelings about our relationship we just started. I need to tell you some things. Can you visit me at my residence when you have a chance?^^  -Olivia[#]Second Feelings",
  "Mail.OliviaPartyLetter": "Hi honey,^^I'm throwing a house party tonight at my residence. Most of the townsfolk will be there, along with my special guest: the governor!! I would absolutely love you to come, @. The party starts at 6:00PM. Don't be late!^^  -Your love, Olivia[#]Olivia's House Party",
  "Mail.MarlonLetterCherryBomb": "@,^^The mines are dangerous. These cherry bombs will help during your expeditions.^^Be careful.^^   -Marlon %item object 286 5 %%[#]Cherry Bombs From Marlon",
  "Mail.MarlonLetterCherryBombX": "@,^^We received an extra shipment of supplies from Castle Village. I believe you can make good use of these. Good luck.^^  -Marlon %item object 286 10 %%[#]Supplies From Castle Village",
  "Mail.Marlon.LetterBomb": "@,^^Your assistance in monster eradication has been most helpful to our efforts in protecting the valley. These bombs will help you on your adventures. Stay safe.^^  -Marlon %item object 287 10 %%[#]Bombs From Marlon",
  "Mail.MarlonLetterPotions": "@,^^Camilla, the witch of Castle Village, supplied 30 elixirs to the guild. This is one of her finest brews yet. I'm mailing you half of them. These will assist in your expeditions. Good luck.^^  -Marlon %item object 773 15 %%[#]Castle Village Elixirs",
  "Mail.MarlonLetterMegaBomb": "@,^^The guild received another shipment of weapons from Castle Village. These bombs pack a punch. Don't stand too close to them once ignited.^^  -Marlon %item object 288 10 %%[#]Castle Village Bombs",
  "Mail.ShrineofIllusionsLetter": "Greetings @,^^You've proven your trustworthiness. I would like to propose I teach you some basic magic. Visit me in my chambers at your earliest convenience.^^   -M. Rasmodius [letterbg 2][#]Shrine Of Illusions",
  "Mail.AndyPictureLetter": "Hey farmer,^^Found something in the midst of organizin' my house. Drop on by and I'll show ya! I think you'll enjoy it.^^   -Andy[#]Andy's Pictures",
  "Mail.SophiaThankYouLetter1": "Hey you,^^Thanks for helping me restore my parents' room. I couldn't have done it without you, especially with the heavy stuff! I know it's strange I packed everything up and moved it all back... I suppose it was a change of heart.^Enclosed is a bottle of my finest aged Blue Moon wine. Thank you!^^  -Sophia %item object ",
  "Mail.SophiaThankYouLetter2": "1 %%[#]Sophia's Gift",
  "Mail.escortedGunther": "Dear @,^^Enclosed is payment for your services. Thank you for aiding in my research and protecting me.^^ -Gunther %item money 20000 20001 %%[#]Payment From Gunther",
  "Mail.HarveyBalloon": "@,^I have a surprise for you. Meet me in Grampleton Fields, across Shearwater Bridge!^   -Harvey[#]Harvey's Surprise",
  "Mail.JojaSeeds": "Dear valued customer,^^Thanks to the warehouse completion, JojaMart is now selling all seeds year-round! We at Joja appreciate your business.^^   -Morris[#]Joja's Year-Round Seeds",
  "Mail.MysteriousWizardLetter": "@,^^Meet me in the forest west of my tower at 2:00 PM sharp today. There's something we must discuss. Come alone. [letterbg 2][#]Magnus' Forest Meeting",
  "Mail.ThiefofJusticeMovie": "You are cordially invited to attend a very special early showing of:^^THE THIEF OF JUSTICE^STARRING CLAIRE WHITLEY^^Premiering tonight at the theater at 5 PM.[letterbg Mods/FlashShifter.StardewValleyExpandedCP/LetterBackgrounds 0][textcolor white][#]Thief Of Justice Movie Invitation",
  "Mail.GuntherGaldoranReward1": "Dear @,^^Thanks to your generous donations, the museum's collection is now complete. As a way of extending my gratitude, I'm giving you a very special treasure. This gem was excavated in a far away magical land called Galdora. It's yours now.^^P.S. It might be worth your while to stick it in a crystalarium!^^  -Gunther %item object ",
  "Mail.GuntherGaldoranReward2": "1 %%[#]Galdoran Gem Reward",
  "Mail.LanceLifeElixirs": "Dear @,^^Enclosed in this crate are 24 life elixirs. The Highlands are teeming with danger around every corner. These will help keep you safe.^^ -Lance %item object 773 24 %%[#]Lance's Elixirs",
  "Mail.AndyPaycheck": "Enclosed is payment for your work in my cellar. It'll be a fine batch of strawberry jam!^^ -Andy %item money 1150 1150 %%[#]Paycheck From Andy",
  "Mail.QiGoldenPIggyBankReward1": "Here's a gift to commemorate you earning 10,000,000g! Keep up the good work, kid. You have a bright future ahead.^^ -Mr. Qi %item bigobject ",
  "Mail.QiGoldenPIggyBankReward2": " %% [letterbg Mods/FlashShifter.StardewValleyExpandedCP/LetterBackgrounds 1][textcolor brown][#]Golden Piggy Bank",
  //Mail edits for Morris as Mayor
  "Mail.Mayor.01": "@,^I've heard you've been giving some people a hand around town! Everyone seems really thankful. I'm awarding you this month's \"Best Neighbor\" award (with a small cash prize). Keep it up! ^   -Lewis%item money 500 501 %%[#]Best Neighbor",
  "Mail.Mayor.02": "Dear @,^you've been such a help around town since you moved here... everyone keeps telling me all the wonderful things you've done for them! Please accept this thank-you prize. ^   -Lewis%item money 2500 2501 %%[#]Thank-you From Lewis",
  "Mail.Mayor.03": "@,^I am pleased to announce that you've been chosen as \"Neighbor of the year\"! That comes with a 10,000g prize! Congratulations! Everyone in town wants to say 'thanks' for all you've done. ^   -Lewis%item money 10000 10001 %%[#]Neighbor Of The Year",
  "Mail.Mayor.04": "@,^I have this crazy new idea that I want to involve you in... It's called \"Clothing Therapy\".^^Please come to Lewis' manor today to see what it's all about.^^ Love, Emily[#]Emily's Idea",
  "Mail.Mayor.05": "Dear @,^Someone dropped your tools into the lost and found bin last night.^^I came in and set them next to your bed.^Hope I didn't wake you... ^^  -Mayor Morris[#]Lost Tools",
  "Mail.Mayor.06": "Dear @,^I would like to give you some information about an upcoming event: the Feast of the Winter Star. It's a time for the community to come together and think back on all the good fortune we've had this year.^A favorite tradition is the \"secret gift exchange\", where everyone in town is randomly assigned to someone else. On the day of the festival, everyone brings a gift for their secret friend and surprise them with something special!^This year, your secret friend is:^    %secretsanta ^Don't tell anyone! The feast will take place on the 25th from 10AM to 2PM at the town square. See you then! ^   -Lewis^   -Event Coordinater[#]Secret Gift-Giver",
  "Mail.Mayor.07": "Dear @,^Tomorrow we're holding the Egg Festival in the town square. ^^You should arrive between 9 AM and 2 PM if you'd like to attend.^You wouldn't want to miss the annual egg hunt!^  -Lewis^  -Event Coordinator[#]Egg Festival Notice",
  "Mail.Mayor.08": "Dear @,^Tomorrow we're all getting together for the Flower Dance.^^If you can find a partner, you might even want to participate in the dance yourself!^There's a little clearing beyond the forest west of town where we hold the dance. Arrive between 9 AM and 2 PM if you're interested.^  -Lewis^   -Event Coordinater[#]Flower Dance Notice",
  "Mail.Mayor.09": "Dear @,^Tomorrow we're all gathering at the beach for the annual Pelican Town Luau.^^The highlight of the event is the communal potluck. Make sure you bring something good to contribute!^The governor himself is attending the event, so make sure you're on your best behavior.^Come to the beach sometime between 9 AM and 2 PM.^   -Lewis^   -Event Coordinater[#]Luau Notice",
  "Mail.Mayor.10": "Dear @,^One week from today, we are holding the Stardew Valley Fair in the town square!^It's the biggest event of the year, drawing people from all across the country to our humble town.^If you'd like, you can set up a grange display for the event. Just bring up to 9 items that best showcase your talents. You'll be judged on the quality and diversity of your display.^The fair starts at 9 AM... don't miss it!^   -Lewis^   -Event Coordinater[#]Stardew Valley Fair Notice",
  "Mail.Mayor.11": "Dear @,^Notice a chill in the air? It could just be the approach of winter...^Or it could be the tingle of a dark specter, here to help us celebrate tomorrow's festival... the Spirit's Eve.^Come to town at 10 PM if you'd like to participate.^  -Lewis^  -Event Coordinater[#]Spirit's Eve Notice",
  "Mail.Mayor.12": "Dear @,^Tomorrow we're all gathering in front of Marnie's house for the Festival of Ice.^^It's a celebration of winter... there'll be snowmen, ice sculptures, and an ice fishing competition!^Arrive between 9 AM and 2 PM if you'd like to participate.^  -Lewis^  -Event Coordinater[#]Festival Of Ice Notice",
  "Mail.Mayor.13": "@,^I need truffle oil. Don't ask me why.^ -Lewis%item quest 120 %%[#]Lewis' Request",
  "Mail.Mayor.14": "Dear @,^Tomorrow is the Feast of the Winter Star.^Did you get a gift for your 'secret friend'... %secretsanta?^The feast starts at 9 AM in the town square. See you then! ^   -Lewis^   -Event Coordinater[#]Feast Of The Winter Star Reminder",
  "Mail.PurchasedItem1": "Hey, so I picked up a ",
  "Mail.PurchasedItem2": " at the store last night. Pierre said it came from %farm Farm!$1",
  //Strings from maps
  //Backwoods, Busstop, and Forest
  "String.01": "= {{FarmName}} Farm^> Mountain^` Emerald Farm",
  "String.02": "` Bus Stop^> Pelican Town^@ {{FarmName}} Farm",
  "String.03": " Farm",
  "String.04": "` {{FarmName}} Farm^> Pelican Town^> Marnie's Ranch^= Fairhaven Farm^= Blue Moon Vineyard",
  "String.05": "Marnie's shipping bin.",
  "String.06": "Marnie's crop field.",
  "String.07": "There are various kinds of produce stored in here.",
  "String.08": "Marnie's cows are happy today!",
  "String.09": "Leah's personal garden.",
  "String.10": "The flower beds are in excellent shape.",
  "String.11": "-Leah's Residence-",
  "String.12": "There's something magical about this place.",
  "String.13": "` Pelican Town^@ Fairhaven Farm^> Blue Moon Vineyard^",
  "String.14": "The \"Stardrop Saloon\" logo is on the bottles.",
  "String.15": "Bottles are littered about.",
  "String.16": "-Andy's Residence-^-Fairhaven Farm-",
  "String.17": "The garbage can is locked",
  "String.18": "Fairhaven Farm's crop field.",
  "String.19": "This field is made for trellis crops.",
  "String.20": "The flower beds are well taken care of.",
  "String.21": "The honey smells good.",
  "String.22": "Freshly cut wood logs.",
  "String.23": "There's a large collection of various hats inside.",
  "String.24": "It's empty. Farming equipment used to be stored here, probably.",
  "String.25": "This crop field is completely overgrown...",
  "String.26": "Empty bottles are littered about.",
  "String.27": "Pieces of Hay: 213/240",
  "String.28": "The slime reeks of a horrible stench.",
  "String.29": "There's a bountiful amount of hay everywhere.",
  "String.30": "The shipping bin is filled with fresh forage.",
  "String.31": "The crate is filled with crop seeds.",
  "String.32": "Trellis crops are planted here.",
  "String.33": "-Marnie's Ranch-",
  "String.34": "You look at your reflection in the water. You're looking dapper today.",
  "String.35": "Produce is stored in these barrels.",
  "String.36": "Packs of assorted seeds are in these crates. You notice \"Pierre's General Store\" logo on the seed bags.",
  "String.37": "The swing has seen a lot of use.",
  "String.38": "You feel a magical presence here.",
  "String.39": "There are some seed bags from Pierre's store in the crate.",
  "String.40": "An invisible barrier prevents you from going further...",
  "String.41": "The remains of a campfire.",
  "String.42": "It's Leah's boat.",
  "String.43": "There are directions carved in a strange hand on the stone slab:^^\"DOWN\"",
  "String.44": "Marnie uses home-made fertilizer for her flower beds.",
  "String.45": "It's a garbage can. There's a lock on it.",
  "String.46": "There are empty paint tubes and scrapped projects in here.",
  "String.47": "It's a discarded bottle.",
  "String.48": "This soil has magical properties.",
  "String.49": "Everything here is magical because it's right next to the Wizard's tower. Makes sense, right?",
  "String.50": "If a tree falls in a forest and no one is around to hear it, does it make a sound?",
  "String.51": "A sturdy iron axe rests in the crate.",
  "String.52": "A well worn seed maker.",
  "String.53": "Marnie's seed maker. Scuff marks cover it.",
  "String.54": "This cheese press is worn from use over the years.",
  "String.55": "Eggs get turned into mayonnaise here.",
  "String.56": "Some of these barrels have various artisan goods in them. Others have farming equipment.",
  "String.57": "The bucket is filled with fertilizer.",
  "String.58": "Freshly cut wood logs.",
  "String.59": "Marnie's shed.",
  "String.60": "There's too much foliage to travel further...",
  "String.61": "A beautiful wooden sculpture.",
  "String.62": "> Mountain",
  //PelicanTown
  "String.63": "You can see various coins in the water.",
  "String.64": "The plaque on the playground reads:^^\"FUNDED BY THE MERRYCHESTER FUNDRAISER\"",
  "String.65": "-Pierre's General Store-",
  "String.66": "These flower beds are well taken care of.",
  "String.67": "Emily and Haley have a clean and tidy backyard.^^You notice something off to the right.",
  "String.68": "Oh, it's just a garden gnome.",
  "String.69": "Someone used high-grade fertilizer on the soil here.",
  "String.70": "-Adventurers Guild-",
  "String.71": "This boat has equipment in it.",
  "String.72": "---------------------\"DEWEY\"---------------------^^\"He was only a cat, but he was human enough to be a great comfort in hours of loneliness and pain.\"",
  "String.73": "Mayor Lewis has a personal garden.",
  "String.74": "This is the Pelican Town Community Garden.",
  "String.75": "This machine runs on coal.",
  "String.76": "There are several furnaces and a charcoal kiln.",
  "String.77": "I wish I could go over there... perhaps the mod author will update this mod in the future, allowing me to explore this area?",
  "String.78": "The plaque on the bench reads:^^\"BUILT IN RECOGNITION OF STARDEW VALLEY'S FARMERS\"",
  "String.79": "There are stacks of shopping baskets.",
  "String.80": "Joja truck.",
  "String.81": "The flower beds are made out of plastic.",
  "String.82": "Bottles are littered about.",
  "String.83": "The truck hasn't budged in ages.",
  "String.84": "This little shrine existed well before Pelican Town was built.",
  "String.85": "Evelyn's garden is well cared for.",
  "String.86": "It's filled with monster parts.",
  "String.87": "Various ores of a high grade fill the barrel.",
  "String.88": "There's a bunch of Joja seeds in here.",
  "String.89": "Jodi grows trellis crops all year around.",
  "String.90": "There's a lot going on in his backyard.",
  "String.91": "This crate is filled with coal.",
  "String.92": "These crates have seeds from Pierre's in them.",
  "String.93": "This scarecrow was made by someone with excellent craftsmanship.",
  "String.94": "Honey harvested here is used in a variety of dishes served at town festivals.",
  "String.95": "There are many trellis crops that are planted here all year around.",
  "String.96": "You're suddenly craving ice cream.",
  "String.97": "This swing was made for Jas and Vincent.",
  "String.98": "These flower beds are fake.",
  "String.99": "Pierre's personal garden.",
  "String.100": "Pierre's seeds are stored in here.",
  "String.101": "It's Pierre's seed maker. You notice a label:^^\"MADE IN THE FERN ISLANDS\"",
  "String.102": "Pierre's shipping bin has a lock on it.",
  "String.103": "Pierre is fermenting cider. It smells good.",
  "String.104": "\"NO SOLICITING\"",
  "String.105": "You notice something to the left...",
  "String.106": "Oh, it's a sign that says:^^\"NO TRESPASSING\"",
  "String.107": "-The Jenkins Residence-",
  "String.108": "Evelyn prides herself on decorating the town square.",
  "String.109": "-The Stardrop Saloon-",
  "String.110": "The sign is written in bright red text. It reads:^^\"DOG\"",
  "String.111": "There's wood stored in this backyard",
  "String.112": "Residents here in Pelican Town use these kegs and barrels to turn their produce into wine and jelly.",
  "String.113": "It's Mayor Lewis's backyard.",
  "String.114": "Evelyn takes good care of this flower bed.",
  "String.115": "\"CLOSED\"",
  "String.116": "There's a lock on the garbage can.",
  "String.117": "-PELICAN TOWN-^^-DATE: 04.17.19XX-^\"Built in recognition of Stardew Valley's Elegance.\"",
  "String.118": "-In loving memory of Robert and Alice-",
  "String.119": "You give Dusty many pets.",
  "String.120": "The door is locked.",
  "String.121": "@ Blue Moon Vineyard^> Beach",
  //Beach
  "String.122": "This wreckage looks like it's been here for many years.",
  "String.123": "\"S.S. GRANGER\"",
  "String.124": "\"W.R. MOLLY BLOOM\"",
  "String.125": "This bench is worn from the salty air.",
  "String.126": "It's Willy's fish basket.",
  "String.127": "You faintly see the Fern Islands across the Gem Sea.",
  "String.128": "It's a fish basket.",
  "String.129": "This statue resembles an ocean bird.",
  //Mountain
  "String.130": "There's nothing but junk in this basket.",
  "String.131": "The crate is empty.",
  "String.132": "There's some dried meat and fresh fruit in here.",
  "String.133": "The crates are nailed shut.",
  "String.134": "It's a garage.",
  "String.135": "The statue resembles a bear.",
  "String.136": "You can see the lab where Demetrius and Maru work.",
  "String.137": "It's at least a 20 meter drop to the bottom...",
  "String.138": "There's nothing but stone in this barrel.",
  "String.139": "This barrel is half full of coal.",
  "String.140": "There are several geodes in here.",
  "String.141": "` Adventurer Guild^` Mine^@ Railroad^@ Pelican Town^> Quarry",
  //Railroad
  "String.142": "@ Bathhouse^> Emerald Farm^` Train Station^` Summit",
  "String.143": "-Susan's Residence-",
  "String.144": "There is stored farming equipment here.",
  "String.145": "The garbage can has a lock on it.",
  "String.146": "Safety first! Look both ways before crossing.",
  "String.147": "\"BARIN\"^^\"SLIMES:153 SKELETONS:45 SHADOW BRUTES:9\"",
  "String.148": "\"KETRA\"^^\"SLIMES:13 BATS:4 BUGS:1\"",
  "String.149": "\"RED SCAR\"^^There's an engraving saying this adventurer slew 1,000 slimes and received an enchanted ring.",
  "String.150": "You make out a faded outline of the Adventurer Guild Crest on the overgrown tombstone.",
  "String.151": "It's too faded to read.",
  "String.152": "\"BEAR CLAW\"^^\"SLIMES:753 BATS:103 BUGS:328 SHADOW BRUTES:87\"",
  "String.153": "Emerald Farm's crop field.",
  "String.154": "You wonder when the next train will come through Stardew Valley.",
  "String.155": "There's nothing but trash in here. You don't know what you expected.",
  "String.156": "Susan's shipping bin.",
  "String.157": "Chestervale crop seeds.",
  "String.158": "Freshly cut wood.",
  "String.159": "The flowerbeds are well tended.",
  "String.160": "You respect whoever laid their sword here.",
  "String.161": "It's a rusty sword. Looks like it's been here for decades.",
  "String.162": "\"GERTA\"^^\"SLIMES:93 SKELETONS:22 BATS:18\"",
  "String.163": "Susan uses a unique homemade fertilizer.",
  "String.164": "It's a bucket of fertilizer.",
  "String.165": "The grave is being swallowed by the mountain.",
  "String.166": "The large boulder blocks your path...",
  "String.167": "'EMERALD FARM'",
  //Summit
  "String.168": "-In loving memory of Isabelle-^^\"Beloved wife, mentor, and adventurer\"^\"May you rest in peace, my flower.\"",
  "String.169": "What a spectacular view of Stardew Valley.",
  "String.170": "This is a... thing! Yes! A thing!",
  "String.171": "You want to sit on this bench and enjoy the amazing view, but your character doesn't have a sitting animation. This was eventually changed in a SDV update. Isn't that crazy? This string is no longer used but is kept here in the mod file for memories!",
  //Desert
  "String.172": "> Stardew Valley",
  "String.173": "These are baby cactuses.",
  "String.174": "At first, you thought there might have been a snake in this vase. Fortunately, there's nothing but sand in it. ",
  "String.175": "Looking across the oasis, you see a range of tall mountains. Stardew Valley lies on the other side.",
  "String.176": "The building exterior is damaged by what looks like an intentional act.",
  "String.177": "This cactus doesn't skip leg day.",
  "String.178": "Knowing that the cactus will continue to grow even larger fills you with determination.",
  "String.179": "The road loops around at a dead end.",
  "String.180": "You tried picking up the forage, but it prickled your hand. You decide to leave the forage where it is, instead.",
  "String.181": "It's an ancient temple of some kind.",
  "String.182": "The ancient bones of a sand dragon.",
  "String.183": "Skull Cavern... you recall Marlon's stories of other adventurers who went forth into this cave, never to return...  ",
  "String.184": "You shouldn't wander too far into the desert...",
  "String.185": "Stardew Valley is all the way down this road. It's too far to walk...",
  //BluemoonVineyard
  "String.186": "> Pelican Town^@ Blue Moon Vineyard^@ Cindersap Forest^= Beach",
  "String.187": "-Sophia's Residence-",
  "String.188": "The garbage can has a lock on it.",
  "String.189": "\"PIERRE'S GENERAL STORE: GRAPE SEEDS\"",
  "String.190": "This vineyard has been here for many years.",
  "String.191": "Blue Moon Vineyard processes all grapes into wine.",
  "String.192": "The shipping bin is filled with neatly stacked wine bottles.",
  "String.193": "This swing is worn from age.",
  "String.194": "Sophia's bee houses.",
  "String.195": "Sophia's storage chest is locked.",
  "String.196": "Grapes are cleaned and then stomped into juice in this stone well.",
  "String.197": "You feel the ocean breeze on your face.",
  "String.198": "'BLUE MOON VINEYARD'",
  //Lostwoods
  "String.199": "There's a faded Junimo inscription:^^\"FOLLOW THE MUSHROOMS\"",
  "String.200": "These ruins must be over 100 years old.",
  "String.201": "What is this tree doing all the way in the forest? There's no possible way it could survive with so little sunlight.",
  "String.202": "You wanted to read the descriptions on this grave, but they're in Elvish. You can't read Elvish.",
  "String.203": "It's too worn from age to make out what it says...",
  "String.204": "\"KONKOR\"^^\"Shu nok vu dun leim kunar varim\"^^...Hmm, this language isn't Elvish or Dwarvish. What could it possibly be?",
  "String.205": "Someone left this here recently. But who?",
  "String.206": "\"VUNOK\"^^The engravings are in a language you've never seen before, so you can't understand it. ",
  "String.207": "This grave has large scratch marks on it, marring whatever the engravings might say beyond recognition.",
  "String.208": "\"ANKAR\"^^\"Huot hamp lonozol doo duna tol\"",
  "String.209": "It's too faded to read.",
  "String.210": "This sword has Elvish engravings on it",
  "String.211": "This grave is written in Elvish, and you don't understand the language, but you try to read the engravings anyway:^^\"Laurie lantar lassi surinen, yeni unotime ve ramar aldaron! Yeni ve linte uldar avanier mi oromari lisse-miruvoreva Andune pella, Vardo tellumar nu luini yassen tintilar i eleni omaryo airetari lirinen. Si man i yulma nin enquantuva? An si Tintalle Varda Oiolosseo ve fanyar maryat Elentari ortane.\"",
  "String.212": "It's a Dwarvish sword. It looks very heavy...",
  "String.213": "\"We trade goods for yellow sparkly rocks!\"^^\"Pretty floor light sends you back!\"",
  "String.214": "These trees are growing a kind of fruit you don't recognize.",
  "String.215": "Ancient fruit plants grow here with ease.",
  "String.216": "Definitely magic. You're sure of it.",
  "String.217": "You look across the lake and spot a dozen Junimo huts.",
  //TownEast
  "String.218": "@ Pelican Town^> Shearwater Bridge",
  "String.219": "I shouldn't wander too far away from town.",
  "String.220": "You want to sit on the bench, but your character doesn't have a sitting animation to use it.",
  "String.221": "This tree must be over 100 years old.",
  "String.222": "It's a shovel. These tools are used to dig up stuff like dirt.",
  "String.223": "This garden space hasn't been used in a long time.",
  //ShearwaterBridge
  "String.224": "@ Pelican Town^> Grampleton Fields",
  //GrampletonFields
  "String.225": "@ Grampleton Fields^@ Stardew Valley^> Grampleton",
  "String.226": "@ Stardew Valley^` Train Station^> Grampleton^> Apothecary",
  "String.227": "This wheat field is huge. Grampleton specializes in lumber, wheat ale, flour, and sugar.",
  "String.228": "You see the outskirts of Grampleton.",
  "String.229": "It's a silver falchion.",
  "String.230": "-ORDER OF THE KNIGHTS OF PYTHAGORAS-^^\"These lands have been vanquished of monsters. The order will continue to help humanity, paving a way to security and flourishment.\"",
  "String.231": "'BY APPOINTMENT ONLY'^^-Atlantes W.",
  "String.232": "'Out of service until next season'",
  "String.233": "@ Pelican Town^> East Scarp",
  "String.234": "@ East Scarp^> Grampleton Fields",
  "String.235": "I'll need to install the \"Grampleton Fields\" add-on to visit this area...",
  //MarnieShed
  "String.236": "Marnie is storing various stuff here.",
  "String.237": "This must be where Marnie keeps track of her profits and supplies.",
  "String.238": "The cheese presses are hard at work.",
  "String.239": "Marnie's looms are hand-crafted in Grampleton.",
  "String.240": "There are pictures of Marnie's Ranch when it was first built.",
  "String.241": "It's a well-used beer keg.",
  "String.242": "These turn eggs into mayonnaise.",
  "String.243": "\"MANIFEST 3608.25.01-43\"^^\"EXPENSES: 46,720g\"^\"INCOME: 94,351g\"^\"PROFITS FOR 43RD QUARTER: 47,631g\"^^\"ANIMALS: 14 COWS, 8 SHEEP, 6 PIGS, 18 CHICKENS\"^^\"SHIPMENT 44.02-1\"^\"900 GALLONS-MILK\"^\"120 KG-CHEESE\"^\"25 KG-WOOL\"^\"70 KG-PRODUCE\"",
  "String.244": "The chest is unlocked. You open the chest to see what's inside to satisfy your curiosity... only to find another chest that's locked...",
  "String.245": "It's Marnie's work bench.",
  "String.246": "It's some kind of machine used for processing wood.",
  //SophiaHouse
  "String.247": "Are these moving boxes?",
  "String.248": "'STEVEN GALAXY: VOLUME 5'",
  "String.249": "You look in the fridge and find it stuffed with several bags of orange chicken. Sophia must love this stuff.",
  "String.250": "This microwave is surprisingly clean.",
  "String.251": "The sink has a plate with leftover orange chicken sauce on it. It hasn't been cleaned yet.",
  "String.252": "There's a single placemat on the table.",
  "String.253": "It's a GE 30 Slide-In Electric Range Stove.",
  "String.254": "'Settlers of Ferngill - The Board Game', set up for three players. The game pieces are dusty.",
  "String.255": "'Vineyard Basics - Volume II'",
  "String.256": "'Gameboard Guide for Nerds'",
  "String.257": "'Celcia's Guide - The Art of Fermentation'",
  //"String.258":
  // (^.^ ) ) ) ) ) ) ) ) ( ( ( ( (  )     Like my caterpillar? :D
  "String.259": "'Organic Farming Manual'",
  "String.260": "'Wine Science - Principles and Application'",
  "String.261": "'Viticulture: An Introduction to Commercial Grape Growing for Wine Production'",
  "String.262": "'Costume Design Guide - Cosplay Applications'",
  "String.263": "It's an antique clock.",
  "String.264": "It's some sort of assorted materials.",
  "String.265": "Lots of fabric and paint.",
  "String.266": "There's a large collection of different fabrics.",
  "String.267": "Sophia is working on an outfit with dark brown leather.",
  "String.268": "You take a look at the sheet of paper and see notes on complex stitching patterns.",
  "String.269": "It's a collection of various dyes.",
  "String.270": "A moving box blocks your path.",
  "String.271": "It's an old pillow, covered with dust.",
  "String.272": "The bed has a fine layer of dust on it.",
  "String.273": "Dust is all over this couch.",
  "String.274": "There's nothing in the drawer.",
  "String.275": "It's an article ripped from a newspaper with a breaking headline.",
  "String.276": "Sophia takes good care of her plants.",
  "String.277": "Graphic novels are scattered around the floor.",
  "String.278": "Sophia has an NVIDIA RIVA 128 graphics card.",
  "String.279": "Several limited edition Tofu dolls are sitting on the shelf.",
  "String.280": "'Sailor Sun - Volume IV'",
  "String.281": "'Attack on Giant - Volume III'",
  "String.282": "There are creams, lotions and makeup palettes.",
  "String.283": "There's a ripped note underneath the teddy bear...^^\"Mom. Dad. I miss you both so much. There isn't a single day where I don't think about you two. Money isn't an issue for me. I wish you two were still here. I miss you, mom and dad.\"",
  "String.284": "You look at yourself in the mirror. You're looking dapper today.",
  "String.285": "The toilet was cleaned recently.",
  "String.286": "The radio is plastered with stickers from a popular cartoon.",
  "String.287": "A cute sailboat is in the water.",
  "String.288": "It's a picture of the mountain range near Grampleton.",
  "String.289": "Family photos are hung haphazardly along the wall.",
  "String.290": "You see the Ferngill Republic on the globe.",
  "String.291": "Sophia's bed has a cotton candy pink comforter.",
  "String.292": "Three unread voicemails.",
  "String.293": "\"MANIFEST - BLUE MOON VINEYARD - 518.16.02-83\"^^\"EXPENSES: 284,416G\"^\"INCOME: 414,728G\"^\"PROFITS FOR 83RD QUARTER: 130,312G\"",
  "String.294": "It's a First Slash adventurer cosplay.",
  "String.295": "'My Super Villain School - VOL III'",
  "String.296": "'Pink Princess Crusaders - VOL IX'",
  "String.297": "'Dad'",
  "String.298": "'Mom'",
  "String.299": "The chicken statue has a small engraving:^^'Robin'",
  "String.300": "It's a large flat screen television.",
  "String.301": "The drawer is locked.",
  "String.302": "'WINE CELLAR'",
  //SophiaCellar
  "String.303": "There's jam being made in this barrel.",
  "String.304": "\"Family Photos\"",
  "String.305": "It's locked tight...",
  "String.306": "Sophia is making Blue Moon Vineyard's trademark iridium quality grape wine.",
  //SusanHouse
  "String.307": "\"!!ASSEMBLY INSTRUCTIONS!!\"^^\"PAGE 5 - 08.63-02\"^\"1x4x49-1/2\"^\"18-1/2x43-1/2\"^\"1x4x49-1/2\"^\"Assemble top by drilling pocket holes as shown and screwing together 1-1/4 pocket hole screws.\"^^Hmm... looks like a manual Susan is using to make a storage chest.",
  "String.308": "A wooden crafting hammer with a 'GRAMPLETON' engraving.",
  "String.309": "A newly crafted footstool.",
  "String.310": "It's locked.",
  "String.311": "'Woodworking Basics - Mastering the Essentials of Craftsmanship'",
  "String.312": "'Organic Farming for Sustainable Agriculture'",
  "String.313": "'Making Juice At Home'",
  "String.314": "Tacks litter globe indicating places traveled.",
  "String.315": "The radio is set to a news station.",
  "String.316": "A replica model of the J.R. Forsont ship - famous for charting the Gem Sea.",
  "String.317": "Susan's laptop is password protected.",
  "String.318": "Susan must have a green thumb.",
  "String.319": "Next season's seed quota.",
  "String.320": "The countertop is crystal clean.",
  "String.321": "The stove top is crystal clean.",
  "String.322": "Most of the food in this fridge is fruits and vegetables.",
  "String.323": "You want to take a peek in the dresser, but you know better than to do that.",
  "String.324": "It's Susan's bed.",
  "String.325": "This is a Celestron NexsStar LX6000.",
  "String.326": "\"I'm excited about my trip to the Fern Islands. I had to save up a lot of money to go, but it'll be worth it. The culture and architecture will be a spectacular experience, not to mention the beautiful weather and beaches.\"",
  "String.327": "'Super Waluigi Brothers'",
  "String.328": "These casks are fermenting various wines and juices.",
  "String.329": "It's a rustic typewriter.",
  "String.330": "It's locked tight...",
  "String.331": "This box is labeled \"SEEDS\".",
  "String.332": "These barrels are making jelly.",
  "String.333": "\"EMERALD FARM MANIFEST FOR 39TH QUARTER - 5-32.93\"^^\"EXPENSES: 81,704G\"^\"INCOME: 154,306G\"^\"PROFIT: 72,602G\"^^\"SHIPMENT TO PINE-MESA CITY: CODE 60-01.06\"^\"60 KG - Produce\"^\"7 Gallons - Wine\"^\"13 Gallons - Juice\"^^\"SIGNATURE AUTHORIZATION: S.S.R. RONSON\"^\"TARIFFS: 3069.06 - 9\"",
  "String.334": "This wood is used for crafting.",
  "String.335": "'Ultimate Sweet Tooth Cooking Book'",
  "String.336": "'Let's Go To Grampleton - Travel Guide'",
  "String.337": "'Lori's Recipe Book'",
  "String.338": "Susan grows small crops in her house.",
  "String.339": "It's a television.",
  //AndyHouse
  "String.340": "It's a trash bag...",
  "String.341": "\"Joja - Ultimate Guide to Farming\"",
  "String.342": "\"Why Joja Farming is Better Than Organic Methods\"",
  "String.343": "\"Benefits of Joja Seeds\"",
  "String.344": "The radio doesn't have a battery in it...",
  "String.345": "This cup smells bad. It hasn't been cleaned.",
  "String.346": "These scissors are rusty.",
  "String.347": "There are Joja boxes everywhere.",
  "String.348": "Beer is soaked into the carpet.",
  "String.349": "Rotten food is spilling out of the can.",
  "String.350": "There are some Joja-brand groceries in here.",
  "String.351": "The plant is trying its best to grow.",
  "String.352": "The garbage can reeks...",
  "String.353": "The sink is filled with dirty dishes.",
  "String.354": "This oven hasn't been cleaned in forever.",
  "String.355": "It's an empty beer bottle.",
  "String.356": "Andy's bed isn't made.",
  "String.357": "It's a Joja shopping basket. Andy never returned it.",
  "String.358": "A moldy pillow.",
  "String.359": "\"FAIRHAVEN FARM REPORT FOR 41ST QUARTER\"^^\"INCOME: 44,540g\"^\"EXPENSES: 49,307g\"^\"NET LOSS: 4,767g\"^\"NEXT SHIPPING DATE CODE: 305-14.06\"",
  "String.360": "\"My Yoba darn plants keep dyin' and aren't producing enough. I gotta buy more o' them Joja fertilizers. That ought to do the trick.\"",
  //AndyHouseClean
  "String.361": "You feel the warmth of the heater.",
  "String.362": "Andy's bed is well-made.",
  "String.363": "It's a nice little television set.",
  "String.364": "These sunflowers smell refreshing!",
  "String.365": "Andy's chest has various tools and fertilizers.",
  "String.366": "The radio is on the 'country music' station.",
  "String.367": "\"Organic farming methods\"",
  "String.368": "\"Why Joja seeds aren't that great\"",
  "String.369": "\"Becoming a better farmer\"",
  "String.370": "\"Foraging For Experts\"",
  "String.371": "\"Managing Your Expenses - 3rd Edition\"",
  "String.372": "\"Mysterious creatures and where to find them\"",
  //"String.373":
  "String.374": "It's a replica ship of the R.P. Morson, the ship famous for the first voyage to the Ferngill Republic 200 years ago.",
  "String.375": "Andy is working on something!",
  "String.376": "This plant smells nice.",
  "String.377": "There are barrels and boxes everywhere. They're in good condition.",
  "String.378": "It's a manifest of Fairhaven Farm:^^\"FAIRHAVEN FARM REPORT FOR 44TH QUARTER\"^^\"INCOME: 94,540g\"^\"EXPENSES: 38,241g\"^\"PROFIT: 56,299g\"^\"NEXT SHIPPING DATE CODE: 216-02.10\"",
  "String.379": "\"Lord of the Pendants - Two Buildings\"",
  "String.380": "\"A Lesson on Self-Reflection - By Morris Tod\"",
  "String.381": "This freshly-cut wood probably came from Cindersap Forest.",
  "String.382": "The fireplace is well-maintained.",
  //"String.383": 
  "String.384": "It's a trash can. There's nothing in here.",
  "String.385": "Andy has a meal ready. It smells delicious",
  "String.386": "The plant has grown into something greater after all this time. Knowing that it'll continue to grow fills you with happiness.",
  "String.387": "The fridge is filled with fresh forage and groceries from Pierre's General Store.",
  "String.388": "Andy's stove is very clean.",
  "String.389": "You take a peek into Andy's dresser:^^He has ten pairs of blue farmer overalls.",
  //JenkinsHouse
  "String.390": "\"Up, down, right, left, up, up, down: A X B Y B A X X B A A B B B A A A\"^^Hmm... it looks like a cheat code for a video game.",
  "String.391": "Victor has a GoStation 1 and a Super Neendo Entertainment System.",
  "String.392": "\"Neendo Power - Volume IX\"",
  "String.393": "\"Game Informer - Best Games of The Year\"",
  "String.394": "\"Extra Lives - Why Video Games Matter\"",
  "String.395": "\"The Legend of Lonk - Ultimate Player's Guide\"^^This guide book is worn from age. It's been used quite a bit.",
  "String.396": "\"1001 Video Games to Play\"^^You notice a bookmark in this book. Victor must be in the middle of reading this.",
  "String.397": "\"Accounting Principles - Made Easy\"",
  "String.398": "\"Managerial Accounting - Corporate Applications\"^^You notice many notes in this book. It looks like Olivia has read this extensively.",
  "String.399": "\"Introduction to Software Engineering - 13th Edition\"",
  "String.400": "\"Fundamentals of Electrical Engineering and Electronics\"",
  "String.401": "\"Mechanical Engineering Reference Manual\"^^You decide to open the book and read a few pages. You understand absolutely nothing about this stuff.",
  "String.402": "\"Fundamentals of Aerodynamics - 4th Edition\"",
  "String.403": "\"LAUNDRY ROOM\"",
  "String.404": "\"Ecology and Environment - The Plain View of Life\"",
  "String.405": "\"Bringing Nature Home - How to Live Sustainably\"",
  "String.406": "\"Stardew Valley - Top Tourist Locations\"^^This cover art is of the summit here in the valley!",
  "String.407": "\"Gem Sea - Oceanic Life\"",
  "String.408": "\"The Majestic Archipelago of the Fern Islands\"",
  "String.409": "\"Legends of Monsters - Tales from Castle Village\"^^This book in particular interests you. You take a peek at several pages... Hmm. It talks about many adventurers and their feats in slaying monsters, keeping the desert sands safe.",
  "String.410": "\"Monster Almanac - Edition III\"^^You open the book and see many pictures of slimes, shadow brutes, serpents, bats, skeletons and other monsters.",
  "String.411": "\"Venturing into Corneal Mountain - by Marlon Fay\"",
  "String.412": "\"Sin (A) Angle B at 140 degrees\"^\"Cos (A) Angle Z at 120 degrees\"^\"Angle C is tangent to Circle Z at coordinates 14.01.4\"^\"csc(x) equals -csc(x)cot(x)\"^^... Victor must be working on... something. Yes. Something.",
  "String.413": "What a lovely table by the window.",
  "String.414": "\"Joja Stocks - The Insider Trading Guide!\"^^Olivia has many bookmarks in this book.",
  "String.415": "\"53 Reasons to buy Joja Stock\"",
  "String.416": "\"How to Make Money in Stocks - A Winning System in Good Times or Bad!\"",
  "String.417": "\"Stock Market Investing for Experts\"",
  "String.418": "\"Strategic Stock Trading - Making your money work for you!\"",
  "String.419": "\"The Book Lover's Guide to Wine\"",
  "String.420": "\"Abeja Vineyard - Wine Talk\"",
  "String.421": "\"Managing Iridium Quality Wine in your Cellar\"^^There are some ripped pages in this book.",
  "String.422": "\"Blue Moon Vineyard's Success - by Jason Taylor\"",
  "String.423": "\"Elves, Dwarves, Goblins, and Monsters - Arcane Studies VOL XII\"",
  "String.424": "\"History of the Shadow People - A Monster Hunter's Story\"",
  "String.425": "(You notice a ripped piece of paper wedged between two books):^^\"Secret Wine Fermentation of the Gotoro Empire\"",
  "String.426": "\"Mystical Creatures of Stardew Valley - First Edition\"",
  "String.427": "\"Grampleton - Travel Guide\"^^(This book interests you. You glance through the pages)^^Hmm... there are many images of golden fields of wheat, windmills, artisans, and a large community of happy people. The trees surrounding the city are huge.",
  "String.428": "\"The First Slash - Monster Hunter Clan of Fern Islands\"^^The cover of this book depicts five people with blue cloaks. These must be adventurers from across the Gem Sea.",
  "String.429": "\"Merpeople - Do They Exist?\"",
  "String.430": "\"Stories of the Smoluanu - by M. Jasper\"^^This book talks about the Dwarves that used to live in Corneal Mountain over a thousand years ago.",
  "String.431": "'No Messages'",
  "String.432": "You see Pine-Mesa City on the globe. You wonder how Mom and Dad are doing.",
  "String.433": "This art is beautiful. Olivia has a knack for painting.",
  "String.434": "Olivia is painting the palm tree.",
  "String.435": "There are various oils, paints, and custom-crafted brushes on the shelves.",
  "String.436": "Used of tubes of paint are scattered on the floor.",
  "String.437": "Olivia's work desk. The drawer is locked.",
  "String.438": "The office cabinet is locked.",
  "String.439": "There's a piece of paper with notes on it:^^\"STOCK TRADE DATE: 04.24.1998-01.5 14:30\"^\"CONTACT: BARABAR RUSH - (624) 520-10532\"^\"CURRENCY TRANSLATION: 1G --- 0.845Z\"",
  "String.440": "Olivia's computer is password protected.",
  "String.441": "\"Game of Chairs - by C.C. Marton\"",
  "String.442": "You were going to look through Olivia's dresser, but you know better.",
  "String.443": "The bedsheets are made of Gotoro Empire silk.",
  "String.444": "\"Another lovely day in Pelican Town! The stock market has been very kind to me as of late. I made 40,000g from a stock trade I made today! I'll spend this money on more extravagant wine to add to my collection! Or perhaps I'll add to the millions in my trust fund. So many questions. So little time!\"",
  "String.445": "There's incense, candles, fancy towels, and various toiletries.",
  "String.446": "You're looking dapper today.",
  "String.447": "This toilet is very clean.",
  "String.448": "It's a bathtub. You can clean yourself in these, or so you've heard.",
  "String.449": "It's another Super Neendo Entertainment System. Victor has two.",
  "String.450": "This is a miniature G-40 TV.",
  "String.451": "Victor's sheets are made of silk from the Gotoro Empire.",
  "String.452": "To satisfy your curiosity, you take a peek in Victor's dresser:^^He has boxers with hearts on them.",
  "String.453": "Victor is repairing computer equipment.",
  "String.454": "\"Computer Hardware and Applications - 3rd Edition\"",
  "String.455": "Victor's computer is password protected.",
  "String.456": "\"Fundamentals of Calculus - Critical Thinking\"",
  "String.457": "\"Engineering - Applications in Practice\"^^You notice the price tag. This book cost 5,250g.",
  "String.458": "\"Higher Engineering Mathematics\"",
  "String.459": "\"Civil Engineering Codes- 4th Edition\"",
  "String.460": "\"It's been a year since I graduated from Pellcar University with my engineering degree, I'm not... sure what I want to do with my life. I was offered an internship in Zuzu City at a well-known company but I turned it down. I never told Mom. She would be furious if she found out. I need more time to think about what I want to do. Not what others want.\"",
  "String.461": "This Gotoran cabinet has china dishes decorated with the pattern of the Gotoro Empire on display.",
  "String.462": "The microwave has a pizza-flavored hot pocket in it. Victor may have forgotten it?",
  "String.463": "Wow. This is a Garland series electric range stove.",
  "String.464": "It's an Algren stainless steel kitchen sink.",
  "String.465": "You open the fridge and find it packed full of expensive food bought from Pierre's General Store.",
  "String.466": "This dining room table was built in Grampleton.",
  "String.467": "This wood is from Grampleton.",
  "String.468": "This bear statue was hand-carved in Grampleton.",
  "String.469": "There is an assortment of cookies and tea.",
  "String.470": "There are many knickknacks. They all look expensive, too.",
  "String.471": "This fireplace is huge.",
  "String.472": "These are freshly cut logs from Grampleton.",
  "String.473": "\"27 Shades of Yellow - The Tale of Finding the Other 23 Shades\"",
  "String.474": "'Butterfly House'",
  "String.475": "The toilet has a flush button instead of a handle.",
  "String.476": "It's a spa bed. An assortment of creams and lotions fill the space underneath.",
  "String.477": "The door is made out of solid glass.",
  //ForestWest
  "String.478": "@ Aurora Vineyard^> Pelican Town",
  "String.479": "-The Dawkins Residence-^-Aurora Vineyard-",
  "String.480": "This shipping bin is bolted shut.",
  "String.481": "It's a rusty sword. There are engravings on the blade, but they're too faded to decipher.",
  "String.482": "A Lava Katana! These swords are forged in pools of churning lava at Mt. Volvos. Only 100 of these exist.",
  "String.483": "Bottles are littered everywhere.",
  "String.484": "The vineyard has been abandoned for a long time.",
  "String.485": "These logs are rotting.",
  "String.486": "There are various pieces of machinery buried in the ground here. They look expensive. Was someone working on a large project here before abandoning it?",
  "String.487": "Doesn't look like anyone is home...",
  "String.488": "@ {{FarmName}} Farm^> Pelican Town",
  "String.489": "{{FarmName}} Farm",
  //AuroraVineyard
  "String.490": "The shelves have a fine layer of dust.",
  "String.491": "Mushrooms are growing out of cracks in the wood counter.",
  "String.492": "The kitchen is completely overgrown.",
  "String.493": "This table has cobwebs and mold on it.",
  "String.494": "The light switch doesn't work.",
  "String.495": "These wooden logs are rotting away.",
  "String.496": "Someone's been drinking here recently.",
  "String.497": "The table looks fairly new.",
  "String.498": "Spilt contents of the Joja beverage are seeping into the floor.",
  "String.499": "The cellar is blocked by vines preventing you from entering.",
  "String.500": "This window isn't broken or boarded up.",
  "String.501": "These vines are slowly taking over the hallway.",
  "String.502": "Mold is growing on these moving boxes.",
  "String.503": "This shelf is rotting away.",
  "String.504": "It's a moldy pillow.",
  "String.505": "It's a wooden bat.",
  //Hmmmmm... something happened here.
  "String.506": "\"AURORA VINEYARD - BANKRU-- DUE TO MAR--T CR---!\"^^\"Stardew Vall-- --- ------ the ef-ec-s --- ------ ---- ---lowered dem-nd of cro-s. Local fa----- are unab-- -- fi-- vend-- or ------ to sell --------. There's an expected -------- in ---- ---- ----- --- --- rea--- ---- -------- -- ------. The Ferngill Gov----- has admi----ed a ----- to hel- fa-----. Mayor Le--- ---- ---- farm-r- of St--de- ---ley ----- - ------- ---- financial insec---ty----- ---- -- ---- News of tra----- and lo---- --- ---- from Grample--- ------- ------- -- -exports to other reg---- -- --- ------ --- ----- It is exp---ed many wil- follow...\"^^C.S REUTERS COMPANY",
  "String.507": "The bright golden plaque is labeled:^^\"-COMMUNITY CENTER-\"",
  "String.508": "A moldy shirt.",
  "String.509": "Tiny plants are growing on the moldy plates.",
  "String.510": "A musty and decaying couch.",
  "String.511": "The TV's screen is smashed in.",
  "String.512": "Many spiders call this old shelf home. One waves to you.",
  "String.513": "The couch smells very musty.",
  "String.514": "The plastic bag has a 'JOJA' logo on it.",
  "String.515": "The barrel is empty, and slowly rotting away.",
  "String.516": "It's a soggy moving box. Nothing is in it.",
  "String.517": "The Junimo writing isn't legible... Maybe the wizard can read it?",
  //OliviaCellar
  "String.518": "Olivia's radio.",
  "String.519": "There are pins locating every vineyard in the Ferngill Republic.  Blue Moon Vineyard is on here too.",
  "String.520": "It's a bunch of expensive foreign wine.",
  "String.521": "These boxes are filled with expensive wine glasses.",
  //"String.522":
  "String.523": "These plates are from the Gotoro Empire. They look hand-crafted.",
  "String.524": "\"Sparkling Jasmine Rum - 500ML\"",
  "String.525": "\"Blue Moon Vineyard Iridium Wine - 750ML\"",
  "String.526": "Grampleton Wheat Ale - 1000ML",
  "String.527": "Fern Islands Ring Fruit Wine - Premium Marked",
  "String.528": "\"JENKINS' ORDER MANIFEST - DATE 05-25-1998.1-05\"^^\"2 CASES - BLUE MOON VINEYARD IRIDIUM WINE\"^\"1 CASE - FERN ISLAND RING FRUIT WINE\"^\"4 BOTTLES - GRAMPLETON PLUM WINE\"^\"3 BOTTLES - PIERRE'S SPICED PUMPKIN CIDER\"",
  //ShearwaterBridge
  "String.529": "@ Pelican Town^> Grampleton Fields",
  //JojaEmployee
  "String.530": "Joja Employee: \"So tired... I wanna go home.\"",
  "String.531": "Joja Employee: \"Welcome to Joja! How can I help ya?\"",
  //Egg-Festival
  "String.532": "You fill your plate with ham, eggs, greens, and some rolls! You eat it in one sitting and wash it down with some orange juice. It was delicious.",
  "String.533": "This is cute!",
  //Beach-Luau
  "String.534": "The speakers are very loud this close up.",
  "String.535": "You help yourself to some glazed ham, radish salad, and bread rolls. Yum!",
  "String.536": "Linus sure does know how to slow roast ham.",
  "String.537": "These statues evoke the culture of the Tiki, one of the indigenous peoples of the Fern Islands.",
  "String.538": "You see something moving in the water.^^Hmm, whatever it was, it's gone. Must have been your imagination.",
  //Town-Fair
  "String.539": "Tourist: \"I think I've eaten around 4,000 calories worth of food so far... Totally. Freaking. Worth. It. This BBQ sauce is to die for, man!\"",
  "String.540": "Goliath: \"HEY THERE, KIDDO. I SEE YOU EYEING SOMEONE YOU FANCY. YOU CAN'T HIDE THAT FROM ME. I, GOLIATH, SEE ALL. THIS STRENGTH GAME WILL SURELY IMPRESS 'EM, IF YOU HAVE THE STRENGTH THAT IS! HAHAHA!!\"",
  "String.541": "Clown: \"Impressed that I can juggle one ball at a time? Maybe if I got paid another 200g an hour I would juggle two balls at a time with both hands.\"",
  "String.542": "Tourist: \"All of these grange displays are impressive. It's amazing how well everyone here in Stardew Valley showcases their expertise.\"",
  "String.543": "Tourist: \"I visit Stardew Valley every year for the fair. I brought little Timothy along this time!\"",
  "String.544": "Tourist: \"Hey, you're the owner of that farm down there, aren't ya? I read about you in the paper a while ago. You cleaned that farm up good! Keep up the good work.\"",
  "String.545": "Rebecca: \"Hi there! My name is Rebecca. I'm a friend of these two dorks here, hehe. I live in Zuzu City and I came here for the Stardew Festival!\"",
  "String.546": "Tourist: \"Hey there, buddy. I'm taking a break from this rigged slingshot game.\"",
  "String.547": "Tourist: \"Shooting Comet cocktail? I sure could go for one of those right now. This festival is making me thirsty.\"",
  "String.548": "Tourist: \"I just had my fortune told by this creepy lady right here. She told me I'd get killed in the mines... just what the heck is she on about?\"",
  "String.549": "Tourist: \"You want to take this pumpkin home, boo?\"",
  "String.550": "Worker: \"Oh, hey. I'm just taking a \"quick\" break from moving these barrels. Can you believe I'm only getting paid 300g an hour for this? pfft...\"",
  "String.551": "Tourist: \"That cheese wheel is huge! I wonder if that lady would be willing to sell it?\"",
  "String.552": "Tourist: \"Ohhh! This is the pumpkin we should bring back home. It'll make the perfect Jack-o-lantern, honey!\"",
  "String.553": "Tourist: \"Dude... That pumpkin doesn't look natural.\"",
  "String.554": "Tourist: \"Maaaann, that pumpkin is huge!\"",
  "String.555": "Tourist: \"I must say, Stardew Valley is beautiful this time of year. I came all the way from Chestervale just to get a pumpkin! The best crops are grown here in this very valley. The soil is extremely rich because of a long-ago meteor shower!\"",
  "String.556": "Tourist: \"*sigh*... I'm horrible at throwing darts. There goes another 15g.\"",
  "String.557": "Gil: \"I see you strayed away from the crowd, farmer... or should I say adventurer? You've been venturing forth deep into the mines, or so Marlon tells me. This is as good an opportunity as any... You're doing the Guild proud. Thank you. Now, you should go back and enjoy yourself, adventurer.\"",
  "String.558": "That creepy old bald man is littering everywhere...",
  "String.559": "Someone threw their popcorn onto the ground instead of throwing it away in the trash.",
  "String.560": "It's a soda can, but not Joja-brand.",
  "String.561": "Pierre has an extraordinary grange display. These are the crops he's been growing all year in his backyard.",
  "String.562": "Marnie's grange display is remarkable. These artisan goods are out of this world.",
  "String.563": "Willy caught a Dorado!? Wow! That takes some serious skill.",
  "String.564": "This pumpkin is massive. Good luck to anyone trying to take this one home.",
  "String.565": "Tourists can take pumpkins home with them.",
  "String.566": "Yup. This is the best pumpkin here.",
  "String.567": "This couple sitting down by the river is having a heated argument... better leave them alone.",
  "String.568": "She's trying to use the swing. Should maybe get out of her way or she'll kick you.",
  "String.569": "Tourist: \"Yo! I'll climb this with just one hand!\"",
  "String.570": "Sebastian's motorcycle.",
  "String.571": "Someone was playing kickball here recently.",
  "String.572": "Clint is displaying high-quality bronze, iron, and gold bars. There are also some weapons he crafted, plus a shield! These are superb!",
  "String.573": "Creepy Man: \"You cheated to talk to me, didn't you? Well, if you were trying to find a secret by talking to me, too bad.\"",
  "String.574": "Andy's grange display is filled with forage, honey, and produce.",
  "String.575": "Marlon's sword.",
  "String.576": "Susan is showcasing her produce and juice!",
  "String.577": "Tourist: \"Hello, dear. This is a lovely town.\"",
  "String.578": "Sophia's displaying aged Blue Moon Vineyard wine.",
  "String.579": "Freya: \"Ah! It's great to visit Stardew Valley again. How's the guild holdin' up these days?\"",
  "String.580": "Ricken: \"Hmm? Can I help you with something?\"",
  //Spirits-Eve-Festival
  "String.581": "This chest is fake. You've been bamboozled.",
  "String.582": "You walked past these scary spiders only to find a fake treasure chest. Now you have to walk past the scary spiders again.",
  "String.583": "X X X WARNING!!! X X X MONSTERS AHEAD!!! X X X^^\"Please be wary of deadly monsters in this part of the maze. If you choose to continue further, you are responsible for your own life and wellbeing.\"^^-M. Rasmodius^^",
  "String.584": "This house has weird looking feet...",
  "String.585": "You can tell the chest behind the graves is fake.",
  "String.586": "This cauldron smells like cotton candy.",
  "String.587": "Jack The Pumpkin: \"You did it! Good job!\"",
  "String.588": "The spider is fuzzy.",
  "String.589": "Someone is being eaten by spiders. That's what happens if you try to cheat in the maze.",
  "String.590": "Lanterns around the fountain have ominous blue flames.",
  "String.591": "You help yourself to some ham, potatoes, greens, and pumpkin pie with whipped cream! Delicious!",
  "String.592": "There's a monster blocking the path up ahead.",
  "String.593": "These skeletons look menacing. If it weren't for this metal cage, they'd be on top of us in an instant.",
  "String.594": "This pumpkin is blocking the path, and it's not like you can simply walk around it. Best to turn around.",
  "String.595": "These pumpkins were carved nicely.",
  "String.596": "You open the chest and find a note. You read it:^^\"You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.\"",
  "String.597": "It's Marlon's sword. The craftsmanship is superb.",
  "String.598": "Gil's sword is leaning against the Mullners' mailbox.",
  "String.599": "Gil: \"Marlon and adventurers from Castle Village caught these monsters. Don't get too close to the cages.\"",
  "String.600": "The Pumpkin King: \"Hi. Thanks for taking the time to talk to me. You're a nice person. Happy Spirit's Eve!\"",
  "String.601": "Aaaahhhh!^^...^^Oh, it's just Dusty. Who's a good boy!? You are!",
  "String.602": "The Castle Village adventurer ignores you...",
  "String.603": "Scarecrow: Awesome. I'm happy you won!",
  "String.604": "Scarecrow: Good job!",
  "String.605": "Jack The Pumpkin: \"Invisible wall... near...\"",
  //Ice-Festval
  "String.606": "It's the remains of an animal...",
  "String.607": "Looks like someone was drinking here.",
  "String.608": "You want to lick this candy cane, but you shouldn't.",
  "String.609": "It's an igloo. Linus built most of these.",
  "String.610": "Looks like the ruins of a long-forgotten temple.",
  "String.611": "Could this possibly be magic? Maybe, just maybe.",
  "String.612": "It's an ice mermaid.",
  "String.613": "Robin built an ice sand castle.",
  "String.614": "This ice statue looks like a pear.",
  "String.615": "The Ice Festival takes place several miles deep in Cindersap Forest.",
  "String.616": "A tent all the way out here in the forest? Linus must have come out here in advance and set it up.",
  "String.617": "Willy already caught several fish. He must be warming up.",
  "String.618": "You warm yourself by the fire.",
  //Town-Winter-Star
  "String.619": "Linus built an igloo.",
  "String.620": "You pack your plate full of turkey, mashed potatoes, greens, and some rolls. You eat it all in one sitting, and wash it down with some apple cider. Delicious! Gus really outdid himself!",
  "String.621": "You want to lick the candy cane... and you do.^^ Eww! It's plastic. You shouldn't have licked it.",
  //"String.622": 
  "String.623": "These presents are wrapped beautifully. You wonder which one is yours.^^Oh, none of them have name tags. You'll have to wait and see who brings you one.",
  //FarmMod
  "String.624": "-AMY-^^\"BELOVED WIFE AND MOTHER\"^\"Yoba decided you had to leave me, but you did not go alone. Part of me went with you. Rest in peace, my tiger lily.\"",
  //AdventureGuildGuest
  "String.625": "Sawyer: \"Hmph? What do you want, kid?\"",
  "String.626": "Brianna: \"This place hasn't changed in years. Good to see Marlon is keepin' up with it.\"",
  "String.627": "Drake: \"No poisonous monsters around here. We combat hordes of poisonous jellyfish called 'Zines' at the islands.\"",
  "String.628": "Emin: \"I use a special totem crafted by our wizard to teleport here. The First Slash supports Stardew Valley.\"",
  "String.629": "Gertrude: \"I could get used to the nice weather here. I do miss the dry heat of the desert though.\"",
  "String.630": "Brock: \"Gil is checking over important documentation regarding Castle Village's weapon cache.\"",
  "String.631": "Cordelia: \"Camilla, our witch, sent me here to seek an audience with Marlon. You know, he's a legend where I come from.\"",
  "String.632": "Freya: \"Hi, love. We should go adventuring together sometime.\"",
  "String.633": "Cassandra: \"Hmm? Oh. Hi. I'm busy.\"",
  "String.634": "Jerad: \"Heh. Monsters here are nothin' compared to the ones we got in the desert. You have it easy here, kid.\"",
  //CrimsonBadlands
  "String.635": "Castle Village Sentry: \"How did you get up here!?\"",
  "String.636": "Castle Village Sentry: \"Castle Village is off limits to outsiders. I suggest you turn away.\"",
  "String.637": "A defeated adventurer's sword lays here...",
  "String.638": "It's the remains of a Castle Village adventurer...",
  "String.639": "Alesia: \"Wh-what in the name of Yoba!? Are you a spell caster?\"",
  "String.640": "Isaac: \"Hmph. Figured you'd be the type to cheat.\"",
  "String.641": "The magical barrier prevents you from entering Castle Village.",
  //SkullCave
  "String.642": "-MINECART TO CRIMSON BADLANDS-^^- - - - - - - - - - - - - - - - - - -^\"DANGER: BEWARE OF MONSTERS\"^\"Authorized monster hunters only\"^- - - - - - - - - - - - - - - - - - -",
  //DesertRailway
  "String.643": "It's a dead end...",
  "String.644": "\"THE DESERT SANDS WILL FOREVER BE CORRUPTED\"^^-Q",
  //TreasureCave
  "String.645": "It's the remains of a Castle Village adventurer...",
  "String.646": "The sword is buried in the sand.",
  "TreasureCave.String.01": "The chest has a prismatic shard shaped keyhole...",
  "TreasureCave.String.02": "The object doesn't match the keyhole...",
  //AdventureGuildSVE
  "String.647": "It's Marlon's sword.",
  "String.648": "\"OATHKEEPER\"",
  "String.649": "\"EDGE OF TIME\"",
  "String.650": "\"SWORD OF YOBA\"",
  "String.651": "\"STALKER\"",
  "String.652": "\"GHOST REAVER\"",
  "String.653": "\"SOUL CRUSHER\"",
  "String.654": "\"BLADE OF A THOUSAND CUTS\"",
  "String.655": "\"HONJO MASAMUNE\"",
  "String.656": "\"THE STRONGHOLD MACE\"",
  "String.657": "\"Combat Stances - Volume III\"",
  "String.658": "\"Monster Almanac - Volume IV\"",
  "String.659": "\"Tales of the Crimson Sands - By Draco M.\"",
  "String.660": "\"PHOTO ALBUM\"^^You see many of the old adventurers posing for a picture.",
  "String.661": "\"Introduction to Magic - Basic casting\"",
  "String.662": "\"Potion Brewing Vol I - By Camilla Arriens\"",
  "String.663": "It's an old dusty ledger. Doesn't seem like it's been used for a while.",
  "String.664": "It's a picture of when the guild building was first built.",
  "String.665": "\"EQUIPMENT AND SUPPLIES MANIFEST - 10.05.12 - D3\"^^\"4 MACES\"^\"6 DAGGERS\"^\"9 SWORDS\"^^----POTIONS----^^\"10 HERO ELIXIRS\"^\"5 ARMOR ELIXIRS\"",
  "String.666": "Minerals and gems collected from expeditions in the mines.",
  "String.667": "Adventurer gear is crafted on this table.",
  "String.668": "Shop is closed for the day.^^-Marlon",
  //AnimalShopSVE
  "String.669": "\"The Chronicles of Sharnia\"",
  "String.670": "\"1 MESSAGE\"",
  "String.671": "\"Marnie's Ranch\"",
  "String.672": "There's nothing meaningful written here.",
  "String.673": "Shane's laptop is password protected.",
  "String.674": "\"Loving Your Animals - Vol I\"",
  "String.675": "\"Bookkeeping 101\"",
  "String.676": "\"Clarsha's Cooking Guide\"",
  "String.677": "Numbers fill these pages.",
  "String.678": "It's locked.",
  //ArchaeologyHouseSVE
  "String.679": "\"Stardew Valley Travel Guide\"",
  "String.680": "\"Geography of the Ferngill Republic\"",
  "String.681": "\"Ferngill Republic History - VOL III\"",
  "String.682": "\"SLOTH\"",
  "String.683": "\"SKELETON WALKER\"",
  "String.684": "\"GALAXY GEODE\"",
  "String.685": "\"SOUND CRYSTAL\"",
  "String.686": "The cabinet is full of ornate objects.",
  "String.687": "This was crafted by artisans in the Fern Islands",
  "String.688": "It's an obsidian vase.",
  "String.689": "\"Wood Crafting Reference Manual - VOL II\"",
  "String.690": "\"Fishing Guide for Beginners\"",
  "String.691": "\"Basic Combat Stances - VOL I\"",
  "String.692": "\"Farming for Sustainability\"",
  //BlacksmithSVE
  "String.693": "It's a huge geode.",
  "String.694": "Coal used to stoke the fires.",
  "String.695": "Clint's storage chest is locked.",
  "String.696": "The barrel is filled with various ores.",
  "String.697": "Iron ingots stacked on top of each other.",
  "String.698": "There's copper ingots and a single gold ingot.",
  "String.699": "Decorative ore nodes that came from a volcano.",
  "String.700": "A bunch of paperwork containing shipment details.",
  //HaleyHouseSVE
  "String.701": "'NO MESSAGES'",
  "String.702": "\"Channeling Your Cosmic Energy - Yoba Studies\"",
  "String.703": "It's a flat-screen TV.",
  "String.704": "The computer is password protected.",
  "String.705": "'Celebrity of the Year'",
  "String.706": "'Expert Sewing Manual'",
  //JoshHouseSVE
  "String.707": "This workout equipment looks heavy",
  "String.708": "'The Ferngill Republic History Almanac'",
  "String.709": "Alex's laptop is password protected.",
  "String.710": "'NO MESSAGES'",
  //LeahHouse
  "String.711": "Leah's making a meal out of fresh forage.",
  "String.712": "It's a bunch of paint.",
  "String.713": "Paintings fill the walls of Leah's house.",
  "String.714": "This is Leah's lantern.",
  //ManorHouseSVE
  "String.715": "\"O.S. Merrychester\"^^'Charter ship of the Fern Island Archipelago'",
  "String.716": "It's a television.",
  //ScienceHouseSVE
  "String.717": "Maru's laptop is password protected",
  "String.718": "The door is locked.",
  "String.719": "The 500ml beaker is full of a strange-colored liquid.",
  "String.720": "Robin's workbench.",
  "String.721": "Various tools are stored in this storage chest.",
  "String.722": "Robin is crafting preserve jars.",
  "String.723": "'No Messages'",
  "String.724": "It's a flat-screen TV.",
  //SeedShopSVE
  "String.725": "'No Messages'",
  "String.726": "It's a television",
  "String.727": "'Combat Stances - Vol I'",
  //SaloonSVE
  "String.728": "'No Messages'",
  "String.729": "There's napkins, plates, and utensils in the drawer.",
  "String.730": "\"Crafted in Grampleton\"",
  "String.731": "'Butternut squash'",
  "String.732": "'Marinara sauce'",
  "String.733": "'Olive oil'",
  "String.734": "The fridge is filled with a variety of ingredients.",
  "String.735": "'Pumpkin Smashers: The Arcade Game'",
  "String.736": "The television is set to a cartoon network.",
  //TrailverSVE
  "String.737": "'Four unread messages'",
  "String.738": "There are a bunch of magazines about planes.",
  "String.739": "'My Life Flying in the Sky'^'By Jackson Simpson'",
  "String.740": "Beer cans are littered about.",
  //SebastianRoomSVE
  "String.741": "It's a strangely shaped vase.",
  "String.742": "'Mega Station'",
  "String.743": "There are stickers on this TV.",
  "String.744": "There's a horror film called 'Grenchin The Destroyer'.",
  "String.745": "Sebastian's synthesizer",
  //SamHouseSVE
  "String.746": "A stuffed bear.",
  "String.747": "Large blue bear.",
  "String.748": "'Adventures of Cosmo, The Hero'",
  "String.749": "There's a note on the TV with cartoon stations.",
  "String.750": "'1 New Message'",
  "String.751": "It's a flat-screen TV.",
  "String.752": "Fashion magazine.",
  //WizardHouseSVE
  "String.753": "'Arcandium Law and Practice'",
  "String.754": "'Tales of Moonshard'",
  "String.755": "'Monster Compendium'",
  "String.756": "'History of the Shadow People'",
  "String.757": "'Arcane Studies: M. Higott'",
  "String.758": "'Dragon Scroll'^^The paper is made of gold.",
  "String.759": "'Arcane Codex'",
  "String.760": "'Lazarus'",
  "String.761": "'Spirits of the Forest'",
  "String.762": "The chest is locked.",
  "String.763": "'Introduction to Basic Spells and Enchantments'",
  "String.764": "It smells like dirt and moss...",
  "String.765": "The drawer is locked.",
  "String.766": "You feel the warmth of the fire.",
  //WizardHouseBasementSVE
  "String.767": "'Nemesis - Destiny Tome'",
  "String.768": "'Doomshadow Nosferatu'",
  "String.769": "'The Wizard's Compendium'",
  "String.770": "'Grimoire'",
  "String.771": "'Ferngill Republic Mage Manuscript'",
  //"String.772": 
  "String.773": "'Flamebound'",
  "String.774": "'Crafting Tombs and Totems'",
  "String.775": "'Junimo Scroll'^^There are Junimo symbols you've never seen before.",
  "String.776": "'Lullaby of Whispers'",
  "String.777": "'Spectral Tome'",
  "String.778": "'Earth Tome'",
  "String.779": "'Wind Tome'",
  "String.780": "'Fire Tome'",
  "String.781": "'Lightning Tome'",
  "String.782": "'Enigma'",
  "String.783": "This tome is made of silver. You don't understand the language it's written in.",
  "String.784": "'Tales of the Dwarves'",
  "String.785": "'First Slash Adventurer Roster'",
  "String.786": "'Castle Village Adventurer Roster'",
  "String.787": "'Castle Village Requiem'",
  "String.788": "'Mastering Mana Channels'",
  "String.789": "'Enchantments - Vol IX'",
  "String.790": "'Ancient Plant Codex'",
  "String.791": "'Soulspell'",
  "String.792": "'TO: Castle Village Guild Hall'",
  "String.793": "-Not In Use-",
  "String.794": "'TO: First Slash Guild Hall'",
  "String.795": "'TO: Ferngill Republic Ministry of Magic'",
  "String.796": "'TO: Atlantes W.'",
  "String.797": "'TO: ---n-r--t-e- -i--h H--'^^The symbols are scratched off.",
  "String.798": "I was told not to come near this...",
  "String.799": "'TO: Enchanted Grove'",
  //ApplesRoom
  "String.800": "The hut smells like starfruit.",
  "String.801": "'Mother Starfruit Tree'",
  "String.802": "'Ander'",
  "String.803": "'Snatch'",
  "String.804": "'Hoomus'",
  "String.805": "'Giggles'",
  "String.806": "'Poot'",
  "String.807": "'Tiffany'",
  "String.808": "'Lucky'",
  //SophiaParentsRoom
  "String.809": "'Patchwork Guide - Repairing Your Clothes'",
  "String.810": "It's one of Sophia's teddy bears.",
  "String.811": "There's jewelry and a hairbrush in the drawer.",
  "String.812": "An old crafting manual is in the drawer. It's filled with handwritten notes.",
  "String.813": "There are a bunch cute outfits in the drawer.",
  "String.814": "There are several different farmer uniforms.",
  "String.815": "You open the drawer and find several comics:^^'Lion Girl The Leaping Titan - VOL IX'^'Jax Void Heart - Vol I^'Wonder Girl - Vol III'^'Captain Magnificent - Vol II'^^The comics date back many years.",
  "String.816": "The glass cabinet is filled with trophies.",
  //AuroraVineyardStarfruits
  "String.817": "'Fig'",
  "String.818": "'Holly'",
  "String.819": "'Donna'",
  "String.821": "'Pipsie'",
  "String.822": "'Mylo'",
  "String.823": "'Keiko'",
  "String.824": "'Gingi'",
  "String.825": "'Lulu'",
  "String.826": "'Bella'",
  "String.827": "'Bam'",
  "String.828": "'Leafy'",
  "String.829": "'Goofy'",
  "String.830": "'Ed'",
  "String.831": "'Bramble'",
  "String.832": "'Cicely'",
  "String.833": "'Clover'",
  "String.834": "'Ivy'",
  "String.835": "'Rue'",
  "String.836": "'Elm'",
  "String.837": "'Blossom'",
  "String.838": "'Maple'",
  "String.839": "'Jax'",
  "String.840": "'Spirit'",
  //GuntherRoom
  "String.841": "An old, rustic television.",
  "String.842": "It smells delicious.",
  "String.843": "The fridge is filled with food from Pierre's.",
  "String.844": "An array of exotic foreign bottles.",
  "String.845": "It's Gunther's study.",
  "String.846": "'Discoveries of the Year'",
  "String.847": "'Encyclopedia of Archaeology'",
  "String.848": "'Origins of Monsters - Findings from Castle Village'",
  //SandyShop
  "String.849": "\"Visiting friends in Stardew Valley today! The Oasis shop will be open tomorrow!\"^^-Sandy",
  //GrandpaShed
  "String.850": "One of Grandpa's old record books:^^\"FARM MANIFEST 3608.25.01-43\"^^\"EXPENSES: 121,415g\"^\"INCOME: 383,671g\"^\"PROFITS FOR 62ND QUARTER: 262,256g\"^^\"VEGETABLE SEEDS: 342, FRUIT SEEDS: 342, FRUIT TREES: 16, PROCESSING MACHINES: 43\"^^\"SHIPMENT 163.04-1\"^\"150 KG-PRODUCE\"^\"57 KG-ARTISAN GOODS\"",
  "String.851": "It's some Stardew Valley Expanded source code:^^private void OnDayStarted(object sender, DayStartedEventArgs e)^if(MasterPlayer.mailReceived.Contains(\"ccIsComplete\") || Game1.MasterPlayer.hasCompletedCommunityCenter())^Game1.removeCharacterFromItsLocation(\"MorrisTod\");^^private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)^^if (!Context.IsWorldReady) return;^^Multiplayer multiplayer > Reflection.GetField-Multiplayer-(typeof(Game1), \"multiplayer\").GetValue();^^FarmAnimal whiteCow1 > new FarmAnimal(\"White Cow\", multiplayer.getNewID(), -1L)^^Position > new Vector2(96 Game1.tileSize, 19 Game1.tileSize)^^(Game1.getLocationFromName(\"Forest\") as Forest).marniesLivestock.Add(whiteCow1);",
  "String.852": "--GARDENING AT HOME FOR EXPERTS--^^SOIL PREPARATION^When preparing gardens for vegetables or tomatoes, apply 2.5 lbs. of Garden-tone per 50 square feet and work into the top 4 to 5 inches of soil.^^FEEDING VEGETABLES AND TOMATOES^-Feed seedlings and transplants one week to 10 days after planting.^Single plants: Sprinkle 1/3 cup per plant.^Rows: Sprinkle 1-1/3 cup each side per 5 ft. of row or 10 lbs. each side per 100 ft. of row.^^METHODS AND FREQUENCY^-Apply in a single band around single plants.^-Feed alongside of row. Keep 3 inches from stern.^-Feed monthly throughout growing season.^-Always water thoroughly after feeding.^^NEW PLANTINGS^Garden Beds: Mix 3 lbs. (9 cups) of garden-tone per 50 square feet into the top 4-6 inches of soil with compost, peat moss or Jojo's Organic Plantix Mix.^Individual Plants: Mix 3 tbsp. of Mulch-tone into the soil when planting.",
  "String.853": "\"-Keg Assembly Instructions-\"^^\"PAGE 43 - 03.12-01\"^\"2x5x10-1/2\"^\"16-2/3x10-02/4\"^\"1x3x50-1/2\"^\"Assemble top by drilling pocket holes as shown and screwing together 1-1/4 pocket hole screws.\"",
  "String.854": "A small television.",
  "String.855": "A kitchenette nook.",
  "String.856": "The chest is filled with the hardwood you collected.",
  "String.857": "It's jam-packed with iron bars.",
  "String.858": "It'll be a piece of cake restoring electricity now!",
  //GrandpaShedOutside
  "String.859": "> Pelican Town^` Bus Stop^",
  //JojaEmporium
  "String.860": "'Joja Berry Starter'",
  "String.861": "'Joja Veggie Seeds'",
  "String.862": "'Iridium Sprinkler'",
  "String.863": "'Joja Berry'",
  "String.864": "'Spring Seeds'",
  "String.865": "'Summer Seeds'",
  "String.866": "'Fall Seeds'",
  "String.867": "'Winter Seeds'",
  "String.868": "'Quality Fertilizer'",
  "String.869": "'Deluxe Speed-Gro'",
  "String.870": "'Artifacts obtained in an ethical manner'",
  "String.871": "'Magic Rock Candy'",
  "String.872": "'Void Delight'",
  "String.873": "'Pink Cake'",
  "String.874": "'Chocolate Cake'",
  "String.875": "'Healthy Foods'",
  "String.876": "'Lucky Lunch'",
  "String.877": "'Traditional Soups'",
  "String.878": "'Rhubarb Pie",
  "String.879": "'Cranberry Sauce'",
  "String.880": "'Blackberry Pie'",
  "String.881": "'Blueberry Tart'",
  "String.881A": "'Granite'",
  "String.882": "'Marble'",
  "String.883": "'Fairy Stone'^'Star Shards'",
  "String.884": "'Prismatic Shard'^'Ocean Stone'",
  "String.885": "The display cabinet is filled with various gems and minerals.",
  "String.886": "'Pyrite'",
  "String.887": "'Dolomite'",
  "String.888": "'Dwarf Scrolls'",
  "String.889": "'Dwarf Artifacts'",
  "String.890": "'Yashi Egg'^^-Sold out-",
  "String.891": "-Seating For Customers Only-",
  "String.892": "Shopper: Are these made of solid gold?",
  "String.893": "Shopper: I bet these would make me a good profit back home on the farm...",
  "String.894": "Shopper: Wait. How many 'speed-gros' did I need to buy again?",
  "String.895": "Shopper: I'm tempted to buy 'lucky lunch'. They bring good fortune!",
  "String.896": "Shopper: To eat soup, or not. Hmm...",
  "String.897": "Shopper: 'Void delight' is too rich for my tastes....",
  "String.898": "Shopper: Will this hatch a dino baby!?",
  "String.899": "Shopper: Maybe she'll like this? Or maybe this? Ugh. Why is this so hard.",
  "String.900": "Shopper: Hmm. These gems could be of use for Camilla's arcane studies...",
  "String.901": "Hamish: Who am I? I guess you could say I'm a huge fan of Joja.",
  //AxelDialogue
  "String.902": "HELLO! I'm the manager of this establishment...#$b#Come find me on the roof another time... I'll make it WORTH your while, kid!",
  //BrooklynDialogue
  "String.903": "Welcome to Joja Emporium!",
  //MorisSpeak
  "String.904": "Perhaps a large-scale construction project will be on the table if the Joja warehouse continues to receive materials!$1",
  //MorrisOffice
  "String.905": "A blanket and pillow are sitting in the box.",
  "String.906": "A collection of aged scotch.",
  //Junimo
  "String.907": "*meep*$0", //blue
  "String.908": "*meep*$1", //grey
  "String.909": "*meep*$2", //yellow
  "String.910": "*meep*$3", //red
  "String.911": "*meep*$4", //purple
  "String.912": "*meep*$5", //green
  "String.913": "*meep*$6", //orange
  //Peaches
  "String.914": "*meep* Apple's-friend! Apple's-friend!$1", //pink
  //AdventurerSummit
  "String.915": "You shouldn't use Marlon's boat without permission.",
  "String.916": "Minerals and gems are packed the barrel.",
  "String.917": "It's an empty flower pot from Marnie's.",
  "String.918": "The barrel is stuffed with arrows.",
  "String.919": "How did you get this location message? That shouldn't be possible!",
  "String.920": "The crate is stocked with rations.",
  //"String.921": 
  //"String.922":
  "String.923": "A crate filled with coal.",
  "String.924": "The door is locked...",
  //IsaacSpeak
  "String.925": "What do you want?",
  "String.926": "I've cleared so many mine levels I lost count.$1",
  //AlesiaSpeak
  "String.927": "Hello, @. You're always ready for anything.$1#$e#May Yoba guide you.$0",
  "String.928": "Don't hesitate to ask if you require my bow.$1",
  //WillyRoom
  "String.929": "Willy's bed has a quilted blanket.",
  "String.930": "'Stories of Famous Fishermen'",
  "String.931": "'Best Fishing Spots In The Ferngill Republic'",
  "String.932": "A rustic television. It's conveniently placed in front of Willy's bed.",
  "String.933": "Fishing supplies are stored in these drawers.",
  //MorrisHouseDirection
  "String.934": "> Morris' Residence",
  //MorrisProperty
  "String.935": "The garbage can is locked.",
  "String.936": "'Model Number 14'",
  "String.937": "'Mail Dropoff'",
  "String.938": "'Morris Tod'",
  "String.939": "It's made out of plastic.",
  "String.940": "The door is locked.",
  //MorrisHouse
  "String.941": "It's a fancy alcohol cabinet.",
  "String.942": "The flat-screen TV is bolted to the wall. Cool!",
  "String.943": "It's a plastic plant.",
  "String.944": "Morris' computer is password protected.",
  "String.945": "Joja boxes are stacked on top of each other.",
  "String.946": "The box is crammed with old records.",
  "String.947": "'New Experimental Non-Perishable Joja Meals'",
  "String.948": "'The Great Gatsbish - F. Skott",
  "String.949": "Every book is published by Joja. Co.",
  //Highland Outpost
  "String.950": "It's a research novel Lance is writing.",
  "String.951": "Small runes are carved into the table.",
  "String.952": "The crate is filled with rations.",
  "String.953": "The barrel contains mana elixirs.",
  "String.954": "The swords are radiating with strong magic.",
  //FirstSlash
  "String.955": "The door is locked...",
  //LanceSpouseRoom
  "String.956": "It's locked.",
  "String.957": "\"Wilderness Golem Statue\"",
  "String.958": "\"Skeleton Soldier Statue\"",
  "String.959": "\"Mummy Statue\"",
  "String.960": "\"Stone Golem Statue\"",
  "String.961": "The barrel is filled with empty potion bottles.",
  "String.962": "There's rations in the box.",
  "String.963": "It's filled to the brim with mana elixirs.",
  //OliviaSpouseRoom
  "String.964": "Olivia is painting 'Ginger Island'",
  "String.965": "\"Wisdom\"",
  "String.966": "You know Olivia's computer password, but don't log on.",
  "String.967": "The shelf is filled with nick nacks and keepsakes.",
  //SophiasSpouseRoom
  "String.968": "'My Super Villain School - VOL III'",
  "String.969": "'Pink Princess Crusaders - VOL IX'",
  "String.970": "'Sailor Sun - Volume IV'",
  "String.971": "'Attack on Giant - Volume III'",
  "String.972": "Sophia was watching a funny cat video on MeTube.",
  "String.973": "Sophia's working on a project.",
  //ClairesSpouseRoom
  "String.974": "An ornate tea table.",
  "String.975": "\"Ocean Stone\"",
  "String.976": "The bulletin board is filled with stuff about screenplays and movie scenes.",
  "String.977": "A screenplay.",
  //ApplesRoommate
  "String.978": "The hut smells like starfruits.",
  "String.979": "'Donna'",
  "String.980": "'Fig'",
  //VictorsSpouseRoom
  "String.981": "\"Fundamentals of Bridge Construction\"",
  "String.982": "\"The Legend of Lonk - Ultimate Player's Guide\"",
  "String.983": "\"Monster Almanac - Edition III\"",
  "String.984": "\"Sin (A) Angle B at 140 degrees\"^\"Cos (A) Angle Z at 120 degrees\"^\"Angle C is tangent to Circle Z at coordinates 14.01.4\"^\"csc(x) equals -csc(x)cot(x)\"",
  "String.985": "'Super Neendo Entertainment System'",
  "String.986": "A picture of the 'Red Gate Bridge' in Zuzu City.",
  //WizardSpouseRoom
  "String.987": "\"Nemesis - Destiny Tome\"",
  "String.988": "\"Grimoire\"",
  "String.989": "\"Owl Statue Of Fortune\"",
  "String.990": "\"Ancient Plant Codex\"",
  "String.991": "\"Crafting Tombs and Totems\"",
  "String.992": "\"Doomshadow Nosferatu\"",
  "String.993": "\"Lullaby of Whispers\"",
  //GrampletonSuburb
  "String.994": "The dog wants pets.",
  "String.995": "` Pondwood Suburbs^= Train Station",
  "String.996": "> 103, 104, 105^@ 106, 107, 108^= 101, 100^= Train Station",
  "String.997": "It's the Pondwood bulletin board. There's a bunch of activities and advertisements listed.",
  "String.998": "The red pickup truck is in pristine condition.",
  "String.999": "The garage door requires a 4 digit pin.",
  "String.1000": "The flowerbed is well taken care of.",
  "String.1001": "Looks like someone has taken up farming as a hobby on their property.",
  "String.1002": "There's several silos and many bushels of hay awaiting storage.",
  "String.1003": "This yard has a fire pit.",
  "String.1004": "\"106 Pondwood Rd.\"",
  "String.1005": "There's nothing in the trash can.",
  "String.1006": "I shouldn't wander too far into the suburbs.",
  "String.1007": "It isn't safe to wander on the train tracks.",
  //ScarlettHouse
  "String.1008": "The bunny plushie has many patches. It looks old.",
  "String.1009": "The radio is plastered with cartoon stickers.",
  "String.1010": "Scarlett's small sewing machine.",
  "String.1011": "There's crafting materials littered about the shelf.",
  "String.1012": "The drawer is locked.",
  "String.1013": "A pile of plushies.",
  "String.1014": "The shelves are filled to the brim with an elaborate graphic novel collection dating back many years.",
  "String.1015": "It's a picture of the Pondwood suburbs back when it was first built.",
  "String.1016": "There's a bottle of truffle oil in the drawer, among other things.",
  "String.1017": "\"C.J. JOLLY ROGER\"^^This battleship was involved in 24 naval engagements",
  "String.1018": "It's a vendor contract with several signatures signing off on it.",
  "String.1019": "\"Automobile Repair Guide - Become A Better Mechanic!\"",
  "String.1020": "\"Livin' Off The Land - By Peter M.\"",
  "String.1021": "You warm yourself by the fire.",
  "String.1022": "It's a realistic squirrel statue.",
  "String.1023": "The drawer is filled with shoes.",
  "String.1024": "A large television.",
  "String.1025": "It's an ornate tea set.",
  "String.1026": "The mahogany table has fine craftsmanship.",
  "String.1027": "There's a bunch of goat milk and goat cheese in here. Someone must like this stuff!",
  "String.1028": "Someone's preparing food here.",
  "String.1029": "I shouldn't enter the garage without permission.",
  "String.1030": "The backyard looks nice from up here.",
  //HanksGarage
  "String.1031": "Treyvon's pickup truck is in very good condition.",
  "String.1032": "The woodcutter machine looks fairly new.",
  "String.1033": "A leather jacket Scarlett is working on.",
  "String.1034": "The shelf is filled with old book, knickknacks, and various small tools.",
  "String.1035": "\"Family Photos\"",
  "String.1036": "\"CDs\"",
  "String.1037": "\"Old Toys\"",
  "String.1038": "\"EASTER DECORATIONS\"",
  "String.1039": "\"HANK'S STUFF\"",
  "String.1040": "There's an array of truck parts and oils.",
  "String.1041": "It's a small furnace container.",
  //SecretWoods
  "String.1042": "Red baneberries grow here during summer.",
  //GranpasFarm
  "String.1043": "This would be a great spot for a bridge in the future.",
  //Festivals
  "EggFestival.Winner.Kids": "Jas and Vincent!",
  "EggFestival.Winner.Sophia": "Sophia!",
  "EggFestival.01": "Wow, look at all these eggs!$h#$b#Now if only I could get you kids to pick up litter this efficiently, we'd have the cleanest town this side of the Gem Sea! *chuckle*$h",
  "EggFestival.02": "And now, the winner of this year's egg hunt...",
  "EggFestival.03": "Here's your prize! Enjoy.",
  "EggFestival.04": "Well, that's it for this year's Egg Festival. Thanks for coming, everyone!",
  "EggFestival.05": "Here's your prize, Abigail. Enjoy!",
  "EggFestival.Alt.05": "Here's your prize, kiddos. Enjoy!$1",
  "EggFestival.AltA.05": "Here's your prize, Sophia. Enjoy!$1",
  "EggFestival.06": "Well, that's it for this year's Egg Festival. Thanks for coming, everyone!",
  "EggFestival.07": "It's time for the highlight of today's festivities... The Annual Spring Egg Hunt!$h",
  "EggFestival.08": "Calm down now, kiddos. You're going to need all your energy if you hope to find the most eggs and take home the exclusive prize.",
  "EggFestival.09": "Now... Is everyone ready?",
  "EggFestival.10": "Let the egg hunt begin!$h",
  "FlowerDance.String1": "That was fun! Time to go home...",
  "Luau.01": "Well folks, it's time once again for the potluck ceremony.#$b#I trust that you all put high-quality ingredients in the pot this year. We don't want the governor to regret his visit to the valley!",
  "Luau.02": "Well... Governor? Would you do us the honor of tasting the soup?",
  "Luau.03": "Of course! I've been looking forward to this all year.",
  "Luau.Robin": "These jams really get the body moving.$0",
  "Luau.Demetrius": "All this dancing is working up my appetite.#$e#*pant* Are you ready to visit the buffet soon, honey?$0",
  "Fair.Sophia1": "I wonder who'll win?$1",
  "Fair.Andy1": "Well, here goes nothin'. Good luck to ya, farmer.$0",
  "Fair.Susan1": "It's a shame we all can't be winners. Everyone worked so hard on their grange displays.$0",
  "Fair.Sophia2": "That was fun!$1",
  "Fair.Andy2": "Lewis barely took a gander at my grange display. Typical.$8#$e#How did you place, farmer?$0",
  "Fair.Susan2": "My babies did great! It must have been my new experimental fertilizer.$0",
  "Fair.Sophia3": "We're competitors until the judging is over, dear...$3#$e#%Sophia looks pumped.",
  "Fair.Sophia4": "Yay! I won so many Star Tokens!$8#$e#Don't forget to clear out your grange display, okay.$1#$e#I almost forgot one year...$2",
  "SpiritsEve.Wizard": "Hello, @. Have you entered the maze? I deployed... surprises for anyone who dares enter.#0#$e#I might have gone a little overboard with the monsters!$h",
  "SpiritsEve.Linus": "Hi, @. I hope this evening is treating you well.$0#$b#Many shadow brutes are violent, but these ones are particularly aggressive. If given the opportunity, they would tear you limb from limb!$3#$e#Not all shadow people are violent, though.$0#$b#I'm good friends with one called 'Krobus'. I understand what it's like to be judged for being different.$h#$e#Enjoy the festival.$1",
  "SpiritsEve.Krobus": "My friends... trapped in those cages...#$e#What will happen to them after the festival...?$2",
  "SpiritsEve.Pierre": "Happy Spirit's Eve, farmer @!$1#$e#Let me know if anything in my store catches your eye.$0",
  "SpiritsEve.Dwarf": "Curious, I am...#$e#Did you climb up here to greet me?",
  "SpiritsEve.Evelyn": "Candied apples are one of my favorite treats during this time of year.$0#$e#When I was a little girl, I'd help my mother make them. We used a home-made caramel recipe.$1",
  "SpiritsEve.George": "Hmph. Wandering around a maze sounds like a waste of time.$0",
  "SpiritsEve.Leo": "I grew up exploring lush jungle mazes. This one was too easy!$0#$e#I don't need the stuff in the chest. It's yours!$1",
  "SpiritsEve2.Pierre": "Happy Spirit's Eve, farmer @!$1#$e#Let me know if anything in my store catches your eye.$0",
  "SpiritsEve2.Marnie": "Are you ready to head back, Jas?$2",
  "SpiritsEve2.Jas": "We're so close to winning! I can feel it, aunt Marnie!$1",
  "SpiritsEve2.Alex": "There's a bunch of bright lights on the other side of the fences.$0",
  "SpiritsEve2.Sam": "Ugh... I got lost in there.$5#$e#You're goin' in?$0",
  "SpiritsEve2.Penny": "Where is that smell coming from?$0",
  "SpiritsEve2.Shane": "I don't see any more of those spiced ciders...$0",
  "SpiritsEve2.Linus": "I sense fear from these monsters...$2#$e#They're more scared of you than you are of them.$0",
  "SpiritsEve2.Sebastian": "There's a lot of crazy looking monsters.$0",
  "SpiritsEve2.Harvey": "Despite the fountain missing, I can still hear it...$2#$e#How eerie...$2",
  "SpiritsEve2.Abigail": "Hey! You found the fake hedge.$1#$e#I wonder how magic makes a pumpkin talk...$0",
  "SpiritsEve2.Wizard": "The town fountain is safe in another dimension...$0#$e#I haven't used this much mana in a while...$1",
  "SpiritsEve2.Linus2": "Hi, @. I hope this evening is treating you well.$0#$b#Many shadow brutes are violent, but these ones are particularly aggressive. If given the opportunity, they would tear you limb from limb!$3#$e#Not all shadow people are violent, though.$0#$b#I'm good friends with one called 'Krobus'. I understand what it's like to be judged for being different.$h#$e#Enjoy the festival.$1",
  "SpiritsEve2.Krobus": "My friends... trapped in those cages...#$e#What will happen to them after the festival...?$2",
  "SpiritsEve2.Dwarf": "Curious, I am...#$e#Large pumpkins, these are...",
  "SpiritsEve2.Evelyn": "Candied apples are one of my favorite treats during this time of year.$0#$e#When I was a little girl, I'd help my mother make them. We used a home-made caramel recipe.$1",
  "SpiritsEve2.George": "Hmph. Wandering around a maze sounds like a waste of time.$0",
  "SpiritsEve2.Leo": "I grew up exploring lush jungle mazes. This one was too easy!$0#$e#I don't need the stuff in the chest. It's yours!$1",
  "IceFishing.01": "Alright, everyone. Let's begin this year's ice fishing competition.",
  "IceFishing.02": "Contestants, your goal is to catch as many fish as you possibly can in two minutes using the provided fishing rods.#$b#You must catch your fish here, from these holes in the ice.",
  "IceFishing.03": "Well, is everyone ready?",
  "IceFishing.04": "Begin!",
  //Grandpas Shed quest
  "GrandpasShedQuest.01": "Grandpa's Shed",
  "GrandpasShedQuest.02": "If I gather these materials, Robin will refurbish my grandpa's old shed. There's a trunk in the building where I can drop them off.",
  "GrandpasShedQuest.03": "Drop off hardwood.",
  "GrandpasShedQuest.04": "Drop off stone.",
  "GrandpasShedQuest.05": "Drop off iron bars.",
  "GrandpasShedQuest.06": "Drop off battery packs.",
  "GrandpasShed2.01": "Someone's knocking on the front door.",
  "GrandpasShed2.02": "Hey @!$0#$b#I'm about to check the structural integrity of that abandoned shed on your property!$0#$b#I'm licensed by the 'Ferngill Republic Building Association' to make sure abandoned buildings aren't on the verge of collapsing...$0",
  "GrandpasShed2.03": "If you have a moment, you can watch my inspection progress.$0",
  "GrandpasShed2.04": "Hmm...",
  "GrandpasShed2.05": "I could actually refurbish this shed if I had the materials.$0#$b#It'd be a challenge, that's for sure!$1",
  "GrandpasShed2.06": "Visit me at my workshop and we can talk more about the specifics.$0",
  "GrandpasShed2.07": "Whenever you want to discuss repairing that shed, find me at my workshop.$0",
  "GrandpasShed3.01": "Hey! I know what materials I need! So let's get right to business.$1#$b#I'm estimating 150 pieces of hardwood, 600 pieces of stone, 50 iron bars, and 20 battery packs...$0",
  "GrandpasShed3.02": "There's a lot of rotten wood and rust. That's what age can do to a building over the years.$0",
  "GrandpasShed3.03": "There's no rush on this project, @. Gather the materials on your own time!$1#$b#I put a trunk in the building for you to drop off materials as you procure them.$0",
  "GrandpasShed3.04": "I'll put my craftsmanship skills to the test with this project!$1#$e#I'm crafting a special storage chest for the project. We'll need more than just hardwood to refurbish the shed.$0",
  "GrandpasShed4.01": "I checked over all the materials you gathered, good job!$1#$b#You did your part, now I'll do mine. I work fast, so the shed should be refurbished tomorrow!$0",
  "GrandpasShed4.02": "%Robin is busy.",
  "GrandpasShed5.01": "Hey @!$1",
  "GrandpasShed5.02": "So... what do you think?$0#$b#You may have seen new window panes on the roof.#$b#There's a great space to grow plants up there now.",
  "GrandpasShed5.03": "I couldn't have fixed it up without all the materials you gathered.$1#$b#I actually had a lot of fun and learned some new things.$0",
  "GrandpasShed5.04": "This bottom floor would be great for aging wine...$0",
  "GrandpasShed5.05": "Well, enjoy the refurbished shed @!$1",
  "GrandpasShed5.06": "Oh, I almost forgot! There are some plants upstairs already, a gift from Susan. She thought you'd appreciate some plants to get your greenhouse started!$1#$e#Mmm, I wonder if she wants a greenhouse of her own?$0",
  "GrandpasShed.Warning.01": "Hey there! It's me, FlashShifter, the developer of Stardew Valley Expanded. If you're getting this message, there's something I need talk to you about...",
  "GrandpasShed.Warning.02": "The Grandpa's Shed questline received a huge overhaul in the SVE 1.12.13 update, which means the materials you've donated so far are lost forever...",
  "GrandpasShed.Warning.03": "But don't give up hope! You can install CJB Cheats Menu and get those lost resources back! I apologize for the inconvenience!",
  //JojaDay
  "JojaDay.Intro.01": "Hello, @. I wanted to stop by and tell you 'Joja Day' will be tomorrow at Joja Mart!$1#$b#There will be exclusive decorations for sale and up to 20 percent off on seeds until 8pm!$4#$b#It'd be a delight if you attended!$1",
  "JojaDay.Intro.02": "Starting now, there will be sales at Joja Mart on the 22nd of every season!",
  "JojaDay.Intro.03": "I understand some residents in the valley are struggling financially. That's why on the 22nd of each month Joja Mart will decrease prices!$0",
  "JojaDay.Dialogue.01": "It's 'Joja Day' today. Maybe I'll take a look in the Joja Mart this afternoon.$0",
  "JojaDay.Dialogue.02": "Hmm...$2",
  "JojaDay.Dialogue.03": "I don't agree with Joja's practices, but you can't ignore what the townsfolk want.$2",
  "JojaDay.Dialogue.04": "Are you ready to head out, Jas?$0",
  "JojaDay.Dialogue.05": "I'm overwhelmed with the large selections here.$0",
  "JojaDay.Dialogue.06": "Hello, sweetie. Just these please!",
  "JojaDay.Dialogue.07": "Yay! Let's go!$1",
  "JojaDay.Dialogue.08": "Why doesn't Pierre's have this cool stuff?$0",
  "JojaDay.Dialogue.09": "Hi, Vincent!$0",
  "JojaDay.Dialogue.10": "Can I get this candy bar, aunt Marnie? Pretty please!$1",
  "JojaDay.Dialogue.11": "It's Joja Day. We've been preparing for this for weeks. It'll be a long day.$1",
  "JojaDay.Dialogue.12": "Sorry if I'm sweaty... I'm exhausted from work today. I can't believe so many people can fit in Joja Mart.$0",
  "JojaDay.Dialogue.13": "%Shane smiles at me as he works.",
  "JojaDay.Dialogue.14": "These are just the ingredients I was looking for. Joja really has everything a business owner needs.$0",
  "JojaDay.Dialogue.15": "800g is my total? Great!$1",
  "JojaDay.Dialogue.16": "I think I'll head on over to Joja Mart after I close for the day.$0#$b#They carry medical supplies that's difficult to procure here.$1",
  "JojaDay.Dialogue.17": "Ah, this is exactly what I needed.$1",
  "JojaDay.Dialogue.18": "Good evening, sir. Must have been a long shift today for you.$0",
  "JojaDay.Dialogue.19": "Good morning! I'm heading on over to Joja Mart after I close the clinic for the day.$0#$b#They carry medical supplies that's difficult to procure here.$1",
  "JojaDay.Dialogue.20": "Did you buy anything at Joja mart? I found just what I was looking for.$0",
  "JojaDay.Dialogue.21": "Joja is lively than ever! I knew putting my faith in this place was a good idea.$1",
  "JojaDay.Dialogue.22": "Come on! I don't got all day, kiddo.$3",
  "JojaDay.Dialogue.23": "Shopping here isn't my preference, but with prices like these how can you not?$0",
  "JojaDay.Dialogue.24": "Hello! I can help bag the groceries.$1",
  "JojaDay.Dialogue.25": "My mother wants to go shopping with me at Joja Mart today.$0#$b#I feel like I'll need to talk her out of buying some items.$2",
  "JojaDay.Dialogue.26": "How was your day? I brought home Joja frozen meals.$0",
  "JojaDay.Dialogue.27": "Oh, hey. You're shopping at Joja today too, @? My dad sorta dragged me along.$0",
  "JojaDay.Dialogue.28": "I can't wait to get home and try this 'Joja Meal'.$1",
  "JojaDay.Dialogue.29": "Finally, you're up! I'm visiting my parents this morning and going to Joja Mart later with them.$0#$b#Maybe I'll see you there.$1",
  "JojaDay.Dialogue.30": "I picked up some things at Joja Mart. They're in the fridge.$0#$b#Oh, and my dad says hi!$1",
  "JojaDay.Dialogue.31": "Hi, @. Getting your shopping done here today too? Looks like the whole town had the same idea.$0",
  "JojaDay.Dialogue.32": "%Demetrius is busy checking out.",
  "JojaDay.Dialogue.33": "Gah! I misplaced my grocery list. Where is it!?$2",
  "JojaDay.Dialogue.34": "I'd call this shopping a trip a huge success!$1",
  "JojaDay.Dialogue.35": "It smells too clean in here.$0",
  "JojaDay.Dialogue.36": "Do you think they carry 'Sashimi' at Joja Mart?",
  "JojaDay.Dialogue.37": "I can't decide what I want to get.$0",
  "JojaDay.Dialogue.38": "Uhh. Hi. Just this please.$0",
  "JojaDay.Dialogue.39": "Oh my GOD! This place is amazing! It literally has everything, unlike Pierre's store.$1",
  "JojaDay.Dialogue.40": "Joja has all the latest makeup palettes. I'll try swatching this later.$0",
  "JojaDay.Dialogue.41": "Good morning, dear. I'm going to do some shopping at Joja Mart today. Should I get you anything?$1",
  "JojaDay.Dialogue.42": "Don't you agree that Joja Mart is a huge upgrade from Pierre's?$1#$e#I wonder how they're doing.$2",
  "JojaDay.Dialogue.43": "Ooo! Look at what they have here. I didn't know I needed it, but now I do!$1",
  "JojaDay.Dialogue.44": "%Emily is busy checking out.",
  "JojaDay.Dialogue.45": "Oooh! Look at what they have here. I didn't know I needed it, but now I do!$1",
  "JojaDay.Dialogue.46": "Hey, Claire! Thank you for working so hard today. See you at aerobics tomorrow?$0",
  "JojaDay.Dialogue.47": "Haley is dragging me along to go shopping with her at Joja Mart today.$0",
  "JojaDay.Dialogue.48": "I love all the goofy food you can find at Joja Mart.$0#$e#How was your day, dear?$1",
  "JojaDay.Dialogue.49": "Haley is dragging me along to go shopping with her at Joja Mart today.$0#$e#I think Claire is working today! I'll try to catch up with her.$0",
  "JojaDay.Dialogue.50": "I can make a cool meal plan with the options here.",
  "JojaDay.Dialogue.51": "Whoa! They have FRDA prime meat in stock! I gotta grab some of these before they sell out.$0",
  "JojaDay.Dialogue.52": "It'll be nothing but good eating this week.$1",
  "JojaDay.Dialogue.53": "Hey, good morning. Joja Mart is having a huge meat sale today. Can I pick you up anything while I'm there?$0",
  "JojaDay.Dialogue.54": "My meal plans are set for the next couple weeks. It'll be nothing but good eating!$1",
  "JojaDay.Dialogue.55": "Evelyn and I have lived here in the valley long before this place was built. Seems like times are changin' for the better.$0",
  "JojaDay.Dialogue.56": "Don't cut in line!$3",
  "JojaDay.Dialogue.57": "Don't forget to remind me, dear. I need to pick up some leeks for George in aisle 3.$0",
  "JojaDay.Dialogue.58": "%Evelyn is busy checking out.",
  "Victor.funleave.JojaDay": "Hey! Good morning. What's on your schedule today?$1#$e#I'm shopping with my mother at Joja Mart today.$3",
  "Victor.funReturn.JojaDay": "I must say, Joja Mart does possess an interesting selection.$0",
  "JojaDay.Dialogue.61": "Hello, dear.$0",
  "JojaDay.Dialogue.62": "Good afternoon, Morris.$3",
  "JojaDay.Dialogue.63": "Hi, sweetie. Mind bagging these for me? Here's a little something for your trouble.$1",
  "Olivia.funLeave.JojaDay": "Good morning, dear. I'm running to Joja Mart sometime today.$3",
  "Olivia.funReturn.JojaDay": "Shopping all day wears you out.$6#$e#Would you care for a glass of wine?$3",
  "JojaDay.Dialogue.66": "I shopped at Joja before they started having these sales.$0",
  "JojaDay.Dialogue.67": "Hi! How are you today? Let me help bag those.$0",
  "JojaDay.Dialogue.68": "I want to run up and down the aisles, but Momma said no.$2",
  "JojaDay.Dialogue.69": "Jas! I'll race you!?$1",
  "JojaDay.Dialogue.70": "I can't wait to eat these Joja crackers when I get home!$0",
  "JojaDay.Dialogue.71": "%Vincent is watching TV while snacking on Joja crackers.",
  "JojaDay.Dialogue.72": "Cold in here.$0",
  "JojaDay.Dialogue.73": "Honey, let me help bag that.$1",
  "JojaDay.Dialogue.74": "Part of me feels like I should be working today.$0",
  "JojaDay.Dialogue.75": "Are you guys plannin' on buying anything? I can probably get you some discounts since I work here.$1",
  "JojaDay.Dialogue.76": "I think my mom bought too much.$0",
  "JojaDay.Dialogue.77": "Hey, I'm gonna visit my family today and go shopping with them at Joja Mart.$0#$e#I'm glad I don't have to work today.$1",
  "JojaDay.Dialogue.78": "I got us some frozen Joja meals. They're actually not half bad!$1",
  "JojaDay.Dialogue.79": "Mom and Dad were stressing me out. I just HAD to leave the house. They told me not to come here... guess I didn't listen.$3",
  "JojaDay.Dialogue.80": "Mom called this morning and wants me over. I'll be back later, okay?$0#$e#I think they're going to go on about something to do with Joja day.$3",
  "JojaDay.Dialogue.81": "My parents seriously stress me out.$3",
  "JojaDay.Dialogue.82": "%Elliott is busy.",
  "JojaDay.Dialogue.83": "Well, at least everything here is interesting.$0",
  "JojaDay.Dialogue.84": "Good morning, my dear. I brewed us coffee.[395]$0#$e#I'm running to the store today. Shall I fetch anything for you?$1",
  "JojaDay.Dialogue.85": "I'm not very fond of Joja's selection.$2",
  "JojaDay.Dialogue.86": "I don't think there's anything organic here.$2",
  "JojaDay.Dialogue.87": "Well, that was disappointing.$2",
  "JojaDay.Dialogue.88": "I'm going to take a peek at Joja Mart. I probably won't get anything.$0",
  "JojaDay.Dialogue.89": "Stock up while you can, farmer. Seeds don't get cheaper than this!$0",
  "JojaDay.Dialogue.90": "%Andy is checking out.",
  "JojaDay.Dialogue.91": "Stock up while you can, farmer. Seeds don't get cheaper than this!$0",
  "JojaDay.Dialogue.92": "Arr..not a single patron all day.$2",
  "JojaDay.Dialogue.93": "Hi, @. Seeds are on sale today if you wanted to pick any up.$1",
  "JojaDay.Dialogue.94": "Th-thank you, sir!$1",
  "JojaDay.Dialogue.97": "Hey! I thought I'd probably see you around today. I'm in charge of selling these Joja decorations!$0",
  "JojaDay.Dialogue.98": "I wasn't expecting this. Thank you!$1",
  "JojaDay.Dialogue.99": "Welcome! Welcome!$4",
  "JojaDay.Dialogue.100": "Ah, Olivia! Lovely as always.$1",
  "JojaDay.Dialogue.100A": "We're getting a mighty large amount of business today!$0",
  "JojaDay.Dialogue.101": "Thank you everyone for your hard work today! You'll all receive bonuses in your next pay checks!$1",
  "JojaDay.Dialogue.102": "Ah, @. It's past closing hours. Is there something I can help you with?$0",
  "JojaDay.Dialogue.103": "Come on in, folks! We have fresh local organic produce that arrived this morning!$1",
  "JojaDay.Dialogue.104": "Sorry, honey. I tried my best. Everyone went to Joja Mart instead...$2",
  "JojaDay.Dialogue.105": "Hi, @.$2",
  "JojaDay.Dialogue.106": "This is horrible...$2",
  "JojaDay.Dialogue.107": "No customers today. Gee, I wonder why.$2",
  "JojaDay.Dialogue.108": "You didn't try hard enough out there! I should've gone out instead!!!$3",
  "JojaDay.Dialogue.109": "We lost a lot of money today.$2",
  "JojaDay.Dialogue.110": "It's important to support friends on a day like this.$2",
  "JojaDay.Dialogue.111": "I'll take all of these, Pierre! They really don't sell seeds like yours at Joja Mart.$1",
  "JojaDay.Dialogue.112": "I don't like Joja Day...$2",
  "Sophia.funLeave.JojaDay": "I don't like Joja Day...$2#$e#It just... reminds me of too much.$2",
  "Sophia.funReturn.JojaDay": "I've felt weird all day.$2",
  "JojaDay.Dialogue.115": "I can't decide what I want to get!$1",
  "JojaDay.Dialogue.116": "Greetings, @.$0",
  //Community Day
  "CommunityDay.Intro.01": "Hello, @. I wanted to stop by and tell you 'Community Day' will be tomorrow.$0#$b#The whole town is showing up at the community center at around 1pm. It'd be a delight if you attended!$0",
  "CommunityDay.Intro.02": "Starting now, there will be gatherings at the community center on the 22nd of every season!",
  "CommunityDay.Intro.03": "It'll be just like old times...$0#$e#I'm still not sure how you did it, @.$0",
  "CC.Complete.01": "I'm not sure how you did it, @... but the community center has never looked better!$h#$b#You've done Pelican Town a great service. Everyone in town is pleased.$h",
  "CC.Complete.02": "As a way of saying 'Thank You', I'd like to present you with this Town's greatest honor... The Stardew Hero Award. You've earned it!$h",
  "CC.Complete.03": "VOICE: Grumble... Grumble...",
  "CC.Complete.04": "Who's that?",
  "CC.Complete.05": "Sales have been plummeting! Where have all my customers gone?$3",
  "CC.Complete.06": "Ah, Morris.",
  "CC.Complete.07": "Waa..?!",
  "CC.Complete.08": "All my customers...Here?!?$3#$b#This isn't good...$2",
  "CC.Complete.09": "How does it feel?",
  "CC.Complete.Question": "#Let's be reasonable.#Let's settle this the old-fashioned way.",
  "CC.Complete.10": "Hmmph!",
  "CC.Complete.11": "It's of no consequence! I'll just run a 75%-off sale and all my customers will come crawling back to me, begging for forgiveness! You'll see!$1",
  "CC.Complete.12": "No...not this time...$u",
  "CC.Complete.13": "Gather 'round, everyone!",
  "CC.Complete.14": "I remember when I first moved to Pelican Town... This building was active and vibrant.#$b#We worked together to make the town a better place. There was a real sense of community.",
  "CC.Complete.15": "George, you always used to do the crossword puzzle while sipping coffee in the community kitchen. Remember?",
  "CC.Complete.16": "The good ol' days.",
  "CC.Complete.17": "Emily, you wove that custom banner for the Stardew Valley Fair.#$b#I remember you working on that for years!$h",
  "CC.Complete.18": "It... It was a lot of fun... $s",
  "CC.Complete.19": "Willy!",
  "CC.Complete.20": "Me?",
  "CC.Complete.21": "Remember when your little crab experiment got out of hand?$h",
  "CC.Complete.22": "Hehe... That I do. We showed up one morning and the place was crawlin' with 'em.$h",
  "CC.Complete.23": "But Gus saved the day with a brilliant idea... A crab leg feast for the entire valley!",
  "CC.Complete.24": "I still dream of that garlic butter.",
  "CC.Complete.25": "Mmmmm...",
  "CC.Complete.26": "You see, everyone? Our community is what makes Pelican Town special.#$b#When JojaMart came to town we lost sight of that.$s#$b#But now, thanks to @, we have a second chance.#$b#I'm asking that you join me in boycotting JojaMart! We have the power to reclaim our old way of life!",
  "CC.Complete.27": "Who's with me?",
  "CC.Complete.28": "I've lived here too long to see this town go to ruin.#$b#You can count me in!$h",
  "CC.Complete.29": "I'm in.",
  "CC.Complete.30": "Boycott!",
  "CC.Complete.31": "Me too!",
  "CC.Complete.32": "It's about time!",
  "CC.Complete.33": "No More Joja!",
  "CC.Complete.34": "No... NO! This wasn't supposed to happen!$6#$b#I'm done for...$2",
  "CC.Complete.35": "Morris and his JojaMart cronies were never heard from again...",
  "CC.Complete.Punch.01": "Hah!",
  "CC.Complete.Punch.02": "This means nothing. I'll just run a 75%-off sale and all my customers will come crawling back to me, begging for forgiveness. You'll see!$h",
  "CC.Complete.Punch.03": "No... Not this time, Morris.$u#$b#I think it's time we settled this once and for all.$u",
  "CC.Complete.Punch.04": "Oh? And how do you propose we do that?$u",
  "CC.Complete.Punch.05": "Hah! Primitive...",
  "CC.Complete.Punch.06": "If you're too scared to fight me then bring one of your co-workers! Or are all Joja employees such cowards?$u",
  "CC.Complete.Punch.07": "Insult me all you like... but don't you DARE slander the good name of Joja!$u",
  "CC.Complete.Punch.08": "Pierre!",
  "CC.Complete.Punch.09": "Ha! Good stuff!",
  "CC.Complete.Punch.10": "You're even weaker than your fresh produce selection!$u",
  "CC.Complete.Punch.11": "And the way you throw punches is just like Joja...$u#$b#Quantity over quality!",
  "CC.Complete.Punch.12": "Oh, my!",
  "CC.Complete.Punch.13": "Morris and his JojaMart cronies were never heard from again.",
  //Community Day Dialogue here
  "CommunityDay.Dialogue.01": "It's days like this that make me proud to be the Mayor.$1",
  "CommunityDay.Dialogue.02": "I wonder if I should ask Marnie to go for a little stroll with me.$0",
  "CommunityDay.Dialogue.03": "I don't know about you, but I'm just about ready to go curl up by the fire with some hot apple cider.$0",
  "CommunityDay.Dialogue.04": "Another year coming to a close..I feel like it was a good one, don't you?$0",
  "CommunityDay.Dialogue.05": "Lewis looks so happy... I hope he realizes how important he's been in keeping this community together. Maybe I'll even tell him... *sigh*$0",
  "CommunityDay.Dialogue.06": "Lewis keeps looking at me strangely..is there something on my face?$2",
  "CommunityDay.Dialogue.07": "Hope you saved up enough hay over the year for your animals this winter! If not, you know where to find me.$0",
  "CommunityDay.Dialogue.08": "Shane's biggest enemy is himself. But underneath it all, he really does care about animals. And people, too.$0",
  "CommunityDay.Dialogue.09": "I hope they're gonna serve cake at this party!$0",
  "CommunityDay.Dialogue.10": "*giggles* Vincent isn't as good at reading as Miss Penny, but I like how he does funny voices.$1",
  "CommunityDay.Dialogue.11": "I think Sophia's hair is sooo pretty.. but I'm afraid to tell her...$3",
  "CommunityDay.Dialogue.12": "Miss Penny promised if we behave today, we can make a beautiful snowlady.$0",
  "CommunityDay.Dialogue.13": "Huh.. I'm learning a lot from Harvey, actually. Can probably use some of this on the ranch.$0",
  "CommunityDay.Dialogue.14": "Well, at least there's free beer.$0",
  "CommunityDay.Dialogue.15": "Gotta help Marnie get the animals ready for winter this week.$6#$b#Hey, make sure you have heaters for all your buildings, okay?$0",
  "CommunityDay.Dialogue.16": "Wish I had enough savings to take a vacation this year.$2",
  "CommunityDay.Dialogue.17": "Harvey's real talkative tonight. Want to come distract me?$1",
  "CommunityDay.Dialogue.18": "Hey, you. Want a beer? Promise I'm taking it easy.$0",
  "CommunityDay.Dialogue.19": "Let me know if you need any help getting our animals ready for winter, okay?$0",
  "CommunityDay.Dialogue.20": "We should take a vacation together soon. Somewhere romantic.$4",
  "CommunityDay.Dialogue.21": "Me and the other local business owners all collaborated to provide food and drinks today. I hope everyone enjoys it!$1",
  "CommunityDay.Dialogue.22": "Andy keeps trying to sell me on using his produce at the saloon.$3#$b#I'm just not convinced it's up to the same standard as yours or Susan's.$2",
  "CommunityDay.Dialogue.23": "Nice to see everyone gathering besides the saloon for once. Takes the pressure off me to be the one cleaning the floors afterward.$1",
  "CommunityDay.Dialogue.24": "Winter's got to be my favorite season for cooking. Soups, stews, mashes - it's the season for comfort food.$0#$b#And I've got plenty of people to comfort at the saloon. *chuckle*$1",
  "CommunityDay.Dialogue.25": "I..I haven't seen this much food in one place in years. And the Mayor said I could eat as much as I wanted...$3#$b#I never thought of myself as part of this community, but I guess today's my day too.$1",
  "CommunityDay.Dialogue.26": "This reminds me of one of a place I lived when I was younger.$0#$b#We used to have big parties like this almost every night, everyone sharing stories and food.$0",
  "CommunityDay.Dialogue.27": "I was able to help out with the event this season. Brought some berries that I foraged up in the woods.$1",
  "CommunityDay.Dialogue.28": "Mayor said it's okay if I come sleep in here on the coldest nights.$0",
  "CommunityDay.Dialogue.29": "There are books here about the Islands... they're silly. Maybe I'll write a better one someday.$0",
  "CommunityDay.Dialogue.30": "Miss Penny promised she'd read us a book about birds next!$1",
  "CommunityDay.Dialogue.31": "I watched the birds leaving for warmer places today.$0",
  "CommunityDay.Dialogue.32": "*shiver* I miss the island during weather like this.$2",
  "CommunityDay.Dialogue.33": "A lot of people think there's some magical food you can eat to boost your metabolism, but it's really just about eating a balanced diet.$0",
  "CommunityDay.Dialogue.34": "Body and mind..they're connected, you know. Living in a place like this, where everyone cares for each other..$0#$b#It's good for your mind, body, and soul.$1",
  "CommunityDay.Dialogue.35": "Everyone's looking very well. It's nice to see, although I guess it might mean I'm out of a job.$1",
  "CommunityDay.Dialogue.36": "Susan, Andy, and Pierre all contributed local produce to make sure these meals are as healthy as can be.$0",
  "CommunityDay.Dialogue.37": "The food that we grow on our farm makes for a great start to a balanced diet, which is the key to a healthy metabolism.$0#$b#And since we grow it all organically, it tastes great, too.$1",
  "CommunityDay.Dialogue.38": "As a doctor, I have to deal with people who are sick, in pain, and suffering.$0#$b#So it means more than I can tell you that being with you has brought me a sense of peace.$4",
  "CommunityDay.Dialogue.39": "This town has really improved since you arrived, hasn't it? We're all healthier and happier, thanks to you.$1",
  "CommunityDay.Dialogue.40": "Make sure you have something to eat here. It's all delicious, and I don't want to have to carry you home when you get tired!$1",
  "CommunityDay.Dialogue.41": "Gimme some beer and a big plate of parsnips and I'll be part of whatever community you want.$1",
  "CommunityDay.Dialogue.42": "I should check in on Penny over there soon. One more drink first.$0",
  "CommunityDay.Dialogue.43": "Kinda weird to hang around Gus when there ain't a bar between us.$0",
  "CommunityDay.Dialogue.44": "Don't worry, I'll take it easy today, make sure I don't miss my shift tomorrow.$1#$b#Lots of demand for the bus during the winter. Everyone's tryin' to escape to somewhere warmer.$0",
  "CommunityDay.Dialogue.45": "*sigh*... I wish I could go hang out with people my age, but I'm stuck taking care of the kids again.$2",
  "CommunityDay.Dialogue.46": "Vincent's reading is coming along very well.$0#$b#It's nice to see the results of all the work we've both put in.$1",
  "CommunityDay.Dialogue.47": "I hope Mom takes it easier this time than she did during the last festival...$2",
  "CommunityDay.Dialogue.48": "It's so warm and comfy in here.. I should bring the kids here more often.$0#$b#It's a nice change of scenery from the library.$1",
  "CommunityDay.Dialogue.49": "I hope you don't mind that I'm stuck taking care of the kids again. It'd be nice to get to enjoy the day with you, instead...$2",
  "CommunityDay.Dialogue.50": "You can come listen, but don't laugh! Vincent's doing a wonderful job.$1#$b#Maybe you and I can teach our children to read together someday.$0",
  "CommunityDay.Dialogue.51": "I think Mom's taking me moving out kind of hard...$2",
  "CommunityDay.Dialogue.52": "You worked so hard to make such a lovely space for everyone here. That kind of generosity is exactly what makes me love you so much.$4",
  "CommunityDay.Dialogue.53": "Sophia's super into her graphic novels. The library isn't half bad here.$0",
  "CommunityDay.Dialogue.54": "I tried inviting my dad's, but they were busy.$0",
  "CommunityDay.Dialogue.55": "Hey! Have you tried my Grampleton chicken poppers? They're a huge success!$1",
  "CommunityDay.Dialogue.56": "Not gonna lie, I get a little lonely during winter. So I really look forward to things like this!$1#$b#It makes me feel like I'm a part of the community.$0",
  "CommunityDay.Dialogue.57": "Oh my gosh, I don't know who keeps the graphic novel collection up here to date, but I HAVE to come check it out more often!$1",
  "CommunityDay.Dialogue.58": "There are a few areas for crops outside this place...I wonder if they'd let me plant a little flower garden.$1",
  "CommunityDay.Dialogue.59": "Hmm? Oh, I - I'll join the others in a little while.$2#$b#I just get a tiny bit overwhelmed by this many people all in one place.$0",
  "CommunityDay.Dialogue.60": "I donated a few bottles of Blue Moon wine to the town for this event.$1#$b#It's not much, but I hope that people enjoy it!$9",
  "CommunityDay.Dialogue.61": "You made sure this place was stocked with all of my favorite graphic novels, didn't you? You big sweetie.$1",
  "CommunityDay.Dialogue.62": "We should fill this place with flowers from our farm!$1",
  "CommunityDay.Dialogue.63": "Would you mind standing a little extra close to me...?$2#$b#Being around this many people always makes me a little anxious.$1",
  "CommunityDay.Dialogue.64": "I donated a few bottles of our special wine to the town for this event.$1#$b#There's lots of love from both of us here.$9",
  "CommunityDay.Dialogue.65": "It's fun to see my dad learning something new, instead of being the one doing the lecturing.$0",
  "CommunityDay.Dialogue.66": "This is a great chance for me to pick people's brains on inventions that could come in handy for the town.$0",
  "CommunityDay.Dialogue.67": "Maybe this is my chance to strike up a conversation with Sebastian.$0",
  "CommunityDay.Dialogue.68": "I help Harvey a little more often in the winter.$0#$b#Lots of people coming in with colds...$2#$b#Make sure you bundle up.$3",
  "CommunityDay.Dialogue.69": "I haven't seen my dad this passionate about learning something new in a while.$1#$b#Maybe we should bring him around the farm and show him some of the stuff I've been cooking up.$0",
  "CommunityDay.Dialogue.70": "I feel like I'm in a little bubble with you at the farm sometimes - our own little world.$0#$b#It's nice to get out once in a while and see everyone again.$1",
  "CommunityDay.Dialogue.71": "I've never really understood Sebastian that well...I like to think we're friends, though. Maybe we should invite him to the farm sometime.$0",
  "CommunityDay.Dialogue.72": "You look so cute when you bundle up for winter.$4",
  "CommunityDay.Dialogue.73": "Harvey's been telling me about some of the science behind healthy food.$0#$b#It's not my usual field, but I can definitely see the importance.$1",
  "CommunityDay.Dialogue.74": "These events are a good opportunity to spend some quality time with Maru outside the lab.$0",
  "CommunityDay.Dialogue.75": "Gotta go pick up some of my research equipment before the winter hits.$3#$b#The cold can damage some of the more sensitive pieces.$5",
  "CommunityDay.Dialogue.76": "Mind if I come check out that cave on your farm sometime? I have some tests I want to run.$0",
  "CommunityDay.Dialogue.77": "I can tell that the work put into repairing this place was done with love.$0",
  "CommunityDay.Dialogue.78": "I might sneak some extra supplies in here once in a while.$0#$b#A town's only as good as the people who work together to hold it together.$1",
  "CommunityDay.Dialogue.79": "Make sure you get any orders for remodeling on the farm in soon. There's always a big rush during the winter!$0",
  "CommunityDay.Dialogue.80": "Hope you're stockpiling lots of supplies!$0",
  "CommunityDay.Dialogue.81": "I guess it's okay here.$0",
  "CommunityDay.Dialogue.82": "Is there a good place around here to sneak off for a smoke break?$0",
  "CommunityDay.Dialogue.83": "Yeah, gonna race all the way to the spa. Definitely not gonna get to my house and stop. Tooootally.$0",
  "CommunityDay.Dialogue.84": "...Have I put in enough facetime at this thing yet?$0",
  "CommunityDay.Dialogue.85": "Were you worried about me?$1",
  "CommunityDay.Dialogue.86": "Want to sneak away and steal some time to ourselves?$4",
  "CommunityDay.Dialogue.87": "Please - I'm begging you - please. Please, please invent something at the farm for me to take care of so I don't have to run this race.$2",
  "CommunityDay.Dialogue.88": "Hey. Let me know when you've had enough fun here. I want to go back to the farm and snuggle up by the fire.$1",
  "CommunityDay.Dialogue.89": "...Er. Starting to think I should eat fewer microwave meals.$0#$b#Too bad I don't have someone to cook for me.$2",
  "CommunityDay.Dialogue.90": "Community Day...Everyone's talking to each other, right?$0",
  "CommunityDay.Dialogue.91": "Been digging around in the mines any more recently? The ore you bring back is some of the highest quality stuff I've seen.$0#$b#It's a pleasure to work with, honestly.$1",
  "CommunityDay.Dialogue.92": "The furnace and boiler in here are in surprisingly good shape, considering how much we let this place slide.$0#$b#But if you maintain 'em properly, that kind of equipment can last decades.$0",
  "CommunityDay.Dialogue.93": "The Mayor asked me to take a picture of everyone at the end of the day. Portraits are, like, sooo boring.$0",
  "CommunityDay.Dialogue.94": "I guess spending quality time with Emily is all right.$0",
  "CommunityDay.Dialogue.95": "I hope we're done here soon. I want to take a walk by the river and photograph the trees before they lose all their leaves.$0",
  "CommunityDay.Dialogue.96": "No one ever invites me on trips. Not that I'd go if they did. $2",
  "CommunityDay.Dialogue.97": "I'm going to take a picture of everyone when the day's almost done. We can make it a tradition.$0#$b#And since I'm the photographer, I get to make sure you're front and center!$1",
  "CommunityDay.Dialogue.98": "Hmm...? Oh, Emily is waiting for me?$0#$b#Sorry, I just wanted to make sure I didn't, like, mess up getting what she needed...$2",
  "CommunityDay.Dialogue.99": "When we're done here, do you want to go for a little walk by the river? I love the colors of the trees changing in fall.$0",
  "CommunityDay.Dialogue.100": "We should find a cozy little cottage to steal away to for a while. Just the two of us.$4",
  "CommunityDay.Dialogue.101": "Do you think it'd be cute if I made everyone matching outfits for the next Community Day?$0",
  "CommunityDay.Dialogue.102": "Haley and I are supposed to be working on making some toys for the kids, but she doesn't seem very invested...$2",
  "CommunityDay.Dialogue.103": "Hmm... I'm thinking about integrating some amethysts into a shirt design for Abigail.$0#$b#Don't tell her, it's a surprise!$1",
  "CommunityDay.Dialogue.104": "I'm taking a trip out to the desert to visit Sandy next week!$0",
  "CommunityDay.Dialogue.105": "If I made us matching outfits for next Community Day, would you wear yours with me?$1",
  "CommunityDay.Dialogue.106": "Can you please tell Haley to bring over the supplies I need? Sometimes I feel like you have better luck communicating with her than I do...$2",
  "CommunityDay.Dialogue.107": "I'm designing something special for you. You can't see it till it's done, though. I want to make sure it's perfect.$4",
  "CommunityDay.Dialogue.108": "We should use this opportunity to make cute outfits together!$0",
  "CommunityDay.Dialogue.109": "I'm so happy Emily invited me today! It was a long trip, but I'm having so much fun.$0",
  "CommunityDay.Dialogue.110": "Emily's always been so crafty. I'm jealous.$0#$b#I'll just have to take advantage of it and have her make me some cute dresses.$1",
  "CommunityDay.Dialogue.111": "It's nice to come here during the fall to see the trees change. We don't exactly get anything you'd call ‘weather' in the desert.$0",
  "CommunityDay.Dialogue.112": "I have a little surprise planned for Emily's upcoming visit...$0#$b#Don't tell her, but it may or may not involve some brand new crafting materials.$1",
  "CommunityDay.Dialogue.113": "We've got enough people hanging around here for a pickup game. Think people would play if I promise to go easy on them?$3",
  "CommunityDay.Dialogue.114": "Aw man, it's too late now, but we should have moved the lemonade stand here for the kids to enjoy.$2",
  "CommunityDay.Dialogue.115": "Okay, race time. Last one to the spa is a rotten egg!$1",
  "CommunityDay.Dialogue.116": "I get a little antsy getting cooped up in the winter.. just more of an outdoors guy. Glad this gives me an excuse to get out of the house.$0",
  "CommunityDay.Dialogue.117": "I'm thinking of organizing a pickup game. Promise you'll be on my team?$3",
  "CommunityDay.Dialogue.118": "Next year, let's make enough lemonade to bring all the kids.$0#$b#It'll be a fun family contribution.$1",
  "CommunityDay.Dialogue.119": "Hey honey, we're about to race to the spa. Cheer me on?$1",
  "CommunityDay.Dialogue.120": "I love being able to snuggle up with you when it's cold, but it's nice to get out a little, too.$0",
  "CommunityDay.Dialogue.121": "Community Day..I don't care about any community.$0#$b#*grumble* Dragged here right in the middle of my shows.$0",
  "CommunityDay.Dialogue.122": "*grumbles* Wonder if they've got anything good to eat in the kitchen over there.$0",
  "CommunityDay.Dialogue.123": "*sigh* Gotta admit.. It's nice to warm my old bones by this fire.$2#$b#I ain't as young as I used to be.$0",
  "CommunityDay.Dialogue.124": "*grumble* No leeks here this time. There better be some in spring. I never get to eat what I like.$0",
  "CommunityDay.Dialogue.125": "George is always whining, but he was so excited last night about seeing everyone today that he could barely get to sleep.$0#$b#Don't let him fool you, dear.$1",
  "CommunityDay.Dialogue.126": "Living in the same place for so long, you get to watch it go through stages. It grows along with the people in it.$0#$b#Dear, I hope you know that I've greatly enjoyed this place since you've brought your spark to it.$1",
  "CommunityDay.Dialogue.127": "This place hasn't seen this much life in years... This was the hot spot for all the young people to come meet up, but that must be decades ago now.$0#$b#It's nice to see it revived, dear. Thank you.$2",
  "CommunityDay.Dialogue.128": "I miss the flowers when the winter rolls around, don't you? Potted ones just aren't the same.$2",
  "CommunityDay.Dialogue.129": "Huh... I have a pretty thorough collection of books on the history of the Gotoro Empire, but there's one here I haven't seen before.$7#$b#I should visit this place more often.$1",
  "CommunityDay.Dialogue.130": "*mumbling* So that's how the engineers did it...there are so many tricks to structural integrity I have to learn...$0",
  "CommunityDay.Dialogue.131": "I'm thinking about doing some traveling soon. Things have been a little stagnant for me lately. I could use some variation.$3",
  "CommunityDay.Dialogue.132": "Elliott? I've read a few of his short stories. They're not my usual style, but the way he describes the beauty of the natural world is pretty phenomenal.$0#$b#Maybe I'll work up the courage to tell him sometime.$3",
  "CommunityDay.Dialogue.133": "This is an impressive collection. Did you help assemble it? ...You just keep surprising me with all these new ways you're amazing.",
  "CommunityDay.Dialogue.134": "There are a few tricks in this book that I want to try out on the farm. You don't mind a few small renovations, right?",
  "CommunityDay.Dialogue.135": "I'd love to travel to the Fern Islands together sometime. I've read so many books set there...I want to see what it's really like.",
  "CommunityDay.Dialogue.136": "How well do you know Elliott? ..No, I'm not jealous! I was just wondering if you could introduce us. It's silly, but I've read some of his work, and I feel like we could have a lot to talk about.$0",
  "CommunityDay.Dialogue.137": "Oh, hello, sweetie. I was just making a note to myself to donate a few cases of wine for the next event like this. I'm absolutely parched.$3",
  "CommunityDay.Dialogue.138": "Mmm... I hope Victor's doing all right over there. I worry he's not integrating into the town well.$0#$b#Even at an event like this, he hides his nose in a book.$6",
  "CommunityDay.Dialogue.139": "Hmm... I wonder if I could sweet talk the Mayor into letting us hold our yoga classes here.$0#$b#The group is starting to outgrow Caroline's living room, I think.$1",
  "CommunityDay.Dialogue.140": "I'm going to have to sit down soon. I'm getting tired just listening to how hard Caroline's been working.$2#$b#I never imagined a little shop would take so much work to run...$6",
  "CommunityDay.Dialogue.141": "Oh, hello, sweetie. Let me know whenever you're ready to get going. I want nothing more than to curl up with you and a glass of wine.$3",
  "CommunityDay.Dialogue.142": "Mmm... Have you talked to Victor yet, sweetie? He looks like he could use a friend.$6",
  "CommunityDay.Dialogue.143": "Fall's here. Beautiful colors, fabulous clothing, and most importantly, time for you and I to break out the bottles of red at the end of the day.$3",
  "CommunityDay.Dialogue.144": "Listening to Caroline talk about herself and Pierre reminds me of us. You and I are a team, too, sweetie.$3",
  "CommunityDay.Dialogue.145": "I wonder if Kent and I could open a place together someday? Maybe when Vincent is older.$0#$b#I wouldn't mind converting the house into a cute little bed and breakfast...$0",
  "CommunityDay.Dialogue.146": "It's good to see Kent socializing with people in town. I get worried when we're the only ones he sees.$0",
  "CommunityDay.Dialogue.147": "Olivia always looks so stylish.. It makes me feel positively frumpy.$0",
  "CommunityDay.Dialogue.148": "The furniture in here is so comfortable.$1#$b#I can't believe how much this place has changed from that old trodden-down wreck into a place everyone can come together and enjoy themselves.$0",
  "CommunityDay.Dialogue.149": "This place was waaaay cooler when all the bugs were still in here.$3",
  "CommunityDay.Dialogue.150": "And then...the Dino King said...ROAAR!$0#$b#HOW DARE YOU STEP INTO MY A.. ABDO.. ABODE.$1",
  "CommunityDay.Dialogue.151": "Miss Penny said we have to read more education books, not just stories.$2#$b#But I wanna read about robots beating up bad guys!$0",
  "CommunityDay.Dialogue.152": "I like this classroom more than the other one!$0",
  "CommunityDay.Dialogue.153": "You're an adventurer, right? Give it to me straight: do I have what it takes?$0",
  "CommunityDay.Dialogue.154": "I feel like I can learn a lot from Marlon.$1",
  "CommunityDay.Dialogue.155": "Can't even imagine how much time and money went into fixing this place up. You deserve to relax and enjoy the celebrations.$1",
  "CommunityDay.Dialogue.156": "We have this every month, huh? It's kind of reassuring.$1",
  "CommunityDay.Dialogue.157": "...Winters are hard.$2",
  "CommunityDay.Dialogue.158": "Wonder if I could convince the Mayor to let us play a gig at this thing next time.$0#$b#Some music could be just what a festival like this needs to get people really into it.$1",
  "CommunityDay.Dialogue.159": "Vincent and I walked over here together. He's growing up really fast. My big brother duties are about to get way harder, I bet.$0",
  "CommunityDay.Dialogue.160": "Is it cheating in the race if I ride my skateboard?$1",
  "CommunityDay.Dialogue.161": "I'm not looking forward to the cold walk home from here.$2",
  //"CommunityDay.Dialogue.162": 
  "CommunityDay.Dialogue.163": "If the Mayor lets us play a gig here next time, will you stand up front and dance?$0",
  "CommunityDay.Dialogue.164": "We should invite Vincent over to the farm soon.$0#$b#I wanna make sure he knows that even if I'm starting my own family, I'm still his big brother.$1",
  "CommunityDay.Dialogue.165": "Can you watch my stuff while I go lose this race? ...Better yet, can you tell Alex I'm not allowed to go?$0",
  "CommunityDay.Dialogue.166": "It's gonna be a cold walk home, but you'll hold my hand to keep me warm, right?$4",
  "CommunityDay.Dialogue.167": "Mom and dad sorta dragged me here, but I'm glad they did.$0",
  "CommunityDay.Dialogue.168": "Hey there. Got any Quartz on you? I'm feeling kind of peckish. *giggles*$1",
  "CommunityDay.Dialogue.169": "Alex has so much energy... I don't know where it all comes from, but I hate losing.$3#$b#So I'm gonna win this race!$0",
  "CommunityDay.Dialogue.170": "Have you been down in the mines recently? Winter might be the perfect time for me to sneak away and try my luck adventuring there.$0#$b#Might go next time I'm supposed to be doing the shop's inventory. Hmm...$3",
  "CommunityDay.Dialogue.171": "Oh, hey, you. I'm just telling the story about the time I stole Sebastian's bike out from right under his nose!$1",
  "CommunityDay.Dialogue.172": "Hey there, sweetie. Did you bring any Quartz with you? You know how hungry I get after the walk from the farm. *giggles*$4",
  "CommunityDay.Dialogue.173": "I need you to understand something... There is absolutely no way I'm going to let Alex challenge me uncontested.$0#$b#So you better cheer me on in this race!$1",
  "CommunityDay.Dialogue.174": "I get so bored in the winter. If you aren't careful, I'm going to sneak off and follow you on whatever adventures you get up to!$0",
  "CommunityDay.Dialogue.175": "Pierre would never show it, but he's tremendously excited to have everyone so invested in being part of a community again.$0",
  "CommunityDay.Dialogue.176": "When I was pregnant with Abigail, I used to come here when I needed some time to myself.$0#$b#Funny to see this place full of people, instead of being a place to run and hide.$0",
  "CommunityDay.Dialogue.177": "I finally got all my plants moved into my sunroom for winter. They cheer me up when it's grey outside.$0",
  "CommunityDay.Dialogue.178": "You might think there's less to do because the shop is slow in the winter, but Pierre puts the whole family to work getting ready for the explosion of business in the spring.$0#$b#Inventory, cleaning, ideas for new stock for the upcoming year...it's a labor of love.$0",
  "CommunityDay.Dialogue.179": "I might hand out some free samples of seeds at the next Community Day. Keep the spirit of growth in the Valley strong!$1",
  "CommunityDay.Dialogue.180": "I feel like I'm missing something in this conversation...$2",
  "CommunityDay.Dialogue.181": "I might ask Caroline to go for a stroll with me around town after this. I'm trying to rekindle our spark.$0#$b#Between difficulties with Abigail and running the store, there's been a strain put on us.$0",
  "CommunityDay.Dialogue.182": "Abigail keeps disappearing for long stretches of time...$2#$b#You'd tell me if she was getting herself into trouble, right?$4",
  "CommunityDay.Dialogue.183": "Ahh...How wonderful it is to see everyone coming together.$0#$b#Maybe my next short story should tell the tale of a small town, and how everyone's lives become interwoven in communities like this.$1",
  "CommunityDay.Dialogue.184": "Life by the ocean is beautiful, but solitary.$0#$b#It's nice to be surrounded by people's chatter instead of the sound of the waves meeting the shore, once in a while.$1",
  "CommunityDay.Dialogue.185": "To be a good writer, it's important to read just as much as you write.$0#$b#And to take the opportunity at events like this to observe people - listen to how they talk, what they care about, what drives them...$1#$b#You have to be a great student of the human mind.$0",
  "CommunityDay.Dialogue.186": "Hmm... I wonder if Victor's read any of my work? I should ask him sometime.$0#$b#...It might be vain to say, but if he has, I hope he liked it.$0",
  "CommunityDay.Dialogue.187": "Would it be terribly self-centered if the next thing I write is about our life together?$1#$b#I feel like we make too many stories together to keep to ourselves.$0",
  "CommunityDay.Dialogue.188": "Being here around everyone reminds me.. Living by the ocean was an inspirational time in my life, but it was really very lonely.$0#$b#Now that I have you, I never have to feel that way.$4",
  "CommunityDay.Dialogue.189": "I love how I can look at you and know exactly what you're thinking, no matter where we are.$0",
  "CommunityDay.Dialogue.190": "How well do you know Victor? ..No, I'm not jealous! I was just wondering if you could introduce us.$0#$b#It's silly, but I feel like we might be kindred spirits.$1",
  "CommunityDay.Dialogue.191": "Did you catch all the fish in that tank? Impressive anglin'.$1",
  "CommunityDay.Dialogue.192": "Angling been going well for you lately? Been chasing pufferfish this summer, myself. Right people will pay a mint for 'em.$1",
  "CommunityDay.Dialogue.193": "Nice to see people using the ole bulletin board again.$0#$b#Might post a sale on bait up there, see if I get any bites.$1",
  "CommunityDay.Dialogue.194": "Nice to see the whole community come together to make this day happen.$0#$b#I contributed a few fish to the pot to make sure everyone gets fed.$1",
  "CommunityDay.Dialogue.195": "Hmm... I think I saw a bear wandering around Cindersap Forest the other day. Wonder if he'd pose for a sculpture?$7",
  "CommunityDay.Dialogue.196": "I've never tried squeezing juice before, but the prospect of some nice fresh melon juice on a hot summer's day is too good to pass up.$1",
  "CommunityDay.Dialogue.197": "I had a new idea for a sculpture, but it's a little experimental. Don't be too hard on me when I finally show you!$0",
  "CommunityDay.Dialogue.198": "Winter is just the perfect season for festivals in a small town.$0#$b#Being in here by the fire all cozy with friends and family is a perfect way to wrap up the year.$3",
  "CommunityDay.Dialogue.199": "I'm going to need you to sit for another sculpture soon. I promise this one won't be as abstract as the last one!$0",
  "CommunityDay.Dialogue.200": "Susan's going to give me some fresh melons! I'll squeeze some juice for us with our breakfast.$1",
  "CommunityDay.Dialogue.201": "It's cute that I have a date for every festival like this one now. I'm glad we get to experience them together.$0",
  "CommunityDay.Dialogue.202": "You've always been so supportive of my art, from the moment we met. It's one of the reasons I love you.$4",
  "CommunityDay.Dialogue.203": "Gotta say... didn't know if a 'Community Day' would be my cup o' tea, but I'm enjoyin' it just fine.$3",
  "CommunityDay.Dialogue.204": "Startin' to think Gus is a dang fool if he can't see a great opportunity when it's sittin' plain as day in front of his face.$2",
  "CommunityDay.Dialogue.205": "The way Susan talks about her farm makes me wanna rethink the way I do things.$0#$b#Been so focused on profit an' productivity, don't always stop to care the way she does.$2",
  "CommunityDay.Dialogue.206": "I got a feelin' the strawberry crop next spring is gonna be a real great one.$1",
  "CommunityDay.Dialogue.207": "Once these little sprouts I started in here are strong enough, I'll plant them in the community garden.$0",
  "CommunityDay.Dialogue.208": "Are you growing melons this season? I just promised Leah a few from my next batch - I think she'll really enjoy them!$0",
  "CommunityDay.Dialogue.209": "During the fall, I get so antsy when I step away from the farm.$4#$b#So many crops in the ground, and so close to the time for frost! I'm worried about my babies.$0",
  "CommunityDay.Dialogue.210": "I get a little lonely in the winter, when everything's so dark and dreary. I know the world's just sleeping, but the nights seem so long...$2#$b#This event has revitalized me a little.$0#$b#Thank you for helping to make it happen.$1",
  "CommunityDay.Dialogue.211": "Kent's thinking about taking up adventuring.$0",
  "CommunityDay.Dialogue.212": "Good to see you, @. I was just sharing adventurer stories with Kent here.$0",
  "CommunityDay.Dialogue.213": "I always feel a little out of place at these events. But communities like this are what we fight to protect.#$b#It's important to see that joy we fight for, even if I'm not really fully a part of it.$0",
  "CommunityDay.Dialogue.214": "Winter is coming... when you get old enough, you'll be able to feel it in your bones, too.$0",
  "CommunityDay.Dialogue.215": "Been staying safe? Courage doesn't get diminished by being careful, you know.$0",
  "CommunityDay.Dialogue.216": "It was so nice of the Mayor to invite me to this event... we never get days like this in the country.$1",
  "CommunityDay.Dialogue.217": "It's sad that Martin has to work while we're all here celebrating.$2#$b#Maybe I'll try to sneak him something to eat.$1",
  "CommunityDay.Dialogue.218": "I wonder if the Mayor would be open to having more dancing at events?$1#$b#The Flower Dance is nice, but so traditional, and only once a year.$1",
  "CommunityDay.Dialogue.219": "The way Caroline and Pierre run the shop is so different from the way things work at Joja... It's much more personal. I really like it.$1",
  "CommunityDay.Dialogue.220": "It's so nice that we have these events to look forward to at the end of every month now.$1#$b#All thanks to you! What a wonderful way to feel more like part of the community..$5",
  "CommunityDay.Dialogue.221": "Do you mind if we box up some food and bring it to Martin before we head home to the farm? I want him to get at least a little of the fun.$1",
  "CommunityDay.Dialogue.222": "Do you want to dance? ...I know no one else is, but who cares? We could start a trend.$1",
  "CommunityDay.Dialogue.223": "Do you think maybe we could ever open our own store together someday, like Caroline and Pierre?$1#$b#We could sell your farm's produce. Or whatever we wanted!$5",
  //Enchanged Grove
  "EnchantedGrove1.01": "Good morning, @. I bring important news from the Ferngill Republic Ministry of Magic.$0#$b#It would appear a high-ranking council member has expressed interest in developing your arcane potential, which isn't a common occurrence...$0",
  "EnchantedGrove1.02": "My colleagues have tasked me with teaching you warp magic. Meet me at my tower at your earliest convenience.$0",
  "EnchantedGrove1.Married.01": "Good morning, my dear. I've just returned from the Ferngill Republic Ministry of Magic and I bring wonderful news.$1#$b#It would appear a high-ranking council member has expressed interest in developing your arcane potential, which isn't a common occurrence...$0#$b#My colleagues have tasked me with teaching you warp magic. Meet me at my tower at your earliest convenience!$1",
  "EnchantedGrove1.Married.02": "To tell you the truth, I've been waiting for this day for a long time...$4#$e#Come! Meet me at my tower so we may proceed!$1",
  "EnchantedGrove2.01": "Ah, you arrived precisely at the time I foresaw.$0#$b#I've prepared an elixir, one that will help you tap into some new types of magic. It's quite potent...$0",
  "EnchantedGrove2.Morgan.01": "I want a potion too!!!$3",
  "EnchantedGrove2.Morgan.02": "Morgan, we discussed this...$0",
  "EnchantedGrove2.Morgan.03": "Fine... I'll just watch.$9",
  "EnchantedGrove2.02": "Breathe deeply. Try to remain still...$0",
  "EnchantedGrove2.Married.02": "Breathe deeply, my dear. Try to remain still...$0",
  "EnchantedGrove2.03": "I feel as if something has changed within myself...",
  "EnchantedGrove2.04": "You now have the ability to summon warp runes. It is a great privilege, but also a responsibility...$0#$b#You must master this new magic. We will begin training at once.$0",
  "EnchantedGrove2.05": "A demonstration!",
  "EnchantedGrove2.06": "Well done!",
  "EnchantedGrove2.07": "I can now summon teleportation runes!",
  "EnchantedGrove2.08": "Truly outstanding. You've exceeded my expectations!$0",
  "EnchantedGrove2.Morgan.04": "That was so cool!$1",
  "EnchantedGrove2.09": "We must now secure your 'Nexus'. There's a secluded forest north of %farm, flowing with mana - a suitable place to summon warp runes.$0#$b#Meet me there, @. $0",
  "EnchantedGrove2.Married.09": "We must now secure your 'Nexus'. There's a secluded forest north of %farm, flowing with mana - a suitable place to summon warp runes.$0#$b#Meet me there, my dear.$0",
  "EnchantedGrove2.10": "Meet me at the backwoods, @.",
  "EnchantedGrove3.01": "Follow me, @. Don't stray too far.",
  "EnchantedGrove3.Married.01": "Follow me, and don't stray too far.$0#$b#I can barely contain my excitement for what's coming next!$1",
  "EnchantedGrove3.02": "Mana flows freely in this secluded grove. It's a perfect location for your Nexus...$0",
  "EnchantedGrove3.03": "With our combined magic and my guidance, we can alter the flow of time here.$0#$b#Come. Channel your mana.$0",
  "EnchantedGrove3.Married.03": "With our combined magic and my guidance, we can alter the flow of time here.$0#$b#Come. Channel your mana with me!$1",
  "EnchantedGrove3.04": "@. Open your eyes.",
  "EnchantedGrove3.Married.04": "Open your eyes...",
  "EnchantedGrove3.05": "Magnificent, isn't it?$1#$b#Your 'enchanted grove' is safeguarded from the changing seasons, weather, and prying eyes.$0",
  "EnchantedGrove3.06": "We're not quite done yet. You still need to create your first warp point...$0#$b#I believe it's only suitable if it's to my own Nexus.$0#$b#Let us depart to my warp hall, @.$0",
  "EnchantedGrove3.Married.06": "We're not quite done yet. You still need to create your first warp point.$0#$b#I believe it's only suitable if it's to my own Nexus... for purposes...$4#$b#Let us depart to my warp hall, my dear!$1",
  "EnchantedGrove3.07": "During the lesson, I explained that in order to connect a location to your Nexus, you need something that came into being there.$0#$b#I brewed this potion today in this very tower. It's suitable enough to complete the spell.$0",
  "EnchantedGrove3.08": "Place the potion on the hex and summon your warp runes, @.$0",
  "EnchantedGrove3.09": "Well done. The warp runes linked to your Nexus successfully.$0#$b#Why don't you teleport there now? It'll be a sight to behold...$0",
  "EnchantedGrove3.Married.09": "Well done! The warp runes linked to your Nexus successfully!$1#$b#Why don't you teleport there now? It'll be a sight to behold, my dear.$0",
  "EnchantedGrove3.10": "Ah... tomes, owl statues, a hex circle, and the smell of fresh moss. I wouldn't expect anything else!$0",
  "EnchantedGrove3.Married.10": "Ah... tomes, owl statues, a hex circle, and the smell of fresh moss. You know me so well!$0",
  "EnchantedGrove3.11": "Seek out other areas of interest and expand your Nexus, @. In due time, a colleague of mine will pay you a visit...$0#$b#Well done today. I knew there was something special about you the moment you set foot in Stardew Valley.$0",
  "EnchantedGrove3.12": "I wonder where else I can summon warp runes?",
  "EnchantedGrove.Magnus": "I feel like we're becoming a wizarding family now. My Nexus is a bit old-fashioned, but I prefer it that way.$0#$b#I believe your nexus is suited for seven warp points, which is more than what mine has.",
  "EnchantedGrove.Hint": "I believe your nexus is suited for 7 warp points, which is more than what mine has. I prefer to be old-fashioned.$0",
  "EnchantedGrove.Summit.01": "Ah, you're back.$0",
  "EnchantedGrove.Summit.02": "Something on your mind...?$0",
  "EnchantedGrove.Summit.03": "Hmm, I see. That must mean you're looking to create a warp point near the guild.$0#$b#I have just the thing for your spell. Follow me to my quarters.$0",
  "EnchantedGrove.Summit.04": "This gem is from the mines and was cut locally. Should do the trick for you.$0",
  "EnchantedGrove.Summit.05": "I know a good spot outside.$0",
  "EnchantedGrove.Summit.06": "Across the stream in that opening. You can do your business there.$0",
  "EnchantedGrove.Summit.07": "Impressive. Now, get back over here and give me a hand. We'll build a makeshift bridge and lay down some stone tiles.$0",
  "EnchantedGrove.Summit.08": "That ought to do it. Keep up the good work, @.$0",
  "EnchantedGrove.Summit.09": "Won't be long before you're wearing mage attire everyday.#0#$e#Those pointy hats are stylish.$0",
  "EnchantedGrove.Apples.01": "Apples-friend here! Yay!$1",
  "EnchantedGrove.Apples.02": "Apples want friend to visit more too! Apples can help with magic!$0",
  "EnchantedGrove.Apples.03": "Follow Apples!$1",
  "EnchantedGrove.Apples.04": "Old grape juice! Use!$1",
  "EnchantedGrove.Apples.05": "Make warp! Make warp!$0",
  "EnchantedGrove.Apples.06": "Yay! Shiny!$1#$b#*meep*!!!$0",
  "EnchantedGrove.Apples.07": "Apples-friend visit more now!$0",
  "EnchantedGrove.Sprite.01": "Angelica: Hey! I sense something different about you!",
  "EnchantedGrove.Sprite.02": "Claus: The wizard taught you how to summon warps, which means you're here for only one reason!",
  "EnchantedGrove.Sprite.03": "Angelica: Take this! It should do the trick for your spell.",
  "EnchantedGrove.Sprite.04": "Claus: What are you waiting for? Swim across the spring and summon your warp!",
  "EnchantedGrove.Galdora.01": "Someone's at the front door.",
  "EnchantedGrove.Galdora.02": "???: *chuckle*...",
  "EnchantedGrove.Galdora.03": "???: Your Nexus is beautiful... Almost as good as mine.",
  "EnchantedGrove.Galdora.04": "I'm Camilla, Witch of Castle Village.$5",
  "EnchantedGrove.Galdora.05": "I hope you don't mind me borrowing you... There's important business we have to attend to.$0",
  "EnchantedGrove.Galdora.06": "Hold my hand...$0",
  "EnchantedGrove.Galdora.07": "Welcome to the continent of Galdora, a place beset by both miracles and curses.$0#$b#Gaze upon the landscape and become bewitched by the sights before you...$1",
  "EnchantedGrove.Galdora.08": "This outpost borders the Crimson Badlands, a magical wasteland formed by the aftermath of ancient dark magic.$0#$b#Scorching heat by day, nights cold as ice, quicksand dunes, lightning sandstorms, hordes of monsters, void zones...$1",
  "EnchantedGrove.Galdora.09": "You enjoy swinging your sword so much, why not swing it for me?$0#$b#It'll be the ultimate test of your prowess as an adventurer!$1#$b#Besides... I've already invested too much for you to refuse.$5#$b#Let's get to the fun part. Summon your warp runes.$0",
  "EnchantedGrove.Galdora.10": "Here. This is called a 'Swirl Stone', one of the many rarities Galdora has to offer. They form naturally in the void zone depths...$0#$b#May it allow you to complete your spell.$1",
  "EnchantedGrove.Galdora.11": "Show me what Razzy taught you. I'll just watch...$0",
  "EnchantedGrove.Galdora.12": "My, my. Well done.$1",
  "EnchantedGrove.Galdora.13": "Well, I suppose I'll return you to that adorable farm of yours.$0#$b#Next time you feel the urge to adventure, consider lending Castle Village your aid.$5",
  "EnchantedGrove.Galdora.14": "Camilla: *chuckle*",
  "EnchantedGrove.Galdora.15": "Ah, I see you've made your acquaintance with Camilla, the Witch of Castle Village.$0#$e#Galdora has many marvels and horrors within its borders. Camilla is just one of them.$0#$e#Inform me if you come across any 'Void Souls' in the badlands. They'd help my arcane studies immensely.$0",
  "EnchantedGrove.Galdora.Met.01": "Someone's at the front door.",
  "EnchantedGrove.Galdora.Met.02": "Hello, dear.$0",
  "EnchantedGrove.Galdora.Met.03": "Camilla: *chuckle*...",
  "EnchantedGrove.Galdora.Met.04": "Camilla: Your Nexus is beautiful... Almost as good as mine.",
  "EnchantedGrove.Galdora.Met.05": "I'm happy we can meet again, @.$5",
  "EnchantedGrove.Galdora.Met.06": "I hope you don't mind me borrowing you... There's important business we have to attend to.$0",
  "EnchantedGrove.Galdora.Met.07": "Hold my hand...$0",
  "EnchantedGrove.Galdora.Met.08": "Welcome to the continent of Galdora, a place beset by both miracles and curses.$0#$b#Gaze upon the landscape and become bewitched by the sights before you...$1",
  "EnchantedGrove.Galdora.Met.09": "This outpost borders the Crimson Badlands, a magical wasteland formed by the aftermath of ancient dark magic.$0#$b#Scorching heat by day, nights cold as ice, quicksand dunes, lightning sandstorms, hordes of monsters, void zones...$1",
  "EnchantedGrove.Galdora.Met.10": "You enjoy swinging your sword so much, why not swing it for me?$0#$b#It'll be the ultimate test of your prowess as an adventurer!$1#$b#Besides... I've already invested too much for you to refuse.$5#$b#Let's get to the fun part. Summon your warp runes.$0",
  "EnchantedGrove.Galdora.Met.11": "Here. This is called a 'Swirl Stone', one of the many rarities Galdora has to offer. They form naturally in the void zone depths...$0#$b#May it allow you to complete your spell.$1",
  "EnchantedGrove.Galdora.Met.12": "Show me what Razzy taught you. I'll just watch...$0",
  "EnchantedGrove.Galdora.Met.13": "My, my. Well done.$1",
  "EnchantedGrove.Galdora.Met.14": "Well, I suppose I'll return you to that adorable farm of yours.$0#$b#Next time you feel the urge to adventure, consider lending Castle Village your aid.$5",
  "EnchantedGrove.Galdora.Met.15": "Camilla: *chuckle*",
  "EnchantedGrove.Galdora.Met.16": "Ah, I see you've yet again made your acquaintance with Camilla, the Witch of Castle Village.$0#$e#Galdora has many marvels and horrors within its borders. Camilla is just one of them.$0#$e#Inform me if you come across any 'Void Souls' in the badlands. They'd help my arcane studies immensely.$0",
  "EnchantedGrove.Badlands.01": "Hmm? @?",
  "EnchantedGrove.Badlands.02": "...$0",
  "EnchantedGrove.Badlands.03": "Oh. You haven't made each other's acquaintance.$0",
  "EnchantedGrove.Badlands.04": "Isaac, @ hails from the Adventurers Guild in Stardew Valley under Marlon's banner.$1",
  "EnchantedGrove.Badlands.05": "Hmph...$3",
  "EnchantedGrove.Badlands.06": "Venturing into the Crimson Badlands, @?#$b#Do ensure you're properly prepared. The crimson sands are merciless.$1",
  "EnchantedGrove.Badlands.07": "Isaac, meet me at the guild hall.$0",
  "EnchantedGrove.Badlands.08": "May Yoba guide you, adventurer.$1",
  "EnchantedGrove.Badlands.12": "...Keep an eye out for corrupted serpents. They won't hold back against you.$0#$b#Be ready to swallow your pride and run.$3",
  //intervention scenes
  "Intervention.Guys.01": "For some reason, you decide to place your hand in your pocket...",
  "Intervention.Guys.02": "You touch the rabbit's foot, and feel a sense of relief...",
  "Intervention.Guys.03": "Hey!",
  "Intervention.Guys.04": "What's up?",
  "Intervention.Guys.05": "Oh, hey",
  "Intervention.Guys.06": "You showed up just in time for the first ever Pelican Town 8-ball tournament!",
  "Intervention.Guys.07": "Don't worry, I've never played before, either.$h",
  "Intervention.Guys.08": "It's just a basic game of physics!$1",
  "Intervention.Guys.09": "It's easy, you just gotta put some mustard on the cue ball...$h",
  "Intervention.Guys.10": "You played a round of pool with the boys.",
  "Intervention.Guys.11": "Sebastian won, of course... but it was still a lot of fun!",
  "Intervention.Guys2.01": "Not so fast!",
  "Intervention.Guys2.02": "Hold it!",
  "Intervention.Guys2.03": "Stop!",
  "Intervention.Guys2.04": "Never thought you'd find all your 'boyfriends' in one room, huh @?$a",
  "Intervention.Guys2.05": "You tricked all of us into thinking we loved you...$s^@... I thought you wanted to get married and start a family with me... What did I do wrong?$s",
  "Intervention.Guys2.06": "You played me like a fiddle, @...$2#$b#How could you!?$5",
  "Intervention.Guys2.07": "The last shred of hope I had left is completely destroyed... Thanks, @. Are you happy now?$s",
  "Intervention.Guys2.08": "@? I thought... I thought we were 'one of a kind'... But you were just using me?$s^What are you looking at *me* for? You think I'm gonna come to your rescue?$a",
  "Intervention.Guys2.09": "For once, I'm at a loss for words... $a",
  "Intervention.Guys2.10": "Well, we're not going to put up with your abuse any longer!$a^We all know the truth, now! And we're not going to tolerate this!$a",
  "Intervention.Guys2.11": "That's right!",
  "Intervention.Guys2.12": "Well? What do you have to say for yourself?$a",
  "Intervention.Guys2.Fork": "#I'm sorry... what I did was wrong.#Guys, calm down! I can explain...",
  "Intervention.Guys2.13": "Sure...",
  "Intervention.Guys2.14": "Nice try, but that's not going to cut it...$a",
  "Intervention.Guys2.15": "...so we've come to a decision... isn't that right, fellas?$u",
  "Intervention.Guys2.16": "...yes.$s",
  "Intervention.Guys2.17": "Absolutely.$a",
  "Intervention.Guys2.18": "We're all giving you the cold shoulder!$a",
  "Intervention.Guys2.choseToExplain.01": "I doubt it...",
  "Intervention.Guys2.choseToExplain.fork": "#You were all too pushy with me! You made it difficult to say 'no'!#Pierre pressured me! He wanted to sell more bouquets!#(Start crying)",
  "Intervention.Guys2.choseToExplain.02": "Liar!",
  "Intervention.Guys2.choseToExplain.03": "Yeah, right!",
  "Intervention.Guys2.choseToExplain.04": "Don't blame others for your mistakes! You're just losing more respect with us...$a",
  "Intervention.Guys2.choseToExplain.05": "...I think we've come to a decision... isn't that right, boys?$u",
  "Intervention.Guys2.choseToExplain.06": "...yes.$s",
  "Intervention.Guys2.choseToExplain.07": "Absolutely.$a",
  "Intervention.Guys2.choseToExplain.08": "We're all giving you the cold shoulder!$a",
  "Intervention.Guys2.crying.01": "That's not going to work! You won't be preying on our sympathies this time!$a",
  "Intervention.Guys2.crying.02": "I'll assume this is just another act...$a^Typical...$a",
  "Intervention.Guys2.crying.03": "You need to take responsibility for what you've done...$a",
  "Intervention.Guys2.crying.04": "...I think we've come to a decision... isn't that right, boys?$u",
  "Intervention.Guys2.crying.05": "...yes.$s",
  "Intervention.Guys2.crying.06": "Absolutely.$a",
  "Intervention.Guys2.crying.07": "We're all giving you the cold shoulder!$a",
  "Intervention.Ladies.01": "For some reason, you decide to place your hand in your pocket...",
  "Intervention.Ladies.02": "You touch the rabbit's foot, and feel a sense of relief...",
  "Intervention.Ladies.03": "Hi!",
  "Intervention.Ladies.04": "Hey there!",
  "Intervention.Ladies.05": "Look who it is!",
  "Intervention.Ladies.06": "Hey, you!$1",
  "Intervention.Ladies.07": "We were just gossiping about Mayor Lewis and Marnie...$h",
  "Intervention.Ladies.08": "Personally, I don't think there's anything fishy going on between them...",
  "Intervention.Ladies.09": "Hah! Were you born yesterday?$h",
  "Intervention.Ladies.10": "You spent a short while with the group.",
  "Intervention.Ladies.11": "It was an uneventful gathering!",
  "Intervention.Ladies2.01": "Not so fast!",
  "Intervention.Ladies2.02": "Hold it!",
  "Intervention.Ladies2.03": "Stop!",
  "Intervention.Ladies2.04": "Never thought you'd find all your 'girlfriends' in one room, huh @?$a",
  "Intervention.Ladies2.05": "I... I thought you were different than other men...$s^You tricked all of us into thinking we loved you... You're horrible...$a",
  "Intervention.Ladies2.06": "How could you do this to us, @?$s",
  "Intervention.Ladies2.07": "You think you're real smooth, don't you? Thought you'd sample the whole 'buffet', huh? What a sleeze...$a",
  "Intervention.Ladies2.08": "*sniff*...$6",
  "Intervention.Ladies2.09": "Th... That night in the tent... you whispered such sweet things to me in the dark...$s#$b#Now I have to face each day knowing it was all a lie.$s",
  "Intervention.Ladies2.10": "Well, us women stick together! And we're not going to put up with this!$a^Well, we're not going to put up with your abuse any longer!$a",
  "Intervention.Ladies2.11": "That's right!",
  "Intervention.Ladies2.12": "You said it!",
  "Intervention.Ladies2.13": "Well? What do you have to say for yourself?$a",
  "INtervention.Ladies2.fork": "#I'm sorry... what I did was wrong.#Ladies, calm down! I can explain...",
  "Intervention.Ladies2.14": "Hmmph...",
  "Intervention.Ladies2.15": "Nice try, but that's not going to cut it...$u",
  "Intervention.Ladies2.16": "...so we've come to a decision... isn't that right, girls?$u",
  "Intervention.Ladies2.17": "...yes.$s",
  "Intervention.Ladies2.18": "Absolutely.$a",
  "Intervention.Ladies2.19": "We're all gonna give you the cold shoulder!$a",
  "Intervention.Ladies2.choseToExplain.01": "I doubt it...",
  "Intervention.Ladies2.choseToExplain.fork": "#I thought we were just friends! I didn't know it was so serious!#Pierre pressured me! He wanted to sell more bouquets!#Ladies, this is completely normal! It's just a lifestyle choice...",
  "Intervention.Ladies2.choseToExplain.02": "Liar!",
  "Intervention.Ladies2.choseToExplain.03": "Yeah, right!",
  "Intervention.Ladies2.choseToExplain.04": "Do you really expect us to believe that? You're just digging yourself into a deeper hole...$a",
  "Intervention.Ladies2.choseToExplain.05": "My dear, you're putting on quite the embarrassing charade...$2",
  "Intervention.Ladies2.choseToExplain.06": "...I think we've come to a decision... isn't that right, girls?$u",
  "Intervention.Ladies2.choseToExplain.07": "...yes.$s",
  "Intervention.Ladies2.choseToExplain.08": "Absolutely.$a",
  "Intervention.Ladies2.choseToExplain.09": "We're all gonna give you the cold shoulder!$a",
  "Intervention.Ladies2.lifestyleChoice.01": "Hmmph! I don't know what's considered 'normal' in Zuzu City, but I'm definitely not okay with this arrangement!$a",
  "Intervention.Ladies2.lifestyleChoice.02": "It's not a 'choice' if none of us even know about it!$a",
  "Intervention.Ladies2.lifestyleChoice.03": "You dare insult us further?...$3",
  "Intervention.Ladies2.lifestyleChoice.04": "You can't weasel your way out of this one, @.$a",
  "Intervention.Ladies2.lifestyleChoice.05": "...I think we've come to a decision... isn't that right, girls?$u",
  "Intervention.Ladies2.lifestyleChoice.06": "...yes.$s",
  "Intervention.Ladies2.lifestyleChoice.07": "Absolutely.$a",
  "Intervention.Ladies2.lifestyleChoice.08": "We're all gonna give you the cold shoulder!$a",
  "Intervention.195019.01": "For some reason, you decide to place your hand in your pocket...",
  "Intervention.195019.02": "You touch the rabbit's foot, and feel a sense of relief...",
  "Intervention.195019.03": "Hi!",
  "Intervention.195019.04": "Hey there!",
  "Intervention.195019.05": "Look who it is!",
  "Intervention.195019.06": "We were just gossiping about Mayor Lewis and Marnie...$h",
  "Intervention.195019.07": "Personally, I don't think there's anything fishy going on between them...",
  "Intervention.195019.08": "Hah! Were you born yesterday?$h",
  "Intervention.195019.09": "You spent a short while with the group.",
  "Intervention.195019.10": "It was an uneventful gathering!",
  "Intervention.195012.01": "Not so fast!",
  "Intervention.195012.02": "Hold it!",
  "Intervention.195012.03": "Stop!",
  "Intervention.195012.04": "Never thought you'd find all your 'girlfriends' in one room, huh @?$a",
  "Intervention.195012.05": "I... I thought you were different than other men...$s^You tricked all of us into thinking we loved you... You're horrible...$a",
  "Intervention.195012.06": "*sniff*...$6",
  "Intervention.195012.07": "How could you do this to us, @?$s",
  "Intervention.195012.08": "You think you're real smooth, don't you? Thought you'd sample the whole 'buffet', huh? What a sleeze...$a",
  "Intervention.195012.09": "Th... That night in the tent... you whispered such sweet things to me in the dark...$s#$b#Now I have to face each day knowing it was all a lie.$s",
  "Intervention.195012.10": "Well, us women stick together! And we're not going to put up with this!$a^Well, we're not going to put up with your abuse any longer!$a",
  "Intervention.195012.11": "That's right!",
  "Intervention.195012.12": "Well? What do you have to say for yourself?$a",
  "Intervention.195012.fork": "#I'm sorry... what I did was wrong.#Ladies, calm down! I can explain...",
  "Intervention.195012.13": "Hmmph...",
  "Intervention.195012.14": "Nice try, but that's not going to cut it...$u",
  "Intervention.195012.15": "...so we've come to a decision... isn't that right, girls?$u",
  "Intervention.195012.16": "...yes.$s",
  "Intervention.195012.17": "Absolutely.$a",
  "Intervention.195012.18": "We're all gonna give you the cold shoulder!$a",
  "Intervention.195012.choseToExplain.01": "I doubt it...",
  "Intervention.195012.choseToExplain.fork": "#I thought we were just friends! I didn't know it was so serious!#Pierre pressured me! He wanted to sell more bouquets!#Ladies, this is completely normal! It's just a lifestyle choice...",
  "Intervention.195012.choseToExplain.02": "Liar!",
  "Intervention.195012.choseToExplain.03": "Yeah, right!",
  "Intervention.195012.choseToExplain.04": "Do you really expect us to believe that? You're just digging yourself into a deeper hole...$a",
  "Intervention.195012.choseToExplain.05": "...I think we've come to a decision... isn't that right, girls?$u",
  "Intervention.195012.choseToExplain.06": "...yes.$s",
  "Intervention.195012.choseToExplain.07": "Absolutely.$a",
  "Intervention.195012.choseToExplain.08": "We're all gonna give you the cold shoulder!$a",
  "Intervention.195012.lifestyleChoice.01": "Hmmph! I don't know what's considered 'normal' in Zuzu City, but I'm definitely not okay with this arrangement!$a",
  "Intervention.195012.lifestyleChoice.02": "It's not a 'choice' if none of us even know about it!$a",
  "Intervention.195012.lifestyleChoice.03": "You can't weasel your way out of this one, @.$a",
  "Intervention.195012.lifestyleChoice.04": "...I think we've come to a decision... isn't that right, girls?$u",
  "Intervention.195012.lifestyleChoice.05": "...yes.$s",
  "Intervention.195012.lifestyleChoice.06": "Absolutely.$a",
  "Intervention.195012.lifestyleChoice.07": "We're all gonna give you the cold shoulder!$a",
  "Intervention.195099.01": "For some reason, you decide to place your hand in your pocket...",
  "Intervention.195099.02": "You touch the rabbit's foot, and feel a sense of relief...",
  "Intervention.195099.03": "Hey!",
  "Intervention.195099.04": "What's up?",
  "Intervention.195099.05": "Oh, hey",
  "Intervention.195099.06": "You showed up just in time for the first ever Pelican Town 8-ball tournament!",
  "Intervention.195099.07": "Don't worry, I've never played before, either.$h",
  "Intervention.195099.08": "It's easy, you just gotta put some mustard on the cue ball...$h",
  "Intervention.195099.09": "You played a round of pool with the boys.",
  "Intervention.195099.10": "Sebastian won, of course... but it was still a lot of fun!",
  "Intervention.195013.01": "Not so fast!",
  "Intervention.195013.02": "Hold it!",
  "Intervention.195013.03": "Where are you going?",
  "Intervention.195013.04": "Stop!",
  "Intervention.195013.05": "Never thought you'd find all your 'boyfriends' in one room, huh @?$a",
  "Intervention.195013.06": "You tricked all of us into thinking we loved you...$s^@... I thought you wanted to get married and start a family with me... What did I do wrong?$s",
  "Intervention.195013.07": "The last shred of hope I had left is completely destroyed... Thanks, @. Are you happy now?$s",
  "Intervention.195013.08": "@? I thought... I thought we were 'one of a kind'... But you were just using me?$s^What are you looking at *me* for? You think I'm gonna come to your rescue?$a",
  "Intervention.195013.09": "For once, I'm at a loss for words... $a",
  "Intervention.195013.10": "I can't believe what you've done. How can I possibly trust you again after this?$2",
  "Intervention.195013.11": "Well, we're not going to put up with your abuse any longer!$a^We all know the truth, now! And we're not going to tolerate this!$a",
  "Intervention.195013.12": "That's right!",
  "Intervention.195013.13": "Well? What do you have to say for yourself?$a",
  "Intervention.195013.13A": "#I'm sorry... what I did was wrong.#Guys, calm down! I can explain...",
  "Intervention.195013.14": "Sure...",
  "Intervention.195013.15": "Nice try, but that's not going to cut it...$a",
  "Intervention.195013.16": "...so we've come to a decision... isn't that right, fellas?$u",
  "Intervention.195013.17": "...yes.$s",
  "Intervention.195013.18": "Absolutely.$a",
  "Intervention.195013.19": "We're all giving you the cold shoulder!$a",
  "Intervention.choseToExplain.01": "I doubt it...",
  "Intervention.choseToExplain.fork": "#You were all too pushy with me! You made it difficult to say 'no'!#Pierre pressured me! He wanted to sell more bouquets!#(Start crying)",
  "Intervention.choseToExplain.02": "Liar!",
  "Intervention.choseToExplain.03": "Yeah, right!",
  "Intervention.choseToExplain.04": "Don't blame others for your mistakes! You're just losing more respect with us...$a",
  "Intervention.choseToExplain.05": "...I think we've come to a decision... isn't that right, boys?$u",
  "Intervention.choseToExplain.06": "...yes.$s",
  "Intervention.choseToExplain.07": "Absolutely.$a",
  "Intervention.choseToExplain.08": "We're all giving you the cold shoulder!$a",
  "Intervention.crying.01": "That's not going to work! You won't be preying on our sympathies this time!$a",
  "Intervention.crying.02": "I'll assume this is just another act...$a^Typical...$a",
  "Intervention.crying.03": "You need to take responsibility for what you've done...$a",
  "Intervention.crying.04": "...I think we've come to a decision... isn't that right, boys?$u",
  "Intervention.crying.05": "...yes.$s",
  "Intervention.crying.06": "Absolutely.$a",
  "Intervention.crying.07": "We're all giving you the cold shoulder!$a",
  //Player Killed Events
  "Lance.PlayerKilled.01": "Open your eyes...",
  "Lance.PlayerKilled.02": "I sensed you were in grave danger. Thankfully, I arrived just in time.$0",
  "Lance.PlayerKilled.03": "Stay vigilant, @. Don't overextend yourself.$3",
  "Lance.PlayerKilled.04": "Lance saved me, and didn't ask for anything in return...",
  "Camilla.PlayerKilled.01": "My, my. You were bested...",
  "Camilla.PlayerKilled.02": "Luckily for you, I arrived just in the nick of time.$5",
  "Camilla.PlayerKilled.03": "Be more careful out there, dear. It'd be a shame if anything bad were to happen to you...$2",
  "Camilla.PlayerKilled.04": "Camilla saved me, and didn't ask for anything in return...",
  "Mines.PlayerKilled.01": "You're lucky Gil and I were on patrol. We were able to save you down there.$0#$b#These caverns are perilous, @. Be vigilant next time.$2",
  "Mines.PlayerKilled.02": "How are your wounds faring? You took quite the beating.$0#$e#It happens to the best of us.$0",
  "Island.PlayerKilled.01": "@, wake up!$0",
  "Island.PlayerKilled.02": "I arrived just in time to save you from the clutches of death itself...$5#$b#This island harbors many dangers, @. Be on guard.$6",
  //Junimo Woods & Sprite Springs
  "JunimoWoods.01": "You sense a magical presence deep in the forest...",
  "SpriteSprings.01": "I sense something in the western forest...",
  "SpriteSprings.02": "I sense a hidden pathway has opened...",
  "SpriteSprings.03": "Huh? What's this?...",
  "SpriteSprings.04": "The path leads here...",
  //Sprite Springs Event - Cut Content
  "SpriteSprings.Event.01": "???: A human! There's a human here!",
  "SpriteSprings.Event.02": "???: That's impossible. The only human that can find our spring is Mag- Oh! There IS a human!",
  "SpriteSprings.Event.03": "???: Wait... the human understands us!?",
  "SpriteSprings.Event.04": "???: Don't play dumb. It's obvious you know what we're saying!",
  "SpriteSprings.Event.05": "???: Yes, yes! This is true.",
  "SpriteSprings.Event.06": "???: What are you? You must be very special if you can find this place and understand what we're saying!",
  "SpriteSprings.Event.07": "???: This area of the forest is magically protected from most humans - they can't even find it!",
  "SpriteSprings.Event.08": "???: Are you a student of Magnus Rasmodius? Is he training humans in magic again!? This is SO interesting!",
  "SpriteSprings.Event.09": "???: Where did you come from? We've never seen you before!",
  "SpriteSprings.Event.10": "???: Please tell us your name! We're so curious!",
  "SpriteSprings.Event.11": "???: It's nice to meet you!",
  "SpriteSprings.Event.12": "???: Hi! Lovely name!",
  "SpriteSprings.Event.13": "CLAUS: I'm Claus!",
  "SpriteSprings.Event.14": "ANGELICA: And I'm Angelica!",
  "SpriteSprings.Event.15": "CLAUS: We're forest sprites. This spring is our home!",
  "SpriteSprings.Event.16": "ANGELICA: How did you discover this place? No ordinary person can find this spring...",
  "SpriteSprings.Event.17": "ANGELICA: I knew it, you're special!",
  "SpriteSprings.Event.18": "CLAUS: This place is called Sprite Spring. The water here has special fortifying properties.",
  "SpriteSprings.Event.19": "Angelica: Aww, Claus. I wanted to say that!",
  "SpriteSprings.Event.20": "CLAUS: Why don't you tell the human what's on the other side of the spring, Angelica?",
  "SpriteSprings.Event.21": "ANGELICA: Oh! Okay!",
  "SpriteSprings.Event.22": "ANGELICA: If you swim across, there are flowers you can take home with you. They grow every season!",
  "SpriteSprings.Event.23": "CLAUS: This spring rewards those who give to the valley. Visit us again, and you might find some rare forage!",
  "SpriteSprings.Event.24": "ANGELICA: Yes! There will be even more treats to find!",
  "SpriteSprings.Event.25": "CLAUS: Why don't you swim across? You can fortify yourself on your way over!",
  "SpriteSprings.Event.26": "ANGELICA: We look forward to meeting you again! We're both happy to have another friend.",
  "SpriteSprings.Event.27": "CLAUS: Until the next time we meet!",
  "SpriteSprings.Event.28": "ANGELICA and CLAUS: Goodbye!",
  //Movie Theater Unlock
  "Movie.Unlock.01": "Hello, @!$1",
  "Movie.Unlock.Married.01": "Hello, dear! I'm happy to see you.$1",
  "Movie.Unlock.02": "Hey! I knew you'd show up.$0",
  "Movie.Unlock.03": "Martin and I just started this new theater job. I love it here...$1",
  "Movie.Unlock.Married.03": "Martin and I just started this new theater job. I love it here...$1#$b#Isn't this place just incredible?$5",
  "Movie.Unlock.04": "I feel the same way! This place is a lot better than working at Joja.$0#$b#Our name tags have these fancy stars!$1",
  "Movie.Unlock.05": "Um. How may we help you?$5",
  "Movie.Unlock.Married.05": "Um. How may I help you?$4",
  "Movie.Unlock.Married.06": "Hehe... Now I get to watch all the films I want.$5",
  //Jas and Vincent Sewer Key
  "SewerEvent.01": "Ew... it smells.$s",
  "SewerEvent.02": "...$s#$b#Why is it locked? I wanna explore the sewers!$s",
  "SewerEvent.03": "I think Marlon has the key.",
  "SewerEvent.04": "Marlon? The man who hunts monsters? Why do you think he has it?$u",
  "SewerEvent.05": "I saw a big rusty old key fall out of his pocket one time.#$b#A creepy sewer door like this has just got to be a match for a big rusty old key.$4",
  "SewerEvent.06": "There's something moving around in there!$u",
  //Willy Glittering Boulder
  "GlitteringBoulderEvent.01": "Hi, @.",
  "GlitteringBoulderEvent.02": "It's odd... I'm not sure what caused this boulder to disappear.",
  "GlitteringBoulderEvent.03": "This stream is flowing from deep within the mountain.",
  "GlitteringBoulderEvent.04": "Hey! Do you see that glistening in the water?",
  "GlitteringBoulderEvent.05": "Yes... that's quality ore!$h",
  "GlitteringBoulderEvent.06": "The flow of water must be carrying it out of the mountain.",
  "GlitteringBoulderEvent.07": "You know what this means, right?",
  "GlitteringBoulderEvent.08": "It means we can start panning for ore!$h",
  "GlitteringBoulderEvent.09": "Here, I've got an extra pan in my backpack... why don't you take it?",
  "GlitteringBoulderEvent.10": "If you ever see ore glistening in the water, use that pan and see what you find.",
  //Movie Spouse Invite 
  "Movie.SpouseInvite.01": "I'd love to see a movie with you!$3#$e#Shall we walk to the movie theater together?$1",
  "Movie.SpouseInvite.02": "Oh, you want to see a film at the cinema? It'll be a lovely date night.$3",
  "Movie.SpouseInvite.03": "Oooh! A movie? Yay!$9#$b#I'll meet you there okay?$1#$e#I'm going to get cotton candy!$1",
  "Movie.SpouseInvite.04": "You want to see a film with me? Sure!$1",
  "Movie.SpouseInvite.05": "You wish to watch a movie at the theater? I'd be delighted.$0",
  "Movie.SpouseInvite.06": "*chuckle* I'll meet you at the cinema.$5",
  "Movie.SpouseInvite.07": "Of course I wanna see a movie with you. We can hold hands and be all romantic.$4#$e#So!? what movie are we seein'?$1",
  //Special Orders
  //Emily Special Order
  "SpecialOrder.Emily.01": "Deliver a Diamond to Emily.",
  //Andy Special Order
  "SpecialOrder.Andy.01": "Andy's Cellar",
  "SpecialOrder.Andy.02": "I'm lookin' to have a cellar built under my house for preserve jars. Anyone kind enough to help me out?",
  "SpecialOrder.Andy.03": "Add wood to Andy's chest in his room.",
  "SpecialOrder.Andy.04": "Add hardwood to Andy's chest in his room.",
  "SpecialOrder.Andy.05": "Add stone to Andy's chest in his room.",
  "SpecialOrder.Andy.06": "Add iron bars to Andy's chest in his room.",
  "OrderEvent.Andy.01": "Ah, @. Just who I wanted to see!$0#$b#I finally got myself a cellar thanks to you. Why don't ya come take a gander at it?$1",
  "OrderEvent.Andy.02": "I expect I'll be makin' more income thanks to these here preserve jars.$0#$b#Spent every cent I had on this project. Hope it'll be worth the trouble.$0",
  "OrderEvent.Andy.03": "As a way of sayin' thanks, I wanna give you my special strawberry jam recipe!$0#$b#Jus' promise me you'll keep this to yourself and put it to good use.$1",
  "OrderEvent.Andy.04": "I received Andy's strawberry jam recipe! Strawberries are now worth 25 percent more!",
  "OrderEvent.Andy.05": "Can't believe I got myself a cellar!$1#$e#You makin' strawberry jam anytime soon, farmer?$0#$b#With my recipe, folks will pay a lot more!$1",
  //Olivia Special Order
  "Olivia.SpecialOrder.01": "An Elegant Reception",
  "Olivia.Specialorder.02": "I wish to host a reception for prestigious guests and friends at the town square. Are there any local farmers who could provide some high-end groceries?       -Olivia",
  "Olivia.Specialorder.03": "Add wine to Olivia's cabinet in her cellar.",
  "Olivia.Specialorder.04": "Add cheese to Olivia's cabinet in her cellar.",
  "Olivia.Specialorder.05": "Add goat cheese to Olivia's cabinet in her cellar.",
  "Olivia.OrderEvent.01": "I must say, this event turned out perfectly!$3#$b#It's all thanks to you, dear. The wine and cheese from %farm Farm is nothing short of perfection!$1",
  "Olivia.OrderEvent.02": "This local wine and cheese is delectable!$0#$b#Tell me farmer, what's your secret?$1",
  "Olivia.OrderEvent.03": "I sense my friendship with the reception's guests has increased. I've also learned how to properly sample wine - increasing health and stamina healed when I drink it!",
  "Olivia.OrderEvent.04": "My reception was a huge success! Thank you, @.$3#$e#I must watch my pocket book for the time being. The event was fun, but was quite expensive!$6",
  //Susan Special Order
  "Susan.SpecialOrder.01": "Homemade Fertilizer",
  "Susan.SpecialOrder.02": "I'm in the market to purchase some freshly-made quality fertilizer. My babies need the extra nutrients!",
  "Susan.SpecialOrder.03": "Craft 50 quality fertilizer.",
  "Susan.SpecialOrder.04": "Drop off quality fertilizer at Susan's chest.",
  "Susan.OrderEvent.Spring.01": "Would you look at the size of my babies, @? I've never seen cauliflower so big!$1#$b#That fertilizer is really something else, honey! I'll put the crafting recipe to good use!$4",
  "Susan.OrderEvent.Summer.01": "Would you look at the size of my babies, @? I've never seen melons so big!$1#$b#That fertilizer is really something else, honey! I'll put the crafting recipe to good use!$4",
  "Susan.OrderEvent.Fall.01": "Would you look at the size of my babies, @? I've never seen pumpkins so big!$1#$b#That fertilizer is really something else, honey! I'll put the crafting recipe to good use!$4",
  "Susan.OrderEvent.02": "Follow me inside for a sec. I want to share something with you.$0",
  "Susan.OrderEvent.03": "I learned something new today, and I want to return the favor.$0",
  "Susan.OrderEvent.04": "I received Susan's patented fermentation method! Beer, mead, and pale ale are now more valuable. She trusted me with this!",
  "Susan.OrderEvent.05": "Hey, while you're here would you mind helping me harvest those big guys outside?$1",
  "Susan.OrderEvent.06": "I'm going to write to my friends in Grampleton about my recent adventures.$0#$e#Thank you for your company, @.$4",
  //Sophia Special Order
  "Sophia.SpecialOrder.01": "Fairy Garden",
  "Sophia.SpecialOrder.02": "Ever since I was a little girl, I've wanted my own fairy rose garden. Can anyone help me?",
  "Sophia.SpecialOrder.03": "Drop off fairy seeds at Sophia's chest.",
  "Sophia.SpecialOrder.04": "Drop off fairy stone.",
  "Sophia.SpecialOrder.05": "Drop off fairy dust.",
  "Sophia.OrderEvent.01": "So, Scarlett! What do you think about my 'fairy garden'?$9",
  "Sophia.OrderEvent.02": "The flowers smell really nice. It's all super pretty!$0#$b#I think this spot will make for great cosplay pictures!$1",
  "Sophia.OrderEvent.03": "You said it!$1",
  "Sophia.OrderEvent.04": "Hey! Thank you so, so much for helping me build my garden. I'll pay you back somehow!$1",
  "Sophia.OrderEvent.Married.01": "Good morning, you!$9#$b#My fairy garden should be completed today! Drop by the vineyard sometime this afternoon if you want to see it.$1",
  "Sophia.OrderEvent.Married.02": "Fairy garden! Yay!$9#$e#%Sophia can't contain her excitement.",
  "Sophia.OrderEvent2.01": "Hey, you. Um. I just wanted to say I'm really grateful for my fairy garden. I love it so much!$1#$b#To pay you back, I contracted with a new sprinkler supplier. You can purchase new devices from my ledger now.$9",
  "Sophia.OrderEvent2.02": "I can now purchase iridium sprinklers and nozzles from Sophia's ledger in her crafts room!",
  "Sophia.OrderEvent2.03": "The iridium sprinklers and nozzles are really expensive... but I'm selling them at cost.$0#$e#I know they'll help out with your farming work.$1",
  "Sophia.OrderEvent2.Married.01": "I love it! Thank you, thank you, thank you!!!$9#$b#Come here, you!$4",
  "Sophia.OrderEvent2.Married.02": "I've dreamt about having a fairy garden ever since I was a little girl and first watched 'Pink Princess Crusaders'.$4#$b#You made my dream come true, for real!$9",
  "Sophia.OrderEvent2.Married.03": "Um. I was going to keep this a secret, but I want to tell you now.$1#$b#There's some new devices you can purchase from my order ledger!$9#$b#They're really expensive though, and I won't make money from selling them...$2#$b#But I know you'll put them to good use!$4",
  "Sophia.OrderEvent2.Married.04": "Let's enjoy the garden for a little longer...$4",
  "Sophia.OrderEvent2.Married.05": "I can now purchase iridium sprinklers and nozzles from Sophia's order ledger!",
  "Sophia.OrderEvent2.Married.06": "I need to invite Scarlett over soon. I just know she'll love the garden!$1#$e#It'll make for a great cosplay photo shoot spot, too!$4#$e#*hugs* I love you!$9",
  //Marlon Special Order
  "Marlon.SpecialOrder.01": "A Mysterious Venture",
  "Marlon.SpecialOrder.02": "I'm looking for someone who's adept at crafting and won't ask any questions. Job details enclosed upon acceptance.",
  "Marlon.SpecialOrder.03": "Drop off cherry bombs at Marlon's chest.",
  "Marlon.SpecialOrder.04": "Drop off bombs.",
  "Marlon.SpecialOrder.05": "Drop off mega bombs.",
  "Marlon.OrderEvent.01": "These bombs are in exceptional condition. Thank you for your service, @.$1#$b#A wizard from Castle Village is arriving here any moment now to retrieve them.$0",
  "Marlon.OrderEvent.02": "Greetings Marlon, and friends...$0",
  "Marlon.OrderEvent.03": "*snore*",
  "Marlon.OrderEvent.04": "Pleased to make your acquaintance again, Jadu.#$b#The bombs you came for are ready, courtesy of @ here who created them.",
  "Marlon.OrderEvent.05": "Allow me to inspect them.$0",
  "Marlon.OrderEvent.06": "Hmm...$0",
  "Marlon.OrderEvent.07": "Yes. These bombs will serve Castle Village's vanguard well.$1#$b#Impeccable craftsmanship. It rivals Bex's work.$0",
  "Marlon.OrderEvent.08": "Thank you...$0",
  "Marlon.OrderEvent.09": "@. Follow me to my quarters. I want to show you something.",
  "Marlon.OrderEvent.10": "This order ledger has been collecting dust for a long time...$2#$b#Maybe you'll find some use for it.$0",
  "Marlon.OrderEvent.11": "I can now use the adventurer guild ledger to order new decorations!",
  "Marlon.OrderEvent.12": "Keep up the great work, @.$0",
  "Marlon.OrderEvent.13": "Any of those lamps or barrels in the ledger interest you?$0#$e#Err. The potted plants are from Marnie's.$2",
  //Clint Special Order
  "Clint.SpecialOrder.01": "The Railroad Boulder",
  "Clint.SpecialOrder.02": "I need these materials to craft an explosive powerful enough to destroy the boulder blocking the summit.",
  "Clint.SpecialOrder.03": "Drop off iridium ore at Clint's crate.",
  "Clint.SpecialOrder.04": "Drop off coal at Clint's crate.",
  "Clint.OrderEvent1.01": "Oh. Hi, @.$0",
  "Clint.OrderEvent1.02": "Lewis hired me to get rid of this boulder. It's gonna require an explosive that packs a punch.$0#$b#Problem is, the materials I need to make it aren't exactly easy to come by...$2",
  "Clint.OrderEvent1.03": "You'll help me out? That's kind of you.$0#$b#Meet me at my house. We can go over the list of materials I need.$1",
  "Clint.OrderEvent1.04": "Ah, the summit boulder? I commissioned Clint for some of his handiwork to deal with it.$0",
  "Clint.OrderEvent2.01": "Oh! Hey, @.$0#$b#Sorry. Didn't hear you over the furnace.$1",
  "Clint.OrderEvent2.02": "I need coal and iridium ore to make a bomb powerful enough to destroy that boulder.$0#$b#You can drop off the materials in that crate to your right.$0",
  "Clint.OrderEvent2.03": "Er... thanks for helping me.$0#$b#Check your journal for the specific amounts.$0",
  "Clint.OrderEvent2.04": "So uhh... how are you going to get that iridium, anyway?$0",
  "Clint.OrderEvent3.01": "An explosion was heard at the railroad...",
  "Boulder.Dialogue.01": "Er... that boulder is gone now.$0#$e#I'd check out the summit, but it's too far a climb for me.$0",
  "Boulder.Dialogue.02": "The boulder removal was a success!$1#$e#Say, do you think this'll improve my public relations?$0",
  "Boulder.Dialogue.03": "@! The summit is open again!$1",
  "Boulder.Dialogue.04": "Since we can get to the summit now, maybe I'll start hiking again.$0",
  "Boulder.Dialogue.05": "So, the summit is open?$0#$e#Would be nice to get my mind off things with a long walk.$1",
  "Boulder.Dialogue.06": "Good forage can be found at the summit, @. There's plenty to go around!$0#$b#Here, I'll share some with you.[20]$1",
  "Boulder.Dialogue.07": "Good forage can be found at the summit, @. There's plenty to go around!$0#$b#Here, I'll share some with you.[396]$1",
  "Boulder.Dialogue.08": "Good forage can be found at the summit, @. There's plenty to go around!$0#$b#Here, I'll share some with you.[422]$1",
  "Boulder.Dialogue.09": "Good forage can be found at the summit, @. There's plenty to go around!$0#$b#Here, I'll share some with you [414]$1",
  //Apples Special Order & Junimo Scroll
  "Apples.SpecialOrder.01": "Aurora Vineyard",
  "Apples.SpecialOrder.02": "A forest spirit is requesting starfruit.",
  "Apples.SpecialOrder.03": "Leave starfruit on the Junimo plaque in Aurora Vineyard.",
  "Apples.OrderEvent1.01": "You sense something west of Cindersap Forest...",
  "Apples.OrderEvent1.02": "I couldn't sleep last night...$2#$b#I felt as if 'something' was calling to me deep in the forest.$0#$e#Strange, right?$1",
  "Apples.OrderEvent2.01": "The symbols vaguely look like the language of the Junimo, but I'm unable to make out what they say...",
  "Apples.OrderEvent3.01": "@. Intense magic is surrounding you? What have you done?$0",
  "Apples.OrderEvent3.02": "Hmm? Junimo activity in the abandoned vineyard? Most interesting.$0#$b#And what of the object you're carrying?",
  "Apples.OrderEvent3.03": "I feel something in my pocket...",
  "Apples.OrderEvent3.04": "What is this doing here?",
  "Apples.OrderEvent3.05": "That miraculous golden scroll is enchanted with forest magic.$0#$b#...$0#$b#Please. Follow me to my abode. This will require a thorough arcane analysis.$0",
  "Apples.OrderEvent3.06": "Hand me the scroll.$0",
  "Apples.OrderEvent3.07": "Stand back.$0",
  "Apples.OrderEvent3.08": "...#$b#I'm unable to decipher the scroll.#$b#It's so faded that it's almost illegible, and my translation skills are... rusty.$0",
  "Apples.OrderEvent3.09": "I will call a good friend for assistance.$0#$b#She excels in ancient languages.$0",
  "Apples.OrderEvent3.10": "She's arriving momentarily.",
  "Apples.OrderEvent3.11": "Ah. Who did I contact?$0#$b#The witch of-$0",
  "Apples.OrderEvent3.12": "My, my. Hello there, dear.$0",
  "Apples.OrderEvent3.Alt.12": "My, my. Hello again, dear.$5",
  "Apples.OrderEvent3.13": "You requested my help, Razzy?$1",
  "Apples.OrderEvent3.14": "...#$b#This scroll. What can you make of it?$0",
  "Apples.OrderEvent3.15": "Mmm?$0",
  "Apples.OrderEvent3.16": "The spirit who wrote this hardly understands their own language.$1#$b#It's like reading the writing of a child...I think they must be young.$0",
  "Apples.OrderEvent3.17": "A 'Junimo' has taken up residence in the cellar of an abandoned building west of Cindersap Forest.$0#$b#They request 200 starfruits...$5#$b#It would seem you're on the verge of making a new friend, @.$1",
  "Apples.OrderEvent3.18": "You know, @...$0#$b#I could use someone with your...$0",
  "Apples.OrderEvent3.Alt.18": "There's more to you than meets the eye...$0#$b#Maybe you could show me what other secrets you're hiding...$0",
  "Apples.OrderEvent3.19": "Abilities...$5",
  "Apples.OrderEvent3.Alt.19": "In private at my abode...$5",
  "Apples.OrderEvent3.20": "Camilla. That's enough.$5",
  "Apples.OrderEvent3.21": "You're no fun, Razzy.$3#$b#Is that all you needed me for?$2",
  "Apples.OrderEvent3.22": "Indeed. Thank you-",
  "Apples.OrderEvent3.23": "Adieu.$5",
  "Apples.OrderEvent3.24": "...#$b#She has important matters to handle in Castle Village. Forgive her manners, @.$0",
  "Apples.OrderEvent3.25": "Your connection with the Junimos is fascinating.#$b#It surpasses even mine.$0",
  "Apples.OrderEvent3.26": "Mmm. I wonder if this is related to your deeds in the community center.$0",
  "Apples.OrderEvent3.27": "Do keep me updated.$0#$b#I'm quite fascinated by this turn of events.$0",
  "Apples.OrderEvent3.28": "Hmm? You're responsible for what transpired at the community center?#$b#Ah, yes. This explains these recent events.#$e#I believe Camilla has taken a liking to you.#$b#She can sense your arcane potential.",
  "Apples.OrderEvent4.01": "You sense something has happened at Aurora Vineyard.",
  "Apples.OrderEvent5.01": "Spirit-friend give starfruit!$1#$b#Spirit-friend make Apples happy!$0#$b#Apples take fruit and use forest magic to decorate new home!$1",
  "Apples.OrderEvent5.02": "Apples here! Apples me!$1#$b#Be new-friend to Apples?$1",
  "Apples.OrderEvent5.03": "Apples leave soon to go to village. Apples tell other-friends about new home!$0#$b#Apples come back tomorrow!$1",
  "Apples.OrderEvent5.04": "Play with Apples before trip!$1",
  "Apples.OrderEvent5.05": "I'm friends with a Junimo! Starting tomorrow, I can talk to Apples.",
  "Apples.OrderEvent5.06": "But why isn't the vineyard restored?...",
  "Apples.OrderEvent5.07": "%I explain to Magnus what I experienced in Aurora Vineyard.#$e#A Junimo named 'Apples' transformed the vineyard into their home?#$b#Most intriguing. Junimos repair abandoned buildings, not make them worse.#$e#Inform me if anything transpires.",
  //Moonlight Jellies
  "MoonlightJellies.Message": "The glow of summer has faded, now... and the moonlight jellies carry on toward the great unknown."
}